summaryrefslogtreecommitdiff
path: root/webcam
diff options
context:
space:
mode:
authortim b <timb@camcompu.home>2010-05-25 01:00:30 -0700
committertim b <timb@camcompu.home>2010-05-25 01:00:30 -0700
commitd479c54031401f8e7388c423a33c6d007e1ead1f (patch)
tree28d8b212dacc8d06fb1ebb6bbfe80e9c2658a3f5 /webcam
parent64be2d5bfde815751bc152d0b49798865adbaf28 (diff)
make webcam bigger, change output filename
Diffstat (limited to 'webcam')
-rw-r--r--webcam/Webcam.as2
-rw-r--r--webcam/Webcam.flabin57344 -> 58880 bytes
-rw-r--r--webcam/com/neave/media/NeaveCamera.as4
-rw-r--r--webcam/com/neave/webcam/effects/EffectType.as2
-rw-r--r--webcam/com/neave/webcam/effects/EffectsManager.as2
-rw-r--r--webcam/media/NeaveCamera.as81
-rw-r--r--webcam/media/NeaveMicrophone.as104
-rw-r--r--webcam/webcam/NeaveWebcam.as196
-rw-r--r--webcam/webcam/effects/AbstractEffect.as81
-rw-r--r--webcam/webcam/effects/EffectEvent.as23
-rw-r--r--webcam/webcam/effects/EffectType.as55
-rw-r--r--webcam/webcam/effects/EffectsManager.as156
-rw-r--r--webcam/webcam/effects/NormalEffect.as38
-rw-r--r--webcam/webcam/effects/color/GlowEffect.as68
-rw-r--r--webcam/webcam/effects/color/MonochromeEffect.as61
-rw-r--r--webcam/webcam/effects/color/RainbowEffect.as90
-rw-r--r--webcam/webcam/effects/color/SepiaDirt.as31
-rw-r--r--webcam/webcam/effects/color/SepiaEffect.as90
-rw-r--r--webcam/webcam/effects/color/WarholEffect.as99
-rw-r--r--webcam/webcam/effects/color/XRayEffect.as62
-rw-r--r--webcam/webcam/effects/delay/DivideEffect.as99
-rw-r--r--webcam/webcam/effects/delay/FilmstripEffect.as91
-rw-r--r--webcam/webcam/effects/delay/GhostEffect.as89
-rw-r--r--webcam/webcam/effects/delay/SlitScanEffect.as178
-rw-r--r--webcam/webcam/effects/delay/TrailEffect.as68
-rw-r--r--webcam/webcam/effects/displace/AbstractDisplaceEffect.as64
-rw-r--r--webcam/webcam/effects/displace/BulgeEffect.as74
-rw-r--r--webcam/webcam/effects/displace/DentEffect.as75
-rw-r--r--webcam/webcam/effects/displace/FishbowlEffect.as72
-rw-r--r--webcam/webcam/effects/displace/FisheyeEffect.as72
-rw-r--r--webcam/webcam/effects/displace/FragmentEffect.as101
-rw-r--r--webcam/webcam/effects/displace/SqueezeEffect.as87
-rw-r--r--webcam/webcam/effects/displace/WaterEffect.as76
-rw-r--r--webcam/webcam/effects/mirror/AbstractMirrorEffect.as68
-rw-r--r--webcam/webcam/effects/mirror/BottomMirrorEffect.as41
-rw-r--r--webcam/webcam/effects/mirror/InverseMirrorEffect.as41
-rw-r--r--webcam/webcam/effects/mirror/LeftMirrorEffect.as41
-rw-r--r--webcam/webcam/effects/mirror/QuadMirrorEffect.as97
-rw-r--r--webcam/webcam/effects/mirror/RightMirrorEffect.as44
-rw-r--r--webcam/webcam/effects/mirror/TopMirrorEffect.as44
-rw-r--r--webcam/webcam/effects/mirror/UpsideDownEffect.as54
-rw-r--r--webcam/webcam/effects/motion/AbstractMotionEffect.as138
-rw-r--r--webcam/webcam/effects/motion/FireEffect.as129
-rw-r--r--webcam/webcam/effects/motion/SnowEffect.as154
-rw-r--r--webcam/webcam/effects/motion/Snowflake.as66
-rw-r--r--webcam/webcam/effects/motion/SteamEffect.as73
-rw-r--r--webcam/webcam/effects/motion/SwarmEffect.as106
-rw-r--r--webcam/webcam/effects/motion/SwarmFly.as122
-rw-r--r--webcam/webcam/effects/pixel/ASCIIEffect.as225
-rw-r--r--webcam/webcam/effects/pixel/HalftoneDot.as33
-rw-r--r--webcam/webcam/effects/pixel/HalftoneEffect.as135
-rw-r--r--webcam/webcam/effects/pixel/PixelateEffect.as75
-rw-r--r--webcam/webcam/effects/pixel/RGBEffect.as126
-rw-r--r--webcam/webcam/effects/pixel/RGBPixel.as34
54 files changed, 5 insertions, 4232 deletions
diff --git a/webcam/Webcam.as b/webcam/Webcam.as
index 530e677..00275f8 100644
--- a/webcam/Webcam.as
+++ b/webcam/Webcam.as
@@ -1 +1 @@
-package { /* JPEGCam v1.0.8 */ /* Webcam library for capturing JPEG images and submitting to a server */ /* Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com> */ /* Licensed under the GNU Lesser Public License */ /* http://www.gnu.org/licenses/lgpl.html */ import flash.display.*; import flash.events.*; import flash.utils.*; import flash.media.Camera; import flash.media.Video; import flash.external.ExternalInterface; import flash.net.*; import flash.system.Security; import flash.system.SecurityPanel; import flash.media.Sound; import flash.media.SoundChannel; import flash.geom.Matrix; import com.adobe.images.JPGEncoder; import com.marstonstudio.UploadPostHelper; import com.neave.media.*; import com.neave.webcam.*; import com.neave.webcam.effects.* [SWF(width="320", height="240", frameRate="31", backgroundColor="0x000000")] public class Webcam extends Sprite { private var video:Video; private var webcam:NeaveWebcam; private var encoder:JPGEncoder; private var snd:Sound; private var channel:SoundChannel = new SoundChannel(); private var jpeg_quality:int; private var video_width:int; private var video_height:int; private var server_width:int; private var server_height:int; private var camera:Camera; private var bmp:Bitmap; private var bmpdata:BitmapData; private var url:String; private var form_data:Object; public function Webcam() { // class constructor flash.system.Security.allowDomain("*"); var flashvars:Object = LoaderInfo(this.root.loaderInfo).parameters; video_width = Math.floor( flashvars.width ); video_height = Math.floor( flashvars.height ); server_width = Math.floor( flashvars.server_width ); server_height = Math.floor( flashvars.server_height ); form_data = {}; stage.scaleMode = StageScaleMode.NO_SCALE; // stage.scaleMode = StageScaleMode.EXACT_FIT; stage.align = StageAlign.TOP_LEFT; stage.stageWidth = Math.max(video_width, server_width); stage.stageHeight = Math.max(video_height, server_height); // Hack to auto-select iSight camera on Mac (JPEGCam Issue #5, submitted by manuel.gonzalez.noriega) // From: http://www.squidder.com/2009/03/09/trick-auto-select-mac-isight-in-flash/ var cameraIdx:int = -1; for (var idx = 0, len = Camera.names.length; idx < len; idx++) { if (Camera.names[idx] == "USB Video Class Video") { cameraIdx = idx; idx = len; } } if (cameraIdx > -1) camera = Camera.getCamera( String(cameraIdx) ); else camera = Camera.getCamera(); if (camera != null) { camera.addEventListener(ActivityEvent.ACTIVITY, activityHandler); video = new Video( Math.max(video_width, server_width), Math.max(video_height, server_height) ); video.attachCamera(camera); webcam = new NeaveWebcam(camera, true); addChild(webcam); if ((video_width < server_width) && (video_height < server_height)) { video.scaleX = video_width / server_width; video.scaleY = video_height / server_height; } camera.setQuality(0, 100); camera.setKeyFrameInterval(10); camera.setMode( Math.max(video_width, server_width), Math.max(video_height, server_height), 30); // do not detect motion (may help reduce CPU usage) camera.setMotionLevel( 100 ); ExternalInterface.addCallback('_snap', snap); ExternalInterface.addCallback('_configure', configure); ExternalInterface.addCallback('_upload', upload); ExternalInterface.addCallback('_reset', reset); ExternalInterface.addCallback('_set_form_data', set_form_data); if (flashvars.shutter_enabled == 1) { snd = new Sound(); snd.load( new URLRequest( flashvars.shutter_url ) ); } jpeg_quality = 90; ExternalInterface.call('webcam.flash_notify', 'flashLoadComplete', true); } else { trace("You need a camera."); ExternalInterface.call('webcam.flash_notify', "error", "No camera was detected."); } } public function set_quality(new_quality:int) { // set JPEG image quality if (new_quality < 0) new_quality = 0; if (new_quality > 100) new_quality = 100; jpeg_quality = new_quality; } public function set_form_data(new_form_data:Object) { form_data = new_form_data; } public function configure(panel:String = SecurityPanel.CAMERA) { // show configure dialog inside flash movie Security.showSettings(panel); } private function activityHandler(event:ActivityEvent):void { trace("activityHandler: " + event); } public function snap(url, new_quality, shutter) { // take snapshot from camera, and upload if URL was provided if (new_quality) set_quality(new_quality); trace("in snap(), drawing to bitmap"); if (shutter) { channel = snd.play(); setTimeout( snap2, 10, url ); } else snap2(url); } public function snap2(url) { // take snapshot, convert to jpeg, submit to server bmpdata = new BitmapData( Math.max(video_width, server_width), Math.max(video_height, server_height) ); bmpdata.draw( webcam.effectBitmap ); // draw snapshot on stage bmp = new Bitmap( bmpdata ); bmp.scaleX = -1; addChild( bmp ); // stop capturing video //video.attachCamera( null ); //removeChild( video ); // if URL was provided, upload now if (url) upload( url ); } public function upload(url) { if (bmpdata) { if ((video_width > server_width) && (video_height > server_height)) { // resize image downward before submitting var tmpdata = new BitmapData(server_width, server_height); var matrix = new Matrix(); matrix.scale( server_width / video_width, server_height / video_height ); tmpdata.draw( bmpdata, matrix, null, null, null, true ); // smoothing bmpdata = tmpdata; } // need resize trace("converting to jpeg"); var ba:ByteArray; encoder = new JPGEncoder( jpeg_quality ); ba = encoder.encode( bmpdata ); trace("jpeg length: " + ba.length); //URLRequest containing the form fields and the attached image var req : URLRequest = new URLRequest(url); req.method = URLRequestMethod.POST; req.data = UploadPostHelper.getPostData( 'dump.fm.webcam.test.jpg', ba, form_data ); req.requestHeaders.push(new URLRequestHeader('Cache-Control', 'no-cache') ); req.requestHeaders.push(new URLRequestHeader('Content-Type', 'multipart/form-data; boundary=' + UploadPostHelper.getBoundary())); //URLLoader to load the request var loader : URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, onLoaded); trace("sending post to: " + url); try { loader.load(req); } catch (error:Error) { trace("Unable to load requested document."); ExternalInterface.call('webcam.flash_notify', "error", "Unable to post data: " + error); } } else { ExternalInterface.call('webcam.flash_notify', "error", "Nothing to upload, must capture an image first."); } } public function onLoaded(evt:Event):void { // image upload complete var msg = "unknown"; if (evt && evt.target && evt.target.data) msg = evt.target.data; ExternalInterface.call('webcam.flash_notify', "success", msg); } public function reset() { // reset video after taking snapshot if (bmp) { removeChild( bmp ); bmp = null; bmpdata = null; /*video.attachCamera(camera); addChild(video);*/ } } } } \ No newline at end of file
+package { /* JPEGCam v1.0.8 */ /* Webcam library for capturing JPEG images and submitting to a server */ /* Copyright (c) 2008 - 2009 Joseph Huckaby <jhuckaby@goldcartridge.com> */ /* Licensed under the GNU Lesser Public License */ /* http://www.gnu.org/licenses/lgpl.html */ import flash.display.*; import flash.events.*; import flash.utils.*; import flash.media.Camera; import flash.media.Video; import flash.external.ExternalInterface; import flash.net.*; import flash.system.Security; import flash.system.SecurityPanel; import flash.media.Sound; import flash.media.SoundChannel; import flash.geom.Matrix; import com.adobe.images.JPGEncoder; import com.marstonstudio.UploadPostHelper; import com.neave.media.*; import com.neave.webcam.*; import com.neave.webcam.effects.* [SWF(width="480", height="360", frameRate="31", backgroundColor="0x000000")] public class Webcam extends Sprite { private var video:Video; private var webcam:NeaveWebcam; private var encoder:JPGEncoder; private var snd:Sound; private var channel:SoundChannel = new SoundChannel(); private var jpeg_quality:int; private var video_width:int; private var video_height:int; private var server_width:int; private var server_height:int; private var camera:Camera; private var bmp:Bitmap; private var bmpdata:BitmapData; private var url:String; private var form_data:Object; public function Webcam() { // class constructor flash.system.Security.allowDomain("*"); var flashvars:Object = LoaderInfo(this.root.loaderInfo).parameters; video_width = Math.floor( flashvars.width ); video_height = Math.floor( flashvars.height ); server_width = Math.floor( flashvars.server_width ); server_height = Math.floor( flashvars.server_height ); form_data = {}; stage.scaleMode = StageScaleMode.NO_SCALE; // stage.scaleMode = StageScaleMode.EXACT_FIT; stage.align = StageAlign.TOP_LEFT; stage.stageWidth = Math.max(video_width, server_width); stage.stageHeight = Math.max(video_height, server_height); // Hack to auto-select iSight camera on Mac (JPEGCam Issue #5, submitted by manuel.gonzalez.noriega) // From: http://www.squidder.com/2009/03/09/trick-auto-select-mac-isight-in-flash/ var cameraIdx:int = -1; for (var idx = 0, len = Camera.names.length; idx < len; idx++) { if (Camera.names[idx] == "USB Video Class Video") { cameraIdx = idx; idx = len; } } if (cameraIdx > -1) camera = Camera.getCamera( String(cameraIdx) ); else camera = Camera.getCamera(); if (camera != null) { camera.addEventListener(ActivityEvent.ACTIVITY, activityHandler); video = new Video( Math.max(video_width, server_width), Math.max(video_height, server_height) ); video.attachCamera(camera); webcam = new NeaveWebcam(camera, true); addChild(webcam); if ((video_width < server_width) && (video_height < server_height)) { video.scaleX = video_width / server_width; video.scaleY = video_height / server_height; } camera.setQuality(0, 100); camera.setKeyFrameInterval(10); camera.setMode( Math.max(video_width, server_width), Math.max(video_height, server_height), 30); // do not detect motion (may help reduce CPU usage) camera.setMotionLevel( 100 ); ExternalInterface.addCallback('_snap', snap); ExternalInterface.addCallback('_configure', configure); ExternalInterface.addCallback('_upload', upload); ExternalInterface.addCallback('_reset', reset); ExternalInterface.addCallback('_set_form_data', set_form_data); if (flashvars.shutter_enabled == 1) { snd = new Sound(); snd.load( new URLRequest( flashvars.shutter_url ) ); } jpeg_quality = 90; ExternalInterface.call('webcam.flash_notify', 'flashLoadComplete', true); } else { trace("You need a camera."); ExternalInterface.call('webcam.flash_notify', "error", "No camera was detected."); } } public function set_quality(new_quality:int) { // set JPEG image quality if (new_quality < 0) new_quality = 0; if (new_quality > 100) new_quality = 100; jpeg_quality = new_quality; } public function set_form_data(new_form_data:Object) { form_data = new_form_data; } public function configure(panel:String = SecurityPanel.CAMERA) { // show configure dialog inside flash movie Security.showSettings(panel); } private function activityHandler(event:ActivityEvent):void { trace("activityHandler: " + event); } public function snap(url, new_quality, shutter) { // take snapshot from camera, and upload if URL was provided if (new_quality) set_quality(new_quality); trace("in snap(), drawing to bitmap"); if (shutter) { channel = snd.play(); setTimeout( snap2, 10, url ); } else snap2(url); } public function snap2(url) { // take snapshot, convert to jpeg, submit to server bmpdata = new BitmapData( Math.max(video_width, server_width), Math.max(video_height, server_height) ); bmpdata.draw( webcam.effectBitmap ); // draw snapshot on stage bmp = new Bitmap( bmpdata ); bmp.scaleX = -1; addChild( bmp ); // stop capturing video //video.attachCamera( null ); //removeChild( video ); // if URL was provided, upload now if (url) upload( url ); } public function upload(url) { if (bmpdata) { if ((video_width > server_width) && (video_height > server_height)) { // resize image downward before submitting var tmpdata = new BitmapData(server_width, server_height); var matrix = new Matrix(); matrix.scale( server_width / video_width, server_height / video_height ); tmpdata.draw( bmpdata, matrix, null, null, null, true ); // smoothing bmpdata = tmpdata; } // need resize trace("converting to jpeg"); var ba:ByteArray; encoder = new JPGEncoder( jpeg_quality ); ba = encoder.encode( bmpdata ); trace("jpeg length: " + ba.length); //URLRequest containing the form fields and the attached image var req : URLRequest = new URLRequest(url); req.method = URLRequestMethod.POST; req.data = UploadPostHelper.getPostData( 'webcam.jpg', ba, form_data ); req.requestHeaders.push(new URLRequestHeader('Cache-Control', 'no-cache') ); req.requestHeaders.push(new URLRequestHeader('Content-Type', 'multipart/form-data; boundary=' + UploadPostHelper.getBoundary())); //URLLoader to load the request var loader : URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, onLoaded); trace("sending post to: " + url); try { loader.load(req); } catch (error:Error) { trace("Unable to load requested document."); ExternalInterface.call('webcam.flash_notify', "error", "Unable to post data: " + error); } } else { ExternalInterface.call('webcam.flash_notify', "error", "Nothing to upload, must capture an image first."); } } public function onLoaded(evt:Event):void { // image upload complete var msg = "unknown"; if (evt && evt.target && evt.target.data) msg = evt.target.data; ExternalInterface.call('webcam.flash_notify', "success", msg); } public function reset() { // reset video after taking snapshot if (bmp) { removeChild( bmp ); bmp = null; bmpdata = null; /*video.attachCamera(camera); addChild(video);*/ } } } } \ No newline at end of file
diff --git a/webcam/Webcam.fla b/webcam/Webcam.fla
index c760857..f488cd5 100644
--- a/webcam/Webcam.fla
+++ b/webcam/Webcam.fla
Binary files differ
diff --git a/webcam/com/neave/media/NeaveCamera.as b/webcam/com/neave/media/NeaveCamera.as
index 2b68201..5104cd7 100644
--- a/webcam/com/neave/media/NeaveCamera.as
+++ b/webcam/com/neave/media/NeaveCamera.as
@@ -20,12 +20,12 @@ package com.neave.media
/**
* The requested width of the camera object
*/
- static public var CAMERA_WIDTH:int = 320;
+ static public var CAMERA_WIDTH:int = 480;
/**
* The requested height of the camera object
*/
- static public var CAMERA_HEIGHT:int = 240;
+ static public var CAMERA_HEIGHT:int = 360;
static private var cam:Camera;
diff --git a/webcam/com/neave/webcam/effects/EffectType.as b/webcam/com/neave/webcam/effects/EffectType.as
index 3c9967d..19e1f22 100644
--- a/webcam/com/neave/webcam/effects/EffectType.as
+++ b/webcam/com/neave/webcam/effects/EffectType.as
@@ -1 +1 @@
-/** * Neave Webcam // Effects Type * * Copyright (C) 2008 Paul Neave * http://www.neave.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html */ package com.neave.webcam.effects { final public class EffectType { /*static public const NORMAL :int = 0; static public const RAINBOW :int = 1; //static public const MIRROR_RIGHT :int = 2; //static public const MIRROR_TOP :int = 3; //static public const MIRROR_BOTTOM :int = 2; static public const MIRROR_INVERSE :int = 2; //static public const MIRROR_QUAD :int = 6; static public const UPSIDE_DOWN :int = 3; //static public const DIVIDE :int = 8; //static public const FILMSTRIP :int = 9; static public const FRAGMENT :int = 4; static public const SEPIA :int = 5; //static public const TRAIL :int = 12; //static public const BULGE :int = 13; //static public const FISHEYE :int = 14; //static public const FISHBOWL :int = 15; //static public const DENT :int = 16; ///static public const SQUEEZE :int = 17; static public const WATER :int = 6; static public const FIRE :int = 7; static public const SNOW :int = 8; //static public const STEAM :int = 21; static public const SWARM :int = 9; //static public const PIXELATE :int = 23; //static public const RGB :int = 24; //static public const HALFTONE :int = 25; static public const MONOCHROME :int = 10; static public const GHOST :int = 11; static public const MIRROR_LEFT :int = 12; //static public const ASCII :int = 14; //static public const X_RAY :int = 30; //static public const WARHOL :int = 31; static public const GLOW :int = 13; static public const SLIT_SCAN :int = 14;*/ static public const NORMAL :int = 0; static public const GLOW :int = 1; static public const WARHOL :int = 2; static public const HALFTONE :int = 3; static public const SEPIA :int = 4; static public const MONOCHROME :int = 5; static public const X_RAY :int = 6; static public const DIVIDE :int = 7; static public const SLIT_SCAN :int = 8; static public const MIRROR_INVERSE :int = 9; static public const MIRROR_TOP :int = 10; static public const UPSIDE_DOWN :int = 11; static public const MIRROR_LEFT :int = 12; static public const BULGE :int = 13; static public const SQUEEZE :int = 14; static public const FISHEYE :int = 15; static public const GHOST :int = 16; static public const TRAIL :int = 17; static public const WATER :int = 18; static public const SNOW :int = 19; static public const FIRE :int = 20; static public const SWARM :int = 21; static public const TOTAL_EFFECTS :int = 21; public function EffectType() { } } } \ No newline at end of file
+/** * Neave Webcam // Effects Type * * Copyright (C) 2008 Paul Neave * http://www.neave.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html */ package com.neave.webcam.effects { final public class EffectType { static public const NORMAL :int = 0; static public const RAINBOW :int = 1; static public const MIRROR_RIGHT :int = 2; static public const MIRROR_TOP :int = 3; static public const MIRROR_BOTTOM :int = 4; static public const MIRROR_INVERSE :int = 5; static public const MIRROR_QUAD :int = 6; static public const UPSIDE_DOWN :int = 7; static public const DIVIDE :int = 8; static public const FILMSTRIP :int = 9; static public const FRAGMENT :int = 10; static public const SEPIA :int = 11; static public const TRAIL :int = 12; static public const BULGE :int = 13; static public const FISHEYE :int = 14; static public const FISHBOWL :int = 15; static public const DENT :int = 16; static public const SQUEEZE :int = 17; static public const WATER :int = 18; static public const FIRE :int = 19; static public const SNOW :int = 20; static public const STEAM :int = 21; static public const SWARM :int = 22; static public const PIXELATE :int = 23; static public const RGB :int = 24; static public const HALFTONE :int = 25; static public const MONOCHROME :int = 26; static public const GHOST :int = 27; static public const MIRROR_LEFT :int = 28; static public const ASCII :int = 29; static public const X_RAY :int = 30; static public const WARHOL :int = 31; static public const GLOW :int = 32; static public const SLIT_SCAN :int = 33; static public const TOTAL_EFFECTS :int = 34; public function EffectType() { } } } \ No newline at end of file
diff --git a/webcam/com/neave/webcam/effects/EffectsManager.as b/webcam/com/neave/webcam/effects/EffectsManager.as
index 0c898c8..0c03cc7 100644
--- a/webcam/com/neave/webcam/effects/EffectsManager.as
+++ b/webcam/com/neave/webcam/effects/EffectsManager.as
@@ -1 +1 @@
-/** * Neave Webcam // Effects Manager * * Copyright (C) 2008 Paul Neave * http://www.neave.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html */ package com.neave.webcam.effects { import flash.display.*; import flash.events.*; import com.neave.webcam.effects.color.*; import com.neave.webcam.effects.delay.*; import com.neave.webcam.effects.displace.*; import com.neave.webcam.effects.mirror.*; import com.neave.webcam.effects.motion.*; import com.neave.webcam.effects.pixel.*; public class EffectsManager extends EventDispatcher { private var source:IBitmapDrawable; private var targetBitmap:BitmapData; private var effect:AbstractEffect; private var chosenEffect:int; /** * Manages all of the webcam effects * * @param source The source object to use for the effect * @param targetBitmap The target bitmap data to draw the resulting effect into */ public function EffectsManager(source:IBitmapDrawable, targetBitmap:BitmapData) { this.source = source; this.targetBitmap = targetBitmap; // Start with the normal effect effectType = EffectType.NORMAL; } /** * Sets the effect to the next effect in the EffectType class */ public function nextEffect():void { effectType = chosenEffect + 1; } /** * Sets the effect to the previous effect in the EffectType class */ public function previousEffect():void { effectType = chosenEffect - 1; } /** * An integer representing the current effect in the EffectType class */ public function set effectType(type:int):void { // Remove the previous effect if (effect != null) effect.destroy(); // Wrap the chosen effect within the total effects available if (type > EffectType.TOTAL_EFFECTS) type = 0; if (type < 0) type = EffectType.TOTAL_EFFECTS; // Set the effect switch (type) { case EffectType.GLOW: effect = new GlowEffect (source, targetBitmap); break; case EffectType.WARHOL: effect = new WarholEffect (source, targetBitmap); break; case EffectType.SEPIA: effect = new SepiaEffect (source, targetBitmap); break; case EffectType.MONOCHROME: effect = new MonochromeEffect (source, targetBitmap); break; case EffectType.X_RAY: effect = new XRayEffect (source, targetBitmap); break; case EffectType.DIVIDE: effect = new DivideEffect (source, targetBitmap); break; case EffectType.SLIT_SCAN: effect = new SlitScanEffect (source, targetBitmap); break; case EffectType.MIRROR_INVERSE: effect = new InverseMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_TOP: effect = new TopMirrorEffect (source, targetBitmap); break; case EffectType.UPSIDE_DOWN: effect = new UpsideDownEffect (source, targetBitmap); break; case EffectType.MIRROR_LEFT: effect = new LeftMirrorEffect (source, targetBitmap); break; case EffectType.BULGE: effect = new BulgeEffect (source, targetBitmap); break; case EffectType.SQUEEZE: effect = new SqueezeEffect (source, targetBitmap); break; case EffectType.FISHEYE: effect = new FisheyeEffect (source, targetBitmap); break; case EffectType.GHOST: effect = new GhostEffect (source, targetBitmap); break; case EffectType.TRAIL: effect = new TrailEffect (source, targetBitmap); break; case EffectType.WATER: effect = new WaterEffect (source, targetBitmap); break; case EffectType.SNOW: effect = new SnowEffect (source, targetBitmap); break; case EffectType.FIRE: effect = new FireEffect (source, targetBitmap); break; case EffectType.SWARM: effect = new SwarmEffect (source, targetBitmap); break; /*case EffectType.MIRROR_LEFT: effect = new LeftMirrorEffect (source, targetBitmap); break; //case EffectType.MIRROR_RIGHT: effect = new RightMirrorEffect (source, targetBitmap); break; //case EffectType.MIRROR_TOP: effect = new TopMirrorEffect (source, targetBitmap); break; //case EffectType.MIRROR_BOTTOM: effect = new BottomMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_INVERSE: effect = new InverseMirrorEffect (source, targetBitmap); break; //case EffectType.MIRROR_QUAD: effect = new QuadMirrorEffect (source, targetBitmap); break; case EffectType.UPSIDE_DOWN: effect = new UpsideDownEffect (source, targetBitmap); break; //case EffectType.DIVIDE: effect = new DivideEffect (source, targetBitmap); break; //case EffectType.FILMSTRIP: effect = new FilmstripEffect (source, targetBitmap); break; case EffectType.FRAGMENT: effect = new FragmentEffect (source, targetBitmap); break; case EffectType.GHOST: effect = new GhostEffect (source, targetBitmap); break; //case EffectType.TRAIL: effect = new TrailEffect (source, targetBitmap); break; //case EffectType.BULGE: effect = new BulgeEffect (source, targetBitmap); break; //case EffectType.FISHEYE: effect = new FisheyeEffect (source, targetBitmap); break; //case EffectType.FISHBOWL: effect = new FishbowlEffect (source, targetBitmap); break; //case EffectType.DENT: effect = new DentEffect (source, targetBitmap); break; //case EffectType.SQUEEZE: effect = new SqueezeEffect (source, targetBitmap); break; case EffectType.WATER: effect = new WaterEffect (source, targetBitmap); break; case EffectType.FIRE: effect = new FireEffect (source, targetBitmap); break; case EffectType.SNOW: effect = new SnowEffect (source, targetBitmap); break; //case EffectType.STEAM: effect = new SteamEffect (source, targetBitmap); break; case EffectType.SWARM: effect = new SwarmEffect (source, targetBitmap); break; //case EffectType.PIXELATE: effect = new PixelateEffect (source, targetBitmap); break; //case EffectType.RGB: effect = new RGBEffect (source, targetBitmap); break; //case EffectType.HALFTONE: effect = new HalftoneEffect (source, targetBitmap); break; case EffectType.MONOCHROME: effect = new MonochromeEffect (source, targetBitmap); break; case EffectType.SEPIA: effect = new SepiaEffect (source, targetBitmap); break; case EffectType.RAINBOW: effect = new RainbowEffect (source, targetBitmap); break; //case EffectType.ASCII: effect = new ASCIIEffect (source, targetBitmap); break; //case EffectType.X_RAY: effect = new XRayEffect (source, targetBitmap); break; //case EffectType.WARHOL: effect = new WarholEffect (source, targetBitmap); break; case EffectType.GLOW: effect = new GlowEffect (source, targetBitmap); break; case EffectType.SLIT_SCAN: effect = new SlitScanEffect (source, targetBitmap); break;*/ case EffectType.NORMAL: default: // Use a normal effect if the passed effect type is not valid type = EffectType.NORMAL; effect = new NormalEffect(source, targetBitmap); break; } // Remember the chosen effect chosenEffect = type; // Tell anything listening that a new effect has been chosen dispatchEvent(new EffectEvent(EffectEvent.NEW_EFFECT, false, false, chosenEffect)); } /** * An integer representing the current effect in the EffectType class */ public function get effectType():int { return chosenEffect; } /** * The proper name of the current effect */ public function get effectName():String { return effect.effectName; } /** * Updates the appearance of the current effect */ public function update():void { effect.draw(); } /** * Removes the current effect */ public function destroy():void { effect.destroy(); } } } \ No newline at end of file
+/** * Neave Webcam // Effects Manager * * Copyright (C) 2008 Paul Neave * http://www.neave.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html */ package com.neave.webcam.effects { import flash.display.*; import flash.events.*; import com.neave.webcam.effects.color.*; import com.neave.webcam.effects.delay.*; import com.neave.webcam.effects.displace.*; import com.neave.webcam.effects.mirror.*; import com.neave.webcam.effects.motion.*; import com.neave.webcam.effects.pixel.*; public class EffectsManager extends EventDispatcher { private var source:IBitmapDrawable; private var targetBitmap:BitmapData; private var effect:AbstractEffect; private var chosenEffect:int; /** * Manages all of the webcam effects * * @param source The source object to use for the effect * @param targetBitmap The target bitmap data to draw the resulting effect into */ public function EffectsManager(source:IBitmapDrawable, targetBitmap:BitmapData) { this.source = source; this.targetBitmap = targetBitmap; // Start with the normal effect effectType = EffectType.NORMAL; } /** * Sets the effect to the next effect in the EffectType class */ public function nextEffect():void { effectType = chosenEffect + 1; } /** * Sets the effect to the previous effect in the EffectType class */ public function previousEffect():void { effectType = chosenEffect - 1; } /** * An integer representing the current effect in the EffectType class */ public function set effectType(type:int):void { // Remove the previous effect if (effect != null) effect.destroy(); // Wrap the chosen effect within the total effects available if (type > EffectType.TOTAL_EFFECTS) type = 0; if (type < 0) type = EffectType.TOTAL_EFFECTS; // Set the effect switch (type) { case EffectType.MIRROR_LEFT: effect = new LeftMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_RIGHT: effect = new RightMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_TOP: effect = new TopMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_BOTTOM: effect = new BottomMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_INVERSE: effect = new InverseMirrorEffect (source, targetBitmap); break; case EffectType.MIRROR_QUAD: effect = new QuadMirrorEffect (source, targetBitmap); break; case EffectType.UPSIDE_DOWN: effect = new UpsideDownEffect (source, targetBitmap); break; case EffectType.DIVIDE: effect = new DivideEffect (source, targetBitmap); break; case EffectType.FILMSTRIP: effect = new FilmstripEffect (source, targetBitmap); break; case EffectType.FRAGMENT: effect = new FragmentEffect (source, targetBitmap); break; case EffectType.GHOST: effect = new GhostEffect (source, targetBitmap); break; case EffectType.TRAIL: effect = new TrailEffect (source, targetBitmap); break; case EffectType.BULGE: effect = new BulgeEffect (source, targetBitmap); break; case EffectType.FISHEYE: effect = new FisheyeEffect (source, targetBitmap); break; case EffectType.FISHBOWL: effect = new FishbowlEffect (source, targetBitmap); break; case EffectType.DENT: effect = new DentEffect (source, targetBitmap); break; case EffectType.SQUEEZE: effect = new SqueezeEffect (source, targetBitmap); break; case EffectType.WATER: effect = new WaterEffect (source, targetBitmap); break; case EffectType.FIRE: effect = new FireEffect (source, targetBitmap); break; case EffectType.SNOW: effect = new SnowEffect (source, targetBitmap); break; case EffectType.STEAM: effect = new SteamEffect (source, targetBitmap); break; case EffectType.SWARM: effect = new SwarmEffect (source, targetBitmap); break; case EffectType.PIXELATE: effect = new PixelateEffect (source, targetBitmap); break; case EffectType.RGB: effect = new RGBEffect (source, targetBitmap); break; case EffectType.HALFTONE: effect = new HalftoneEffect (source, targetBitmap); break; case EffectType.MONOCHROME: effect = new MonochromeEffect (source, targetBitmap); break; case EffectType.SEPIA: effect = new SepiaEffect (source, targetBitmap); break; case EffectType.RAINBOW: effect = new RainbowEffect (source, targetBitmap); break; case EffectType.ASCII: effect = new ASCIIEffect (source, targetBitmap); break; case EffectType.X_RAY: effect = new XRayEffect (source, targetBitmap); break; case EffectType.WARHOL: effect = new WarholEffect (source, targetBitmap); break; case EffectType.GLOW: effect = new GlowEffect (source, targetBitmap); break; case EffectType.SLIT_SCAN: effect = new SlitScanEffect (source, targetBitmap); break; case EffectType.NORMAL: default: // Use a normal effect if the passed effect type is not valid type = EffectType.NORMAL; effect = new NormalEffect(source, targetBitmap); break; } // Remember the chosen effect chosenEffect = type; // Tell anything listening that a new effect has been chosen dispatchEvent(new EffectEvent(EffectEvent.NEW_EFFECT, false, false, chosenEffect)); } /** * An integer representing the current effect in the EffectType class */ public function get effectType():int { return chosenEffect; } /** * The proper name of the current effect */ public function get effectName():String { return effect.effectName; } /** * Updates the appearance of the current effect */ public function update():void { effect.draw(); } /** * Removes the current effect */ public function destroy():void { effect.destroy(); } } } \ No newline at end of file
diff --git a/webcam/media/NeaveCamera.as b/webcam/media/NeaveCamera.as
deleted file mode 100644
index 2b68201..0000000
--- a/webcam/media/NeaveCamera.as
+++ /dev/null
@@ -1,81 +0,0 @@
-/**
- * Neave Camera
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.media
-{
- import flash.events.*;
- import flash.media.*;
- import flash.system.*;
-
- public class NeaveCamera
- {
- /**
- * The requested width of the camera object
- */
- static public var CAMERA_WIDTH:int = 320;
-
- /**
- * The requested height of the camera object
- */
- static public var CAMERA_HEIGHT:int = 240;
-
- static private var cam:Camera;
-
- public function NeaveCamera() { }
-
- /**
- * Sets up and returns the camera object
- *
- * @return A camera object
- */
- static public function getCamera():Camera
- {
- // Return the same camera if it has been successfully requested before
- if (cam != null)
- {
- if (cam.muted) Security.showSettings(SecurityPanel.PRIVACY);
- return cam;
- }
-
- // Get the camera
- cam = Camera.getCamera();
- if (cam != null)
- {
- // Set properties if a camera was found
- cam.setMode(CAMERA_WIDTH, CAMERA_HEIGHT, 30, true);
- cam.addEventListener(StatusEvent.STATUS, NeaveCamera.statusListener);
- return cam;
- }
- else
- {
- // No camera found
- Security.showSettings(SecurityPanel.CAMERA);
- return new Camera();
- }
- }
-
- /**
- * Whether the camera object is available or not
- */
- static public function get muted():Boolean
- {
- return cam == null || cam.muted || cam.name == null || cam.width == 0;
- }
-
- /**
- * Camera status response
- */
- static private function statusListener(e:StatusEvent):void
- {
- if (e.code == "Camera.Unmuted") Security.showSettings(SecurityPanel.CAMERA);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/media/NeaveMicrophone.as b/webcam/media/NeaveMicrophone.as
deleted file mode 100644
index 4f6e6c1..0000000
--- a/webcam/media/NeaveMicrophone.as
+++ /dev/null
@@ -1,104 +0,0 @@
-/**
- * Neave Microphone
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.media
-{
- import flash.events.*;
- import flash.media.*;
- import flash.system.*;
- import flash.utils.*;
-
- public class NeaveMicrophone
- {
- static private var mic:Microphone;
- static private var gainTimer:Timer;
-
- public function NeaveMicrophone() { }
-
- /**
- * Sets up and returns the microphone object
- *
- * @return A microphone object
- */
- static public function getMicrophone():Microphone
- {
- // Return the same microphone if it has been successfully requested before
- if (mic != null)
- {
- if (mic.muted) Security.showSettings(SecurityPanel.PRIVACY);
- else NeaveMicrophone.startAutoGain();
- return mic;
- }
-
- gainTimer = new Timer(100);
-
- // Get the microphone
- mic = Microphone.getMicrophone();
- if (mic != null)
- {
- // Set properties if a microphone was found
- mic.setLoopBack(true);
- mic.rate = 44;
- mic.gain = 25;
- mic.setSilenceLevel(0);
- mic.setUseEchoSuppression(true);
- mic.soundTransform = new SoundTransform(0); // Mute microphone from sounding on speakers
- mic.addEventListener(StatusEvent.STATUS, NeaveMicrophone.statusListener);
-
- return mic;
- }
- else
- {
- // No microphone found
- Security.showSettings(SecurityPanel.MICROPHONE);
- return new Microphone();
- }
- }
-
- /**
- * Microphone status response
- */
- static private function statusListener(e:StatusEvent):void
- {
- if (e.code == "Microphone.Unmuted") NeaveMicrophone.startAutoGain();
- else NeaveMicrophone.stopAutoGain();
- }
-
- /**
- * Set up gain control
- */
- static public function startAutoGain():void
- {
- gainTimer.start();
- if (!gainTimer.hasEventListener(TimerEvent.TIMER)) gainTimer.addEventListener(TimerEvent.TIMER, setGain);
- }
-
- /**
- * Stop gain control
- */
- static public function stopAutoGain():void
- {
- gainTimer.stop();
- gainTimer.reset();
- gainTimer.removeEventListener(TimerEvent.TIMER, setGain);
- }
-
- /**
- * Dynamically adjust the microphone's gain value
- */
- static private function setGain(e:TimerEvent):void
- {
- if (mic.activityLevel < 15) mic.gain = 30;
- else if (mic.activityLevel > 90) mic.gain = 20;
- else mic.gain = 25;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/NeaveWebcam.as b/webcam/webcam/NeaveWebcam.as
deleted file mode 100644
index c63b7ef..0000000
--- a/webcam/webcam/NeaveWebcam.as
+++ /dev/null
@@ -1,196 +0,0 @@
-/**
- * Neave Webcam ...play with webcam effects
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * @author Paul Neave
- * @version 1.0.0
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam
-{
- import flash.display.*;
- import flash.events.*;
- import flash.media.*;
- import flash.ui.*;
- import com.neave.media.*;
- import com.neave.webcam.effects.*;
-
- public class NeaveWebcam extends Sprite
- {
- // Main variables
- private var camera:Camera;
- private var video:Video;
- private var videoBitmap:Bitmap;
- private var videoContainer:Sprite;
- private var uiEnabled:Boolean;
-
- /**
- * Manages the webcam effects
- */
- public var effects:EffectsManager;
-
- /**
- * Creates a new instance of Neave Webcam
- *
- * @param camera The camera object to use to create the webcam effects
- * @param interactive Enable mouse click or arrow keys to change the webcam effect
- */
- public function NeaveWebcam(camera:Camera, interactive:Boolean = true)
- {
- this.camera = camera;
-
- initVideo();
- initEffects();
-
- this.interactive = interactive;
- }
-
- /**
- * Sets up the main video object
- */
- private function initVideo():void
- {
- // Video dimensions must be 320x240 or higher
- var w:int = camera.width < NeaveCamera.CAMERA_WIDTH ? NeaveCamera.CAMERA_WIDTH : camera.width;
- var h:int = camera.height < NeaveCamera.CAMERA_HEIGHT ? NeaveCamera.CAMERA_HEIGHT : camera.height;
-
- // Attach the camera object a video object
- video = new Video(w, h);
- video.attachCamera(camera);
-
- // Create a bitmap object for the video effect, flipping to create a mirror image
- videoBitmap = new Bitmap(new BitmapData(w, h, false, 0xFF000000), PixelSnapping.AUTO, false);
- videoBitmap.scaleX = -1;
- videoBitmap.x = w;
-
- // Create a sprite to hold the bitmap
- videoContainer = new Sprite();
- videoContainer.addChild(videoBitmap);
- addChild(videoContainer);
- }
-
- /**
- * Sets up the webcam effects for the video object
- */
- private function initEffects():void
- {
- // Set up the effects manager for this video object
- effects = new EffectsManager(video, videoBitmap.bitmapData);
- paused = false;
- }
-
- /**
- * Enable mouse click or arrow keys to change the webcam effect
- */
- public function set interactive(i:Boolean):void
- {
- uiEnabled = i;
-
- if (uiEnabled)
- {
- // Arrow keys select previous or next webcam effect
- addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
-
- // Clicking on the video selects the next webcam effect
- videoContainer.addEventListener(MouseEvent.CLICK, videoClickListener);
- videoContainer.buttonMode = true;
- }
- else
- {
- // Remove interactivity
- removeEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
- videoContainer.removeEventListener(MouseEvent.CLICK, videoClickListener);
- videoContainer.buttonMode = false;
- }
- }
-
- /**
- * Moves to the next webcam effect on mouse click
- */
- private function videoClickListener(e:MouseEvent):void
- {
- if (paused || camera.muted || camera.width == 0) return;
-
- effects.nextEffect();
- }
-
- /**
- * Moves to the next or previous webcam effect when the arrow keys are pressed
- */
- private function keyDownListener(e:KeyboardEvent):void
- {
- if (paused || camera.muted || camera.width == 0) return;
-
- switch (e.keyCode)
- {
- case Keyboard.LEFT:
- effects.previousEffect();
- break;
-
- case Keyboard.RIGHT:
- effects.nextEffect();
- break;
- }
- }
-
- /**
- * The bitmap data containing the current webcam effect
- */
- public function get effectBitmap():BitmapData
- {
- return videoBitmap.bitmapData;
- }
-
- /**
- * Pause or resume the current webcam effect
- */
- public function set paused(p:Boolean):void
- {
- if (p == paused) return;
-
- // Pause or resume updating the current webcam effect every frame
- if (p) removeEventListener(Event.ENTER_FRAME, update);
- else addEventListener(Event.ENTER_FRAME, update);
- }
-
- /**
- * Pause or resume the current webcam effect
- */
- public function get paused():Boolean
- {
- return !hasEventListener(Event.ENTER_FRAME);
- }
-
- /**
- * Removes the webcam and all other referenced objects
- */
- public function destroy():void
- {
- interactive = false;
- paused = true;
- effects.destroy();
- videoContainer.removeChild(videoBitmap);
- videoBitmap.bitmapData.dispose();
- videoBitmap.bitmapData = null;
- videoBitmap = null;
- removeChild(videoContainer);
- videoContainer = null;
- video = null;
- camera = null;
- }
-
- /**
- * Updates the current webcam effect
- */
- private function update(e:Event):void
- {
- effects.update();
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/AbstractEffect.as b/webcam/webcam/effects/AbstractEffect.as
deleted file mode 100644
index 24e9957..0000000
--- a/webcam/webcam/effects/AbstractEffect.as
+++ /dev/null
@@ -1,81 +0,0 @@
-/**
- * Neave Webcam // Abstract Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects
-{
- import flash.display.*;
- import flash.geom.*;
-
- public class AbstractEffect
- {
- protected var source:IBitmapDrawable;
- protected var targetBitmap:BitmapData;
- protected var name:String;
- protected var sourceBitmap:BitmapData;
- protected var sourceMatrix:Matrix;
- protected var rect:Rectangle;
- protected var point:Point;
- protected var color:ColorTransform;
-
- /**
- * An abstract effect class, not to be instantiated
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param name The proper name of the effect
- */
- public function AbstractEffect(source:IBitmapDrawable, targetBitmap:BitmapData, name:String = "")
- {
- this.source = source;
- this.targetBitmap = targetBitmap;
- this.name = name;
-
- createEffect();
- }
-
- /**
- * Sets up the effect
- */
- private function createEffect():void
- {
- sourceBitmap = targetBitmap.clone();
- sourceMatrix = new Matrix();
- rect = targetBitmap.rect;
- point = new Point();
- color = new ColorTransform();
- }
-
- /**
- * The proper name of the effect
- */
- public function get effectName():String
- {
- return name;
- }
-
- /**
- * Draws the effect
- */
- public function draw():void
- {
- sourceBitmap.draw(source, sourceMatrix, color);
- }
-
- /**
- * Removes the effect and all other referenced objects
- */
- public function destroy():void
- {
- sourceBitmap.dispose();
- sourceBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/EffectEvent.as b/webcam/webcam/effects/EffectEvent.as
deleted file mode 100644
index 9d1dbe3..0000000
--- a/webcam/webcam/effects/EffectEvent.as
+++ /dev/null
@@ -1,23 +0,0 @@
-package com.neave.webcam.effects
-{
- import flash.events.*;
-
- public class EffectEvent extends Event
- {
- public static const NEW_EFFECT:String = "newEffect";
-
- private var _effectType:int;
-
- public function EffectEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, effectType:int = 0)
- {
- super(type, bubbles, cancelable);
-
- _effectType = effectType;
- }
-
- public function get effectType():int
- {
- return _effectType;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/EffectType.as b/webcam/webcam/effects/EffectType.as
deleted file mode 100644
index e471310..0000000
--- a/webcam/webcam/effects/EffectType.as
+++ /dev/null
@@ -1,55 +0,0 @@
-/**
- * Neave Webcam // Effects Type
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects
-{
- final public class EffectType
- {
- static public const NORMAL :int = 0;
- static public const MIRROR_LEFT :int = 1;
- static public const MIRROR_RIGHT :int = 2;
- static public const MIRROR_TOP :int = 3;
- static public const MIRROR_BOTTOM :int = 4;
- static public const MIRROR_INVERSE :int = 5;
- static public const MIRROR_QUAD :int = 6;
- static public const UPSIDE_DOWN :int = 7;
- static public const DIVIDE :int = 8;
- static public const FILMSTRIP :int = 9;
- static public const FRAGMENT :int = 10;
- static public const GHOST :int = 11;
- static public const TRAIL :int = 12;
- static public const BULGE :int = 13;
- static public const FISHEYE :int = 14;
- static public const FISHBOWL :int = 15;
- static public const DENT :int = 16;
- static public const SQUEEZE :int = 17;
- static public const WATER :int = 18;
- static public const FIRE :int = 19;
- static public const SNOW :int = 20;
- static public const STEAM :int = 21;
- static public const SWARM :int = 22;
- static public const PIXELATE :int = 23;
- static public const RGB :int = 24;
- static public const HALFTONE :int = 25;
- static public const MONOCHROME :int = 26;
- static public const SEPIA :int = 27;
- static public const RAINBOW :int = 28;
- static public const ASCII :int = 29;
- static public const X_RAY :int = 30;
- static public const WARHOL :int = 31;
- static public const GLOW :int = 32;
- static public const SLIT_SCAN :int = 33;
-
- static public const TOTAL_EFFECTS :int = 33;
-
- public function EffectType() { }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/EffectsManager.as b/webcam/webcam/effects/EffectsManager.as
deleted file mode 100644
index 6e31135..0000000
--- a/webcam/webcam/effects/EffectsManager.as
+++ /dev/null
@@ -1,156 +0,0 @@
-/**
- * Neave Webcam // Effects Manager
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects
-{
- import flash.display.*;
- import flash.events.*;
- import com.neave.webcam.effects.color.*;
- import com.neave.webcam.effects.delay.*;
- import com.neave.webcam.effects.displace.*;
- import com.neave.webcam.effects.mirror.*;
- import com.neave.webcam.effects.motion.*;
- import com.neave.webcam.effects.pixel.*;
-
- public class EffectsManager extends EventDispatcher
- {
- private var source:IBitmapDrawable;
- private var targetBitmap:BitmapData;
- private var effect:AbstractEffect;
- private var chosenEffect:int;
-
- /**
- * Manages all of the webcam effects
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function EffectsManager(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- this.source = source;
- this.targetBitmap = targetBitmap;
-
- // Start with the normal effect
- effectType = EffectType.NORMAL;
- }
-
- /**
- * Sets the effect to the next effect in the EffectType class
- */
- public function nextEffect():void
- {
- effectType = chosenEffect + 1;
- }
-
- /**
- * Sets the effect to the previous effect in the EffectType class
- */
- public function previousEffect():void
- {
- effectType = chosenEffect - 1;
- }
-
- /**
- * An integer representing the current effect in the EffectType class
- */
- public function set effectType(type:int):void
- {
- // Remove the previous effect
- if (effect != null) effect.destroy();
-
- // Wrap the chosen effect within the total effects available
- if (type > EffectType.TOTAL_EFFECTS) type = 0;
- if (type < 0) type = EffectType.TOTAL_EFFECTS;
-
- // Set the effect
- switch (type)
- {
- case EffectType.MIRROR_LEFT: effect = new LeftMirrorEffect (source, targetBitmap); break;
- case EffectType.MIRROR_RIGHT: effect = new RightMirrorEffect (source, targetBitmap); break;
- case EffectType.MIRROR_TOP: effect = new TopMirrorEffect (source, targetBitmap); break;
- case EffectType.MIRROR_BOTTOM: effect = new BottomMirrorEffect (source, targetBitmap); break;
- case EffectType.MIRROR_INVERSE: effect = new InverseMirrorEffect (source, targetBitmap); break;
- case EffectType.MIRROR_QUAD: effect = new QuadMirrorEffect (source, targetBitmap); break;
- case EffectType.UPSIDE_DOWN: effect = new UpsideDownEffect (source, targetBitmap); break;
- case EffectType.DIVIDE: effect = new DivideEffect (source, targetBitmap); break;
- case EffectType.FILMSTRIP: effect = new FilmstripEffect (source, targetBitmap); break;
- case EffectType.FRAGMENT: effect = new FragmentEffect (source, targetBitmap); break;
- case EffectType.GHOST: effect = new GhostEffect (source, targetBitmap); break;
- case EffectType.TRAIL: effect = new TrailEffect (source, targetBitmap); break;
- case EffectType.BULGE: effect = new BulgeEffect (source, targetBitmap); break;
- case EffectType.FISHEYE: effect = new FisheyeEffect (source, targetBitmap); break;
- case EffectType.FISHBOWL: effect = new FishbowlEffect (source, targetBitmap); break;
- case EffectType.DENT: effect = new DentEffect (source, targetBitmap); break;
- case EffectType.SQUEEZE: effect = new SqueezeEffect (source, targetBitmap); break;
- case EffectType.WATER: effect = new WaterEffect (source, targetBitmap); break;
- case EffectType.FIRE: effect = new FireEffect (source, targetBitmap); break;
- case EffectType.SNOW: effect = new SnowEffect (source, targetBitmap); break;
- case EffectType.STEAM: effect = new SteamEffect (source, targetBitmap); break;
- case EffectType.SWARM: effect = new SwarmEffect (source, targetBitmap); break;
- case EffectType.PIXELATE: effect = new PixelateEffect (source, targetBitmap); break;
- case EffectType.RGB: effect = new RGBEffect (source, targetBitmap); break;
- case EffectType.HALFTONE: effect = new HalftoneEffect (source, targetBitmap); break;
- case EffectType.MONOCHROME: effect = new MonochromeEffect (source, targetBitmap); break;
- case EffectType.SEPIA: effect = new SepiaEffect (source, targetBitmap); break;
- case EffectType.RAINBOW: effect = new RainbowEffect (source, targetBitmap); break;
- case EffectType.ASCII: effect = new ASCIIEffect (source, targetBitmap); break;
- case EffectType.X_RAY: effect = new XRayEffect (source, targetBitmap); break;
- case EffectType.WARHOL: effect = new WarholEffect (source, targetBitmap); break;
- case EffectType.GLOW: effect = new GlowEffect (source, targetBitmap); break;
- case EffectType.SLIT_SCAN: effect = new SlitScanEffect (source, targetBitmap); break;
- case EffectType.NORMAL:
- default:
- // Use a normal effect if the passed effect type is not valid
- type = EffectType.NORMAL;
- effect = new NormalEffect(source, targetBitmap);
- break;
- }
-
- // Remember the chosen effect
- chosenEffect = type;
-
- // Tell anything listening that a new effect has been chosen
- dispatchEvent(new EffectEvent(EffectEvent.NEW_EFFECT, false, false, chosenEffect));
- }
-
- /**
- * An integer representing the current effect in the EffectType class
- */
- public function get effectType():int
- {
- return chosenEffect;
- }
-
- /**
- * The proper name of the current effect
- */
- public function get effectName():String
- {
- return effect.effectName;
- }
-
- /**
- * Updates the appearance of the current effect
- */
- public function update():void
- {
- effect.draw();
- }
-
- /**
- * Removes the current effect
- */
- public function destroy():void
- {
- effect.destroy();
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/NormalEffect.as b/webcam/webcam/effects/NormalEffect.as
deleted file mode 100644
index 584629a..0000000
--- a/webcam/webcam/effects/NormalEffect.as
+++ /dev/null
@@ -1,38 +0,0 @@
-/**
- * Neave Webcam // Normal Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects
-{
- import flash.display.*;
-
- public class NormalEffect extends AbstractEffect
- {
- /**
- * Creates a normal effect for copying the source object into the target bitmap data without modification
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function NormalEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Normal");
- }
-
- /**
- * Draws the normal effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/GlowEffect.as b/webcam/webcam/effects/color/GlowEffect.as
deleted file mode 100644
index 64cdfa0..0000000
--- a/webcam/webcam/effects/color/GlowEffect.as
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * Neave Webcam // Glow Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class GlowEffect extends AbstractEffect
- {
- private var edge:ConvolutionFilter;
- private var blur:BlurFilter;
-
- /**
- * Creates a high constrast glow effect around surface edges
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function GlowEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Glow");
-
- createGlow();
- }
-
- /**
- * Sets up the glow effect
- */
- private function createGlow():void
- {
- // Increase contrast
- color = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Set up a large horizontal edge convoluton filter
- var m:Array =
- [
- -100, -100, -100,
- 100, 100, 100,
- 0, 0, 0
- ];
- edge = new ConvolutionFilter(3, 3, m, 9);
-
- // Blur the edges to create a smooth glow
- blur = new BlurFilter(8, 8, 2);
- }
-
- /**
- * Draws the glow effect
- */
- override public function draw():void
- {
- super.draw();
- sourceBitmap.applyFilter(sourceBitmap, rect, point, blur);
- targetBitmap.applyFilter(sourceBitmap, rect, point, edge);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/MonochromeEffect.as b/webcam/webcam/effects/color/MonochromeEffect.as
deleted file mode 100644
index 9657bb2..0000000
--- a/webcam/webcam/effects/color/MonochromeEffect.as
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * Neave Webcam // Monochrome (Black & White) Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class MonochromeEffect extends AbstractEffect
- {
- private var monochrome:ColorMatrixFilter;
-
- /**
- * Creates a high contrast black and white monochrome effect
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function MonochromeEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Black & White");
-
- createMonochrome();
- }
-
- /**
- * Sets up the monochrome effect
- */
- private function createMonochrome():void
- {
- // Add punch with more contrast
- color = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Monochrome colour matrix
- var m:Array = new Array();
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Red
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Green
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- monochrome = new ColorMatrixFilter(m);
- }
-
- /**
- * Draws the monochrome effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.applyFilter(sourceBitmap, rect, point, monochrome);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/RainbowEffect.as b/webcam/webcam/effects/color/RainbowEffect.as
deleted file mode 100644
index 13f21ab..0000000
--- a/webcam/webcam/effects/color/RainbowEffect.as
+++ /dev/null
@@ -1,90 +0,0 @@
-/**
- * Neave Webcam // Rainbow Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class RainbowEffect extends AbstractEffect
- {
- private var red:Array;
- private var green:Array;
- private var blue:Array;
-
- /**
- * Creates a psychedelic colour-cycling effect
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function RainbowEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Rainbow");
-
- createRainbow();
- }
-
- /**
- * Sets up the rainbow effect
- */
- private function createRainbow():void
- {
- // Add punch with more contrast
- color = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Set up colour arrays
- red = new Array(256);
- green = new Array(256);
- blue = new Array(256);
-
- // Populate colour arrays with a curved gradient
- for (var i:int = 0; i < 256; i++)
- {
- red[i] = Math.sin(i / 0xFF * Math.PI) * 0xFF << 16;
- green[i] = Math.sin(i / 0xFF * Math.PI) * 0xFF << 8;
- blue[i] = Math.sin(i / 0xFF * Math.PI) * 0xFF;
- }
- }
-
- /**
- * Draws the rainbow effect
- */
- override public function draw():void
- {
- super.draw();
-
- red.push(red.splice(0, 1));
- green.unshift(green.pop());
- green.unshift(green.pop());
- if (Math.random() < 0.5) green.unshift(green.pop());
- blue.unshift(blue.pop());
- blue.unshift(blue.pop());
- blue.unshift(blue.pop());
- if (Math.random() < 0.5) blue.unshift(blue.pop());
- if (Math.random() < 0.5) blue.unshift(blue.pop());
-
- targetBitmap.paletteMap(sourceBitmap, rect, point, red, green, blue);
- }
-
- /**
- * Removes the rainbow effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- red = null;
- green = null;
- blue = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/SepiaDirt.as b/webcam/webcam/effects/color/SepiaDirt.as
deleted file mode 100644
index 50eb396..0000000
--- a/webcam/webcam/effects/color/SepiaDirt.as
+++ /dev/null
@@ -1,31 +0,0 @@
-/**
- * Neave Webcam // Sepia Dirt
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
-
- final internal class SepiaDirt extends Shape
- {
- /**
- * Creates a black circular shape to be used with the sepia effect
- *
- * @param x The position of the dirt on the x-axis
- * @param y The position of the dirt on the y-axis
- * @param radius The radius of the dirt
- */
- public function SepiaDirt(x:Number = 0, y:Number = 0, radius:Number = 1)
- {
- graphics.beginFill(0x000000);
- graphics.drawCircle(x, y, radius);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/SepiaEffect.as b/webcam/webcam/effects/color/SepiaEffect.as
deleted file mode 100644
index 236168c..0000000
--- a/webcam/webcam/effects/color/SepiaEffect.as
+++ /dev/null
@@ -1,90 +0,0 @@
-/**
- * Neave Webcam // Sepia Movie Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class SepiaEffect extends AbstractEffect
- {
- private var frameStep:int;
- private var sepia:ColorMatrixFilter;
- private var count:uint;
- private var linePos:Number;
-
- /**
- * Creates an animated sepia effect like an old projector movie
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param frameStep The number of frames to step over to create a jittery movie effect
- */
- public function SepiaEffect(source:IBitmapDrawable, targetBitmap:BitmapData, frameStep:int = 3)
- {
- super(source, targetBitmap, "Sepia Movie");
- this.frameStep = frameStep < 1 ? 1 : frameStep;
-
- createSepia();
- }
-
- /**
- * Sets up the sepia effect
- */
- private function createSepia():void
- {
- // Reset variables
- count = linePos = 0;
-
- // Sepia colour matrix
- var m:Array = new Array();
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Red
- m = m.concat([0.246, 0.4838, 0.0902, 0, 10]); // Green
- m = m.concat([0.15, 0.295, 0.055, 0, 10]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- sepia = new ColorMatrixFilter(m);
- }
-
- /**
- * Draws the sepia effect
- */
- override public function draw():void
- {
- if (count == 0)
- {
- super.draw();
-
- // Tint source bitmap sepia
- sourceBitmap.applyFilter(sourceBitmap, rect, point, sepia);
-
- // Create old movie style black vertical line on one side
- linePos += (Math.random() * rect.width * 0.25 - linePos) * 0.04;
- if (Math.random() < 0.05) linePos = rect.width;
- if (Math.random() < 0.05) linePos = rect.width * 0.2;
- if (Math.random() < 0.5) sourceBitmap.fillRect(new Rectangle(Math.round(linePos), 0, 1, rect.height), 0xFF000000);
-
- // Create random dirt with one big spot every so often
- for (var i:int = 4; i--; ) sourceBitmap.draw(new SepiaDirt(Math.random() * rect.width, Math.random() * rect.height, Math.random() < 0.995 ? Math.random() + 0.5 : Math.random() * 10 + 15));
-
- // Draw source bitmap into target bitmap with a slight flicker
- var mult:uint = Math.random() * 64 + (255 - 64);
- targetBitmap.lock();
- targetBitmap.fillRect(rect, 0xFF000000);
- targetBitmap.merge(sourceBitmap, rect, point, mult, mult, mult, 0);
- targetBitmap.unlock();
- }
- count++;
- count %= frameStep;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/WarholEffect.as b/webcam/webcam/effects/color/WarholEffect.as
deleted file mode 100644
index f64dea0..0000000
--- a/webcam/webcam/effects/color/WarholEffect.as
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * Neave Webcam // Andy Warhol Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class WarholEffect extends AbstractEffect
- {
- private var smallBitmap:BitmapData;
- private var pos1:Point;
- private var pos2:Point;
- private var pos3:Point;
- private var pos4:Point;
-
- /**
- * Creates an Andy Warhol-style Pop Art effect with four highly constrasted tricolour images
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function WarholEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Andy Warhol");
-
- createWarhol();
- }
-
- /**
- * Sets up the Warhol effect
- */
- private function createWarhol():void
- {
- // Create a bitmap quarter the size of the original
- smallBitmap = new BitmapData(Math.round(rect.width / 2), Math.round(rect.height / 2), false, 0xFF000000);
- sourceMatrix.scale(0.5, 0.5);
-
- // Positions of each image
- pos1 = new Point(0, 0);
- pos2 = new Point(smallBitmap.width, 0);
- pos3 = new Point(0, smallBitmap.height);
- pos4 = new Point(smallBitmap.width, smallBitmap.height);
- }
-
- /**
- * Draws a tricolour (three colour) image from the passed bitmap into the target bitmap data
- *
- * @param bitmapData The source bitmap data to draw the tricolour from
- * @param pos The position to draw tricolour
- * @param color1 The background colour
- * @param color2 The middle colour
- * @param color3 The highlight colour
- */
- private function drawTricolor(bitmapData:BitmapData, pos:Point, color1:uint, color2:uint, color3:uint):void
- {
- // Limit the pixels in the bitmap data to three colours only
- targetBitmap.threshold(bitmapData, rect, pos, "<=", 0xFFAAAAAA, color2);
- targetBitmap.threshold(bitmapData, rect, pos, ">", 0xFFAAAAAA, color3);
- targetBitmap.threshold(bitmapData, rect, pos, "<", 0xFF555555, color1);
- }
-
- /**
- * Draws the Warhol effect
- */
- override public function draw():void
- {
- smallBitmap.draw(source, sourceMatrix);
-
- targetBitmap.lock();
- drawTricolor(smallBitmap, pos1, 0xFF0080FF, 0xFFFFFF00, 0xFFFF0080);
- drawTricolor(smallBitmap, pos2, 0xFF202020, 0xFFFF0000, 0xFFFFFFFF);
- drawTricolor(smallBitmap, pos3, 0xFFA040A0, 0xFFFF9900, 0xFF80C0FF);
- drawTricolor(smallBitmap, pos4, 0xFF40A000, 0xFFFFFFA0, 0xFFFFA0FF);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the Warhol effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- smallBitmap.dispose();
- smallBitmap = null;
- pos1 = pos2 = pos3 = pos4 = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/color/XRayEffect.as b/webcam/webcam/effects/color/XRayEffect.as
deleted file mode 100644
index 8f79e92..0000000
--- a/webcam/webcam/effects/color/XRayEffect.as
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * Neave Webcam // X-Ray Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.color
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class XRayEffect extends AbstractEffect
- {
- private var cyanWash:ColorMatrixFilter;
-
- /**
- * Creates a mock x-ray effect by inverting the image
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function XRayEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "X-Ray");
-
- createXRay();
- }
-
- /**
- * Sets up the x-ray effect
- */
- private function createXRay():void
- {
- // Invert the image
- color = new ColorTransform(-1.5, -1.5, -1.5, 1, 0xFF, 0xFF, 0xFF);
-
- // Monochrome colour matrix with a cyan tint
- var m:Array = new Array();
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Red
- m = m.concat([0.3, 0.59, 0.11, 0, 40]); // Green
- m = m.concat([0.3, 0.59, 0.11, 0, 50]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- cyanWash = new ColorMatrixFilter(m);
- }
-
- /**
- * Draws the x-ray effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.applyFilter(sourceBitmap, rect, point, cyanWash);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/delay/DivideEffect.as b/webcam/webcam/effects/delay/DivideEffect.as
deleted file mode 100644
index 9565e6d..0000000
--- a/webcam/webcam/effects/delay/DivideEffect.as
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * Neave Webcam // Delayed Divide Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.delay
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class DivideEffect extends AbstractEffect
- {
- private var frames:int;
- private var divideBitmaps:Array;
- private var divideRect:Rectangle;
- private var dividePoint:Point;
-
- /**
- * Creates a split screen effect where the lower half of the image is delayed
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param frames The number of frames to delay the lower half of the image by
- */
- public function DivideEffect(source:IBitmapDrawable, targetBitmap:BitmapData, frames:int = 30)
- {
- super(source, targetBitmap, "Delayed Divide");
- this.frames = frames < 2 ? 2 : frames;
-
- createDivide();
- }
-
- /**
- * Sets up the divide effect
- */
- private function createDivide():void
- {
- // Define the lower half area and its top left position
- divideRect = new Rectangle(0, rect.height / 2, rect.width, rect.height / 2);
- dividePoint = new Point(0, rect.height / 2);
-
- // Draw the delayed bitmap into the lower half
- var m:Matrix = sourceMatrix.clone();
- m.translate(0, -rect.height / 2);
-
- // Create an array of bitmaps to store the delayed frames
- divideBitmaps = new Array();
- for (var i:int = frames; i--; )
- {
- var b:BitmapData = new BitmapData(rect.width, rect.height / 2, false, 0xFF000000);
- b.draw(source, m, color, null, rect, true); // Start with the current source image
- divideBitmaps.push(b);
- }
- }
-
- /**
- * Draws the divide effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Loop through all the delayed frames
- for (var i:int = frames; i--; )
- {
- var b:BitmapData = divideBitmaps[i];
- if (i == 0) b.copyPixels(sourceBitmap, divideRect, point); // Draw the current source image into frame 0
- else b.copyPixels(divideBitmaps[i - 1], b.rect, point); // Move the other frames along the array
- }
-
- // Draw the final delayed frame into the lower half with the current source image
- sourceBitmap.copyPixels(divideBitmaps[frames - 1], divideBitmaps[0].rect, dividePoint);
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- }
-
- /**
- * Removes the divide effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the frame bitmaps
- for (var i:int = frames; i--; )
- {
- divideBitmaps[i].dispose();
- divideBitmaps[i] = null;
- }
- divideBitmaps = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/delay/FilmstripEffect.as b/webcam/webcam/effects/delay/FilmstripEffect.as
deleted file mode 100644
index a7f6274..0000000
--- a/webcam/webcam/effects/delay/FilmstripEffect.as
+++ /dev/null
@@ -1,91 +0,0 @@
-/**
- * Neave Webcam // Filmstrip Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.delay
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class FilmstripEffect extends AbstractEffect
- {
- private var scale:int;
- private var total:int;
- private var filmstrip:Array;
-
- /**
- * Creates a grid of delayed images, each delayed by one frame after the previous frame
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param scale The number of images to use along the width and height of the grid
- */
- public function FilmstripEffect(source:IBitmapDrawable, targetBitmap:BitmapData, scale:int = 8)
- {
- super(source, targetBitmap, "Filmstrip");
- this.scale = scale < 2 ? 2 : scale;
-
- createFilmstrip();
- }
-
- /**
- * Sets up the filmstrip effect
- */
- private function createFilmstrip():void
- {
- // Resize the source to the set scale
- sourceMatrix.scale(1 / scale, 1 / scale);
-
- // Create an array of bitmaps to store the delayed frames
- total = scale * scale;
- filmstrip = new Array();
- for (var i:int = total; i--; )
- {
- var b:BitmapData = new BitmapData(rect.width / scale, rect.height / scale, false, 0xFF000000);
- b.draw(source, sourceMatrix, color, null, null, true);
- filmstrip.push(b);
- }
- }
-
- /**
- * Draws the filmstrip effect
- */
- override public function draw():void
- {
- // Loop through all the delayed frames
- targetBitmap.lock();
- for (var i:int = total; i--; )
- {
- var b:BitmapData = filmstrip[i];
- if (i == 0) b.draw(source, sourceMatrix, color); // Draw the source at a smaller size into frame 0
- else b.copyPixels(filmstrip[i - 1], b.rect, point); // Move the other frames along the array
- targetBitmap.copyPixels(b, b.rect, new Point((scale - (i % scale) - 1) * rect.width / scale, int(i / scale) * rect.height / scale)); // Draw this frame in position
- }
- targetBitmap.unlock();
- }
-
- /**
- * Removes the divide effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the filmstrip bitmaps
- for (var i:int = total; i--; )
- {
- filmstrip[i].dispose();
- filmstrip[i] = null;
- }
- filmstrip = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/delay/GhostEffect.as b/webcam/webcam/effects/delay/GhostEffect.as
deleted file mode 100644
index 1dd1c5a..0000000
--- a/webcam/webcam/effects/delay/GhostEffect.as
+++ /dev/null
@@ -1,89 +0,0 @@
-/**
- * Neave Webcam // Ghost Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.delay
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class GhostEffect extends AbstractEffect
- {
- private var frames:int;
- private var ghostBitmaps:Array;
-
- /**
- * Creates a ghost effect where the source image is delayed then blended with the current image
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param frames The number of frames to delay the ghost image by
- */
- public function GhostEffect(source:IBitmapDrawable, targetBitmap:BitmapData, frames:int = 30)
- {
- super(source, targetBitmap, "Ghost");
- this.frames = frames < 2 ? 2 : frames;
-
- createGhost();
- }
-
- /**
- * Sets up the ghost effect
- */
- private function createGhost():void
- {
- // Create an array of bitmaps to store the delayed frames
- ghostBitmaps = new Array();
- for (var i:int = frames; i--; )
- {
- var b:BitmapData = sourceBitmap.clone();
- b.draw(source, null, color, null, null, true); // Start with the current source image
- ghostBitmaps.push(b);
- }
- }
-
- /**
- * Draws the ghost effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Loop through all the delayed frames
- for (var i:int = frames; i--; )
- {
- var b:BitmapData = ghostBitmaps[i];
- if (i == 0) b.copyPixels(sourceBitmap, rect, point); // Draw the current source image into frame 0
- else b.copyPixels(ghostBitmaps[i - 1], rect, point); // Move the other frames along the array
- }
-
- // Blend the final delayed frame with the current source image
- sourceBitmap.merge(ghostBitmaps[frames - 1], rect, point, 128, 128, 128, 0);
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- }
-
- /**
- * Removes the ghost effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the frame bitmaps
- for (var i:int = frames; i--; )
- {
- ghostBitmaps[i].dispose();
- ghostBitmaps[i] = null;
- }
- ghostBitmaps = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/delay/SlitScanEffect.as b/webcam/webcam/effects/delay/SlitScanEffect.as
deleted file mode 100644
index 5ac81b2..0000000
--- a/webcam/webcam/effects/delay/SlitScanEffect.as
+++ /dev/null
@@ -1,178 +0,0 @@
-/**
- * Neave Webcam // Slit Scan Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.delay
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class SlitScanEffect extends AbstractEffect
- {
- private const MAX_SLITS:int = 60;
-
- private var slitHeight:int;
- private var slitScale:Number;
- private var initScale:Number;
- private var total:int;
- private var slitBitmaps:Array;
- private var slitMatrix:Matrix;
- private var slitRect:Rectangle;
- private var halfBitmap:BitmapData;
- private var topMatrix:Matrix;
- private var bottomPoint:Point;
- private var moveUp:Boolean;
- private var midX:Number;
-
- /**
- * Creates a slit scan effect, similar to the final scene in 2001: A Space Odyssey
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param slitHeight The height of the slit to capture in pixels
- * @param slitScale How much to increase the size of each slit by
- * @param initScale The scale of the first slit
- */
- public function SlitScanEffect(source:IBitmapDrawable, targetBitmap:BitmapData, slitHeight:int = 1, slitScale:Number = 1.125, initScale:Number = 0.25)
- {
- super(source, targetBitmap, "Slit Scan");
- this.slitHeight = slitHeight < 1 ? 1 : slitHeight;
- this.slitScale = slitScale < 0.1 ? 0.1 : slitScale;
- this.initScale = initScale < 0.1 ? 0.1 : initScale;
-
- createSlitScan();
- }
-
- /**
- * Sets up the slit scan effect
- */
- private function createSlitScan():void
- {
- // Slit dimensions
- slitMatrix = new Matrix();
- slitRect = new Rectangle(0, 0, rect.width, slitHeight);
-
- // Create a half-sized bitmap to contain all the slit scans
- halfBitmap = new BitmapData(rect.width, Math.round(rect.height / 2), false, 0xFF000000);
- topMatrix = new Matrix(1, 0, 0, -1, 0, halfBitmap.height);
- bottomPoint = new Point(0, halfBitmap.height);
-
- // Create an array of bitmaps to store the slits
- slitBitmaps = new Array();
- setTotal();
- for (var i:int = total; i--; )
- {
- var b:BitmapData = new BitmapData(rect.width, slitHeight, false, 0xFF000000);
- b.draw(source, null, color, null, slitRect, true); // Start with the current source image
- slitBitmaps.push(b);
- }
-
- // Other variables
- moveUp = false;
- midX = rect.width / 2 / initScale - rect.width / 2;
- }
-
- /**
- * Calculates the total number of slits needed to cover the half-sized bitmap
- */
- private function setTotal():void
- {
- total = 0;
- var size:Number = slitHeight * initScale;
- var lastSize:Number = size;
-
- // Loop through the slit sizes, increasing in height until the size is bigger than the bitmap height
- while (size < halfBitmap.height && total < MAX_SLITS)
- {
- var nextSize:Number = lastSize * slitScale;
- lastSize = nextSize;
- size += nextSize;
- total++;
- }
- }
-
- /**
- * Moves the slit position up or down the source image
- */
- private function moveSlit():void
- {
- if (moveUp)
- {
- // Moving up or reversing direction
- if (slitRect.top > 1) slitRect.offset(0, -slitHeight);
- else moveUp = false;
- }
- else
- {
- // Moving down or reversing direction
- if (slitRect.top < rect.height - slitHeight - 1) slitRect.offset(0, slitHeight);
- else moveUp = true;
- }
- }
-
- /**
- * Draw the slit scan effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Move the slit up or down
- moveSlit();
-
- // Set slit to initial position and size
- slitMatrix.identity();
- slitMatrix.tx = midX;
- slitMatrix.scale(initScale, initScale);
-
- // Draw each slit
- for (var i:int = total; i--; )
- {
- // Draw or move each slit along the array
- var b:BitmapData = slitBitmaps[i];
- if (i == 0) b.copyPixels(sourceBitmap, slitRect, point); // Draw the current source image into slit 0
- else b.copyPixels(slitBitmaps[i - 1], b.rect, point); // Move the other slits along the array
-
- // Scale each slit up and position in the middle
- slitMatrix.scale(slitScale, slitScale);
- slitMatrix.translate(rect.width / 2 * (1 - slitScale), slitHeight * initScale);
-
- // Draw this new slit into the main half-size bitmap
- halfBitmap.draw(slitBitmaps[total - i - 1], slitMatrix, null, null, null, true);
- }
-
- // Draw the half-size bitmaps into the top and bottom
- targetBitmap.lock();
- targetBitmap.draw(halfBitmap, topMatrix);
- targetBitmap.copyPixels(halfBitmap, halfBitmap.rect, bottomPoint);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the slit scan effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the frame bitmaps
- for (var i:int = total; i--; )
- {
- slitBitmaps[i].dispose();
- slitBitmaps[i] = null;
- }
- slitBitmaps = null;
-
- halfBitmap.dispose();
- halfBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/delay/TrailEffect.as b/webcam/webcam/effects/delay/TrailEffect.as
deleted file mode 100644
index 725b0ac..0000000
--- a/webcam/webcam/effects/delay/TrailEffect.as
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * Neave Webcam // Trail Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.delay
-{
- import flash.display.*;
- import com.neave.webcam.effects.*;
-
- public class TrailEffect extends AbstractEffect
- {
- private var fade:uint;
- private var whiteBitmap:BitmapData;
-
- /**
- * Creates a trail effect by smearing and fading out movement
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param fade The amount to fade out the trail by each frame, the higher the faster
- */
- public function TrailEffect(source:IBitmapDrawable, targetBitmap:BitmapData, fade:uint = 8)
- {
- super(source, targetBitmap, "Trail");
- this.fade = fade > 0xFF ? 0xFF: fade;
-
- createTrail();
- }
-
- /**
- * Sets up the trail effect
- */
- private function createTrail():void
- {
- whiteBitmap = new BitmapData(rect.width, rect.height, false, 0xFFFFFFFF); // White bitmap for fading out the trail
- targetBitmap.draw(source, null, color, null, null, true); // Start with the current source image
- }
-
- /**
- * Draws the trail effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.lock();
- targetBitmap.merge(whiteBitmap, rect, point, fade, fade, fade, 0); // Repeatedly fade out the image
- targetBitmap.draw(sourceBitmap, null, null, BlendMode.DARKEN); // Blend the new source image with the old one
- targetBitmap.unlock();
- }
-
- /**
- * Removes the divide effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- whiteBitmap.dispose();
- whiteBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/AbstractDisplaceEffect.as b/webcam/webcam/effects/displace/AbstractDisplaceEffect.as
deleted file mode 100644
index 671d5e7..0000000
--- a/webcam/webcam/effects/displace/AbstractDisplaceEffect.as
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * Neave Webcam // Abstract Displace Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import com.neave.webcam.effects.*;
-
- internal class AbstractDisplaceEffect extends AbstractEffect
- {
- protected var displace:DisplacementMapFilter;
-
- /**
- * An abstract displacement effect class, not to be instantiated
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param name The proper name of the effect
- */
- public function AbstractDisplaceEffect(source:IBitmapDrawable, targetBitmap:BitmapData, name:String = "")
- {
- super(source, targetBitmap, name);
-
- createAbstractDisplace();
- }
-
- /**
- * Sets up the displacement effect
- */
- private function createAbstractDisplace():void
- {
- // Create a displacement map filter with grey bitmap data, using red to distort horizontally, green to distort vertically
- displace = new DisplacementMapFilter(new BitmapData(rect.width, rect.height, false, 0xFF808080), point, BitmapDataChannel.RED, BitmapDataChannel.GREEN, 0, 0, DisplacementMapFilterMode.CLAMP);
- }
-
- /**
- * Draws the displacement effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.applyFilter(sourceBitmap, rect, point, displace);
- }
-
- /**
- * Removes the displacement effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- displace.mapBitmap.dispose();
- displace = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/BulgeEffect.as b/webcam/webcam/effects/displace/BulgeEffect.as
deleted file mode 100644
index 919f7a7..0000000
--- a/webcam/webcam/effects/displace/BulgeEffect.as
+++ /dev/null
@@ -1,74 +0,0 @@
-/**
- * Neave Webcam // Bulge Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class BulgeEffect extends AbstractDisplaceEffect
- {
- /**
- * Creates a bulge effect that pushes the centre of the image outwards
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function BulgeEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Bulge");
-
- createBulge();
- }
-
- /**
- * Sets up the bulge effect
- */
- private function createBulge():void
- {
- // The size of the bulge, one quarter the size of the source image
- var w:int = rect.width;
- var h:int = rect.height;
- var size:int = Math.round((w + h) / 4);
-
- // The displacement gradient matrix
- var m:Matrix = new Matrix();
- m.createGradientBox(size, size);
-
- // Grey radial gradient to smooth the edges of the distortion
- var cover:Shape = new Shape();
- cover.graphics.beginGradientFill(GradientType.RADIAL, [0x808080, 0x808080], [0, 1], [0x00, 0xFF], m);
- cover.graphics.drawRect(0, 0, size, size);
-
- // Red gradient to distort pixels horizontally
- var red:Shape = new Shape();
- red.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x000000], [1, 1], [0x00, 0xFF], m);
- red.graphics.drawRect(0, 0, size, size);
-
- // Green gradient to distort pixels vertically
- var green:Shape = new Shape();
- m.rotate(Math.PI / 2);
- green.graphics.beginGradientFill(GradientType.LINEAR, [0x00FF00, 0x000000], [1, 1], [0x00, 0xFF], m);
- green.graphics.drawRect(0, 0, size, size);
-
- // Draw all the gradients into one displacement map bitmap
- var mapMatrix:Matrix = new Matrix();
- mapMatrix.translate(w / 2 - size / 2, h / 2 - size / 2);
- displace.mapBitmap.draw(red, mapMatrix);
- displace.mapBitmap.draw(green, mapMatrix, null, BlendMode.ADD);
- displace.mapBitmap.draw(cover, mapMatrix);
-
- // Set the size of the displacement
- displace.scaleX = displace.scaleY = size;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/DentEffect.as b/webcam/webcam/effects/displace/DentEffect.as
deleted file mode 100644
index 2905693..0000000
--- a/webcam/webcam/effects/displace/DentEffect.as
+++ /dev/null
@@ -1,75 +0,0 @@
-/**
- * Neave Webcam // Dent Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class DentEffect extends AbstractDisplaceEffect
- {
- /**
- * Creates a dent effect that pinches the centre of the image inwards
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function DentEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Dent");
-
- createDent();
- }
-
- /**
- * Sets up the dent effect
- */
- private function createDent():void
- {
- // The size of the dent, one quarter the size of the source image
- var w:int = rect.width;
- var h:int = rect.height;
- var size:int = Math.round((w + h) / 4);
-
- // The displacement gradient matrix
- var m:Matrix = new Matrix();
- m.createGradientBox(size, size);
-
- // Grey radial gradient to smooth the edges of the distortion
- var cover:Shape = new Shape();
- cover.graphics.beginGradientFill(GradientType.RADIAL, [0x808080, 0x808080], [0, 1], [0x00, 0xFF], m);
- cover.graphics.drawRect(0, 0, size, size);
-
- // Red gradient to distort pixels horizontally
- var red:Shape = new Shape();
- red.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0xFF0000], [1, 1], [0x00, 0xFF], m);
- red.graphics.drawRect(0, 0, size, size);
-
- // Green gradient to distort pixels vertically
- var green:Shape = new Shape();
- m.rotate(Math.PI / 2);
- green.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0x00FF00], [1, 1], [0x00, 0xFF], m);
- green.graphics.drawRect(0, 0, size, size);
-
- // Draw all the gradients into one displacement map bitmap
- var mapMatrix:Matrix = new Matrix();
- mapMatrix.translate(w / 2 - size / 2, h / 2 - size / 2);
- displace.mapBitmap.draw(red, mapMatrix);
- displace.mapBitmap.draw(green, mapMatrix, null, BlendMode.ADD);
- displace.mapBitmap.draw(cover, mapMatrix);
-
- // Double up the grey cover for a greater dent size
- displace.mapBitmap.draw(cover, mapMatrix);
- displace.scaleX = displace.scaleY = size * 2;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/FishbowlEffect.as b/webcam/webcam/effects/displace/FishbowlEffect.as
deleted file mode 100644
index 50ffe2c..0000000
--- a/webcam/webcam/effects/displace/FishbowlEffect.as
+++ /dev/null
@@ -1,72 +0,0 @@
-/**
- * Neave Webcam // Fishbowl Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class FishbowlEffect extends AbstractDisplaceEffect
- {
- /**
- * Creates a fishbowl effect like looking into a fishbowl, the opposite of the fisheye effect
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function FishbowlEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Fishbowl");
-
- createFishbowl();
- }
-
- /**
- * Sets up the fishbowl effect
- */
- private function createFishbowl():void
- {
- // The size of the fishbowl effect
- var w:int = rect.width;
- var h:int = rect.height;
- var size:int = Math.round(Math.sqrt((w / 2) * (w / 2) + (h / 2) * (h / 2)) * 2);
-
- // The displacement gradient matrix
- var m:Matrix = new Matrix();
- m.createGradientBox(size, size, 0, w / 2 - size / 2, h / 2 - size / 2);
-
- // Grey radial gradient to smooth the edges of the distortion
- var cover:Shape = new Shape();
- cover.graphics.beginGradientFill(GradientType.RADIAL, [0x808080, 0x808080], [1, 0], [0x00, 0xFF], m);
- cover.graphics.drawRect(0, 0, w, h);
-
- // Red gradient to distort pixels horizontally
- var red:Shape = new Shape();
- red.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x000000], [1, 1], [0x00, 0xFF], m);
- red.graphics.drawRect(0, 0, w, h);
-
- // Green gradient to distort pixels vertically
- var green:Shape = new Shape();
- m.rotate(Math.PI / 2);
- green.graphics.beginGradientFill(GradientType.LINEAR, [0x00FF00, 0x000000], [1, 1], [0x00, 0xFF], m);
- green.graphics.drawRect(0, 0, w, h);
-
- // Draw all the gradients into one displacement map bitmap
- displace.mapBitmap.draw(red);
- displace.mapBitmap.draw(green, null, null, BlendMode.ADD);
- displace.mapBitmap.draw(cover);
-
- // Set the size of the displacement
- displace.scaleX = displace.scaleY = size;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/FisheyeEffect.as b/webcam/webcam/effects/displace/FisheyeEffect.as
deleted file mode 100644
index 1ec5d66..0000000
--- a/webcam/webcam/effects/displace/FisheyeEffect.as
+++ /dev/null
@@ -1,72 +0,0 @@
-/**
- * Neave Webcam // Fisheye Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class FisheyeEffect extends AbstractDisplaceEffect
- {
- /**
- * Creates a fisheye (wide-angle) lens effect
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function FisheyeEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Fisheye");
-
- createFisheye();
- }
-
- /**
- * Sets up the fisheye effect
- */
- private function createFisheye():void
- {
- // The size of the fisheye effect
- var w:int = rect.width;
- var h:int = rect.height;
- var size:int = (w + h) / 2;
-
- // The displacement gradient matrix
- var m:Matrix = new Matrix();
- m.createGradientBox(size, size, 0, w / 2 - size / 2, h / 2 - size / 2);
-
- // Grey radial gradient to smooth the edges of the distortion
- var cover:Shape = new Shape();
- cover.graphics.beginGradientFill(GradientType.RADIAL, [0x808080, 0x808080], [0, 1], [0x00, 0xFF], m, SpreadMethod.REFLECT);
- cover.graphics.drawRect(0, 0, w, h);
-
- // Red gradient to distort pixels horizontally
- var red:Shape = new Shape();
- red.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x000000], [1, 1], [0x00, 0xFF], m);
- red.graphics.drawRect(0, 0, w, h);
-
- // Green gradient to distort pixels vertically
- var green:Shape = new Shape();
- m.rotate(Math.PI / 2);
- green.graphics.beginGradientFill(GradientType.LINEAR, [0x00FF00, 0x000000], [1, 1], [0x00, 0xFF], m);
- green.graphics.drawRect(0, 0, w, h);
-
- // Draw all the gradients into one displacement map bitmap
- displace.mapBitmap.draw(red);
- displace.mapBitmap.draw(green, null, null, BlendMode.ADD);
- displace.mapBitmap.draw(cover);
-
- // Set the size of the displacement
- displace.scaleX = displace.scaleY = size;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/FragmentEffect.as b/webcam/webcam/effects/displace/FragmentEffect.as
deleted file mode 100644
index 773a350..0000000
--- a/webcam/webcam/effects/displace/FragmentEffect.as
+++ /dev/null
@@ -1,101 +0,0 @@
-/**
- * Neave Webcam // Fragment Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class FragmentEffect extends AbstractEffect
- {
- private var fragmentsWide:int;
- private var scale:Number;
- private var total:int;
- private var fragmentBitmap:BitmapData;
- private var fragmentMatrix:Matrix;
- private var fragmentRects:Array;
- private var fragmentPoints:Array;
-
- /**
- * Creates a fragmentary effect where the image is divided into a grid of smaller zoomed areas
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param fragmentsWide The number of fragments in width to use
- * @param scale The size of the zoom for each fragment
- */
- public function FragmentEffect(source:IBitmapDrawable, targetBitmap:BitmapData, fragmentsWide:int = 10, scale:Number = 0.5)
- {
- super(source, targetBitmap, "Fragment");
- this.fragmentsWide = fragmentsWide < 1 ? 1 : fragmentsWide;
- this.scale = scale;
- if (scale > 2) this.scale = 2;
- if (scale < 0.5) this.scale = 0.5;
-
- createFragment();
- }
-
- /**
- * Sets up the fragment effect
- */
- private function createFragment():void
- {
- // The fragment dimensions
- var w:Number = rect.width / fragmentsWide;
- var h:Number = rect.height / fragmentsWide;
-
- // Set up the main fragment bitmap data and scaling properties
- fragmentBitmap = new BitmapData(rect.width * scale, rect.height * scale, false, 0xFF000000);
- fragmentMatrix = new Matrix();
- fragmentMatrix.scale(1 / scale, 1 / scale);
- fragmentRects = new Array();
- fragmentPoints = new Array();
-
- // Set up each fragment's area and position
- for (var y:int = 0; y < fragmentsWide; y++)
- {
- for (var x:int = 0; x < fragmentsWide; x++)
- {
- fragmentRects.push(new Rectangle(x * w, y * h, w * scale, h * scale));
- fragmentPoints.push(new Point(x * w * scale, y * h * scale));
- }
- }
- total = fragmentsWide * fragmentsWide;
- }
-
- /**
- * Draws the fragment effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Loop through each fragment and draw the zoomed area
- for (var i:int = total; i--; ) fragmentBitmap.copyPixels(sourceBitmap, fragmentRects[i], fragmentPoints[i]);
-
- // Draw the fragment bitmap data into the target bitmap data but scaled to fit
- targetBitmap.draw(fragmentBitmap, fragmentMatrix, null, null, null, true);
- }
-
- /**
- * Removes the fragment effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- fragmentBitmap.dispose();
- fragmentBitmap = null;
- fragmentRects = null;
- fragmentPoints = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/SqueezeEffect.as b/webcam/webcam/effects/displace/SqueezeEffect.as
deleted file mode 100644
index 6818da1..0000000
--- a/webcam/webcam/effects/displace/SqueezeEffect.as
+++ /dev/null
@@ -1,87 +0,0 @@
-/**
- * Neave Webcam // Squeeze Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class SqueezeEffect extends AbstractDisplaceEffect
- {
- /**
- * Creates a squeezing distortion effect where the middle is squeezed and the edges are stretched
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function SqueezeEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Squeeze");
-
- createSqueeze();
- }
-
- /**
- * Sets up the squeeze effect
- */
- private function createSqueeze():void
- {
- // The size of the squeeze effect
- var w:int = rect.width;
- var h:int = rect.height;
-
- // The displacement gradient matrix
- var m:Matrix = new Matrix();
-
- // Grey radial gradient to smooth the edges of the distortion
- var cover:Shape = new Shape();
- m.createGradientBox(w, w);
- cover.graphics.beginGradientFill(GradientType.LINEAR, [0x808080, 0x808080], [1, 0], [0x00, 0xFF], m);
- cover.graphics.drawRect(0, 0, w, w);
-
- // Red gradient to distort pixels horizontally
- var red:Shape = new Shape();
- m.createGradientBox(h, h, 0, (w - h) / 2, 0);
- red.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0xFF0000], [1, 1], [0x00, 0xFF], m);
- red.graphics.drawRect(0, 0, w, w);
-
- // Green gradient to distort pixels vertically
- var green:Shape = new Shape();
- m.createGradientBox(h, h, Math.PI / 2, (w - h) / 2, 0);
- green.graphics.beginGradientFill(GradientType.LINEAR, [0x000000, 0x00FF00], [1, 1], [0x00, 0xFF], m);
- green.graphics.drawRect(0, 0, w, w);
-
- // Draw red and green gradients into one displacement map bitmap
- displace.mapBitmap.draw(red);
- displace.mapBitmap.draw(green, null, null, BlendMode.ADD);
-
- // Fade out the edges of the distorion linearly in each direction, up, down, left and right
- m.identity();
- m.scale(0.5, 1);
- displace.mapBitmap.draw(cover, m);
- m.rotate(Math.PI);
- m.translate(w, h);
- displace.mapBitmap.draw(cover, m);
- m.identity();
- m.scale(h / w / 2, 1);
- m.rotate(Math.PI / 2);
- m.translate(w, 0);
- displace.mapBitmap.draw(cover, m);
- m.rotate(Math.PI);
- m.translate(w, h);
- displace.mapBitmap.draw(cover, m);
-
- // Set the size of the displacement
- displace.scaleX = displace.scaleY = w;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/displace/WaterEffect.as b/webcam/webcam/effects/displace/WaterEffect.as
deleted file mode 100644
index 6f4abb0..0000000
--- a/webcam/webcam/effects/displace/WaterEffect.as
+++ /dev/null
@@ -1,76 +0,0 @@
-/**
- * Neave Webcam // Water Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.displace
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class WaterEffect extends AbstractDisplaceEffect
- {
- private var seed:int;
- private var offsets:Array;
- private var blue:ColorMatrixFilter;
-
- /**
- * Creates a water effect as if you were looking into a pool of waving water
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function WaterEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Water");
-
- createWater();
- }
-
- /**
- * Sets up the water effect
- */
- private function createWater():void
- {
- // Set up the displacement
- displace.scaleX = rect.width * 0.25;
- displace.scaleY = rect.height * 0.25;
- seed = Math.floor(Math.random() * 256);
- offsets = new Array(new Point(), new Point());
-
- // Blue colour matrix
- var m:Array = new Array();
- m = m.concat([0.3, 0.59, 0.11, 0, -10]); // Red
- m = m.concat([0.3, 0.59, 0.11, 0, 30]); // Green
- m = m.concat([0.3, 0.59, 0.11, 0, 70]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- blue = new ColorMatrixFilter(m);
- }
-
- /**
- * Draws the water effect
- */
- override public function draw():void
- {
- // Wave the water by moving the displacement map's offsets
- offsets[0].x += rect.width * 0.06;
- offsets[1].x += rect.height * 0.06;
-
- // Generate perlin noise as a displacement map to make water waves
- displace.mapBitmap.perlinNoise(rect.width * 0.5, rect.height * 0.5, 1, seed, false, true, BitmapDataChannel.RED | BitmapDataChannel.GREEN, false, offsets);
-
- // Draw the displaced image and tint it blue
- targetBitmap.lock();
- super.draw();
- targetBitmap.applyFilter(targetBitmap, rect, point, blue);
- targetBitmap.unlock();
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/AbstractMirrorEffect.as b/webcam/webcam/effects/mirror/AbstractMirrorEffect.as
deleted file mode 100644
index decb011..0000000
--- a/webcam/webcam/effects/mirror/AbstractMirrorEffect.as
+++ /dev/null
@@ -1,68 +0,0 @@
-/**
- * Neave Webcam // Abstract Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- internal class AbstractMirrorEffect extends AbstractEffect
- {
- protected var mirrorBitmap:BitmapData;
- protected var mirrorMatrix:Matrix;
- protected var mirrorPoint:Point;
-
- /**
- * An abstract mirror effect class, not to be instantiated
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param name The proper name of the effect
- */
- public function AbstractMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData, name:String = "")
- {
- super(source, targetBitmap, name);
-
- createAbstractMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createAbstractMirror():void
- {
- mirrorMatrix = new Matrix();
- mirrorPoint = new Point();
- }
-
- /**
- * Draws the mirror effect
- */
- override public function draw():void
- {
- super.draw();
- mirrorBitmap.draw(sourceBitmap, mirrorMatrix);
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- targetBitmap.copyPixels(mirrorBitmap, rect, mirrorPoint);
- }
-
- /**
- * Removes the mirror effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- mirrorBitmap.dispose();
- mirrorBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/BottomMirrorEffect.as b/webcam/webcam/effects/mirror/BottomMirrorEffect.as
deleted file mode 100644
index 5a3be79..0000000
--- a/webcam/webcam/effects/mirror/BottomMirrorEffect.as
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * Neave Webcam // Bottom Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
-
- public class BottomMirrorEffect extends AbstractMirrorEffect
- {
- /**
- * Creates a mirror effect where the bottom half of the image is reflected into the top half
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function BottomMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Bottom Mirror");
-
- createMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createMirror():void
- {
- mirrorMatrix.scale(1, -1);
- mirrorMatrix.translate(0, rect.height);
- mirrorBitmap = new BitmapData(rect.width, Math.round(rect.height / 2), false, 0xFF000000);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/InverseMirrorEffect.as b/webcam/webcam/effects/mirror/InverseMirrorEffect.as
deleted file mode 100644
index 982f6bc..0000000
--- a/webcam/webcam/effects/mirror/InverseMirrorEffect.as
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * Neave Webcam // Inverse Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
-
- public class InverseMirrorEffect extends AbstractMirrorEffect
- {
- /**
- * Creates a mirror effect where the top half of the image is inversed
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function InverseMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Inverse Mirror");
-
- createMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createMirror():void
- {
- mirrorMatrix.scale(-1, 1);
- mirrorMatrix.translate(rect.width, 0);
- mirrorBitmap = new BitmapData(rect.width, Math.round(rect.height / 2), false, 0xFF000000);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/LeftMirrorEffect.as b/webcam/webcam/effects/mirror/LeftMirrorEffect.as
deleted file mode 100644
index 912a96c..0000000
--- a/webcam/webcam/effects/mirror/LeftMirrorEffect.as
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * Neave Webcam // Left Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
-
- public class LeftMirrorEffect extends AbstractMirrorEffect
- {
- /**
- * Creates a mirror effect where the left side of the image is reflected into the right side (when using a flipped image)
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function LeftMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Left Mirror");
-
- createMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createMirror():void
- {
- mirrorMatrix.scale(-1, 1);
- mirrorMatrix.translate(rect.width, 0);
- mirrorBitmap = new BitmapData(Math.round(rect.width / 2), rect.height, false, 0xFF000000);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/QuadMirrorEffect.as b/webcam/webcam/effects/mirror/QuadMirrorEffect.as
deleted file mode 100644
index 5c1442a..0000000
--- a/webcam/webcam/effects/mirror/QuadMirrorEffect.as
+++ /dev/null
@@ -1,97 +0,0 @@
-/**
- * Neave Webcam // Quad Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class QuadMirrorEffect extends AbstractEffect
- {
- private var quadBitmap:BitmapData;
- private var halfBitmap:BitmapData;
- private var quadMatrix:Matrix;
- private var rightMatrix:Matrix;
- private var topMatrix:Matrix;
- private var bottomMatrix:Matrix;
-
- /**
- * Creates a mirror effect where the source image is reflected vertically and horizontally
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function QuadMirrorEffect(source:IBitmapDrawable, targetBitmapData:BitmapData)
- {
- super(source, targetBitmapData, "Quad Mirror");
-
- createQuadMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createQuadMirror():void
- {
- // Mirror dimensions
- var midW:int = Math.round(rect.width / 2);
- var midH:int = Math.round(rect.height / 2);
-
- // Reflected bitmap data
- quadBitmap = new BitmapData(midW, midH, false, 0xFF000000);
- halfBitmap = new BitmapData(rect.width, midH, false, 0xFF000000);
-
- // Half size matrix
- quadMatrix = new Matrix();
- quadMatrix.scale(0.5, 0.5);
-
- // Right side matrix
- rightMatrix = new Matrix();
- rightMatrix.scale(-1, 1);
- rightMatrix.translate(rect.width, 0);
-
- // Top half matrix
- topMatrix = new Matrix();
- topMatrix.scale(1, -1);
- topMatrix.translate(0, midH);
-
- // Bottom half matrix
- bottomMatrix = new Matrix();
- bottomMatrix.translate(0, midH);
- }
-
- /**
- * Draws the quad mirror effect
- */
- override public function draw():void
- {
- super.draw();
- quadBitmap.draw(sourceBitmap, quadMatrix); // Draw quarter image
- halfBitmap.draw(quadBitmap); // Draw quarter into left
- halfBitmap.draw(quadBitmap, rightMatrix); // Draw quarter into right
- targetBitmap.draw(halfBitmap, bottomMatrix); // Draw half into bottom
- targetBitmap.draw(halfBitmap, topMatrix); // Draw half into top
- }
-
- /**
- * Removes the quad mirror effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- quadBitmap.dispose();
- quadBitmap = null;
- halfBitmap.dispose();
- halfBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/RightMirrorEffect.as b/webcam/webcam/effects/mirror/RightMirrorEffect.as
deleted file mode 100644
index 2df2a03..0000000
--- a/webcam/webcam/effects/mirror/RightMirrorEffect.as
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * Neave Webcam // Right Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
-
- public class RightMirrorEffect extends AbstractMirrorEffect
- {
- /**
- * Creates a mirror effect where the right side of the image is reflected into the left side (when using a flipped image)
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function RightMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Right Mirror");
-
- createMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createMirror():void
- {
- var midW:int = Math.round(rect.width / 2);
-
- mirrorMatrix.scale(-1, 1);
- mirrorMatrix.translate(midW, 0);
- mirrorPoint.x = midW;
- mirrorBitmap = new BitmapData(midW, rect.height, false, 0xFF000000);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/TopMirrorEffect.as b/webcam/webcam/effects/mirror/TopMirrorEffect.as
deleted file mode 100644
index a911b09..0000000
--- a/webcam/webcam/effects/mirror/TopMirrorEffect.as
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * Neave Webcam // Top Mirror Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
-
- public class TopMirrorEffect extends AbstractMirrorEffect
- {
- /**
- * Creates a mirror effect where the top half of the image is reflected into the bottom half
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function TopMirrorEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Top Mirror");
-
- createMirror();
- }
-
- /**
- * Sets up the mirror effect
- */
- private function createMirror():void
- {
- var midH:int = Math.round(rect.height / 2);
-
- mirrorMatrix.scale(1, -1);
- mirrorMatrix.translate(0, midH);
- mirrorPoint.y = midH;
- mirrorBitmap = new BitmapData(rect.width, midH, false, 0xFF000000);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/mirror/UpsideDownEffect.as b/webcam/webcam/effects/mirror/UpsideDownEffect.as
deleted file mode 100644
index 1b2bd9d..0000000
--- a/webcam/webcam/effects/mirror/UpsideDownEffect.as
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * Neave Webcam // Upside-Down Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.mirror
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class UpsideDownEffect extends AbstractEffect
- {
- private var flipMatrix:Matrix;
-
- /**
- * Creates a mirror effect where the source image is flipped vertically
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function UpsideDownEffect(source:IBitmapDrawable, targetBitmapData:BitmapData)
- {
- super(source, targetBitmapData, "Upside-Down");
-
- createUpsideDown();
- }
-
- /**
- * Sets up the upside-down effect
- */
- private function createUpsideDown():void
- {
- flipMatrix = new Matrix();
- flipMatrix.scale(1, -1);
- flipMatrix.translate(0, rect.height);
- }
-
- /**
- * Draws the upside-down effect
- */
- override public function draw():void
- {
- super.draw();
- targetBitmap.draw(sourceBitmap, flipMatrix);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/AbstractMotionEffect.as b/webcam/webcam/effects/motion/AbstractMotionEffect.as
deleted file mode 100644
index 37095ac..0000000
--- a/webcam/webcam/effects/motion/AbstractMotionEffect.as
+++ /dev/null
@@ -1,138 +0,0 @@
-/**
- * Neave Webcam // Abstract Motion Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- internal class AbstractMotionEffect extends AbstractEffect
- {
- private var motionScale:int;
- private var motionFrames:int;
- private var contrast:ColorTransform;
- private var frames:Array;
- private var frameBitmap:BitmapData;
- protected var monochrome:ColorMatrixFilter;
- protected var motionBitmap:BitmapData;
- protected var motionRect:Rectangle;
- protected var motionMatrix:Matrix;
-
- /**
- * An abstract motion detection effect class, not to be instantiated
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param name The proper name of the effect
- * @param motionScale The scale of the motion bitmap data to use for detection
- * @param motionFrames The number of frames to capture for the motion bitmap data
- */
- public function AbstractMotionEffect(source:IBitmapDrawable, targetBitmap:BitmapData, name:String = "", motionScale:int = 1, motionFrames:int = 4)
- {
- super(source, targetBitmap, name);
- this.motionScale = motionScale < 1 ? 1 : motionScale;
- this.motionFrames = motionFrames < 1 ? 1 : motionFrames;
-
- createAbstractMotion();
- }
-
- /**
- * Sets up the motion effect
- */
- private function createAbstractMotion():void
- {
- // Increase contrast
- contrast = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Motion bitmap dimensions
- var w:int = Math.round(rect.width / motionScale);
- var h:int = Math.round(rect.height / motionScale);
-
- // Main motion bitmap data
- motionBitmap = new BitmapData(w, h, false, 0xFF000000);
- motionRect = motionBitmap.rect;
- motionMatrix = new Matrix();
- motionMatrix.scale(1 / motionScale, 1 / motionScale);
-
- // The previous frame to use when comparing with the current image
- frameBitmap = motionBitmap.clone();
- frameBitmap.draw(source, motionMatrix, contrast);
-
- // Create the delayed motion frames
- frames = new Array();
- for (var i:int = motionFrames; i--; ) frames.push(new BitmapData(w, h, false, 0xFF000000));
-
- // Monochrome colour matrix
- var m:Array = new Array();
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Red
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Green
- m = m.concat([0.3, 0.59, 0.11, 0, 0]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- monochrome = new ColorMatrixFilter(m);
- }
-
- /**
- * Draws the motion effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Clear old motion bitmap
- motionBitmap.fillRect(motionRect, 0xFF000000);
-
- // Do motion detection
- for (var i:int = motionFrames; i--; )
- {
- var b:BitmapData = frames[i];
- if (i == 0)
- {
- // Detect motion by taking the difference between this source image to the previous source image
- b.copyPixels(frameBitmap, motionRect, point); // Get the old image
- frameBitmap.draw(sourceBitmap, motionMatrix, contrast); // Draw the new image
- frameBitmap.applyFilter(frameBitmap, motionRect, point, monochrome); // Convert the new image to greyscale
- b.draw(frameBitmap, null, null, BlendMode.DIFFERENCE); // Draw the difference
- }
- else b.copyPixels(frames[i - 1], motionRect, point); // Move the motion frames along the array
-
- // Add all the motion frames into a single bitmap
- motionBitmap.draw(b, null, null, BlendMode.ADD);
- }
-
- // Separate the motion bitmap data into only black and white pixels
- motionBitmap.threshold(motionBitmap, motionRect, point, ">", 0xFF808080, 0xFFFFFFFF);
- motionBitmap.threshold(motionBitmap, motionRect, point, "<=", 0xFF808080, 0xFF000000);
- }
-
- /**
- * Removes the motion effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the motion frames
- for (var i:int = motionFrames; i--; )
- {
- frames[i].dispose();
- frames[i] = null;
- }
- frames = null;
-
- frameBitmap.dispose();
- frameBitmap = null;
- motionBitmap.dispose();
- motionBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/FireEffect.as b/webcam/webcam/effects/motion/FireEffect.as
deleted file mode 100644
index cc0a760..0000000
--- a/webcam/webcam/effects/motion/FireEffect.as
+++ /dev/null
@@ -1,129 +0,0 @@
-/**
- * Neave Webcam // Fire Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
-
- public class FireEffect extends AbstractMotionEffect
- {
- private const MOTION_SCALE:int = 2;
-
- private var fireSourceBitmap:BitmapData;
- private var fireBitmap:BitmapData;
- private var darkenBitmap:BitmapData;
- private var edge:ConvolutionFilter;
- private var fireColor:ColorMatrixFilter;
- private var displace:DisplacementMapFilter;
- private var blur:BlurFilter;
- private var targetMatrix:Matrix;
-
- /**
- * Creates a fire effect which animates along edges and as motion is detected
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function FireEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Fire", MOTION_SCALE, 5);
-
- createFire();
- }
-
- /**
- * Sets up the fire effect
- */
- private function createFire():void
- {
- // Set up fire bitmap data and scaling
- fireSourceBitmap = motionBitmap.clone();
- fireBitmap = motionBitmap.clone();
- targetMatrix = new Matrix();
- targetMatrix.scale(MOTION_SCALE, MOTION_SCALE);
-
- // Edge detection convolution array
- var m:Array =
- [
- 0, 0, 0,
- 16, 16, 16,
- -16, -16, -16
- ];
- edge = new ConvolutionFilter(3, 3, m, 9);
-
- // Fire colour matrix
- m = new Array();
- m = m.concat([0.8, 0.05, 0, 0, 0]); // Red
- m = m.concat([0, 0.65, 0, 0, 0]); // Green
- m = m.concat([0, 0, 0.5, 0, 0]); // Blue
- m = m.concat([0, 0, 0, 1, 0]); // Alpha
- fireColor = new ColorMatrixFilter(m);
-
- // Fire displacement map
- displace = new DisplacementMapFilter(new BitmapData(rect.width, rect.height, false, 0xFF808080), point, BitmapDataChannel.RED, BitmapDataChannel.GREEN, 7, -35, DisplacementMapFilterMode.CLAMP);
-
- // Fire blurring
- blur = new BlurFilter(8, 8, 1);
-
- // Darken the fire
- darkenBitmap = new BitmapData(rect.width, rect.height, false, 0xFFFF8000);
- }
-
- /**
- * Draws the fire effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Get the source image's edges
- fireSourceBitmap.draw(sourceBitmap, motionMatrix);
- fireBitmap.applyFilter(fireSourceBitmap, motionRect, point, edge);
- fireBitmap.applyFilter(fireBitmap, motionRect, point, monochrome);
-
- // Add motion bitmap to edge bitmap and turn pixels into orange and black only
- fireBitmap.draw(motionBitmap, null, null, BlendMode.ADD);
- fireBitmap.threshold(fireBitmap, motionRect, point, ">", 0xFF808080, 0xFFFF8000);
- fireBitmap.threshold(fireBitmap, motionRect, point, "<=", 0xFF808080, 0xFF000000);
-
- // Blur to make motion bitmap look more like fire
- fireBitmap.applyFilter(fireBitmap, motionRect, point, blur);
-
- // Displace the image with perlin noise to animate the fire
- displace.mapBitmap.perlinNoise(14, 10, 1, Math.floor(Math.random() * 256), false, true, BitmapDataChannel.RED | BitmapDataChannel.GREEN, false);
- displace.mapBitmap.draw(darkenBitmap, null, null, BlendMode.DARKEN);
- fireBitmap.applyFilter(fireBitmap, motionRect, point, displace);
- fireBitmap.applyFilter(fireBitmap, motionRect, point, fireColor);
-
- // Draw the fire bitmap on top of the current source image
- targetBitmap.lock();
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- targetBitmap.draw(fireBitmap, targetMatrix, null, BlendMode.ADD);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the fire effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- fireSourceBitmap.dispose();
- fireSourceBitmap = null;
- fireBitmap.dispose();
- fireBitmap = null;
- darkenBitmap.dispose();
- darkenBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/SnowEffect.as b/webcam/webcam/effects/motion/SnowEffect.as
deleted file mode 100644
index b2a945f..0000000
--- a/webcam/webcam/effects/motion/SnowEffect.as
+++ /dev/null
@@ -1,154 +0,0 @@
-/**
- * Neave Webcam // Snow Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.events.*;
- import flash.filters.*;
- import flash.geom.*;
- import flash.utils.*;
- import com.neave.webcam.effects.*;
-
- public class SnowEffect extends AbstractEffect
- {
- private const SNOWFLAKE_DELAY:int = 20;
- private const MELT_SPEED:Number = 0.0025;
-
- private var totalFlakes:int;
- private var snowSourceBitmap:BitmapData;
- private var edgeBitmap:BitmapData;
- private var edge:ConvolutionFilter;
- private var blur:BlurFilter;
- private var snowflakes:Sprite;
- private var snowTimer:Timer;
- private var snowMatrix:Matrix;
- private var contrast:ColorTransform;
-
- /**
- * Creates a snow effect where falling snowflakes settle and build up along edges
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param totalFlakes The total number of snowflakes to use
- */
- public function SnowEffect(source:IBitmapDrawable, targetBitmap:BitmapData, totalFlakes:int = 200)
- {
- super(source, targetBitmap, "Snow");
- this.totalFlakes = totalFlakes < 1 ? 1 : totalFlakes;
-
- createSnow();
- }
-
- /**
- * Sets up the snow effect
- */
- private function createSnow():void
- {
- // Increase contrast to better detect edges
- //contrast = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Create bitmaps to hold edge detection
- snowSourceBitmap = new BitmapData(Math.round(rect.width / 2), Math.round(rect.height / 2), false, 0xFF000000);
- edgeBitmap = snowSourceBitmap.clone();
- snowMatrix = new Matrix();
- snowMatrix.scale(0.5, 0.5);
-
- // Add a new snowflake to the snowflakes sprite every so often
- snowflakes = new Sprite();
- snowTimer = new Timer(SNOWFLAKE_DELAY);
- snowTimer.addEventListener(TimerEvent.TIMER, makeNewSnowflake);
- snowTimer.start();
-
- // Edge detection convolution array
- var m:Array =
- [
- 0, 50, 0,
- 0, -60, 0,
- 0, 10, 0
- ];
- edge = new ConvolutionFilter(3, 3, m, 5);
- }
-
- /**
- * Creates a new snowflake inside the snowflakes sprite
- */
- private function makeNewSnowflake(e:TimerEvent = null):void
- {
- // Only add another random snowflake if the maximum amount has not been reached
- if (snowflakes.numChildren < totalFlakes) snowflakes.addChild(new Snowflake(Math.random() * rect.width, -4, Math.random() * 2 + 1, Math.random() * 2 - 1));
- }
-
- /**
- * Draws the snow effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Loop through each snowflake
- for (var i:int = snowflakes.numChildren; i--; )
- {
- var flake:Snowflake = snowflakes.getChildAt(i) as Snowflake;
-
- // Only move the snowflake if it is not hitting an edge
- if (edgeBitmap.getPixel(Math.round(flake.x / 2), Math.round(flake.y / 2)) == 0x000000)
- {
- // Animate the snowflake
- flake.fall();
- flake.alpha += 0.1;
- if (flake.alpha > 1) flake.alpha = 1;
-
- // Wrap the snowflake to within the bounds of the image
- if (flake.x > rect.width + flake.width) flake.x -= rect.width + flake.width;
- if (flake.x < -flake.width) flake.x += rect.width + flake.width;
-
- // Remove this snowflake if it has fallen off the bottom of the image
- if (flake.y > rect.height + flake.height) snowflakes.removeChildAt(i);
- }
- else
- {
- // Melt this snowflake by fading out it
- if (flake.alpha > 0.1) flake.alpha -= MELT_SPEED;
- else snowflakes.removeChildAt(i);
- }
- }
-
- // Find the edges for the snow to settle on
- snowSourceBitmap.draw(sourceBitmap, snowMatrix, contrast);
- edgeBitmap.applyFilter(snowSourceBitmap, edgeBitmap.rect, point, edge);
- edgeBitmap.threshold(edgeBitmap, edgeBitmap.rect, point, "<", 0xFF808080, 0xFF000000);
-
- // Draw the snow over the current source image
- targetBitmap.lock();
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- targetBitmap.draw(snowflakes);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the snow effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Stop making new snowflakes
- snowTimer.removeEventListener(TimerEvent.TIMER, makeNewSnowflake);
-
- // Remove bitmap data
- snowSourceBitmap.dispose();
- snowSourceBitmap = null;
- edgeBitmap.dispose();
- edgeBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/Snowflake.as b/webcam/webcam/effects/motion/Snowflake.as
deleted file mode 100644
index 79ee34c..0000000
--- a/webcam/webcam/effects/motion/Snowflake.as
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * Neave Webcam // Snowflake
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.geom.*;
-
- final internal class Snowflake extends Shape
- {
- private const SIDEWAYS_DAMPEN:Number = 0.995;
-
- private var size:Number;
- private var vx:Number;
-
- /**
- * Draws a snowflake shape to be used with the snow effect
- *
- * @param x The position of the snowflake on the x-axis
- * @param y The position of the snowflake on the y-axis
- * @param size The size of the snowflake
- * @param vx The sideways velocity of the snowflake
- */
- public function Snowflake(x:Number = 0, y:Number = 0, size:Number = 1, vx:Number = 0)
- {
- this.x = x;
- this.y = y;
- this.size = size;
- this.vx = vx;
-
- createSnowflake();
- }
-
- /**
- * Sets up the snowflake shape, a white oval gradient
- */
- private function createSnowflake():void
- {
- var m:Matrix = new Matrix();
- m.createGradientBox(size * 2, size * 2);
- m.translate(-size, -size);
- graphics.beginGradientFill(GradientType.RADIAL, [0xFFFFFF, 0xFFFFFF], [1, 0], [0x66, 0xFF], m);
- graphics.drawCircle(0, 0, size);
- width *= 1.5;
- cacheAsBitmap = true;
- }
-
- /**
- * Animates the snowflake downwards
- */
- internal function fall():void
- {
- vx *= SIDEWAYS_DAMPEN;
- x += vx;
- y += size;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/SteamEffect.as b/webcam/webcam/effects/motion/SteamEffect.as
deleted file mode 100644
index 1666bdc..0000000
--- a/webcam/webcam/effects/motion/SteamEffect.as
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * Neave Webcam // Steamy Window Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
-
- public class SteamEffect extends AbstractMotionEffect
- {
- private var steamBitmap:BitmapData;
- private var blackBitmap:BitmapData;
- private var wipedBitmap:BitmapData;
-
- /**
- * Creates a steamy window effect where detected motion wipes away areas of the steamed-up image
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- */
- public function SteamEffect(source:IBitmapDrawable, targetBitmap:BitmapData)
- {
- super(source, targetBitmap, "Steamy Window");
-
- createSteam();
- }
-
- /**
- * Sets up the steam effect
- */
- private function createSteam():void
- {
- steamBitmap = new BitmapData(rect.width, rect.height, false, 0xFF808080);
- blackBitmap = new BitmapData(rect.width, rect.height, false, 0xFF000000);
- wipedBitmap = blackBitmap.clone();
- }
-
- /**
- * Draws the steam effect
- */
- override public function draw():void
- {
- super.draw();
- wipedBitmap.draw(motionBitmap, null, null, BlendMode.ADD); // Build up a wiped area by repeatedly adding the motion bitmap
- wipedBitmap.merge(blackBitmap, rect, point, 2, 2, 2, 0); // Gradually fade away the wiped areas
- steamBitmap.fillRect(rect, 0xFF808080); // Create some steam
- steamBitmap.draw(wipedBitmap, null, null, BlendMode.SUBTRACT); // Remove the wiped areas from the steam
- sourceBitmap.merge(steamBitmap, rect, point, 0x80, 0x80, 0x80, 0); // Merge the steam with the source image
- targetBitmap.copyPixels(sourceBitmap, rect, point); // Draw into the target bitmap
- }
-
- /**
- * Removes the steam effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- steamBitmap.dispose();
- steamBitmap = null;
- blackBitmap.dispose();
- blackBitmap = null;
- wipedBitmap.dispose();
- wipedBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/SwarmEffect.as b/webcam/webcam/effects/motion/SwarmEffect.as
deleted file mode 100644
index e86213c..0000000
--- a/webcam/webcam/effects/motion/SwarmEffect.as
+++ /dev/null
@@ -1,106 +0,0 @@
-/**
- * Neave Webcam // Swarm Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.geom.*;
-
- public class SwarmEffect extends AbstractMotionEffect
- {
- private const MOTION_SCALE:int = 4;
-
- private var flies:int;
- private var swarm:Sprite;
-
- /**
- * Creates a swarming flies effect where the flies are attracted to detected motion
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param flies The number of flies to use in the swarm
- */
- public function SwarmEffect(source:IBitmapDrawable, targetBitmap:BitmapData, flies:int = 150)
- {
- super(source, targetBitmap, "Swarm", MOTION_SCALE);
- this.flies = flies < 1 ? 1 : flies;
-
- createSwarm();
- }
-
- /**
- * Sets up the swarm effect
- */
- private function createSwarm():void
- {
- // Draw the flies into the swarm sprite in random positions
- swarm = new Sprite();
- for (var i:int = flies; i--; ) swarm.addChild(new SwarmFly(Math.random() * rect.width, Math.random() * rect.height, (i / flies) * 0.75 + 0.75));
- }
-
- /**
- * Draws the swarm effect
- */
- override public function draw():void
- {
- super.draw();
-
- // Loop through each pixel in the motion bitmap data
- var flyX:int = -1;
- var flyY:int = -1;
- for (var y:int = motionBitmap.height; y--; )
- {
- for (var x:int = motionBitmap.width; x--; )
- {
- // If this pixel has motion set this as a point for the flies to move to
- if (motionBitmap.getPixel(x, y) == 0xFFFFFF)
- {
- flyX = x * MOTION_SCALE;
- flyY = y * MOTION_SCALE;
- break;
- }
- }
- }
-
- // Loop through each fly in the swarm
- for (var i:int = flies; i--; )
- {
- // Fly the fly towards the motion point
- var fly:SwarmFly = swarm.getChildAt(i) as SwarmFly;
- fly.flyTo(flyX, flyY);
-
- // Limit the fly to within bounds of the source image
- if (fly.x < 0) fly.x = 0;
- if (fly.y < 0) fly.y = 0;
- if (fly.x > rect.width) fly.x = rect.width;
- if (fly.y > rect.height) fly.y = rect.height;
- }
-
- // Draw the swarm over the source image
- targetBitmap.lock();
- targetBitmap.copyPixels(sourceBitmap, rect, point);
- targetBitmap.draw(swarm);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the swarm effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the flies from the swarm sprite
- for (var i:int = flies; i--; ) swarm.removeChildAt(i);
- swarm = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/motion/SwarmFly.as b/webcam/webcam/effects/motion/SwarmFly.as
deleted file mode 100644
index 84d751c..0000000
--- a/webcam/webcam/effects/motion/SwarmFly.as
+++ /dev/null
@@ -1,122 +0,0 @@
-/**
- * Neave Webcam // Swarm Fly
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.motion
-{
- import flash.display.*;
- import flash.filters.*;
-
- final internal class SwarmFly extends Shape
- {
- private const MAX_BOREDOM:int = 10;
- private const BOREDOM_TIME:int = 20;
- private const MAX_DIST:int = 8000;
- private const BORED_DIST:int = 30;
-
- private var x0:Number;
- private var y0:Number;
- private var size:Number;
- private var speed:Number;
- private var boredom:int;
- private var wobbleAngle:Number;
- private var wobbleDist:Number;
- private var wobbleStep:Number;
-
- /**
- * Creates a fly graphic to be used with the swarm effect
- *
- * @param x The starting position of the fly on the x-axis
- * @param y The starting position of the fly on the y-axis
- */
- public function SwarmFly(x:Number = 0, y:Number = 0, size:Number = 1)
- {
- this.x = x0 = x;
- this.y = y0 = y;
- this.size = size;
-
- createFly();
- }
-
- /**
- * Sets up the fly and its initial properties
- */
- private function createFly():void
- {
- // This fly's movement speed and initial boredom threshold
- speed = Math.random() * 20 + 10;
- boredom = Math.floor(Math.random() * (MAX_BOREDOM + BOREDOM_TIME));
-
- // This fly's wobbling amount as it flies
- wobbleAngle = Math.random() * Math.PI;
- wobbleDist = Math.random() * 2.5 + 0.5;
- wobbleStep = evenRandom() * 2;
-
- // Draw the fly shape, a black circle with a black glow
- graphics.beginFill(0x000000);
- graphics.drawCircle(0, 0, size);
- filters = [ new GlowFilter(0x000000, 1, 6, 6, 2, 2, false, false) ];
- cacheAsBitmap = true;
- }
-
- /**
- * Generates a random number between -0.5 and 0.5
- */
- private function evenRandom():Number
- {
- return Math.random() - 0.5;
- }
-
- /**
- * Moves the fly towards the specified position
- *
- * @param x The position to move to on the x-axis
- * @param y The position to move to on the y-axis
- */
- internal function flyTo(x:int, y:int):void
- {
- var dx:int = this.x - x;
- var dy:int = this.y - y;
- if (boredom > MAX_BOREDOM || dx * dx + dy * dy > MAX_DIST)
- {
- // Fly around if the fly is too bored or too far away
- this.x += (x0 - this.x) / speed;
- this.y += (y0 - this.y) / speed;
-
- // Flying around reduces boredom
- if (boredom > 0) boredom--;
-
- // Not bored any more, reset boredom threshold
- if (boredom == MAX_BOREDOM) boredom = 0;
- }
- else if (x >=0 || y >= 0)
- {
- // Fly isn't bored yet so moves towards the motion
- this.x += (x - this.x) / speed / 2;
- this.y += (y - this.y) / speed / 2;
-
- // Boredom increases until the fly is totally bored and flies off
- if (boredom < MAX_BOREDOM) boredom++;
- else
- {
- // Bored now, so fly away somewhere for a time
- x0 = x + evenRandom() * BORED_DIST;
- y0 = y + evenRandom() * BORED_DIST;
- boredom = MAX_BOREDOM + Math.ceil(evenRandom() * BOREDOM_TIME);
- }
- }
-
- // Wobble the fly's movement
- wobbleAngle += wobbleStep;
- this.x += Math.sin(wobbleAngle) * wobbleDist;
- this.y += Math.cos(wobbleAngle / 3) * wobbleDist;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/ASCIIEffect.as b/webcam/webcam/effects/pixel/ASCIIEffect.as
deleted file mode 100644
index 6ca3a67..0000000
--- a/webcam/webcam/effects/pixel/ASCIIEffect.as
+++ /dev/null
@@ -1,225 +0,0 @@
-/**
- * Neave Webcam // ASCII Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
- import flash.filters.*;
- import flash.geom.*;
- import flash.system.*;
- import flash.text.*;
- import com.neave.webcam.effects.*;
-
- public class ASCIIEffect extends AbstractEffect
- {
- private const FONT_NAME:String = "_typewriter";
- private const FONT_SIZE:int = 10;
- private const FONT_COLOR:int = 0x33FF33;
- private const FONT_SPACING:int = 2;
- private const FONT_WIN_LEADING:int = -8;
- private const FONT_MAC_LEADING:int = -6;
- private const CHARS_WIDE:int = 39;
- private const MIN_ASCII_CHAR:uint = 32;
- private const MAX_ASCII_CHAR:uint = 126;
-
- private var flipChars:Boolean;
- private var smallBitmap:BitmapData;
- private var smallMatrix:Matrix;
- private var textBitmap:BitmapData;
- private var textfield:TextField;
- private var textMatrix:Matrix;
- private var flipMatrix:Matrix;
- private var charsX:int;
- private var charsY:int;
- private var total:int;
- private var textFormat:TextFormat;
- private var chars:Array;
- private var blur:BlurFilter;
-
- /**
- * Creates a text-based effect where each pixel is drawn as a letter from the ASCII character table
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param flipChars Flips the ASCII characters horizontally, useful if using a mirrored webcam as the source object
- */
- public function ASCIIEffect(source:IBitmapDrawable, targetBitmap:BitmapData, flipChars:Boolean = true)
- {
- super(source, targetBitmap, "ASCII");
- this.flipChars = flipChars;
-
- createASCII();
- }
-
- /**
- * Sets up the ASCII effect
- */
- private function createASCII():void
- {
- // Increase contrast
- color = new ColorTransform(2, 2, 2, 1, -100, -100, -100);
-
- // Create the main textfield
- var fmt:TextFormat = new TextFormat(FONT_NAME, FONT_SIZE, FONT_COLOR);
- fmt.letterSpacing = FONT_SPACING;
- fmt.leading = Capabilities.version.substr(0, 3) == "MAC" ? FONT_MAC_LEADING : FONT_WIN_LEADING;
- textfield = new TextField();
- textfield.defaultTextFormat = fmt;
- textfield.autoSize = TextFieldAutoSize.LEFT;
-
- // Get the ASCII characters in order of brightness
- chars = getOrderedChars();
- total = chars.length - 1;
-
- // Create a bitmap to hold the textfield
- textBitmap = targetBitmap.clone();
- textMatrix = new Matrix();
- textMatrix.translate(3, 0);
-
- // Create a smaller, lower resolution bitmap to sample pixels from
- smallBitmap = new BitmapData(CHARS_WIDE, Math.round(CHARS_WIDE * rect.height / rect.width), false, 0xFF000000);
- charsX = smallBitmap.width;
- charsY = smallBitmap.height;
- smallMatrix = new Matrix();
- smallMatrix.scale(charsX / rect.width, charsY / rect.height);
-
- // If flip flag is true, reverse the bitmaps horizontally
- flipMatrix = new Matrix();
- flipMatrix.scale(rect.width / 320, rect.height / 240);
- if (flipChars)
- {
- flipMatrix.scale(-1, 1);
- flipMatrix.translate(rect.width, 0);
- smallMatrix.scale(-1, 1);
- smallMatrix.translate(charsX, 0);
- }
-
- // Use a blur filter to add a slight glow behind the characters
- blur = new BlurFilter(4, 4, 1);
- }
-
- /**
- * Generates an array of ASCII characters in order of pixel brightness
- *
- * @return An array of characters ordered by pixel brightness
- */
- private function getOrderedChars():Array
- {
- // Create an array containing character and its brightness
- var order:Array = new Array();
- for (var i:int = MIN_ASCII_CHAR; i < MAX_ASCII_CHAR; i++)
- {
- var c:String = String.fromCharCode(i);
- order.push( { char:c, level:getCharBrightness(c) } );
- }
-
- // Sort the characters in order of descending brightness
- order.sortOn("level", Array.NUMERIC | Array.DESCENDING);
-
- // Return a new array containing only the characters in order
- var list:Array = new Array();
- for (i = order.length; i--; ) list.push(order[i].char);
- return list;
- }
-
- /**
- * Calculates the pixel brightness a character
- *
- * @param char The single ASCII character to test for brightness level
- * @return A number between 0 and 1 indicating the amount of brightness
- */
- private function getCharBrightness(char:String):Number
- {
- // Create a temporary textfield to hold this character
- var tf:TextField = new TextField();
- tf.defaultTextFormat = new TextFormat(FONT_NAME, FONT_SIZE, 0x000000);
- tf.text = char.charAt();
- tf.autoSize = TextFieldAutoSize.LEFT;
-
- // Determine the width and height of this character
- var charWidth:int = Math.ceil(tf.width);
- var charHeight:int = Math.ceil(tf.height);
-
- // Create a temporary bitmap data to draw this character into
- var charBitmap:BitmapData = new BitmapData(charWidth, charHeight, false, 0xFFFFFFFF);
- charBitmap.draw(tf);
-
- // Loop through each pixel in this character's bitmap data
- var level:int = 0;
- for (var y:int = charHeight; y--; )
- {
- for (var x:int = charWidth; x--; )
- {
- // If this pixel is bright enough, add it to the overall brightness level
- if (charBitmap.getPixel(x, y) > 0x808080) level++;
- }
- }
-
- // Return the brightness level as a percentage of the whole character area
- return level / (charWidth * charHeight);
- }
-
- /**
- * Converts a colour value to an averaged monochrome (greyscale) value
- *
- * @param col The colour to convert to monochrome
- * @return The averaged monochrome value
- */
- private function getMonochrome(col:uint):uint
- {
- // Add the red, green and blue components together and return the average
- return 0xFF - (((col >> 16) & 0xFF) + ((col >> 8) & 0xFF) + (col & 0xFF)) / 3;
- }
-
- /**
- * Draws the ASCII effect
- */
- override public function draw():void
- {
- // Generate a lower resolution bitmap data to sample pixels from
- smallBitmap.draw(source, smallMatrix, color);
-
- // Create the ASCII textfield from each pixel
- var str:String = "";
- for (var y:int = 0; y < charsY; y++)
- {
- for (var x:int = 0; x < charsX; x++)
- {
- // Get the monochrome pixel value and convert it to an ASCII character
- str += chars[int(getMonochrome(smallBitmap.getPixel(x, y)) / 0xFF * total)];
- }
- str += "\r\n"; // New line
- }
-
- // Draw the new ASCII textfield into the text bitmap data with a blurred background glow
- textfield.text = str;
- textBitmap.fillRect(rect, 0xFF000000);
- textBitmap.draw(textfield, textMatrix);
- sourceBitmap.applyFilter(textBitmap, rect, point, blur);
- sourceBitmap.draw(textBitmap, null, null, BlendMode.ADD);
- targetBitmap.draw(sourceBitmap, flipMatrix);
- }
-
- /**
- * Removes the ASCII effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- smallBitmap.dispose();
- smallBitmap = null;
- textBitmap.dispose();
- textBitmap = null;
- textfield = null;
- chars = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/HalftoneDot.as b/webcam/webcam/effects/pixel/HalftoneDot.as
deleted file mode 100644
index 3e97578..0000000
--- a/webcam/webcam/effects/pixel/HalftoneDot.as
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * Neave Webcam // Halftone Dot
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
-
- final internal class HalftoneDot extends Shape
- {
- /**
- * Draws a halftone dot shape to be used with the halftone effect
- *
- * @param x The position of the dot on the x-axis
- * @param y The position of the dot on the y-axis
- * @param radius The radius of the dot
- */
- public function HalftoneDot(x:Number = 0, y:Number = 0, radius:Number = 1)
- {
- this.x = x;
- this.y = y;
- graphics.beginFill(0x000000);
- graphics.drawCircle(0, 0, radius);
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/HalftoneEffect.as b/webcam/webcam/effects/pixel/HalftoneEffect.as
deleted file mode 100644
index 9ee7656..0000000
--- a/webcam/webcam/effects/pixel/HalftoneEffect.as
+++ /dev/null
@@ -1,135 +0,0 @@
-/**
- * Neave Webcam // Halftone Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class HalftoneEffect extends AbstractEffect
- {
- private var dotsWide:int;
- private var invert:Boolean;
- private var smallBitmap:BitmapData;
- private var smallMatrix:Matrix;
- private var halftone:Sprite;
- private var dotsX:int;
- private var dotsY:int;
- private var size:Number;
-
- /**
- * Creates a halftone effect where each pixel is drawn as a variably-sized black dot, as used in the printing process
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param dotsWide The number of dots to use in width
- * @param invert Inverts the halftone effect so bright pixels create large dots
- */
- public function HalftoneEffect(source:IBitmapDrawable, targetBitmap:BitmapData, dotsWide:int = 40, invert:Boolean = false)
- {
- super(source, targetBitmap, "Halftone");
- this.dotsWide = dotsWide < 1 ? 1: dotsWide;
- this.invert = invert;
-
- createHalftone();
- }
-
- /**
- * Sets up the halftone effect
- */
- private function createHalftone():void
- {
- // Increase contrast
- color = new ColorTransform(1.5, 1.5, 1.5, 1, -50, -50, -50);
-
- // Create a smaller, lower resolution bitmap to sample pixels from
- smallBitmap = new BitmapData(dotsWide, Math.round(dotsWide * rect.height / rect.width), false, 0xFF000000);
- dotsX = smallBitmap.width;
- dotsY = smallBitmap.height;
- smallMatrix = new Matrix();
- smallMatrix.scale(dotsX / rect.width, dotsY / rect.height);
- size = rect.width / dotsX;
-
- // Create a sprite containing all the halftone dots needed
- halftone = new Sprite();
- for (var y:int = dotsY; y--; )
- {
- for (var x:int = dotsX; x--; )
- {
- // Position each halftone dot, alternating the y-axis position between on pixel and halfway between pixels
- halftone.addChild(new HalftoneDot((x + 0.25 + (y % 2) * 0.5) * size, (y + 0.5) * size, size));
- }
- }
- }
-
- /**
- * Converts a colour value to an averaged monochrome (greyscale) value
- *
- * @param col The colour to convert to monochrome
- * @param inv Whether to invert the monochrome value
- * @return The averaged monochrome value
- */
- private function getMonochrome(col:uint, inv:Boolean):uint
- {
- // Add the red, green and blue components together and return the average
- var mono:uint = (((col >> 16) & 0xFF) + ((col >> 8) & 0xFF) + (col & 0xFF)) / 3;
- if (inv) return mono;
- else return 0xFF - mono;
- }
-
- /**
- * Draws the halftone effect
- */
- override public function draw():void
- {
- // Generate a lower resolution bitmap data to sample pixels from
- smallBitmap.draw(source, smallMatrix, color);
-
- // Create the halftone dots from each pixel
- var n:int = 0;
- for (var y:int = dotsY; y--; )
- {
- for (var x:int = dotsX; x--; )
- {
- // Average this pixel's colour to a greyscale value
- var w:Number = getMonochrome(smallBitmap.getPixel(x, y), invert) / 0xFF * Math.SQRT2 * size;
-
- // Set this dot's size, alternating the y-axis position between on pixel and halfway between pixels
- var d:HalftoneDot = halftone.getChildAt(n) as HalftoneDot;
- d.width = d.height = (y % 2 == 0 || n == 0) ? w : (w + halftone.getChildAt(n - 1).width) / 2; // Average pixel values if this y-axis position is between pixels
- n++;
- }
- }
-
- // Draw the new halftone dots
- targetBitmap.lock();
- targetBitmap.fillRect(rect, 0xFFFFFFFF);
- targetBitmap.draw(halftone);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the halftone effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the halftone dots
- for (var i:int = dotsX * dotsY; i--; ) halftone.removeChildAt(i);
- halftone = null;
-
- smallBitmap.dispose();
- smallBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/PixelateEffect.as b/webcam/webcam/effects/pixel/PixelateEffect.as
deleted file mode 100644
index 28d0d94..0000000
--- a/webcam/webcam/effects/pixel/PixelateEffect.as
+++ /dev/null
@@ -1,75 +0,0 @@
-/**
- * Neave Webcam // Pixelate Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class PixelateEffect extends AbstractEffect
- {
- private var pixelsWide:int;
- private var smallBitmap:BitmapData;
- private var targetMatrix:Matrix;
-
- /**
- * Creates a low-resolution effect where pixels appear large
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param pixelsWide The number of pixels to use in width
- */
- public function PixelateEffect(source:IBitmapDrawable, targetBitmap:BitmapData, pixelsWide:int = 20)
- {
- super(source, targetBitmap, "Pixelate");
- this.pixelsWide = pixelsWide < 1 ? 1 : pixelsWide;
-
- createPixelate();
- }
-
- /**
- * Sets up the pixelate effect
- */
- private function createPixelate():void
- {
- // Create a low resolution bitmap data
- smallBitmap = new BitmapData(pixelsWide, Math.round(pixelsWide * rect.height / rect.width), false, 0xFF000000);
-
- // Set up scaling of bitmaps from large to small to large again
- var sx:Number = smallBitmap.width / rect.width;
- var sy:Number = smallBitmap.height / rect.height;
- sourceMatrix.scale(sx, sy);
- targetMatrix = new Matrix();
- targetMatrix.scale(1 / sx, 1 / sy);
- }
-
- /**
- * Draws the pixelate effect
- */
- override public function draw():void
- {
- // Resize small then resize large
- smallBitmap.draw(source, sourceMatrix);
- targetBitmap.draw(smallBitmap, targetMatrix);
- }
-
- /**
- * Removes the pixelate effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
- smallBitmap.dispose();
- smallBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/RGBEffect.as b/webcam/webcam/effects/pixel/RGBEffect.as
deleted file mode 100644
index f05a090..0000000
--- a/webcam/webcam/effects/pixel/RGBEffect.as
+++ /dev/null
@@ -1,126 +0,0 @@
-/**
- * Neave Webcam // Red Green Blue Effect
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
- import flash.geom.*;
- import com.neave.webcam.effects.*;
-
- public class RGBEffect extends AbstractEffect
- {
- private const COLORS:Array = [0xFF0000, 0x00FF00, 0x0000FF];
-
- private var pixelsWide:int;
- private var smallBitmap:BitmapData;
- private var smallMatrix:Matrix;
- private var pixels:Sprite;
- private var pixelsX:int;
- private var pixelsY:int;
- private var size:Number;
-
- /**
- * Creates a low-resolution effect where each pixel is split into its red, green and blue components
- *
- * @param source The source object to use for the effect
- * @param targetBitmap The target bitmap data to draw the resulting effect into
- * @param pixelsWide The number of pixels to use in width
- */
- public function RGBEffect(source:IBitmapDrawable, targetBitmap:BitmapData, pixelsWide:int = 40)
- {
- super(source, targetBitmap, "RGB");
- this.pixelsWide = pixelsWide < 3 ? 3 : pixelsWide;
-
- createRGB();
- }
-
- /**
- * Sets up the RGB effect
- */
- private function createRGB():void
- {
- // Create a smaller, lower resolution bitmap to sample pixels from
- smallBitmap = new BitmapData(pixelsWide, Math.round(pixelsWide * rect.height / rect.width), false, 0xFF000000);
- pixelsX = smallBitmap.width;
- pixelsY = smallBitmap.height;
- smallMatrix = new Matrix();
- smallMatrix.scale(pixelsX / rect.width, pixelsY / rect.height);
- size = rect.width / pixelsX;
-
- // Create a sprite containing all the RGB pixels needed
- pixels = new Sprite();
- for (var y:int = pixelsY; y--; )
- {
- for (var x:int = pixelsX; x--; )
- {
- // Position each RGB pixel and set its colour to either red, green or blue
- pixels.addChild(new RGBPixel((x + 0.5) * size, (y + 0.5) * size, COLORS[x % 3], size));
- }
- }
- }
-
- /**
- * Draws the RGB effect
- */
- override public function draw():void
- {
- // Generate a lower resolution bitmap data to sample pixels from
- smallBitmap.draw(source, smallMatrix, color);
-
- // Create the RGB pixels from each pixel
- var n:int = 0;
- for (var y:int = pixelsY; y--; )
- {
- for (var x:int = pixelsX; x--; )
- {
- // Set the brightness of this RGB pixel
- var c:uint = smallBitmap.getPixel(x, y);
- var p:RGBPixel = pixels.getChildAt(n++) as RGBPixel;
- switch (x % 3)
- {
- case 0: // Red
- p.alpha = ((c >> 16) & 0xFF) / 0xFF;
- break;
-
- case 1: // Green
- p.alpha = ((c >> 8) & 0xFF) / 0xFF;
- break;
-
- case 2: // Blue
- p.alpha = (c & 0xFF) / 0xFF;
- break;
- }
- }
- }
-
- // Draw the new RGB pixels
- targetBitmap.lock();
- targetBitmap.fillRect(rect, 0xFF000000);
- targetBitmap.draw(pixels);
- targetBitmap.unlock();
- }
-
- /**
- * Removes the RGB effect and all other referenced objects
- */
- override public function destroy():void
- {
- super.destroy();
-
- // Remove all the pixels
- for (var i:int = pixelsX * pixelsY; i--; ) pixels.removeChildAt(i);
- pixels = null;
-
- smallBitmap.dispose();
- smallBitmap = null;
- }
- }
-} \ No newline at end of file
diff --git a/webcam/webcam/effects/pixel/RGBPixel.as b/webcam/webcam/effects/pixel/RGBPixel.as
deleted file mode 100644
index 1d92389..0000000
--- a/webcam/webcam/effects/pixel/RGBPixel.as
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * Neave Webcam // Red Green Blue Pixel
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
-
- final internal class RGBPixel extends Shape
- {
- /**
- * Draws a simple square graphic to be used with the RGB effect
- *
- * @param x The position of the pixel on the x-axis
- * @param y The position of the pixel on the y-axis
- * @param color The colour of the pixel
- * @param size The size (width and height) of the pixel
- */
- public function RGBPixel(x:int = 0, y:int = 0, color:uint = 0, size:Number = 1)
- {
- this.x = x - size / 2;
- this.y = y - size / 2;
- graphics.beginFill(color);
- graphics.drawRect(0, 0, size, size);
- }
- }
-} \ No newline at end of file