diff options
| author | sostler <sbostler@gmail.com> | 2010-02-27 23:22:29 -0500 |
|---|---|---|
| committer | sostler <sbostler@gmail.com> | 2010-02-27 23:22:29 -0500 |
| commit | 8e0b068b1d6929af82ef348a47b235dd89196c11 (patch) | |
| tree | 64b5b4caa125c9db737ba1033dd871c2f0b3b108 /webcam/com/adobe/serialization/json/JSONEncoder.as | |
| parent | 19603b846364d0f22d725d35321435badc5e41e8 (diff) | |
Fixed CLRF
Diffstat (limited to 'webcam/com/adobe/serialization/json/JSONEncoder.as')
| -rw-r--r-- | webcam/com/adobe/serialization/json/JSONEncoder.as | 604 |
1 files changed, 302 insertions, 302 deletions
diff --git a/webcam/com/adobe/serialization/json/JSONEncoder.as b/webcam/com/adobe/serialization/json/JSONEncoder.as index f8b195c..f371a17 100644 --- a/webcam/com/adobe/serialization/json/JSONEncoder.as +++ b/webcam/com/adobe/serialization/json/JSONEncoder.as @@ -1,302 +1,302 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json
-{
-
- import flash.utils.describeType;
-
- public class JSONEncoder {
-
- /** The string that is going to represent the object we're encoding */
- private var jsonString:String;
-
- /**
- * Creates a new JSONEncoder.
- *
- * @param o The object to encode as a JSON string
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONEncoder( value:* ) {
- jsonString = convertToString( value );
-
- }
-
- /**
- * Gets the JSON string from the encoder.
- *
- * @return The JSON string representation of the object
- * that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getString():String {
- return jsonString;
- }
-
- /**
- * Converts a value to it's JSON string equivalent.
- *
- * @param value The value to convert. Could be any
- * type (object, number, array, etc)
- */
- private function convertToString( value:* ):String {
-
- // determine what value is and convert it based on it's type
- if ( value is String ) {
-
- // escape the string so it's formatted correctly
- return escapeString( value as String );
-
- } else if ( value is Number ) {
-
- // only encode numbers that finate
- return isFinite( value as Number) ? value.toString() : "null";
-
- } else if ( value is Boolean ) {
-
- // convert boolean to string easily
- return value ? "true" : "false";
-
- } else if ( value is Array ) {
-
- // call the helper method to convert an array
- return arrayToString( value as Array );
-
- } else if ( value is Object && value != null ) {
-
- // call the helper method to convert an object
- return objectToString( value );
- }
- return "null";
- }
-
- /**
- * Escapes a string accoding to the JSON specification.
- *
- * @param str The string to be escaped
- * @return The string with escaped special characters
- * according to the JSON specification
- */
- private function escapeString( str:String ):String {
- // create a string to store the string's jsonstring value
- var s:String = "";
- // current character in the string we're processing
- var ch:String;
- // store the length in a local variable to reduce lookups
- var len:Number = str.length;
-
- // loop over all of the characters in the string
- for ( var i:int = 0; i < len; i++ ) {
-
- // examine the character to determine if we have to escape it
- ch = str.charAt( i );
- switch ( ch ) {
-
- case '"': // quotation mark
- s += "\\\"";
- break;
-
- //case '/': // solidus
- // s += "\\/";
- // break;
-
- case '\\': // reverse solidus
- s += "\\\\";
- break;
-
- case '\b': // bell
- s += "\\b";
- break;
-
- case '\f': // form feed
- s += "\\f";
- break;
-
- case '\n': // newline
- s += "\\n";
- break;
-
- case '\r': // carriage return
- s += "\\r";
- break;
-
- case '\t': // horizontal tab
- s += "\\t";
- break;
-
- default: // everything else
-
- // check for a control character and escape as unicode
- if ( ch < ' ' ) {
- // get the hex digit(s) of the character (either 1 or 2 digits)
- var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
-
- // ensure that there are 4 digits by adjusting
- // the # of zeros accordingly.
- var zeroPad:String = hexCode.length == 2 ? "00" : "000";
-
- // create the unicode escape sequence with 4 hex digits
- s += "\\u" + zeroPad + hexCode;
- } else {
-
- // no need to do any special encoding, just pass-through
- s += ch;
-
- }
- } // end switch
-
- } // end for loop
-
- return "\"" + s + "\"";
- }
-
- /**
- * Converts an array to it's JSON string equivalent
- *
- * @param a The array to convert
- * @return The JSON string representation of <code>a</code>
- */
- private function arrayToString( a:Array ):String {
- // create a string to store the array's jsonstring value
- var s:String = "";
-
- // loop over the elements in the array and add their converted
- // values to the string
- for ( var i:int = 0; i < a.length; i++ ) {
- // when the length is 0 we're adding the first element so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an element, so add the comma separator
- s += ","
- }
-
- // convert the value to a string
- s += convertToString( a[i] );
- }
-
- // KNOWN ISSUE: In ActionScript, Arrays can also be associative
- // objects and you can put anything in them, ie:
- // myArray["foo"] = "bar";
- //
- // These properties aren't picked up in the for loop above because
- // the properties don't correspond to indexes. However, we're
- // sort of out luck because the JSON specification doesn't allow
- // these types of array properties.
- //
- // So, if the array was also used as an associative object, there
- // may be some values in the array that don't get properly encoded.
- //
- // A possible solution is to instead encode the Array as an Object
- // but then it won't get decoded correctly (and won't be an
- // Array instance)
-
- // close the array and return it's string value
- return "[" + s + "]";
- }
-
- /**
- * Converts an object to it's JSON string equivalent
- *
- * @param o The object to convert
- * @return The JSON string representation of <code>o</code>
- */
- private function objectToString( o:Object ):String
- {
- // create a string to store the object's jsonstring value
- var s:String = "";
-
- // determine if o is a class instance or a plain object
- var classInfo:XML = describeType( o );
- if ( classInfo.@name.toString() == "Object" )
- {
- // the value of o[key] in the loop below - store this
- // as a variable so we don't have to keep looking up o[key]
- // when testing for valid values to convert
- var value:Object;
-
- // loop over the keys in the object and add their converted
- // values to the string
- for ( var key:String in o )
- {
- // assign value to a variable for quick lookup
- value = o[key];
-
- // don't add function's to the JSON string
- if ( value is Function )
- {
- // skip this key and try another
- continue;
- }
-
- // when the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( key ) + ":" + convertToString( value );
- }
- }
- else // o is a class instance
- {
- // Loop over all of the variables and accessors in the class and
- // serialize them along with their values.
- for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
- {
- // When the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // We've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( v.@name.toString() ) + ":"
- + convertToString( o[ v.@name ] );
- }
-
- }
-
- return "{" + s + "}";
- }
-
-
- }
-
-}
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json +{ + + import flash.utils.describeType; + + public class JSONEncoder { + + /** The string that is going to represent the object we're encoding */ + private var jsonString:String; + + /** + * Creates a new JSONEncoder. + * + * @param o The object to encode as a JSON string + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONEncoder( value:* ) { + jsonString = convertToString( value ); + + } + + /** + * Gets the JSON string from the encoder. + * + * @return The JSON string representation of the object + * that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getString():String { + return jsonString; + } + + /** + * Converts a value to it's JSON string equivalent. + * + * @param value The value to convert. Could be any + * type (object, number, array, etc) + */ + private function convertToString( value:* ):String { + + // determine what value is and convert it based on it's type + if ( value is String ) { + + // escape the string so it's formatted correctly + return escapeString( value as String ); + + } else if ( value is Number ) { + + // only encode numbers that finate + return isFinite( value as Number) ? value.toString() : "null"; + + } else if ( value is Boolean ) { + + // convert boolean to string easily + return value ? "true" : "false"; + + } else if ( value is Array ) { + + // call the helper method to convert an array + return arrayToString( value as Array ); + + } else if ( value is Object && value != null ) { + + // call the helper method to convert an object + return objectToString( value ); + } + return "null"; + } + + /** + * Escapes a string accoding to the JSON specification. + * + * @param str The string to be escaped + * @return The string with escaped special characters + * according to the JSON specification + */ + private function escapeString( str:String ):String { + // create a string to store the string's jsonstring value + var s:String = ""; + // current character in the string we're processing + var ch:String; + // store the length in a local variable to reduce lookups + var len:Number = str.length; + + // loop over all of the characters in the string + for ( var i:int = 0; i < len; i++ ) { + + // examine the character to determine if we have to escape it + ch = str.charAt( i ); + switch ( ch ) { + + case '"': // quotation mark + s += "\\\""; + break; + + //case '/': // solidus + // s += "\\/"; + // break; + + case '\\': // reverse solidus + s += "\\\\"; + break; + + case '\b': // bell + s += "\\b"; + break; + + case '\f': // form feed + s += "\\f"; + break; + + case '\n': // newline + s += "\\n"; + break; + + case '\r': // carriage return + s += "\\r"; + break; + + case '\t': // horizontal tab + s += "\\t"; + break; + + default: // everything else + + // check for a control character and escape as unicode + if ( ch < ' ' ) { + // get the hex digit(s) of the character (either 1 or 2 digits) + var hexCode:String = ch.charCodeAt( 0 ).toString( 16 ); + + // ensure that there are 4 digits by adjusting + // the # of zeros accordingly. + var zeroPad:String = hexCode.length == 2 ? "00" : "000"; + + // create the unicode escape sequence with 4 hex digits + s += "\\u" + zeroPad + hexCode; + } else { + + // no need to do any special encoding, just pass-through + s += ch; + + } + } // end switch + + } // end for loop + + return "\"" + s + "\""; + } + + /** + * Converts an array to it's JSON string equivalent + * + * @param a The array to convert + * @return The JSON string representation of <code>a</code> + */ + private function arrayToString( a:Array ):String { + // create a string to store the array's jsonstring value + var s:String = ""; + + // loop over the elements in the array and add their converted + // values to the string + for ( var i:int = 0; i < a.length; i++ ) { + // when the length is 0 we're adding the first element so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an element, so add the comma separator + s += "," + } + + // convert the value to a string + s += convertToString( a[i] ); + } + + // KNOWN ISSUE: In ActionScript, Arrays can also be associative + // objects and you can put anything in them, ie: + // myArray["foo"] = "bar"; + // + // These properties aren't picked up in the for loop above because + // the properties don't correspond to indexes. However, we're + // sort of out luck because the JSON specification doesn't allow + // these types of array properties. + // + // So, if the array was also used as an associative object, there + // may be some values in the array that don't get properly encoded. + // + // A possible solution is to instead encode the Array as an Object + // but then it won't get decoded correctly (and won't be an + // Array instance) + + // close the array and return it's string value + return "[" + s + "]"; + } + + /** + * Converts an object to it's JSON string equivalent + * + * @param o The object to convert + * @return The JSON string representation of <code>o</code> + */ + private function objectToString( o:Object ):String + { + // create a string to store the object's jsonstring value + var s:String = ""; + + // determine if o is a class instance or a plain object + var classInfo:XML = describeType( o ); + if ( classInfo.@name.toString() == "Object" ) + { + // the value of o[key] in the loop below - store this + // as a variable so we don't have to keep looking up o[key] + // when testing for valid values to convert + var value:Object; + + // loop over the keys in the object and add their converted + // values to the string + for ( var key:String in o ) + { + // assign value to a variable for quick lookup + value = o[key]; + + // don't add function's to the JSON string + if ( value is Function ) + { + // skip this key and try another + continue; + } + + // when the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an item, so add the comma separator + s += "," + } + + s += escapeString( key ) + ":" + convertToString( value ); + } + } + else // o is a class instance + { + // Loop over all of the variables and accessors in the class and + // serialize them along with their values. + for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) ) + { + // When the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // We've already added an item, so add the comma separator + s += "," + } + + s += escapeString( v.@name.toString() ) + ":" + + convertToString( o[ v.@name ] ); + } + + } + + return "{" + s + "}"; + } + + + } + +} |
