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authordumpfmprod <dumpfmprod@ubuntu.(none)>2010-06-17 00:34:02 -0400
committerdumpfmprod <dumpfmprod@ubuntu.(none)>2010-06-17 00:34:02 -0400
commite890d6d91db6d716beeb22c94d6bf0a9d88f1ef5 (patch)
tree9891d77bbfaa7459783605b29906d3aa06ba5801 /static/tests/canvas1/jsplatformer5_files/GameObject.js
parentf43aa915a5b5268b7b05e2a3f15d128ee218ade5 (diff)
sostler prod commit
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+/**
+ The base class for all elements that appear in the game.
+ @author <a href="mailto:matthewcasperson@gmail.com">Matthew Casperson</a>
+ @class
+*/
+function GameObject()
+{
+ /** Display depth order. A smaller zOrder means the element is rendered first, and therefor
+ in the background.
+ @type Number
+ */
+ this.zOrder = 0;
+ /**
+ The position on the X axis
+ @type Number
+ */
+ this.x = 0;
+ /**
+ The position on the Y axis
+ @type Number
+ */
+ this.y = 0;
+
+ /**
+ Initialises the object, and adds it to the list of objects held by the GameObjectManager.
+ @param x The position on the X axis
+ @param y The position on the Y axis
+ @param z The z order of the element (elements in the background have a lower z value)
+ */
+ this.startupGameObject = function(/**Number*/ x, /**Number*/ y, /**Number*/ z)
+ {
+ this.zOrder = z;
+ this.x = x;
+ this.y = y;
+ g_GameObjectManager.addGameObject(this);
+ return this;
+ }
+
+ /**
+ Cleans up the object, and removes it from the list of objects held by the GameObjectManager.
+ */
+ this.shutdownGameObject = function()
+ {
+ g_GameObjectManager.removeGameObject(this);
+ }
+}