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var express = require('express'),
knox = require('knox'),
fs = require('fs'),
app = express(),
http = require('http'),
server = http.createServer(app),
io = require('socket.io').listen(server);
var s3 = knox.createClient({
key: process.env.ASDF_S3_KEY,
secret: process.env.ASDF_S3_SECRET,
bucket: 'dump2'
});
app.configure(function(){
app.use(express.logger());
app.use(express.methodOverride());
app.use(express.bodyParser());
app.use(express.static(__dirname + '/public'));
});
/******************************* ROUTES
*/
app.get('/latest', function(req, res){
var data = { 'image_url': Images.latest() };
res.setHeader('Content-Type', 'application/json');
res.send(JSON.stringify(data));
});
app.post('/upload', function(req, res) {
var user = req.body.socketid;
var image = req.files.image;
var filename = "/test/" + timestamp() + "-" + image.name
var s3req = s3.putFile(image.path, filename, {
'Content-Length': image.size,
'Content-Type': image.type,
'x-amz-acl': 'public-read'
}, function(err, s3res){
if (200 == s3res.statusCode) {
ImageURL = s3res.client._httpMessage.url; // janked
Images.push( ImageURL );
console.log('saved to %s', ImageURL);
var data = { 'status': 'ok' };
res.setHeader('Content-Type', 'application/json');
res.send(JSON.stringify(data));
}
});
});
/******************************* WEBSOCKETS
*/
var State = {
WAITING: 0,
DRAWING: 1,
VOTING: 2,
WIN: 3,
RESET: -1,
}
function Channel() {
this.state = State.WAITING;
this.messages = [];
this.players = {};
this.message_id = 0;
}
Channel.prototype.push = function(message){
if (this.messages.length > 20) this.messages.shift();
var message = { id: ++this.message_id, content: message, user: username, faves: 0, time: Date.now() };
this.messages.push(message);
io.sockets.emit('message', JSON.stringify(message));
}
Channel.prototype.fave = function(id){
for (var i = 0; i < messages.length; i++) {
if (messages[i].id == id) {
messages[i].faves++;
}
}
}
Channel.prototype.join = function(){
return {
state: this.state,
messages: this.messages,
players: this.players
}
}
var game = new Channel ();
io.sockets.on( 'connection', function(socket){
socket.emit( 'join', game.join() );
});
/******************************* DONE
*/
var port = process.env.PORT || 5000;
server.listen(port);
console.log('Listening on port ' + port);
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