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| author | Jules Laplace <jules@okfoc.us> | 2013-03-03 17:15:43 -0500 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2013-03-03 17:15:43 -0500 |
| commit | c506e9a524084951a9164eb99b3038fe0131045b (patch) | |
| tree | 6c8c767ef0bb6ec2bfc8805e38b5896befc1eee6 /public/js/game.js | |
| parent | a8c3fd6a3fda75c37b6035ae29ba545c0cb823c4 (diff) | |
palette.gif
Diffstat (limited to 'public/js/game.js')
| -rw-r--r-- | public/js/game.js | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/public/js/game.js b/public/js/game.js index 8fa19e1..e388706 100644 --- a/public/js/game.js +++ b/public/js/game.js @@ -87,7 +87,9 @@ var Events = { }; - +// Explicit changes to the UI when moving from one state to another. +// This is for things like moving divs off the screen, changing bindings, etc. +// Anything a load method does should be undone by the unload method.. for now. var UI = {}; UI[ State.WAITING ] = { load: function(){ |
