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FileSaver.js
============

FileSaver.js implements the HTML5 W3C `saveAs()` [FileSaver][1] interface in browsers that do
not natively support it. There is a [FileSaver.js demo][2] that demonstrates saving
various media types.

FileSaver.js is the solution to saving files on the client-side, and is perfect for
webapps that need to generate files, or for saving sensitive information that shouldn't be
sent to an external server.

Looking for `canvas.toBlob()` for saving canvases? Check out
[canvas-toBlob.js](https://github.com/eligrey/canvas-toBlob.js) for a cross-browser implementation.

Supported Browsers
------------------

| Browser        | Constructs as | Filenames    | Max Blob Size | Dependencies |
| -------------- | ------------- | ------------ | ------------- | ------------ |
| Firefox 20+    | Blob          | Yes          | 800MiB        | None         |
| Firefox ≤ 19   | data: URI     | No           | n/a           | [Blob.js](https://github.com/eligrey/Blob.js) |
| Chrome         | Blob          | Yes          | 345MiB        | None         |
| Chrome for Android | Blob      | Yes          | ?             | None         |
| IE 10+         | Blob          | Yes          | 600MiB        | None         |
| Opera Next     | Blob          | Yes          | ?             | None         |
| Opera < 15     | data: URI     | No           | n/a           | [Blob.js](https://github.com/eligrey/Blob.js) |
| Safari 6.1+    | Blob          | No           | ?             | None         |
| Safari < 6     | data: URI     | No           | n/a           | [Blob.js](https://github.com/eligrey/Blob.js) |

Feature detection is possible:

    try { var isFileSaverSupported = !!new Blob(); } catch(e){}

Syntax
------

    FileSaver saveAs(in Blob data, in DOMString filename)

Examples
--------

### Saving text

    var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
    saveAs(blob, "hello world.txt");

The standard W3C File API [`Blob`][3] interface is not available in all browsers.
[Blob.js][4] is a cross-browser `Blob` implementation that solves this.

### Saving a canvas

    var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
	// draw to canvas...
    canvas.toBlob(function(blob) {
        saveAs(blob, "pretty image.png");
    });

Note: The standard HTML5 `canvas.toBlob()` method is not available in all browsers.
[canvas-toBlob.js][5] is a cross-browser `canvas.toBlob()` that polyfills this.

### Aborting a save

    var filesaver = saveAs(blob, "whatever");
    cancel_button.addEventListener("click", function() {
        if (filesaver.abort) {
            filesaver.abort();
        }
    }, false);

This isn't that useful unless you're saving very large files (e.g. generated video).

![Tracking image](https://in.getclicky.com/212712ns.gif)

  [1]: http://www.w3.org/TR/file-writer-api/#the-filesaver-interface
  [2]: http://eligrey.com/demos/FileSaver.js/
  [3]: https://developer.mozilla.org/en-US/docs/DOM/Blob
  [4]: https://github.com/eligrey/Blob.js
  [5]: https://github.com/eligrey/canvas-toBlob.js