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var shader_gallery = {}
shader_gallery.init = function(){
shader_gallery.bind()
}
shader_gallery.bind = function(){
$("#new-shader").click(new_shader)
// $("#shader-id")
// $("#fetch-info")
$("#fetch-all").click(function(){
ShaderAPI.all(load_shaders)
})
$("#fetch-latest").click(function(){
ShaderAPI.latest(load_shaders)
}).trigger("click")
// $("#fetch-next-page")
// $("#fetch-history")
$("#save-shader").click(save_shader)
ShaderAPI.list_users(function(err, users){
var $el = $("#pick-user").empty()
var $option = $("<option>")
var username = "users"
$option.val("LATEST").html(username)
$el.append( $option )
users.sort(function(a,b){
return a.username < b.username ? -1 : a.username > b.username ? 1 : 0
}).forEach(function(user){
var $option = $("<option>")
var username = user.username
$option.val(username).html(username)
$el.append( $option )
})
});
$(document).on("change", "#pick-user", function(){
var name = $(this).val()
if (name == "LATEST") {
ShaderAPI.latest(load_shaders)
}
else {
ShaderAPI.username(name, load_shaders)
}
})
$(document).on("click", ".shader", function(){
run_shader( $(this).data("shader") )
})
}
function new_shader(opt){
opt = opt || {}
shader_id_root = null
run_shader({
id: "",
shader_id: "",
image_url: $("#url").val(),
script: opt.shader || "",
name: opt.name || ""
})
}
function run_shader(shader_object){
console.log(shader_object)
shader_id_root = shader_object.shader_id
if ($("#persist-image:checked").length) {
var new_w = parseInt(shader_object.width, 10)
var new_h = parseInt(shader_object.height, 10)
$("#url").val( shader_object.image_url )
if (new_w && new_h) {
preserve_dimensions = true
actual_w = w = new_w
actual_h = h = new_h
}
load()
}
$("#shader").val(shader_object.script)
$("#shader-id").val(shader_object.id)
$("#shader-name").val( shader_object.name || "")
shader_build()
}
function load_shaders(err, shaders){
var $el = $("#shader-gallery").empty()
for (var i in shaders) {
var $shader = display_shader(shaders[i])
$el.append( $shader )
}
if (firsttime) {
firsttime = false
run_shader(shaders[0])
}
}
function display_shader(shader_object){
var $shader = $("<div>").addClass("shader")
$shader.data("shader", shader_object)
$shader.data("id", shader_object.id)
var html = shader_gallery_template
for (var field in shader_object) {
html = html.replace("{" + field + "}", shader_object[field])
}
$shader.html(html)
shader_object.id && $shader.data("id", shader_object.id)
return $shader;
}
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