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path: root/gif.html
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<!doctype html>
<html>
<head>
<title>Gifs</title>
</head>
<body>
<div>
<button id="random">random</button>
<button id="pattern2">pattern2</button>
<button id="pattern3">pattern3</button>
<button id="pattern4">pattern4</button>
<button id="pattern2Lite">pattern2lite</button>
<button id="pattern3Lite">pattern3lite</button>
<button id="pattern4Lite">pattern4lite</button>
<button id="floydSteinberg">floyd-steinberg</button>
<button id="right">right</button>
<input type="text" id="url" value="http://i.imgur.com/BmGm7sU.gif">
<button id="save">SAVE</button>
<span id="loading"></span>
</div>
<div id="images"></div>
</body>
<script type="text/javascript" src="js/vendor/gif-encode/util.js"></script>
<script type="text/javascript" src="js/vendor/gif-encode/tube.js"></script>
<script type="text/javascript" src="js/vendor/gif-encode/client.js"></script>
<script type="text/javascript" src="js/vendor/gif.js"></script>
<script type="text/javascript" src="js/vendor/FileSaver/FileSaver.js"></script>
<script type="text/javascript" src="js/vendor/canvasquery.js"></script>
<script type="text/javascript" src="js/canvasquery.dither.js"></script>
<script type="text/javascript" src="js/image.js"></script>
<script type="text/javascript" src="js/util.js"></script>
<script type="text/javascript">

var algo = "random"
var frames = []
var lastGif;

document.getElementById("url").onchange = load
setTimeout(load)

function status (s){
  var el = document.getElementById("loading")
  el.innerHTML = s + "..."
}

function load () {
  document.getElementById("save").style.display = "none"
  status("loading")
  var imageURL = document.getElementById("url").value
  loadImage(imageURL, ready)
}

function ready(){
  status("")
  var buttons = document.getElementsByTagName("button")
  for (var i = 0; i < buttons.length; i++) {
    (function(n){
      buttons[n].onclick = function(){
        algo = buttons[n].id;
        build()
      }
    })(i)
  }
  document.getElementById("save").onclick = save
  build()
}

var encoder = new GifEncoder()

encoder.on("quantized", function(url){
  status("encoding")
  encoder.encode()
})

encoder.on("rendered-url", function(url){
  status("")
  var image = new Image ()
  image.src = url
  document.body.appendChild(image)
})

encoder.on("rendered", function(bits){
  status("")
  lastGif = bits
  document.getElementById("save").style.display = "inline"
})

function save (){
  if (!lastGif) return;
  var filename = document.getElementById("url").value.replace(/^.*\//,"").replace(/\.gif.*$/,"")
  var blob = new Blob ([lastGif], {type: "image/gif"});
  saveAs(blob, filename + "-" + algo + "-" + (+new Date() % 1000) + ".gif");
}


function build(){
  document.getElementById("save").style.display = "none"
  status("dithering")
  encoder.resetFrames()
  
  document.getElementById("images").innerHTML = ""
  gif.frames.forEach(function(frame){
    var cc = dither(frame)
    encoder.addFrame(cc.canvas)
  })
  
  if (! encoder.quantized) {
    status("quantizing")
    encoder.quantize()
  }
  else {
    status("encoding")
    encoder.encode()
  }
}
function dither(frame){
  var canvas = frame.ctx.canvas
  var w = canvas.width, h = canvas.height;
  var cc = cq(w, h)
  cc.drawImage(canvas, 0, 0, w, h);
  cc[algo + "Dither"]( )
  return cc
  // cc.appendTo("#images")
}
</script>
</html>