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<!doctype html>
<html>
<head>
<title>Gifs</title>
</head>
<body>
<div>
<button id="random">random</button>
<button id="pattern2">pattern2</button>
<button id="pattern3">pattern3</button>
<button id="pattern4">pattern4</button>
<button id="pattern2Lite">pattern2lite</button>
<button id="pattern3Lite">pattern3lite</button>
<button id="pattern4Lite">pattern4lite</button>
<button id="floydSteinberg">floyd-steinberg</button>
<button id="right">right</button>
<input type="text" id="url" value="http://s3.amazonaws.com/feellondon/uploads/1.gif">
<div id="loading">loading...</div>
</div>
<div id="images"></div>
</body>
<script type="text/javascript" src="js/vendor/gif.js"></script>
<script type="text/javascript" src="js/vendor/canvasquery.js"></script>
<script type="text/javascript" src="js/canvasquery.dither.js"></script>
<script type="text/javascript" src="js/image.js"></script>
<script type="text/javascript" src="js/util.js"></script>
<script type="text/javascript">

var algo = "random"
var frames;
var viewer;
var raf_id;

document.getElementById("url").onchange = load
load()

function load(){
  var imageURL = document.getElementById("url").value
  loadImage(imageURL, ready)
}

function ready(){
  document.getElementById("loading").style.display = "none"
  var buttons = document.getElementsByTagName("button")
  for (var i = 0; i < buttons.length; i++) {
    (function(n){
      buttons[n].onclick = function(){
        algo = buttons[n].id;
        build()
      }
    })(i)
  }
  build()
  animate()
}

function build(){
  frames = []

  document.getElementById("images").innerHTML = ""
  gif.frames.forEach(function(frame){ dither(frame) })

  canvas = gif.frames[0].ctx.canvas
  var w = canvas.width, h = canvas.height;
  viewer = cq(w, h)
  viewer.appendTo("#images")
}

function dither(frame){
  var canvas = frame.ctx.canvas
  var w = canvas.width, h = canvas.height;
  var cc = cq(w, h)
  cc.drawImage(canvas, 0, 0, w, h);
  cc[algo + "Dither"]( )
  frames.push(cc)
}

function animate(){
  raf_id = requestAnimationFrame(animate)
  var canvas = frames[gif.currentFrame()].canvas
  viewer.drawImage(canvas, 0, 0, canvas.width, canvas.height)
}
</script>
</html>