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authorjules <jules@okfoc.us>2014-02-02 01:08:41 -0500
committerjules <jules@okfoc.us>2014-02-02 01:08:41 -0500
commitdd7d18e344da5aa5b326621857d17993d01d7151 (patch)
tree64aece509d4ad3434b89b6cc1de5434d306b82e9 /tutorial.html
parente8c4db53f205c9407d8b208657a9f62cbee47b07 (diff)
toggle iframes, write short copy
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@@ -18,7 +18,7 @@ Your basic variables are position (x, y), time (t), and color (r, g, b, a).
Many math functions such as <i>cos</i> and <i>sqrt</i> are available, along with functions from GLSL like <i>step</i> and <i>mix</i>. Click <b>commands</b> to see a complete list.
-Use the bar below to search <a href="http://dump.fm/">Dumpfm</a> and <a href="http://asdf.us/im/">Photoblaster</a> for images.
+Use the bar below to search <a href="http://dump.fm/">Dumpfm</a> and <a href="http://asdf.us/im/">Photoblaster</a> for images, or use your own.
If you make a cool effect, you can render it out to a gif, or save the shader for others to use.
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