diff options
| author | jules <jules@okfoc.us> | 2013-12-13 15:28:31 -0500 |
|---|---|---|
| committer | jules <jules@okfoc.us> | 2013-12-13 15:28:31 -0500 |
| commit | 346f3a9817b1e0812565396b9811a1ce5adc97b8 (patch) | |
| tree | 47944eb9a2762ef2036d140430a69be5afa9f368 /js/canvasquery.dither.js | |
| parent | 96fd8423cc0793d47cab9117b0167fe19041cdea (diff) | |
reorganize
Diffstat (limited to 'js/canvasquery.dither.js')
| -rw-r--r-- | js/canvasquery.dither.js | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/js/canvasquery.dither.js b/js/canvasquery.dither.js new file mode 100644 index 0000000..88b2588 --- /dev/null +++ b/js/canvasquery.dither.js @@ -0,0 +1,228 @@ + +// These patterns are used by the pattern dither effect +(function(){ + var patterns = {} + patterns[2] = [ 0, 2, + 3, 1 ] + + patterns[3] = [ 0, 5, 3, + 8, 1, 6, + 4, 7, 2, ] + + patterns[4] = [ 0, 8, 2, 10, + 6, 14, 4, 12, + 3, 11, 1, 9, + 5, 13, 7, 15 ] + CanvasQuery.Wrapper.prototype.pattern2Dither = function() { + this.patternDither(patterns[2]) + } + CanvasQuery.Wrapper.prototype.pattern3Dither = function() { + this.patternDither(patterns[3]) + } + CanvasQuery.Wrapper.prototype.pattern4Dither = function() { + this.patternDither(patterns[4]) + } + CanvasQuery.Wrapper.prototype.pattern2LiteDither = function() { + this.patternLiteDither(patterns[2]) + } + CanvasQuery.Wrapper.prototype.pattern3LiteDither = function() { + this.patternLiteDither(patterns[3]) + } + CanvasQuery.Wrapper.prototype.pattern4LiteDither = function() { + this.patternLiteDither(patterns[4]) + } +})() + +// Threshold dither, black if less than n, white otherwise +CanvasQuery.Wrapper.prototype.threshold = function(n) { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var width = this.canvas.width + var height = this.canvas.height + + if (n < 1) n *= 255 + + for (var i = 0; i < height; i++) { + for (var j = 0; j < width; j++) { + var a = 4 * (i*width + j) + var val = (bitmapData[a] + bitmapData[a+1] + bitmapData[a+2]) / 3 + var lum = val > n ? 255 : 0 + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Random dither, black if less than a random number (chosen per pixel), white otherwise +CanvasQuery.Wrapper.prototype.randomDither = function() { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var width = this.canvas.width + var height = this.canvas.height + + for (var i = 0; i < height; i++) { + for (var j = 0; j < width; j++) { + var a = 4 * (i*width + j) + var val = (bitmapData[a] + bitmapData[a+1] + bitmapData[a+2]) / (3*255) + var lum = val > Math.random() ? 255 : 0 + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Pattern dither, uses a square matrix of dither steps (see patterns above) to dither +CanvasQuery.Wrapper.prototype.patternDither = function(pattern) { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var width = this.canvas.width + var height = this.canvas.height + + var n = Math.floor(Math.sqrt(pattern.length)) + var len = pattern.length - 1 + + for (var i = 0; i < height; i++) { + for (var j = 0; j < width; j++) { + var p = ((i % n) * n) + (j % n) + var a = 4 * (i*width + j) + var val = (bitmapData[a] + bitmapData[a+1] + bitmapData[a+2]) / (3*255) + var lum = val > pattern[p]/len ? 255 : 0 + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Light version of pattern dither, uses the wrong array size +CanvasQuery.Wrapper.prototype.patternLiteDither = function(pattern) { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var width = this.canvas.width + var height = this.canvas.height + + var n = Math.floor(Math.sqrt(pattern.length)) + var len = pattern.length + + for (var i = 0; i < height; i++) { + for (var j = 0; j < width; j++) { + var p = ((i % n) * n) + (j % n) + var a = 4 * (i*width + j) + var val = (bitmapData[a] + bitmapData[a+1] + bitmapData[a+2]) / (3*255) + var lum = val > pattern[p]/len ? 255 : 0 + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Floyd-Steinberg error diffusion, propagates error down and to the right +CanvasQuery.Wrapper.prototype.floydSteinbergDither = function(n) { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var mask = this.grayscaleToMask() + + var width = this.canvas.width + var height = this.canvas.height + + for (var y = 0; y < height; y++) { + for (var x = 0; x < width; x++) { + var p = (y*width + x) + var a = 4 * p + var val = mask[p] + var lum = val > 127 ? 255 : 0 + var error = val - lum + if (x < width-1) + mask[ (y*width) + x+1 ] += 7/16 * error + if (y < height-1 && x > 0) + mask[ ((y+1)*width) + x-1 ] += 5/16 * error + if (y < height-1) + mask[ ((y+1)*width) + x ] += 3/16 * error + if (y < height-1 && x < width-1) + mask[ ((y+1)*width) + x+1 ] += 1/16 * error + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Rightwise diffusion dither, propagates error to the right only +CanvasQuery.Wrapper.prototype.rightDither = function(n) { + var bitmap = this.context.getImageData(0, 0, this.canvas.width, this.canvas.height) + var bitmapData = bitmap.data + + var mask = this.grayscaleToMask() + + var width = this.canvas.width + var height = this.canvas.height + + for (var y = 0; y < height; y++) { + for (var x = 0; x < width; x++) { + var p = (y*width + x) + var a = 4 * p + var val = mask[p] + var lum = val > 127 ? 255 : 0 + var error = val - lum + if (x < width-1) + mask[ (y*width) + x+1 ] += 7/16 * error + bitmapData[a] = bitmapData[a+1] = bitmapData[a+2] = lum + } + } + this.context.putImageData(bitmap, 0, 0); + return this; +} + +// Print-style halftone effect +CanvasQuery.Wrapper.prototype.halftone = function(radius, angle) { + var mask = this.grayscaleToMask() + + this.fillStyle("#fff") + this.fillRect(0, 0, this.canvas.width, this.canvas.height) + + var diameter = radius*2 + var TWO_PI = Math.PI*2 + + var angle = angle / 180 * Math.PI + + var cos = Math.cos(angle) + var sin = Math.sin(angle) + + var xstep = cos * radius + var ystep = sin * radius + + var w = this.canvas.width + var h = this.canvas.height + + this.fillStyle("#000") + + for (var i = -w; i < w; i++) { + for (var j = -h; j < h; j++) { + var x = i * ystep - j * xstep + var y = i * xstep + j * ystep + if (x > -diameter && y > -diameter && x < w+diameter && y < h+diameter) { + circle(this,x,y) + } + } + } + + function circle(cq,x,y) { + var xx = x < 0 ? 0 : x > w ? w - 1 : x; + var yy = y < 0 ? 0 : y > h ? h - 1 : y; + var r = (1 - Math.pow( mask[ ~~(~~yy*w+(xx)) ] / 255, Math.E/4 )) * radius + cq.beginPath() + .arc(x,y,r,0,TWO_PI) + .closePath() + .fill(); + } + return this; +} + |
