diff options
| author | jules <jules@okfoc.us> | 2014-01-21 13:51:57 -0500 |
|---|---|---|
| committer | jules <jules@okfoc.us> | 2014-01-21 13:51:57 -0500 |
| commit | 08333b714e73034ca9098692950051d5d9d78220 (patch) | |
| tree | 8774aa0b7c82fb1cad43a6cc3f50c85d3d8944e8 /js/api/localstorage.js | |
| parent | 7500866755ac545294821ccf2b166ff84db685d8 (diff) | |
split off shader localstorage version
Diffstat (limited to 'js/api/localstorage.js')
| -rw-r--r-- | js/api/localstorage.js | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/js/api/localstorage.js b/js/api/localstorage.js new file mode 100644 index 0000000..0ec7cad --- /dev/null +++ b/js/api/localstorage.js @@ -0,0 +1,106 @@ + +user.shaders = new function(){} +user.shaders.init = function(){ + user.shaders.bind() +} +user.shaders.bind = function(){ + user.shaders.buttons = {} + if ('SHADERS' in window) { + user.shaders.bindButtons( window.SHADERS ) + } + user.shaders.bindButtons( user.shaders.getShaders() ) + document.getElementById("add-shader").addEventListener("click", user.shaders.save, false) + document.getElementById("remove-shader").addEventListener("click", user.shaders.remove, false) +} +user.shaders.bindButtons = function(shaders){ + for (var i = 0; i < shaders.length; i++){ + user.shaders.bindButton(shaders[i]) + } +} +user.shaders.bindButton = function(data){ +// console.log("button >> " + data.name) + var button = document.createElement("button") + button.innerHTML = data.name + button.addEventListener("click", user.shaders.load.bind(this, data), false) + document.getElementById("shaders").appendChild(button) + user.shaders.buttons[data.name] = button +} +user.shaders.load = function(data){ + var shader = data.shader + if (shader && shader.length > 0) { + user.shaders.name = data.name + $("#shader").val(shader) + // pause here? + shader_build() + $(".active").removeClass("active") + $(user.shaders.buttons[data.name]).addClass("active") + user.shaders.setLastAccessed(data.name) + } +} +user.shaders.loadLastAccessed = function(){ + var name = localStorage.getItem("im.lastShader") || "colorcycle" + if (name in user.shaders.buttons) { + $(user.shaders.buttons[name]).trigger("click") + } +} +user.shaders.setLastAccessed = function(name){ + localStorage.setItem("im.lastShader", name) +} + +user.shaders.getShaderByName = function(name){ + return { name: name, shader: user.shaders.getShaderBody(name) } +} +user.shaders.getShaderIndex = function(){ + return JSON.parse( localStorage.getItem("im.shaders") ) || [] +} +user.shaders.getShaderBody = function(name){ + return localStorage.getItem("im.shaders."+name) || null +} +user.shaders.getShaders = function(){ + var shaders = user.shaders.getShaderIndex() + return shaders.map(function(name){ return { name: name, shader: user.shaders.getShaderBody(name) } }) +} +user.shaders.setShaderIndex = function(shaders){ + localStorage.setItem("im.shaders", JSON.stringify(shaders)) +} +user.shaders.setShader = function(name, shader){ + if (! name.length || ! shader.length || !name.length || !shader.length) return + localStorage.setItem("im.shaders." + name, shader) +} +user.shaders.removeShader = function(name){ + localStorage.removeItem("im.shaders." + name) +} + +user.shaders.save = function(){ + var name = prompt("enter shader name") + var shader = $("#shader").val() + + if (! name) return; + if (shade !== shade_no_error_handling) return; + + user.shaders.setShader(name, shader) + + var shaders = user.shaders.getShaderIndex() + shaders.push(name) + user.shaders.setShaderIndex(shaders) + + user.shaders.name = name + user.shaders.bindButton({ name: name, shader: shader }) + + $(".active").removeClass("active") + $(user.shaders.buttons[name]).addClass("active") + user.shaders.setLastAccessed(name) +} + +user.shaders.remove = function(){ + var name = user.shaders.name + if (! name || ! name.length) return + + var shaders = user.shaders.getShaderIndex() + if (shaders.splice( shaders.indexOf(name), 1 )) { + user.shaders.setShaderIndex(shaders) + user.shaders.removeShader(name) + $(user.shaders.buttons[name]).remove() + user.shaders.name = "" + } +} |
