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authorJules <jules@asdf.us>2014-02-04 12:08:19 -0500
committerJules <jules@asdf.us>2014-02-04 12:08:19 -0500
commitc563bfa3df10aac45e0f121f4977c5e8484cc525 (patch)
tree66da4b5ea1376b585338b45f80e5cd6e2e3ed870
parent536e76601b10fbf1e03d994750e045b08922555a (diff)
copy
-rw-r--r--shader-combo.html2
-rw-r--r--tutorial.html4
2 files changed, 3 insertions, 3 deletions
diff --git a/shader-combo.html b/shader-combo.html
index 7952ade..8eda2c0 100644
--- a/shader-combo.html
+++ b/shader-combo.html
@@ -30,7 +30,7 @@ a { color: #00f; }
.ui-sortable-helper { cursor: -webkit-grabbing !important; }
#commands { top:40px;right:20px; width:190px;height:calc(95% - 230px); }
-#tutorial { top:40px;right:30px; width:290px;height:325px; display: block;}
+#tutorial { top:40px;right:30px; width:290px;height:360px; display: block;}
.iframe { position: absolute; box-shadow:5px 5px 10px rgba(0,0,0,0.3); background:rgba(255,255,255,0.8); display: none; cursor: -webkit-grab; }
.iframe iframe {width: 100%;height:100%;margin:0;padding:0;border:0;}
.iframe.dragging iframe { pointer-events: none; }
diff --git a/tutorial.html b/tutorial.html
index 7ea652b..ba6d216 100644
--- a/tutorial.html
+++ b/tutorial.html
@@ -3,7 +3,7 @@
<head>
<title>tutorial</title>
<style type="text/css">
-html,body{margin:0;padding:5px 5px 5px 5px; }
+html,body{margin:0;padding:0; padding: 5px;}
article { font-family: serif; font-size: 14px; margin:0;padding:0;}
u{ color: #866; }
i{ color: #666; }
@@ -18,7 +18,7 @@ time (t), and color (r, g, b, a).
Many math functions such as <i>cos</i> and <i>sqrt</i> are available, along with functions from GLSL like <i>step</i> and <i>mix</i>. You can see a full list by clicking "commands" above.
-Use the bar below to search <a href="http://dump.fm/">Dumpfm</a> and <a href="http://asdf.us/im/">Photoblaster</a> for images.
+Click "images" below to search <a href="http://dump.fm/">Dumpfm</a> and <a href="http://asdf.us/im/">Photoblaster</a> for images, or enter a URL at top left.
If you make a cool effect, you can render it out to a gif, or save the shader for others to use.
</article>