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import com.oop.SelectionSystem;

class com.oop.UIButton extends MovieClip
{
	
//--------------------------------------------------------------------------------------------

	// Stores a reference to a SelectionSystem instance
	private var selectionSystem:Object;

	// Numeric id passed in by SelectionSystem when attached
	private var id:Number;
	


	
	// Keeps track of the selection status of this clip
	private var selected:Boolean;
	
	// Holds any custom visual information (such as title)
	private var itemData:Object;
	
	// stores the history of this item
	private var visited:Boolean;
	


	
//--------------------------------------------------------------------------------------------
// constructor
//--------------------------------------------------------------------------------------------

	public function UIButton()
	{
	}
	
//--------------------------------------------------------------------------------------------

	/*
	  Set up our reference, ID, and item data
	  then take care of the clip's ui
	*/
	public function init(_selectionSystem:SelectionSystem, _id:Number, _itemData:Object ):Void
	{
		selectionSystem = _selectionSystem;
		itemData = _itemData;
		id = _id;
		_focusrect = false;
		initMouseEvents();
	}
	
//--------------------------------------------------------------------------------------------

	/*
	  Select this clip. It will stay visually selected
	  because the mouse is rolled over it
	*/
	private function setSelected():Void
	{		
		selected = visited = true;
		killMouseEvents();
	}
	
//--------------------------------------------------------------------------------------------

	/*
	  Unselect this clip
	*/
	private function setUnselected():Void
	{
		selected = false;
		initMouseEvents();		
	}
	
//--------------------------------------------------------------------------------------------

	private function setTitle(_val:Object):Void
	{
		// override
	}
	
//--------------------------------------------------------------------------------------------

	private function setPosition():Void
	{		
		//override
	}
		
//--------------------------------------------------------------------------------------------

	/*
	  Tell selectionSystem about the click and pass this clips ID with it
	*/
	private function handleRelease():Void
	{
		selectionSystem.setSelection(id);
	}
	
//--------------------------------------------------------------------------------------------

	private function handlePress():Void
	{
		//override
	}
	
//--------------------------------------------------------------------------------------------
		
	private function handleRollOver():Void
	{
		//override
	}
	
//--------------------------------------------------------------------------------------------

	private function handleRollOut():Void
	{
		//override
	}

//--------------------------------------------------------------------------------------------

	/*
	  Capture all of our mouse events and pass them 
	  to the internal hander methods
	*/
	private function initMouseEvents() : Void
	{
		useHandCursor = false;
		onRollOver = handleRollOver;
		onRollOut = handleRollOut;
		onReleaseOutside = handleRollOut;
		onPress = handlePress;
		onRelease = handleRelease;
	}

//--------------------------------------------------------------------------------------------

	/*
	  Remove all mouse events while the clip is selected
	*/
	private function killMouseEvents():Void
	{		
		useHandCursor = false;
		delete onRollOver;
		delete onRollOut;
		delete onReleaseOutside;
		delete this.onPress;
		delete this.onRelease;
	}
	
//--------------------------------------------------------------------------------------------
// Getter/Setters
//--------------------------------------------------------------------------------------------

	public function getId():Number
	{
		return id;
	}
	
//--------------------------------------------------------------------------------------------

	public function setId(_val:Number):Void
	{
		id = _val;
	}
	
//--------------------------------------------------------------------------------------------

}