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Diffstat (limited to 'docs/dymaxion/soundmanagerv297a-20101010/src/SoundManager2_SMSound_AS3.as')
| -rwxr-xr-x | docs/dymaxion/soundmanagerv297a-20101010/src/SoundManager2_SMSound_AS3.as | 597 |
1 files changed, 597 insertions, 0 deletions
diff --git a/docs/dymaxion/soundmanagerv297a-20101010/src/SoundManager2_SMSound_AS3.as b/docs/dymaxion/soundmanagerv297a-20101010/src/SoundManager2_SMSound_AS3.as new file mode 100755 index 0000000..f9a8c35 --- /dev/null +++ b/docs/dymaxion/soundmanagerv297a-20101010/src/SoundManager2_SMSound_AS3.as @@ -0,0 +1,597 @@ +/*
+ SoundManager 2: Javascript Sound for the Web
+ ----------------------------------------------
+ http://schillmania.com/projects/soundmanager2/
+
+ Copyright (c) 2007, Scott Schiller. All rights reserved.
+ Code licensed under the BSD License:
+ http://www.schillmania.com/projects/soundmanager2/license.txt
+
+ Flash 9 / ActionScript 3 version
+*/
+
+package {
+
+ import flash.external.*;
+ import flash.events.*;
+ import flash.media.Sound;
+ import flash.media.SoundChannel;
+ import flash.media.SoundLoaderContext;
+ import flash.media.SoundTransform;
+ import flash.media.SoundMixer;
+ import flash.net.URLRequest;
+ import flash.utils.ByteArray;
+ import flash.utils.getTimer;
+ import flash.net.NetConnection;
+ import flash.net.NetStream;
+
+ public class SoundManager2_SMSound_AS3 extends Sound {
+
+ public var sm: SoundManager2_AS3 = null;
+ // externalInterface references (for Javascript callbacks)
+ public var baseJSController: String = "soundManager";
+ public var baseJSObject: String = baseJSController + ".sounds";
+ public var soundChannel: SoundChannel = new SoundChannel();
+ public var urlRequest: URLRequest;
+ public var soundLoaderContext: SoundLoaderContext;
+ public var waveformData: ByteArray = new ByteArray();
+ public var waveformDataArray: Array = [];
+ public var eqData: ByteArray = new ByteArray();
+ public var eqDataArray: Array = [];
+ public var usePeakData: Boolean = false;
+ public var useWaveformData: Boolean = false;
+ public var useEQData: Boolean = false;
+ public var sID: String;
+ public var sURL: String;
+ public var justBeforeFinishOffset: int;
+ public var didJustBeforeFinish: Boolean;
+ public var didFinish: Boolean;
+ public var loaded: Boolean;
+ public var connected: Boolean;
+ public var failed: Boolean;
+ public var paused: Boolean;
+ public var finished: Boolean;
+ public var duration: Number;
+ public var handledDataError: Boolean = false;
+ public var ignoreDataError: Boolean = false;
+ public var autoPlay: Boolean = false;
+ public var autoLoad: Boolean = false;
+ public var pauseOnBufferFull: Boolean = true;
+ public var loops: Number = 1;
+ public var lastValues: Object = {
+ bytes: 0,
+ position: 0,
+ volume: 100,
+ pan: 0,
+ loops: 1,
+ leftPeak: 0,
+ rightPeak: 0,
+ waveformDataArray: null,
+ eqDataArray: null,
+ isBuffering: null,
+ bufferLength: 0
+ };
+ public var didLoad: Boolean = false;
+ public var useEvents: Boolean = false;
+ public var sound: Sound = new Sound();
+
+ public var cc: Object;
+ public var nc: NetConnection;
+ public var ns: NetStream = null;
+ public var st: SoundTransform;
+ public var useNetstream: Boolean;
+ public var bufferTime: Number = 3; // previously 0.1
+ public var bufferTimes: Array; // an array of integers (for specifying multiple buffers)
+ public var lastNetStatus: String = null;
+ public var serverUrl: String = null;
+
+ public var start_time: Number;
+ public var connect_time: Number;
+ public var play_time: Number;
+ public var recordStats: Boolean = false;
+ public var checkPolicyFile:Boolean = false;
+
+ public function SoundManager2_SMSound_AS3(oSoundManager: SoundManager2_AS3, sIDArg: String = null, sURLArg: String = null, usePeakData: Boolean = false, useWaveformData: Boolean = false, useEQData: Boolean = false, useNetstreamArg: Boolean = false, netStreamBufferTime: Number = 1, serverUrl: String = null, duration: Number = 0, autoPlay: Boolean = false, useEvents: Boolean = false, bufferTimes: Array = null, recordStats: Boolean = false, autoLoad: Boolean = false, checkPolicyFile: Boolean = false) {
+ this.sm = oSoundManager;
+ this.sID = sIDArg;
+ this.sURL = sURLArg;
+ this.usePeakData = usePeakData;
+ this.useWaveformData = useWaveformData;
+ this.useEQData = useEQData;
+ this.urlRequest = new URLRequest(sURLArg);
+ this.justBeforeFinishOffset = 0;
+ this.didJustBeforeFinish = false;
+ this.didFinish = false; // non-MP3 formats only
+ this.loaded = false;
+ this.connected = false;
+ this.failed = false;
+ this.finished = false;
+ this.soundChannel = null;
+ this.lastNetStatus = null;
+ this.useNetstream = useNetstreamArg;
+ this.serverUrl = serverUrl;
+ this.duration = duration;
+ this.recordStats = recordStats;
+ this.useEvents = useEvents;
+ this.autoLoad = autoLoad;
+ if (netStreamBufferTime) {
+ this.bufferTime = netStreamBufferTime;
+ }
+ // Use bufferTimes instead of bufferTime
+ if (bufferTimes !== null) {
+ this.bufferTimes = bufferTimes;
+ } else {
+ this.bufferTimes = [this.bufferTime];
+ }
+ setAutoPlay(autoPlay);
+ if (recordStats) {
+ this.start_time = getTimer();
+ }
+ this.checkPolicyFile = checkPolicyFile;
+
+ writeDebug('SoundManager2_SMSound_AS3: Got duration: '+duration+', autoPlay: '+autoPlay);
+
+ if (this.useNetstream) {
+
+ this.cc = new Object();
+ this.nc = new NetConnection();
+
+ // Handle FMS bandwidth check callback.
+ // @see onBWDone
+ // @see http://www.adobe.com/devnet/flashmediaserver/articles/dynamic_stream_switching_04.html
+ // @see http://www.johncblandii.com/index.php/2007/12/fms-a-quick-fix-for-missing-onbwdone-onfcsubscribe-etc.html
+ this.nc.client = this;
+
+ // TODO: security/IO error handling
+ // this.nc.addEventListener(SecurityErrorEvent.SECURITY_ERROR, doSecurityError);
+ nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
+
+ if (this.serverUrl != null) {
+ writeDebug('SoundManager2_SMSound_AS3: NetConnection: connecting to server ' + this.serverUrl + '...');
+ }
+ this.nc.connect(serverUrl);
+ } else {
+ this.connect_time = this.start_time;
+ this.connected = true;
+ }
+
+ }
+
+ public function netStatusHandler(event:NetStatusEvent):void {
+
+ if (this.useEvents) {
+ writeDebug('netStatusHandler: '+event.info.code);
+ }
+
+ switch (event.info.code) {
+
+ case "NetConnection.Connect.Success":
+ writeDebug('NetConnection: connected');
+ try {
+ this.ns = new NetStream(this.nc);
+ this.ns.checkPolicyFile = this.checkPolicyFile;
+ // bufferTime reference: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/net/NetStream.html#bufferTime
+ this.ns.bufferTime = getStartBuffer(); // set to 0.1 or higher. 0 is reported to cause playback issues with static files.
+ this.st = new SoundTransform();
+ this.cc.onMetaData = this.metaDataHandler;
+ this.ns.client = this.cc;
+ this.ns.receiveAudio(true);
+ this.addNetstreamEvents();
+
+ this.connected = true;
+ if (recordStats) {
+ this.recordConnectTime();
+ }
+ if (this.useEvents) {
+ writeDebug('firing _onconnect for '+this.sID);
+ ExternalInterface.call(this.sm.baseJSObject + "['" + this.sID + "']._onconnect", 1);
+ }
+ } catch(e: Error) {
+ this.failed = true;
+ writeDebug('netStream error: ' + e.toString());
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", 'Connection failed!', event.info.level, event.info.code);
+ }
+ break;
+
+ case "NetStream.Play.StreamNotFound":
+ this.failed = true;
+ writeDebug("NetConnection: Stream not found!");
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", 'Stream not found!', event.info.level, event.info.code);
+ break;
+
+ // This is triggered when the sound loses the connection with the server.
+ // In some cases one could just try to reconnect to the server and resume playback.
+ // However for streams protected by expiring tokens, I don't think that will work.
+ //
+ // Flash says that this is not an error code, but a status code...
+ // should this call the onFailure handler?
+ case "NetConnection.Connect.Closed":
+ this.failed = true;
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", 'Connection closed!', event.info.level, event.info.code);
+ writeDebug("NetConnection: Connection closed!");
+ break;
+
+ // Couldn't establish a connection with the server. Attempts to connect to the server
+ // can also fail if the permissible number of socket connections on either the client
+ // or the server computer is at its limit. This also happens when the internet
+ // connection is lost.
+ case "NetConnection.Connect.Failed":
+ this.failed = true;
+ writeDebug("NetConnection: Connection failed! Lost internet connection? Try again... Description: " + event.info.description);
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", 'Connection failed!', event.info.level, event.info.code);
+ break;
+
+ // A change has occurred to the network status. This could mean that the network
+ // connection is back, or it could mean that it has been lost...just try to resume
+ // playback.
+
+ // KJV: Can't use this yet because by the time you get your connection back the
+ // song has reached it's maximum retries, so it doesn't retry again. We need
+ // a new _ondisconnect handler.
+ //case "NetConnection.Connect.NetworkChange":
+ // this.failed = true;
+ // writeDebug("NetConnection: Network connection status changed");
+ // ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", 'Reconnecting...');
+ // break;
+
+ // Consider everything else a failure...
+ default:
+ this.failed = true;
+ writeDebug("NetConnection: got unhandled code '" + event.info.code + "'! Description: " + event.info.description);
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", '', event.info.level, event.info.code);
+ break;
+ }
+
+ }
+
+ // Set the buffer size on the current NetSream instance to <tt>buffer</tt> secs
+ // Only set the buffer if it's different to the current buffer.
+ public function setBuffer(buffer: int) : void {
+ if (buffer != this.ns.bufferTime) {
+ this.ns.bufferTime = buffer;
+ writeDebug('set buffer to '+this.ns.bufferTime+' secs');
+ }
+ }
+
+ // Return the size of the starting buffer.
+ public function getStartBuffer() : int {
+ return this.bufferTimes[0];
+ }
+
+ // Return the size of the next buffer, given the size of the current buffer.
+ // If there are no more buffers, returns the current buffer size.
+ public function getNextBuffer(current_buffer: int) : int {
+ var i: int = bufferTimes.indexOf(current_buffer);
+ if (i == -1) {
+ // Couldn't find the buffer, start from the start buffer size
+ return getStartBuffer();
+ } else if (i + 1 >= bufferTimes.length) {
+ // Last (or only) buffer, keep the current buffer
+ return current_buffer;
+ } else {
+ return this.bufferTimes[i+1];
+ }
+ }
+
+ public function writeDebug (s: String, bTimestamp: Boolean = false) : Boolean {
+ return this.sm.writeDebug (s, bTimestamp); // defined in main SM object
+ }
+
+ public function metaDataHandler(infoObject: Object) : void {
+ /*
+ var data:String = new String();
+ for (var prop:* in infoObject) {
+ data += prop+': '+infoObject[prop]+' ';
+ }
+ ExternalInterface.call('soundManager._writeDebug','Metadata: '+data);
+ */
+ if (!this.loaded) {
+ // writeDebug('not loaded yet: '+this.ns.bytesLoaded+', '+this.ns.bytesTotal+', '+infoObject.duration*1000);
+ // TODO: investigate loaded/total values
+ // ExternalInterface.call(baseJSObject + "['" + this.sID + "']._whileloading", this.ns.bytesLoaded, this.ns.bytesTotal, infoObject.duration*1000);
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._whileloading", this.bytesLoaded, this.bytesTotal, (infoObject.duration || this.duration))
+ }
+ this.duration = infoObject.duration * 1000;
+ // null this out for the duration of this object's existence.
+ // it may be called multiple times.
+ this.cc.onMetaData = function(infoObject: Object) : void {}
+
+ }
+
+ public function getWaveformData() : void {
+ // http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/SoundMixer.html#computeSpectrum()
+ SoundMixer.computeSpectrum(this.waveformData, false, 0); // sample wave data at 44.1 KHz
+ this.waveformDataArray = [];
+ for (var i: int = 0, j: int = this.waveformData.length / 4; i < j; i++) { // get all 512 values (256 per channel)
+ this.waveformDataArray.push(int(this.waveformData.readFloat() * 1000) / 1000);
+ }
+ }
+
+ public function getEQData() : void {
+ // http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/SoundMixer.html#computeSpectrum()
+ SoundMixer.computeSpectrum(this.eqData, true, 0); // sample EQ data at 44.1 KHz
+ this.eqDataArray = [];
+ for (var i: int = 0, j: int = this.eqData.length / 4; i < j; i++) { // get all 512 values (256 per channel)
+ this.eqDataArray.push(int(this.eqData.readFloat() * 1000) / 1000);
+ }
+ }
+
+ public function start(nMsecOffset: int, nLoops: int) : void {
+ this.useEvents = true;
+ if (this.useNetstream) {
+
+ writeDebug("SMSound::start nMsecOffset "+ nMsecOffset+ ' nLoops '+nLoops + ' current bufferTime '+this.ns.bufferTime+' current bufferLength '+this.ns.bufferLength+ ' this.lastValues.position '+this.lastValues.position);
+
+ this.cc.onMetaData = this.metaDataHandler;
+
+ // Don't seek if we don't have to because it destroys the buffer
+ var set_position:Boolean = this.lastValues.position != null && this.lastValues.position != nMsecOffset;
+ if (set_position) {
+ // Minimize the buffer so playback starts ASAP
+ this.setBuffer(this.getStartBuffer());
+ }
+
+ if (this.paused) {
+ writeDebug('start: resuming from paused state');
+ this.ns.resume(); // get the sound going again
+ if (!this.didLoad) {
+ this.didLoad = true;
+ }
+ this.paused = false;
+ } else if (!this.didLoad) {
+ writeDebug('start: !didLoad - playing '+this.sURL);
+ this.ns.play(this.sURL);
+ this.didLoad = true;
+ this.paused = false;
+ } else {
+ // previously loaded, perhaps stopped/finished. play again?
+ writeDebug('playing again (not paused, didLoad = true)');
+ this.ns.play(this.sURL);
+ }
+
+ // KJV seek after calling play otherwise some streams get a NetStream.Seek.Failed
+ // Should only apply to the !didLoad case, but do it for all for simplicity.
+ // nMsecOffset is in milliseconds for streams but in seconds for progressive
+ // download.
+ if (set_position) {
+ this.ns.seek(this.serverUrl ? nMsecOffset / 1000 : nMsecOffset);
+ this.lastValues.position = nMsecOffset; // https://gist.github.com/1de8a3113cf33d0cff67
+ }
+
+ // this.ns.addEventListener(Event.SOUND_COMPLETE, _onfinish);
+ this.applyTransform();
+
+ } else {
+ // writeDebug('start: seeking to '+nMsecOffset+', '+nLoops+(nLoops==1?' loop':' loops'));
+ this.soundChannel = this.play(nMsecOffset, nLoops);
+ this.addEventListener(Event.SOUND_COMPLETE, _onfinish);
+ this.applyTransform();
+ }
+
+ }
+
+ private function _onfinish() : void {
+ this.removeEventListener(Event.SOUND_COMPLETE, _onfinish);
+ }
+
+ public function loadSound(sURL: String, bStream: Boolean) : void {
+ if (this.useNetstream) {
+ this.useEvents = true;
+ if (this.didLoad != true) {
+ ExternalInterface.call('loadSound(): loading ' + this.sURL);
+ this.ns.play(this.sURL);
+ this.didLoad = true;
+ }
+ // this.addEventListener(Event.SOUND_COMPLETE, _onfinish);
+ this.applyTransform();
+ } else {
+ try {
+ this.didLoad = true;
+ this.urlRequest = new URLRequest(sURL);
+ this.soundLoaderContext = new SoundLoaderContext(1000, this.checkPolicyFile); // check for policy (crossdomain.xml) file on remote domains - http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/media/SoundLoaderContext.html
+ this.load(this.urlRequest, this.soundLoaderContext);
+ } catch(e: Error) {
+ writeDebug('error during loadSound(): ' + e.toString());
+ }
+ }
+ }
+
+ public function setAutoPlay(autoPlay: Boolean) : void {
+ if (!this.serverUrl) {
+ // don't apply to non-RTMP, netstream stuff.
+ this.autoPlay = true;
+ this.pauseOnBufferFull = false;
+ } else {
+ this.autoPlay = autoPlay;
+ if (this.autoPlay) {
+ this.pauseOnBufferFull = false;
+ // writeDebug('ignoring pauseOnBufferFull because autoPlay is on');
+ } else if (!this.autoPlay) {
+ this.pauseOnBufferFull = true;
+ // writeDebug('pausing on buffer full because autoPlay is off');
+ }
+ }
+ }
+
+ public function setVolume(nVolume: Number) : void {
+ this.lastValues.volume = nVolume / 100;
+ this.applyTransform();
+ }
+
+ public function setPan(nPan: Number) : void {
+ this.lastValues.pan = nPan / 100;
+ this.applyTransform();
+ }
+
+ public function applyTransform() : void {
+ var st: SoundTransform = new SoundTransform(this.lastValues.volume, this.lastValues.pan);
+ if (this.useNetstream) {
+ if (this.ns) {
+ this.ns.soundTransform = st;
+ } else {
+ // writeDebug('applyTransform(): Note: No active netStream');
+ }
+ } else if (this.soundChannel) {
+ this.soundChannel.soundTransform = st; // new SoundTransform(this.lastValues.volume, this.lastValues.pan);
+ }
+ }
+
+ public function recordPlayTime() : void {
+ this.play_time = Math.round(getTimer() - (this.start_time + this.connect_time));
+ writeDebug('Play took '+ this.play_time + ' ms');
+ // We must now have both stats, call the onstats callback
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onstats", {
+ play_time: this.play_time,
+ connect_time: this.connect_time
+ });
+ // Stop tracking any stats for this object
+ this.recordStats = false;
+ }
+
+ public function recordConnectTime() : void {
+ this.connect_time = Math.round(getTimer() - this.start_time);
+ writeDebug('Connect took '+ this.connect_time + ' ms');
+ }
+
+ // Handle FMS bandwidth check callback.
+ // @see http://www.adobe.com/devnet/flashmediaserver/articles/dynamic_stream_switching_04.html
+ // @see http://www.johncblandii.com/index.php/2007/12/fms-a-quick-fix-for-missing-onbwdone-onfcsubscribe-etc.html
+ public function onBWDone() : void {
+ // writeDebug('onBWDone: called and ignored');
+ }
+
+ // NetStream client callback. Invoked when the song is complete.
+ public function onPlayStatus(info:Object):void {
+ writeDebug('onPlayStatus called with '+info);
+ switch(info.code) {
+ case "NetStream.Play.Complete":
+ writeDebug('Song has finished!');
+ break;
+ }
+ }
+
+ public function doIOError(e: IOErrorEvent) : void {
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onload", 0); // call onload, assume it failed.
+ // there was a connection drop, a loss of internet connection, or something else wrong. 404 error too.
+ }
+
+ public function doAsyncError(e: AsyncErrorEvent) : void {
+ writeDebug('asyncError: ' + e.text);
+ }
+
+ public function doNetStatus(e: NetStatusEvent) : void {
+
+ // Handle failures
+ if (e.info.code == "NetStream.Failed"
+ || e.info.code == "NetStream.Play.FileStructureInvalid"
+ || e.info.code == "NetStream.Play.StreamNotFound") {
+
+ this.lastNetStatus = e.info.code;
+ writeDebug('netStatusEvent: ' + e.info.code);
+ this.failed = true;
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfailure", '', e.info.level, e.info.code);
+ return;
+ }
+
+ writeDebug('netStatusEvent: ' + e.info.code); // KJV we like to see all events
+
+ // When streaming, Stop is called when buffering stops, not when the stream is actually finished.
+ // @see http://www.actionscript.org/forums/archive/index.php3/t-159194.html
+ if (e.info.code == "NetStream.Play.Stop") {
+
+ if (!this.useNetstream) {
+ // finished playing
+ // this.didFinish = true; // will be reset via JS callback
+ this.didJustBeforeFinish = false; // reset
+ writeDebug('calling onfinish for a sound');
+ // reset the sound? Move back to position 0?
+ this.sm.checkProgress();
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfinish");
+ }
+
+ } else if (e.info.code == "NetStream.Play.Start" || e.info.code == "NetStream.Buffer.Empty" || e.info.code == "NetStream.Buffer.Full") {
+
+ // First time buffer has filled. Print debugging output.
+ if (this.recordStats && !this.play_time) {
+ this.recordPlayTime();
+ }
+
+ // RTMP case..
+ // We wait for the buffer to fill up before pausing the just-loaded song because only if the
+ // buffer is full will the song continue to buffer until the user hits play.
+ if (this.serverUrl && e.info.code == "NetStream.Buffer.Full" && this.pauseOnBufferFull) {
+ this.ns.pause();
+ this.paused = true;
+ this.pauseOnBufferFull = false;
+ // Call pause in JS. This will call back to us to pause again, but
+ // that should be harmless.
+ writeDebug('Pausing song because buffer is full');
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "'].pause", false);
+ }
+
+ // The buffer is full. Increase its size if possible.
+ // Double buffering has not been shown to cause false starts, so this is safe.
+ if (e.info.code == "NetStream.Buffer.Full") {
+ var next_buffer: int = this.getNextBuffer(this.ns.bufferTime);
+ if (next_buffer != this.ns.bufferTime) {
+ this.setBuffer(next_buffer);
+ }
+ }
+
+ var isNetstreamBuffering: Boolean = (e.info.code == "NetStream.Buffer.Empty" || e.info.code == "NetStream.Play.Start");
+ // assume buffering when we start playing, eg. initial load.
+ if (isNetstreamBuffering != this.lastValues.isBuffering) {
+ this.lastValues.isBuffering = isNetstreamBuffering;
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onbufferchange", this.lastValues.isBuffering ? 1 : 0);
+ }
+
+ // We can detect the end of the stream when Play.Stop is called followed by Buffer.Empty.
+ // However, if you pause and let the whole song buffer, Buffer.Flush is called followed by
+ // Buffer.Empty, so handle that case too.
+ //
+ // Ignore this event if we are more than 5 seconds from the end of the song.
+ if (e.info.code == "NetStream.Buffer.Empty" && (this.lastNetStatus == 'NetStream.Play.Stop' || this.lastNetStatus == 'NetStream.Buffer.Flush')) {
+ if (this.duration && (this.ns.time * 1000) < (this.duration - 5000)) {
+ writeDebug('Ignoring Buffer.Empty because this is too early to be the end of the stream! (sID: '+this.sID+', time: '+(this.ns.time*1000)+', duration: '+this.duration+')');
+ } else {
+ this.didJustBeforeFinish = false; // reset
+ this.finished = true;
+ writeDebug('calling onfinish for sound '+this.sID);
+ this.sm.checkProgress();
+ ExternalInterface.call(baseJSObject + "['" + this.sID + "']._onfinish");
+ }
+
+ } else if (e.info.code == "NetStream.Buffer.Empty") {
+
+ // The buffer is empty. Start from the smallest buffer again.
+ this.setBuffer(this.getStartBuffer());
+ }
+ }
+
+ // Remember the last NetStatus event
+ this.lastNetStatus = e.info.code;
+ }
+
+ // KJV The sound adds some of its own netstatus handlers so we don't need to do it here.
+ public function addNetstreamEvents() : void {
+ ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, doAsyncError);
+ ns.addEventListener(NetStatusEvent.NET_STATUS, doNetStatus);
+ ns.addEventListener(IOErrorEvent.IO_ERROR, doIOError);
+ }
+
+ public function removeNetstreamEvents() : void {
+ ns.removeEventListener(AsyncErrorEvent.ASYNC_ERROR, doAsyncError);
+ ns.removeEventListener(NetStatusEvent.NET_STATUS, doNetStatus);
+ ns.addEventListener(NetStatusEvent.NET_STATUS, dummyNetStatusHandler);
+ ns.removeEventListener(IOErrorEvent.IO_ERROR, doIOError);
+ // KJV Stop listening for NetConnection events on the sound
+ nc.removeEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
+ }
+
+ // Prevents possible 'Unhandled NetStatusEvent' condition if a sound is being
+ // destroyed and interacted with at the same time.
+ public function dummyNetStatusHandler(e: NetStatusEvent) : void {
+ // Don't do anything
+ }
+ }
+}
\ No newline at end of file |
