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authorJules Laplace <carbon@melanarchy.org>2013-08-02 17:19:21 -0500
committerJules Laplace <carbon@melanarchy.org>2013-08-02 17:19:21 -0500
commit753f60c7d4769fa72d3b910e491f37db6f130898 (patch)
treeea7b7a2cc8775e2d9b8e3375f0da5188ca0298f4 /docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script
parentd5e6bf6609012e61f82d812d44bc1ff8104c97fb (diff)
dymaxion
Diffstat (limited to 'docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script')
-rwxr-xr-xdocs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/360player.js1270
-rwxr-xr-xdocs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/berniecode-animator.js674
-rwxr-xr-xdocs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/excanvas.js17
3 files changed, 1961 insertions, 0 deletions
diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/360player.js b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/360player.js
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--- /dev/null
+++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/360player.js
@@ -0,0 +1,1270 @@
+/*
+
+ SoundManager 2 Demo: 360-degree / "donut player"
+ ------------------------------------------------
+ http://schillmania.com/projects/soundmanager2/
+
+ An inline player with a circular UI.
+ Based on the original SM2 inline player.
+ Inspired by Apple's preview feature in the
+ iTunes music store (iPhone), among others.
+
+ Requires SoundManager 2 Javascript API.
+ Also uses Bernie's Better Animation Class (BSD):
+ http://www.berniecode.com/writing/animator.html
+
+*/
+
+function ThreeSixtyPlayer() {
+ var self = this;
+ var pl = this;
+ var sm = soundManager; // soundManager instance
+ var uA = navigator.userAgent;
+ var isIE = (uA.match(/msie/i));
+ var isOpera = (uA.match(/opera/i));
+ var isSafari = (uA.match(/safari/i));
+ var isChrome = (uA.match(/chrome/i));
+ var isFirefox = (uA.match(/firefox/i));
+ var isTouchDevice = (uA.match(/ipad|iphone/i));
+ this.excludeClass = 'threesixty-exclude'; // CSS class for ignoring MP3 links
+
+ this.links = [];
+ this.sounds = [];
+ this.soundsByURL = [];
+ this.indexByURL = [];
+ this.lastSound = null;
+ this.soundCount = 0;
+ this.oUITemplate = null;
+ this.oUIImageMap = null;
+ this.vuMeter = null;
+
+ this.config = {
+
+ playNext: false, // stop after one sound, or play through list until end
+ autoPlay: false, // start playing the first sound right away
+ loadRingColor: '#ccc', // how much has loaded
+ playRingColor: '#000', // how much has played
+ backgroundRingColor: '#eee', // color shown underneath load + play ("not yet loaded" color)
+
+ // optional segment/annotation (metadata) stuff..
+ segmentRingColor: 'rgba(255,255,255,0.33)', // metadata/annotation (segment) colors
+ segmentRingColorAlt: 'rgba(0,0,0,0.1)',
+ loadRingColorMetadata: '#ddd', // "annotations" load color
+ playRingColorMetadata: 'rgba(96,160,224,0.99)', // how much has played when metadata is present
+ playRingColorMetadata: 'rgba(128,192,256,0.9)', // how much has played when metadata is present
+
+ circleDiameter: null, // set dynamically according to values from CSS
+ circleRadius: null,
+ imageRoot: '', // image path to prepend for transparent .GIF - eg. /images/
+ animDuration: 500,
+ animTransition: Animator.tx.bouncy, // http://www.berniecode.com/writing/animator.html
+ showHMSTime: false, // hours:minutes:seconds vs. seconds-only
+ scaleFont: false, // also set the font size (if possible) while animating the circle
+
+ // optional: spectrum or EQ graph in canvas (not supported in IE, too slow via ExCanvas)
+ useWaveformData: false,
+ waveformDataColor: '#0099ff',
+ waveformDataDownsample: 3, // use only one in X (of a set of 256 values) - 1 means all 256
+ waveformDataOutside: false,
+ waveformDataConstrain: false, // if true, +ve values only - keep within inside circle
+ waveformDataLineRatio: 0.64,
+
+ // "spectrum frequency" option
+ useEQData: false,
+ eqDataColor: '#339933',
+ eqDataDownsample: 4, // use only one in X (of 256 values)
+ eqDataOutside: true,
+ eqDataLineRatio: 0.54,
+
+ // enable "amplifier" (canvas pulses like a speaker) effect
+ usePeakData: true,
+ peakDataColor: '#ff33ff',
+ peakDataOutside: true,
+ peakDataLineRatio: 0.5,
+
+ useAmplifier: true, // "pulse" like a speaker
+
+ fontSizeMax: null, // set according to CSS
+
+ useFavIcon: false // Experimental (also requires usePeakData: true).. Try to draw a "VU Meter" in the favicon area, if browser supports it (Firefox + Opera as of 2009)
+
+ }
+
+ this.css = {
+ // CSS class names appended to link during various states
+ sDefault: 'sm2_link', // default state
+ sBuffering: 'sm2_buffering',
+ sPlaying: 'sm2_playing',
+ sPaused: 'sm2_paused'
+ }
+
+ this.addEventHandler = function(o,evtName,evtHandler) {
+ typeof(attachEvent)=='undefined'?o.addEventListener(evtName,evtHandler,false):o.attachEvent('on'+evtName,evtHandler);
+ }
+
+ this.removeEventHandler = function(o,evtName,evtHandler) {
+ typeof(attachEvent)=='undefined'?o.removeEventListener(evtName,evtHandler,false):o.detachEvent('on'+evtName,evtHandler);
+ }
+
+ this.hasClass = function(o,cStr) {
+ return (typeof(o.className)!='undefined'?o.className.match(new RegExp('(\\s|^)'+cStr+'(\\s|$)')):false);
+ }
+
+ this.addClass = function(o,cStr) {
+ if (!o || !cStr || self.hasClass(o,cStr)) return false;
+ o.className = (o.className?o.className+' ':'')+cStr;
+ }
+
+ this.removeClass = function(o,cStr) {
+ if (!o || !cStr || !self.hasClass(o,cStr)) return false;
+ o.className = o.className.replace(new RegExp('( '+cStr+')|('+cStr+')','g'),'');
+ }
+
+ this.getElementsByClassName = function(className,tagNames,oParent) {
+ var doc = (oParent||document);
+ var matches = [];
+ var i,j;
+ var nodes = [];
+ if (typeof tagNames != 'undefined' && typeof tagNames != 'string') {
+ for (i=tagNames.length; i--;) {
+ if (!nodes || !nodes[tagNames[i]]) {
+ nodes[tagNames[i]] = doc.getElementsByTagName(tagNames[i]);
+ }
+ }
+ } else if (tagNames) {
+ nodes = doc.getElementsByTagName(tagNames);
+ } else {
+ nodes = doc.all||doc.getElementsByTagName('*');
+ }
+ if (typeof(tagNames)!='string') {
+ for (i=tagNames.length; i--;) {
+ for (j=nodes[tagNames[i]].length; j--;) {
+ if (self.hasClass(nodes[tagNames[i]][j],className)) {
+ matches.push(nodes[tagNames[i]][j]);
+ }
+ }
+ }
+ } else {
+ for (i=0; i<nodes.length; i++) {
+ if (self.hasClass(nodes[i],className)) {
+ matches.push(nodes[i]);
+ }
+ }
+ }
+ return matches;
+ }
+
+ this.getParentByNodeName = function(oChild,sParentNodeName) {
+ if (!oChild || !sParentNodeName) return false;
+ sParentNodeName = sParentNodeName.toLowerCase();
+ while (oChild.parentNode && sParentNodeName != oChild.parentNode.nodeName.toLowerCase()) {
+ oChild = oChild.parentNode;
+ }
+ return (oChild.parentNode && sParentNodeName == oChild.parentNode.nodeName.toLowerCase()?oChild.parentNode:null);
+ }
+
+ this.getParentByClassName = function(oChild,sParentClassName) {
+ if (!oChild || !sParentClassName) return false;
+ while (oChild.parentNode && !self.hasClass(oChild.parentNode,sParentClassName)) {
+ oChild = oChild.parentNode;
+ }
+ return (oChild.parentNode && self.hasClass(oChild.parentNode,sParentClassName)?oChild.parentNode:null);
+ }
+
+ this.getSoundByURL = function(sURL) {
+ return (typeof self.soundsByURL[sURL] != 'undefined'?self.soundsByURL[sURL]:null);
+ }
+
+ this.isChildOfNode = function(o,sNodeName) {
+ if (!o || !o.parentNode) {
+ return false;
+ }
+ sNodeName = sNodeName.toLowerCase();
+ do {
+ o = o.parentNode;
+ } while (o && o.parentNode && o.nodeName.toLowerCase() != sNodeName);
+ return (o && o.nodeName.toLowerCase() == sNodeName?o:null);
+ }
+
+ this.isChildOfClass = function(oChild,oClass) {
+ if (!oChild || !oClass) return false;
+ while (oChild.parentNode && !self.hasClass(oChild,oClass)) {
+ oChild = self.findParent(oChild);
+ }
+ return (self.hasClass(oChild,oClass));
+ }
+
+ this.findParent = function(o) {
+ if (!o || !o.parentNode) return false;
+ o = o.parentNode;
+ if (o.nodeType == 2) {
+ while (o && o.parentNode && o.parentNode.nodeType == 2) {
+ o = o.parentNode;
+ }
+ }
+ return o;
+ }
+
+ this.getStyle = function(o,sProp) {
+ // http://www.quirksmode.org/dom/getstyles.html
+ try {
+ if (o.currentStyle) {
+ return o.currentStyle[sProp];
+ } else if (window.getComputedStyle) {
+ return document.defaultView.getComputedStyle(o,null).getPropertyValue(sProp);
+ }
+ } catch(e) {
+ // oh well
+ }
+ return null;
+ }
+
+ this.findXY = function(obj) {
+ var curleft = 0;
+ var curtop = 0;
+ do {
+ curleft += obj.offsetLeft;
+ curtop += obj.offsetTop;
+ } while (obj = obj.offsetParent);
+ return [curleft,curtop];
+ }
+
+ this.getMouseXY = function(e) {
+ // http://www.quirksmode.org/js/events_properties.html
+ e = e?e:event;
+ if (isTouchDevice && e.touches) {
+ e = e.touches[0];
+ }
+ if (e.pageX || e.pageY) {
+ return [e.pageX,e.pageY];
+ } else if (e.clientX || e.clientY) {
+ return [e.clientX+self.getScrollLeft(),e.clientY+self.getScrollTop()];
+ }
+ }
+
+ this.getScrollLeft = function() {
+ return (document.body.scrollLeft+document.documentElement.scrollLeft);
+ }
+
+ this.getScrollTop = function() {
+ return (document.body.scrollTop+document.documentElement.scrollTop);
+ }
+
+ this.events = {
+
+ // handlers for sound events as they're started/stopped/played
+
+ play: function() {
+ pl.removeClass(this._360data.oUIBox,this._360data.className);
+ this._360data.className = pl.css.sPlaying;
+ pl.addClass(this._360data.oUIBox,this._360data.className);
+ self.fanOut(this);
+ },
+
+ stop: function() {
+ pl.removeClass(this._360data.oUIBox,this._360data.className);
+ this._360data.className = '';
+ self.fanIn(this);
+ },
+
+ pause: function() {
+ pl.removeClass(this._360data.oUIBox,this._360data.className);
+ this._360data.className = pl.css.sPaused;
+ pl.addClass(this._360data.oUIBox,this._360data.className);
+ },
+
+ resume: function() {
+ pl.removeClass(this._360data.oUIBox,this._360data.className);
+ this._360data.className = pl.css.sPlaying;
+ pl.addClass(this._360data.oUIBox,this._360data.className);
+ },
+
+ finish: function() {
+ pl.removeClass(this._360data.oUIBox,this._360data.className);
+ this._360data.className = '';
+ // self.clearCanvas(this._360data.oCanvas);
+ this._360data.didFinish = true; // so fan draws full circle
+ self.fanIn(this);
+ if (pl.config.playNext) {
+ var nextLink = (pl.indexByURL[this._360data.oLink.href]+1);
+ if (nextLink<pl.links.length) {
+ pl.handleClick({'target':pl.links[nextLink]});
+ }
+ }
+ },
+
+ whileloading: function() {
+ if (this.paused) {
+ self.updatePlaying.apply(this);
+ }
+ },
+
+ whileplaying: function() {
+ self.updatePlaying.apply(this);
+ this._360data.fps++;
+ },
+
+ bufferchange: function() {
+ if (this.isBuffering) {
+ pl.addClass(this._360data.oUIBox,pl.css.sBuffering);
+ } else {
+ pl.removeClass(this._360data.oUIBox,pl.css.sBuffering);
+ }
+ }
+
+ }
+
+ this.stopEvent = function(e) {
+ if (typeof e != 'undefined' && typeof e.preventDefault != 'undefined') {
+ e.preventDefault();
+ } else if (typeof event != 'undefined' && typeof event.returnValue != 'undefined') {
+ event.returnValue = false;
+ }
+ return false;
+ }
+
+ this.getTheDamnLink = (isIE)?function(e) {
+ // I really didn't want to have to do this.
+ return (e && e.target?e.target:window.event.srcElement);
+ }:function(e) {
+ return e.target;
+ }
+
+ this.handleClick = function(e) {
+ // a sound link was clicked
+ if (e.button > 1) {
+ // only catch left-clicks
+ return true;
+ }
+ var o = self.getTheDamnLink(e);
+ if (o.nodeName.toLowerCase() != 'a') {
+ o = self.isChildOfNode(o,'a');
+ if (!o) return true;
+ }
+ if (!self.isChildOfClass(o,'ui360')) {
+ // not a link we're interested in
+ return true;
+ }
+ var sURL = o.getAttribute('href');
+ if (!o.href || !sm.canPlayLink(o) || self.hasClass(o,self.excludeClass)) {
+ return true; // pass-thru for non-MP3/non-links
+ }
+ sm._writeDebug('handleClick()');
+ var soundURL = (o.href);
+ var thisSound = self.getSoundByURL(soundURL);
+ if (thisSound) {
+ // already exists
+ if (thisSound == self.lastSound) {
+ // and was playing (or paused)
+ thisSound.togglePause();
+ } else {
+ // different sound
+ thisSound.togglePause(); // start playing current
+ sm._writeDebug('sound different than last sound: '+self.lastSound.sID);
+ if (self.lastSound) {
+ self.stopSound(self.lastSound);
+ }
+ }
+ } else {
+ // append some dom shiz
+
+ // create sound
+ thisSound = sm.createSound({
+ id:'ui360Sound'+(self.soundCount++),
+ url:soundURL,
+ onplay:self.events.play,
+ onstop:self.events.stop,
+ onpause:self.events.pause,
+ onresume:self.events.resume,
+ onfinish:self.events.finish,
+ onbufferchange:self.events.bufferchange,
+ whileloading:self.events.whileloading,
+ whileplaying:self.events.whileplaying
+ });
+ var oContainer = o.parentNode;
+ // tack on some custom data
+
+ thisSound._360data = {
+ oUI360: self.getParentByClassName(o,'ui360'), // the (whole) entire container
+ oLink: o, // DOM node for reference within SM2 object event handlers
+ className: self.css.sPlaying,
+ oUIBox: self.getElementsByClassName('sm2-360ui','div',oContainer)[0],
+ oCanvas: self.getElementsByClassName('sm2-canvas','canvas',oContainer)[0],
+ oButton: self.getElementsByClassName('sm2-360btn','img',oContainer)[0],
+ oTiming: self.getElementsByClassName('sm2-timing','div',oContainer)[0],
+ oCover: self.getElementsByClassName('sm2-cover','div',oContainer)[0],
+ lastTime: null,
+ didFinish: null,
+ pauseCount:0,
+ radius:0,
+ amplifier: (self.config.usePeakData?0.9:1), // TODO: x1 if not being used, else use dynamic "how much to amplify by" value
+ radiusMax: self.config.circleDiameter*0.175, // circle radius
+ width:0,
+ widthMax: self.config.circleDiameter*0.4, // width of the outer ring
+ lastValues: {
+ bytesLoaded: 0,
+ bytesTotal: 0,
+ position: 0,
+ durationEstimate: 0
+ }, // used to track "last good known" values before sound finish/reset for anim
+ animating: false,
+ oAnim: new Animator({
+ duration: self.config.animDuration,
+ transition:self.config.animTransition,
+ onComplete: function() {
+ // var thisSound = this;
+ // thisSound._360data.didFinish = false; // reset full circle
+ }
+ }),
+ oAnimProgress: function(nProgress) {
+ var thisSound = this;
+ thisSound._360data.radius = parseInt(thisSound._360data.radiusMax*thisSound._360data.amplifier*nProgress);
+ thisSound._360data.width = parseInt(thisSound._360data.widthMax*thisSound._360data.amplifier*nProgress);
+ if (self.config.scaleFont && self.config.fontSizeMax != null) {
+ thisSound._360data.oTiming.style.fontSize = parseInt(Math.max(1,self.config.fontSizeMax*nProgress))+'px';
+ thisSound._360data.oTiming.style.opacity = nProgress;
+ }
+ if (thisSound.paused || thisSound.playState == 0 || thisSound._360data.lastValues.bytesLoaded == 0 || thisSound._360data.lastValues.position == 0) {
+ self.updatePlaying.apply(thisSound);
+ }
+ },
+ fps: 0
+ };
+
+ // "Metadata" (annotations)
+ if (typeof self.Metadata != 'undefined' && self.getElementsByClassName('metadata','div',thisSound._360data.oUI360).length) {
+ thisSound._360data.metadata = new self.Metadata(thisSound,self);
+ }
+
+ // set the cover width/height to match the canvas
+ thisSound._360data.oCover.style.width = self.config.circleDiameter+'px';
+ thisSound._360data.oCover.style.height = self.config.circleDiameter+'px';
+
+ // minimize ze font
+ if (self.config.scaleFont && self.config.fontSizeMax != null) {
+ thisSound._360data.oTiming.style.fontSize = '1px';
+ }
+
+ // set up ze animation
+ thisSound._360data.oAnim.addSubject(thisSound._360data.oAnimProgress,thisSound);
+
+ // animate the radius out nice
+ self.refreshCoords(thisSound);
+
+ self.updatePlaying.apply(thisSound);
+
+ self.soundsByURL[soundURL] = thisSound;
+ self.sounds.push(thisSound);
+ if (self.lastSound) {
+ self.stopSound(self.lastSound);
+ }
+ thisSound.play();
+ }
+
+ self.lastSound = thisSound; // reference for next call
+
+ if (typeof e != 'undefined' && typeof e.preventDefault != 'undefined') {
+ e.preventDefault();
+ } else if (typeof event != 'undefined') {
+ event.returnValue = false;
+ }
+ return false;
+ }
+
+ this.fanOut = function(oSound) {
+ var thisSound = oSound;
+ if (thisSound._360data.animating == 1) {
+ return false;
+ }
+ thisSound._360data.animating = 0;
+ soundManager._writeDebug('fanOut: '+thisSound.sID+': '+thisSound._360data.oLink.href);
+ thisSound._360data.oAnim.seekTo(1); // play to end
+ window.setTimeout(function() {
+ // oncomplete hack
+ thisSound._360data.animating = 0;
+ },self.config.animDuration+20);
+ }
+
+ this.fanIn = function(oSound) {
+ var thisSound = oSound;
+ if (thisSound._360data.animating == -1) {
+ return false;
+ }
+ thisSound._360data.animating = -1;
+ soundManager._writeDebug('fanIn: '+thisSound.sID+': '+thisSound._360data.oLink.href);
+ // massive hack
+ thisSound._360data.oAnim.seekTo(0); // play to end
+ window.setTimeout(function() {
+ // reset full 360 fill after animation has completed (oncomplete hack)
+ thisSound._360data.didFinish = false;
+ thisSound._360data.animating = 0;
+ self.resetLastValues(thisSound);
+ },self.config.animDuration+20);
+
+ }
+
+ this.resetLastValues = function(oSound) {
+ var oData = oSound._360data;
+ oData.lastValues.position = 0;
+ // oData.lastValues.bytesLoaded = 0; // will likely be cached, if file is small
+ // oData.lastValues.bytesTotal = 0;
+ // oData.lastValues.durationEstimate = 0;
+ }
+
+ this.refreshCoords = function(thisSound) {
+ thisSound._360data.canvasXY = self.findXY(thisSound._360data.oCanvas);
+ // thisSound._360data.canvasMid = [Math.floor(thisSound._360data.oCanvas.offsetWidth/2), Math.floor(thisSound._360data.oCanvas.offsetHeight/2)]; // doesn't work in IE, w/h are wrong
+ thisSound._360data.canvasMid = [self.config.circleRadius,self.config.circleRadius];
+ thisSound._360data.canvasMidXY = [thisSound._360data.canvasXY[0]+thisSound._360data.canvasMid[0], thisSound._360data.canvasXY[1]+thisSound._360data.canvasMid[1]];
+ }
+
+ this.stopSound = function(oSound) {
+ soundManager._writeDebug('stopSound: '+oSound.sID);
+ soundManager.stop(oSound.sID);
+ soundManager.unload(oSound.sID);
+ }
+
+ this.buttonClick = function(e) {
+ var o = e?(e.target?e.target:e.srcElement):event.srcElement;
+ self.handleClick({target:self.getParentByClassName(o,'sm2-360ui').nextSibling}); // link next to the nodes we inserted
+ return false;
+ }
+
+ this.buttonMouseDown = function(e) {
+ // user might decide to drag from here
+ // watch for mouse move
+ if (!isTouchDevice) {
+ document.onmousemove = function(e) {
+ // should be boundary-checked, really (eg. move 3px first?)
+ self.mouseDown(e);
+ }
+ } else {
+ self.addEventHandler(document,'touchmove',self.mouseDown);
+ }
+ self.stopEvent(e);
+ return false;
+ }
+
+ this.mouseDown = function(e) {
+ if (!self.lastSound) {
+ self.stopEvent(e);
+ return false;
+ }
+ var thisSound = self.lastSound;
+ // just in case, update coordinates (maybe the element moved since last time.)
+ self.refreshCoords(thisSound);
+ var oData = self.lastSound._360data;
+ self.addClass(oData.oUIBox,'sm2_dragging');
+ oData.pauseCount = (self.lastSound.paused?1:0);
+ // self.lastSound.pause();
+ self.mmh(e?e:event);
+ if (isTouchDevice) {
+ self.removeEventHandler(document,'touchmove',self.mouseDown);
+ self.addEventHandler(document,'touchmove',self.mmh);
+ self.addEventHandler(document,'touchend',self.mouseUp);
+ } else {
+ document.onmousemove = self.mmh;
+ document.onmouseup = self.mouseUp;
+ }
+ self.stopEvent(e);
+ return false;
+ }
+
+ this.mouseUp = function(e) {
+ var oData = self.lastSound._360data;
+ self.removeClass(oData.oUIBox,'sm2_dragging');
+ if (oData.pauseCount == 0) {
+ self.lastSound.resume();
+ }
+ if (!isTouchDevice) {
+ document.onmousemove = null;
+ document.onmouseup = null;
+ } else {
+ self.removeEventHandler(document,'touchmove',self.mmh);
+ self.removeEventHandler(document,'touchend',self.mouseUP);
+ }
+ }
+
+ var fullCircle = 360;
+
+ this.mmh = function(e) {
+ if (typeof e == 'undefined') {
+ var e = event;
+ }
+ var oSound = self.lastSound;
+ var coords = self.getMouseXY(e);
+ var x = coords[0];
+ var y = coords[1];
+ var deltaX = x-oSound._360data.canvasMidXY[0];
+ var deltaY = y-oSound._360data.canvasMidXY[1];
+ var angle = Math.floor(fullCircle-(self.rad2deg(Math.atan2(deltaX,deltaY))+180));
+ oSound.setPosition(oSound.durationEstimate*(angle/fullCircle));
+ self.stopEvent(e);
+ return false;
+ }
+
+ // assignMouseDown();
+
+ this.drawSolidArc = function(oCanvas, color, radius, width, radians, startAngle, noClear) {
+
+ // thank you, http://www.snipersystems.co.nz/community/polarclock/tutorial.html
+
+ var x = radius;
+ var y = radius;
+
+ var canvas = oCanvas;
+
+ if (canvas.getContext){
+ // use getContext to use the canvas for drawing
+ var ctx = canvas.getContext('2d');
+ }
+
+ // var startAngle = 0;
+ var oCanvas = ctx;
+
+ if (!noClear) {
+ self.clearCanvas(canvas);
+ }
+ // ctx.restore();
+
+ if (color) {
+ ctx.fillStyle = color;
+ } else {
+ // ctx.fillStyle = 'black';
+ }
+
+ oCanvas.beginPath();
+
+ if (isNaN(radians)) {
+ radians = 0;
+ }
+
+ var innerRadius = radius-width;
+ var doesntLikeZero = (isOpera || isSafari); // safari 4 doesn't actually seem to mind.
+
+ if (!doesntLikeZero || (doesntLikeZero && radius > 0)) {
+ oCanvas.arc(0, 0, radius, startAngle, radians, false);
+ var endPoint = self.getArcEndpointCoords(innerRadius, radians);
+ oCanvas.lineTo(endPoint.x, endPoint.y);
+ oCanvas.arc(0, 0, innerRadius, radians, startAngle, true);
+ oCanvas.closePath();
+ oCanvas.fill();
+ }
+
+ }
+
+ this.getArcEndpointCoords = function(radius, radians) {
+ return {
+ x: radius * Math.cos(radians),
+ y: radius * Math.sin(radians)
+ };
+ }
+
+
+this.deg2rad = function(nDeg) {
+ return (nDeg * Math.PI/180);
+}
+
+this.rad2deg = function(nRad) {
+ return (nRad * 180/Math.PI);
+}
+
+this.getTime = function(nMSec,bAsString) {
+ // convert milliseconds to mm:ss, return as object literal or string
+ var nSec = Math.floor(nMSec/1000);
+ var min = Math.floor(nSec/60);
+ var sec = nSec-(min*60);
+ // if (min == 0 && sec == 0) return null; // return 0:00 as null
+ return (bAsString?(min+':'+(sec<10?'0'+sec:sec)):{'min':min,'sec':sec});
+}
+
+this.clearCanvas = function(oCanvas) {
+ var canvas = oCanvas;
+ var ctx = null;
+ if (canvas.getContext){
+ // use getContext to use the canvas for drawing
+ ctx = canvas.getContext('2d');
+ }
+ var width = canvas.offsetWidth;
+ var height = canvas.offsetHeight;
+ ctx.clearRect(-(width/2), -(height/2), width, height);
+}
+
+
+var fullCircle = (isOpera||isChrome?359.9:360); // I dunno what Opera doesn't like about this.
+
+this.updatePlaying = function() {
+ if (this.bytesLoaded) {
+ this._360data.lastValues.bytesLoaded = this.bytesLoaded;
+ this._360data.lastValues.bytesTotal = this.bytesTotal;
+ }
+ if (this.position) {
+ this._360data.lastValues.position = this.position;
+ }
+ if (this.durationEstimate) {
+ this._360data.lastValues.durationEstimate = this.durationEstimate;
+ }
+
+ self.drawSolidArc(this._360data.oCanvas,self.config.backgroundRingColor,this._360data.width,this._360data.radius,self.deg2rad(fullCircle),false);
+
+ self.drawSolidArc(this._360data.oCanvas,(this._360data.metadata?self.config.loadRingColorMetadata:self.config.loadRingColor),this._360data.width,this._360data.radius,self.deg2rad(fullCircle*(this._360data.lastValues.bytesLoaded/this._360data.lastValues.bytesTotal)),0,true);
+
+ if (this._360data.lastValues.position != 0) {
+ // don't draw if 0 (full black circle in Opera)
+ self.drawSolidArc(this._360data.oCanvas,(this._360data.metadata?self.config.playRingColorMetadata:self.config.playRingColor),this._360data.width,this._360data.radius,self.deg2rad((this._360data.didFinish==1?fullCircle:fullCircle*(this._360data.lastValues.position/this._360data.lastValues.durationEstimate))),0,true);
+ }
+
+ // metadata goes here
+ if (this._360data.metadata) {
+ this._360data.metadata.events.whileplaying();
+ }
+
+ var timeNow = (self.config.showHMSTime?self.getTime(this.position,true):parseInt(this.position/1000));
+
+ if (timeNow != this._360data.lastTime) {
+ this._360data.lastTime = timeNow;
+ this._360data.oTiming.innerHTML = timeNow;
+ }
+
+ // draw spectrum, if applicable
+ if (!isIE) { // IE can render maybe 3 or 4 FPS when including the wave/EQ, so don't bother.
+ self.updateWaveform(this);
+ // self.updateWaveformOld(this);
+ }
+
+ if (self.config.useFavIcon && self.vuMeter) {
+ self.vuMeter.updateVU(this);
+ }
+
+}
+
+ this.updateWaveform = function(oSound) {
+
+ if ((!self.config.useWaveformData && !self.config.useEQData) || (!sm.features.waveformData && !sm.features.eqData)) {
+ // feature not enabled..
+ return false;
+ }
+
+ if (!oSound.waveformData.left.length && !oSound.eqData.length && !oSound.peakData.left) {
+ // no data (or errored out/paused/unavailable?)
+ return false;
+ }
+
+ /* use for testing the data */
+ /*
+ for (i=0; i<256; i++) {
+ oSound.eqData[i] = 1-(i/256);
+ }
+ */
+
+ var oCanvas = oSound._360data.oCanvas.getContext('2d');
+ var offX = 0;
+ var offY = parseInt(self.config.circleDiameter/2);
+ var scale = offY/2; // Y axis (+/- this distance from 0)
+ var lineWidth = Math.floor(self.config.circleDiameter-(self.config.circleDiameter*0.175)/(self.config.circleDiameter/255)); // width for each line
+ lineWidth = 1;
+ var lineHeight = 1;
+ var thisY = 0;
+ var offset = offY;
+
+ if (self.config.useWaveformData) {
+ // raw waveform
+ var downSample = self.config.waveformDataDownsample; // only sample X in 256 (greater number = less sample points)
+ downSample = Math.max(1,downSample); // make sure it's at least 1
+ var dataLength = 256;
+ var sampleCount = (dataLength/downSample);
+ var startAngle = 0;
+ var endAngle = 0;
+ var waveData = null;
+ var innerRadius = (self.config.waveformDataOutside?1:(self.config.waveformDataConstrain?0.5:0.565));
+ var scale = (self.config.waveformDataOutside?0.7:0.75);
+ var perItemAngle = self.deg2rad((360/sampleCount)*self.config.waveformDataLineRatio); // 0.85 = clean pixel lines at 150? // self.deg2rad(360*(Math.max(1,downSample-1))/sampleCount);
+ for (var i=0; i<dataLength; i+=downSample) {
+ startAngle = self.deg2rad(360*(i/(sampleCount)*1/downSample)); // +0.67 - counter for spacing
+ endAngle = startAngle+perItemAngle;
+ waveData = oSound.waveformData.left[i];
+ if (waveData<0 && self.config.waveformDataConstrain) {
+ waveData = Math.abs(waveData);
+ }
+ self.drawSolidArc(oSound._360data.oCanvas,self.config.waveformDataColor,oSound._360data.width*innerRadius,oSound._360data.radius*scale*1.25*waveData,endAngle,startAngle,true);
+ }
+ }
+
+ if (self.config.useEQData) {
+ // EQ spectrum
+ var downSample = self.config.eqDataDownsample; // only sample N in 256
+ var yDiff = 0;
+ downSample = Math.max(1,downSample); // make sure it's at least 1
+ var eqSamples = 192; // drop the last 25% of the spectrum (>16500 Hz), most stuff won't actually use it.
+ var sampleCount = (eqSamples/downSample);
+ var innerRadius = (self.config.eqDataOutside?1:0.565);
+ var direction = (self.config.eqDataOutside?-1:1);
+ var scale = (self.config.eqDataOutside?0.5:0.75);
+ var startAngle = 0;
+ var endAngle = 0;
+ var perItemAngle = self.deg2rad((360/sampleCount)*self.config.eqDataLineRatio); // self.deg2rad(360/(sampleCount+1));
+ var playedAngle = self.deg2rad((oSound._360data.didFinish==1?360:360*(oSound._360data.lastValues.position/oSound._360data.lastValues.durationEstimate)));
+ var j=0;
+ var iAvg = 0;
+ for (var i=0; i<eqSamples; i+=downSample) {
+ startAngle = self.deg2rad(360*(i/eqSamples));
+ endAngle = startAngle+perItemAngle;
+ self.drawSolidArc(oSound._360data.oCanvas,(endAngle>playedAngle?self.config.eqDataColor:self.config.playRingColor),oSound._360data.width*innerRadius,oSound._360data.radius*scale*(oSound.eqData.left[i]*direction),endAngle,startAngle,true);
+ }
+ }
+
+ if (self.config.usePeakData) {
+ if (!oSound._360data.animating) {
+ var nPeak = (oSound.peakData.left||oSound.peakData.right);
+ // GIANT HACK: use EQ spectrum data for bass frequencies
+ var eqSamples = 3;
+ for (var i=0; i<eqSamples; i++) {
+ nPeak = (nPeak||oSound.eqData[i]);
+ }
+ oSound._360data.amplifier = (self.config.useAmplifier?(0.9+(nPeak*0.1)):1);
+ oSound._360data.radiusMax = self.config.circleDiameter*0.175*oSound._360data.amplifier;
+ oSound._360data.widthMax = self.config.circleDiameter*0.4*oSound._360data.amplifier;
+ oSound._360data.radius = parseInt(oSound._360data.radiusMax*oSound._360data.amplifier);
+ oSound._360data.width = parseInt(oSound._360data.widthMax*oSound._360data.amplifier);
+ }
+ }
+
+ }
+
+ this.updateWaveformOld = function(oSound) {
+
+ if ((!self.config.useWaveformData && !self.config.useEQData && !self.config.usePeakData) || (!sm.features.waveformData && !sm.features.eqData && !sm.features.peakData)) {
+ // feature not enabled..
+ return false;
+ }
+
+ if (!oSound.waveformData.left.length && !oSound.eqData.length && !oSound.peakData.left.length) {
+ // no data (or errored out/paused/unavailable?)
+ return false;
+ }
+
+ var oCanvas = oSound._360data.oCanvas.getContext('2d');
+ var offX = 0;
+ var offY = parseInt(self.config.circleDiameter*2/3);
+ var scale = offY*1/3; // Y axis (+/- this distance from 0)
+ var downSample = 1;
+ downSample = Math.max(1,downSample);
+ var j = oSound.waveformData.left.length;
+ var lineWidth = Math.max(1,((j*1/downSample)/self.config.circleDiameter));
+ var lineHeight = scale*2.5;
+ var thisY = 0;
+ var offset = offY;
+ var rotateDeg = -90;
+ oCanvas.rotate(self.deg2rad(rotateDeg*-1)); // compensate for arc starting at EAST // http://stackoverflow.com/questions/319267/tutorial-for-html-canvass-arc-function
+ oCanvas.translate(-self.config.circleRadius,-self.config.circleRadius);
+
+ if (self.config.useWaveformData) {
+ for (var i=0; i<j; i+=downSample) {
+ thisY = offY+(oSound.waveformData.left[i]*scale);
+ oCanvas.fillRect((i/j*(self.config.circleDiameter-lineWidth)+1),thisY,lineWidth,lineHeight);
+ }
+ } else {
+ // EQ spectrum
+ var offset = 9;
+ var yDiff = 0;
+ for (var i=0; i<128; i+=4) {
+ yDiff = oSound.eqData[i]*scale;
+ oCanvas.fillRect(i/128*(self.config.circleDiameter-4),self.config.circleDiameter-yDiff,lineWidth*3,yDiff);
+ }
+ }
+
+ // finished drawing..
+ oCanvas.translate(self.config.circleRadius,self.config.circleRadius);
+ oCanvas.rotate(self.deg2rad(rotateDeg)); // compensate for arc starting at EAST
+
+ }
+
+ this.callbackCount = 0;
+ this.peakDataHistory = [];
+
+ this.getUIHTML = function() {
+ return [
+ '<canvas class="sm2-canvas" width="'+self.config.circleDiameter+'" height="'+self.config.circleDiameter+'"></canvas>',
+ ' <img src="'+self.config.imageRoot+'empty.gif" class="sm2-360btn sm2-360btn-default" style="border:none" />', // note use of imageMap, edit or remove if you use a different-size image.
+ ' <div class="sm2-timing'+(navigator.userAgent.match(/safari/i)?' alignTweak':'')+'"></div>', // + Ever-so-slight Safari horizontal alignment tweak
+ ' <div class="sm2-cover"></div>'
+ ];
+ }
+
+ this.init = function() {
+ sm._writeDebug('threeSixtyPlayer.init()');
+ var oItems = self.getElementsByClassName('ui360','div');
+ var oLinks = [];
+
+ for (var i=0,j=oItems.length; i<j; i++) {
+ oLinks.push(oItems[i].getElementsByTagName('a')[0]);
+ // remove "fake" play button (unsupported case)
+ oItems[i].style.backgroundImage = 'none';
+ }
+ // grab all links, look for .mp3
+ var foundItems = 0;
+ var oCanvas = null;
+ var oCanvasCTX = null;
+ var oCover = null;
+
+ self.oUITemplate = document.createElement('div');
+ self.oUITemplate.className = 'sm2-360ui';
+
+ // fake a 360 UI so we can get some numbers from CSS, etc.
+
+ var oFakeUI = document.createElement('div');
+ oFakeUI.className = 'ui360';
+
+ var oFakeUIBox = oFakeUI.appendChild(self.oUITemplate.cloneNode(true));
+ oFakeUI.style.position = 'absolute';
+ oFakeUI.style.left = '-9999px';
+ var uiHTML = self.getUIHTML();
+
+ oFakeUIBox.innerHTML = uiHTML[1]+uiHTML[2]+uiHTML[3];
+ delete uiHTML;
+
+ var oTemp = document.body.appendChild(oFakeUI);
+
+ self.config.circleDiameter = parseInt(oFakeUIBox.offsetWidth);
+ self.config.circleRadius = parseInt(self.config.circleDiameter/2);
+ var oTiming = self.getElementsByClassName('sm2-timing','div',oTemp)[0];
+ self.config.fontSizeMax = parseInt(self.getStyle(oTiming,'font-size'));
+ if (isNaN(self.config.fontSizeMax)) {
+ // getStyle() etc. didn't work.
+ self.config.fontSizeMax = null;
+ }
+ // soundManager._writeDebug('diameter, font size: '+self.config.circleDiameter+','+self.config.fontSizeMax);
+
+ oFakeUI.parentNode.removeChild(oFakeUI);
+ delete oFakeUI;
+ delete oFakeUIBox;
+ delete oTemp;
+
+ // canvas needs inline width and height, doesn't quite work otherwise
+ self.oUITemplate.innerHTML = self.getUIHTML().join('');
+
+ for (i=0,j=oLinks.length; i<j; i++) {
+ if (sm.canPlayLink(oLinks[i]) && !self.hasClass(oLinks[i],self.excludeClass)) {
+ self.addClass(oLinks[i],self.css.sDefault); // add default CSS decoration
+ self.links[foundItems] = (oLinks[i]);
+ self.indexByURL[oLinks[i].href] = foundItems; // hack for indexing
+ foundItems++;
+ // add canvas shiz
+ var oUI = oLinks[i].parentNode.insertBefore(self.oUITemplate.cloneNode(true),oLinks[i]);
+
+ if (isIE && typeof G_vmlCanvasManager != 'undefined') { // IE only
+ var o = oLinks[i].parentNode;
+ var o2 = document.createElement('canvas');
+ o2.className = 'sm2-canvas';
+ var oID = 'sm2_canvas_'+parseInt(Math.random()*1048576);
+ o2.id = oID;
+ o2.width = self.config.circleDiameter;
+ o2.height = self.config.circleDiameter;
+ oUI.appendChild(o2);
+ G_vmlCanvasManager.initElement(o2); // Apply ExCanvas compatibility magic
+ oCanvas = document.getElementById(oID);
+ } else {
+ // add a handler for the button
+ oCanvas = oLinks[i].parentNode.getElementsByTagName('canvas')[0];
+ }
+ oCover = self.getElementsByClassName('sm2-cover','div',oLinks[i].parentNode)[0];
+ var oBtn = oLinks[i].parentNode.getElementsByTagName('img')[0];
+ var oBtn = oLinks[i].parentNode.getElementsByTagName('img')[0]
+ self.addEventHandler(oBtn,'click',self.buttonClick);
+ if (!isTouchDevice) {
+ self.addEventHandler(oCover,'mousedown',self.mouseDown);
+ } else {
+ self.addEventHandler(oCover,'touchstart',self.mouseDown);
+ }
+ oCanvasCTX = oCanvas.getContext('2d');
+ oCanvasCTX.translate(self.config.circleRadius,self.config.circleRadius);
+ oCanvasCTX.rotate(self.deg2rad(-90)); // compensate for arc starting at EAST // http://stackoverflow.com/questions/319267/tutorial-for-html-canvass-arc-function
+ }
+ }
+ if (foundItems>0) {
+ self.addEventHandler(document,'click',self.handleClick);
+ if (self.config.autoPlay) {
+ self.handleClick({target:self.links[0],preventDefault:function(){}});
+ }
+ }
+ sm._writeDebug('threeSixtyPlayer.init(): Found '+foundItems+' relevant items.');
+
+ if (self.config.useFavIcon && typeof this.VUMeter != 'undefined') {
+ this.vuMeter = new this.VUMeter(this);
+ }
+
+ }
+
+}
+
+// Optional: VU Meter component
+
+ThreeSixtyPlayer.prototype.VUMeter = function(oParent) {
+
+ var self = oParent;
+ var me = this;
+ this.vuMeterData = [];
+ this.vuDataCanvas = null;
+ var _head = document.getElementsByTagName('head')[0];
+ var isOpera = (navigator.userAgent.match(/opera/i));
+ var isFirefox = (navigator.userAgent.match(/firefox/i));
+
+ this.setPageIcon = function(sDataURL) {
+
+ if (!self.config.useFavIcon || !self.config.usePeakData || !sDataURL) {
+ return false;
+ }
+
+ var link = document.getElementById('sm2-favicon');
+ if (link) {
+ _head.removeChild(link);
+ link = null;
+ }
+ if (!link) {
+ link = document.createElement('link');
+ link.id = 'sm2-favicon';
+ link.rel = 'shortcut icon';
+ link.type = 'image/png';
+ link.href = sDataURL;
+ document.getElementsByTagName('head')[0].appendChild(link);
+ }
+ }
+
+ this.resetPageIcon = function() {
+ if (!self.config.useFavIcon) {
+ return false;
+ }
+ var link = document.getElementById('favicon');
+ if (link) {
+ link.href = '/favicon.ico';
+ }
+ }
+
+ this.updateVU = function(oSound) {
+ if (soundManager.flashVersion >= 9 && self.config.useFavIcon && self.config.usePeakData) {
+ me.setPageIcon(me.vuMeterData[parseInt(16*oSound.peakData.left)][parseInt(16*oSound.peakData.right)]);
+ }
+ }
+
+ this.createVUData = function() {
+ var i=0;
+ var j=0;
+ var canvas = me.vuDataCanvas.getContext('2d');
+ var vuGrad = canvas.createLinearGradient(0, 16, 0, 0);
+ vuGrad.addColorStop(0,'rgb(0,192,0)');
+ vuGrad.addColorStop(0.30,'rgb(0,255,0)');
+ vuGrad.addColorStop(0.625,'rgb(255,255,0)');
+ vuGrad.addColorStop(0.85,'rgb(255,0,0)');
+ var bgGrad = canvas.createLinearGradient(0, 16, 0, 0);
+ var outline = 'rgba(0,0,0,0.2)';
+ bgGrad.addColorStop(0,outline);
+ bgGrad.addColorStop(1,'rgba(0,0,0,0.5)');
+ for (i=0; i<16; i++) {
+ me.vuMeterData[i] = [];
+ }
+ for (var i=0; i<16; i++) {
+ for (j=0; j<16; j++) {
+ // reset/erase canvas
+ me.vuDataCanvas.setAttribute('width',16);
+ me.vuDataCanvas.setAttribute('height',16);
+ // draw new stuffs
+ canvas.fillStyle = bgGrad;
+ canvas.fillRect(0,0,7,15);
+ canvas.fillRect(8,0,7,15);
+ /*
+ // shadow
+ canvas.fillStyle = 'rgba(0,0,0,0.1)';
+ canvas.fillRect(1,15-i,7,17-(17-i));
+ canvas.fillRect(9,15-j,7,17-(17-j));
+ */
+ canvas.fillStyle = vuGrad;
+ canvas.fillRect(0,15-i,7,16-(16-i));
+ canvas.fillRect(8,15-j,7,16-(16-j));
+ // and now, clear out some bits.
+ canvas.clearRect(0,3,16,1);
+ canvas.clearRect(0,7,16,1);
+ canvas.clearRect(0,11,16,1);
+ me.vuMeterData[i][j] = me.vuDataCanvas.toDataURL('image/png');
+ // for debugging VU images
+ /*
+ var o = document.createElement('img');
+ o.style.marginRight = '5px';
+ o.src = vuMeterData[i][j];
+ document.documentElement.appendChild(o);
+ */
+ }
+ }
+ };
+
+ this.testCanvas = function(noOpaque) {
+ // canvas + toDataURL();
+ var c = document.createElement('canvas');
+ var ctx = null;
+ if (!c || typeof c.getContext == 'undefined') {
+ return null;
+ }
+ ctx = c.getContext('2d');
+ if (!ctx || typeof c.toDataURL != 'function') {
+ return null;
+ }
+ // just in case..
+ try {
+ var ok = c.toDataURL('image/png');
+ } catch(e) {
+ // no canvas or no toDataURL()
+ return null;
+ }
+ // assume we're all good.
+ return c;
+ }
+
+ this.init = function() {
+ if (self.config.useFavIcon) {
+ me.vuDataCanvas = me.testCanvas(true);
+ if (me.vuDataCanvas && (isFirefox || isOpera)) {
+ // these browsers support dynamically-updating the favicon
+ me.createVUData();
+ } else {
+ // browser doesn't support doing this
+ self.config.useFavIcon = false;
+ }
+ }
+ }
+
+ this.init();
+
+}
+
+// completely optional: Metadata/annotations/segments code
+
+ThreeSixtyPlayer.prototype.Metadata = function(oSound, oParent) {
+ soundManager._wD('Metadata()');
+ var me = this;
+ var oBox = oSound._360data.oUI360;
+ var o = oBox.getElementsByTagName('ul')[0];
+ var oItems = o.getElementsByTagName('li');
+ var isFirefox = (navigator.userAgent.match(/firefox/i));
+ this.lastWPExec = 0;
+ this.refreshInterval = 250;
+
+ var isAlt = false;
+
+ this.events = {
+ whileplaying: function() {
+ var width = oSound._360data.width;
+ var radius = oSound._360data.radius;
+ var fullDuration = (oSound.durationEstimate||(me.totalTime*1000));
+ var isAlt = null;
+ for (var i=0,j=me.data.length; i<j; i++) {
+ isAlt = (i%2==0);
+ oParent.drawSolidArc(oSound._360data.oCanvas,(isAlt?oParent.config.segmentRingColorAlt:oParent.config.segmentRingColor),isAlt?width:width, isAlt?radius/2:radius/2, oParent.deg2rad(360*(me.data[i].endTimeMS/fullDuration)), oParent.deg2rad(360*((me.data[i].startTimeMS||1)/fullDuration)), true);
+ }
+ var d = new Date();
+ if (d-me.lastWPExec>me.refreshInterval) {
+ me.refresh();
+ me.lastWPExec = d;
+ }
+ }
+ }
+
+ this.refresh = function() {
+ // Display info as appropriate
+ var index = null;
+ var now = oSound.position;
+ var metadata = oSound._360data.metadata.data;
+ for (var i=0, j=metadata.length; i<j; i++) {
+ if (now >= metadata[i].startTimeMS && now <= metadata[i].endTimeMS) {
+ index = i;
+ break;
+ }
+ }
+ if (index != metadata.currentItem && index < metadata.length) {
+ // update
+ oSound._360data.oLink.innerHTML = metadata.mainTitle+' <span class="metadata"><span class="sm2_divider"> | </span><span class="sm2_metadata">'+metadata[index].title+'</span></span>';
+ // self.setPageTitle(metadata[index].title+' | '+metadata.mainTitle);
+ metadata.currentItem = index;
+ }
+ }
+
+ this.totalTime = 0;
+
+ this.strToTime = function(sTime) {
+ var segments = sTime.split(':');
+ var seconds = 0;
+ for (var i=segments.length; i--;) {
+ seconds += parseInt(segments[i])*Math.pow(60,segments.length-1-i,10); // hours, minutes
+ }
+ return seconds;
+ }
+
+ this.data = [];
+ this.data.givenDuration = null;
+ this.data.currentItem = null;
+ this.data.mainTitle = oSound._360data.oLink.innerHTML;
+ for (var i=0; i<oItems.length; i++) {
+ this.data[i] = {
+ o: null,
+ title: oItems[i].getElementsByTagName('p')[0].innerHTML,
+ startTime: oItems[i].getElementsByTagName('span')[0].innerHTML,
+ startSeconds: me.strToTime(oItems[i].getElementsByTagName('span')[0].innerHTML.replace(/[()]/g,'')),
+ duration: 0,
+ durationMS: null,
+ startTimeMS: null,
+ endTimeMS: null,
+ oNote: null
+ }
+ }
+ var oDuration = oParent.getElementsByClassName('duration','div',oBox);
+ this.data.givenDuration = (oDuration.length?me.strToTime(oDuration[0].innerHTML)*1000:0);
+ for (i=0; i<this.data.length; i++) {
+ this.data[i].duration = parseInt(this.data[i+1]?this.data[i+1].startSeconds:(me.data.givenDuration?me.data.givenDuration:oSound.durationEstimate)/1000)-this.data[i].startSeconds;
+ this.data[i].startTimeMS = this.data[i].startSeconds*1000;
+ this.data[i].durationMS = this.data[i].duration*1000;
+ this.data[i].endTimeMS = this.data[i].startTimeMS+this.data[i].durationMS;
+ this.totalTime += this.data[i].duration;
+ }
+}
+
+var threeSixtyPlayer = null;
+
+if (navigator.userAgent.match(/webkit/i) && navigator.userAgent.match(/mobile/i)) {
+ // iPad, iPhone etc.
+ soundManager.useHTML5Audio = true;
+}
+
+soundManager.debugMode = (window.location.href.match(/debug=1/i)); // disable or enable debug output
+soundManager.consoleOnly = true;
+soundManager.flashVersion = 9;
+soundManager.useHighPerformance = true;
+soundManager.useFlashBlock = true;
+
+// soundManager.useFastPolling = true; // for more aggressive, faster UI updates (higher CPU use)
+
+// FPS data, testing/debug only
+if (soundManager.debugMode) {
+ var t = window.setInterval(function(){
+ if (threeSixtyPlayer && threeSixtyPlayer.lastSound && threeSixtyPlayer.lastSound._360data.fps && typeof window.isHome === 'undefined') {
+ soundManager._writeDebug('fps: ~'+threeSixtyPlayer.lastSound._360data.fps);
+ threeSixtyPlayer.lastSound._360data.fps = 0;
+ }
+ },1000);
+}
+
+threeSixtyPlayer = new ThreeSixtyPlayer();
+
+if (threeSixtyPlayer.config.useWaveformData) {
+ soundManager.flash9Options.useWaveformData = true;
+}
+if (threeSixtyPlayer.config.useEQData) {
+ soundManager.flash9Options.useEQData = true;
+}
+if (threeSixtyPlayer.config.usePeakData) {
+ soundManager.flash9Options.usePeakData = true;
+}
+
+soundManager.onready(function(){
+ if (soundManager.supported()) {
+ // soundManager.createSound() etc. may now be called
+ threeSixtyPlayer.init();
+ }
+}); \ No newline at end of file
diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/berniecode-animator.js b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/berniecode-animator.js
new file mode 100755
index 0000000..1e852e5
--- /dev/null
+++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/berniecode-animator.js
@@ -0,0 +1,674 @@
+/*
+ Animator.js 1.1.9
+
+ This library is released under the BSD license:
+
+ Copyright (c) 2006, Bernard Sumption. All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer. Redistributions in binary
+ form must reproduce the above copyright notice, this list of conditions and
+ the following disclaimer in the documentation and/or other materials
+ provided with the distribution. Neither the name BernieCode nor
+ the names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
+ ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
+ DAMAGE.
+
+*/
+
+// http://www.berniecode.com/writing/animator.html
+
+// Applies a sequence of numbers between 0 and 1 to a number of subjects
+// construct - see setOptions for parameters
+function Animator(options) {
+ this.setOptions(options);
+ var _this = this;
+ this.timerDelegate = function(){_this.onTimerEvent()};
+ this.subjects = [];
+ this.subjectScopes = [];
+ this.target = 0;
+ this.state = 0;
+ this.lastTime = null;
+};
+Animator.prototype = {
+ // apply defaults
+ setOptions: function(options) {
+ this.options = Animator.applyDefaults({
+ interval: 20, // time between animation frames
+ duration: 400, // length of animation
+ onComplete: function(){},
+ onStep: function(){},
+ transition: Animator.tx.easeInOut
+ }, options);
+ },
+ // animate from the current state to provided value
+ seekTo: function(to) {
+ this.seekFromTo(this.state, to);
+ },
+ // animate from the current state to provided value
+ seekFromTo: function(from, to) {
+ this.target = Math.max(0, Math.min(1, to));
+ this.state = Math.max(0, Math.min(1, from));
+ this.lastTime = new Date().getTime();
+ if (!this.intervalId) {
+ this.intervalId = window.setInterval(this.timerDelegate, this.options.interval);
+ }
+ },
+ // animate from the current state to provided value
+ jumpTo: function(to) {
+ this.target = this.state = Math.max(0, Math.min(1, to));
+ this.propagate();
+ },
+ // seek to the opposite of the current target
+ toggle: function() {
+ this.seekTo(1 - this.target);
+ },
+ // add a function or an object with a method setState(state) that will be called with a number
+ // between 0 and 1 on each frame of the animation
+ addSubject: function(subject,scope) {
+ this.subjects[this.subjects.length] = subject;
+ this.subjectScopes[this.subjectScopes.length] = scope;
+ return this;
+ },
+ // remove all subjects
+ clearSubjects: function() {
+ this.subjects = [];
+ this.subjectScopes = [];
+ },
+ // forward the current state to the animation subjects
+ propagate: function() {
+ var value = this.options.transition(this.state);
+ for (var i=0; i<this.subjects.length; i++) {
+ if (this.subjects[i].setState) {
+ this.subjects[i].setState(value);
+ } else {
+ this.subjects[i].apply(this.subjectScopes[i],[value]);
+ }
+ }
+ },
+ // called once per frame to update the current state
+ onTimerEvent: function() {
+ var now = new Date().getTime();
+ var timePassed = now - this.lastTime;
+ this.lastTime = now;
+ var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1);
+ if (Math.abs(movement) >= Math.abs(this.state - this.target)) {
+ this.state = this.target;
+ } else {
+ this.state += movement;
+ }
+
+ try {
+ this.propagate();
+ } finally {
+ this.options.onStep.call(this);
+ if (this.target == this.state) {
+ window.clearInterval(this.intervalId);
+ this.intervalId = null;
+ this.options.onComplete.call(this);
+ }
+ }
+ },
+ // shortcuts
+ play: function() {this.seekFromTo(0, 1)},
+ reverse: function() {this.seekFromTo(1, 0)},
+ // return a string describing this Animator, for debugging
+ inspect: function() {
+ var str = "#<Animator:\n";
+ for (var i=0; i<this.subjects.length; i++) {
+ str += this.subjects[i].inspect();
+ }
+ str += ">";
+ return str;
+ }
+}
+// merge the properties of two objects
+Animator.applyDefaults = function(defaults, prefs) {
+ prefs = prefs || {};
+ var prop, result = {};
+ for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop];
+ return result;
+}
+// make an array from any object
+Animator.makeArray = function(o) {
+ if (o == null) return [];
+ if (!o.length) return [o];
+ var result = [];
+ for (var i=0; i<o.length; i++) result[i] = o[i];
+ return result;
+}
+// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!)
+Animator.camelize = function(string) {
+ var oStringList = string.split('-');
+ if (oStringList.length == 1) return oStringList[0];
+
+ var camelizedString = string.indexOf('-') == 0
+ ? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1)
+ : oStringList[0];
+
+ for (var i = 1, len = oStringList.length; i < len; i++) {
+ var s = oStringList[i];
+ camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
+ }
+ return camelizedString;
+}
+// syntactic sugar for creating CSSStyleSubjects
+Animator.apply = function(el, style, options) {
+ if (style instanceof Array) {
+ return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1]));
+ }
+ return new Animator(options).addSubject(new CSSStyleSubject(el, style));
+}
+// make a transition function that gradually accelerates. pass a=1 for smooth
+// gravitational acceleration, higher values for an exaggerated effect
+Animator.makeEaseIn = function(a) {
+ return function(state) {
+ return Math.pow(state, a*2);
+ }
+}
+// as makeEaseIn but for deceleration
+Animator.makeEaseOut = function(a) {
+ return function(state) {
+ return 1 - Math.pow(1 - state, a*2);
+ }
+}
+// make a transition function that, like an object with momentum being attracted to a point,
+// goes past the target then returns
+Animator.makeElastic = function(bounces) {
+ return function(state) {
+ state = Animator.tx.easeInOut(state);
+ return ((1-Math.cos(state * Math.PI * bounces)) * (1 - state)) + state;
+ }
+}
+// make an Attack Decay Sustain Release envelope that starts and finishes on the same level
+//
+Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) {
+ if (sustainLevel == null) sustainLevel = 0.5;
+ return function(state) {
+ if (state < attackEnd) {
+ return state / attackEnd;
+ }
+ if (state < decayEnd) {
+ return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel));
+ }
+ if (state < sustainEnd) {
+ return sustainLevel;
+ }
+ return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd)));
+ }
+}
+// make a transition function that, like a ball falling to floor, reaches the target and/
+// bounces back again
+Animator.makeBounce = function(bounces) {
+ var fn = Animator.makeElastic(bounces);
+ return function(state) {
+ state = fn(state);
+ return state <= 1 ? state : 2-state;
+ }
+}
+
+// pre-made transition functions to use with the 'transition' option
+Animator.tx = {
+ easeInOut: function(pos){
+ return ((-Math.cos(pos*Math.PI)/2) + 0.5);
+ },
+ linear: function(x) {
+ return x;
+ },
+ easeIn: Animator.makeEaseIn(1.5),
+ easeOut: Animator.makeEaseOut(1.5),
+ strongEaseIn: Animator.makeEaseIn(2.5),
+ strongEaseOut: Animator.makeEaseOut(2.5),
+ elastic: Animator.makeElastic(1),
+ veryElastic: Animator.makeElastic(3),
+ bouncy: Animator.makeBounce(1),
+ veryBouncy: Animator.makeBounce(3)
+}
+
+// animates a pixel-based style property between two integer values
+function NumericalStyleSubject(els, property, from, to, units) {
+ this.els = Animator.makeArray(els);
+ if (property == 'opacity' && window.ActiveXObject) {
+ this.property = 'filter';
+ } else {
+ this.property = Animator.camelize(property);
+ }
+ this.from = parseFloat(from);
+ this.to = parseFloat(to);
+ this.units = units != null ? units : 'px';
+}
+NumericalStyleSubject.prototype = {
+ setState: function(state) {
+ var style = this.getStyle(state);
+ var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : '';
+ var j=0;
+ for (var i=0; i<this.els.length; i++) {
+ try {
+ this.els[i].style[this.property] = style;
+ } catch (e) {
+ // ignore fontWeight - intermediate numerical values cause exeptions in firefox
+ if (this.property != 'fontWeight') throw e;
+ }
+ if (j++ > 20) return;
+ }
+ },
+ getStyle: function(state) {
+ state = this.from + ((this.to - this.from) * state);
+ if (this.property == 'filter') return "alpha(opacity=" + Math.round(state*100) + ")";
+ if (this.property == 'opacity') return state;
+ return Math.round(state) + this.units;
+ },
+ inspect: function() {
+ return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n";
+ }
+}
+
+// animates a colour based style property between two hex values
+function ColorStyleSubject(els, property, from, to) {
+ this.els = Animator.makeArray(els);
+ this.property = Animator.camelize(property);
+ this.to = this.expandColor(to);
+ this.from = this.expandColor(from);
+ this.origFrom = from;
+ this.origTo = to;
+}
+
+ColorStyleSubject.prototype = {
+ // parse "#FFFF00" to [256, 256, 0]
+ expandColor: function(color) {
+ var hexColor, red, green, blue;
+ hexColor = ColorStyleSubject.parseColor(color);
+ if (hexColor) {
+ red = parseInt(hexColor.slice(1, 3), 16);
+ green = parseInt(hexColor.slice(3, 5), 16);
+ blue = parseInt(hexColor.slice(5, 7), 16);
+ return [red,green,blue]
+ }
+ if (window.DEBUG) {
+ alert("Invalid colour: '" + color + "'");
+ }
+ },
+ getValueForState: function(color, state) {
+ return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state));
+ },
+ setState: function(state) {
+ var color = '#'
+ + ColorStyleSubject.toColorPart(this.getValueForState(0, state))
+ + ColorStyleSubject.toColorPart(this.getValueForState(1, state))
+ + ColorStyleSubject.toColorPart(this.getValueForState(2, state));
+ for (var i=0; i<this.els.length; i++) {
+ this.els[i].style[this.property] = color;
+ }
+ },
+ inspect: function() {
+ return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n";
+ }
+}
+
+// return a properly formatted 6-digit hex colour spec, or false
+ColorStyleSubject.parseColor = function(string) {
+ var color = '#', match;
+ if(match = ColorStyleSubject.parseColor.rgbRe.exec(string)) {
+ var part;
+ for (var i=1; i<=3; i++) {
+ part = Math.max(0, Math.min(255, parseInt(match[i])));
+ color += ColorStyleSubject.toColorPart(part);
+ }
+ return color;
+ }
+ if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) {
+ if(match[1].length == 3) {
+ for (var i=0; i<3; i++) {
+ color += match[1].charAt(i) + match[1].charAt(i);
+ }
+ return color;
+ }
+ return '#' + match[1];
+ }
+ return false;
+}
+// convert a number to a 2 digit hex string
+ColorStyleSubject.toColorPart = function(number) {
+ if (number > 255) number = 255;
+ var digits = number.toString(16);
+ if (number < 16) return '0' + digits;
+ return digits;
+}
+ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i;
+ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;
+
+// Animates discrete styles, i.e. ones that do not scale but have discrete values
+// that can't be interpolated
+function DiscreteStyleSubject(els, property, from, to, threshold) {
+ this.els = Animator.makeArray(els);
+ this.property = Animator.camelize(property);
+ this.from = from;
+ this.to = to;
+ this.threshold = threshold || 0.5;
+}
+
+DiscreteStyleSubject.prototype = {
+ setState: function(state) {
+ var j=0;
+ for (var i=0; i<this.els.length; i++) {
+ this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to;
+ }
+ },
+ inspect: function() {
+ return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n";
+ }
+}
+
+// animates between two styles defined using CSS.
+// if style1 and style2 are present, animate between them, if only style1
+// is present, animate between the element's current style and style1
+function CSSStyleSubject(els, style1, style2) {
+ els = Animator.makeArray(els);
+ this.subjects = [];
+ if (els.length == 0) return;
+ var prop, toStyle, fromStyle;
+ if (style2) {
+ fromStyle = this.parseStyle(style1, els[0]);
+ toStyle = this.parseStyle(style2, els[0]);
+ } else {
+ toStyle = this.parseStyle(style1, els[0]);
+ fromStyle = {};
+ for (prop in toStyle) {
+ fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop);
+ }
+ }
+ // remove unchanging properties
+ var prop;
+ for (prop in fromStyle) {
+ if (fromStyle[prop] == toStyle[prop]) {
+ delete fromStyle[prop];
+ delete toStyle[prop];
+ }
+ }
+ // discover the type (numerical or colour) of each style
+ var prop, units, match, type, from, to;
+ for (prop in fromStyle) {
+ var fromProp = String(fromStyle[prop]);
+ var toProp = String(toStyle[prop]);
+ if (toStyle[prop] == null) {
+ if (window.DEBUG) alert("No to style provided for '" + prop + '"');
+ continue;
+ }
+
+ if (from = ColorStyleSubject.parseColor(fromProp)) {
+ to = ColorStyleSubject.parseColor(toProp);
+ type = ColorStyleSubject;
+ } else if (fromProp.match(CSSStyleSubject.numericalRe)
+ && toProp.match(CSSStyleSubject.numericalRe)) {
+ from = parseFloat(fromProp);
+ to = parseFloat(toProp);
+ type = NumericalStyleSubject;
+ match = CSSStyleSubject.numericalRe.exec(fromProp);
+ var reResult = CSSStyleSubject.numericalRe.exec(toProp);
+ if (match[1] != null) {
+ units = match[1];
+ } else if (reResult[1] != null) {
+ units = reResult[1];
+ } else {
+ units = reResult;
+ }
+ } else if (fromProp.match(CSSStyleSubject.discreteRe)
+ && toProp.match(CSSStyleSubject.discreteRe)) {
+ from = fromProp;
+ to = toProp;
+ type = DiscreteStyleSubject;
+ units = 0; // hack - how to get an animator option down to here
+ } else {
+ if (window.DEBUG) {
+ alert("Unrecognised format for value of "
+ + prop + ": '" + fromStyle[prop] + "'");
+ }
+ continue;
+ }
+ this.subjects[this.subjects.length] = new type(els, prop, from, to, units);
+ }
+}
+
+CSSStyleSubject.prototype = {
+ // parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"}
+ parseStyle: function(style, el) {
+ var rtn = {};
+ // if style is a rule set
+ if (style.indexOf(":") != -1) {
+ var styles = style.split(";");
+ for (var i=0; i<styles.length; i++) {
+ var parts = CSSStyleSubject.ruleRe.exec(styles[i]);
+ if (parts) {
+ rtn[parts[1]] = parts[2];
+ }
+ }
+ }
+ // else assume style is a class name
+ else {
+ var prop, value, oldClass;
+ oldClass = el.className;
+ el.className = style;
+ for (var i=0; i<CSSStyleSubject.cssProperties.length; i++) {
+ prop = CSSStyleSubject.cssProperties[i];
+ value = CSSStyleSubject.getStyle(el, prop);
+ if (value != null) {
+ rtn[prop] = value;
+ }
+ }
+ el.className = oldClass;
+ }
+ return rtn;
+
+ },
+ setState: function(state) {
+ for (var i=0; i<this.subjects.length; i++) {
+ this.subjects[i].setState(state);
+ }
+ },
+ inspect: function() {
+ var str = "";
+ for (var i=0; i<this.subjects.length; i++) {
+ str += this.subjects[i].inspect();
+ }
+ return str;
+ }
+}
+// get the current value of a css property,
+CSSStyleSubject.getStyle = function(el, property){
+ var style;
+ if(document.defaultView && document.defaultView.getComputedStyle){
+ style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property);
+ if (style) {
+ return style;
+ }
+ }
+ property = Animator.camelize(property);
+ if(el.currentStyle){
+ style = el.currentStyle[property];
+ }
+ return style || el.style[property]
+}
+
+
+CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/;
+CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/;
+CSSStyleSubject.discreteRe = /^\w+$/;
+
+// required because the style object of elements isn't enumerable in Safari
+/*
+CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing',
+'border-style','border-top','border-right','border-bottom','border-left','border-top-color',
+'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width',
+'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust',
+'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top',
+'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height',
+'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding',
+'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent',
+'top','width','word-spacing','z-index','opacity','outline-offset'];*/
+
+
+CSSStyleSubject.cssProperties = ['azimuth','background','background-attachment','background-color','background-image','background-position','background-repeat','border-collapse','border-color','border-spacing','border-style','border-top','border-top-color','border-right-color','border-bottom-color','border-left-color','border-top-style','border-right-style','border-bottom-style','border-left-style','border-top-width','border-right-width','border-bottom-width','border-left-width','border-width','bottom','clear','clip','color','content','cursor','direction','display','elevation','empty-cells','css-float','font','font-family','font-size','font-size-adjust','font-stretch','font-style','font-variant','font-weight','height','left','letter-spacing','line-height','list-style','list-style-image','list-style-position','list-style-type','margin','margin-top','margin-right','margin-bottom','margin-left','max-height','max-width','min-height','min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding','padding-top','padding-right','padding-bottom','padding-left','pause','position','right','size','table-layout','text-align','text-decoration','text-indent','text-shadow','text-transform','top','vertical-align','visibility','white-space','width','word-spacing','z-index','opacity','outline-offset','overflow-x','overflow-y'];
+
+
+// chains several Animator objects together
+function AnimatorChain(animators, options) {
+ this.animators = animators;
+ this.setOptions(options);
+ for (var i=0; i<this.animators.length; i++) {
+ this.listenTo(this.animators[i]);
+ }
+ this.forwards = false;
+ this.current = 0;
+}
+
+AnimatorChain.prototype = {
+ // apply defaults
+ setOptions: function(options) {
+ this.options = Animator.applyDefaults({
+ // by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator
+ // before playing, which can cause flickering if you have multiple animators all
+ // targeting the same element. Set this to false to avoid this.
+ resetOnPlay: true
+ }, options);
+ },
+ // play each animator in turn
+ play: function() {
+ this.forwards = true;
+ this.current = -1;
+ if (this.options.resetOnPlay) {
+ for (var i=0; i<this.animators.length; i++) {
+ this.animators[i].jumpTo(0);
+ }
+ }
+ this.advance();
+ },
+ // play all animators backwards
+ reverse: function() {
+ this.forwards = false;
+ this.current = this.animators.length;
+ if (this.options.resetOnPlay) {
+ for (var i=0; i<this.animators.length; i++) {
+ this.animators[i].jumpTo(1);
+ }
+ }
+ this.advance();
+ },
+ // if we have just play()'d, then call reverse(), and vice versa
+ toggle: function() {
+ if (this.forwards) {
+ this.seekTo(0);
+ } else {
+ this.seekTo(1);
+ }
+ },
+ // internal: install an event listener on an animator's onComplete option
+ // to trigger the next animator
+ listenTo: function(animator) {
+ var oldOnComplete = animator.options.onComplete;
+ var _this = this;
+ animator.options.onComplete = function() {
+ if (oldOnComplete) oldOnComplete.call(animator);
+ _this.advance();
+ }
+ },
+ // play the next animator
+ advance: function() {
+ if (this.forwards) {
+ if (this.animators[this.current + 1] == null) return;
+ this.current++;
+ this.animators[this.current].play();
+ } else {
+ if (this.animators[this.current - 1] == null) return;
+ this.current--;
+ this.animators[this.current].reverse();
+ }
+ },
+ // this function is provided for drop-in compatibility with Animator objects,
+ // but only accepts 0 and 1 as target values
+ seekTo: function(target) {
+ if (target <= 0) {
+ this.forwards = false;
+ this.animators[this.current].seekTo(0);
+ } else {
+ this.forwards = true;
+ this.animators[this.current].seekTo(1);
+ }
+ }
+}
+
+// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in,
+// and for each element an Animator and a activator button is created. When an Animator's activator button is
+// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to
+// create the classic Accordion effect, hence the name.
+// see setOptions for arguments
+function Accordion(options) {
+ this.setOptions(options);
+ var selected = this.options.initialSection, current;
+ if (this.options.rememberance) {
+ current = document.location.hash.substring(1);
+ }
+ this.rememberanceTexts = [];
+ this.ans = [];
+ var _this = this;
+ for (var i=0; i<this.options.sections.length; i++) {
+ var el = this.options.sections[i];
+ var an = new Animator(this.options.animatorOptions);
+ var from = this.options.from + (this.options.shift * i);
+ var to = this.options.to + (this.options.shift * i);
+ an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units));
+ an.jumpTo(0);
+ var activator = this.options.getActivator(el);
+ activator.index = i;
+ activator.onclick = function(){_this.show(this.index)};
+ this.ans[this.ans.length] = an;
+ this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, "");
+ if (this.rememberanceTexts[i] === current) {
+ selected = i;
+ }
+ }
+ this.show(selected);
+}
+
+Accordion.prototype = {
+ // apply defaults
+ setOptions: function(options) {
+ this.options = Object.extend({
+ // REQUIRED: an array of elements to use as the accordion sections
+ sections: null,
+ // a function that locates an activator button element given a section element.
+ // by default it takes a button id from the section's "activator" attibute
+ getActivator: function(el) {return document.getElementById(el.getAttribute("activator"))},
+ // shifts each animator's range, for example with options {from:0,to:100,shift:20}
+ // the animators' ranges will be 0-100, 20-120, 40-140 etc.
+ shift: 0,
+ // the first page to show
+ initialSection: 0,
+ // if set to true, document.location.hash will be used to preserve the open section across page reloads
+ rememberance: true,
+ // constructor arguments to the Animator objects
+ animatorOptions: {}
+ }, options || {});
+ },
+ show: function(section) {
+ for (var i=0; i<this.ans.length; i++) {
+ this.ans[i].seekTo(i > section ? 1 : 0);
+ }
+ if (this.options.rememberance) {
+ document.location.hash = this.rememberanceTexts[section];
+ }
+ }
+}
diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/excanvas.js b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/excanvas.js
new file mode 100755
index 0000000..d748873
--- /dev/null
+++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/360-player/script/excanvas.js
@@ -0,0 +1,17 @@
+// Excanvas (Explorer Canvas) R43
+// http://excanvas.sourceforge.net/
+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+if(!document.createElement("canvas").getContext){(function(){var u=Math;var v=u.round;var r=u.sin;var C=u.cos;var l=u.abs;var B=u.sqrt;var a=10;var n=a/2;function g(){return this.context_||(this.context_=new p(this))}var t=Array.prototype.slice;function D(j,m,E){var i=t.call(arguments,2);return function(){return j.apply(m,i.concat(t.call(arguments)))}}var h={init:function(i){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var j=i||document;j.createElement("canvas");j.attachEvent("onreadystatechange",D(this.init_,this,j))}},init_:function(F){if(!F.namespaces.g_vml_){F.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML")}if(!F.namespaces.g_o_){F.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML")}if(!F.styleSheets.ex_canvas_){var 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