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var canvas = current_canvas = (function(){

  var cols = 100
  var rows = 24

  var exports = new Matrix (cols, rows, function(x,y){
    var lex = new Lex (x,y)
    lex.build()
    return lex
  })

  exports.bind = function(){

    exports.forEach(function(lex, x, y){

      if (lex.bound) return
      lex.bound = true
      var point = [x,y]
      lex.span.addEventListener('contextmenu', function(e){
        e.preventDefault()
      })
      lex.span.addEventListener('mousedown', function(e){
        e.preventDefault()
        dragging = true
        current_canvas = canvas
        if (e.altKey) {
        	brush.assign(lex)
        	brush.generate()
        	dragging = false
        	return
        }
        else if (drawing) {
          draw.down(e, lex, point)
        }
        else if (selecting) {
          selection.down(e, lex, point)
        }
        else if (filling) {
          draw.fill(brush, x, y)
        }
        lex.focus()
      })
      lex.span.addEventListener("mousemove", function(e){
        if (! dragging) return
        if (drawing) {
          draw.move(e, lex, point)
        }
        else if (selecting) {
          selection.move(e, lex, point)
        }
        lex.focus()
      })

    })
  }

  return exports

})()