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path: root/js/ui/canvas.js
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var canvas = current_canvas = (function(){

	var cols = 80
	var rows = 24

	var exports = new Matrix (cols, rows, function(x,y){
		var lex = new Lex (x,y)
		lex.build()
		return lex
	})

  exports.bind = function(){

  	exports.forEach(function(lex, x, y){

  		if (lex.bound) return
  		lex.bound = true
			var point = [x,y]
			lex.span.addEventListener('contextmenu', function(e){
				e.preventDefault()
			})
			lex.span.addEventListener('mousedown', function(e){
				e.preventDefault()
				dragging = true
				current_canvas = canvas
				if (drawing) {
					draw.down(e, lex, point)
				}
				else if (selecting) {
					selection.down(e, lex, point)
				}
				lex.focus()
			})
			lex.span.addEventListener("mousemove", function(e){
				if (! dragging) return
				if (drawing) {
          draw.move(e, lex, point)
				}
				else if (selecting) {
					selection.move(e, lex, point)
				}
				lex.focus()
			})

		})
	}

	return exports

})()