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var canvas = current_canvas = (function(){
var cols = 100
var rows = 24
var exports = new Matrix (cols, rows, function(x,y){
var lex = new Lex (x,y)
lex.build()
return lex
})
exports.bind = function(){
exports.forEach(function(lex, x, y){
if (lex.bound) return
lex.bound = true
var point = [x,y]
lex.span.addEventListener('contextmenu', function(e){
e.preventDefault()
})
lex.span.addEventListener('mousedown', function(e){
e.preventDefault()
dragging = true
current_canvas = canvas
if (e.altKey) {
if (e.shiftKey) {
blit.copy_from(canvas, brush, floor(x-brush.w/2), floor(y-brush.h/2))
draw.set_last_point(e, point)
}
else {
brush.load(lex)
brush.generate()
dragging = false
}
return
}
else if (drawing) {
draw.down(e, lex, point)
}
else if (selecting) {
selection.down(e, lex, point)
}
else if (filling) {
draw.fill(brush, x, y)
}
lex.focus()
})
lex.span.addEventListener("mousemove", function(e){
if (! dragging) return
if (drawing) {
draw.move(e, lex, point)
}
else if (selecting) {
selection.move(e, lex, point)
}
lex.focus()
})
})
}
return exports
})()
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