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path: root/js/ui/brush.js
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var brush = (function(){
  
  var brush = new Matrix (5, 5, function(x,y){
    var lex = new Lex (x,y)
    lex.build()
    return lex
  })

  brush.modified = false

  brush.bind = function(){

    var last_point = [0,0]
    var dragging = false

    brush.forEach(function(lex, x, y){

      if (lex.bound) return
      lex.bound = true
      
      var point = [x,y]
      lex.span.addEventListener('contextmenu', function(e){
        e.preventDefault()
      })
      lex.span.addEventListener('mousedown', function(e){
        e.preventDefault()
        current_canvas = brush
        brush.modified = true
        dragging = true
        erasing = (e.which == "3" || e.ctrlKey)
        if (erasing) {
          lex.clear()
        }
        else {
          fillColor = brush.bg
          lex.fill(brush)
        }
        lex.focus()
      })
      lex.span.addEventListener('mousemove', function(e){
        e.preventDefault()
        if (! dragging) {
          return
        }
        erasing = (e.which == "3" || e.ctrlKey)
        if (erasing) {
          lex.clear()
        }
        else {
          lex.fill(brush)
        }
        lex.focus()
      })
    })
  }

  brush.expand = function(i){
    var w = this.w = clamp(this.w+i, 1, 9), h = this.h = clamp(this.h+i, 1, 9)
    controls.width.char = ""+w
    controls.width.build()
    controls.height.char = ""+h
    controls.height.build()
    this.rebuild()
  }
  brush.contract = function(i){
    this.expand(-i)
  }
  
  brush.load = function(lex){
    brush.char = lex.char
    brush.fg = lex.fg
    brush.bg = lex.bg
    brush.opacity = 1
  }

  brush.char = " "
  brush.fg = 0
  brush.bg = 1
  brush.opacity = 1
  
  brush.draw_fg = true
  brush.draw_bg = true
  brush.draw_char = true
  
  return brush

})()