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var Tool = Model({
init: function (span) {
this.el = span
this.lex = new Lex (span)
this.name = span.innerHTML
this.span = span
},
use: function(){},
done: function(){},
focus: function(){
// focused && focused.blur()
current_tool && current_tool.blur()
current_tool = this
this.span.classList.add('focused')
this.use()
if (this.name != 'shader' && is_desktop) { cursor_input.focus() }
},
blur: function(){
current_tool = null
this.span.classList.remove('focused')
this.done()
}
})
var Checkbox = Tool.extend({
init: function (span){
this.__init(span)
var name = this.name.replace(/^[x_] /,"")
var state = localStorage.getItem("ascii." + name) || this.name[0] == "x"
this.name = name
this.update(state)
},
update: function(state){
if (state) this.el.innerHTML = "x " + this.name
else this.el.innerHTML = "_ " + this.name
}
})
var BlurredCheckbox = Checkbox.extend({
focus: function(){
if (current_tool.name == "shader") {
shader.toggle(false)
current_tool.blur()
current_tool = controls.circle
}
this.use()
if (this.name != 'shader' && is_desktop) { cursor_input.focus() }
},
blur: function(){
this.span.classList.remove('focused')
this.done()
}
})
var BlurredTool = Tool.extend({
focus: function(){
if (current_tool.name == "shader") {
shader.toggle(false)
current_tool.blur()
current_tool = controls.circle
}
this.use()
if (this.name != 'shader' && is_desktop) { cursor_input.focus() }
},
blur: function(){
this.span.classList.remove('focused')
this.done()
}
})
var HiddenCheckbox = BlurredCheckbox.extend({
init: function (span){
this.el = span
this.lex = new Lex (span)
this.name = span.innerHTML
this.span = span
var state = this.name[0] == "o"
this.update(state)
},
update: function(state){
this.el.innerHTML = state ? "o" : "."
}
})
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