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<link rel="stylesheet" href="css/sally.css" type="text/css" charset="utf-8" />
<link rel="stylesheet" href="css/ak.css" type="text/css" charset="utf-8" />
<style type="text/css">
.rapper { cursor: crosshair; }
body.grid span { border-right: 1px solid #444; border-top: 1px solid #444; border-bottom: 1px solid #444; }
body.grid div { border-top: 1px solid #444; border-left: 1px solid #444; }
.ed { color: #fff; }
.focused { text-shadow: 0 3px 3px #fff; border-color: #fff; }
.tool.focused, .ed.focused { color: white; text-decoration: underline; }
body.loading { opacity: 0; }
body { transition: 0.1s linear; }
body.grid .focused { box-shadow: inset 0 0 2px white, inset 0 0 2px white, inset 0 0 2px white; }
#shader_textarea { display: none; float: right; font-size:12pt; width: 45%; height: 400px; background: #333; color: #0f0; border: 0; font-family: 'FixedsysExcelsior301Regular'; outline: 0; border: 1px solid #333; background:#010;}
#cursor_input { position: absolute; top: 0; right: 0; width:30px; }
</style>
<body class="loading">
<div>
<div id="canvas_rapper" class="rapper"></div>
</div>
<div style="clear:both">
<div id="palette_rapper" class="rapper"></div>
<div id="brush_rapper" class="rapper"></div>
<div id="tools_rapper" class="block">
<span id="square_el" class="tool">square</span>
<span id="circle_el" class="tool">circle</span>
<span id="text_el" class="tool">text</span>
<span id="clear_el" class="tool">clear</span>
<span id="grid_el" class="tool">grid</span>
<span id="shader_el" class="tool">shader</span>
brush size: <span id="width_el" class="ed">5</span> x <span id="height_el" class="ed">5</span>
canvas size: <span id="canvas_width_el" class="ed">80</span> x <span id="canvas_height_el" class="ed">24</span>
<span id="animate_checkbox" class="tool">_ animate</span>
</div>
<textarea id="shader_textarea"></textarea>
</div>
<input type="text" id="cursor_input">
</body>
<script type="text/javascript-shader" id="demo_shader">
lex.bg = colors[color_hue_order[Math.floor((x+y*y+t)/20)%16]]
lex.fg = (x+y)%16
lex.char = (y%2) ? ":" : "%"
/*
if (x > y || y > x + 20 || x > y / 4 + 10) {
lex.clear()
}
else {
lex.bg = x+y*y
lex.fg = (x+y)%2
lex.char = ":"
}
*/
</script>
<script src="js/util.js"></script>
<script src="js/color.js"></script>
<script src="js/lex.js"></script>
<script src="js/matrix.js"></script>
<script src="js/tool.js"></script>
<script src="js/shader.js"></script>
<script src="js/draw.js"></script>
<script src="js/ui/brush.js"></script>
<script src="js/ui/canvas.js"></script>
<script src="js/ui/controls.js"></script>
<script src="js/ui/palette.js"></script>
<script src="js/app.js"></script>
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