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-rw-r--r--js/tool.js4
-rw-r--r--js/ui/controls.js1
2 files changed, 0 insertions, 5 deletions
diff --git a/js/tool.js b/js/tool.js
index 2953dbc..79df7f5 100644
--- a/js/tool.js
+++ b/js/tool.js
@@ -9,7 +9,6 @@ var Tool = Model({
done: function(){},
focus: function(){
// focused && focused.blur()
- console.log("focusing ", this.name)
current_tool && current_tool.blur()
current_tool = this
this.span.classList.add('focused')
@@ -18,7 +17,6 @@ var Tool = Model({
},
blur: function(){
current_tool = null
- console.log("blurring ", this.name)
this.span.classList.remove('focused')
this.done()
}
@@ -48,7 +46,6 @@ var BlurredCheckbox = Checkbox.extend({
if (this.name != 'shader' && is_desktop) { cursor_input.focus() }
},
blur: function(){
- console.log("blurring ", this.name)
this.span.classList.remove('focused')
this.done()
}
@@ -65,7 +62,6 @@ var BlurredTool = Tool.extend({
if (this.name != 'shader' && is_desktop) { cursor_input.focus() }
},
blur: function(){
- console.log("blurring ", this.name)
this.span.classList.remove('focused')
this.done()
}
diff --git a/js/ui/controls.js b/js/ui/controls.js
index 81a40e0..4a576e5 100644
--- a/js/ui/controls.js
+++ b/js/ui/controls.js
@@ -150,7 +150,6 @@ var controls = (function(){
},
done: function(){
this.use(false)
- console.log("shader done")
}
})
controls.shader = new ShaderTool (shader_el)