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authorJules Laplace <jules@okfoc.us>2016-05-10 15:58:52 -0400
committerJules Laplace <jules@okfoc.us>2016-05-10 15:58:52 -0400
commit17f2644e3d885c8aef170023c84933e5bd888402 (patch)
tree38502ca528d14605f202e49b22ec6dedf1580d34 /doc
parent130a69fbfdf83c1e47344942b35abc094778109e (diff)
more convenient canvas.get syntax..
Diffstat (limited to 'doc')
-rw-r--r--doc/shaders/util.txt13
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/shaders/util.txt b/doc/shaders/util.txt
index d192652..a455eb3 100644
--- a/doc/shaders/util.txt
+++ b/doc/shaders/util.txt
@@ -23,3 +23,16 @@ Tip: Set to "animate brush", then use option+shift (alt+shift) to
copy color from the canvas. Brush will have the "shape" of the
copied color only. Can be a cool effect when used with fg/bg only.
+
+
+>> copy color from canvas at x/y
+
+lex.assign( canvas.get(x,y) )
+
+
+
+>> animate canvas up and to the left..
+
+lex.assign( canvas.get(x+1,y+1) )
+
+