diff options
| author | Jules Laplace <jules@okfoc.us> | 2016-04-10 11:16:29 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2016-04-10 11:16:29 -0400 |
| commit | b1ce05901e15b7859f33b46c21e92755a622ea3d (patch) | |
| tree | 04bfa7a957ba0bc54ee5672aa9e655f56dbc16f9 /doc/shaders/brush.txt | |
| parent | a396ed84ead4d55a6edd57731205db6274740439 (diff) | |
split up sample canvas and brush shaders
Diffstat (limited to 'doc/shaders/brush.txt')
| -rw-r--r-- | doc/shaders/brush.txt | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/doc/shaders/brush.txt b/doc/shaders/brush.txt new file mode 100644 index 0000000..8a5f672 --- /dev/null +++ b/doc/shaders/brush.txt @@ -0,0 +1,126 @@ +BRUSH SHADERS +============= + +Unless noted, these shaders were written to work on the brush itself. +Make sure "brush" is selected and "animate" is checked. + + +>> distressed texture brush + +Sample use of the "choice" function to get a random color. + +var char = choice(" abcdef ") +lex.bg = +choice("0124") +lex.fg = +choice("01234") +lex.char = char +lex.opacity = char == " " ? 0 : 1 + + + +>> foggy terrain brush + +var char = choice(" abcdef ") +lex.bg = choice([14,15]) +lex.fg = choice("367") +lex.char = char +lex.opacity = char == " " ? 0 : 1 + + + +>> mirror brush (left-right) + +NOTE: Animate this on the canvas, then draw: + +if (x > w/2) { + lex.assign( canvas.aa[y][w-x] ) +} + + + +>> mirror brush (up-down) + +NOTE: Animate this on the canvas, then draw: + +if (x > h/2) { + lex.assign( canvas.aa[h-y][x] ) +} + + + +>> rainbow stardust brush + +Uncheck BG and animate this to brush: + +lex.fg = hue(t) +lex.char = choice(" ,'.,.','****** ") + + + +>> noise brushes, works on a black background: + +lex.bg = max(5, yellow(randint(t))) +lex.opacity = lex.bg == colors.black ? 0 : 1 + + + +>> simple rainbow: + +if (lex.bg != 1) lex.bg = randint(t) +lex.opacity = lex.bg == colors.black ? 0 : 1 + + + +>> self-erasing: + +if (lex.bg != 1) lex.bg = yellow(randint(t)) +lex.opacity = lex.bg == colors.black ? 0 : 1 + + + +>> cycling rainbow brush + +if (lex.bg != 1) lex.bg = hue( all_color_hue_order.indexOf( color_names[ lex.bg ] ) + 1 ) +lex.opacity = lex.bg == colors.black ? 0 : 1 + + + +>> "stars" brush.. set your brush to paint just the character "#" + +if (lex.char == "#") { + lex.fg = hue(randint(15)) + lex.char = random() > 0.1 ? " " : "+@*.,\"+'*-"[randint(10)] +} + + + +>> use fg char to mask mask what you're drawing on the bg + +if (lex.char != "/") { lex.bg = 1 } + + + +>> sharded glitch brush + +Example: http://asdf.us/z/kksnvs.png + +Use on a brush: + +lex.bg = t/y/x +lex.opacity = lex.bg % 1 ? 0 : 1 + + + +>> incremental brush + +Set your brush to be the ^ character, square, about 10x10 +Draw "char" only +Then animate this shader on the canvas: + +if (lex.char=="^") { + lex.bg += 1 + lex.char = " " +} +lex.bg += 1 + + + |
