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diff --git a/animism-align/frontend/common/upload.helpers.js b/animism-align/frontend/common/upload.helpers.js
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+import ExifReader from 'exifreader'
+
+function base64ToUint8Array(string, start, finish) {
+ start = start || 0
+ finish = finish || string.length
+ // atob that shit
+ const binary = atob(string)
+ const buffer = new Uint8Array(binary.length)
+ for (let i = start; i < finish; i++) {
+ buffer[i] = binary.charCodeAt(i)
+ }
+ return buffer
+}
+
+function getOrientation(uri) {
+ // Split off the base64 data
+ const base64String = uri.split(',')[1]
+ // Read off first 128KB, which is all we need to
+ // get the EXIF data
+ const arr = base64ToUint8Array(base64String, 0, 2 ** 17)
+ try {
+ const tags = ExifReader.load(arr.buffer)
+ // console.log(tags)
+ if (typeof tags.Orientation == 'number') {
+ return tags.Orientation
+ }
+ return tags.Orientation.value
+ } catch (err) {
+ return 1
+ }
+}
+
+function applyRotation(canvas, ctx, deg) {
+ const radians = deg * (Math.PI / 180)
+ if (deg === 90) {
+ ctx.translate(canvas.width, 0)
+ } else if (deg === 180) {
+ ctx.translate(canvas.width, canvas.height)
+ } else if (deg === 270) {
+ ctx.translate(0, canvas.height)
+ }
+ ctx.rotate(radians)
+}
+
+/**
+ * Mapping from EXIF orientation values to data
+ * regarding the rotation and mirroring necessary to
+ * render the canvas correctly
+ * Derived from:
+ * http://www.daveperrett.com/articles/2012/07/28/exif-orientation-handling-is-a-ghetto/
+ */
+const orientationToTransform = {
+ 1: { rotation: 0, mirror: false },
+ 2: { rotation: 0, mirror: true },
+ 3: { rotation: 180, mirror: false },
+ 4: { rotation: 180, mirror: true },
+ 5: { rotation: 90, mirror: true },
+ 6: { rotation: 90, mirror: false },
+ 7: { rotation: 270, mirror: true },
+ 8: { rotation: 270, mirror: false }
+}
+
+function applyOrientationCorrection(canvas, ctx, uri) {
+ const orientation = getOrientation(uri)
+ // Only apply transform if there is some non-normal orientation
+ if (orientation && orientation !== 1) {
+ console.log(orientation)
+ const transform = orientationToTransform[orientation]
+ const { rotation } = transform
+ const flipAspect = rotation === 90 || rotation === 270
+ if (flipAspect) {
+ // Fancy schmancy swap algo
+ canvas.width = canvas.height + canvas.width
+ canvas.height = canvas.width - canvas.height
+ canvas.width -= canvas.height
+ }
+ if (rotation > 0) {
+ applyRotation(canvas, ctx, rotation)
+ }
+ }
+}
+
+function getScale(width, height, viewportWidth, viewportHeight, fillViewport) {
+ function fitHorizontal() {
+ return viewportWidth / width
+ }
+ function fitVertical() {
+ return viewportHeight / height
+ }
+ fillViewport = !!fillViewport
+ const landscape = (width / height) > (viewportWidth / viewportHeight)
+ if (landscape) {
+ if (fillViewport) {
+ return fitVertical()
+ }
+ if (width > viewportWidth) {
+ return fitHorizontal()
+ }
+ } else {
+ if (fillViewport) {
+ return fitHorizontal()
+ }
+ if (height > viewportHeight) {
+ return fitVertical()
+ }
+ }
+ return 1
+}
+
+export function renderToCanvas(img, options) {
+ if (!img) return null
+ options = options || {}
+
+ // Canvas max size for any side
+ const maxSide = options.maxSide || 0
+ const canvas = document.createElement('canvas')
+ const ctx = canvas.getContext('2d')
+ const initialScale = options.scale || 1
+ /*
+ // constrain
+ // Scale to needed to constrain canvas to max size
+ let scale = getScale(img.naturalWidth * initialScale, img.naturalHeight * initialScale, maxSide, maxSide, true)
+ // console.log(scale)
+ // Still need to apply the user defined scale
+ scale *= initialScale
+ canvas.width = Math.round(img.naturalWidth * scale)
+ canvas.height = Math.round(img.naturalHeight * scale)
+ */
+ const { naturalWidth, naturalHeight } = img
+ if (maxSide > 0) {
+ if (naturalWidth > naturalHeight) {
+ canvas.width = Math.min(maxSide, naturalWidth)
+ canvas.height = naturalHeight * canvas.width / naturalWidth
+ } else {
+ canvas.height = Math.min(maxSide, naturalHeight)
+ canvas.width = naturalWidth * canvas.height / naturalHeight
+ }
+ } else {
+ canvas.width = naturalWidth
+ canvas.height = naturalHeight
+ }
+ const { correctOrientation } = options
+ const jpeg = !!img.src.match(/data:image\/jpeg|\.jpeg$|\.jpg$/i)
+ const hasDataURI = !!img.src.match(/^data:/)
+
+ ctx.save()
+
+ // Can only correct orientation on JPEGs represented as dataURIs
+ // for the time being
+ if (correctOrientation && jpeg && hasDataURI) {
+ applyOrientationCorrection(canvas, ctx, img.src)
+ }
+ // Resize image if too large
+ // if (scale !== 1) {
+ // ctx.scale(scale, scale)
+ // }
+
+ ctx.drawImage(img, 0, 0, canvas.width, canvas.height)
+ ctx.restore()
+
+ return canvas
+}
+
+export function renderThumbnail(img) {
+ const resized = renderToCanvas(img, { correctOrientation: true })
+ // const canvas = document.createElement('canvas') // document.querySelector('#user_photo_canvas')
+ // const ctx = canvas.getContext('2d')
+ // ctx.fillStyle = 'black'
+ // ctx.fillRect(0, 0, MAX_SIDE, MAX_SIDE)
+ // const xOffset = (MAX_SIDE - resized.width) / 2
+ // const yOffset = (MAX_SIDE - resized.height) / 2
+ // ctx.drawImage(resized, xOffset, yOffset, resized.width, resized.height)
+ return resized
+}