import { browser, requestAudioContext, randint, randrange, clamp, mod, } from './lib/util' import './lib/vendor/hidpi-canvas' import mouse from './lib/mouse' import color from './lib/color' let w, h let rx, ry const pixels_per_second = 512 // 1024 const canvas = document.createElement('canvas') // document.body.appendChild(canvas) // document.body.addEventListener('resize', resize) resize() recenter() requestAnimationFrame(animate) // must request context after resizing const ctx = canvas.getContext('2d') const scratch = document.createElement('canvas') const scratchCtx = scratch.getContext('2d-lodpi') function resize(ww, hh){ w = canvas.width = ww || window.innerWidth h = canvas.height = hh || window.innerHeight canvas.style.width = w + 'px' canvas.style.height = h + 'px' } function recenter(){ rx = randint(w), ry = randint(h) } let frame = null function onFrame(fn){ frame = fn } function animate(t){ requestAnimationFrame(animate) if (frame) { frame(t) frame = null } // ctx.save() // ctx.globalAlpha = 0.0001 // ctx.translate(w/2, h/2) // ctx.rotate(0.1) // ctx.translate(-rx, -ry) // ctx.drawImage(canvas, 0, 0) // ctx.restore() } function clear(n, x, y, ww, hh){ ctx.fillStyle = 'rgba(255,255,255,' + (n || 0.9) + ')' ctx.fillRect(x || 0, y || 0, ww || w, hh || h) recenter() } function triangle(px,py,r){ setTimeout( () => tri(px,py,r), Math.random()*10) // setTimeout( () => tri(px,py,r), Math.random()*200) // setTimeout( () => tri(px,py,r), Math.random()*300) } function tri(px, py, r) { ctx.save() ctx.globalCompositeOperation = 'multiply' ctx.fillStyle = color.color((px+py)/(w+h), 0, 1, 0.2) function p(){ let theta = randrange(0, Math.PI*2) let x = px + Math.cos(theta) * r let y = py + Math.sin(theta) * r return { x, y } } ctx.beginPath() const p0 = p(), p1 = p(), p2 = p() ctx.moveTo(p0.x, p0.y) ctx.lineTo(p1.x, p1.y) ctx.lineTo(p2.x, p2.y) ctx.lineTo(p0.x, p0.y) ctx.fill() ctx.restore() } function line(y){ ctx.beginPath() ctx.moveTo(0, y) ctx.lineTo(w, y) ctx.strokeStyle = "#888" ctx.strokeWidth = 1 ctx.stroke() } function dot(x, y, r){ ctx.fillStyle = "#f00" ctx.beginPath() ctx.moveTo(x, y) ctx.arc(x, y, r, 0, 2*Math.PI) ctx.fill() } function waveform(pcm, sr, pos, zoom){ sr = sr || 44100 pos = pos || 0 var width = w var height = Math.floor(h/4) var half_height = Math.floor(height/2) var x0 = 0 var y0 = 20 var ymid = y0 + half_height var max_width_in_seconds = width / pixels_per_second var max_width_in_samples = max_width_in_seconds * sr var pcm_length = pcm.length var len = Math.min(pcm_length, max_width_in_samples) var pcm_step = sr / pixels_per_second var i ctx.save() clear(1, x0, y0, width, height) line(ymid) ctx.beginPath() for (i = 0; i < width; i += 0.5) { var si = Math.floor(pcm_step * i + pos) if (si > pcm_length) break var val = pcm[si] // -1, 1 // ctx.moveTo(x0 + i, ymid) ctx.lineTo(x0 + i, ymid + val * half_height) } ctx.strokeStyle = "rgba(250,20,0,0.9)" ctx.strokeWidth = 1 ctx.stroke() ctx.restore() } function spectrum(spec, x0, y0, ww, hh){ const data = spec.data const fft_size = spec.fft_size const half_fft_size = spec.fft_size / 2 const spec_len = data.length scratch.width = data.length scratch.height = half_fft_size var imageData = ctx.createImageData(scratch.width, scratch.height) var pixels = imageData.data let i, j, u, v, _r, _i, col, hsl for (i = 0; i < spec_len; i++) { col = data[i] for (j = 0; j < half_fft_size; j++) { u = ((half_fft_size - j) * spec_len + i) * 4 v = j * 2 _r = col[v] _i = mod(col[v+1], Math.PI*2) / (Math.PI*2) hsl = color.hsl2rgb((_i + 1) / 2, 1.0, 1 - Math.abs(_r / 10)) // red - real part // pixels[u] = _r * 127 + 127 // // green - imag part // pixels[u+1] = _i * 127 + 127 // // blue - magnitude // pixels[u+2] = Math.sqrt(Math.pow(_r, 2) + Math.pow(_i, 2)) * 128 + 127 // pixels[u+3] = 255 pixels[u] = hsl[0] pixels[u+1] = hsl[1] pixels[u+2] = hsl[2] pixels[u+3] = 255 } } scratchCtx.putImageData(imageData, 0, 0) var pcm_length = spec.fft_overlap * spec_len x0 = x0 * devicePixelRatio || 0 y0 = y0 * devicePixelRatio || Math.floor(h/4) ww = ww * devicePixelRatio || w hh = hh * devicePixelRatio || h/4 const width = Math.round(pcm_length / spec.sr * pixels_per_second) const height = Math.floor(hh) ctx.save() clear(1, x0, y0, w, height) ctx.drawImage(scratch, x0, y0, width, height) ctx.restore() } function raw_spectrum(spec, x0, y0, ww, hh, def_min_r, def_min_i){ const data = spec.data const fft_size = spec.fft_size const half_fft_size = spec.fft_size / 2 const spec_len = data.length const _scratch = document.createElement('canvas') const _scratchCtx = _scratch.getContext('2d-lodpi') _scratch.width = data.length _scratch.height = half_fft_size // console.log("spectrum w/h:", _scratch.width, _scratch.height) var imageData = _scratchCtx.createImageData(_scratch.width, _scratch.height) var pixels = imageData.data let i, j, u, v, _r, _i, col, hsl // let min_r = Infinity, max_r = -Infinity // let min_i = Infinity, max_i = -Infinity // determined empirically.. // let min_r = -60.4894057005308 // let max_r = 107.23800966675353 // let min_i = -59.4894057005308 // let max_i = 108.23800966675353 let min_r = -def_min_r let max_r = def_min_r let min_i = -def_min_i let max_i = def_min_i let delta_r = max_r - min_r let delta_i = max_i - min_i let mean_r = 0 let mean_i = 0 let sum_mean_r = 0, sum_mean_i = 0 let real, imag for (i = 0; i < spec_len; i++) { col = data[i] mean_r = 0 mean_i = 0 for (j = 0; j < half_fft_size; j++) { u = (j * spec_len + i) * 4 v = j * 2 real = col[v] imag = col[v+1] mean_r += real mean_i += imag _r = clamp((real - min_r) / delta_r * 255, 0, 255) _i = clamp((imag - min_i) / delta_i * 255, 0, 255) // hsl = color.hsl2rgb((_i + 1) / 2, 1.0, 1 - Math.abs(_r / 10)) pixels[u+0] = _r pixels[u+1] = _i pixels[u+2] = 127 // hsl[2] pixels[u+3] = 255 // min_r = Math.min(min_r, col[v]) // max_r = Math.max(max_r, col[v]) // min_i = Math.min(min_i, col[v]+1) // max_i = Math.max(max_i, col[v]+1) } mean_r /= half_fft_size mean_i /= half_fft_size sum_mean_r += mean_r sum_mean_i += mean_i } sum_mean_r /= spec_len sum_mean_i /= spec_len // console.log(sum_mean_r, sum_mean_i) // console.log("r:", min_r, max_r) // console.log("i:", min_i, max_i) _scratchCtx.putImageData(imageData, 0, 0) return { canvas: _scratch, imageData } } export default { canvas, ctx, onFrame, resize, triangle, clear, line, dot, waveform, spectrum, raw_spectrum, }