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-rw-r--r--bundle.js18395
1 files changed, 18352 insertions, 43 deletions
diff --git a/bundle.js b/bundle.js
index 90f3dd6..99524ca 100644
--- a/bundle.js
+++ b/bundle.js
@@ -63,13 +63,3329 @@
/******/ __webpack_require__.p = "";
/******/
/******/ // Load entry module and return exports
-/******/ return __webpack_require__(__webpack_require__.s = 7);
+/******/ return __webpack_require__(__webpack_require__.s = 60);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
+"use strict";
+
+
+var support = __webpack_require__(2);
+var base64 = __webpack_require__(28);
+var nodejsUtils = __webpack_require__(12);
+var setImmediate = __webpack_require__(81);
+var external = __webpack_require__(10);
+
+
+/**
+ * Convert a string that pass as a "binary string": it should represent a byte
+ * array but may have > 255 char codes. Be sure to take only the first byte
+ * and returns the byte array.
+ * @param {String} str the string to transform.
+ * @return {Array|Uint8Array} the string in a binary format.
+ */
+function string2binary(str) {
+ var result = null;
+ if (support.uint8array) {
+ result = new Uint8Array(str.length);
+ } else {
+ result = new Array(str.length);
+ }
+ return stringToArrayLike(str, result);
+}
+
+/**
+ * Create a new blob with the given content and the given type.
+ * @param {String|ArrayBuffer} part the content to put in the blob. DO NOT use
+ * an Uint8Array because the stock browser of android 4 won't accept it (it
+ * will be silently converted to a string, "[object Uint8Array]").
+ *
+ * Use only ONE part to build the blob to avoid a memory leak in IE11 / Edge:
+ * when a large amount of Array is used to create the Blob, the amount of
+ * memory consumed is nearly 100 times the original data amount.
+ *
+ * @param {String} type the mime type of the blob.
+ * @return {Blob} the created blob.
+ */
+exports.newBlob = function(part, type) {
+ exports.checkSupport("blob");
+
+ try {
+ // Blob constructor
+ return new Blob([part], {
+ type: type
+ });
+ }
+ catch (e) {
+
+ try {
+ // deprecated, browser only, old way
+ var Builder = self.BlobBuilder || self.WebKitBlobBuilder || self.MozBlobBuilder || self.MSBlobBuilder;
+ var builder = new Builder();
+ builder.append(part);
+ return builder.getBlob(type);
+ }
+ catch (e) {
+
+ // well, fuck ?!
+ throw new Error("Bug : can't construct the Blob.");
+ }
+ }
+
+
+};
+/**
+ * The identity function.
+ * @param {Object} input the input.
+ * @return {Object} the same input.
+ */
+function identity(input) {
+ return input;
+}
+
+/**
+ * Fill in an array with a string.
+ * @param {String} str the string to use.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated).
+ * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array.
+ */
+function stringToArrayLike(str, array) {
+ for (var i = 0; i < str.length; ++i) {
+ array[i] = str.charCodeAt(i) & 0xFF;
+ }
+ return array;
+}
+
+/**
+ * An helper for the function arrayLikeToString.
+ * This contains static informations and functions that
+ * can be optimized by the browser JIT compiler.
+ */
+var arrayToStringHelper = {
+ /**
+ * Transform an array of int into a string, chunk by chunk.
+ * See the performances notes on arrayLikeToString.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
+ * @param {String} type the type of the array.
+ * @param {Integer} chunk the chunk size.
+ * @return {String} the resulting string.
+ * @throws Error if the chunk is too big for the stack.
+ */
+ stringifyByChunk: function(array, type, chunk) {
+ var result = [], k = 0, len = array.length;
+ // shortcut
+ if (len <= chunk) {
+ return String.fromCharCode.apply(null, array);
+ }
+ while (k < len) {
+ if (type === "array" || type === "nodebuffer") {
+ result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len))));
+ }
+ else {
+ result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len))));
+ }
+ k += chunk;
+ }
+ return result.join("");
+ },
+ /**
+ * Call String.fromCharCode on every item in the array.
+ * This is the naive implementation, which generate A LOT of intermediate string.
+ * This should be used when everything else fail.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
+ * @return {String} the result.
+ */
+ stringifyByChar: function(array){
+ var resultStr = "";
+ for(var i = 0; i < array.length; i++) {
+ resultStr += String.fromCharCode(array[i]);
+ }
+ return resultStr;
+ },
+ applyCanBeUsed : {
+ /**
+ * true if the browser accepts to use String.fromCharCode on Uint8Array
+ */
+ uint8array : (function () {
+ try {
+ return support.uint8array && String.fromCharCode.apply(null, new Uint8Array(1)).length === 1;
+ } catch (e) {
+ return false;
+ }
+ })(),
+ /**
+ * true if the browser accepts to use String.fromCharCode on nodejs Buffer.
+ */
+ nodebuffer : (function () {
+ try {
+ return support.nodebuffer && String.fromCharCode.apply(null, nodejsUtils.allocBuffer(1)).length === 1;
+ } catch (e) {
+ return false;
+ }
+ })()
+ }
+};
+
+/**
+ * Transform an array-like object to a string.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
+ * @return {String} the result.
+ */
+function arrayLikeToString(array) {
+ // Performances notes :
+ // --------------------
+ // String.fromCharCode.apply(null, array) is the fastest, see
+ // see http://jsperf.com/converting-a-uint8array-to-a-string/2
+ // but the stack is limited (and we can get huge arrays !).
+ //
+ // result += String.fromCharCode(array[i]); generate too many strings !
+ //
+ // This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2
+ // TODO : we now have workers that split the work. Do we still need that ?
+ var chunk = 65536,
+ type = exports.getTypeOf(array),
+ canUseApply = true;
+ if (type === "uint8array") {
+ canUseApply = arrayToStringHelper.applyCanBeUsed.uint8array;
+ } else if (type === "nodebuffer") {
+ canUseApply = arrayToStringHelper.applyCanBeUsed.nodebuffer;
+ }
+
+ if (canUseApply) {
+ while (chunk > 1) {
+ try {
+ return arrayToStringHelper.stringifyByChunk(array, type, chunk);
+ } catch (e) {
+ chunk = Math.floor(chunk / 2);
+ }
+ }
+ }
+
+ // no apply or chunk error : slow and painful algorithm
+ // default browser on android 4.*
+ return arrayToStringHelper.stringifyByChar(array);
+}
+
+exports.applyFromCharCode = arrayLikeToString;
+
+
+/**
+ * Copy the data from an array-like to an other array-like.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array.
+ * @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated.
+ * @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array.
+ */
+function arrayLikeToArrayLike(arrayFrom, arrayTo) {
+ for (var i = 0; i < arrayFrom.length; i++) {
+ arrayTo[i] = arrayFrom[i];
+ }
+ return arrayTo;
+}
+
+// a matrix containing functions to transform everything into everything.
+var transform = {};
+
+// string to ?
+transform["string"] = {
+ "string": identity,
+ "array": function(input) {
+ return stringToArrayLike(input, new Array(input.length));
+ },
+ "arraybuffer": function(input) {
+ return transform["string"]["uint8array"](input).buffer;
+ },
+ "uint8array": function(input) {
+ return stringToArrayLike(input, new Uint8Array(input.length));
+ },
+ "nodebuffer": function(input) {
+ return stringToArrayLike(input, nodejsUtils.allocBuffer(input.length));
+ }
+};
+
+// array to ?
+transform["array"] = {
+ "string": arrayLikeToString,
+ "array": identity,
+ "arraybuffer": function(input) {
+ return (new Uint8Array(input)).buffer;
+ },
+ "uint8array": function(input) {
+ return new Uint8Array(input);
+ },
+ "nodebuffer": function(input) {
+ return nodejsUtils.newBufferFrom(input);
+ }
+};
+
+// arraybuffer to ?
+transform["arraybuffer"] = {
+ "string": function(input) {
+ return arrayLikeToString(new Uint8Array(input));
+ },
+ "array": function(input) {
+ return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength));
+ },
+ "arraybuffer": identity,
+ "uint8array": function(input) {
+ return new Uint8Array(input);
+ },
+ "nodebuffer": function(input) {
+ return nodejsUtils.newBufferFrom(new Uint8Array(input));
+ }
+};
+
+// uint8array to ?
+transform["uint8array"] = {
+ "string": arrayLikeToString,
+ "array": function(input) {
+ return arrayLikeToArrayLike(input, new Array(input.length));
+ },
+ "arraybuffer": function(input) {
+ return input.buffer;
+ },
+ "uint8array": identity,
+ "nodebuffer": function(input) {
+ return nodejsUtils.newBufferFrom(input);
+ }
+};
+
+// nodebuffer to ?
+transform["nodebuffer"] = {
+ "string": arrayLikeToString,
+ "array": function(input) {
+ return arrayLikeToArrayLike(input, new Array(input.length));
+ },
+ "arraybuffer": function(input) {
+ return transform["nodebuffer"]["uint8array"](input).buffer;
+ },
+ "uint8array": function(input) {
+ return arrayLikeToArrayLike(input, new Uint8Array(input.length));
+ },
+ "nodebuffer": identity
+};
+
+/**
+ * Transform an input into any type.
+ * The supported output type are : string, array, uint8array, arraybuffer, nodebuffer.
+ * If no output type is specified, the unmodified input will be returned.
+ * @param {String} outputType the output type.
+ * @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert.
+ * @throws {Error} an Error if the browser doesn't support the requested output type.
+ */
+exports.transformTo = function(outputType, input) {
+ if (!input) {
+ // undefined, null, etc
+ // an empty string won't harm.
+ input = "";
+ }
+ if (!outputType) {
+ return input;
+ }
+ exports.checkSupport(outputType);
+ var inputType = exports.getTypeOf(input);
+ var result = transform[inputType][outputType](input);
+ return result;
+};
+
+/**
+ * Return the type of the input.
+ * The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer.
+ * @param {Object} input the input to identify.
+ * @return {String} the (lowercase) type of the input.
+ */
+exports.getTypeOf = function(input) {
+ if (typeof input === "string") {
+ return "string";
+ }
+ if (Object.prototype.toString.call(input) === "[object Array]") {
+ return "array";
+ }
+ if (support.nodebuffer && nodejsUtils.isBuffer(input)) {
+ return "nodebuffer";
+ }
+ if (support.uint8array && input instanceof Uint8Array) {
+ return "uint8array";
+ }
+ if (support.arraybuffer && input instanceof ArrayBuffer) {
+ return "arraybuffer";
+ }
+};
+
+/**
+ * Throw an exception if the type is not supported.
+ * @param {String} type the type to check.
+ * @throws {Error} an Error if the browser doesn't support the requested type.
+ */
+exports.checkSupport = function(type) {
+ var supported = support[type.toLowerCase()];
+ if (!supported) {
+ throw new Error(type + " is not supported by this platform");
+ }
+};
+
+exports.MAX_VALUE_16BITS = 65535;
+exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1
+
+/**
+ * Prettify a string read as binary.
+ * @param {string} str the string to prettify.
+ * @return {string} a pretty string.
+ */
+exports.pretty = function(str) {
+ var res = '',
+ code, i;
+ for (i = 0; i < (str || "").length; i++) {
+ code = str.charCodeAt(i);
+ res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase();
+ }
+ return res;
+};
+
+/**
+ * Defer the call of a function.
+ * @param {Function} callback the function to call asynchronously.
+ * @param {Array} args the arguments to give to the callback.
+ */
+exports.delay = function(callback, args, self) {
+ setImmediate(function () {
+ callback.apply(self || null, args || []);
+ });
+};
+
+/**
+ * Extends a prototype with an other, without calling a constructor with
+ * side effects. Inspired by nodejs' `utils.inherits`
+ * @param {Function} ctor the constructor to augment
+ * @param {Function} superCtor the parent constructor to use
+ */
+exports.inherits = function (ctor, superCtor) {
+ var Obj = function() {};
+ Obj.prototype = superCtor.prototype;
+ ctor.prototype = new Obj();
+};
+
+/**
+ * Merge the objects passed as parameters into a new one.
+ * @private
+ * @param {...Object} var_args All objects to merge.
+ * @return {Object} a new object with the data of the others.
+ */
+exports.extend = function() {
+ var result = {}, i, attr;
+ for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers
+ for (attr in arguments[i]) {
+ if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") {
+ result[attr] = arguments[i][attr];
+ }
+ }
+ }
+ return result;
+};
+
+/**
+ * Transform arbitrary content into a Promise.
+ * @param {String} name a name for the content being processed.
+ * @param {Object} inputData the content to process.
+ * @param {Boolean} isBinary true if the content is not an unicode string
+ * @param {Boolean} isOptimizedBinaryString true if the string content only has one byte per character.
+ * @param {Boolean} isBase64 true if the string content is encoded with base64.
+ * @return {Promise} a promise in a format usable by JSZip.
+ */
+exports.prepareContent = function(name, inputData, isBinary, isOptimizedBinaryString, isBase64) {
+
+ // if inputData is already a promise, this flatten it.
+ var promise = external.Promise.resolve(inputData).then(function(data) {
+
+
+ var isBlob = support.blob && (data instanceof Blob || ['[object File]', '[object Blob]'].indexOf(Object.prototype.toString.call(data)) !== -1);
+
+ if (isBlob && typeof FileReader !== "undefined") {
+ return new external.Promise(function (resolve, reject) {
+ var reader = new FileReader();
+
+ reader.onload = function(e) {
+ resolve(e.target.result);
+ };
+ reader.onerror = function(e) {
+ reject(e.target.error);
+ };
+ reader.readAsArrayBuffer(data);
+ });
+ } else {
+ return data;
+ }
+ });
+
+ return promise.then(function(data) {
+ var dataType = exports.getTypeOf(data);
+
+ if (!dataType) {
+ return external.Promise.reject(
+ new Error("Can't read the data of '" + name + "'. Is it " +
+ "in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?")
+ );
+ }
+ // special case : it's way easier to work with Uint8Array than with ArrayBuffer
+ if (dataType === "arraybuffer") {
+ data = exports.transformTo("uint8array", data);
+ } else if (dataType === "string") {
+ if (isBase64) {
+ data = base64.decode(data);
+ }
+ else if (isBinary) {
+ // optimizedBinaryString === true means that the file has already been filtered with a 0xFF mask
+ if (isOptimizedBinaryString !== true) {
+ // this is a string, not in a base64 format.
+ // Be sure that this is a correct "binary string"
+ data = string2binary(data);
+ }
+ }
+ }
+ return data;
+ });
+};
+
+
+/***/ }),
+/* 1 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+/**
+ * A worker that does nothing but passing chunks to the next one. This is like
+ * a nodejs stream but with some differences. On the good side :
+ * - it works on IE 6-9 without any issue / polyfill
+ * - it weights less than the full dependencies bundled with browserify
+ * - it forwards errors (no need to declare an error handler EVERYWHERE)
+ *
+ * A chunk is an object with 2 attributes : `meta` and `data`. The former is an
+ * object containing anything (`percent` for example), see each worker for more
+ * details. The latter is the real data (String, Uint8Array, etc).
+ *
+ * @constructor
+ * @param {String} name the name of the stream (mainly used for debugging purposes)
+ */
+function GenericWorker(name) {
+ // the name of the worker
+ this.name = name || "default";
+ // an object containing metadata about the workers chain
+ this.streamInfo = {};
+ // an error which happened when the worker was paused
+ this.generatedError = null;
+ // an object containing metadata to be merged by this worker into the general metadata
+ this.extraStreamInfo = {};
+ // true if the stream is paused (and should not do anything), false otherwise
+ this.isPaused = true;
+ // true if the stream is finished (and should not do anything), false otherwise
+ this.isFinished = false;
+ // true if the stream is locked to prevent further structure updates (pipe), false otherwise
+ this.isLocked = false;
+ // the event listeners
+ this._listeners = {
+ 'data':[],
+ 'end':[],
+ 'error':[]
+ };
+ // the previous worker, if any
+ this.previous = null;
+}
+
+GenericWorker.prototype = {
+ /**
+ * Push a chunk to the next workers.
+ * @param {Object} chunk the chunk to push
+ */
+ push : function (chunk) {
+ this.emit("data", chunk);
+ },
+ /**
+ * End the stream.
+ * @return {Boolean} true if this call ended the worker, false otherwise.
+ */
+ end : function () {
+ if (this.isFinished) {
+ return false;
+ }
+
+ this.flush();
+ try {
+ this.emit("end");
+ this.cleanUp();
+ this.isFinished = true;
+ } catch (e) {
+ this.emit("error", e);
+ }
+ return true;
+ },
+ /**
+ * End the stream with an error.
+ * @param {Error} e the error which caused the premature end.
+ * @return {Boolean} true if this call ended the worker with an error, false otherwise.
+ */
+ error : function (e) {
+ if (this.isFinished) {
+ return false;
+ }
+
+ if(this.isPaused) {
+ this.generatedError = e;
+ } else {
+ this.isFinished = true;
+
+ this.emit("error", e);
+
+ // in the workers chain exploded in the middle of the chain,
+ // the error event will go downward but we also need to notify
+ // workers upward that there has been an error.
+ if(this.previous) {
+ this.previous.error(e);
+ }
+
+ this.cleanUp();
+ }
+ return true;
+ },
+ /**
+ * Add a callback on an event.
+ * @param {String} name the name of the event (data, end, error)
+ * @param {Function} listener the function to call when the event is triggered
+ * @return {GenericWorker} the current object for chainability
+ */
+ on : function (name, listener) {
+ this._listeners[name].push(listener);
+ return this;
+ },
+ /**
+ * Clean any references when a worker is ending.
+ */
+ cleanUp : function () {
+ this.streamInfo = this.generatedError = this.extraStreamInfo = null;
+ this._listeners = [];
+ },
+ /**
+ * Trigger an event. This will call registered callback with the provided arg.
+ * @param {String} name the name of the event (data, end, error)
+ * @param {Object} arg the argument to call the callback with.
+ */
+ emit : function (name, arg) {
+ if (this._listeners[name]) {
+ for(var i = 0; i < this._listeners[name].length; i++) {
+ this._listeners[name][i].call(this, arg);
+ }
+ }
+ },
+ /**
+ * Chain a worker with an other.
+ * @param {Worker} next the worker receiving events from the current one.
+ * @return {worker} the next worker for chainability
+ */
+ pipe : function (next) {
+ return next.registerPrevious(this);
+ },
+ /**
+ * Same as `pipe` in the other direction.
+ * Using an API with `pipe(next)` is very easy.
+ * Implementing the API with the point of view of the next one registering
+ * a source is easier, see the ZipFileWorker.
+ * @param {Worker} previous the previous worker, sending events to this one
+ * @return {Worker} the current worker for chainability
+ */
+ registerPrevious : function (previous) {
+ if (this.isLocked) {
+ throw new Error("The stream '" + this + "' has already been used.");
+ }
+
+ // sharing the streamInfo...
+ this.streamInfo = previous.streamInfo;
+ // ... and adding our own bits
+ this.mergeStreamInfo();
+ this.previous = previous;
+ var self = this;
+ previous.on('data', function (chunk) {
+ self.processChunk(chunk);
+ });
+ previous.on('end', function () {
+ self.end();
+ });
+ previous.on('error', function (e) {
+ self.error(e);
+ });
+ return this;
+ },
+ /**
+ * Pause the stream so it doesn't send events anymore.
+ * @return {Boolean} true if this call paused the worker, false otherwise.
+ */
+ pause : function () {
+ if(this.isPaused || this.isFinished) {
+ return false;
+ }
+ this.isPaused = true;
+
+ if(this.previous) {
+ this.previous.pause();
+ }
+ return true;
+ },
+ /**
+ * Resume a paused stream.
+ * @return {Boolean} true if this call resumed the worker, false otherwise.
+ */
+ resume : function () {
+ if(!this.isPaused || this.isFinished) {
+ return false;
+ }
+ this.isPaused = false;
+
+ // if true, the worker tried to resume but failed
+ var withError = false;
+ if(this.generatedError) {
+ this.error(this.generatedError);
+ withError = true;
+ }
+ if(this.previous) {
+ this.previous.resume();
+ }
+
+ return !withError;
+ },
+ /**
+ * Flush any remaining bytes as the stream is ending.
+ */
+ flush : function () {},
+ /**
+ * Process a chunk. This is usually the method overridden.
+ * @param {Object} chunk the chunk to process.
+ */
+ processChunk : function(chunk) {
+ this.push(chunk);
+ },
+ /**
+ * Add a key/value to be added in the workers chain streamInfo once activated.
+ * @param {String} key the key to use
+ * @param {Object} value the associated value
+ * @return {Worker} the current worker for chainability
+ */
+ withStreamInfo : function (key, value) {
+ this.extraStreamInfo[key] = value;
+ this.mergeStreamInfo();
+ return this;
+ },
+ /**
+ * Merge this worker's streamInfo into the chain's streamInfo.
+ */
+ mergeStreamInfo : function () {
+ for(var key in this.extraStreamInfo) {
+ if (!this.extraStreamInfo.hasOwnProperty(key)) {
+ continue;
+ }
+ this.streamInfo[key] = this.extraStreamInfo[key];
+ }
+ },
+
+ /**
+ * Lock the stream to prevent further updates on the workers chain.
+ * After calling this method, all calls to pipe will fail.
+ */
+ lock: function () {
+ if (this.isLocked) {
+ throw new Error("The stream '" + this + "' has already been used.");
+ }
+ this.isLocked = true;
+ if (this.previous) {
+ this.previous.lock();
+ }
+ },
+
+ /**
+ *
+ * Pretty print the workers chain.
+ */
+ toString : function () {
+ var me = "Worker " + this.name;
+ if (this.previous) {
+ return this.previous + " -> " + me;
+ } else {
+ return me;
+ }
+ }
+};
+
+module.exports = GenericWorker;
+
+
+/***/ }),
+/* 2 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(Buffer) {
+
+exports.base64 = true;
+exports.array = true;
+exports.string = true;
+exports.arraybuffer = typeof ArrayBuffer !== "undefined" && typeof Uint8Array !== "undefined";
+exports.nodebuffer = typeof Buffer !== "undefined";
+// contains true if JSZip can read/generate Uint8Array, false otherwise.
+exports.uint8array = typeof Uint8Array !== "undefined";
+
+if (typeof ArrayBuffer === "undefined") {
+ exports.blob = false;
+}
+else {
+ var buffer = new ArrayBuffer(0);
+ try {
+ exports.blob = new Blob([buffer], {
+ type: "application/zip"
+ }).size === 0;
+ }
+ catch (e) {
+ try {
+ var Builder = self.BlobBuilder || self.WebKitBlobBuilder || self.MozBlobBuilder || self.MSBlobBuilder;
+ var builder = new Builder();
+ builder.append(buffer);
+ exports.blob = builder.getBlob('application/zip').size === 0;
+ }
+ catch (e) {
+ exports.blob = false;
+ }
+ }
+}
+
+try {
+ exports.nodestream = !!__webpack_require__(31).Readable;
+} catch(e) {
+ exports.nodestream = false;
+}
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8).Buffer))
+
+/***/ }),
+/* 3 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+
+var TYPED_OK = (typeof Uint8Array !== 'undefined') &&
+ (typeof Uint16Array !== 'undefined') &&
+ (typeof Int32Array !== 'undefined');
+
+function _has(obj, key) {
+ return Object.prototype.hasOwnProperty.call(obj, key);
+}
+
+exports.assign = function (obj /*from1, from2, from3, ...*/) {
+ var sources = Array.prototype.slice.call(arguments, 1);
+ while (sources.length) {
+ var source = sources.shift();
+ if (!source) { continue; }
+
+ if (typeof source !== 'object') {
+ throw new TypeError(source + 'must be non-object');
+ }
+
+ for (var p in source) {
+ if (_has(source, p)) {
+ obj[p] = source[p];
+ }
+ }
+ }
+
+ return obj;
+};
+
+
+// reduce buffer size, avoiding mem copy
+exports.shrinkBuf = function (buf, size) {
+ if (buf.length === size) { return buf; }
+ if (buf.subarray) { return buf.subarray(0, size); }
+ buf.length = size;
+ return buf;
+};
+
+
+var fnTyped = {
+ arraySet: function (dest, src, src_offs, len, dest_offs) {
+ if (src.subarray && dest.subarray) {
+ dest.set(src.subarray(src_offs, src_offs + len), dest_offs);
+ return;
+ }
+ // Fallback to ordinary array
+ for (var i = 0; i < len; i++) {
+ dest[dest_offs + i] = src[src_offs + i];
+ }
+ },
+ // Join array of chunks to single array.
+ flattenChunks: function (chunks) {
+ var i, l, len, pos, chunk, result;
+
+ // calculate data length
+ len = 0;
+ for (i = 0, l = chunks.length; i < l; i++) {
+ len += chunks[i].length;
+ }
+
+ // join chunks
+ result = new Uint8Array(len);
+ pos = 0;
+ for (i = 0, l = chunks.length; i < l; i++) {
+ chunk = chunks[i];
+ result.set(chunk, pos);
+ pos += chunk.length;
+ }
+
+ return result;
+ }
+};
+
+var fnUntyped = {
+ arraySet: function (dest, src, src_offs, len, dest_offs) {
+ for (var i = 0; i < len; i++) {
+ dest[dest_offs + i] = src[src_offs + i];
+ }
+ },
+ // Join array of chunks to single array.
+ flattenChunks: function (chunks) {
+ return [].concat.apply([], chunks);
+ }
+};
+
+
+// Enable/Disable typed arrays use, for testing
+//
+exports.setTyped = function (on) {
+ if (on) {
+ exports.Buf8 = Uint8Array;
+ exports.Buf16 = Uint16Array;
+ exports.Buf32 = Int32Array;
+ exports.assign(exports, fnTyped);
+ } else {
+ exports.Buf8 = Array;
+ exports.Buf16 = Array;
+ exports.Buf32 = Array;
+ exports.assign(exports, fnUntyped);
+ }
+};
+
+exports.setTyped(TYPED_OK);
+
+
+/***/ }),
+/* 4 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// a duplex stream is just a stream that is both readable and writable.
+// Since JS doesn't have multiple prototypal inheritance, this class
+// prototypally inherits from Readable, and then parasitically from
+// Writable.
+
+
+
+/*<replacement>*/
+
+var processNextTick = __webpack_require__(14).nextTick;
+/*</replacement>*/
+
+/*<replacement>*/
+var objectKeys = Object.keys || function (obj) {
+ var keys = [];
+ for (var key in obj) {
+ keys.push(key);
+ }return keys;
+};
+/*</replacement>*/
+
+module.exports = Duplex;
+
+/*<replacement>*/
+var util = __webpack_require__(9);
+util.inherits = __webpack_require__(6);
+/*</replacement>*/
+
+var Readable = __webpack_require__(50);
+var Writable = __webpack_require__(24);
+
+util.inherits(Duplex, Readable);
+
+var keys = objectKeys(Writable.prototype);
+for (var v = 0; v < keys.length; v++) {
+ var method = keys[v];
+ if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
+}
+
+function Duplex(options) {
+ if (!(this instanceof Duplex)) return new Duplex(options);
+
+ Readable.call(this, options);
+ Writable.call(this, options);
+
+ if (options && options.readable === false) this.readable = false;
+
+ if (options && options.writable === false) this.writable = false;
+
+ this.allowHalfOpen = true;
+ if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
+
+ this.once('end', onend);
+}
+
+// the no-half-open enforcer
+function onend() {
+ // if we allow half-open state, or if the writable side ended,
+ // then we're ok.
+ if (this.allowHalfOpen || this._writableState.ended) return;
+
+ // no more data can be written.
+ // But allow more writes to happen in this tick.
+ processNextTick(onEndNT, this);
+}
+
+function onEndNT(self) {
+ self.end();
+}
+
+Object.defineProperty(Duplex.prototype, 'destroyed', {
+ get: function () {
+ if (this._readableState === undefined || this._writableState === undefined) {
+ return false;
+ }
+ return this._readableState.destroyed && this._writableState.destroyed;
+ },
+ set: function (value) {
+ // we ignore the value if the stream
+ // has not been initialized yet
+ if (this._readableState === undefined || this._writableState === undefined) {
+ return;
+ }
+
+ // backward compatibility, the user is explicitly
+ // managing destroyed
+ this._readableState.destroyed = value;
+ this._writableState.destroyed = value;
+ }
+});
+
+Duplex.prototype._destroy = function (err, cb) {
+ this.push(null);
+ this.end();
+
+ processNextTick(cb, err);
+};
+
+function forEach(xs, f) {
+ for (var i = 0, l = xs.length; i < l; i++) {
+ f(xs[i], i);
+ }
+}
+
+/***/ }),
+/* 5 */
+/***/ (function(module, exports) {
+
+var g;
+
+// This works in non-strict mode
+g = (function() {
+ return this;
+})();
+
+try {
+ // This works if eval is allowed (see CSP)
+ g = g || Function("return this")() || (1,eval)("this");
+} catch(e) {
+ // This works if the window reference is available
+ if(typeof window === "object")
+ g = window;
+}
+
+// g can still be undefined, but nothing to do about it...
+// We return undefined, instead of nothing here, so it's
+// easier to handle this case. if(!global) { ...}
+
+module.exports = g;
+
+
+/***/ }),
+/* 6 */
+/***/ (function(module, exports) {
+
+if (typeof Object.create === 'function') {
+ // implementation from standard node.js 'util' module
+ module.exports = function inherits(ctor, superCtor) {
+ ctor.super_ = superCtor
+ ctor.prototype = Object.create(superCtor.prototype, {
+ constructor: {
+ value: ctor,
+ enumerable: false,
+ writable: true,
+ configurable: true
+ }
+ });
+ };
+} else {
+ // old school shim for old browsers
+ module.exports = function inherits(ctor, superCtor) {
+ ctor.super_ = superCtor
+ var TempCtor = function () {}
+ TempCtor.prototype = superCtor.prototype
+ ctor.prototype = new TempCtor()
+ ctor.prototype.constructor = ctor
+ }
+}
+
+
+/***/ }),
+/* 7 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var support = __webpack_require__(2);
+var nodejsUtils = __webpack_require__(12);
+var GenericWorker = __webpack_require__(1);
+
+/**
+ * The following functions come from pako, from pako/lib/utils/strings
+ * released under the MIT license, see pako https://github.com/nodeca/pako/
+ */
+
+// Table with utf8 lengths (calculated by first byte of sequence)
+// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,
+// because max possible codepoint is 0x10ffff
+var _utf8len = new Array(256);
+for (var i=0; i<256; i++) {
+ _utf8len[i] = (i >= 252 ? 6 : i >= 248 ? 5 : i >= 240 ? 4 : i >= 224 ? 3 : i >= 192 ? 2 : 1);
+}
+_utf8len[254]=_utf8len[254]=1; // Invalid sequence start
+
+// convert string to array (typed, when possible)
+var string2buf = function (str) {
+ var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;
+
+ // count binary size
+ for (m_pos = 0; m_pos < str_len; m_pos++) {
+ c = str.charCodeAt(m_pos);
+ if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {
+ c2 = str.charCodeAt(m_pos+1);
+ if ((c2 & 0xfc00) === 0xdc00) {
+ c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
+ m_pos++;
+ }
+ }
+ buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
+ }
+
+ // allocate buffer
+ if (support.uint8array) {
+ buf = new Uint8Array(buf_len);
+ } else {
+ buf = new Array(buf_len);
+ }
+
+ // convert
+ for (i=0, m_pos = 0; i < buf_len; m_pos++) {
+ c = str.charCodeAt(m_pos);
+ if ((c & 0xfc00) === 0xd800 && (m_pos+1 < str_len)) {
+ c2 = str.charCodeAt(m_pos+1);
+ if ((c2 & 0xfc00) === 0xdc00) {
+ c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
+ m_pos++;
+ }
+ }
+ if (c < 0x80) {
+ /* one byte */
+ buf[i++] = c;
+ } else if (c < 0x800) {
+ /* two bytes */
+ buf[i++] = 0xC0 | (c >>> 6);
+ buf[i++] = 0x80 | (c & 0x3f);
+ } else if (c < 0x10000) {
+ /* three bytes */
+ buf[i++] = 0xE0 | (c >>> 12);
+ buf[i++] = 0x80 | (c >>> 6 & 0x3f);
+ buf[i++] = 0x80 | (c & 0x3f);
+ } else {
+ /* four bytes */
+ buf[i++] = 0xf0 | (c >>> 18);
+ buf[i++] = 0x80 | (c >>> 12 & 0x3f);
+ buf[i++] = 0x80 | (c >>> 6 & 0x3f);
+ buf[i++] = 0x80 | (c & 0x3f);
+ }
+ }
+
+ return buf;
+};
+
+// Calculate max possible position in utf8 buffer,
+// that will not break sequence. If that's not possible
+// - (very small limits) return max size as is.
+//
+// buf[] - utf8 bytes array
+// max - length limit (mandatory);
+var utf8border = function(buf, max) {
+ var pos;
+
+ max = max || buf.length;
+ if (max > buf.length) { max = buf.length; }
+
+ // go back from last position, until start of sequence found
+ pos = max-1;
+ while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }
+
+ // Fuckup - very small and broken sequence,
+ // return max, because we should return something anyway.
+ if (pos < 0) { return max; }
+
+ // If we came to start of buffer - that means vuffer is too small,
+ // return max too.
+ if (pos === 0) { return max; }
+
+ return (pos + _utf8len[buf[pos]] > max) ? pos : max;
+};
+
+// convert array to string
+var buf2string = function (buf) {
+ var str, i, out, c, c_len;
+ var len = buf.length;
+
+ // Reserve max possible length (2 words per char)
+ // NB: by unknown reasons, Array is significantly faster for
+ // String.fromCharCode.apply than Uint16Array.
+ var utf16buf = new Array(len*2);
+
+ for (out=0, i=0; i<len;) {
+ c = buf[i++];
+ // quick process ascii
+ if (c < 0x80) { utf16buf[out++] = c; continue; }
+
+ c_len = _utf8len[c];
+ // skip 5 & 6 byte codes
+ if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len-1; continue; }
+
+ // apply mask on first byte
+ c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;
+ // join the rest
+ while (c_len > 1 && i < len) {
+ c = (c << 6) | (buf[i++] & 0x3f);
+ c_len--;
+ }
+
+ // terminated by end of string?
+ if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }
+
+ if (c < 0x10000) {
+ utf16buf[out++] = c;
+ } else {
+ c -= 0x10000;
+ utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);
+ utf16buf[out++] = 0xdc00 | (c & 0x3ff);
+ }
+ }
+
+ // shrinkBuf(utf16buf, out)
+ if (utf16buf.length !== out) {
+ if(utf16buf.subarray) {
+ utf16buf = utf16buf.subarray(0, out);
+ } else {
+ utf16buf.length = out;
+ }
+ }
+
+ // return String.fromCharCode.apply(null, utf16buf);
+ return utils.applyFromCharCode(utf16buf);
+};
+
+
+// That's all for the pako functions.
+
+
+/**
+ * Transform a javascript string into an array (typed if possible) of bytes,
+ * UTF-8 encoded.
+ * @param {String} str the string to encode
+ * @return {Array|Uint8Array|Buffer} the UTF-8 encoded string.
+ */
+exports.utf8encode = function utf8encode(str) {
+ if (support.nodebuffer) {
+ return nodejsUtils.newBufferFrom(str, "utf-8");
+ }
+
+ return string2buf(str);
+};
+
+
+/**
+ * Transform a bytes array (or a representation) representing an UTF-8 encoded
+ * string into a javascript string.
+ * @param {Array|Uint8Array|Buffer} buf the data de decode
+ * @return {String} the decoded string.
+ */
+exports.utf8decode = function utf8decode(buf) {
+ if (support.nodebuffer) {
+ return utils.transformTo("nodebuffer", buf).toString("utf-8");
+ }
+
+ buf = utils.transformTo(support.uint8array ? "uint8array" : "array", buf);
+
+ return buf2string(buf);
+};
+
+/**
+ * A worker to decode utf8 encoded binary chunks into string chunks.
+ * @constructor
+ */
+function Utf8DecodeWorker() {
+ GenericWorker.call(this, "utf-8 decode");
+ // the last bytes if a chunk didn't end with a complete codepoint.
+ this.leftOver = null;
+}
+utils.inherits(Utf8DecodeWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+Utf8DecodeWorker.prototype.processChunk = function (chunk) {
+
+ var data = utils.transformTo(support.uint8array ? "uint8array" : "array", chunk.data);
+
+ // 1st step, re-use what's left of the previous chunk
+ if (this.leftOver && this.leftOver.length) {
+ if(support.uint8array) {
+ var previousData = data;
+ data = new Uint8Array(previousData.length + this.leftOver.length);
+ data.set(this.leftOver, 0);
+ data.set(previousData, this.leftOver.length);
+ } else {
+ data = this.leftOver.concat(data);
+ }
+ this.leftOver = null;
+ }
+
+ var nextBoundary = utf8border(data);
+ var usableData = data;
+ if (nextBoundary !== data.length) {
+ if (support.uint8array) {
+ usableData = data.subarray(0, nextBoundary);
+ this.leftOver = data.subarray(nextBoundary, data.length);
+ } else {
+ usableData = data.slice(0, nextBoundary);
+ this.leftOver = data.slice(nextBoundary, data.length);
+ }
+ }
+
+ this.push({
+ data : exports.utf8decode(usableData),
+ meta : chunk.meta
+ });
+};
+
+/**
+ * @see GenericWorker.flush
+ */
+Utf8DecodeWorker.prototype.flush = function () {
+ if(this.leftOver && this.leftOver.length) {
+ this.push({
+ data : exports.utf8decode(this.leftOver),
+ meta : {}
+ });
+ this.leftOver = null;
+ }
+};
+exports.Utf8DecodeWorker = Utf8DecodeWorker;
+
+/**
+ * A worker to endcode string chunks into utf8 encoded binary chunks.
+ * @constructor
+ */
+function Utf8EncodeWorker() {
+ GenericWorker.call(this, "utf-8 encode");
+}
+utils.inherits(Utf8EncodeWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+Utf8EncodeWorker.prototype.processChunk = function (chunk) {
+ this.push({
+ data : exports.utf8encode(chunk.data),
+ meta : chunk.meta
+ });
+};
+exports.Utf8EncodeWorker = Utf8EncodeWorker;
+
+
+/***/ }),
+/* 8 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(global) {/*!
+ * The buffer module from node.js, for the browser.
+ *
+ * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
+ * @license MIT
+ */
+/* eslint-disable no-proto */
+
+
+
+var base64 = __webpack_require__(64)
+var ieee754 = __webpack_require__(66)
+var isArray = __webpack_require__(27)
+
+exports.Buffer = Buffer
+exports.SlowBuffer = SlowBuffer
+exports.INSPECT_MAX_BYTES = 50
+
+/**
+ * If `Buffer.TYPED_ARRAY_SUPPORT`:
+ * === true Use Uint8Array implementation (fastest)
+ * === false Use Object implementation (most compatible, even IE6)
+ *
+ * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
+ * Opera 11.6+, iOS 4.2+.
+ *
+ * Due to various browser bugs, sometimes the Object implementation will be used even
+ * when the browser supports typed arrays.
+ *
+ * Note:
+ *
+ * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
+ * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
+ *
+ * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
+ *
+ * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
+ * incorrect length in some situations.
+
+ * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
+ * get the Object implementation, which is slower but behaves correctly.
+ */
+Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
+ ? global.TYPED_ARRAY_SUPPORT
+ : typedArraySupport()
+
+/*
+ * Export kMaxLength after typed array support is determined.
+ */
+exports.kMaxLength = kMaxLength()
+
+function typedArraySupport () {
+ try {
+ var arr = new Uint8Array(1)
+ arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
+ return arr.foo() === 42 && // typed array instances can be augmented
+ typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
+ arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
+ } catch (e) {
+ return false
+ }
+}
+
+function kMaxLength () {
+ return Buffer.TYPED_ARRAY_SUPPORT
+ ? 0x7fffffff
+ : 0x3fffffff
+}
+
+function createBuffer (that, length) {
+ if (kMaxLength() < length) {
+ throw new RangeError('Invalid typed array length')
+ }
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ // Return an augmented `Uint8Array` instance, for best performance
+ that = new Uint8Array(length)
+ that.__proto__ = Buffer.prototype
+ } else {
+ // Fallback: Return an object instance of the Buffer class
+ if (that === null) {
+ that = new Buffer(length)
+ }
+ that.length = length
+ }
+
+ return that
+}
+
+/**
+ * The Buffer constructor returns instances of `Uint8Array` that have their
+ * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
+ * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
+ * and the `Uint8Array` methods. Square bracket notation works as expected -- it
+ * returns a single octet.
+ *
+ * The `Uint8Array` prototype remains unmodified.
+ */
+
+function Buffer (arg, encodingOrOffset, length) {
+ if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
+ return new Buffer(arg, encodingOrOffset, length)
+ }
+
+ // Common case.
+ if (typeof arg === 'number') {
+ if (typeof encodingOrOffset === 'string') {
+ throw new Error(
+ 'If encoding is specified then the first argument must be a string'
+ )
+ }
+ return allocUnsafe(this, arg)
+ }
+ return from(this, arg, encodingOrOffset, length)
+}
+
+Buffer.poolSize = 8192 // not used by this implementation
+
+// TODO: Legacy, not needed anymore. Remove in next major version.
+Buffer._augment = function (arr) {
+ arr.__proto__ = Buffer.prototype
+ return arr
+}
+
+function from (that, value, encodingOrOffset, length) {
+ if (typeof value === 'number') {
+ throw new TypeError('"value" argument must not be a number')
+ }
+
+ if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
+ return fromArrayBuffer(that, value, encodingOrOffset, length)
+ }
+
+ if (typeof value === 'string') {
+ return fromString(that, value, encodingOrOffset)
+ }
+
+ return fromObject(that, value)
+}
+
+/**
+ * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
+ * if value is a number.
+ * Buffer.from(str[, encoding])
+ * Buffer.from(array)
+ * Buffer.from(buffer)
+ * Buffer.from(arrayBuffer[, byteOffset[, length]])
+ **/
+Buffer.from = function (value, encodingOrOffset, length) {
+ return from(null, value, encodingOrOffset, length)
+}
+
+if (Buffer.TYPED_ARRAY_SUPPORT) {
+ Buffer.prototype.__proto__ = Uint8Array.prototype
+ Buffer.__proto__ = Uint8Array
+ if (typeof Symbol !== 'undefined' && Symbol.species &&
+ Buffer[Symbol.species] === Buffer) {
+ // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
+ Object.defineProperty(Buffer, Symbol.species, {
+ value: null,
+ configurable: true
+ })
+ }
+}
+
+function assertSize (size) {
+ if (typeof size !== 'number') {
+ throw new TypeError('"size" argument must be a number')
+ } else if (size < 0) {
+ throw new RangeError('"size" argument must not be negative')
+ }
+}
+
+function alloc (that, size, fill, encoding) {
+ assertSize(size)
+ if (size <= 0) {
+ return createBuffer(that, size)
+ }
+ if (fill !== undefined) {
+ // Only pay attention to encoding if it's a string. This
+ // prevents accidentally sending in a number that would
+ // be interpretted as a start offset.
+ return typeof encoding === 'string'
+ ? createBuffer(that, size).fill(fill, encoding)
+ : createBuffer(that, size).fill(fill)
+ }
+ return createBuffer(that, size)
+}
+
+/**
+ * Creates a new filled Buffer instance.
+ * alloc(size[, fill[, encoding]])
+ **/
+Buffer.alloc = function (size, fill, encoding) {
+ return alloc(null, size, fill, encoding)
+}
+
+function allocUnsafe (that, size) {
+ assertSize(size)
+ that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) {
+ for (var i = 0; i < size; ++i) {
+ that[i] = 0
+ }
+ }
+ return that
+}
+
+/**
+ * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
+ * */
+Buffer.allocUnsafe = function (size) {
+ return allocUnsafe(null, size)
+}
+/**
+ * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
+ */
+Buffer.allocUnsafeSlow = function (size) {
+ return allocUnsafe(null, size)
+}
+
+function fromString (that, string, encoding) {
+ if (typeof encoding !== 'string' || encoding === '') {
+ encoding = 'utf8'
+ }
+
+ if (!Buffer.isEncoding(encoding)) {
+ throw new TypeError('"encoding" must be a valid string encoding')
+ }
+
+ var length = byteLength(string, encoding) | 0
+ that = createBuffer(that, length)
+
+ var actual = that.write(string, encoding)
+
+ if (actual !== length) {
+ // Writing a hex string, for example, that contains invalid characters will
+ // cause everything after the first invalid character to be ignored. (e.g.
+ // 'abxxcd' will be treated as 'ab')
+ that = that.slice(0, actual)
+ }
+
+ return that
+}
+
+function fromArrayLike (that, array) {
+ var length = array.length < 0 ? 0 : checked(array.length) | 0
+ that = createBuffer(that, length)
+ for (var i = 0; i < length; i += 1) {
+ that[i] = array[i] & 255
+ }
+ return that
+}
+
+function fromArrayBuffer (that, array, byteOffset, length) {
+ array.byteLength // this throws if `array` is not a valid ArrayBuffer
+
+ if (byteOffset < 0 || array.byteLength < byteOffset) {
+ throw new RangeError('\'offset\' is out of bounds')
+ }
+
+ if (array.byteLength < byteOffset + (length || 0)) {
+ throw new RangeError('\'length\' is out of bounds')
+ }
+
+ if (byteOffset === undefined && length === undefined) {
+ array = new Uint8Array(array)
+ } else if (length === undefined) {
+ array = new Uint8Array(array, byteOffset)
+ } else {
+ array = new Uint8Array(array, byteOffset, length)
+ }
+
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ // Return an augmented `Uint8Array` instance, for best performance
+ that = array
+ that.__proto__ = Buffer.prototype
+ } else {
+ // Fallback: Return an object instance of the Buffer class
+ that = fromArrayLike(that, array)
+ }
+ return that
+}
+
+function fromObject (that, obj) {
+ if (Buffer.isBuffer(obj)) {
+ var len = checked(obj.length) | 0
+ that = createBuffer(that, len)
+
+ if (that.length === 0) {
+ return that
+ }
+
+ obj.copy(that, 0, 0, len)
+ return that
+ }
+
+ if (obj) {
+ if ((typeof ArrayBuffer !== 'undefined' &&
+ obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
+ if (typeof obj.length !== 'number' || isnan(obj.length)) {
+ return createBuffer(that, 0)
+ }
+ return fromArrayLike(that, obj)
+ }
+
+ if (obj.type === 'Buffer' && isArray(obj.data)) {
+ return fromArrayLike(that, obj.data)
+ }
+ }
+
+ throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
+}
+
+function checked (length) {
+ // Note: cannot use `length < kMaxLength()` here because that fails when
+ // length is NaN (which is otherwise coerced to zero.)
+ if (length >= kMaxLength()) {
+ throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
+ 'size: 0x' + kMaxLength().toString(16) + ' bytes')
+ }
+ return length | 0
+}
+
+function SlowBuffer (length) {
+ if (+length != length) { // eslint-disable-line eqeqeq
+ length = 0
+ }
+ return Buffer.alloc(+length)
+}
+
+Buffer.isBuffer = function isBuffer (b) {
+ return !!(b != null && b._isBuffer)
+}
+
+Buffer.compare = function compare (a, b) {
+ if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
+ throw new TypeError('Arguments must be Buffers')
+ }
+
+ if (a === b) return 0
+
+ var x = a.length
+ var y = b.length
+
+ for (var i = 0, len = Math.min(x, y); i < len; ++i) {
+ if (a[i] !== b[i]) {
+ x = a[i]
+ y = b[i]
+ break
+ }
+ }
+
+ if (x < y) return -1
+ if (y < x) return 1
+ return 0
+}
+
+Buffer.isEncoding = function isEncoding (encoding) {
+ switch (String(encoding).toLowerCase()) {
+ case 'hex':
+ case 'utf8':
+ case 'utf-8':
+ case 'ascii':
+ case 'latin1':
+ case 'binary':
+ case 'base64':
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return true
+ default:
+ return false
+ }
+}
+
+Buffer.concat = function concat (list, length) {
+ if (!isArray(list)) {
+ throw new TypeError('"list" argument must be an Array of Buffers')
+ }
+
+ if (list.length === 0) {
+ return Buffer.alloc(0)
+ }
+
+ var i
+ if (length === undefined) {
+ length = 0
+ for (i = 0; i < list.length; ++i) {
+ length += list[i].length
+ }
+ }
+
+ var buffer = Buffer.allocUnsafe(length)
+ var pos = 0
+ for (i = 0; i < list.length; ++i) {
+ var buf = list[i]
+ if (!Buffer.isBuffer(buf)) {
+ throw new TypeError('"list" argument must be an Array of Buffers')
+ }
+ buf.copy(buffer, pos)
+ pos += buf.length
+ }
+ return buffer
+}
+
+function byteLength (string, encoding) {
+ if (Buffer.isBuffer(string)) {
+ return string.length
+ }
+ if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
+ (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
+ return string.byteLength
+ }
+ if (typeof string !== 'string') {
+ string = '' + string
+ }
+
+ var len = string.length
+ if (len === 0) return 0
+
+ // Use a for loop to avoid recursion
+ var loweredCase = false
+ for (;;) {
+ switch (encoding) {
+ case 'ascii':
+ case 'latin1':
+ case 'binary':
+ return len
+ case 'utf8':
+ case 'utf-8':
+ case undefined:
+ return utf8ToBytes(string).length
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return len * 2
+ case 'hex':
+ return len >>> 1
+ case 'base64':
+ return base64ToBytes(string).length
+ default:
+ if (loweredCase) return utf8ToBytes(string).length // assume utf8
+ encoding = ('' + encoding).toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+Buffer.byteLength = byteLength
+
+function slowToString (encoding, start, end) {
+ var loweredCase = false
+
+ // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
+ // property of a typed array.
+
+ // This behaves neither like String nor Uint8Array in that we set start/end
+ // to their upper/lower bounds if the value passed is out of range.
+ // undefined is handled specially as per ECMA-262 6th Edition,
+ // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
+ if (start === undefined || start < 0) {
+ start = 0
+ }
+ // Return early if start > this.length. Done here to prevent potential uint32
+ // coercion fail below.
+ if (start > this.length) {
+ return ''
+ }
+
+ if (end === undefined || end > this.length) {
+ end = this.length
+ }
+
+ if (end <= 0) {
+ return ''
+ }
+
+ // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
+ end >>>= 0
+ start >>>= 0
+
+ if (end <= start) {
+ return ''
+ }
+
+ if (!encoding) encoding = 'utf8'
+
+ while (true) {
+ switch (encoding) {
+ case 'hex':
+ return hexSlice(this, start, end)
+
+ case 'utf8':
+ case 'utf-8':
+ return utf8Slice(this, start, end)
+
+ case 'ascii':
+ return asciiSlice(this, start, end)
+
+ case 'latin1':
+ case 'binary':
+ return latin1Slice(this, start, end)
+
+ case 'base64':
+ return base64Slice(this, start, end)
+
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return utf16leSlice(this, start, end)
+
+ default:
+ if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
+ encoding = (encoding + '').toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+
+// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
+// Buffer instances.
+Buffer.prototype._isBuffer = true
+
+function swap (b, n, m) {
+ var i = b[n]
+ b[n] = b[m]
+ b[m] = i
+}
+
+Buffer.prototype.swap16 = function swap16 () {
+ var len = this.length
+ if (len % 2 !== 0) {
+ throw new RangeError('Buffer size must be a multiple of 16-bits')
+ }
+ for (var i = 0; i < len; i += 2) {
+ swap(this, i, i + 1)
+ }
+ return this
+}
+
+Buffer.prototype.swap32 = function swap32 () {
+ var len = this.length
+ if (len % 4 !== 0) {
+ throw new RangeError('Buffer size must be a multiple of 32-bits')
+ }
+ for (var i = 0; i < len; i += 4) {
+ swap(this, i, i + 3)
+ swap(this, i + 1, i + 2)
+ }
+ return this
+}
+
+Buffer.prototype.swap64 = function swap64 () {
+ var len = this.length
+ if (len % 8 !== 0) {
+ throw new RangeError('Buffer size must be a multiple of 64-bits')
+ }
+ for (var i = 0; i < len; i += 8) {
+ swap(this, i, i + 7)
+ swap(this, i + 1, i + 6)
+ swap(this, i + 2, i + 5)
+ swap(this, i + 3, i + 4)
+ }
+ return this
+}
+
+Buffer.prototype.toString = function toString () {
+ var length = this.length | 0
+ if (length === 0) return ''
+ if (arguments.length === 0) return utf8Slice(this, 0, length)
+ return slowToString.apply(this, arguments)
+}
+
+Buffer.prototype.equals = function equals (b) {
+ if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
+ if (this === b) return true
+ return Buffer.compare(this, b) === 0
+}
+
+Buffer.prototype.inspect = function inspect () {
+ var str = ''
+ var max = exports.INSPECT_MAX_BYTES
+ if (this.length > 0) {
+ str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
+ if (this.length > max) str += ' ... '
+ }
+ return '<Buffer ' + str + '>'
+}
+
+Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
+ if (!Buffer.isBuffer(target)) {
+ throw new TypeError('Argument must be a Buffer')
+ }
+
+ if (start === undefined) {
+ start = 0
+ }
+ if (end === undefined) {
+ end = target ? target.length : 0
+ }
+ if (thisStart === undefined) {
+ thisStart = 0
+ }
+ if (thisEnd === undefined) {
+ thisEnd = this.length
+ }
+
+ if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
+ throw new RangeError('out of range index')
+ }
+
+ if (thisStart >= thisEnd && start >= end) {
+ return 0
+ }
+ if (thisStart >= thisEnd) {
+ return -1
+ }
+ if (start >= end) {
+ return 1
+ }
+
+ start >>>= 0
+ end >>>= 0
+ thisStart >>>= 0
+ thisEnd >>>= 0
+
+ if (this === target) return 0
+
+ var x = thisEnd - thisStart
+ var y = end - start
+ var len = Math.min(x, y)
+
+ var thisCopy = this.slice(thisStart, thisEnd)
+ var targetCopy = target.slice(start, end)
+
+ for (var i = 0; i < len; ++i) {
+ if (thisCopy[i] !== targetCopy[i]) {
+ x = thisCopy[i]
+ y = targetCopy[i]
+ break
+ }
+ }
+
+ if (x < y) return -1
+ if (y < x) return 1
+ return 0
+}
+
+// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
+// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
+//
+// Arguments:
+// - buffer - a Buffer to search
+// - val - a string, Buffer, or number
+// - byteOffset - an index into `buffer`; will be clamped to an int32
+// - encoding - an optional encoding, relevant is val is a string
+// - dir - true for indexOf, false for lastIndexOf
+function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
+ // Empty buffer means no match
+ if (buffer.length === 0) return -1
+
+ // Normalize byteOffset
+ if (typeof byteOffset === 'string') {
+ encoding = byteOffset
+ byteOffset = 0
+ } else if (byteOffset > 0x7fffffff) {
+ byteOffset = 0x7fffffff
+ } else if (byteOffset < -0x80000000) {
+ byteOffset = -0x80000000
+ }
+ byteOffset = +byteOffset // Coerce to Number.
+ if (isNaN(byteOffset)) {
+ // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
+ byteOffset = dir ? 0 : (buffer.length - 1)
+ }
+
+ // Normalize byteOffset: negative offsets start from the end of the buffer
+ if (byteOffset < 0) byteOffset = buffer.length + byteOffset
+ if (byteOffset >= buffer.length) {
+ if (dir) return -1
+ else byteOffset = buffer.length - 1
+ } else if (byteOffset < 0) {
+ if (dir) byteOffset = 0
+ else return -1
+ }
+
+ // Normalize val
+ if (typeof val === 'string') {
+ val = Buffer.from(val, encoding)
+ }
+
+ // Finally, search either indexOf (if dir is true) or lastIndexOf
+ if (Buffer.isBuffer(val)) {
+ // Special case: looking for empty string/buffer always fails
+ if (val.length === 0) {
+ return -1
+ }
+ return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
+ } else if (typeof val === 'number') {
+ val = val & 0xFF // Search for a byte value [0-255]
+ if (Buffer.TYPED_ARRAY_SUPPORT &&
+ typeof Uint8Array.prototype.indexOf === 'function') {
+ if (dir) {
+ return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
+ } else {
+ return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
+ }
+ }
+ return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
+ }
+
+ throw new TypeError('val must be string, number or Buffer')
+}
+
+function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
+ var indexSize = 1
+ var arrLength = arr.length
+ var valLength = val.length
+
+ if (encoding !== undefined) {
+ encoding = String(encoding).toLowerCase()
+ if (encoding === 'ucs2' || encoding === 'ucs-2' ||
+ encoding === 'utf16le' || encoding === 'utf-16le') {
+ if (arr.length < 2 || val.length < 2) {
+ return -1
+ }
+ indexSize = 2
+ arrLength /= 2
+ valLength /= 2
+ byteOffset /= 2
+ }
+ }
+
+ function read (buf, i) {
+ if (indexSize === 1) {
+ return buf[i]
+ } else {
+ return buf.readUInt16BE(i * indexSize)
+ }
+ }
+
+ var i
+ if (dir) {
+ var foundIndex = -1
+ for (i = byteOffset; i < arrLength; i++) {
+ if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
+ if (foundIndex === -1) foundIndex = i
+ if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
+ } else {
+ if (foundIndex !== -1) i -= i - foundIndex
+ foundIndex = -1
+ }
+ }
+ } else {
+ if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
+ for (i = byteOffset; i >= 0; i--) {
+ var found = true
+ for (var j = 0; j < valLength; j++) {
+ if (read(arr, i + j) !== read(val, j)) {
+ found = false
+ break
+ }
+ }
+ if (found) return i
+ }
+ }
+
+ return -1
+}
+
+Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
+ return this.indexOf(val, byteOffset, encoding) !== -1
+}
+
+Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
+ return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
+}
+
+Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
+ return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
+}
+
+function hexWrite (buf, string, offset, length) {
+ offset = Number(offset) || 0
+ var remaining = buf.length - offset
+ if (!length) {
+ length = remaining
+ } else {
+ length = Number(length)
+ if (length > remaining) {
+ length = remaining
+ }
+ }
+
+ // must be an even number of digits
+ var strLen = string.length
+ if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
+
+ if (length > strLen / 2) {
+ length = strLen / 2
+ }
+ for (var i = 0; i < length; ++i) {
+ var parsed = parseInt(string.substr(i * 2, 2), 16)
+ if (isNaN(parsed)) return i
+ buf[offset + i] = parsed
+ }
+ return i
+}
+
+function utf8Write (buf, string, offset, length) {
+ return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
+}
+
+function asciiWrite (buf, string, offset, length) {
+ return blitBuffer(asciiToBytes(string), buf, offset, length)
+}
+
+function latin1Write (buf, string, offset, length) {
+ return asciiWrite(buf, string, offset, length)
+}
+
+function base64Write (buf, string, offset, length) {
+ return blitBuffer(base64ToBytes(string), buf, offset, length)
+}
+
+function ucs2Write (buf, string, offset, length) {
+ return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
+}
+
+Buffer.prototype.write = function write (string, offset, length, encoding) {
+ // Buffer#write(string)
+ if (offset === undefined) {
+ encoding = 'utf8'
+ length = this.length
+ offset = 0
+ // Buffer#write(string, encoding)
+ } else if (length === undefined && typeof offset === 'string') {
+ encoding = offset
+ length = this.length
+ offset = 0
+ // Buffer#write(string, offset[, length][, encoding])
+ } else if (isFinite(offset)) {
+ offset = offset | 0
+ if (isFinite(length)) {
+ length = length | 0
+ if (encoding === undefined) encoding = 'utf8'
+ } else {
+ encoding = length
+ length = undefined
+ }
+ // legacy write(string, encoding, offset, length) - remove in v0.13
+ } else {
+ throw new Error(
+ 'Buffer.write(string, encoding, offset[, length]) is no longer supported'
+ )
+ }
+
+ var remaining = this.length - offset
+ if (length === undefined || length > remaining) length = remaining
+
+ if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
+ throw new RangeError('Attempt to write outside buffer bounds')
+ }
+
+ if (!encoding) encoding = 'utf8'
+
+ var loweredCase = false
+ for (;;) {
+ switch (encoding) {
+ case 'hex':
+ return hexWrite(this, string, offset, length)
+
+ case 'utf8':
+ case 'utf-8':
+ return utf8Write(this, string, offset, length)
+
+ case 'ascii':
+ return asciiWrite(this, string, offset, length)
+
+ case 'latin1':
+ case 'binary':
+ return latin1Write(this, string, offset, length)
+
+ case 'base64':
+ // Warning: maxLength not taken into account in base64Write
+ return base64Write(this, string, offset, length)
+
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return ucs2Write(this, string, offset, length)
+
+ default:
+ if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
+ encoding = ('' + encoding).toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+
+Buffer.prototype.toJSON = function toJSON () {
+ return {
+ type: 'Buffer',
+ data: Array.prototype.slice.call(this._arr || this, 0)
+ }
+}
+
+function base64Slice (buf, start, end) {
+ if (start === 0 && end === buf.length) {
+ return base64.fromByteArray(buf)
+ } else {
+ return base64.fromByteArray(buf.slice(start, end))
+ }
+}
+
+function utf8Slice (buf, start, end) {
+ end = Math.min(buf.length, end)
+ var res = []
+
+ var i = start
+ while (i < end) {
+ var firstByte = buf[i]
+ var codePoint = null
+ var bytesPerSequence = (firstByte > 0xEF) ? 4
+ : (firstByte > 0xDF) ? 3
+ : (firstByte > 0xBF) ? 2
+ : 1
+
+ if (i + bytesPerSequence <= end) {
+ var secondByte, thirdByte, fourthByte, tempCodePoint
+
+ switch (bytesPerSequence) {
+ case 1:
+ if (firstByte < 0x80) {
+ codePoint = firstByte
+ }
+ break
+ case 2:
+ secondByte = buf[i + 1]
+ if ((secondByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
+ if (tempCodePoint > 0x7F) {
+ codePoint = tempCodePoint
+ }
+ }
+ break
+ case 3:
+ secondByte = buf[i + 1]
+ thirdByte = buf[i + 2]
+ if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
+ if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
+ codePoint = tempCodePoint
+ }
+ }
+ break
+ case 4:
+ secondByte = buf[i + 1]
+ thirdByte = buf[i + 2]
+ fourthByte = buf[i + 3]
+ if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
+ if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
+ codePoint = tempCodePoint
+ }
+ }
+ }
+ }
+
+ if (codePoint === null) {
+ // we did not generate a valid codePoint so insert a
+ // replacement char (U+FFFD) and advance only 1 byte
+ codePoint = 0xFFFD
+ bytesPerSequence = 1
+ } else if (codePoint > 0xFFFF) {
+ // encode to utf16 (surrogate pair dance)
+ codePoint -= 0x10000
+ res.push(codePoint >>> 10 & 0x3FF | 0xD800)
+ codePoint = 0xDC00 | codePoint & 0x3FF
+ }
+
+ res.push(codePoint)
+ i += bytesPerSequence
+ }
+
+ return decodeCodePointsArray(res)
+}
+
+// Based on http://stackoverflow.com/a/22747272/680742, the browser with
+// the lowest limit is Chrome, with 0x10000 args.
+// We go 1 magnitude less, for safety
+var MAX_ARGUMENTS_LENGTH = 0x1000
+
+function decodeCodePointsArray (codePoints) {
+ var len = codePoints.length
+ if (len <= MAX_ARGUMENTS_LENGTH) {
+ return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
+ }
+
+ // Decode in chunks to avoid "call stack size exceeded".
+ var res = ''
+ var i = 0
+ while (i < len) {
+ res += String.fromCharCode.apply(
+ String,
+ codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
+ )
+ }
+ return res
+}
+
+function asciiSlice (buf, start, end) {
+ var ret = ''
+ end = Math.min(buf.length, end)
+
+ for (var i = start; i < end; ++i) {
+ ret += String.fromCharCode(buf[i] & 0x7F)
+ }
+ return ret
+}
+
+function latin1Slice (buf, start, end) {
+ var ret = ''
+ end = Math.min(buf.length, end)
+
+ for (var i = start; i < end; ++i) {
+ ret += String.fromCharCode(buf[i])
+ }
+ return ret
+}
+
+function hexSlice (buf, start, end) {
+ var len = buf.length
+
+ if (!start || start < 0) start = 0
+ if (!end || end < 0 || end > len) end = len
+
+ var out = ''
+ for (var i = start; i < end; ++i) {
+ out += toHex(buf[i])
+ }
+ return out
+}
+
+function utf16leSlice (buf, start, end) {
+ var bytes = buf.slice(start, end)
+ var res = ''
+ for (var i = 0; i < bytes.length; i += 2) {
+ res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
+ }
+ return res
+}
+
+Buffer.prototype.slice = function slice (start, end) {
+ var len = this.length
+ start = ~~start
+ end = end === undefined ? len : ~~end
+
+ if (start < 0) {
+ start += len
+ if (start < 0) start = 0
+ } else if (start > len) {
+ start = len
+ }
+
+ if (end < 0) {
+ end += len
+ if (end < 0) end = 0
+ } else if (end > len) {
+ end = len
+ }
+
+ if (end < start) end = start
+
+ var newBuf
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ newBuf = this.subarray(start, end)
+ newBuf.__proto__ = Buffer.prototype
+ } else {
+ var sliceLen = end - start
+ newBuf = new Buffer(sliceLen, undefined)
+ for (var i = 0; i < sliceLen; ++i) {
+ newBuf[i] = this[i + start]
+ }
+ }
+
+ return newBuf
+}
+
+/*
+ * Need to make sure that buffer isn't trying to write out of bounds.
+ */
+function checkOffset (offset, ext, length) {
+ if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
+ if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
+}
+
+Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var val = this[offset]
+ var mul = 1
+ var i = 0
+ while (++i < byteLength && (mul *= 0x100)) {
+ val += this[offset + i] * mul
+ }
+
+ return val
+}
+
+Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) {
+ checkOffset(offset, byteLength, this.length)
+ }
+
+ var val = this[offset + --byteLength]
+ var mul = 1
+ while (byteLength > 0 && (mul *= 0x100)) {
+ val += this[offset + --byteLength] * mul
+ }
+
+ return val
+}
+
+Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 1, this.length)
+ return this[offset]
+}
+
+Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ return this[offset] | (this[offset + 1] << 8)
+}
+
+Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ return (this[offset] << 8) | this[offset + 1]
+}
+
+Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return ((this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16)) +
+ (this[offset + 3] * 0x1000000)
+}
+
+Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset] * 0x1000000) +
+ ((this[offset + 1] << 16) |
+ (this[offset + 2] << 8) |
+ this[offset + 3])
+}
+
+Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var val = this[offset]
+ var mul = 1
+ var i = 0
+ while (++i < byteLength && (mul *= 0x100)) {
+ val += this[offset + i] * mul
+ }
+ mul *= 0x80
+
+ if (val >= mul) val -= Math.pow(2, 8 * byteLength)
+
+ return val
+}
+
+Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var i = byteLength
+ var mul = 1
+ var val = this[offset + --i]
+ while (i > 0 && (mul *= 0x100)) {
+ val += this[offset + --i] * mul
+ }
+ mul *= 0x80
+
+ if (val >= mul) val -= Math.pow(2, 8 * byteLength)
+
+ return val
+}
+
+Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 1, this.length)
+ if (!(this[offset] & 0x80)) return (this[offset])
+ return ((0xff - this[offset] + 1) * -1)
+}
+
+Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ var val = this[offset] | (this[offset + 1] << 8)
+ return (val & 0x8000) ? val | 0xFFFF0000 : val
+}
+
+Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ var val = this[offset + 1] | (this[offset] << 8)
+ return (val & 0x8000) ? val | 0xFFFF0000 : val
+}
+
+Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16) |
+ (this[offset + 3] << 24)
+}
+
+Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset] << 24) |
+ (this[offset + 1] << 16) |
+ (this[offset + 2] << 8) |
+ (this[offset + 3])
+}
+
+Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+ return ieee754.read(this, offset, true, 23, 4)
+}
+
+Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+ return ieee754.read(this, offset, false, 23, 4)
+}
+
+Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 8, this.length)
+ return ieee754.read(this, offset, true, 52, 8)
+}
+
+Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 8, this.length)
+ return ieee754.read(this, offset, false, 52, 8)
+}
+
+function checkInt (buf, value, offset, ext, max, min) {
+ if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
+ if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
+ if (offset + ext > buf.length) throw new RangeError('Index out of range')
+}
+
+Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) {
+ var maxBytes = Math.pow(2, 8 * byteLength) - 1
+ checkInt(this, value, offset, byteLength, maxBytes, 0)
+ }
+
+ var mul = 1
+ var i = 0
+ this[offset] = value & 0xFF
+ while (++i < byteLength && (mul *= 0x100)) {
+ this[offset + i] = (value / mul) & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) {
+ var maxBytes = Math.pow(2, 8 * byteLength) - 1
+ checkInt(this, value, offset, byteLength, maxBytes, 0)
+ }
+
+ var i = byteLength - 1
+ var mul = 1
+ this[offset + i] = value & 0xFF
+ while (--i >= 0 && (mul *= 0x100)) {
+ this[offset + i] = (value / mul) & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
+ this[offset] = (value & 0xff)
+ return offset + 1
+}
+
+function objectWriteUInt16 (buf, value, offset, littleEndian) {
+ if (value < 0) value = 0xffff + value + 1
+ for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
+ buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
+ (littleEndian ? i : 1 - i) * 8
+ }
+}
+
+Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ } else {
+ objectWriteUInt16(this, value, offset, true)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 8)
+ this[offset + 1] = (value & 0xff)
+ } else {
+ objectWriteUInt16(this, value, offset, false)
+ }
+ return offset + 2
+}
+
+function objectWriteUInt32 (buf, value, offset, littleEndian) {
+ if (value < 0) value = 0xffffffff + value + 1
+ for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
+ buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
+ }
+}
+
+Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset + 3] = (value >>> 24)
+ this[offset + 2] = (value >>> 16)
+ this[offset + 1] = (value >>> 8)
+ this[offset] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, true)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 24)
+ this[offset + 1] = (value >>> 16)
+ this[offset + 2] = (value >>> 8)
+ this[offset + 3] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, false)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) {
+ var limit = Math.pow(2, 8 * byteLength - 1)
+
+ checkInt(this, value, offset, byteLength, limit - 1, -limit)
+ }
+
+ var i = 0
+ var mul = 1
+ var sub = 0
+ this[offset] = value & 0xFF
+ while (++i < byteLength && (mul *= 0x100)) {
+ if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
+ sub = 1
+ }
+ this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) {
+ var limit = Math.pow(2, 8 * byteLength - 1)
+
+ checkInt(this, value, offset, byteLength, limit - 1, -limit)
+ }
+
+ var i = byteLength - 1
+ var mul = 1
+ var sub = 0
+ this[offset + i] = value & 0xFF
+ while (--i >= 0 && (mul *= 0x100)) {
+ if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
+ sub = 1
+ }
+ this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
+ if (value < 0) value = 0xff + value + 1
+ this[offset] = (value & 0xff)
+ return offset + 1
+}
+
+Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ } else {
+ objectWriteUInt16(this, value, offset, true)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 8)
+ this[offset + 1] = (value & 0xff)
+ } else {
+ objectWriteUInt16(this, value, offset, false)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ this[offset + 2] = (value >>> 16)
+ this[offset + 3] = (value >>> 24)
+ } else {
+ objectWriteUInt32(this, value, offset, true)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
+ if (value < 0) value = 0xffffffff + value + 1
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 24)
+ this[offset + 1] = (value >>> 16)
+ this[offset + 2] = (value >>> 8)
+ this[offset + 3] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, false)
+ }
+ return offset + 4
+}
+
+function checkIEEE754 (buf, value, offset, ext, max, min) {
+ if (offset + ext > buf.length) throw new RangeError('Index out of range')
+ if (offset < 0) throw new RangeError('Index out of range')
+}
+
+function writeFloat (buf, value, offset, littleEndian, noAssert) {
+ if (!noAssert) {
+ checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
+ }
+ ieee754.write(buf, value, offset, littleEndian, 23, 4)
+ return offset + 4
+}
+
+Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
+ return writeFloat(this, value, offset, true, noAssert)
+}
+
+Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
+ return writeFloat(this, value, offset, false, noAssert)
+}
+
+function writeDouble (buf, value, offset, littleEndian, noAssert) {
+ if (!noAssert) {
+ checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
+ }
+ ieee754.write(buf, value, offset, littleEndian, 52, 8)
+ return offset + 8
+}
+
+Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
+ return writeDouble(this, value, offset, true, noAssert)
+}
+
+Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
+ return writeDouble(this, value, offset, false, noAssert)
+}
+
+// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
+Buffer.prototype.copy = function copy (target, targetStart, start, end) {
+ if (!start) start = 0
+ if (!end && end !== 0) end = this.length
+ if (targetStart >= target.length) targetStart = target.length
+ if (!targetStart) targetStart = 0
+ if (end > 0 && end < start) end = start
+
+ // Copy 0 bytes; we're done
+ if (end === start) return 0
+ if (target.length === 0 || this.length === 0) return 0
+
+ // Fatal error conditions
+ if (targetStart < 0) {
+ throw new RangeError('targetStart out of bounds')
+ }
+ if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
+ if (end < 0) throw new RangeError('sourceEnd out of bounds')
+
+ // Are we oob?
+ if (end > this.length) end = this.length
+ if (target.length - targetStart < end - start) {
+ end = target.length - targetStart + start
+ }
+
+ var len = end - start
+ var i
+
+ if (this === target && start < targetStart && targetStart < end) {
+ // descending copy from end
+ for (i = len - 1; i >= 0; --i) {
+ target[i + targetStart] = this[i + start]
+ }
+ } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
+ // ascending copy from start
+ for (i = 0; i < len; ++i) {
+ target[i + targetStart] = this[i + start]
+ }
+ } else {
+ Uint8Array.prototype.set.call(
+ target,
+ this.subarray(start, start + len),
+ targetStart
+ )
+ }
+
+ return len
+}
+
+// Usage:
+// buffer.fill(number[, offset[, end]])
+// buffer.fill(buffer[, offset[, end]])
+// buffer.fill(string[, offset[, end]][, encoding])
+Buffer.prototype.fill = function fill (val, start, end, encoding) {
+ // Handle string cases:
+ if (typeof val === 'string') {
+ if (typeof start === 'string') {
+ encoding = start
+ start = 0
+ end = this.length
+ } else if (typeof end === 'string') {
+ encoding = end
+ end = this.length
+ }
+ if (val.length === 1) {
+ var code = val.charCodeAt(0)
+ if (code < 256) {
+ val = code
+ }
+ }
+ if (encoding !== undefined && typeof encoding !== 'string') {
+ throw new TypeError('encoding must be a string')
+ }
+ if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
+ throw new TypeError('Unknown encoding: ' + encoding)
+ }
+ } else if (typeof val === 'number') {
+ val = val & 255
+ }
+
+ // Invalid ranges are not set to a default, so can range check early.
+ if (start < 0 || this.length < start || this.length < end) {
+ throw new RangeError('Out of range index')
+ }
+
+ if (end <= start) {
+ return this
+ }
+
+ start = start >>> 0
+ end = end === undefined ? this.length : end >>> 0
+
+ if (!val) val = 0
+
+ var i
+ if (typeof val === 'number') {
+ for (i = start; i < end; ++i) {
+ this[i] = val
+ }
+ } else {
+ var bytes = Buffer.isBuffer(val)
+ ? val
+ : utf8ToBytes(new Buffer(val, encoding).toString())
+ var len = bytes.length
+ for (i = 0; i < end - start; ++i) {
+ this[i + start] = bytes[i % len]
+ }
+ }
+
+ return this
+}
+
+// HELPER FUNCTIONS
+// ================
+
+var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
+
+function base64clean (str) {
+ // Node strips out invalid characters like \n and \t from the string, base64-js does not
+ str = stringtrim(str).replace(INVALID_BASE64_RE, '')
+ // Node converts strings with length < 2 to ''
+ if (str.length < 2) return ''
+ // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
+ while (str.length % 4 !== 0) {
+ str = str + '='
+ }
+ return str
+}
+
+function stringtrim (str) {
+ if (str.trim) return str.trim()
+ return str.replace(/^\s+|\s+$/g, '')
+}
+
+function toHex (n) {
+ if (n < 16) return '0' + n.toString(16)
+ return n.toString(16)
+}
+
+function utf8ToBytes (string, units) {
+ units = units || Infinity
+ var codePoint
+ var length = string.length
+ var leadSurrogate = null
+ var bytes = []
+
+ for (var i = 0; i < length; ++i) {
+ codePoint = string.charCodeAt(i)
+
+ // is surrogate component
+ if (codePoint > 0xD7FF && codePoint < 0xE000) {
+ // last char was a lead
+ if (!leadSurrogate) {
+ // no lead yet
+ if (codePoint > 0xDBFF) {
+ // unexpected trail
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ continue
+ } else if (i + 1 === length) {
+ // unpaired lead
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ continue
+ }
+
+ // valid lead
+ leadSurrogate = codePoint
+
+ continue
+ }
+
+ // 2 leads in a row
+ if (codePoint < 0xDC00) {
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ leadSurrogate = codePoint
+ continue
+ }
+
+ // valid surrogate pair
+ codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
+ } else if (leadSurrogate) {
+ // valid bmp char, but last char was a lead
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ }
+
+ leadSurrogate = null
+
+ // encode utf8
+ if (codePoint < 0x80) {
+ if ((units -= 1) < 0) break
+ bytes.push(codePoint)
+ } else if (codePoint < 0x800) {
+ if ((units -= 2) < 0) break
+ bytes.push(
+ codePoint >> 0x6 | 0xC0,
+ codePoint & 0x3F | 0x80
+ )
+ } else if (codePoint < 0x10000) {
+ if ((units -= 3) < 0) break
+ bytes.push(
+ codePoint >> 0xC | 0xE0,
+ codePoint >> 0x6 & 0x3F | 0x80,
+ codePoint & 0x3F | 0x80
+ )
+ } else if (codePoint < 0x110000) {
+ if ((units -= 4) < 0) break
+ bytes.push(
+ codePoint >> 0x12 | 0xF0,
+ codePoint >> 0xC & 0x3F | 0x80,
+ codePoint >> 0x6 & 0x3F | 0x80,
+ codePoint & 0x3F | 0x80
+ )
+ } else {
+ throw new Error('Invalid code point')
+ }
+ }
+
+ return bytes
+}
+
+function asciiToBytes (str) {
+ var byteArray = []
+ for (var i = 0; i < str.length; ++i) {
+ // Node's code seems to be doing this and not & 0x7F..
+ byteArray.push(str.charCodeAt(i) & 0xFF)
+ }
+ return byteArray
+}
+
+function utf16leToBytes (str, units) {
+ var c, hi, lo
+ var byteArray = []
+ for (var i = 0; i < str.length; ++i) {
+ if ((units -= 2) < 0) break
+
+ c = str.charCodeAt(i)
+ hi = c >> 8
+ lo = c % 256
+ byteArray.push(lo)
+ byteArray.push(hi)
+ }
+
+ return byteArray
+}
+
+function base64ToBytes (str) {
+ return base64.toByteArray(base64clean(str))
+}
+
+function blitBuffer (src, dst, offset, length) {
+ for (var i = 0; i < length; ++i) {
+ if ((i + offset >= dst.length) || (i >= src.length)) break
+ dst[i + offset] = src[i]
+ }
+ return i
+}
+
+function isnan (val) {
+ return val !== val // eslint-disable-line no-self-compare
+}
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5)))
+
+/***/ }),
+/* 9 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// NOTE: These type checking functions intentionally don't use `instanceof`
+// because it is fragile and can be easily faked with `Object.create()`.
+
+function isArray(arg) {
+ if (Array.isArray) {
+ return Array.isArray(arg);
+ }
+ return objectToString(arg) === '[object Array]';
+}
+exports.isArray = isArray;
+
+function isBoolean(arg) {
+ return typeof arg === 'boolean';
+}
+exports.isBoolean = isBoolean;
+
+function isNull(arg) {
+ return arg === null;
+}
+exports.isNull = isNull;
+
+function isNullOrUndefined(arg) {
+ return arg == null;
+}
+exports.isNullOrUndefined = isNullOrUndefined;
+
+function isNumber(arg) {
+ return typeof arg === 'number';
+}
+exports.isNumber = isNumber;
+
+function isString(arg) {
+ return typeof arg === 'string';
+}
+exports.isString = isString;
+
+function isSymbol(arg) {
+ return typeof arg === 'symbol';
+}
+exports.isSymbol = isSymbol;
+
+function isUndefined(arg) {
+ return arg === void 0;
+}
+exports.isUndefined = isUndefined;
+
+function isRegExp(re) {
+ return objectToString(re) === '[object RegExp]';
+}
+exports.isRegExp = isRegExp;
+
+function isObject(arg) {
+ return typeof arg === 'object' && arg !== null;
+}
+exports.isObject = isObject;
+
+function isDate(d) {
+ return objectToString(d) === '[object Date]';
+}
+exports.isDate = isDate;
+
+function isError(e) {
+ return (objectToString(e) === '[object Error]' || e instanceof Error);
+}
+exports.isError = isError;
+
+function isFunction(arg) {
+ return typeof arg === 'function';
+}
+exports.isFunction = isFunction;
+
+function isPrimitive(arg) {
+ return arg === null ||
+ typeof arg === 'boolean' ||
+ typeof arg === 'number' ||
+ typeof arg === 'string' ||
+ typeof arg === 'symbol' || // ES6 symbol
+ typeof arg === 'undefined';
+}
+exports.isPrimitive = isPrimitive;
+
+exports.isBuffer = Buffer.isBuffer;
+
+function objectToString(o) {
+ return Object.prototype.toString.call(o);
+}
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8).Buffer))
+
+/***/ }),
+/* 10 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* global Promise */
+
+
+// load the global object first:
+// - it should be better integrated in the system (unhandledRejection in node)
+// - the environment may have a custom Promise implementation (see zone.js)
+var ES6Promise = null;
+if (typeof Promise !== "undefined") {
+ ES6Promise = Promise;
+} else {
+ ES6Promise = __webpack_require__(95);
+}
+
+/**
+ * Let the user use/change some implementations.
+ */
+module.exports = {
+ Promise: ES6Promise
+};
+
+
+/***/ }),
+/* 11 */
+/***/ (function(module, exports, __webpack_require__) {
+
var __WEBPACK_AMD_DEFINE_RESULT__;(function(root, factory){
//UMD
@@ -24173,7 +27489,386 @@ var __WEBPACK_AMD_DEFINE_RESULT__;(function(root, factory){
}));
/***/ }),
-/* 1 */
+/* 12 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(Buffer) {
+
+module.exports = {
+ /**
+ * True if this is running in Nodejs, will be undefined in a browser.
+ * In a browser, browserify won't include this file and the whole module
+ * will be resolved an empty object.
+ */
+ isNode : typeof Buffer !== "undefined",
+ /**
+ * Create a new nodejs Buffer from an existing content.
+ * @param {Object} data the data to pass to the constructor.
+ * @param {String} encoding the encoding to use.
+ * @return {Buffer} a new Buffer.
+ */
+ newBufferFrom: function(data, encoding) {
+ // XXX We can't use `Buffer.from` which comes from `Uint8Array.from`
+ // in nodejs v4 (< v.4.5). It's not the expected implementation (and
+ // has a different signature).
+ // see https://github.com/nodejs/node/issues/8053
+ // A condition on nodejs' version won't solve the issue as we don't
+ // control the Buffer polyfills that may or may not be used.
+ return new Buffer(data, encoding);
+ },
+ /**
+ * Create a new nodejs Buffer with the specified size.
+ * @param {Integer} size the size of the buffer.
+ * @return {Buffer} a new Buffer.
+ */
+ allocBuffer: function (size) {
+ if (Buffer.alloc) {
+ return Buffer.alloc(size);
+ } else {
+ return new Buffer(size);
+ }
+ },
+ /**
+ * Find out if an object is a Buffer.
+ * @param {Object} b the object to test.
+ * @return {Boolean} true if the object is a Buffer, false otherwise.
+ */
+ isBuffer : function(b){
+ return Buffer.isBuffer(b);
+ },
+
+ isStream : function (obj) {
+ return obj &&
+ typeof obj.on === "function" &&
+ typeof obj.pause === "function" &&
+ typeof obj.resume === "function";
+ }
+};
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8).Buffer))
+
+/***/ }),
+/* 13 */
+/***/ (function(module, exports) {
+
+// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028
+var global = module.exports = typeof window != 'undefined' && window.Math == Math
+ ? window : typeof self != 'undefined' && self.Math == Math ? self : Function('return this')();
+if(typeof __g == 'number')__g = global; // eslint-disable-line no-undef
+
+/***/ }),
+/* 14 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(process) {
+
+if (!process.version ||
+ process.version.indexOf('v0.') === 0 ||
+ process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
+ module.exports = { nextTick: nextTick };
+} else {
+ module.exports = process
+}
+
+function nextTick(fn, arg1, arg2, arg3) {
+ if (typeof fn !== 'function') {
+ throw new TypeError('"callback" argument must be a function');
+ }
+ var len = arguments.length;
+ var args, i;
+ switch (len) {
+ case 0:
+ case 1:
+ return process.nextTick(fn);
+ case 2:
+ return process.nextTick(function afterTickOne() {
+ fn.call(null, arg1);
+ });
+ case 3:
+ return process.nextTick(function afterTickTwo() {
+ fn.call(null, arg1, arg2);
+ });
+ case 4:
+ return process.nextTick(function afterTickThree() {
+ fn.call(null, arg1, arg2, arg3);
+ });
+ default:
+ args = new Array(len - 1);
+ i = 0;
+ while (i < args.length) {
+ args[i++] = arguments[i];
+ }
+ return process.nextTick(function afterTick() {
+ fn.apply(null, args);
+ });
+ }
+}
+
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(15)))
+
+/***/ }),
+/* 15 */
+/***/ (function(module, exports) {
+
+// shim for using process in browser
+var process = module.exports = {};
+
+// cached from whatever global is present so that test runners that stub it
+// don't break things. But we need to wrap it in a try catch in case it is
+// wrapped in strict mode code which doesn't define any globals. It's inside a
+// function because try/catches deoptimize in certain engines.
+
+var cachedSetTimeout;
+var cachedClearTimeout;
+
+function defaultSetTimout() {
+ throw new Error('setTimeout has not been defined');
+}
+function defaultClearTimeout () {
+ throw new Error('clearTimeout has not been defined');
+}
+(function () {
+ try {
+ if (typeof setTimeout === 'function') {
+ cachedSetTimeout = setTimeout;
+ } else {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ } catch (e) {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ try {
+ if (typeof clearTimeout === 'function') {
+ cachedClearTimeout = clearTimeout;
+ } else {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+ } catch (e) {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+} ())
+function runTimeout(fun) {
+ if (cachedSetTimeout === setTimeout) {
+ //normal enviroments in sane situations
+ return setTimeout(fun, 0);
+ }
+ // if setTimeout wasn't available but was latter defined
+ if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
+ cachedSetTimeout = setTimeout;
+ return setTimeout(fun, 0);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedSetTimeout(fun, 0);
+ } catch(e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedSetTimeout.call(null, fun, 0);
+ } catch(e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
+ return cachedSetTimeout.call(this, fun, 0);
+ }
+ }
+
+
+}
+function runClearTimeout(marker) {
+ if (cachedClearTimeout === clearTimeout) {
+ //normal enviroments in sane situations
+ return clearTimeout(marker);
+ }
+ // if clearTimeout wasn't available but was latter defined
+ if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
+ cachedClearTimeout = clearTimeout;
+ return clearTimeout(marker);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedClearTimeout(marker);
+ } catch (e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedClearTimeout.call(null, marker);
+ } catch (e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
+ // Some versions of I.E. have different rules for clearTimeout vs setTimeout
+ return cachedClearTimeout.call(this, marker);
+ }
+ }
+
+
+
+}
+var queue = [];
+var draining = false;
+var currentQueue;
+var queueIndex = -1;
+
+function cleanUpNextTick() {
+ if (!draining || !currentQueue) {
+ return;
+ }
+ draining = false;
+ if (currentQueue.length) {
+ queue = currentQueue.concat(queue);
+ } else {
+ queueIndex = -1;
+ }
+ if (queue.length) {
+ drainQueue();
+ }
+}
+
+function drainQueue() {
+ if (draining) {
+ return;
+ }
+ var timeout = runTimeout(cleanUpNextTick);
+ draining = true;
+
+ var len = queue.length;
+ while(len) {
+ currentQueue = queue;
+ queue = [];
+ while (++queueIndex < len) {
+ if (currentQueue) {
+ currentQueue[queueIndex].run();
+ }
+ }
+ queueIndex = -1;
+ len = queue.length;
+ }
+ currentQueue = null;
+ draining = false;
+ runClearTimeout(timeout);
+}
+
+process.nextTick = function (fun) {
+ var args = new Array(arguments.length - 1);
+ if (arguments.length > 1) {
+ for (var i = 1; i < arguments.length; i++) {
+ args[i - 1] = arguments[i];
+ }
+ }
+ queue.push(new Item(fun, args));
+ if (queue.length === 1 && !draining) {
+ runTimeout(drainQueue);
+ }
+};
+
+// v8 likes predictible objects
+function Item(fun, array) {
+ this.fun = fun;
+ this.array = array;
+}
+Item.prototype.run = function () {
+ this.fun.apply(null, this.array);
+};
+process.title = 'browser';
+process.browser = true;
+process.env = {};
+process.argv = [];
+process.version = ''; // empty string to avoid regexp issues
+process.versions = {};
+
+function noop() {}
+
+process.on = noop;
+process.addListener = noop;
+process.once = noop;
+process.off = noop;
+process.removeListener = noop;
+process.removeAllListeners = noop;
+process.emit = noop;
+process.prependListener = noop;
+process.prependOnceListener = noop;
+
+process.listeners = function (name) { return [] }
+
+process.binding = function (name) {
+ throw new Error('process.binding is not supported');
+};
+
+process.cwd = function () { return '/' };
+process.chdir = function (dir) {
+ throw new Error('process.chdir is not supported');
+};
+process.umask = function() { return 0; };
+
+
+/***/ }),
+/* 16 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/* eslint-disable node/no-deprecated-api */
+var buffer = __webpack_require__(8)
+var Buffer = buffer.Buffer
+
+// alternative to using Object.keys for old browsers
+function copyProps (src, dst) {
+ for (var key in src) {
+ dst[key] = src[key]
+ }
+}
+if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
+ module.exports = buffer
+} else {
+ // Copy properties from require('buffer')
+ copyProps(buffer, exports)
+ exports.Buffer = SafeBuffer
+}
+
+function SafeBuffer (arg, encodingOrOffset, length) {
+ return Buffer(arg, encodingOrOffset, length)
+}
+
+// Copy static methods from Buffer
+copyProps(Buffer, SafeBuffer)
+
+SafeBuffer.from = function (arg, encodingOrOffset, length) {
+ if (typeof arg === 'number') {
+ throw new TypeError('Argument must not be a number')
+ }
+ return Buffer(arg, encodingOrOffset, length)
+}
+
+SafeBuffer.alloc = function (size, fill, encoding) {
+ if (typeof size !== 'number') {
+ throw new TypeError('Argument must be a number')
+ }
+ var buf = Buffer(size)
+ if (fill !== undefined) {
+ if (typeof encoding === 'string') {
+ buf.fill(fill, encoding)
+ } else {
+ buf.fill(fill)
+ }
+ } else {
+ buf.fill(0)
+ }
+ return buf
+}
+
+SafeBuffer.allocUnsafe = function (size) {
+ if (typeof size !== 'number') {
+ throw new TypeError('Argument must be a number')
+ }
+ return Buffer(size)
+}
+
+SafeBuffer.allocUnsafeSlow = function (size) {
+ if (typeof size !== 'number') {
+ throw new TypeError('Argument must be a number')
+ }
+ return buffer.SlowBuffer(size)
+}
+
+
+/***/ }),
+/* 17 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24184,11 +27879,11 @@ Object.defineProperty(exports, "__esModule", {
});
exports.requestAudioContext = exports.browser = exports.gaussian = exports.shuffle = exports.randsign = exports.randrange = exports.randint = exports.quantize = exports.xor = exports.dist = exports.angle = exports.lerp = exports.mod = exports.choice = exports.clamp = undefined;
-var _tone = __webpack_require__(0);
+var _tone = __webpack_require__(11);
var _tone2 = _interopRequireDefault(_tone);
-var _startAudioContext = __webpack_require__(9);
+var _startAudioContext = __webpack_require__(62);
var _startAudioContext2 = _interopRequireDefault(_startAudioContext);
@@ -24336,7 +28031,1234 @@ exports.browser = browser;
exports.requestAudioContext = requestAudioContext;
/***/ }),
-/* 2 */
+/* 18 */
+/***/ (function(module, exports) {
+
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+function EventEmitter() {
+ this._events = this._events || {};
+ this._maxListeners = this._maxListeners || undefined;
+}
+module.exports = EventEmitter;
+
+// Backwards-compat with node 0.10.x
+EventEmitter.EventEmitter = EventEmitter;
+
+EventEmitter.prototype._events = undefined;
+EventEmitter.prototype._maxListeners = undefined;
+
+// By default EventEmitters will print a warning if more than 10 listeners are
+// added to it. This is a useful default which helps finding memory leaks.
+EventEmitter.defaultMaxListeners = 10;
+
+// Obviously not all Emitters should be limited to 10. This function allows
+// that to be increased. Set to zero for unlimited.
+EventEmitter.prototype.setMaxListeners = function(n) {
+ if (!isNumber(n) || n < 0 || isNaN(n))
+ throw TypeError('n must be a positive number');
+ this._maxListeners = n;
+ return this;
+};
+
+EventEmitter.prototype.emit = function(type) {
+ var er, handler, len, args, i, listeners;
+
+ if (!this._events)
+ this._events = {};
+
+ // If there is no 'error' event listener then throw.
+ if (type === 'error') {
+ if (!this._events.error ||
+ (isObject(this._events.error) && !this._events.error.length)) {
+ er = arguments[1];
+ if (er instanceof Error) {
+ throw er; // Unhandled 'error' event
+ } else {
+ // At least give some kind of context to the user
+ var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
+ err.context = er;
+ throw err;
+ }
+ }
+ }
+
+ handler = this._events[type];
+
+ if (isUndefined(handler))
+ return false;
+
+ if (isFunction(handler)) {
+ switch (arguments.length) {
+ // fast cases
+ case 1:
+ handler.call(this);
+ break;
+ case 2:
+ handler.call(this, arguments[1]);
+ break;
+ case 3:
+ handler.call(this, arguments[1], arguments[2]);
+ break;
+ // slower
+ default:
+ args = Array.prototype.slice.call(arguments, 1);
+ handler.apply(this, args);
+ }
+ } else if (isObject(handler)) {
+ args = Array.prototype.slice.call(arguments, 1);
+ listeners = handler.slice();
+ len = listeners.length;
+ for (i = 0; i < len; i++)
+ listeners[i].apply(this, args);
+ }
+
+ return true;
+};
+
+EventEmitter.prototype.addListener = function(type, listener) {
+ var m;
+
+ if (!isFunction(listener))
+ throw TypeError('listener must be a function');
+
+ if (!this._events)
+ this._events = {};
+
+ // To avoid recursion in the case that type === "newListener"! Before
+ // adding it to the listeners, first emit "newListener".
+ if (this._events.newListener)
+ this.emit('newListener', type,
+ isFunction(listener.listener) ?
+ listener.listener : listener);
+
+ if (!this._events[type])
+ // Optimize the case of one listener. Don't need the extra array object.
+ this._events[type] = listener;
+ else if (isObject(this._events[type]))
+ // If we've already got an array, just append.
+ this._events[type].push(listener);
+ else
+ // Adding the second element, need to change to array.
+ this._events[type] = [this._events[type], listener];
+
+ // Check for listener leak
+ if (isObject(this._events[type]) && !this._events[type].warned) {
+ if (!isUndefined(this._maxListeners)) {
+ m = this._maxListeners;
+ } else {
+ m = EventEmitter.defaultMaxListeners;
+ }
+
+ if (m && m > 0 && this._events[type].length > m) {
+ this._events[type].warned = true;
+ console.error('(node) warning: possible EventEmitter memory ' +
+ 'leak detected. %d listeners added. ' +
+ 'Use emitter.setMaxListeners() to increase limit.',
+ this._events[type].length);
+ if (typeof console.trace === 'function') {
+ // not supported in IE 10
+ console.trace();
+ }
+ }
+ }
+
+ return this;
+};
+
+EventEmitter.prototype.on = EventEmitter.prototype.addListener;
+
+EventEmitter.prototype.once = function(type, listener) {
+ if (!isFunction(listener))
+ throw TypeError('listener must be a function');
+
+ var fired = false;
+
+ function g() {
+ this.removeListener(type, g);
+
+ if (!fired) {
+ fired = true;
+ listener.apply(this, arguments);
+ }
+ }
+
+ g.listener = listener;
+ this.on(type, g);
+
+ return this;
+};
+
+// emits a 'removeListener' event iff the listener was removed
+EventEmitter.prototype.removeListener = function(type, listener) {
+ var list, position, length, i;
+
+ if (!isFunction(listener))
+ throw TypeError('listener must be a function');
+
+ if (!this._events || !this._events[type])
+ return this;
+
+ list = this._events[type];
+ length = list.length;
+ position = -1;
+
+ if (list === listener ||
+ (isFunction(list.listener) && list.listener === listener)) {
+ delete this._events[type];
+ if (this._events.removeListener)
+ this.emit('removeListener', type, listener);
+
+ } else if (isObject(list)) {
+ for (i = length; i-- > 0;) {
+ if (list[i] === listener ||
+ (list[i].listener && list[i].listener === listener)) {
+ position = i;
+ break;
+ }
+ }
+
+ if (position < 0)
+ return this;
+
+ if (list.length === 1) {
+ list.length = 0;
+ delete this._events[type];
+ } else {
+ list.splice(position, 1);
+ }
+
+ if (this._events.removeListener)
+ this.emit('removeListener', type, listener);
+ }
+
+ return this;
+};
+
+EventEmitter.prototype.removeAllListeners = function(type) {
+ var key, listeners;
+
+ if (!this._events)
+ return this;
+
+ // not listening for removeListener, no need to emit
+ if (!this._events.removeListener) {
+ if (arguments.length === 0)
+ this._events = {};
+ else if (this._events[type])
+ delete this._events[type];
+ return this;
+ }
+
+ // emit removeListener for all listeners on all events
+ if (arguments.length === 0) {
+ for (key in this._events) {
+ if (key === 'removeListener') continue;
+ this.removeAllListeners(key);
+ }
+ this.removeAllListeners('removeListener');
+ this._events = {};
+ return this;
+ }
+
+ listeners = this._events[type];
+
+ if (isFunction(listeners)) {
+ this.removeListener(type, listeners);
+ } else if (listeners) {
+ // LIFO order
+ while (listeners.length)
+ this.removeListener(type, listeners[listeners.length - 1]);
+ }
+ delete this._events[type];
+
+ return this;
+};
+
+EventEmitter.prototype.listeners = function(type) {
+ var ret;
+ if (!this._events || !this._events[type])
+ ret = [];
+ else if (isFunction(this._events[type]))
+ ret = [this._events[type]];
+ else
+ ret = this._events[type].slice();
+ return ret;
+};
+
+EventEmitter.prototype.listenerCount = function(type) {
+ if (this._events) {
+ var evlistener = this._events[type];
+
+ if (isFunction(evlistener))
+ return 1;
+ else if (evlistener)
+ return evlistener.length;
+ }
+ return 0;
+};
+
+EventEmitter.listenerCount = function(emitter, type) {
+ return emitter.listenerCount(type);
+};
+
+function isFunction(arg) {
+ return typeof arg === 'function';
+}
+
+function isNumber(arg) {
+ return typeof arg === 'number';
+}
+
+function isObject(arg) {
+ return typeof arg === 'object' && arg !== null;
+}
+
+function isUndefined(arg) {
+ return arg === void 0;
+}
+
+
+/***/ }),
+/* 19 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var external = __webpack_require__(10);
+var DataWorker = __webpack_require__(39);
+var DataLengthProbe = __webpack_require__(38);
+var Crc32Probe = __webpack_require__(37);
+var DataLengthProbe = __webpack_require__(38);
+
+/**
+ * Represent a compressed object, with everything needed to decompress it.
+ * @constructor
+ * @param {number} compressedSize the size of the data compressed.
+ * @param {number} uncompressedSize the size of the data after decompression.
+ * @param {number} crc32 the crc32 of the decompressed file.
+ * @param {object} compression the type of compression, see lib/compressions.js.
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data the compressed data.
+ */
+function CompressedObject(compressedSize, uncompressedSize, crc32, compression, data) {
+ this.compressedSize = compressedSize;
+ this.uncompressedSize = uncompressedSize;
+ this.crc32 = crc32;
+ this.compression = compression;
+ this.compressedContent = data;
+}
+
+CompressedObject.prototype = {
+ /**
+ * Create a worker to get the uncompressed content.
+ * @return {GenericWorker} the worker.
+ */
+ getContentWorker : function () {
+ var worker = new DataWorker(external.Promise.resolve(this.compressedContent))
+ .pipe(this.compression.uncompressWorker())
+ .pipe(new DataLengthProbe("data_length"));
+
+ var that = this;
+ worker.on("end", function () {
+ if(this.streamInfo['data_length'] !== that.uncompressedSize) {
+ throw new Error("Bug : uncompressed data size mismatch");
+ }
+ });
+ return worker;
+ },
+ /**
+ * Create a worker to get the compressed content.
+ * @return {GenericWorker} the worker.
+ */
+ getCompressedWorker : function () {
+ return new DataWorker(external.Promise.resolve(this.compressedContent))
+ .withStreamInfo("compressedSize", this.compressedSize)
+ .withStreamInfo("uncompressedSize", this.uncompressedSize)
+ .withStreamInfo("crc32", this.crc32)
+ .withStreamInfo("compression", this.compression)
+ ;
+ }
+};
+
+/**
+ * Chain the given worker with other workers to compress the content with the
+ * given compresion.
+ * @param {GenericWorker} uncompressedWorker the worker to pipe.
+ * @param {Object} compression the compression object.
+ * @param {Object} compressionOptions the options to use when compressing.
+ * @return {GenericWorker} the new worker compressing the content.
+ */
+CompressedObject.createWorkerFrom = function (uncompressedWorker, compression, compressionOptions) {
+ return uncompressedWorker
+ .pipe(new Crc32Probe())
+ .pipe(new DataLengthProbe("uncompressedSize"))
+ .pipe(compression.compressWorker(compressionOptions))
+ .pipe(new DataLengthProbe("compressedSize"))
+ .withStreamInfo("compression", compression);
+};
+
+module.exports = CompressedObject;
+
+
+/***/ }),
+/* 20 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+
+/**
+ * The following functions come from pako, from pako/lib/zlib/crc32.js
+ * released under the MIT license, see pako https://github.com/nodeca/pako/
+ */
+
+// Use ordinary array, since untyped makes no boost here
+function makeTable() {
+ var c, table = [];
+
+ for(var n =0; n < 256; n++){
+ c = n;
+ for(var k =0; k < 8; k++){
+ c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
+ }
+ table[n] = c;
+ }
+
+ return table;
+}
+
+// Create table on load. Just 255 signed longs. Not a problem.
+var crcTable = makeTable();
+
+
+function crc32(crc, buf, len, pos) {
+ var t = crcTable, end = pos + len;
+
+ crc = crc ^ (-1);
+
+ for (var i = pos; i < end; i++ ) {
+ crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
+ }
+
+ return (crc ^ (-1)); // >>> 0;
+}
+
+// That's all for the pako functions.
+
+/**
+ * Compute the crc32 of a string.
+ * This is almost the same as the function crc32, but for strings. Using the
+ * same function for the two use cases leads to horrible performances.
+ * @param {Number} crc the starting value of the crc.
+ * @param {String} str the string to use.
+ * @param {Number} len the length of the string.
+ * @param {Number} pos the starting position for the crc32 computation.
+ * @return {Number} the computed crc32.
+ */
+function crc32str(crc, str, len, pos) {
+ var t = crcTable, end = pos + len;
+
+ crc = crc ^ (-1);
+
+ for (var i = pos; i < end; i++ ) {
+ crc = (crc >>> 8) ^ t[(crc ^ str.charCodeAt(i)) & 0xFF];
+ }
+
+ return (crc ^ (-1)); // >>> 0;
+}
+
+module.exports = function crc32wrapper(input, crc) {
+ if (typeof input === "undefined" || !input.length) {
+ return 0;
+ }
+
+ var isArray = utils.getTypeOf(input) !== "string";
+
+ if(isArray) {
+ return crc32(crc|0, input, input.length, 0);
+ } else {
+ return crc32str(crc|0, input, input.length, 0);
+ }
+};
+
+
+/***/ }),
+/* 21 */
+/***/ (function(module, exports, __webpack_require__) {
+
+// Thank's IE8 for his funny defineProperty
+module.exports = !__webpack_require__(44)(function(){
+ return Object.defineProperty({}, 'a', {get: function(){ return 7; }}).a != 7;
+});
+
+/***/ }),
+/* 22 */
+/***/ (function(module, exports) {
+
+module.exports = function(it){
+ return typeof it === 'object' ? it !== null : typeof it === 'function';
+};
+
+/***/ }),
+/* 23 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+module.exports = {
+ 2: 'need dictionary', /* Z_NEED_DICT 2 */
+ 1: 'stream end', /* Z_STREAM_END 1 */
+ 0: '', /* Z_OK 0 */
+ '-1': 'file error', /* Z_ERRNO (-1) */
+ '-2': 'stream error', /* Z_STREAM_ERROR (-2) */
+ '-3': 'data error', /* Z_DATA_ERROR (-3) */
+ '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */
+ '-5': 'buffer error', /* Z_BUF_ERROR (-5) */
+ '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */
+};
+
+
+/***/ }),
+/* 24 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(process, setImmediate, global) {// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// A bit simpler than readable streams.
+// Implement an async ._write(chunk, encoding, cb), and it'll handle all
+// the drain event emission and buffering.
+
+
+
+/*<replacement>*/
+
+var processNextTick = __webpack_require__(14).nextTick;
+/*</replacement>*/
+
+module.exports = Writable;
+
+/* <replacement> */
+function WriteReq(chunk, encoding, cb) {
+ this.chunk = chunk;
+ this.encoding = encoding;
+ this.callback = cb;
+ this.next = null;
+}
+
+// It seems a linked list but it is not
+// there will be only 2 of these for each stream
+function CorkedRequest(state) {
+ var _this = this;
+
+ this.next = null;
+ this.entry = null;
+ this.finish = function () {
+ onCorkedFinish(_this, state);
+ };
+}
+/* </replacement> */
+
+/*<replacement>*/
+var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
+/*</replacement>*/
+
+/*<replacement>*/
+var Duplex;
+/*</replacement>*/
+
+Writable.WritableState = WritableState;
+
+/*<replacement>*/
+var util = __webpack_require__(9);
+util.inherits = __webpack_require__(6);
+/*</replacement>*/
+
+/*<replacement>*/
+var internalUtil = {
+ deprecate: __webpack_require__(117)
+};
+/*</replacement>*/
+
+/*<replacement>*/
+var Stream = __webpack_require__(53);
+/*</replacement>*/
+
+/*<replacement>*/
+
+var Buffer = __webpack_require__(16).Buffer;
+var OurUint8Array = global.Uint8Array || function () {};
+function _uint8ArrayToBuffer(chunk) {
+ return Buffer.from(chunk);
+}
+function _isUint8Array(obj) {
+ return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
+}
+
+/*</replacement>*/
+
+var destroyImpl = __webpack_require__(52);
+
+util.inherits(Writable, Stream);
+
+function nop() {}
+
+function WritableState(options, stream) {
+ Duplex = Duplex || __webpack_require__(4);
+
+ options = options || {};
+
+ // Duplex streams are both readable and writable, but share
+ // the same options object.
+ // However, some cases require setting options to different
+ // values for the readable and the writable sides of the duplex stream.
+ // These options can be provided separately as readableXXX and writableXXX.
+ var isDuplex = stream instanceof Duplex;
+
+ // object stream flag to indicate whether or not this stream
+ // contains buffers or objects.
+ this.objectMode = !!options.objectMode;
+
+ if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
+
+ // the point at which write() starts returning false
+ // Note: 0 is a valid value, means that we always return false if
+ // the entire buffer is not flushed immediately on write()
+ var hwm = options.highWaterMark;
+ var writableHwm = options.writableHighWaterMark;
+ var defaultHwm = this.objectMode ? 16 : 16 * 1024;
+
+ if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm;
+
+ // cast to ints.
+ this.highWaterMark = Math.floor(this.highWaterMark);
+
+ // if _final has been called
+ this.finalCalled = false;
+
+ // drain event flag.
+ this.needDrain = false;
+ // at the start of calling end()
+ this.ending = false;
+ // when end() has been called, and returned
+ this.ended = false;
+ // when 'finish' is emitted
+ this.finished = false;
+
+ // has it been destroyed
+ this.destroyed = false;
+
+ // should we decode strings into buffers before passing to _write?
+ // this is here so that some node-core streams can optimize string
+ // handling at a lower level.
+ var noDecode = options.decodeStrings === false;
+ this.decodeStrings = !noDecode;
+
+ // Crypto is kind of old and crusty. Historically, its default string
+ // encoding is 'binary' so we have to make this configurable.
+ // Everything else in the universe uses 'utf8', though.
+ this.defaultEncoding = options.defaultEncoding || 'utf8';
+
+ // not an actual buffer we keep track of, but a measurement
+ // of how much we're waiting to get pushed to some underlying
+ // socket or file.
+ this.length = 0;
+
+ // a flag to see when we're in the middle of a write.
+ this.writing = false;
+
+ // when true all writes will be buffered until .uncork() call
+ this.corked = 0;
+
+ // a flag to be able to tell if the onwrite cb is called immediately,
+ // or on a later tick. We set this to true at first, because any
+ // actions that shouldn't happen until "later" should generally also
+ // not happen before the first write call.
+ this.sync = true;
+
+ // a flag to know if we're processing previously buffered items, which
+ // may call the _write() callback in the same tick, so that we don't
+ // end up in an overlapped onwrite situation.
+ this.bufferProcessing = false;
+
+ // the callback that's passed to _write(chunk,cb)
+ this.onwrite = function (er) {
+ onwrite(stream, er);
+ };
+
+ // the callback that the user supplies to write(chunk,encoding,cb)
+ this.writecb = null;
+
+ // the amount that is being written when _write is called.
+ this.writelen = 0;
+
+ this.bufferedRequest = null;
+ this.lastBufferedRequest = null;
+
+ // number of pending user-supplied write callbacks
+ // this must be 0 before 'finish' can be emitted
+ this.pendingcb = 0;
+
+ // emit prefinish if the only thing we're waiting for is _write cbs
+ // This is relevant for synchronous Transform streams
+ this.prefinished = false;
+
+ // True if the error was already emitted and should not be thrown again
+ this.errorEmitted = false;
+
+ // count buffered requests
+ this.bufferedRequestCount = 0;
+
+ // allocate the first CorkedRequest, there is always
+ // one allocated and free to use, and we maintain at most two
+ this.corkedRequestsFree = new CorkedRequest(this);
+}
+
+WritableState.prototype.getBuffer = function getBuffer() {
+ var current = this.bufferedRequest;
+ var out = [];
+ while (current) {
+ out.push(current);
+ current = current.next;
+ }
+ return out;
+};
+
+(function () {
+ try {
+ Object.defineProperty(WritableState.prototype, 'buffer', {
+ get: internalUtil.deprecate(function () {
+ return this.getBuffer();
+ }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
+ });
+ } catch (_) {}
+})();
+
+// Test _writableState for inheritance to account for Duplex streams,
+// whose prototype chain only points to Readable.
+var realHasInstance;
+if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
+ realHasInstance = Function.prototype[Symbol.hasInstance];
+ Object.defineProperty(Writable, Symbol.hasInstance, {
+ value: function (object) {
+ if (realHasInstance.call(this, object)) return true;
+ if (this !== Writable) return false;
+
+ return object && object._writableState instanceof WritableState;
+ }
+ });
+} else {
+ realHasInstance = function (object) {
+ return object instanceof this;
+ };
+}
+
+function Writable(options) {
+ Duplex = Duplex || __webpack_require__(4);
+
+ // Writable ctor is applied to Duplexes, too.
+ // `realHasInstance` is necessary because using plain `instanceof`
+ // would return false, as no `_writableState` property is attached.
+
+ // Trying to use the custom `instanceof` for Writable here will also break the
+ // Node.js LazyTransform implementation, which has a non-trivial getter for
+ // `_writableState` that would lead to infinite recursion.
+ if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {
+ return new Writable(options);
+ }
+
+ this._writableState = new WritableState(options, this);
+
+ // legacy.
+ this.writable = true;
+
+ if (options) {
+ if (typeof options.write === 'function') this._write = options.write;
+
+ if (typeof options.writev === 'function') this._writev = options.writev;
+
+ if (typeof options.destroy === 'function') this._destroy = options.destroy;
+
+ if (typeof options.final === 'function') this._final = options.final;
+ }
+
+ Stream.call(this);
+}
+
+// Otherwise people can pipe Writable streams, which is just wrong.
+Writable.prototype.pipe = function () {
+ this.emit('error', new Error('Cannot pipe, not readable'));
+};
+
+function writeAfterEnd(stream, cb) {
+ var er = new Error('write after end');
+ // TODO: defer error events consistently everywhere, not just the cb
+ stream.emit('error', er);
+ processNextTick(cb, er);
+}
+
+// Checks that a user-supplied chunk is valid, especially for the particular
+// mode the stream is in. Currently this means that `null` is never accepted
+// and undefined/non-string values are only allowed in object mode.
+function validChunk(stream, state, chunk, cb) {
+ var valid = true;
+ var er = false;
+
+ if (chunk === null) {
+ er = new TypeError('May not write null values to stream');
+ } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
+ er = new TypeError('Invalid non-string/buffer chunk');
+ }
+ if (er) {
+ stream.emit('error', er);
+ processNextTick(cb, er);
+ valid = false;
+ }
+ return valid;
+}
+
+Writable.prototype.write = function (chunk, encoding, cb) {
+ var state = this._writableState;
+ var ret = false;
+ var isBuf = !state.objectMode && _isUint8Array(chunk);
+
+ if (isBuf && !Buffer.isBuffer(chunk)) {
+ chunk = _uint8ArrayToBuffer(chunk);
+ }
+
+ if (typeof encoding === 'function') {
+ cb = encoding;
+ encoding = null;
+ }
+
+ if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
+
+ if (typeof cb !== 'function') cb = nop;
+
+ if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
+ state.pendingcb++;
+ ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
+ }
+
+ return ret;
+};
+
+Writable.prototype.cork = function () {
+ var state = this._writableState;
+
+ state.corked++;
+};
+
+Writable.prototype.uncork = function () {
+ var state = this._writableState;
+
+ if (state.corked) {
+ state.corked--;
+
+ if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
+ }
+};
+
+Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
+ // node::ParseEncoding() requires lower case.
+ if (typeof encoding === 'string') encoding = encoding.toLowerCase();
+ if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
+ this._writableState.defaultEncoding = encoding;
+ return this;
+};
+
+function decodeChunk(state, chunk, encoding) {
+ if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
+ chunk = Buffer.from(chunk, encoding);
+ }
+ return chunk;
+}
+
+// if we're already writing something, then just put this
+// in the queue, and wait our turn. Otherwise, call _write
+// If we return false, then we need a drain event, so set that flag.
+function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
+ if (!isBuf) {
+ var newChunk = decodeChunk(state, chunk, encoding);
+ if (chunk !== newChunk) {
+ isBuf = true;
+ encoding = 'buffer';
+ chunk = newChunk;
+ }
+ }
+ var len = state.objectMode ? 1 : chunk.length;
+
+ state.length += len;
+
+ var ret = state.length < state.highWaterMark;
+ // we must ensure that previous needDrain will not be reset to false.
+ if (!ret) state.needDrain = true;
+
+ if (state.writing || state.corked) {
+ var last = state.lastBufferedRequest;
+ state.lastBufferedRequest = {
+ chunk: chunk,
+ encoding: encoding,
+ isBuf: isBuf,
+ callback: cb,
+ next: null
+ };
+ if (last) {
+ last.next = state.lastBufferedRequest;
+ } else {
+ state.bufferedRequest = state.lastBufferedRequest;
+ }
+ state.bufferedRequestCount += 1;
+ } else {
+ doWrite(stream, state, false, len, chunk, encoding, cb);
+ }
+
+ return ret;
+}
+
+function doWrite(stream, state, writev, len, chunk, encoding, cb) {
+ state.writelen = len;
+ state.writecb = cb;
+ state.writing = true;
+ state.sync = true;
+ if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
+ state.sync = false;
+}
+
+function onwriteError(stream, state, sync, er, cb) {
+ --state.pendingcb;
+
+ if (sync) {
+ // defer the callback if we are being called synchronously
+ // to avoid piling up things on the stack
+ processNextTick(cb, er);
+ // this can emit finish, and it will always happen
+ // after error
+ processNextTick(finishMaybe, stream, state);
+ stream._writableState.errorEmitted = true;
+ stream.emit('error', er);
+ } else {
+ // the caller expect this to happen before if
+ // it is async
+ cb(er);
+ stream._writableState.errorEmitted = true;
+ stream.emit('error', er);
+ // this can emit finish, but finish must
+ // always follow error
+ finishMaybe(stream, state);
+ }
+}
+
+function onwriteStateUpdate(state) {
+ state.writing = false;
+ state.writecb = null;
+ state.length -= state.writelen;
+ state.writelen = 0;
+}
+
+function onwrite(stream, er) {
+ var state = stream._writableState;
+ var sync = state.sync;
+ var cb = state.writecb;
+
+ onwriteStateUpdate(state);
+
+ if (er) onwriteError(stream, state, sync, er, cb);else {
+ // Check if we're actually ready to finish, but don't emit yet
+ var finished = needFinish(state);
+
+ if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
+ clearBuffer(stream, state);
+ }
+
+ if (sync) {
+ /*<replacement>*/
+ asyncWrite(afterWrite, stream, state, finished, cb);
+ /*</replacement>*/
+ } else {
+ afterWrite(stream, state, finished, cb);
+ }
+ }
+}
+
+function afterWrite(stream, state, finished, cb) {
+ if (!finished) onwriteDrain(stream, state);
+ state.pendingcb--;
+ cb();
+ finishMaybe(stream, state);
+}
+
+// Must force callback to be called on nextTick, so that we don't
+// emit 'drain' before the write() consumer gets the 'false' return
+// value, and has a chance to attach a 'drain' listener.
+function onwriteDrain(stream, state) {
+ if (state.length === 0 && state.needDrain) {
+ state.needDrain = false;
+ stream.emit('drain');
+ }
+}
+
+// if there's something in the buffer waiting, then process it
+function clearBuffer(stream, state) {
+ state.bufferProcessing = true;
+ var entry = state.bufferedRequest;
+
+ if (stream._writev && entry && entry.next) {
+ // Fast case, write everything using _writev()
+ var l = state.bufferedRequestCount;
+ var buffer = new Array(l);
+ var holder = state.corkedRequestsFree;
+ holder.entry = entry;
+
+ var count = 0;
+ var allBuffers = true;
+ while (entry) {
+ buffer[count] = entry;
+ if (!entry.isBuf) allBuffers = false;
+ entry = entry.next;
+ count += 1;
+ }
+ buffer.allBuffers = allBuffers;
+
+ doWrite(stream, state, true, state.length, buffer, '', holder.finish);
+
+ // doWrite is almost always async, defer these to save a bit of time
+ // as the hot path ends with doWrite
+ state.pendingcb++;
+ state.lastBufferedRequest = null;
+ if (holder.next) {
+ state.corkedRequestsFree = holder.next;
+ holder.next = null;
+ } else {
+ state.corkedRequestsFree = new CorkedRequest(state);
+ }
+ state.bufferedRequestCount = 0;
+ } else {
+ // Slow case, write chunks one-by-one
+ while (entry) {
+ var chunk = entry.chunk;
+ var encoding = entry.encoding;
+ var cb = entry.callback;
+ var len = state.objectMode ? 1 : chunk.length;
+
+ doWrite(stream, state, false, len, chunk, encoding, cb);
+ entry = entry.next;
+ state.bufferedRequestCount--;
+ // if we didn't call the onwrite immediately, then
+ // it means that we need to wait until it does.
+ // also, that means that the chunk and cb are currently
+ // being processed, so move the buffer counter past them.
+ if (state.writing) {
+ break;
+ }
+ }
+
+ if (entry === null) state.lastBufferedRequest = null;
+ }
+
+ state.bufferedRequest = entry;
+ state.bufferProcessing = false;
+}
+
+Writable.prototype._write = function (chunk, encoding, cb) {
+ cb(new Error('_write() is not implemented'));
+};
+
+Writable.prototype._writev = null;
+
+Writable.prototype.end = function (chunk, encoding, cb) {
+ var state = this._writableState;
+
+ if (typeof chunk === 'function') {
+ cb = chunk;
+ chunk = null;
+ encoding = null;
+ } else if (typeof encoding === 'function') {
+ cb = encoding;
+ encoding = null;
+ }
+
+ if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
+
+ // .end() fully uncorks
+ if (state.corked) {
+ state.corked = 1;
+ this.uncork();
+ }
+
+ // ignore unnecessary end() calls.
+ if (!state.ending && !state.finished) endWritable(this, state, cb);
+};
+
+function needFinish(state) {
+ return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
+}
+function callFinal(stream, state) {
+ stream._final(function (err) {
+ state.pendingcb--;
+ if (err) {
+ stream.emit('error', err);
+ }
+ state.prefinished = true;
+ stream.emit('prefinish');
+ finishMaybe(stream, state);
+ });
+}
+function prefinish(stream, state) {
+ if (!state.prefinished && !state.finalCalled) {
+ if (typeof stream._final === 'function') {
+ state.pendingcb++;
+ state.finalCalled = true;
+ processNextTick(callFinal, stream, state);
+ } else {
+ state.prefinished = true;
+ stream.emit('prefinish');
+ }
+ }
+}
+
+function finishMaybe(stream, state) {
+ var need = needFinish(state);
+ if (need) {
+ prefinish(stream, state);
+ if (state.pendingcb === 0) {
+ state.finished = true;
+ stream.emit('finish');
+ }
+ }
+ return need;
+}
+
+function endWritable(stream, state, cb) {
+ state.ending = true;
+ finishMaybe(stream, state);
+ if (cb) {
+ if (state.finished) processNextTick(cb);else stream.once('finish', cb);
+ }
+ state.ended = true;
+ stream.writable = false;
+}
+
+function onCorkedFinish(corkReq, state, err) {
+ var entry = corkReq.entry;
+ corkReq.entry = null;
+ while (entry) {
+ var cb = entry.callback;
+ state.pendingcb--;
+ cb(err);
+ entry = entry.next;
+ }
+ if (state.corkedRequestsFree) {
+ state.corkedRequestsFree.next = corkReq;
+ } else {
+ state.corkedRequestsFree = corkReq;
+ }
+}
+
+Object.defineProperty(Writable.prototype, 'destroyed', {
+ get: function () {
+ if (this._writableState === undefined) {
+ return false;
+ }
+ return this._writableState.destroyed;
+ },
+ set: function (value) {
+ // we ignore the value if the stream
+ // has not been initialized yet
+ if (!this._writableState) {
+ return;
+ }
+
+ // backward compatibility, the user is explicitly
+ // managing destroyed
+ this._writableState.destroyed = value;
+ }
+});
+
+Writable.prototype.destroy = destroyImpl.destroy;
+Writable.prototype._undestroy = destroyImpl.undestroy;
+Writable.prototype._destroy = function (err, cb) {
+ this.end();
+ cb(err);
+};
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(15), __webpack_require__(116).setImmediate, __webpack_require__(5)))
+
+/***/ }),
+/* 25 */
+/***/ (function(module, exports, __webpack_require__) {
+
+exports = module.exports = __webpack_require__(50);
+exports.Stream = exports;
+exports.Readable = exports;
+exports.Writable = __webpack_require__(24);
+exports.Duplex = __webpack_require__(4);
+exports.Transform = __webpack_require__(51);
+exports.PassThrough = __webpack_require__(106);
+
+
+/***/ }),
+/* 26 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24433,7 +29355,2968 @@ document.body.addEventListener("touchmove", touch(move));
document.body.addEventListener("touchup", touch(up));
/***/ }),
-/* 3 */
+/* 27 */
+/***/ (function(module, exports) {
+
+var toString = {}.toString;
+
+module.exports = Array.isArray || function (arr) {
+ return toString.call(arr) == '[object Array]';
+};
+
+
+/***/ }),
+/* 28 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var utils = __webpack_require__(0);
+var support = __webpack_require__(2);
+// private property
+var _keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
+
+
+// public method for encoding
+exports.encode = function(input) {
+ var output = [];
+ var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
+ var i = 0, len = input.length, remainingBytes = len;
+
+ var isArray = utils.getTypeOf(input) !== "string";
+ while (i < input.length) {
+ remainingBytes = len - i;
+
+ if (!isArray) {
+ chr1 = input.charCodeAt(i++);
+ chr2 = i < len ? input.charCodeAt(i++) : 0;
+ chr3 = i < len ? input.charCodeAt(i++) : 0;
+ } else {
+ chr1 = input[i++];
+ chr2 = i < len ? input[i++] : 0;
+ chr3 = i < len ? input[i++] : 0;
+ }
+
+ enc1 = chr1 >> 2;
+ enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
+ enc3 = remainingBytes > 1 ? (((chr2 & 15) << 2) | (chr3 >> 6)) : 64;
+ enc4 = remainingBytes > 2 ? (chr3 & 63) : 64;
+
+ output.push(_keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4));
+
+ }
+
+ return output.join("");
+};
+
+// public method for decoding
+exports.decode = function(input) {
+ var chr1, chr2, chr3;
+ var enc1, enc2, enc3, enc4;
+ var i = 0, resultIndex = 0;
+
+ var dataUrlPrefix = "data:";
+
+ if (input.substr(0, dataUrlPrefix.length) === dataUrlPrefix) {
+ // This is a common error: people give a data url
+ // (data:image/png;base64,iVBOR...) with a {base64: true} and
+ // wonders why things don't work.
+ // We can detect that the string input looks like a data url but we
+ // *can't* be sure it is one: removing everything up to the comma would
+ // be too dangerous.
+ throw new Error("Invalid base64 input, it looks like a data url.");
+ }
+
+ input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
+
+ var totalLength = input.length * 3 / 4;
+ if(input.charAt(input.length - 1) === _keyStr.charAt(64)) {
+ totalLength--;
+ }
+ if(input.charAt(input.length - 2) === _keyStr.charAt(64)) {
+ totalLength--;
+ }
+ if (totalLength % 1 !== 0) {
+ // totalLength is not an integer, the length does not match a valid
+ // base64 content. That can happen if:
+ // - the input is not a base64 content
+ // - the input is *almost* a base64 content, with a extra chars at the
+ // beginning or at the end
+ // - the input uses a base64 variant (base64url for example)
+ throw new Error("Invalid base64 input, bad content length.");
+ }
+ var output;
+ if (support.uint8array) {
+ output = new Uint8Array(totalLength|0);
+ } else {
+ output = new Array(totalLength|0);
+ }
+
+ while (i < input.length) {
+
+ enc1 = _keyStr.indexOf(input.charAt(i++));
+ enc2 = _keyStr.indexOf(input.charAt(i++));
+ enc3 = _keyStr.indexOf(input.charAt(i++));
+ enc4 = _keyStr.indexOf(input.charAt(i++));
+
+ chr1 = (enc1 << 2) | (enc2 >> 4);
+ chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
+ chr3 = ((enc3 & 3) << 6) | enc4;
+
+ output[resultIndex++] = chr1;
+
+ if (enc3 !== 64) {
+ output[resultIndex++] = chr2;
+ }
+ if (enc4 !== 64) {
+ output[resultIndex++] = chr3;
+ }
+
+ }
+
+ return output;
+};
+
+
+/***/ }),
+/* 29 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var GenericWorker = __webpack_require__(1);
+
+exports.STORE = {
+ magic: "\x00\x00",
+ compressWorker : function (compressionOptions) {
+ return new GenericWorker("STORE compression");
+ },
+ uncompressWorker : function () {
+ return new GenericWorker("STORE decompression");
+ }
+};
+exports.DEFLATE = __webpack_require__(68);
+
+
+/***/ }),
+/* 30 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+exports.base64 = false;
+exports.binary = false;
+exports.dir = false;
+exports.createFolders = true;
+exports.date = null;
+exports.compression = null;
+exports.compressionOptions = null;
+exports.comment = null;
+exports.unixPermissions = null;
+exports.dosPermissions = null;
+
+
+/***/ }),
+/* 31 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/*
+ * This file is used by module bundlers (browserify/webpack/etc) when
+ * including a stream implementation. We use "readable-stream" to get a
+ * consistent behavior between nodejs versions but bundlers often have a shim
+ * for "stream". Using this shim greatly improve the compatibility and greatly
+ * reduce the final size of the bundle (only one stream implementation, not
+ * two).
+ */
+module.exports = __webpack_require__(115);
+
+
+/***/ }),
+/* 32 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var DataReader = __webpack_require__(33);
+var utils = __webpack_require__(0);
+
+function ArrayReader(data) {
+ DataReader.call(this, data);
+ for(var i = 0; i < this.data.length; i++) {
+ data[i] = data[i] & 0xFF;
+ }
+}
+utils.inherits(ArrayReader, DataReader);
+/**
+ * @see DataReader.byteAt
+ */
+ArrayReader.prototype.byteAt = function(i) {
+ return this.data[this.zero + i];
+};
+/**
+ * @see DataReader.lastIndexOfSignature
+ */
+ArrayReader.prototype.lastIndexOfSignature = function(sig) {
+ var sig0 = sig.charCodeAt(0),
+ sig1 = sig.charCodeAt(1),
+ sig2 = sig.charCodeAt(2),
+ sig3 = sig.charCodeAt(3);
+ for (var i = this.length - 4; i >= 0; --i) {
+ if (this.data[i] === sig0 && this.data[i + 1] === sig1 && this.data[i + 2] === sig2 && this.data[i + 3] === sig3) {
+ return i - this.zero;
+ }
+ }
+
+ return -1;
+};
+/**
+ * @see DataReader.readAndCheckSignature
+ */
+ArrayReader.prototype.readAndCheckSignature = function (sig) {
+ var sig0 = sig.charCodeAt(0),
+ sig1 = sig.charCodeAt(1),
+ sig2 = sig.charCodeAt(2),
+ sig3 = sig.charCodeAt(3),
+ data = this.readData(4);
+ return sig0 === data[0] && sig1 === data[1] && sig2 === data[2] && sig3 === data[3];
+};
+/**
+ * @see DataReader.readData
+ */
+ArrayReader.prototype.readData = function(size) {
+ this.checkOffset(size);
+ if(size === 0) {
+ return [];
+ }
+ var result = this.data.slice(this.zero + this.index, this.zero + this.index + size);
+ this.index += size;
+ return result;
+};
+module.exports = ArrayReader;
+
+
+/***/ }),
+/* 33 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var utils = __webpack_require__(0);
+
+function DataReader(data) {
+ this.data = data; // type : see implementation
+ this.length = data.length;
+ this.index = 0;
+ this.zero = 0;
+}
+DataReader.prototype = {
+ /**
+ * Check that the offset will not go too far.
+ * @param {string} offset the additional offset to check.
+ * @throws {Error} an Error if the offset is out of bounds.
+ */
+ checkOffset: function(offset) {
+ this.checkIndex(this.index + offset);
+ },
+ /**
+ * Check that the specified index will not be too far.
+ * @param {string} newIndex the index to check.
+ * @throws {Error} an Error if the index is out of bounds.
+ */
+ checkIndex: function(newIndex) {
+ if (this.length < this.zero + newIndex || newIndex < 0) {
+ throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?");
+ }
+ },
+ /**
+ * Change the index.
+ * @param {number} newIndex The new index.
+ * @throws {Error} if the new index is out of the data.
+ */
+ setIndex: function(newIndex) {
+ this.checkIndex(newIndex);
+ this.index = newIndex;
+ },
+ /**
+ * Skip the next n bytes.
+ * @param {number} n the number of bytes to skip.
+ * @throws {Error} if the new index is out of the data.
+ */
+ skip: function(n) {
+ this.setIndex(this.index + n);
+ },
+ /**
+ * Get the byte at the specified index.
+ * @param {number} i the index to use.
+ * @return {number} a byte.
+ */
+ byteAt: function(i) {
+ // see implementations
+ },
+ /**
+ * Get the next number with a given byte size.
+ * @param {number} size the number of bytes to read.
+ * @return {number} the corresponding number.
+ */
+ readInt: function(size) {
+ var result = 0,
+ i;
+ this.checkOffset(size);
+ for (i = this.index + size - 1; i >= this.index; i--) {
+ result = (result << 8) + this.byteAt(i);
+ }
+ this.index += size;
+ return result;
+ },
+ /**
+ * Get the next string with a given byte size.
+ * @param {number} size the number of bytes to read.
+ * @return {string} the corresponding string.
+ */
+ readString: function(size) {
+ return utils.transformTo("string", this.readData(size));
+ },
+ /**
+ * Get raw data without conversion, <size> bytes.
+ * @param {number} size the number of bytes to read.
+ * @return {Object} the raw data, implementation specific.
+ */
+ readData: function(size) {
+ // see implementations
+ },
+ /**
+ * Find the last occurence of a zip signature (4 bytes).
+ * @param {string} sig the signature to find.
+ * @return {number} the index of the last occurence, -1 if not found.
+ */
+ lastIndexOfSignature: function(sig) {
+ // see implementations
+ },
+ /**
+ * Read the signature (4 bytes) at the current position and compare it with sig.
+ * @param {string} sig the expected signature
+ * @return {boolean} true if the signature matches, false otherwise.
+ */
+ readAndCheckSignature: function(sig) {
+ // see implementations
+ },
+ /**
+ * Get the next date.
+ * @return {Date} the date.
+ */
+ readDate: function() {
+ var dostime = this.readInt(4);
+ return new Date(Date.UTC(
+ ((dostime >> 25) & 0x7f) + 1980, // year
+ ((dostime >> 21) & 0x0f) - 1, // month
+ (dostime >> 16) & 0x1f, // day
+ (dostime >> 11) & 0x1f, // hour
+ (dostime >> 5) & 0x3f, // minute
+ (dostime & 0x1f) << 1)); // second
+ }
+};
+module.exports = DataReader;
+
+
+/***/ }),
+/* 34 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var ArrayReader = __webpack_require__(32);
+var utils = __webpack_require__(0);
+
+function Uint8ArrayReader(data) {
+ ArrayReader.call(this, data);
+}
+utils.inherits(Uint8ArrayReader, ArrayReader);
+/**
+ * @see DataReader.readData
+ */
+Uint8ArrayReader.prototype.readData = function(size) {
+ this.checkOffset(size);
+ if(size === 0) {
+ // in IE10, when using subarray(idx, idx), we get the array [0x00] instead of [].
+ return new Uint8Array(0);
+ }
+ var result = this.data.subarray(this.zero + this.index, this.zero + this.index + size);
+ this.index += size;
+ return result;
+};
+module.exports = Uint8ArrayReader;
+
+
+/***/ }),
+/* 35 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var support = __webpack_require__(2);
+var ArrayReader = __webpack_require__(32);
+var StringReader = __webpack_require__(76);
+var NodeBufferReader = __webpack_require__(75);
+var Uint8ArrayReader = __webpack_require__(34);
+
+/**
+ * Create a reader adapted to the data.
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data to read.
+ * @return {DataReader} the data reader.
+ */
+module.exports = function (data) {
+ var type = utils.getTypeOf(data);
+ utils.checkSupport(type);
+ if (type === "string" && !support.uint8array) {
+ return new StringReader(data);
+ }
+ if (type === "nodebuffer") {
+ return new NodeBufferReader(data);
+ }
+ if (support.uint8array) {
+ return new Uint8ArrayReader(utils.transformTo("uint8array", data));
+ }
+ return new ArrayReader(utils.transformTo("array", data));
+};
+
+
+/***/ }),
+/* 36 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+exports.LOCAL_FILE_HEADER = "PK\x03\x04";
+exports.CENTRAL_FILE_HEADER = "PK\x01\x02";
+exports.CENTRAL_DIRECTORY_END = "PK\x05\x06";
+exports.ZIP64_CENTRAL_DIRECTORY_LOCATOR = "PK\x06\x07";
+exports.ZIP64_CENTRAL_DIRECTORY_END = "PK\x06\x06";
+exports.DATA_DESCRIPTOR = "PK\x07\x08";
+
+
+/***/ }),
+/* 37 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var GenericWorker = __webpack_require__(1);
+var crc32 = __webpack_require__(20);
+var utils = __webpack_require__(0);
+
+/**
+ * A worker which calculate the crc32 of the data flowing through.
+ * @constructor
+ */
+function Crc32Probe() {
+ GenericWorker.call(this, "Crc32Probe");
+ this.withStreamInfo("crc32", 0);
+}
+utils.inherits(Crc32Probe, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+Crc32Probe.prototype.processChunk = function (chunk) {
+ this.streamInfo.crc32 = crc32(chunk.data, this.streamInfo.crc32 || 0);
+ this.push(chunk);
+};
+module.exports = Crc32Probe;
+
+
+/***/ }),
+/* 38 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+
+/**
+ * A worker which calculate the total length of the data flowing through.
+ * @constructor
+ * @param {String} propName the name used to expose the length
+ */
+function DataLengthProbe(propName) {
+ GenericWorker.call(this, "DataLengthProbe for " + propName);
+ this.propName = propName;
+ this.withStreamInfo(propName, 0);
+}
+utils.inherits(DataLengthProbe, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+DataLengthProbe.prototype.processChunk = function (chunk) {
+ if(chunk) {
+ var length = this.streamInfo[this.propName] || 0;
+ this.streamInfo[this.propName] = length + chunk.data.length;
+ }
+ GenericWorker.prototype.processChunk.call(this, chunk);
+};
+module.exports = DataLengthProbe;
+
+
+
+/***/ }),
+/* 39 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+
+// the size of the generated chunks
+// TODO expose this as a public variable
+var DEFAULT_BLOCK_SIZE = 16 * 1024;
+
+/**
+ * A worker that reads a content and emits chunks.
+ * @constructor
+ * @param {Promise} dataP the promise of the data to split
+ */
+function DataWorker(dataP) {
+ GenericWorker.call(this, "DataWorker");
+ var self = this;
+ this.dataIsReady = false;
+ this.index = 0;
+ this.max = 0;
+ this.data = null;
+ this.type = "";
+
+ this._tickScheduled = false;
+
+ dataP.then(function (data) {
+ self.dataIsReady = true;
+ self.data = data;
+ self.max = data && data.length || 0;
+ self.type = utils.getTypeOf(data);
+ if(!self.isPaused) {
+ self._tickAndRepeat();
+ }
+ }, function (e) {
+ self.error(e);
+ });
+}
+
+utils.inherits(DataWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.cleanUp
+ */
+DataWorker.prototype.cleanUp = function () {
+ GenericWorker.prototype.cleanUp.call(this);
+ this.data = null;
+};
+
+/**
+ * @see GenericWorker.resume
+ */
+DataWorker.prototype.resume = function () {
+ if(!GenericWorker.prototype.resume.call(this)) {
+ return false;
+ }
+
+ if (!this._tickScheduled && this.dataIsReady) {
+ this._tickScheduled = true;
+ utils.delay(this._tickAndRepeat, [], this);
+ }
+ return true;
+};
+
+/**
+ * Trigger a tick a schedule an other call to this function.
+ */
+DataWorker.prototype._tickAndRepeat = function() {
+ this._tickScheduled = false;
+ if(this.isPaused || this.isFinished) {
+ return;
+ }
+ this._tick();
+ if(!this.isFinished) {
+ utils.delay(this._tickAndRepeat, [], this);
+ this._tickScheduled = true;
+ }
+};
+
+/**
+ * Read and push a chunk.
+ */
+DataWorker.prototype._tick = function() {
+
+ if(this.isPaused || this.isFinished) {
+ return false;
+ }
+
+ var size = DEFAULT_BLOCK_SIZE;
+ var data = null, nextIndex = Math.min(this.max, this.index + size);
+ if (this.index >= this.max) {
+ // EOF
+ return this.end();
+ } else {
+ switch(this.type) {
+ case "string":
+ data = this.data.substring(this.index, nextIndex);
+ break;
+ case "uint8array":
+ data = this.data.subarray(this.index, nextIndex);
+ break;
+ case "array":
+ case "nodebuffer":
+ data = this.data.slice(this.index, nextIndex);
+ break;
+ }
+ this.index = nextIndex;
+ return this.push({
+ data : data,
+ meta : {
+ percent : this.max ? this.index / this.max * 100 : 0
+ }
+ });
+ }
+};
+
+module.exports = DataWorker;
+
+
+/***/ }),
+/* 40 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(Buffer) {
+
+var utils = __webpack_require__(0);
+var ConvertWorker = __webpack_require__(77);
+var GenericWorker = __webpack_require__(1);
+var base64 = __webpack_require__(28);
+var support = __webpack_require__(2);
+var external = __webpack_require__(10);
+
+var NodejsStreamOutputAdapter = null;
+if (support.nodestream) {
+ try {
+ NodejsStreamOutputAdapter = __webpack_require__(73);
+ } catch(e) {}
+}
+
+/**
+ * Apply the final transformation of the data. If the user wants a Blob for
+ * example, it's easier to work with an U8intArray and finally do the
+ * ArrayBuffer/Blob conversion.
+ * @param {String} type the name of the final type
+ * @param {String|Uint8Array|Buffer} content the content to transform
+ * @param {String} mimeType the mime type of the content, if applicable.
+ * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the content in the right format.
+ */
+function transformZipOutput(type, content, mimeType) {
+ switch(type) {
+ case "blob" :
+ return utils.newBlob(utils.transformTo("arraybuffer", content), mimeType);
+ case "base64" :
+ return base64.encode(content);
+ default :
+ return utils.transformTo(type, content);
+ }
+}
+
+/**
+ * Concatenate an array of data of the given type.
+ * @param {String} type the type of the data in the given array.
+ * @param {Array} dataArray the array containing the data chunks to concatenate
+ * @return {String|Uint8Array|Buffer} the concatenated data
+ * @throws Error if the asked type is unsupported
+ */
+function concat (type, dataArray) {
+ var i, index = 0, res = null, totalLength = 0;
+ for(i = 0; i < dataArray.length; i++) {
+ totalLength += dataArray[i].length;
+ }
+ switch(type) {
+ case "string":
+ return dataArray.join("");
+ case "array":
+ return Array.prototype.concat.apply([], dataArray);
+ case "uint8array":
+ res = new Uint8Array(totalLength);
+ for(i = 0; i < dataArray.length; i++) {
+ res.set(dataArray[i], index);
+ index += dataArray[i].length;
+ }
+ return res;
+ case "nodebuffer":
+ return Buffer.concat(dataArray);
+ default:
+ throw new Error("concat : unsupported type '" + type + "'");
+ }
+}
+
+/**
+ * Listen a StreamHelper, accumulate its content and concatenate it into a
+ * complete block.
+ * @param {StreamHelper} helper the helper to use.
+ * @param {Function} updateCallback a callback called on each update. Called
+ * with one arg :
+ * - the metadata linked to the update received.
+ * @return Promise the promise for the accumulation.
+ */
+function accumulate(helper, updateCallback) {
+ return new external.Promise(function (resolve, reject){
+ var dataArray = [];
+ var chunkType = helper._internalType,
+ resultType = helper._outputType,
+ mimeType = helper._mimeType;
+ helper
+ .on('data', function (data, meta) {
+ dataArray.push(data);
+ if(updateCallback) {
+ updateCallback(meta);
+ }
+ })
+ .on('error', function(err) {
+ dataArray = [];
+ reject(err);
+ })
+ .on('end', function (){
+ try {
+ var result = transformZipOutput(resultType, concat(chunkType, dataArray), mimeType);
+ resolve(result);
+ } catch (e) {
+ reject(e);
+ }
+ dataArray = [];
+ })
+ .resume();
+ });
+}
+
+/**
+ * An helper to easily use workers outside of JSZip.
+ * @constructor
+ * @param {Worker} worker the worker to wrap
+ * @param {String} outputType the type of data expected by the use
+ * @param {String} mimeType the mime type of the content, if applicable.
+ */
+function StreamHelper(worker, outputType, mimeType) {
+ var internalType = outputType;
+ switch(outputType) {
+ case "blob":
+ case "arraybuffer":
+ internalType = "uint8array";
+ break;
+ case "base64":
+ internalType = "string";
+ break;
+ }
+
+ try {
+ // the type used internally
+ this._internalType = internalType;
+ // the type used to output results
+ this._outputType = outputType;
+ // the mime type
+ this._mimeType = mimeType;
+ utils.checkSupport(internalType);
+ this._worker = worker.pipe(new ConvertWorker(internalType));
+ // the last workers can be rewired without issues but we need to
+ // prevent any updates on previous workers.
+ worker.lock();
+ } catch(e) {
+ this._worker = new GenericWorker("error");
+ this._worker.error(e);
+ }
+}
+
+StreamHelper.prototype = {
+ /**
+ * Listen a StreamHelper, accumulate its content and concatenate it into a
+ * complete block.
+ * @param {Function} updateCb the update callback.
+ * @return Promise the promise for the accumulation.
+ */
+ accumulate : function (updateCb) {
+ return accumulate(this, updateCb);
+ },
+ /**
+ * Add a listener on an event triggered on a stream.
+ * @param {String} evt the name of the event
+ * @param {Function} fn the listener
+ * @return {StreamHelper} the current helper.
+ */
+ on : function (evt, fn) {
+ var self = this;
+
+ if(evt === "data") {
+ this._worker.on(evt, function (chunk) {
+ fn.call(self, chunk.data, chunk.meta);
+ });
+ } else {
+ this._worker.on(evt, function () {
+ utils.delay(fn, arguments, self);
+ });
+ }
+ return this;
+ },
+ /**
+ * Resume the flow of chunks.
+ * @return {StreamHelper} the current helper.
+ */
+ resume : function () {
+ utils.delay(this._worker.resume, [], this._worker);
+ return this;
+ },
+ /**
+ * Pause the flow of chunks.
+ * @return {StreamHelper} the current helper.
+ */
+ pause : function () {
+ this._worker.pause();
+ return this;
+ },
+ /**
+ * Return a nodejs stream for this helper.
+ * @param {Function} updateCb the update callback.
+ * @return {NodejsStreamOutputAdapter} the nodejs stream.
+ */
+ toNodejsStream : function (updateCb) {
+ utils.checkSupport("nodestream");
+ if (this._outputType !== "nodebuffer") {
+ // an object stream containing blob/arraybuffer/uint8array/string
+ // is strange and I don't know if it would be useful.
+ // I you find this comment and have a good usecase, please open a
+ // bug report !
+ throw new Error(this._outputType + " is not supported by this method");
+ }
+
+ return new NodejsStreamOutputAdapter(this, {
+ objectMode : this._outputType !== "nodebuffer"
+ }, updateCb);
+ }
+};
+
+
+module.exports = StreamHelper;
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8).Buffer))
+
+/***/ }),
+/* 41 */
+/***/ (function(module, exports) {
+
+var core = module.exports = {version: '2.3.0'};
+if(typeof __e == 'number')__e = core; // eslint-disable-line no-undef
+
+/***/ }),
+/* 42 */
+/***/ (function(module, exports, __webpack_require__) {
+
+// optional / simple context binding
+var aFunction = __webpack_require__(82);
+module.exports = function(fn, that, length){
+ aFunction(fn);
+ if(that === undefined)return fn;
+ switch(length){
+ case 1: return function(a){
+ return fn.call(that, a);
+ };
+ case 2: return function(a, b){
+ return fn.call(that, a, b);
+ };
+ case 3: return function(a, b, c){
+ return fn.call(that, a, b, c);
+ };
+ }
+ return function(/* ...args */){
+ return fn.apply(that, arguments);
+ };
+};
+
+/***/ }),
+/* 43 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var isObject = __webpack_require__(22)
+ , document = __webpack_require__(13).document
+ // in old IE typeof document.createElement is 'object'
+ , is = isObject(document) && isObject(document.createElement);
+module.exports = function(it){
+ return is ? document.createElement(it) : {};
+};
+
+/***/ }),
+/* 44 */
+/***/ (function(module, exports) {
+
+module.exports = function(exec){
+ try {
+ return !!exec();
+ } catch(e){
+ return true;
+ }
+};
+
+/***/ }),
+/* 45 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+// String encode/decode helpers
+
+
+
+var utils = __webpack_require__(3);
+
+
+// Quick check if we can use fast array to bin string conversion
+//
+// - apply(Array) can fail on Android 2.2
+// - apply(Uint8Array) can fail on iOS 5.1 Safari
+//
+var STR_APPLY_OK = true;
+var STR_APPLY_UIA_OK = true;
+
+try { String.fromCharCode.apply(null, [ 0 ]); } catch (__) { STR_APPLY_OK = false; }
+try { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; }
+
+
+// Table with utf8 lengths (calculated by first byte of sequence)
+// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,
+// because max possible codepoint is 0x10ffff
+var _utf8len = new utils.Buf8(256);
+for (var q = 0; q < 256; q++) {
+ _utf8len[q] = (q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1);
+}
+_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start
+
+
+// convert string to array (typed, when possible)
+exports.string2buf = function (str) {
+ var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;
+
+ // count binary size
+ for (m_pos = 0; m_pos < str_len; m_pos++) {
+ c = str.charCodeAt(m_pos);
+ if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {
+ c2 = str.charCodeAt(m_pos + 1);
+ if ((c2 & 0xfc00) === 0xdc00) {
+ c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
+ m_pos++;
+ }
+ }
+ buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
+ }
+
+ // allocate buffer
+ buf = new utils.Buf8(buf_len);
+
+ // convert
+ for (i = 0, m_pos = 0; i < buf_len; m_pos++) {
+ c = str.charCodeAt(m_pos);
+ if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {
+ c2 = str.charCodeAt(m_pos + 1);
+ if ((c2 & 0xfc00) === 0xdc00) {
+ c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);
+ m_pos++;
+ }
+ }
+ if (c < 0x80) {
+ /* one byte */
+ buf[i++] = c;
+ } else if (c < 0x800) {
+ /* two bytes */
+ buf[i++] = 0xC0 | (c >>> 6);
+ buf[i++] = 0x80 | (c & 0x3f);
+ } else if (c < 0x10000) {
+ /* three bytes */
+ buf[i++] = 0xE0 | (c >>> 12);
+ buf[i++] = 0x80 | (c >>> 6 & 0x3f);
+ buf[i++] = 0x80 | (c & 0x3f);
+ } else {
+ /* four bytes */
+ buf[i++] = 0xf0 | (c >>> 18);
+ buf[i++] = 0x80 | (c >>> 12 & 0x3f);
+ buf[i++] = 0x80 | (c >>> 6 & 0x3f);
+ buf[i++] = 0x80 | (c & 0x3f);
+ }
+ }
+
+ return buf;
+};
+
+// Helper (used in 2 places)
+function buf2binstring(buf, len) {
+ // use fallback for big arrays to avoid stack overflow
+ if (len < 65537) {
+ if ((buf.subarray && STR_APPLY_UIA_OK) || (!buf.subarray && STR_APPLY_OK)) {
+ return String.fromCharCode.apply(null, utils.shrinkBuf(buf, len));
+ }
+ }
+
+ var result = '';
+ for (var i = 0; i < len; i++) {
+ result += String.fromCharCode(buf[i]);
+ }
+ return result;
+}
+
+
+// Convert byte array to binary string
+exports.buf2binstring = function (buf) {
+ return buf2binstring(buf, buf.length);
+};
+
+
+// Convert binary string (typed, when possible)
+exports.binstring2buf = function (str) {
+ var buf = new utils.Buf8(str.length);
+ for (var i = 0, len = buf.length; i < len; i++) {
+ buf[i] = str.charCodeAt(i);
+ }
+ return buf;
+};
+
+
+// convert array to string
+exports.buf2string = function (buf, max) {
+ var i, out, c, c_len;
+ var len = max || buf.length;
+
+ // Reserve max possible length (2 words per char)
+ // NB: by unknown reasons, Array is significantly faster for
+ // String.fromCharCode.apply than Uint16Array.
+ var utf16buf = new Array(len * 2);
+
+ for (out = 0, i = 0; i < len;) {
+ c = buf[i++];
+ // quick process ascii
+ if (c < 0x80) { utf16buf[out++] = c; continue; }
+
+ c_len = _utf8len[c];
+ // skip 5 & 6 byte codes
+ if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; }
+
+ // apply mask on first byte
+ c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;
+ // join the rest
+ while (c_len > 1 && i < len) {
+ c = (c << 6) | (buf[i++] & 0x3f);
+ c_len--;
+ }
+
+ // terminated by end of string?
+ if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }
+
+ if (c < 0x10000) {
+ utf16buf[out++] = c;
+ } else {
+ c -= 0x10000;
+ utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);
+ utf16buf[out++] = 0xdc00 | (c & 0x3ff);
+ }
+ }
+
+ return buf2binstring(utf16buf, out);
+};
+
+
+// Calculate max possible position in utf8 buffer,
+// that will not break sequence. If that's not possible
+// - (very small limits) return max size as is.
+//
+// buf[] - utf8 bytes array
+// max - length limit (mandatory);
+exports.utf8border = function (buf, max) {
+ var pos;
+
+ max = max || buf.length;
+ if (max > buf.length) { max = buf.length; }
+
+ // go back from last position, until start of sequence found
+ pos = max - 1;
+ while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }
+
+ // Very small and broken sequence,
+ // return max, because we should return something anyway.
+ if (pos < 0) { return max; }
+
+ // If we came to start of buffer - that means buffer is too small,
+ // return max too.
+ if (pos === 0) { return max; }
+
+ return (pos + _utf8len[buf[pos]] > max) ? pos : max;
+};
+
+
+/***/ }),
+/* 46 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// Note: adler32 takes 12% for level 0 and 2% for level 6.
+// It isn't worth it to make additional optimizations as in original.
+// Small size is preferable.
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+function adler32(adler, buf, len, pos) {
+ var s1 = (adler & 0xffff) |0,
+ s2 = ((adler >>> 16) & 0xffff) |0,
+ n = 0;
+
+ while (len !== 0) {
+ // Set limit ~ twice less than 5552, to keep
+ // s2 in 31-bits, because we force signed ints.
+ // in other case %= will fail.
+ n = len > 2000 ? 2000 : len;
+ len -= n;
+
+ do {
+ s1 = (s1 + buf[pos++]) |0;
+ s2 = (s2 + s1) |0;
+ } while (--n);
+
+ s1 %= 65521;
+ s2 %= 65521;
+ }
+
+ return (s1 | (s2 << 16)) |0;
+}
+
+
+module.exports = adler32;
+
+
+/***/ }),
+/* 47 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+module.exports = {
+
+ /* Allowed flush values; see deflate() and inflate() below for details */
+ Z_NO_FLUSH: 0,
+ Z_PARTIAL_FLUSH: 1,
+ Z_SYNC_FLUSH: 2,
+ Z_FULL_FLUSH: 3,
+ Z_FINISH: 4,
+ Z_BLOCK: 5,
+ Z_TREES: 6,
+
+ /* Return codes for the compression/decompression functions. Negative values
+ * are errors, positive values are used for special but normal events.
+ */
+ Z_OK: 0,
+ Z_STREAM_END: 1,
+ Z_NEED_DICT: 2,
+ Z_ERRNO: -1,
+ Z_STREAM_ERROR: -2,
+ Z_DATA_ERROR: -3,
+ //Z_MEM_ERROR: -4,
+ Z_BUF_ERROR: -5,
+ //Z_VERSION_ERROR: -6,
+
+ /* compression levels */
+ Z_NO_COMPRESSION: 0,
+ Z_BEST_SPEED: 1,
+ Z_BEST_COMPRESSION: 9,
+ Z_DEFAULT_COMPRESSION: -1,
+
+
+ Z_FILTERED: 1,
+ Z_HUFFMAN_ONLY: 2,
+ Z_RLE: 3,
+ Z_FIXED: 4,
+ Z_DEFAULT_STRATEGY: 0,
+
+ /* Possible values of the data_type field (though see inflate()) */
+ Z_BINARY: 0,
+ Z_TEXT: 1,
+ //Z_ASCII: 1, // = Z_TEXT (deprecated)
+ Z_UNKNOWN: 2,
+
+ /* The deflate compression method */
+ Z_DEFLATED: 8
+ //Z_NULL: null // Use -1 or null inline, depending on var type
+};
+
+
+/***/ }),
+/* 48 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// Note: we can't get significant speed boost here.
+// So write code to minimize size - no pregenerated tables
+// and array tools dependencies.
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+// Use ordinary array, since untyped makes no boost here
+function makeTable() {
+ var c, table = [];
+
+ for (var n = 0; n < 256; n++) {
+ c = n;
+ for (var k = 0; k < 8; k++) {
+ c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
+ }
+ table[n] = c;
+ }
+
+ return table;
+}
+
+// Create table on load. Just 255 signed longs. Not a problem.
+var crcTable = makeTable();
+
+
+function crc32(crc, buf, len, pos) {
+ var t = crcTable,
+ end = pos + len;
+
+ crc ^= -1;
+
+ for (var i = pos; i < end; i++) {
+ crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
+ }
+
+ return (crc ^ (-1)); // >>> 0;
+}
+
+
+module.exports = crc32;
+
+
+/***/ }),
+/* 49 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+function ZStream() {
+ /* next input byte */
+ this.input = null; // JS specific, because we have no pointers
+ this.next_in = 0;
+ /* number of bytes available at input */
+ this.avail_in = 0;
+ /* total number of input bytes read so far */
+ this.total_in = 0;
+ /* next output byte should be put there */
+ this.output = null; // JS specific, because we have no pointers
+ this.next_out = 0;
+ /* remaining free space at output */
+ this.avail_out = 0;
+ /* total number of bytes output so far */
+ this.total_out = 0;
+ /* last error message, NULL if no error */
+ this.msg = ''/*Z_NULL*/;
+ /* not visible by applications */
+ this.state = null;
+ /* best guess about the data type: binary or text */
+ this.data_type = 2/*Z_UNKNOWN*/;
+ /* adler32 value of the uncompressed data */
+ this.adler = 0;
+}
+
+module.exports = ZStream;
+
+
+/***/ }),
+/* 50 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+/*<replacement>*/
+
+var processNextTick = __webpack_require__(14).nextTick;
+/*</replacement>*/
+
+module.exports = Readable;
+
+/*<replacement>*/
+var isArray = __webpack_require__(27);
+/*</replacement>*/
+
+/*<replacement>*/
+var Duplex;
+/*</replacement>*/
+
+Readable.ReadableState = ReadableState;
+
+/*<replacement>*/
+var EE = __webpack_require__(18).EventEmitter;
+
+var EElistenerCount = function (emitter, type) {
+ return emitter.listeners(type).length;
+};
+/*</replacement>*/
+
+/*<replacement>*/
+var Stream = __webpack_require__(53);
+/*</replacement>*/
+
+/*<replacement>*/
+
+var Buffer = __webpack_require__(16).Buffer;
+var OurUint8Array = global.Uint8Array || function () {};
+function _uint8ArrayToBuffer(chunk) {
+ return Buffer.from(chunk);
+}
+function _isUint8Array(obj) {
+ return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
+}
+
+/*</replacement>*/
+
+/*<replacement>*/
+var util = __webpack_require__(9);
+util.inherits = __webpack_require__(6);
+/*</replacement>*/
+
+/*<replacement>*/
+var debugUtil = __webpack_require__(118);
+var debug = void 0;
+if (debugUtil && debugUtil.debuglog) {
+ debug = debugUtil.debuglog('stream');
+} else {
+ debug = function () {};
+}
+/*</replacement>*/
+
+var BufferList = __webpack_require__(107);
+var destroyImpl = __webpack_require__(52);
+var StringDecoder;
+
+util.inherits(Readable, Stream);
+
+var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
+
+function prependListener(emitter, event, fn) {
+ // Sadly this is not cacheable as some libraries bundle their own
+ // event emitter implementation with them.
+ if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn);
+
+ // This is a hack to make sure that our error handler is attached before any
+ // userland ones. NEVER DO THIS. This is here only because this code needs
+ // to continue to work with older versions of Node.js that do not include
+ // the prependListener() method. The goal is to eventually remove this hack.
+ if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
+}
+
+function ReadableState(options, stream) {
+ Duplex = Duplex || __webpack_require__(4);
+
+ options = options || {};
+
+ // Duplex streams are both readable and writable, but share
+ // the same options object.
+ // However, some cases require setting options to different
+ // values for the readable and the writable sides of the duplex stream.
+ // These options can be provided separately as readableXXX and writableXXX.
+ var isDuplex = stream instanceof Duplex;
+
+ // object stream flag. Used to make read(n) ignore n and to
+ // make all the buffer merging and length checks go away
+ this.objectMode = !!options.objectMode;
+
+ if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
+
+ // the point at which it stops calling _read() to fill the buffer
+ // Note: 0 is a valid value, means "don't call _read preemptively ever"
+ var hwm = options.highWaterMark;
+ var readableHwm = options.readableHighWaterMark;
+ var defaultHwm = this.objectMode ? 16 : 16 * 1024;
+
+ if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm;
+
+ // cast to ints.
+ this.highWaterMark = Math.floor(this.highWaterMark);
+
+ // A linked list is used to store data chunks instead of an array because the
+ // linked list can remove elements from the beginning faster than
+ // array.shift()
+ this.buffer = new BufferList();
+ this.length = 0;
+ this.pipes = null;
+ this.pipesCount = 0;
+ this.flowing = null;
+ this.ended = false;
+ this.endEmitted = false;
+ this.reading = false;
+
+ // a flag to be able to tell if the event 'readable'/'data' is emitted
+ // immediately, or on a later tick. We set this to true at first, because
+ // any actions that shouldn't happen until "later" should generally also
+ // not happen before the first read call.
+ this.sync = true;
+
+ // whenever we return null, then we set a flag to say
+ // that we're awaiting a 'readable' event emission.
+ this.needReadable = false;
+ this.emittedReadable = false;
+ this.readableListening = false;
+ this.resumeScheduled = false;
+
+ // has it been destroyed
+ this.destroyed = false;
+
+ // Crypto is kind of old and crusty. Historically, its default string
+ // encoding is 'binary' so we have to make this configurable.
+ // Everything else in the universe uses 'utf8', though.
+ this.defaultEncoding = options.defaultEncoding || 'utf8';
+
+ // the number of writers that are awaiting a drain event in .pipe()s
+ this.awaitDrain = 0;
+
+ // if true, a maybeReadMore has been scheduled
+ this.readingMore = false;
+
+ this.decoder = null;
+ this.encoding = null;
+ if (options.encoding) {
+ if (!StringDecoder) StringDecoder = __webpack_require__(54).StringDecoder;
+ this.decoder = new StringDecoder(options.encoding);
+ this.encoding = options.encoding;
+ }
+}
+
+function Readable(options) {
+ Duplex = Duplex || __webpack_require__(4);
+
+ if (!(this instanceof Readable)) return new Readable(options);
+
+ this._readableState = new ReadableState(options, this);
+
+ // legacy
+ this.readable = true;
+
+ if (options) {
+ if (typeof options.read === 'function') this._read = options.read;
+
+ if (typeof options.destroy === 'function') this._destroy = options.destroy;
+ }
+
+ Stream.call(this);
+}
+
+Object.defineProperty(Readable.prototype, 'destroyed', {
+ get: function () {
+ if (this._readableState === undefined) {
+ return false;
+ }
+ return this._readableState.destroyed;
+ },
+ set: function (value) {
+ // we ignore the value if the stream
+ // has not been initialized yet
+ if (!this._readableState) {
+ return;
+ }
+
+ // backward compatibility, the user is explicitly
+ // managing destroyed
+ this._readableState.destroyed = value;
+ }
+});
+
+Readable.prototype.destroy = destroyImpl.destroy;
+Readable.prototype._undestroy = destroyImpl.undestroy;
+Readable.prototype._destroy = function (err, cb) {
+ this.push(null);
+ cb(err);
+};
+
+// Manually shove something into the read() buffer.
+// This returns true if the highWaterMark has not been hit yet,
+// similar to how Writable.write() returns true if you should
+// write() some more.
+Readable.prototype.push = function (chunk, encoding) {
+ var state = this._readableState;
+ var skipChunkCheck;
+
+ if (!state.objectMode) {
+ if (typeof chunk === 'string') {
+ encoding = encoding || state.defaultEncoding;
+ if (encoding !== state.encoding) {
+ chunk = Buffer.from(chunk, encoding);
+ encoding = '';
+ }
+ skipChunkCheck = true;
+ }
+ } else {
+ skipChunkCheck = true;
+ }
+
+ return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
+};
+
+// Unshift should *always* be something directly out of read()
+Readable.prototype.unshift = function (chunk) {
+ return readableAddChunk(this, chunk, null, true, false);
+};
+
+function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
+ var state = stream._readableState;
+ if (chunk === null) {
+ state.reading = false;
+ onEofChunk(stream, state);
+ } else {
+ var er;
+ if (!skipChunkCheck) er = chunkInvalid(state, chunk);
+ if (er) {
+ stream.emit('error', er);
+ } else if (state.objectMode || chunk && chunk.length > 0) {
+ if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
+ chunk = _uint8ArrayToBuffer(chunk);
+ }
+
+ if (addToFront) {
+ if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);
+ } else if (state.ended) {
+ stream.emit('error', new Error('stream.push() after EOF'));
+ } else {
+ state.reading = false;
+ if (state.decoder && !encoding) {
+ chunk = state.decoder.write(chunk);
+ if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
+ } else {
+ addChunk(stream, state, chunk, false);
+ }
+ }
+ } else if (!addToFront) {
+ state.reading = false;
+ }
+ }
+
+ return needMoreData(state);
+}
+
+function addChunk(stream, state, chunk, addToFront) {
+ if (state.flowing && state.length === 0 && !state.sync) {
+ stream.emit('data', chunk);
+ stream.read(0);
+ } else {
+ // update the buffer info.
+ state.length += state.objectMode ? 1 : chunk.length;
+ if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
+
+ if (state.needReadable) emitReadable(stream);
+ }
+ maybeReadMore(stream, state);
+}
+
+function chunkInvalid(state, chunk) {
+ var er;
+ if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
+ er = new TypeError('Invalid non-string/buffer chunk');
+ }
+ return er;
+}
+
+// if it's past the high water mark, we can push in some more.
+// Also, if we have no data yet, we can stand some
+// more bytes. This is to work around cases where hwm=0,
+// such as the repl. Also, if the push() triggered a
+// readable event, and the user called read(largeNumber) such that
+// needReadable was set, then we ought to push more, so that another
+// 'readable' event will be triggered.
+function needMoreData(state) {
+ return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
+}
+
+Readable.prototype.isPaused = function () {
+ return this._readableState.flowing === false;
+};
+
+// backwards compatibility.
+Readable.prototype.setEncoding = function (enc) {
+ if (!StringDecoder) StringDecoder = __webpack_require__(54).StringDecoder;
+ this._readableState.decoder = new StringDecoder(enc);
+ this._readableState.encoding = enc;
+ return this;
+};
+
+// Don't raise the hwm > 8MB
+var MAX_HWM = 0x800000;
+function computeNewHighWaterMark(n) {
+ if (n >= MAX_HWM) {
+ n = MAX_HWM;
+ } else {
+ // Get the next highest power of 2 to prevent increasing hwm excessively in
+ // tiny amounts
+ n--;
+ n |= n >>> 1;
+ n |= n >>> 2;
+ n |= n >>> 4;
+ n |= n >>> 8;
+ n |= n >>> 16;
+ n++;
+ }
+ return n;
+}
+
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function howMuchToRead(n, state) {
+ if (n <= 0 || state.length === 0 && state.ended) return 0;
+ if (state.objectMode) return 1;
+ if (n !== n) {
+ // Only flow one buffer at a time
+ if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
+ }
+ // If we're asking for more than the current hwm, then raise the hwm.
+ if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
+ if (n <= state.length) return n;
+ // Don't have enough
+ if (!state.ended) {
+ state.needReadable = true;
+ return 0;
+ }
+ return state.length;
+}
+
+// you can override either this method, or the async _read(n) below.
+Readable.prototype.read = function (n) {
+ debug('read', n);
+ n = parseInt(n, 10);
+ var state = this._readableState;
+ var nOrig = n;
+
+ if (n !== 0) state.emittedReadable = false;
+
+ // if we're doing read(0) to trigger a readable event, but we
+ // already have a bunch of data in the buffer, then just trigger
+ // the 'readable' event and move on.
+ if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
+ debug('read: emitReadable', state.length, state.ended);
+ if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
+ return null;
+ }
+
+ n = howMuchToRead(n, state);
+
+ // if we've ended, and we're now clear, then finish it up.
+ if (n === 0 && state.ended) {
+ if (state.length === 0) endReadable(this);
+ return null;
+ }
+
+ // All the actual chunk generation logic needs to be
+ // *below* the call to _read. The reason is that in certain
+ // synthetic stream cases, such as passthrough streams, _read
+ // may be a completely synchronous operation which may change
+ // the state of the read buffer, providing enough data when
+ // before there was *not* enough.
+ //
+ // So, the steps are:
+ // 1. Figure out what the state of things will be after we do
+ // a read from the buffer.
+ //
+ // 2. If that resulting state will trigger a _read, then call _read.
+ // Note that this may be asynchronous, or synchronous. Yes, it is
+ // deeply ugly to write APIs this way, but that still doesn't mean
+ // that the Readable class should behave improperly, as streams are
+ // designed to be sync/async agnostic.
+ // Take note if the _read call is sync or async (ie, if the read call
+ // has returned yet), so that we know whether or not it's safe to emit
+ // 'readable' etc.
+ //
+ // 3. Actually pull the requested chunks out of the buffer and return.
+
+ // if we need a readable event, then we need to do some reading.
+ var doRead = state.needReadable;
+ debug('need readable', doRead);
+
+ // if we currently have less than the highWaterMark, then also read some
+ if (state.length === 0 || state.length - n < state.highWaterMark) {
+ doRead = true;
+ debug('length less than watermark', doRead);
+ }
+
+ // however, if we've ended, then there's no point, and if we're already
+ // reading, then it's unnecessary.
+ if (state.ended || state.reading) {
+ doRead = false;
+ debug('reading or ended', doRead);
+ } else if (doRead) {
+ debug('do read');
+ state.reading = true;
+ state.sync = true;
+ // if the length is currently zero, then we *need* a readable event.
+ if (state.length === 0) state.needReadable = true;
+ // call internal read method
+ this._read(state.highWaterMark);
+ state.sync = false;
+ // If _read pushed data synchronously, then `reading` will be false,
+ // and we need to re-evaluate how much data we can return to the user.
+ if (!state.reading) n = howMuchToRead(nOrig, state);
+ }
+
+ var ret;
+ if (n > 0) ret = fromList(n, state);else ret = null;
+
+ if (ret === null) {
+ state.needReadable = true;
+ n = 0;
+ } else {
+ state.length -= n;
+ }
+
+ if (state.length === 0) {
+ // If we have nothing in the buffer, then we want to know
+ // as soon as we *do* get something into the buffer.
+ if (!state.ended) state.needReadable = true;
+
+ // If we tried to read() past the EOF, then emit end on the next tick.
+ if (nOrig !== n && state.ended) endReadable(this);
+ }
+
+ if (ret !== null) this.emit('data', ret);
+
+ return ret;
+};
+
+function onEofChunk(stream, state) {
+ if (state.ended) return;
+ if (state.decoder) {
+ var chunk = state.decoder.end();
+ if (chunk && chunk.length) {
+ state.buffer.push(chunk);
+ state.length += state.objectMode ? 1 : chunk.length;
+ }
+ }
+ state.ended = true;
+
+ // emit 'readable' now to make sure it gets picked up.
+ emitReadable(stream);
+}
+
+// Don't emit readable right away in sync mode, because this can trigger
+// another read() call => stack overflow. This way, it might trigger
+// a nextTick recursion warning, but that's not so bad.
+function emitReadable(stream) {
+ var state = stream._readableState;
+ state.needReadable = false;
+ if (!state.emittedReadable) {
+ debug('emitReadable', state.flowing);
+ state.emittedReadable = true;
+ if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
+ }
+}
+
+function emitReadable_(stream) {
+ debug('emit readable');
+ stream.emit('readable');
+ flow(stream);
+}
+
+// at this point, the user has presumably seen the 'readable' event,
+// and called read() to consume some data. that may have triggered
+// in turn another _read(n) call, in which case reading = true if
+// it's in progress.
+// However, if we're not ended, or reading, and the length < hwm,
+// then go ahead and try to read some more preemptively.
+function maybeReadMore(stream, state) {
+ if (!state.readingMore) {
+ state.readingMore = true;
+ processNextTick(maybeReadMore_, stream, state);
+ }
+}
+
+function maybeReadMore_(stream, state) {
+ var len = state.length;
+ while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
+ debug('maybeReadMore read 0');
+ stream.read(0);
+ if (len === state.length)
+ // didn't get any data, stop spinning.
+ break;else len = state.length;
+ }
+ state.readingMore = false;
+}
+
+// abstract method. to be overridden in specific implementation classes.
+// call cb(er, data) where data is <= n in length.
+// for virtual (non-string, non-buffer) streams, "length" is somewhat
+// arbitrary, and perhaps not very meaningful.
+Readable.prototype._read = function (n) {
+ this.emit('error', new Error('_read() is not implemented'));
+};
+
+Readable.prototype.pipe = function (dest, pipeOpts) {
+ var src = this;
+ var state = this._readableState;
+
+ switch (state.pipesCount) {
+ case 0:
+ state.pipes = dest;
+ break;
+ case 1:
+ state.pipes = [state.pipes, dest];
+ break;
+ default:
+ state.pipes.push(dest);
+ break;
+ }
+ state.pipesCount += 1;
+ debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
+
+ var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
+
+ var endFn = doEnd ? onend : unpipe;
+ if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
+
+ dest.on('unpipe', onunpipe);
+ function onunpipe(readable, unpipeInfo) {
+ debug('onunpipe');
+ if (readable === src) {
+ if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
+ unpipeInfo.hasUnpiped = true;
+ cleanup();
+ }
+ }
+ }
+
+ function onend() {
+ debug('onend');
+ dest.end();
+ }
+
+ // when the dest drains, it reduces the awaitDrain counter
+ // on the source. This would be more elegant with a .once()
+ // handler in flow(), but adding and removing repeatedly is
+ // too slow.
+ var ondrain = pipeOnDrain(src);
+ dest.on('drain', ondrain);
+
+ var cleanedUp = false;
+ function cleanup() {
+ debug('cleanup');
+ // cleanup event handlers once the pipe is broken
+ dest.removeListener('close', onclose);
+ dest.removeListener('finish', onfinish);
+ dest.removeListener('drain', ondrain);
+ dest.removeListener('error', onerror);
+ dest.removeListener('unpipe', onunpipe);
+ src.removeListener('end', onend);
+ src.removeListener('end', unpipe);
+ src.removeListener('data', ondata);
+
+ cleanedUp = true;
+
+ // if the reader is waiting for a drain event from this
+ // specific writer, then it would cause it to never start
+ // flowing again.
+ // So, if this is awaiting a drain, then we just call it now.
+ // If we don't know, then assume that we are waiting for one.
+ if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
+ }
+
+ // If the user pushes more data while we're writing to dest then we'll end up
+ // in ondata again. However, we only want to increase awaitDrain once because
+ // dest will only emit one 'drain' event for the multiple writes.
+ // => Introduce a guard on increasing awaitDrain.
+ var increasedAwaitDrain = false;
+ src.on('data', ondata);
+ function ondata(chunk) {
+ debug('ondata');
+ increasedAwaitDrain = false;
+ var ret = dest.write(chunk);
+ if (false === ret && !increasedAwaitDrain) {
+ // If the user unpiped during `dest.write()`, it is possible
+ // to get stuck in a permanently paused state if that write
+ // also returned false.
+ // => Check whether `dest` is still a piping destination.
+ if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
+ debug('false write response, pause', src._readableState.awaitDrain);
+ src._readableState.awaitDrain++;
+ increasedAwaitDrain = true;
+ }
+ src.pause();
+ }
+ }
+
+ // if the dest has an error, then stop piping into it.
+ // however, don't suppress the throwing behavior for this.
+ function onerror(er) {
+ debug('onerror', er);
+ unpipe();
+ dest.removeListener('error', onerror);
+ if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
+ }
+
+ // Make sure our error handler is attached before userland ones.
+ prependListener(dest, 'error', onerror);
+
+ // Both close and finish should trigger unpipe, but only once.
+ function onclose() {
+ dest.removeListener('finish', onfinish);
+ unpipe();
+ }
+ dest.once('close', onclose);
+ function onfinish() {
+ debug('onfinish');
+ dest.removeListener('close', onclose);
+ unpipe();
+ }
+ dest.once('finish', onfinish);
+
+ function unpipe() {
+ debug('unpipe');
+ src.unpipe(dest);
+ }
+
+ // tell the dest that it's being piped to
+ dest.emit('pipe', src);
+
+ // start the flow if it hasn't been started already.
+ if (!state.flowing) {
+ debug('pipe resume');
+ src.resume();
+ }
+
+ return dest;
+};
+
+function pipeOnDrain(src) {
+ return function () {
+ var state = src._readableState;
+ debug('pipeOnDrain', state.awaitDrain);
+ if (state.awaitDrain) state.awaitDrain--;
+ if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
+ state.flowing = true;
+ flow(src);
+ }
+ };
+}
+
+Readable.prototype.unpipe = function (dest) {
+ var state = this._readableState;
+ var unpipeInfo = { hasUnpiped: false };
+
+ // if we're not piping anywhere, then do nothing.
+ if (state.pipesCount === 0) return this;
+
+ // just one destination. most common case.
+ if (state.pipesCount === 1) {
+ // passed in one, but it's not the right one.
+ if (dest && dest !== state.pipes) return this;
+
+ if (!dest) dest = state.pipes;
+
+ // got a match.
+ state.pipes = null;
+ state.pipesCount = 0;
+ state.flowing = false;
+ if (dest) dest.emit('unpipe', this, unpipeInfo);
+ return this;
+ }
+
+ // slow case. multiple pipe destinations.
+
+ if (!dest) {
+ // remove all.
+ var dests = state.pipes;
+ var len = state.pipesCount;
+ state.pipes = null;
+ state.pipesCount = 0;
+ state.flowing = false;
+
+ for (var i = 0; i < len; i++) {
+ dests[i].emit('unpipe', this, unpipeInfo);
+ }return this;
+ }
+
+ // try to find the right one.
+ var index = indexOf(state.pipes, dest);
+ if (index === -1) return this;
+
+ state.pipes.splice(index, 1);
+ state.pipesCount -= 1;
+ if (state.pipesCount === 1) state.pipes = state.pipes[0];
+
+ dest.emit('unpipe', this, unpipeInfo);
+
+ return this;
+};
+
+// set up data events if they are asked for
+// Ensure readable listeners eventually get something
+Readable.prototype.on = function (ev, fn) {
+ var res = Stream.prototype.on.call(this, ev, fn);
+
+ if (ev === 'data') {
+ // Start flowing on next tick if stream isn't explicitly paused
+ if (this._readableState.flowing !== false) this.resume();
+ } else if (ev === 'readable') {
+ var state = this._readableState;
+ if (!state.endEmitted && !state.readableListening) {
+ state.readableListening = state.needReadable = true;
+ state.emittedReadable = false;
+ if (!state.reading) {
+ processNextTick(nReadingNextTick, this);
+ } else if (state.length) {
+ emitReadable(this);
+ }
+ }
+ }
+
+ return res;
+};
+Readable.prototype.addListener = Readable.prototype.on;
+
+function nReadingNextTick(self) {
+ debug('readable nexttick read 0');
+ self.read(0);
+}
+
+// pause() and resume() are remnants of the legacy readable stream API
+// If the user uses them, then switch into old mode.
+Readable.prototype.resume = function () {
+ var state = this._readableState;
+ if (!state.flowing) {
+ debug('resume');
+ state.flowing = true;
+ resume(this, state);
+ }
+ return this;
+};
+
+function resume(stream, state) {
+ if (!state.resumeScheduled) {
+ state.resumeScheduled = true;
+ processNextTick(resume_, stream, state);
+ }
+}
+
+function resume_(stream, state) {
+ if (!state.reading) {
+ debug('resume read 0');
+ stream.read(0);
+ }
+
+ state.resumeScheduled = false;
+ state.awaitDrain = 0;
+ stream.emit('resume');
+ flow(stream);
+ if (state.flowing && !state.reading) stream.read(0);
+}
+
+Readable.prototype.pause = function () {
+ debug('call pause flowing=%j', this._readableState.flowing);
+ if (false !== this._readableState.flowing) {
+ debug('pause');
+ this._readableState.flowing = false;
+ this.emit('pause');
+ }
+ return this;
+};
+
+function flow(stream) {
+ var state = stream._readableState;
+ debug('flow', state.flowing);
+ while (state.flowing && stream.read() !== null) {}
+}
+
+// wrap an old-style stream as the async data source.
+// This is *not* part of the readable stream interface.
+// It is an ugly unfortunate mess of history.
+Readable.prototype.wrap = function (stream) {
+ var _this = this;
+
+ var state = this._readableState;
+ var paused = false;
+
+ stream.on('end', function () {
+ debug('wrapped end');
+ if (state.decoder && !state.ended) {
+ var chunk = state.decoder.end();
+ if (chunk && chunk.length) _this.push(chunk);
+ }
+
+ _this.push(null);
+ });
+
+ stream.on('data', function (chunk) {
+ debug('wrapped data');
+ if (state.decoder) chunk = state.decoder.write(chunk);
+
+ // don't skip over falsy values in objectMode
+ if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
+
+ var ret = _this.push(chunk);
+ if (!ret) {
+ paused = true;
+ stream.pause();
+ }
+ });
+
+ // proxy all the other methods.
+ // important when wrapping filters and duplexes.
+ for (var i in stream) {
+ if (this[i] === undefined && typeof stream[i] === 'function') {
+ this[i] = function (method) {
+ return function () {
+ return stream[method].apply(stream, arguments);
+ };
+ }(i);
+ }
+ }
+
+ // proxy certain important events.
+ for (var n = 0; n < kProxyEvents.length; n++) {
+ stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
+ }
+
+ // when we try to consume some more bytes, simply unpause the
+ // underlying stream.
+ this._read = function (n) {
+ debug('wrapped _read', n);
+ if (paused) {
+ paused = false;
+ stream.resume();
+ }
+ };
+
+ return this;
+};
+
+// exposed for testing purposes only.
+Readable._fromList = fromList;
+
+// Pluck off n bytes from an array of buffers.
+// Length is the combined lengths of all the buffers in the list.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function fromList(n, state) {
+ // nothing buffered
+ if (state.length === 0) return null;
+
+ var ret;
+ if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
+ // read it all, truncate the list
+ if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
+ state.buffer.clear();
+ } else {
+ // read part of list
+ ret = fromListPartial(n, state.buffer, state.decoder);
+ }
+
+ return ret;
+}
+
+// Extracts only enough buffered data to satisfy the amount requested.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function fromListPartial(n, list, hasStrings) {
+ var ret;
+ if (n < list.head.data.length) {
+ // slice is the same for buffers and strings
+ ret = list.head.data.slice(0, n);
+ list.head.data = list.head.data.slice(n);
+ } else if (n === list.head.data.length) {
+ // first chunk is a perfect match
+ ret = list.shift();
+ } else {
+ // result spans more than one buffer
+ ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
+ }
+ return ret;
+}
+
+// Copies a specified amount of characters from the list of buffered data
+// chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBufferString(n, list) {
+ var p = list.head;
+ var c = 1;
+ var ret = p.data;
+ n -= ret.length;
+ while (p = p.next) {
+ var str = p.data;
+ var nb = n > str.length ? str.length : n;
+ if (nb === str.length) ret += str;else ret += str.slice(0, n);
+ n -= nb;
+ if (n === 0) {
+ if (nb === str.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = str.slice(nb);
+ }
+ break;
+ }
+ ++c;
+ }
+ list.length -= c;
+ return ret;
+}
+
+// Copies a specified amount of bytes from the list of buffered data chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBuffer(n, list) {
+ var ret = Buffer.allocUnsafe(n);
+ var p = list.head;
+ var c = 1;
+ p.data.copy(ret);
+ n -= p.data.length;
+ while (p = p.next) {
+ var buf = p.data;
+ var nb = n > buf.length ? buf.length : n;
+ buf.copy(ret, ret.length - n, 0, nb);
+ n -= nb;
+ if (n === 0) {
+ if (nb === buf.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = buf.slice(nb);
+ }
+ break;
+ }
+ ++c;
+ }
+ list.length -= c;
+ return ret;
+}
+
+function endReadable(stream) {
+ var state = stream._readableState;
+
+ // If we get here before consuming all the bytes, then that is a
+ // bug in node. Should never happen.
+ if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
+
+ if (!state.endEmitted) {
+ state.ended = true;
+ processNextTick(endReadableNT, state, stream);
+ }
+}
+
+function endReadableNT(state, stream) {
+ // Check that we didn't get one last unshift.
+ if (!state.endEmitted && state.length === 0) {
+ state.endEmitted = true;
+ stream.readable = false;
+ stream.emit('end');
+ }
+}
+
+function forEach(xs, f) {
+ for (var i = 0, l = xs.length; i < l; i++) {
+ f(xs[i], i);
+ }
+}
+
+function indexOf(xs, x) {
+ for (var i = 0, l = xs.length; i < l; i++) {
+ if (xs[i] === x) return i;
+ }
+ return -1;
+}
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5), __webpack_require__(15)))
+
+/***/ }),
+/* 51 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// a transform stream is a readable/writable stream where you do
+// something with the data. Sometimes it's called a "filter",
+// but that's not a great name for it, since that implies a thing where
+// some bits pass through, and others are simply ignored. (That would
+// be a valid example of a transform, of course.)
+//
+// While the output is causally related to the input, it's not a
+// necessarily symmetric or synchronous transformation. For example,
+// a zlib stream might take multiple plain-text writes(), and then
+// emit a single compressed chunk some time in the future.
+//
+// Here's how this works:
+//
+// The Transform stream has all the aspects of the readable and writable
+// stream classes. When you write(chunk), that calls _write(chunk,cb)
+// internally, and returns false if there's a lot of pending writes
+// buffered up. When you call read(), that calls _read(n) until
+// there's enough pending readable data buffered up.
+//
+// In a transform stream, the written data is placed in a buffer. When
+// _read(n) is called, it transforms the queued up data, calling the
+// buffered _write cb's as it consumes chunks. If consuming a single
+// written chunk would result in multiple output chunks, then the first
+// outputted bit calls the readcb, and subsequent chunks just go into
+// the read buffer, and will cause it to emit 'readable' if necessary.
+//
+// This way, back-pressure is actually determined by the reading side,
+// since _read has to be called to start processing a new chunk. However,
+// a pathological inflate type of transform can cause excessive buffering
+// here. For example, imagine a stream where every byte of input is
+// interpreted as an integer from 0-255, and then results in that many
+// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
+// 1kb of data being output. In this case, you could write a very small
+// amount of input, and end up with a very large amount of output. In
+// such a pathological inflating mechanism, there'd be no way to tell
+// the system to stop doing the transform. A single 4MB write could
+// cause the system to run out of memory.
+//
+// However, even in such a pathological case, only a single written chunk
+// would be consumed, and then the rest would wait (un-transformed) until
+// the results of the previous transformed chunk were consumed.
+
+
+
+module.exports = Transform;
+
+var Duplex = __webpack_require__(4);
+
+/*<replacement>*/
+var util = __webpack_require__(9);
+util.inherits = __webpack_require__(6);
+/*</replacement>*/
+
+util.inherits(Transform, Duplex);
+
+function afterTransform(er, data) {
+ var ts = this._transformState;
+ ts.transforming = false;
+
+ var cb = ts.writecb;
+
+ if (!cb) {
+ return this.emit('error', new Error('write callback called multiple times'));
+ }
+
+ ts.writechunk = null;
+ ts.writecb = null;
+
+ if (data != null) // single equals check for both `null` and `undefined`
+ this.push(data);
+
+ cb(er);
+
+ var rs = this._readableState;
+ rs.reading = false;
+ if (rs.needReadable || rs.length < rs.highWaterMark) {
+ this._read(rs.highWaterMark);
+ }
+}
+
+function Transform(options) {
+ if (!(this instanceof Transform)) return new Transform(options);
+
+ Duplex.call(this, options);
+
+ this._transformState = {
+ afterTransform: afterTransform.bind(this),
+ needTransform: false,
+ transforming: false,
+ writecb: null,
+ writechunk: null,
+ writeencoding: null
+ };
+
+ // start out asking for a readable event once data is transformed.
+ this._readableState.needReadable = true;
+
+ // we have implemented the _read method, and done the other things
+ // that Readable wants before the first _read call, so unset the
+ // sync guard flag.
+ this._readableState.sync = false;
+
+ if (options) {
+ if (typeof options.transform === 'function') this._transform = options.transform;
+
+ if (typeof options.flush === 'function') this._flush = options.flush;
+ }
+
+ // When the writable side finishes, then flush out anything remaining.
+ this.on('prefinish', prefinish);
+}
+
+function prefinish() {
+ var _this = this;
+
+ if (typeof this._flush === 'function') {
+ this._flush(function (er, data) {
+ done(_this, er, data);
+ });
+ } else {
+ done(this, null, null);
+ }
+}
+
+Transform.prototype.push = function (chunk, encoding) {
+ this._transformState.needTransform = false;
+ return Duplex.prototype.push.call(this, chunk, encoding);
+};
+
+// This is the part where you do stuff!
+// override this function in implementation classes.
+// 'chunk' is an input chunk.
+//
+// Call `push(newChunk)` to pass along transformed output
+// to the readable side. You may call 'push' zero or more times.
+//
+// Call `cb(err)` when you are done with this chunk. If you pass
+// an error, then that'll put the hurt on the whole operation. If you
+// never call cb(), then you'll never get another chunk.
+Transform.prototype._transform = function (chunk, encoding, cb) {
+ throw new Error('_transform() is not implemented');
+};
+
+Transform.prototype._write = function (chunk, encoding, cb) {
+ var ts = this._transformState;
+ ts.writecb = cb;
+ ts.writechunk = chunk;
+ ts.writeencoding = encoding;
+ if (!ts.transforming) {
+ var rs = this._readableState;
+ if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
+ }
+};
+
+// Doesn't matter what the args are here.
+// _transform does all the work.
+// That we got here means that the readable side wants more data.
+Transform.prototype._read = function (n) {
+ var ts = this._transformState;
+
+ if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
+ ts.transforming = true;
+ this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
+ } else {
+ // mark that we need a transform, so that any data that comes in
+ // will get processed, now that we've asked for it.
+ ts.needTransform = true;
+ }
+};
+
+Transform.prototype._destroy = function (err, cb) {
+ var _this2 = this;
+
+ Duplex.prototype._destroy.call(this, err, function (err2) {
+ cb(err2);
+ _this2.emit('close');
+ });
+};
+
+function done(stream, er, data) {
+ if (er) return stream.emit('error', er);
+
+ if (data != null) // single equals check for both `null` and `undefined`
+ stream.push(data);
+
+ // if there's nothing in the write buffer, then that means
+ // that nothing more will ever be provided
+ if (stream._writableState.length) throw new Error('Calling transform done when ws.length != 0');
+
+ if (stream._transformState.transforming) throw new Error('Calling transform done when still transforming');
+
+ return stream.push(null);
+}
+
+/***/ }),
+/* 52 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+/*<replacement>*/
+
+var processNextTick = __webpack_require__(14).nextTick;
+/*</replacement>*/
+
+// undocumented cb() API, needed for core, not for public API
+function destroy(err, cb) {
+ var _this = this;
+
+ var readableDestroyed = this._readableState && this._readableState.destroyed;
+ var writableDestroyed = this._writableState && this._writableState.destroyed;
+
+ if (readableDestroyed || writableDestroyed) {
+ if (cb) {
+ cb(err);
+ } else if (err && (!this._writableState || !this._writableState.errorEmitted)) {
+ processNextTick(emitErrorNT, this, err);
+ }
+ return this;
+ }
+
+ // we set destroyed to true before firing error callbacks in order
+ // to make it re-entrance safe in case destroy() is called within callbacks
+
+ if (this._readableState) {
+ this._readableState.destroyed = true;
+ }
+
+ // if this is a duplex stream mark the writable part as destroyed as well
+ if (this._writableState) {
+ this._writableState.destroyed = true;
+ }
+
+ this._destroy(err || null, function (err) {
+ if (!cb && err) {
+ processNextTick(emitErrorNT, _this, err);
+ if (_this._writableState) {
+ _this._writableState.errorEmitted = true;
+ }
+ } else if (cb) {
+ cb(err);
+ }
+ });
+
+ return this;
+}
+
+function undestroy() {
+ if (this._readableState) {
+ this._readableState.destroyed = false;
+ this._readableState.reading = false;
+ this._readableState.ended = false;
+ this._readableState.endEmitted = false;
+ }
+
+ if (this._writableState) {
+ this._writableState.destroyed = false;
+ this._writableState.ended = false;
+ this._writableState.ending = false;
+ this._writableState.finished = false;
+ this._writableState.errorEmitted = false;
+ }
+}
+
+function emitErrorNT(self, err) {
+ self.emit('error', err);
+}
+
+module.exports = {
+ destroy: destroy,
+ undestroy: undestroy
+};
+
+/***/ }),
+/* 53 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(18).EventEmitter;
+
+
+/***/ }),
+/* 54 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var Buffer = __webpack_require__(16).Buffer;
+
+var isEncoding = Buffer.isEncoding || function (encoding) {
+ encoding = '' + encoding;
+ switch (encoding && encoding.toLowerCase()) {
+ case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
+ return true;
+ default:
+ return false;
+ }
+};
+
+function _normalizeEncoding(enc) {
+ if (!enc) return 'utf8';
+ var retried;
+ while (true) {
+ switch (enc) {
+ case 'utf8':
+ case 'utf-8':
+ return 'utf8';
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return 'utf16le';
+ case 'latin1':
+ case 'binary':
+ return 'latin1';
+ case 'base64':
+ case 'ascii':
+ case 'hex':
+ return enc;
+ default:
+ if (retried) return; // undefined
+ enc = ('' + enc).toLowerCase();
+ retried = true;
+ }
+ }
+};
+
+// Do not cache `Buffer.isEncoding` when checking encoding names as some
+// modules monkey-patch it to support additional encodings
+function normalizeEncoding(enc) {
+ var nenc = _normalizeEncoding(enc);
+ if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
+ return nenc || enc;
+}
+
+// StringDecoder provides an interface for efficiently splitting a series of
+// buffers into a series of JS strings without breaking apart multi-byte
+// characters.
+exports.StringDecoder = StringDecoder;
+function StringDecoder(encoding) {
+ this.encoding = normalizeEncoding(encoding);
+ var nb;
+ switch (this.encoding) {
+ case 'utf16le':
+ this.text = utf16Text;
+ this.end = utf16End;
+ nb = 4;
+ break;
+ case 'utf8':
+ this.fillLast = utf8FillLast;
+ nb = 4;
+ break;
+ case 'base64':
+ this.text = base64Text;
+ this.end = base64End;
+ nb = 3;
+ break;
+ default:
+ this.write = simpleWrite;
+ this.end = simpleEnd;
+ return;
+ }
+ this.lastNeed = 0;
+ this.lastTotal = 0;
+ this.lastChar = Buffer.allocUnsafe(nb);
+}
+
+StringDecoder.prototype.write = function (buf) {
+ if (buf.length === 0) return '';
+ var r;
+ var i;
+ if (this.lastNeed) {
+ r = this.fillLast(buf);
+ if (r === undefined) return '';
+ i = this.lastNeed;
+ this.lastNeed = 0;
+ } else {
+ i = 0;
+ }
+ if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
+ return r || '';
+};
+
+StringDecoder.prototype.end = utf8End;
+
+// Returns only complete characters in a Buffer
+StringDecoder.prototype.text = utf8Text;
+
+// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
+StringDecoder.prototype.fillLast = function (buf) {
+ if (this.lastNeed <= buf.length) {
+ buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
+ return this.lastChar.toString(this.encoding, 0, this.lastTotal);
+ }
+ buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
+ this.lastNeed -= buf.length;
+};
+
+// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
+// continuation byte.
+function utf8CheckByte(byte) {
+ if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
+ return -1;
+}
+
+// Checks at most 3 bytes at the end of a Buffer in order to detect an
+// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
+// needed to complete the UTF-8 character (if applicable) are returned.
+function utf8CheckIncomplete(self, buf, i) {
+ var j = buf.length - 1;
+ if (j < i) return 0;
+ var nb = utf8CheckByte(buf[j]);
+ if (nb >= 0) {
+ if (nb > 0) self.lastNeed = nb - 1;
+ return nb;
+ }
+ if (--j < i) return 0;
+ nb = utf8CheckByte(buf[j]);
+ if (nb >= 0) {
+ if (nb > 0) self.lastNeed = nb - 2;
+ return nb;
+ }
+ if (--j < i) return 0;
+ nb = utf8CheckByte(buf[j]);
+ if (nb >= 0) {
+ if (nb > 0) {
+ if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
+ }
+ return nb;
+ }
+ return 0;
+}
+
+// Validates as many continuation bytes for a multi-byte UTF-8 character as
+// needed or are available. If we see a non-continuation byte where we expect
+// one, we "replace" the validated continuation bytes we've seen so far with
+// UTF-8 replacement characters ('\ufffd'), to match v8's UTF-8 decoding
+// behavior. The continuation byte check is included three times in the case
+// where all of the continuation bytes for a character exist in the same buffer.
+// It is also done this way as a slight performance increase instead of using a
+// loop.
+function utf8CheckExtraBytes(self, buf, p) {
+ if ((buf[0] & 0xC0) !== 0x80) {
+ self.lastNeed = 0;
+ return '\ufffd'.repeat(p);
+ }
+ if (self.lastNeed > 1 && buf.length > 1) {
+ if ((buf[1] & 0xC0) !== 0x80) {
+ self.lastNeed = 1;
+ return '\ufffd'.repeat(p + 1);
+ }
+ if (self.lastNeed > 2 && buf.length > 2) {
+ if ((buf[2] & 0xC0) !== 0x80) {
+ self.lastNeed = 2;
+ return '\ufffd'.repeat(p + 2);
+ }
+ }
+ }
+}
+
+// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
+function utf8FillLast(buf) {
+ var p = this.lastTotal - this.lastNeed;
+ var r = utf8CheckExtraBytes(this, buf, p);
+ if (r !== undefined) return r;
+ if (this.lastNeed <= buf.length) {
+ buf.copy(this.lastChar, p, 0, this.lastNeed);
+ return this.lastChar.toString(this.encoding, 0, this.lastTotal);
+ }
+ buf.copy(this.lastChar, p, 0, buf.length);
+ this.lastNeed -= buf.length;
+}
+
+// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
+// partial character, the character's bytes are buffered until the required
+// number of bytes are available.
+function utf8Text(buf, i) {
+ var total = utf8CheckIncomplete(this, buf, i);
+ if (!this.lastNeed) return buf.toString('utf8', i);
+ this.lastTotal = total;
+ var end = buf.length - (total - this.lastNeed);
+ buf.copy(this.lastChar, 0, end);
+ return buf.toString('utf8', i, end);
+}
+
+// For UTF-8, a replacement character for each buffered byte of a (partial)
+// character needs to be added to the output.
+function utf8End(buf) {
+ var r = buf && buf.length ? this.write(buf) : '';
+ if (this.lastNeed) return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed);
+ return r;
+}
+
+// UTF-16LE typically needs two bytes per character, but even if we have an even
+// number of bytes available, we need to check if we end on a leading/high
+// surrogate. In that case, we need to wait for the next two bytes in order to
+// decode the last character properly.
+function utf16Text(buf, i) {
+ if ((buf.length - i) % 2 === 0) {
+ var r = buf.toString('utf16le', i);
+ if (r) {
+ var c = r.charCodeAt(r.length - 1);
+ if (c >= 0xD800 && c <= 0xDBFF) {
+ this.lastNeed = 2;
+ this.lastTotal = 4;
+ this.lastChar[0] = buf[buf.length - 2];
+ this.lastChar[1] = buf[buf.length - 1];
+ return r.slice(0, -1);
+ }
+ }
+ return r;
+ }
+ this.lastNeed = 1;
+ this.lastTotal = 2;
+ this.lastChar[0] = buf[buf.length - 1];
+ return buf.toString('utf16le', i, buf.length - 1);
+}
+
+// For UTF-16LE we do not explicitly append special replacement characters if we
+// end on a partial character, we simply let v8 handle that.
+function utf16End(buf) {
+ var r = buf && buf.length ? this.write(buf) : '';
+ if (this.lastNeed) {
+ var end = this.lastTotal - this.lastNeed;
+ return r + this.lastChar.toString('utf16le', 0, end);
+ }
+ return r;
+}
+
+function base64Text(buf, i) {
+ var n = (buf.length - i) % 3;
+ if (n === 0) return buf.toString('base64', i);
+ this.lastNeed = 3 - n;
+ this.lastTotal = 3;
+ if (n === 1) {
+ this.lastChar[0] = buf[buf.length - 1];
+ } else {
+ this.lastChar[0] = buf[buf.length - 2];
+ this.lastChar[1] = buf[buf.length - 1];
+ }
+ return buf.toString('base64', i, buf.length - n);
+}
+
+function base64End(buf) {
+ var r = buf && buf.length ? this.write(buf) : '';
+ if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
+ return r;
+}
+
+// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
+function simpleWrite(buf) {
+ return buf.toString(this.encoding);
+}
+
+function simpleEnd(buf) {
+ return buf && buf.length ? this.write(buf) : '';
+}
+
+/***/ }),
+/* 55 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24443,15 +32326,15 @@ Object.defineProperty(exports, "__esModule", {
value: true
});
-var _util = __webpack_require__(1);
+var _util = __webpack_require__(17);
-__webpack_require__(10);
+__webpack_require__(63);
-var _mouse = __webpack_require__(2);
+var _mouse = __webpack_require__(26);
var _mouse2 = _interopRequireDefault(_mouse);
-var _color = __webpack_require__(8);
+var _color = __webpack_require__(61);
var _color2 = _interopRequireDefault(_color);
@@ -24710,7 +32593,7 @@ function raw_spectrum(spec, x0, y0, ww, hh, def_min_r, def_min_i) {
// hsl = color.hsl2rgb((_i + 1) / 2, 1.0, 1 - Math.abs(_r / 10))
pixels[u + 0] = _r;
pixels[u + 1] = _i;
- pixels[u + 2] = 0; // hsl[2]
+ pixels[u + 2] = 127; // hsl[2]
pixels[u + 3] = 255;
// min_r = Math.min(min_r, col[v])
@@ -24741,7 +32624,7 @@ exports.default = {
};
/***/ }),
-/* 4 */
+/* 56 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24792,7 +32675,7 @@ function listen(fn) {
exports.default = { listen: listen };
/***/ }),
-/* 5 */
+/* 57 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24802,7 +32685,7 @@ Object.defineProperty(exports, "__esModule", {
value: true
});
-var _tone = __webpack_require__(0);
+var _tone = __webpack_require__(11);
var _tone2 = _interopRequireDefault(_tone);
@@ -24816,7 +32699,7 @@ var gain = new _tone2.default.Gain(1).connect(compressor);
exports.default = gain;
/***/ }),
-/* 6 */
+/* 58 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -24826,15 +32709,15 @@ Object.defineProperty(exports, "__esModule", {
value: true
});
-var _tone = __webpack_require__(0);
+var _tone = __webpack_require__(11);
var _tone2 = _interopRequireDefault(_tone);
-var _util = __webpack_require__(1);
+var _util = __webpack_require__(17);
-var _signalWindows = __webpack_require__(12);
+var _signalWindows = __webpack_require__(112);
-var _fft = __webpack_require__(11);
+var _fft = __webpack_require__(65);
var _fft2 = _interopRequireDefault(_fft);
@@ -25151,37 +33034,106 @@ exports.default = {
};
/***/ }),
-/* 7 */
+/* 59 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+/**
+ * Representation a of zip file in js
+ * @constructor
+ */
+function JSZip() {
+ // if this constructor is used without `new`, it adds `new` before itself:
+ if(!(this instanceof JSZip)) {
+ return new JSZip();
+ }
+
+ if(arguments.length) {
+ throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide.");
+ }
+
+ // object containing the files :
+ // {
+ // "folder/" : {...},
+ // "folder/data.txt" : {...}
+ // }
+ this.files = {};
+
+ this.comment = null;
+
+ // Where we are in the hierarchy
+ this.root = "";
+ this.clone = function() {
+ var newObj = new JSZip();
+ for (var i in this) {
+ if (typeof this[i] !== "function") {
+ newObj[i] = this[i];
+ }
+ }
+ return newObj;
+ };
+}
+JSZip.prototype = __webpack_require__(74);
+JSZip.prototype.loadAsync = __webpack_require__(71);
+JSZip.support = __webpack_require__(2);
+JSZip.defaults = __webpack_require__(30);
+
+// TODO find a better way to handle this version,
+// a require('package.json').version doesn't work with webpack, see #327
+JSZip.version = "3.1.5";
+
+JSZip.loadAsync = function (content, options) {
+ return new JSZip().loadAsync(content, options);
+};
+
+JSZip.external = __webpack_require__(10);
+module.exports = JSZip;
+
+
+/***/ }),
+/* 60 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
-var _tone = __webpack_require__(0);
+var _tone = __webpack_require__(11);
var _tone2 = _interopRequireDefault(_tone);
-var _draw = __webpack_require__(3);
+var _jszip = __webpack_require__(59);
+
+var _jszip2 = _interopRequireDefault(_jszip);
+
+var _sprintfJs = __webpack_require__(120);
+
+var _fileSaver = __webpack_require__(121);
+
+var _fileSaver2 = _interopRequireDefault(_fileSaver);
+
+var _draw = __webpack_require__(55);
var _draw2 = _interopRequireDefault(_draw);
-var _keys = __webpack_require__(4);
+var _keys = __webpack_require__(56);
var _keys2 = _interopRequireDefault(_keys);
-var _mouse = __webpack_require__(2);
+var _mouse = __webpack_require__(26);
var _mouse2 = _interopRequireDefault(_mouse);
-var _output = __webpack_require__(5);
+var _output = __webpack_require__(57);
var _output2 = _interopRequireDefault(_output);
-var _spectrum = __webpack_require__(6);
+var _spectrum = __webpack_require__(58);
var _spectrum2 = _interopRequireDefault(_spectrum);
-var _util = __webpack_require__(1);
+var _util = __webpack_require__(17);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
@@ -25251,18 +33203,28 @@ function loadBuffer() {
if (!pcm) return;
var FRAME_LENGTH = 126 * 255;
- var FRAME_OFFSET = FRAME_LENGTH;
+ var FRAME_OFFSET = FRAME_LENGTH / 4;
+
+ var zip = new _jszip2.default();
+
+ var zip_folder = zip.folder("images");
for (var offset = 0, count = 0, _len = pcm.length; offset < _len; offset += FRAME_OFFSET, count += 1) {
// console.log('generating', count, offset)
- var player = render(pcm.slice(offset, offset + FRAME_LENGTH));
+ var player = render(pcm.slice(offset, offset + FRAME_LENGTH), count, zip_folder);
register(player, count);
if (count > 20) break;
// break
}
+
+ console.log('done exporting');
+ zip.generateAsync({ type: "blob" }).then(function (content) {
+ console.log('saving zip');
+ _fileSaver2.default.saveAs(content, "img2pix.zip");
+ });
play(0);
}
-function render(pcm) {
+function render(pcm, count, zip) {
var fft = _spectrum2.default.toSpectrum(pcm, sr);
// console.log('render', fft)
// const pcm_rev = pcm.slice().reverse()
@@ -25275,6 +33237,10 @@ function render(pcm) {
imageData = _draw$raw_spectrum.imageData;
var dataURL = canvas.toDataURL("image/png");
+ if (zip) {
+ var fn = (0, _sprintfJs.sprintf)('frame_%05d.png', count);
+ zip.file(fn, dataURL.split(',')[1], { base64: true });
+ }
return { fft: fft, canvas: canvas, imageData: imageData, dataURL: dataURL };
}
function play(i) {
@@ -25290,7 +33256,6 @@ function play(i) {
var new_fft = _spectrum2.default.fromImageData(player.imageData, 44100, _r, _i);
gallery.innerHTML = '';
- gallery.appendChild(canvas);
// console.log(player.fft.data, new_fft.data)
var buf = _spectrum2.default.fromSpectrum(new_fft);
@@ -25303,8 +33268,6 @@ function redraw(new_fft) {
var _draw$raw_spectrum3 = _draw2.default.raw_spectrum(new_fft, 0, 256, 0, 256, _r, _i),
canvas = _draw$raw_spectrum3.canvas,
imageData = _draw$raw_spectrum3.imageData;
-
- gallery.appendChild(canvas);
}
function register(player, i) {
// console.log('register', player)
@@ -25312,12 +33275,12 @@ function register(player, i) {
player.canvas.addEventListener('click', function () {
play(i);
});
- // gallery.appendChild(player.canvas)
+ gallery.appendChild(player.canvas);
}
init();
/***/ }),
-/* 8 */
+/* 61 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -25384,7 +33347,7 @@ function hue2rgb(v1, v2, vH) {
exports.default = { color: color, hsl2rgb: hsl2rgb };
/***/ }),
-/* 9 */
+/* 62 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -25575,7 +33538,7 @@ var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol
});
/***/ }),
-/* 10 */
+/* 63 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -25726,7 +33689,130 @@ var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol
})(window.HTMLCanvasElement.prototype);
/***/ }),
-/* 11 */
+/* 64 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+exports.byteLength = byteLength
+exports.toByteArray = toByteArray
+exports.fromByteArray = fromByteArray
+
+var lookup = []
+var revLookup = []
+var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array
+
+var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
+for (var i = 0, len = code.length; i < len; ++i) {
+ lookup[i] = code[i]
+ revLookup[code.charCodeAt(i)] = i
+}
+
+// Support decoding URL-safe base64 strings, as Node.js does.
+// See: https://en.wikipedia.org/wiki/Base64#URL_applications
+revLookup['-'.charCodeAt(0)] = 62
+revLookup['_'.charCodeAt(0)] = 63
+
+function placeHoldersCount (b64) {
+ var len = b64.length
+ if (len % 4 > 0) {
+ throw new Error('Invalid string. Length must be a multiple of 4')
+ }
+
+ // the number of equal signs (place holders)
+ // if there are two placeholders, than the two characters before it
+ // represent one byte
+ // if there is only one, then the three characters before it represent 2 bytes
+ // this is just a cheap hack to not do indexOf twice
+ return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
+}
+
+function byteLength (b64) {
+ // base64 is 4/3 + up to two characters of the original data
+ return (b64.length * 3 / 4) - placeHoldersCount(b64)
+}
+
+function toByteArray (b64) {
+ var i, l, tmp, placeHolders, arr
+ var len = b64.length
+ placeHolders = placeHoldersCount(b64)
+
+ arr = new Arr((len * 3 / 4) - placeHolders)
+
+ // if there are placeholders, only get up to the last complete 4 chars
+ l = placeHolders > 0 ? len - 4 : len
+
+ var L = 0
+
+ for (i = 0; i < l; i += 4) {
+ tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
+ arr[L++] = (tmp >> 16) & 0xFF
+ arr[L++] = (tmp >> 8) & 0xFF
+ arr[L++] = tmp & 0xFF
+ }
+
+ if (placeHolders === 2) {
+ tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
+ arr[L++] = tmp & 0xFF
+ } else if (placeHolders === 1) {
+ tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
+ arr[L++] = (tmp >> 8) & 0xFF
+ arr[L++] = tmp & 0xFF
+ }
+
+ return arr
+}
+
+function tripletToBase64 (num) {
+ return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
+}
+
+function encodeChunk (uint8, start, end) {
+ var tmp
+ var output = []
+ for (var i = start; i < end; i += 3) {
+ tmp = ((uint8[i] << 16) & 0xFF0000) + ((uint8[i + 1] << 8) & 0xFF00) + (uint8[i + 2] & 0xFF)
+ output.push(tripletToBase64(tmp))
+ }
+ return output.join('')
+}
+
+function fromByteArray (uint8) {
+ var tmp
+ var len = uint8.length
+ var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
+ var output = ''
+ var parts = []
+ var maxChunkLength = 16383 // must be multiple of 3
+
+ // go through the array every three bytes, we'll deal with trailing stuff later
+ for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
+ parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
+ }
+
+ // pad the end with zeros, but make sure to not forget the extra bytes
+ if (extraBytes === 1) {
+ tmp = uint8[len - 1]
+ output += lookup[tmp >> 2]
+ output += lookup[(tmp << 4) & 0x3F]
+ output += '=='
+ } else if (extraBytes === 2) {
+ tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
+ output += lookup[tmp >> 10]
+ output += lookup[(tmp >> 4) & 0x3F]
+ output += lookup[(tmp << 2) & 0x3F]
+ output += '='
+ }
+
+ parts.push(output)
+
+ return parts.join('')
+}
+
+
+/***/ }),
+/* 65 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
@@ -26240,17 +34326,9516 @@ FFT.prototype._singleRealTransform4 = function _singleRealTransform4(outOff,
/***/ }),
-/* 12 */
+/* 66 */
+/***/ (function(module, exports) {
+
+exports.read = function (buffer, offset, isLE, mLen, nBytes) {
+ var e, m
+ var eLen = nBytes * 8 - mLen - 1
+ var eMax = (1 << eLen) - 1
+ var eBias = eMax >> 1
+ var nBits = -7
+ var i = isLE ? (nBytes - 1) : 0
+ var d = isLE ? -1 : 1
+ var s = buffer[offset + i]
+
+ i += d
+
+ e = s & ((1 << (-nBits)) - 1)
+ s >>= (-nBits)
+ nBits += eLen
+ for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
+
+ m = e & ((1 << (-nBits)) - 1)
+ e >>= (-nBits)
+ nBits += mLen
+ for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
+
+ if (e === 0) {
+ e = 1 - eBias
+ } else if (e === eMax) {
+ return m ? NaN : ((s ? -1 : 1) * Infinity)
+ } else {
+ m = m + Math.pow(2, mLen)
+ e = e - eBias
+ }
+ return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
+}
+
+exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
+ var e, m, c
+ var eLen = nBytes * 8 - mLen - 1
+ var eMax = (1 << eLen) - 1
+ var eBias = eMax >> 1
+ var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
+ var i = isLE ? 0 : (nBytes - 1)
+ var d = isLE ? 1 : -1
+ var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
+
+ value = Math.abs(value)
+
+ if (isNaN(value) || value === Infinity) {
+ m = isNaN(value) ? 1 : 0
+ e = eMax
+ } else {
+ e = Math.floor(Math.log(value) / Math.LN2)
+ if (value * (c = Math.pow(2, -e)) < 1) {
+ e--
+ c *= 2
+ }
+ if (e + eBias >= 1) {
+ value += rt / c
+ } else {
+ value += rt * Math.pow(2, 1 - eBias)
+ }
+ if (value * c >= 2) {
+ e++
+ c /= 2
+ }
+
+ if (e + eBias >= eMax) {
+ m = 0
+ e = eMax
+ } else if (e + eBias >= 1) {
+ m = (value * c - 1) * Math.pow(2, mLen)
+ e = e + eBias
+ } else {
+ m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
+ e = 0
+ }
+ }
+
+ for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
+
+ e = (e << mLen) | m
+ eLen += mLen
+ for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
+
+ buffer[offset + i - d] |= s * 128
+}
+
+
+/***/ }),
+/* 67 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+/* WEBPACK VAR INJECTION */(function(global) {
+var Mutation = global.MutationObserver || global.WebKitMutationObserver;
+
+var scheduleDrain;
+
+{
+ if (Mutation) {
+ var called = 0;
+ var observer = new Mutation(nextTick);
+ var element = global.document.createTextNode('');
+ observer.observe(element, {
+ characterData: true
+ });
+ scheduleDrain = function () {
+ element.data = (called = ++called % 2);
+ };
+ } else if (!global.setImmediate && typeof global.MessageChannel !== 'undefined') {
+ var channel = new global.MessageChannel();
+ channel.port1.onmessage = nextTick;
+ scheduleDrain = function () {
+ channel.port2.postMessage(0);
+ };
+ } else if ('document' in global && 'onreadystatechange' in global.document.createElement('script')) {
+ scheduleDrain = function () {
+
+ // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
+ // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
+ var scriptEl = global.document.createElement('script');
+ scriptEl.onreadystatechange = function () {
+ nextTick();
+
+ scriptEl.onreadystatechange = null;
+ scriptEl.parentNode.removeChild(scriptEl);
+ scriptEl = null;
+ };
+ global.document.documentElement.appendChild(scriptEl);
+ };
+ } else {
+ scheduleDrain = function () {
+ setTimeout(nextTick, 0);
+ };
+ }
+}
+
+var draining;
+var queue = [];
+//named nextTick for less confusing stack traces
+function nextTick() {
+ draining = true;
+ var i, oldQueue;
+ var len = queue.length;
+ while (len) {
+ oldQueue = queue;
+ queue = [];
+ i = -1;
+ while (++i < len) {
+ oldQueue[i]();
+ }
+ len = queue.length;
+ }
+ draining = false;
+}
+
+module.exports = immediate;
+function immediate(task) {
+ if (queue.push(task) === 1 && !draining) {
+ scheduleDrain();
+ }
+}
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5)))
+
+/***/ }),
+/* 68 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var USE_TYPEDARRAY = (typeof Uint8Array !== 'undefined') && (typeof Uint16Array !== 'undefined') && (typeof Uint32Array !== 'undefined');
+
+var pako = __webpack_require__(96);
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+
+var ARRAY_TYPE = USE_TYPEDARRAY ? "uint8array" : "array";
+
+exports.magic = "\x08\x00";
+
+/**
+ * Create a worker that uses pako to inflate/deflate.
+ * @constructor
+ * @param {String} action the name of the pako function to call : either "Deflate" or "Inflate".
+ * @param {Object} options the options to use when (de)compressing.
+ */
+function FlateWorker(action, options) {
+ GenericWorker.call(this, "FlateWorker/" + action);
+
+ this._pako = null;
+ this._pakoAction = action;
+ this._pakoOptions = options;
+ // the `meta` object from the last chunk received
+ // this allow this worker to pass around metadata
+ this.meta = {};
+}
+
+utils.inherits(FlateWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+FlateWorker.prototype.processChunk = function (chunk) {
+ this.meta = chunk.meta;
+ if (this._pako === null) {
+ this._createPako();
+ }
+ this._pako.push(utils.transformTo(ARRAY_TYPE, chunk.data), false);
+};
+
+/**
+ * @see GenericWorker.flush
+ */
+FlateWorker.prototype.flush = function () {
+ GenericWorker.prototype.flush.call(this);
+ if (this._pako === null) {
+ this._createPako();
+ }
+ this._pako.push([], true);
+};
+/**
+ * @see GenericWorker.cleanUp
+ */
+FlateWorker.prototype.cleanUp = function () {
+ GenericWorker.prototype.cleanUp.call(this);
+ this._pako = null;
+};
+
+/**
+ * Create the _pako object.
+ * TODO: lazy-loading this object isn't the best solution but it's the
+ * quickest. The best solution is to lazy-load the worker list. See also the
+ * issue #446.
+ */
+FlateWorker.prototype._createPako = function () {
+ this._pako = new pako[this._pakoAction]({
+ raw: true,
+ level: this._pakoOptions.level || -1 // default compression
+ });
+ var self = this;
+ this._pako.onData = function(data) {
+ self.push({
+ data : data,
+ meta : self.meta
+ });
+ };
+};
+
+exports.compressWorker = function (compressionOptions) {
+ return new FlateWorker("Deflate", compressionOptions);
+};
+exports.uncompressWorker = function () {
+ return new FlateWorker("Inflate", {});
+};
+
+
+/***/ }),
+/* 69 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+var utf8 = __webpack_require__(7);
+var crc32 = __webpack_require__(20);
+var signature = __webpack_require__(36);
+
+/**
+ * Transform an integer into a string in hexadecimal.
+ * @private
+ * @param {number} dec the number to convert.
+ * @param {number} bytes the number of bytes to generate.
+ * @returns {string} the result.
+ */
+var decToHex = function(dec, bytes) {
+ var hex = "", i;
+ for (i = 0; i < bytes; i++) {
+ hex += String.fromCharCode(dec & 0xff);
+ dec = dec >>> 8;
+ }
+ return hex;
+};
+
+/**
+ * Generate the UNIX part of the external file attributes.
+ * @param {Object} unixPermissions the unix permissions or null.
+ * @param {Boolean} isDir true if the entry is a directory, false otherwise.
+ * @return {Number} a 32 bit integer.
+ *
+ * adapted from http://unix.stackexchange.com/questions/14705/the-zip-formats-external-file-attribute :
+ *
+ * TTTTsstrwxrwxrwx0000000000ADVSHR
+ * ^^^^____________________________ file type, see zipinfo.c (UNX_*)
+ * ^^^_________________________ setuid, setgid, sticky
+ * ^^^^^^^^^________________ permissions
+ * ^^^^^^^^^^______ not used ?
+ * ^^^^^^ DOS attribute bits : Archive, Directory, Volume label, System file, Hidden, Read only
+ */
+var generateUnixExternalFileAttr = function (unixPermissions, isDir) {
+
+ var result = unixPermissions;
+ if (!unixPermissions) {
+ // I can't use octal values in strict mode, hence the hexa.
+ // 040775 => 0x41fd
+ // 0100664 => 0x81b4
+ result = isDir ? 0x41fd : 0x81b4;
+ }
+ return (result & 0xFFFF) << 16;
+};
+
+/**
+ * Generate the DOS part of the external file attributes.
+ * @param {Object} dosPermissions the dos permissions or null.
+ * @param {Boolean} isDir true if the entry is a directory, false otherwise.
+ * @return {Number} a 32 bit integer.
+ *
+ * Bit 0 Read-Only
+ * Bit 1 Hidden
+ * Bit 2 System
+ * Bit 3 Volume Label
+ * Bit 4 Directory
+ * Bit 5 Archive
+ */
+var generateDosExternalFileAttr = function (dosPermissions, isDir) {
+
+ // the dir flag is already set for compatibility
+ return (dosPermissions || 0) & 0x3F;
+};
+
+/**
+ * Generate the various parts used in the construction of the final zip file.
+ * @param {Object} streamInfo the hash with informations about the compressed file.
+ * @param {Boolean} streamedContent is the content streamed ?
+ * @param {Boolean} streamingEnded is the stream finished ?
+ * @param {number} offset the current offset from the start of the zip file.
+ * @param {String} platform let's pretend we are this platform (change platform dependents fields)
+ * @param {Function} encodeFileName the function to encode the file name / comment.
+ * @return {Object} the zip parts.
+ */
+var generateZipParts = function(streamInfo, streamedContent, streamingEnded, offset, platform, encodeFileName) {
+ var file = streamInfo['file'],
+ compression = streamInfo['compression'],
+ useCustomEncoding = encodeFileName !== utf8.utf8encode,
+ encodedFileName = utils.transformTo("string", encodeFileName(file.name)),
+ utfEncodedFileName = utils.transformTo("string", utf8.utf8encode(file.name)),
+ comment = file.comment,
+ encodedComment = utils.transformTo("string", encodeFileName(comment)),
+ utfEncodedComment = utils.transformTo("string", utf8.utf8encode(comment)),
+ useUTF8ForFileName = utfEncodedFileName.length !== file.name.length,
+ useUTF8ForComment = utfEncodedComment.length !== comment.length,
+ dosTime,
+ dosDate,
+ extraFields = "",
+ unicodePathExtraField = "",
+ unicodeCommentExtraField = "",
+ dir = file.dir,
+ date = file.date;
+
+
+ var dataInfo = {
+ crc32 : 0,
+ compressedSize : 0,
+ uncompressedSize : 0
+ };
+
+ // if the content is streamed, the sizes/crc32 are only available AFTER
+ // the end of the stream.
+ if (!streamedContent || streamingEnded) {
+ dataInfo.crc32 = streamInfo['crc32'];
+ dataInfo.compressedSize = streamInfo['compressedSize'];
+ dataInfo.uncompressedSize = streamInfo['uncompressedSize'];
+ }
+
+ var bitflag = 0;
+ if (streamedContent) {
+ // Bit 3: the sizes/crc32 are set to zero in the local header.
+ // The correct values are put in the data descriptor immediately
+ // following the compressed data.
+ bitflag |= 0x0008;
+ }
+ if (!useCustomEncoding && (useUTF8ForFileName || useUTF8ForComment)) {
+ // Bit 11: Language encoding flag (EFS).
+ bitflag |= 0x0800;
+ }
+
+
+ var extFileAttr = 0;
+ var versionMadeBy = 0;
+ if (dir) {
+ // dos or unix, we set the dos dir flag
+ extFileAttr |= 0x00010;
+ }
+ if(platform === "UNIX") {
+ versionMadeBy = 0x031E; // UNIX, version 3.0
+ extFileAttr |= generateUnixExternalFileAttr(file.unixPermissions, dir);
+ } else { // DOS or other, fallback to DOS
+ versionMadeBy = 0x0014; // DOS, version 2.0
+ extFileAttr |= generateDosExternalFileAttr(file.dosPermissions, dir);
+ }
+
+ // date
+ // @see http://www.delorie.com/djgpp/doc/rbinter/it/52/13.html
+ // @see http://www.delorie.com/djgpp/doc/rbinter/it/65/16.html
+ // @see http://www.delorie.com/djgpp/doc/rbinter/it/66/16.html
+
+ dosTime = date.getUTCHours();
+ dosTime = dosTime << 6;
+ dosTime = dosTime | date.getUTCMinutes();
+ dosTime = dosTime << 5;
+ dosTime = dosTime | date.getUTCSeconds() / 2;
+
+ dosDate = date.getUTCFullYear() - 1980;
+ dosDate = dosDate << 4;
+ dosDate = dosDate | (date.getUTCMonth() + 1);
+ dosDate = dosDate << 5;
+ dosDate = dosDate | date.getUTCDate();
+
+ if (useUTF8ForFileName) {
+ // set the unicode path extra field. unzip needs at least one extra
+ // field to correctly handle unicode path, so using the path is as good
+ // as any other information. This could improve the situation with
+ // other archive managers too.
+ // This field is usually used without the utf8 flag, with a non
+ // unicode path in the header (winrar, winzip). This helps (a bit)
+ // with the messy Windows' default compressed folders feature but
+ // breaks on p7zip which doesn't seek the unicode path extra field.
+ // So for now, UTF-8 everywhere !
+ unicodePathExtraField =
+ // Version
+ decToHex(1, 1) +
+ // NameCRC32
+ decToHex(crc32(encodedFileName), 4) +
+ // UnicodeName
+ utfEncodedFileName;
+
+ extraFields +=
+ // Info-ZIP Unicode Path Extra Field
+ "\x75\x70" +
+ // size
+ decToHex(unicodePathExtraField.length, 2) +
+ // content
+ unicodePathExtraField;
+ }
+
+ if(useUTF8ForComment) {
+
+ unicodeCommentExtraField =
+ // Version
+ decToHex(1, 1) +
+ // CommentCRC32
+ decToHex(crc32(encodedComment), 4) +
+ // UnicodeName
+ utfEncodedComment;
+
+ extraFields +=
+ // Info-ZIP Unicode Path Extra Field
+ "\x75\x63" +
+ // size
+ decToHex(unicodeCommentExtraField.length, 2) +
+ // content
+ unicodeCommentExtraField;
+ }
+
+ var header = "";
+
+ // version needed to extract
+ header += "\x0A\x00";
+ // general purpose bit flag
+ header += decToHex(bitflag, 2);
+ // compression method
+ header += compression.magic;
+ // last mod file time
+ header += decToHex(dosTime, 2);
+ // last mod file date
+ header += decToHex(dosDate, 2);
+ // crc-32
+ header += decToHex(dataInfo.crc32, 4);
+ // compressed size
+ header += decToHex(dataInfo.compressedSize, 4);
+ // uncompressed size
+ header += decToHex(dataInfo.uncompressedSize, 4);
+ // file name length
+ header += decToHex(encodedFileName.length, 2);
+ // extra field length
+ header += decToHex(extraFields.length, 2);
+
+
+ var fileRecord = signature.LOCAL_FILE_HEADER + header + encodedFileName + extraFields;
+
+ var dirRecord = signature.CENTRAL_FILE_HEADER +
+ // version made by (00: DOS)
+ decToHex(versionMadeBy, 2) +
+ // file header (common to file and central directory)
+ header +
+ // file comment length
+ decToHex(encodedComment.length, 2) +
+ // disk number start
+ "\x00\x00" +
+ // internal file attributes TODO
+ "\x00\x00" +
+ // external file attributes
+ decToHex(extFileAttr, 4) +
+ // relative offset of local header
+ decToHex(offset, 4) +
+ // file name
+ encodedFileName +
+ // extra field
+ extraFields +
+ // file comment
+ encodedComment;
+
+ return {
+ fileRecord: fileRecord,
+ dirRecord: dirRecord
+ };
+};
+
+/**
+ * Generate the EOCD record.
+ * @param {Number} entriesCount the number of entries in the zip file.
+ * @param {Number} centralDirLength the length (in bytes) of the central dir.
+ * @param {Number} localDirLength the length (in bytes) of the local dir.
+ * @param {String} comment the zip file comment as a binary string.
+ * @param {Function} encodeFileName the function to encode the comment.
+ * @return {String} the EOCD record.
+ */
+var generateCentralDirectoryEnd = function (entriesCount, centralDirLength, localDirLength, comment, encodeFileName) {
+ var dirEnd = "";
+ var encodedComment = utils.transformTo("string", encodeFileName(comment));
+
+ // end of central dir signature
+ dirEnd = signature.CENTRAL_DIRECTORY_END +
+ // number of this disk
+ "\x00\x00" +
+ // number of the disk with the start of the central directory
+ "\x00\x00" +
+ // total number of entries in the central directory on this disk
+ decToHex(entriesCount, 2) +
+ // total number of entries in the central directory
+ decToHex(entriesCount, 2) +
+ // size of the central directory 4 bytes
+ decToHex(centralDirLength, 4) +
+ // offset of start of central directory with respect to the starting disk number
+ decToHex(localDirLength, 4) +
+ // .ZIP file comment length
+ decToHex(encodedComment.length, 2) +
+ // .ZIP file comment
+ encodedComment;
+
+ return dirEnd;
+};
+
+/**
+ * Generate data descriptors for a file entry.
+ * @param {Object} streamInfo the hash generated by a worker, containing informations
+ * on the file entry.
+ * @return {String} the data descriptors.
+ */
+var generateDataDescriptors = function (streamInfo) {
+ var descriptor = "";
+ descriptor = signature.DATA_DESCRIPTOR +
+ // crc-32 4 bytes
+ decToHex(streamInfo['crc32'], 4) +
+ // compressed size 4 bytes
+ decToHex(streamInfo['compressedSize'], 4) +
+ // uncompressed size 4 bytes
+ decToHex(streamInfo['uncompressedSize'], 4);
+
+ return descriptor;
+};
+
+
+/**
+ * A worker to concatenate other workers to create a zip file.
+ * @param {Boolean} streamFiles `true` to stream the content of the files,
+ * `false` to accumulate it.
+ * @param {String} comment the comment to use.
+ * @param {String} platform the platform to use, "UNIX" or "DOS".
+ * @param {Function} encodeFileName the function to encode file names and comments.
+ */
+function ZipFileWorker(streamFiles, comment, platform, encodeFileName) {
+ GenericWorker.call(this, "ZipFileWorker");
+ // The number of bytes written so far. This doesn't count accumulated chunks.
+ this.bytesWritten = 0;
+ // The comment of the zip file
+ this.zipComment = comment;
+ // The platform "generating" the zip file.
+ this.zipPlatform = platform;
+ // the function to encode file names and comments.
+ this.encodeFileName = encodeFileName;
+ // Should we stream the content of the files ?
+ this.streamFiles = streamFiles;
+ // If `streamFiles` is false, we will need to accumulate the content of the
+ // files to calculate sizes / crc32 (and write them *before* the content).
+ // This boolean indicates if we are accumulating chunks (it will change a lot
+ // during the lifetime of this worker).
+ this.accumulate = false;
+ // The buffer receiving chunks when accumulating content.
+ this.contentBuffer = [];
+ // The list of generated directory records.
+ this.dirRecords = [];
+ // The offset (in bytes) from the beginning of the zip file for the current source.
+ this.currentSourceOffset = 0;
+ // The total number of entries in this zip file.
+ this.entriesCount = 0;
+ // the name of the file currently being added, null when handling the end of the zip file.
+ // Used for the emited metadata.
+ this.currentFile = null;
+
+
+
+ this._sources = [];
+}
+utils.inherits(ZipFileWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.push
+ */
+ZipFileWorker.prototype.push = function (chunk) {
+
+ var currentFilePercent = chunk.meta.percent || 0;
+ var entriesCount = this.entriesCount;
+ var remainingFiles = this._sources.length;
+
+ if(this.accumulate) {
+ this.contentBuffer.push(chunk);
+ } else {
+ this.bytesWritten += chunk.data.length;
+
+ GenericWorker.prototype.push.call(this, {
+ data : chunk.data,
+ meta : {
+ currentFile : this.currentFile,
+ percent : entriesCount ? (currentFilePercent + 100 * (entriesCount - remainingFiles - 1)) / entriesCount : 100
+ }
+ });
+ }
+};
+
+/**
+ * The worker started a new source (an other worker).
+ * @param {Object} streamInfo the streamInfo object from the new source.
+ */
+ZipFileWorker.prototype.openedSource = function (streamInfo) {
+ this.currentSourceOffset = this.bytesWritten;
+ this.currentFile = streamInfo['file'].name;
+
+ var streamedContent = this.streamFiles && !streamInfo['file'].dir;
+
+ // don't stream folders (because they don't have any content)
+ if(streamedContent) {
+ var record = generateZipParts(streamInfo, streamedContent, false, this.currentSourceOffset, this.zipPlatform, this.encodeFileName);
+ this.push({
+ data : record.fileRecord,
+ meta : {percent:0}
+ });
+ } else {
+ // we need to wait for the whole file before pushing anything
+ this.accumulate = true;
+ }
+};
+
+/**
+ * The worker finished a source (an other worker).
+ * @param {Object} streamInfo the streamInfo object from the finished source.
+ */
+ZipFileWorker.prototype.closedSource = function (streamInfo) {
+ this.accumulate = false;
+ var streamedContent = this.streamFiles && !streamInfo['file'].dir;
+ var record = generateZipParts(streamInfo, streamedContent, true, this.currentSourceOffset, this.zipPlatform, this.encodeFileName);
+
+ this.dirRecords.push(record.dirRecord);
+ if(streamedContent) {
+ // after the streamed file, we put data descriptors
+ this.push({
+ data : generateDataDescriptors(streamInfo),
+ meta : {percent:100}
+ });
+ } else {
+ // the content wasn't streamed, we need to push everything now
+ // first the file record, then the content
+ this.push({
+ data : record.fileRecord,
+ meta : {percent:0}
+ });
+ while(this.contentBuffer.length) {
+ this.push(this.contentBuffer.shift());
+ }
+ }
+ this.currentFile = null;
+};
+
+/**
+ * @see GenericWorker.flush
+ */
+ZipFileWorker.prototype.flush = function () {
+
+ var localDirLength = this.bytesWritten;
+ for(var i = 0; i < this.dirRecords.length; i++) {
+ this.push({
+ data : this.dirRecords[i],
+ meta : {percent:100}
+ });
+ }
+ var centralDirLength = this.bytesWritten - localDirLength;
+
+ var dirEnd = generateCentralDirectoryEnd(this.dirRecords.length, centralDirLength, localDirLength, this.zipComment, this.encodeFileName);
+
+ this.push({
+ data : dirEnd,
+ meta : {percent:100}
+ });
+};
+
+/**
+ * Prepare the next source to be read.
+ */
+ZipFileWorker.prototype.prepareNextSource = function () {
+ this.previous = this._sources.shift();
+ this.openedSource(this.previous.streamInfo);
+ if (this.isPaused) {
+ this.previous.pause();
+ } else {
+ this.previous.resume();
+ }
+};
+
+/**
+ * @see GenericWorker.registerPrevious
+ */
+ZipFileWorker.prototype.registerPrevious = function (previous) {
+ this._sources.push(previous);
+ var self = this;
+
+ previous.on('data', function (chunk) {
+ self.processChunk(chunk);
+ });
+ previous.on('end', function () {
+ self.closedSource(self.previous.streamInfo);
+ if(self._sources.length) {
+ self.prepareNextSource();
+ } else {
+ self.end();
+ }
+ });
+ previous.on('error', function (e) {
+ self.error(e);
+ });
+ return this;
+};
+
+/**
+ * @see GenericWorker.resume
+ */
+ZipFileWorker.prototype.resume = function () {
+ if(!GenericWorker.prototype.resume.call(this)) {
+ return false;
+ }
+
+ if (!this.previous && this._sources.length) {
+ this.prepareNextSource();
+ return true;
+ }
+ if (!this.previous && !this._sources.length && !this.generatedError) {
+ this.end();
+ return true;
+ }
+};
+
+/**
+ * @see GenericWorker.error
+ */
+ZipFileWorker.prototype.error = function (e) {
+ var sources = this._sources;
+ if(!GenericWorker.prototype.error.call(this, e)) {
+ return false;
+ }
+ for(var i = 0; i < sources.length; i++) {
+ try {
+ sources[i].error(e);
+ } catch(e) {
+ // the `error` exploded, nothing to do
+ }
+ }
+ return true;
+};
+
+/**
+ * @see GenericWorker.lock
+ */
+ZipFileWorker.prototype.lock = function () {
+ GenericWorker.prototype.lock.call(this);
+ var sources = this._sources;
+ for(var i = 0; i < sources.length; i++) {
+ sources[i].lock();
+ }
+};
+
+module.exports = ZipFileWorker;
+
+
+/***/ }),
+/* 70 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var compressions = __webpack_require__(29);
+var ZipFileWorker = __webpack_require__(69);
+
+/**
+ * Find the compression to use.
+ * @param {String} fileCompression the compression defined at the file level, if any.
+ * @param {String} zipCompression the compression defined at the load() level.
+ * @return {Object} the compression object to use.
+ */
+var getCompression = function (fileCompression, zipCompression) {
+
+ var compressionName = fileCompression || zipCompression;
+ var compression = compressions[compressionName];
+ if (!compression) {
+ throw new Error(compressionName + " is not a valid compression method !");
+ }
+ return compression;
+};
+
+/**
+ * Create a worker to generate a zip file.
+ * @param {JSZip} zip the JSZip instance at the right root level.
+ * @param {Object} options to generate the zip file.
+ * @param {String} comment the comment to use.
+ */
+exports.generateWorker = function (zip, options, comment) {
+
+ var zipFileWorker = new ZipFileWorker(options.streamFiles, comment, options.platform, options.encodeFileName);
+ var entriesCount = 0;
+ try {
+
+ zip.forEach(function (relativePath, file) {
+ entriesCount++;
+ var compression = getCompression(file.options.compression, options.compression);
+ var compressionOptions = file.options.compressionOptions || options.compressionOptions || {};
+ var dir = file.dir, date = file.date;
+
+ file._compressWorker(compression, compressionOptions)
+ .withStreamInfo("file", {
+ name : relativePath,
+ dir : dir,
+ date : date,
+ comment : file.comment || "",
+ unixPermissions : file.unixPermissions,
+ dosPermissions : file.dosPermissions
+ })
+ .pipe(zipFileWorker);
+ });
+ zipFileWorker.entriesCount = entriesCount;
+ } catch (e) {
+ zipFileWorker.error(e);
+ }
+
+ return zipFileWorker;
+};
+
+
+/***/ }),
+/* 71 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var utils = __webpack_require__(0);
+var external = __webpack_require__(10);
+var utf8 = __webpack_require__(7);
+var utils = __webpack_require__(0);
+var ZipEntries = __webpack_require__(78);
+var Crc32Probe = __webpack_require__(37);
+var nodejsUtils = __webpack_require__(12);
+
+/**
+ * Check the CRC32 of an entry.
+ * @param {ZipEntry} zipEntry the zip entry to check.
+ * @return {Promise} the result.
+ */
+function checkEntryCRC32(zipEntry) {
+ return new external.Promise(function (resolve, reject) {
+ var worker = zipEntry.decompressed.getContentWorker().pipe(new Crc32Probe());
+ worker.on("error", function (e) {
+ reject(e);
+ })
+ .on("end", function () {
+ if (worker.streamInfo.crc32 !== zipEntry.decompressed.crc32) {
+ reject(new Error("Corrupted zip : CRC32 mismatch"));
+ } else {
+ resolve();
+ }
+ })
+ .resume();
+ });
+}
+
+module.exports = function(data, options) {
+ var zip = this;
+ options = utils.extend(options || {}, {
+ base64: false,
+ checkCRC32: false,
+ optimizedBinaryString: false,
+ createFolders: false,
+ decodeFileName: utf8.utf8decode
+ });
+
+ if (nodejsUtils.isNode && nodejsUtils.isStream(data)) {
+ return external.Promise.reject(new Error("JSZip can't accept a stream when loading a zip file."));
+ }
+
+ return utils.prepareContent("the loaded zip file", data, true, options.optimizedBinaryString, options.base64)
+ .then(function(data) {
+ var zipEntries = new ZipEntries(options);
+ zipEntries.load(data);
+ return zipEntries;
+ }).then(function checkCRC32(zipEntries) {
+ var promises = [external.Promise.resolve(zipEntries)];
+ var files = zipEntries.files;
+ if (options.checkCRC32) {
+ for (var i = 0; i < files.length; i++) {
+ promises.push(checkEntryCRC32(files[i]));
+ }
+ }
+ return external.Promise.all(promises);
+ }).then(function addFiles(results) {
+ var zipEntries = results.shift();
+ var files = zipEntries.files;
+ for (var i = 0; i < files.length; i++) {
+ var input = files[i];
+ zip.file(input.fileNameStr, input.decompressed, {
+ binary: true,
+ optimizedBinaryString: true,
+ date: input.date,
+ dir: input.dir,
+ comment : input.fileCommentStr.length ? input.fileCommentStr : null,
+ unixPermissions : input.unixPermissions,
+ dosPermissions : input.dosPermissions,
+ createFolders: options.createFolders
+ });
+ }
+ if (zipEntries.zipComment.length) {
+ zip.comment = zipEntries.zipComment;
+ }
+
+ return zip;
+ });
+};
+
+
+/***/ }),
+/* 72 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+
+/**
+ * A worker that use a nodejs stream as source.
+ * @constructor
+ * @param {String} filename the name of the file entry for this stream.
+ * @param {Readable} stream the nodejs stream.
+ */
+function NodejsStreamInputAdapter(filename, stream) {
+ GenericWorker.call(this, "Nodejs stream input adapter for " + filename);
+ this._upstreamEnded = false;
+ this._bindStream(stream);
+}
+
+utils.inherits(NodejsStreamInputAdapter, GenericWorker);
+
+/**
+ * Prepare the stream and bind the callbacks on it.
+ * Do this ASAP on node 0.10 ! A lazy binding doesn't always work.
+ * @param {Stream} stream the nodejs stream to use.
+ */
+NodejsStreamInputAdapter.prototype._bindStream = function (stream) {
+ var self = this;
+ this._stream = stream;
+ stream.pause();
+ stream
+ .on("data", function (chunk) {
+ self.push({
+ data: chunk,
+ meta : {
+ percent : 0
+ }
+ });
+ })
+ .on("error", function (e) {
+ if(self.isPaused) {
+ this.generatedError = e;
+ } else {
+ self.error(e);
+ }
+ })
+ .on("end", function () {
+ if(self.isPaused) {
+ self._upstreamEnded = true;
+ } else {
+ self.end();
+ }
+ });
+};
+NodejsStreamInputAdapter.prototype.pause = function () {
+ if(!GenericWorker.prototype.pause.call(this)) {
+ return false;
+ }
+ this._stream.pause();
+ return true;
+};
+NodejsStreamInputAdapter.prototype.resume = function () {
+ if(!GenericWorker.prototype.resume.call(this)) {
+ return false;
+ }
+
+ if(this._upstreamEnded) {
+ this.end();
+ } else {
+ this._stream.resume();
+ }
+
+ return true;
+};
+
+module.exports = NodejsStreamInputAdapter;
+
+
+/***/ }),
+/* 73 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var Readable = __webpack_require__(31).Readable;
+
+var utils = __webpack_require__(0);
+utils.inherits(NodejsStreamOutputAdapter, Readable);
+
+/**
+* A nodejs stream using a worker as source.
+* @see the SourceWrapper in http://nodejs.org/api/stream.html
+* @constructor
+* @param {StreamHelper} helper the helper wrapping the worker
+* @param {Object} options the nodejs stream options
+* @param {Function} updateCb the update callback.
+*/
+function NodejsStreamOutputAdapter(helper, options, updateCb) {
+ Readable.call(this, options);
+ this._helper = helper;
+
+ var self = this;
+ helper.on("data", function (data, meta) {
+ if (!self.push(data)) {
+ self._helper.pause();
+ }
+ if(updateCb) {
+ updateCb(meta);
+ }
+ })
+ .on("error", function(e) {
+ self.emit('error', e);
+ })
+ .on("end", function () {
+ self.push(null);
+ });
+}
+
+
+NodejsStreamOutputAdapter.prototype._read = function() {
+ this._helper.resume();
+};
+
+module.exports = NodejsStreamOutputAdapter;
+
+
+/***/ }),
+/* 74 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var utf8 = __webpack_require__(7);
+var utils = __webpack_require__(0);
+var GenericWorker = __webpack_require__(1);
+var StreamHelper = __webpack_require__(40);
+var defaults = __webpack_require__(30);
+var CompressedObject = __webpack_require__(19);
+var ZipObject = __webpack_require__(80);
+var generate = __webpack_require__(70);
+var nodejsUtils = __webpack_require__(12);
+var NodejsStreamInputAdapter = __webpack_require__(72);
+
+
+/**
+ * Add a file in the current folder.
+ * @private
+ * @param {string} name the name of the file
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data of the file
+ * @param {Object} originalOptions the options of the file
+ * @return {Object} the new file.
+ */
+var fileAdd = function(name, data, originalOptions) {
+ // be sure sub folders exist
+ var dataType = utils.getTypeOf(data),
+ parent;
+
+
+ /*
+ * Correct options.
+ */
+
+ var o = utils.extend(originalOptions || {}, defaults);
+ o.date = o.date || new Date();
+ if (o.compression !== null) {
+ o.compression = o.compression.toUpperCase();
+ }
+
+ if (typeof o.unixPermissions === "string") {
+ o.unixPermissions = parseInt(o.unixPermissions, 8);
+ }
+
+ // UNX_IFDIR 0040000 see zipinfo.c
+ if (o.unixPermissions && (o.unixPermissions & 0x4000)) {
+ o.dir = true;
+ }
+ // Bit 4 Directory
+ if (o.dosPermissions && (o.dosPermissions & 0x0010)) {
+ o.dir = true;
+ }
+
+ if (o.dir) {
+ name = forceTrailingSlash(name);
+ }
+ if (o.createFolders && (parent = parentFolder(name))) {
+ folderAdd.call(this, parent, true);
+ }
+
+ var isUnicodeString = dataType === "string" && o.binary === false && o.base64 === false;
+ if (!originalOptions || typeof originalOptions.binary === "undefined") {
+ o.binary = !isUnicodeString;
+ }
+
+
+ var isCompressedEmpty = (data instanceof CompressedObject) && data.uncompressedSize === 0;
+
+ if (isCompressedEmpty || o.dir || !data || data.length === 0) {
+ o.base64 = false;
+ o.binary = true;
+ data = "";
+ o.compression = "STORE";
+ dataType = "string";
+ }
+
+ /*
+ * Convert content to fit.
+ */
+
+ var zipObjectContent = null;
+ if (data instanceof CompressedObject || data instanceof GenericWorker) {
+ zipObjectContent = data;
+ } else if (nodejsUtils.isNode && nodejsUtils.isStream(data)) {
+ zipObjectContent = new NodejsStreamInputAdapter(name, data);
+ } else {
+ zipObjectContent = utils.prepareContent(name, data, o.binary, o.optimizedBinaryString, o.base64);
+ }
+
+ var object = new ZipObject(name, zipObjectContent, o);
+ this.files[name] = object;
+ /*
+ TODO: we can't throw an exception because we have async promises
+ (we can have a promise of a Date() for example) but returning a
+ promise is useless because file(name, data) returns the JSZip
+ object for chaining. Should we break that to allow the user
+ to catch the error ?
+
+ return external.Promise.resolve(zipObjectContent)
+ .then(function () {
+ return object;
+ });
+ */
+};
+
+/**
+ * Find the parent folder of the path.
+ * @private
+ * @param {string} path the path to use
+ * @return {string} the parent folder, or ""
+ */
+var parentFolder = function (path) {
+ if (path.slice(-1) === '/') {
+ path = path.substring(0, path.length - 1);
+ }
+ var lastSlash = path.lastIndexOf('/');
+ return (lastSlash > 0) ? path.substring(0, lastSlash) : "";
+};
+
+/**
+ * Returns the path with a slash at the end.
+ * @private
+ * @param {String} path the path to check.
+ * @return {String} the path with a trailing slash.
+ */
+var forceTrailingSlash = function(path) {
+ // Check the name ends with a /
+ if (path.slice(-1) !== "/") {
+ path += "/"; // IE doesn't like substr(-1)
+ }
+ return path;
+};
+
+/**
+ * Add a (sub) folder in the current folder.
+ * @private
+ * @param {string} name the folder's name
+ * @param {boolean=} [createFolders] If true, automatically create sub
+ * folders. Defaults to false.
+ * @return {Object} the new folder.
+ */
+var folderAdd = function(name, createFolders) {
+ createFolders = (typeof createFolders !== 'undefined') ? createFolders : defaults.createFolders;
+
+ name = forceTrailingSlash(name);
+
+ // Does this folder already exist?
+ if (!this.files[name]) {
+ fileAdd.call(this, name, null, {
+ dir: true,
+ createFolders: createFolders
+ });
+ }
+ return this.files[name];
+};
+
+/**
+* Cross-window, cross-Node-context regular expression detection
+* @param {Object} object Anything
+* @return {Boolean} true if the object is a regular expression,
+* false otherwise
+*/
+function isRegExp(object) {
+ return Object.prototype.toString.call(object) === "[object RegExp]";
+}
+
+// return the actual prototype of JSZip
+var out = {
+ /**
+ * @see loadAsync
+ */
+ load: function() {
+ throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.");
+ },
+
+
+ /**
+ * Call a callback function for each entry at this folder level.
+ * @param {Function} cb the callback function:
+ * function (relativePath, file) {...}
+ * It takes 2 arguments : the relative path and the file.
+ */
+ forEach: function(cb) {
+ var filename, relativePath, file;
+ for (filename in this.files) {
+ if (!this.files.hasOwnProperty(filename)) {
+ continue;
+ }
+ file = this.files[filename];
+ relativePath = filename.slice(this.root.length, filename.length);
+ if (relativePath && filename.slice(0, this.root.length) === this.root) { // the file is in the current root
+ cb(relativePath, file); // TODO reverse the parameters ? need to be clean AND consistent with the filter search fn...
+ }
+ }
+ },
+
+ /**
+ * Filter nested files/folders with the specified function.
+ * @param {Function} search the predicate to use :
+ * function (relativePath, file) {...}
+ * It takes 2 arguments : the relative path and the file.
+ * @return {Array} An array of matching elements.
+ */
+ filter: function(search) {
+ var result = [];
+ this.forEach(function (relativePath, entry) {
+ if (search(relativePath, entry)) { // the file matches the function
+ result.push(entry);
+ }
+
+ });
+ return result;
+ },
+
+ /**
+ * Add a file to the zip file, or search a file.
+ * @param {string|RegExp} name The name of the file to add (if data is defined),
+ * the name of the file to find (if no data) or a regex to match files.
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data The file data, either raw or base64 encoded
+ * @param {Object} o File options
+ * @return {JSZip|Object|Array} this JSZip object (when adding a file),
+ * a file (when searching by string) or an array of files (when searching by regex).
+ */
+ file: function(name, data, o) {
+ if (arguments.length === 1) {
+ if (isRegExp(name)) {
+ var regexp = name;
+ return this.filter(function(relativePath, file) {
+ return !file.dir && regexp.test(relativePath);
+ });
+ }
+ else { // text
+ var obj = this.files[this.root + name];
+ if (obj && !obj.dir) {
+ return obj;
+ } else {
+ return null;
+ }
+ }
+ }
+ else { // more than one argument : we have data !
+ name = this.root + name;
+ fileAdd.call(this, name, data, o);
+ }
+ return this;
+ },
+
+ /**
+ * Add a directory to the zip file, or search.
+ * @param {String|RegExp} arg The name of the directory to add, or a regex to search folders.
+ * @return {JSZip} an object with the new directory as the root, or an array containing matching folders.
+ */
+ folder: function(arg) {
+ if (!arg) {
+ return this;
+ }
+
+ if (isRegExp(arg)) {
+ return this.filter(function(relativePath, file) {
+ return file.dir && arg.test(relativePath);
+ });
+ }
+
+ // else, name is a new folder
+ var name = this.root + arg;
+ var newFolder = folderAdd.call(this, name);
+
+ // Allow chaining by returning a new object with this folder as the root
+ var ret = this.clone();
+ ret.root = newFolder.name;
+ return ret;
+ },
+
+ /**
+ * Delete a file, or a directory and all sub-files, from the zip
+ * @param {string} name the name of the file to delete
+ * @return {JSZip} this JSZip object
+ */
+ remove: function(name) {
+ name = this.root + name;
+ var file = this.files[name];
+ if (!file) {
+ // Look for any folders
+ if (name.slice(-1) !== "/") {
+ name += "/";
+ }
+ file = this.files[name];
+ }
+
+ if (file && !file.dir) {
+ // file
+ delete this.files[name];
+ } else {
+ // maybe a folder, delete recursively
+ var kids = this.filter(function(relativePath, file) {
+ return file.name.slice(0, name.length) === name;
+ });
+ for (var i = 0; i < kids.length; i++) {
+ delete this.files[kids[i].name];
+ }
+ }
+
+ return this;
+ },
+
+ /**
+ * Generate the complete zip file
+ * @param {Object} options the options to generate the zip file :
+ * - compression, "STORE" by default.
+ * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob.
+ * @return {String|Uint8Array|ArrayBuffer|Buffer|Blob} the zip file
+ */
+ generate: function(options) {
+ throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.");
+ },
+
+ /**
+ * Generate the complete zip file as an internal stream.
+ * @param {Object} options the options to generate the zip file :
+ * - compression, "STORE" by default.
+ * - type, "base64" by default. Values are : string, base64, uint8array, arraybuffer, blob.
+ * @return {StreamHelper} the streamed zip file.
+ */
+ generateInternalStream: function(options) {
+ var worker, opts = {};
+ try {
+ opts = utils.extend(options || {}, {
+ streamFiles: false,
+ compression: "STORE",
+ compressionOptions : null,
+ type: "",
+ platform: "DOS",
+ comment: null,
+ mimeType: 'application/zip',
+ encodeFileName: utf8.utf8encode
+ });
+
+ opts.type = opts.type.toLowerCase();
+ opts.compression = opts.compression.toUpperCase();
+
+ // "binarystring" is prefered but the internals use "string".
+ if(opts.type === "binarystring") {
+ opts.type = "string";
+ }
+
+ if (!opts.type) {
+ throw new Error("No output type specified.");
+ }
+
+ utils.checkSupport(opts.type);
+
+ // accept nodejs `process.platform`
+ if(
+ opts.platform === 'darwin' ||
+ opts.platform === 'freebsd' ||
+ opts.platform === 'linux' ||
+ opts.platform === 'sunos'
+ ) {
+ opts.platform = "UNIX";
+ }
+ if (opts.platform === 'win32') {
+ opts.platform = "DOS";
+ }
+
+ var comment = opts.comment || this.comment || "";
+ worker = generate.generateWorker(this, opts, comment);
+ } catch (e) {
+ worker = new GenericWorker("error");
+ worker.error(e);
+ }
+ return new StreamHelper(worker, opts.type || "string", opts.mimeType);
+ },
+ /**
+ * Generate the complete zip file asynchronously.
+ * @see generateInternalStream
+ */
+ generateAsync: function(options, onUpdate) {
+ return this.generateInternalStream(options).accumulate(onUpdate);
+ },
+ /**
+ * Generate the complete zip file asynchronously.
+ * @see generateInternalStream
+ */
+ generateNodeStream: function(options, onUpdate) {
+ options = options || {};
+ if (!options.type) {
+ options.type = "nodebuffer";
+ }
+ return this.generateInternalStream(options).toNodejsStream(onUpdate);
+ }
+};
+module.exports = out;
+
+
+/***/ }),
+/* 75 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var Uint8ArrayReader = __webpack_require__(34);
+var utils = __webpack_require__(0);
+
+function NodeBufferReader(data) {
+ Uint8ArrayReader.call(this, data);
+}
+utils.inherits(NodeBufferReader, Uint8ArrayReader);
+
+/**
+ * @see DataReader.readData
+ */
+NodeBufferReader.prototype.readData = function(size) {
+ this.checkOffset(size);
+ var result = this.data.slice(this.zero + this.index, this.zero + this.index + size);
+ this.index += size;
+ return result;
+};
+module.exports = NodeBufferReader;
+
+
+/***/ }),
+/* 76 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var DataReader = __webpack_require__(33);
+var utils = __webpack_require__(0);
+
+function StringReader(data) {
+ DataReader.call(this, data);
+}
+utils.inherits(StringReader, DataReader);
+/**
+ * @see DataReader.byteAt
+ */
+StringReader.prototype.byteAt = function(i) {
+ return this.data.charCodeAt(this.zero + i);
+};
+/**
+ * @see DataReader.lastIndexOfSignature
+ */
+StringReader.prototype.lastIndexOfSignature = function(sig) {
+ return this.data.lastIndexOf(sig) - this.zero;
+};
+/**
+ * @see DataReader.readAndCheckSignature
+ */
+StringReader.prototype.readAndCheckSignature = function (sig) {
+ var data = this.readData(4);
+ return sig === data;
+};
+/**
+ * @see DataReader.readData
+ */
+StringReader.prototype.readData = function(size) {
+ this.checkOffset(size);
+ // this will work because the constructor applied the "& 0xff" mask.
+ var result = this.data.slice(this.zero + this.index, this.zero + this.index + size);
+ this.index += size;
+ return result;
+};
+module.exports = StringReader;
+
+
+/***/ }),
+/* 77 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var GenericWorker = __webpack_require__(1);
+var utils = __webpack_require__(0);
+
+/**
+ * A worker which convert chunks to a specified type.
+ * @constructor
+ * @param {String} destType the destination type.
+ */
+function ConvertWorker(destType) {
+ GenericWorker.call(this, "ConvertWorker to " + destType);
+ this.destType = destType;
+}
+utils.inherits(ConvertWorker, GenericWorker);
+
+/**
+ * @see GenericWorker.processChunk
+ */
+ConvertWorker.prototype.processChunk = function (chunk) {
+ this.push({
+ data : utils.transformTo(this.destType, chunk.data),
+ meta : chunk.meta
+ });
+};
+module.exports = ConvertWorker;
+
+
+/***/ }),
+/* 78 */
/***/ (function(module, exports, __webpack_require__) {
+"use strict";
+
+var readerFor = __webpack_require__(35);
+var utils = __webpack_require__(0);
+var sig = __webpack_require__(36);
+var ZipEntry = __webpack_require__(79);
+var utf8 = __webpack_require__(7);
+var support = __webpack_require__(2);
+// class ZipEntries {{{
+/**
+ * All the entries in the zip file.
+ * @constructor
+ * @param {Object} loadOptions Options for loading the stream.
+ */
+function ZipEntries(loadOptions) {
+ this.files = [];
+ this.loadOptions = loadOptions;
+}
+ZipEntries.prototype = {
+ /**
+ * Check that the reader is on the specified signature.
+ * @param {string} expectedSignature the expected signature.
+ * @throws {Error} if it is an other signature.
+ */
+ checkSignature: function(expectedSignature) {
+ if (!this.reader.readAndCheckSignature(expectedSignature)) {
+ this.reader.index -= 4;
+ var signature = this.reader.readString(4);
+ throw new Error("Corrupted zip or bug: unexpected signature " + "(" + utils.pretty(signature) + ", expected " + utils.pretty(expectedSignature) + ")");
+ }
+ },
+ /**
+ * Check if the given signature is at the given index.
+ * @param {number} askedIndex the index to check.
+ * @param {string} expectedSignature the signature to expect.
+ * @return {boolean} true if the signature is here, false otherwise.
+ */
+ isSignature: function(askedIndex, expectedSignature) {
+ var currentIndex = this.reader.index;
+ this.reader.setIndex(askedIndex);
+ var signature = this.reader.readString(4);
+ var result = signature === expectedSignature;
+ this.reader.setIndex(currentIndex);
+ return result;
+ },
+ /**
+ * Read the end of the central directory.
+ */
+ readBlockEndOfCentral: function() {
+ this.diskNumber = this.reader.readInt(2);
+ this.diskWithCentralDirStart = this.reader.readInt(2);
+ this.centralDirRecordsOnThisDisk = this.reader.readInt(2);
+ this.centralDirRecords = this.reader.readInt(2);
+ this.centralDirSize = this.reader.readInt(4);
+ this.centralDirOffset = this.reader.readInt(4);
+
+ this.zipCommentLength = this.reader.readInt(2);
+ // warning : the encoding depends of the system locale
+ // On a linux machine with LANG=en_US.utf8, this field is utf8 encoded.
+ // On a windows machine, this field is encoded with the localized windows code page.
+ var zipComment = this.reader.readData(this.zipCommentLength);
+ var decodeParamType = support.uint8array ? "uint8array" : "array";
+ // To get consistent behavior with the generation part, we will assume that
+ // this is utf8 encoded unless specified otherwise.
+ var decodeContent = utils.transformTo(decodeParamType, zipComment);
+ this.zipComment = this.loadOptions.decodeFileName(decodeContent);
+ },
+ /**
+ * Read the end of the Zip 64 central directory.
+ * Not merged with the method readEndOfCentral :
+ * The end of central can coexist with its Zip64 brother,
+ * I don't want to read the wrong number of bytes !
+ */
+ readBlockZip64EndOfCentral: function() {
+ this.zip64EndOfCentralSize = this.reader.readInt(8);
+ this.reader.skip(4);
+ // this.versionMadeBy = this.reader.readString(2);
+ // this.versionNeeded = this.reader.readInt(2);
+ this.diskNumber = this.reader.readInt(4);
+ this.diskWithCentralDirStart = this.reader.readInt(4);
+ this.centralDirRecordsOnThisDisk = this.reader.readInt(8);
+ this.centralDirRecords = this.reader.readInt(8);
+ this.centralDirSize = this.reader.readInt(8);
+ this.centralDirOffset = this.reader.readInt(8);
+
+ this.zip64ExtensibleData = {};
+ var extraDataSize = this.zip64EndOfCentralSize - 44,
+ index = 0,
+ extraFieldId,
+ extraFieldLength,
+ extraFieldValue;
+ while (index < extraDataSize) {
+ extraFieldId = this.reader.readInt(2);
+ extraFieldLength = this.reader.readInt(4);
+ extraFieldValue = this.reader.readData(extraFieldLength);
+ this.zip64ExtensibleData[extraFieldId] = {
+ id: extraFieldId,
+ length: extraFieldLength,
+ value: extraFieldValue
+ };
+ }
+ },
+ /**
+ * Read the end of the Zip 64 central directory locator.
+ */
+ readBlockZip64EndOfCentralLocator: function() {
+ this.diskWithZip64CentralDirStart = this.reader.readInt(4);
+ this.relativeOffsetEndOfZip64CentralDir = this.reader.readInt(8);
+ this.disksCount = this.reader.readInt(4);
+ if (this.disksCount > 1) {
+ throw new Error("Multi-volumes zip are not supported");
+ }
+ },
+ /**
+ * Read the local files, based on the offset read in the central part.
+ */
+ readLocalFiles: function() {
+ var i, file;
+ for (i = 0; i < this.files.length; i++) {
+ file = this.files[i];
+ this.reader.setIndex(file.localHeaderOffset);
+ this.checkSignature(sig.LOCAL_FILE_HEADER);
+ file.readLocalPart(this.reader);
+ file.handleUTF8();
+ file.processAttributes();
+ }
+ },
+ /**
+ * Read the central directory.
+ */
+ readCentralDir: function() {
+ var file;
+
+ this.reader.setIndex(this.centralDirOffset);
+ while (this.reader.readAndCheckSignature(sig.CENTRAL_FILE_HEADER)) {
+ file = new ZipEntry({
+ zip64: this.zip64
+ }, this.loadOptions);
+ file.readCentralPart(this.reader);
+ this.files.push(file);
+ }
+
+ if (this.centralDirRecords !== this.files.length) {
+ if (this.centralDirRecords !== 0 && this.files.length === 0) {
+ // We expected some records but couldn't find ANY.
+ // This is really suspicious, as if something went wrong.
+ throw new Error("Corrupted zip or bug: expected " + this.centralDirRecords + " records in central dir, got " + this.files.length);
+ } else {
+ // We found some records but not all.
+ // Something is wrong but we got something for the user: no error here.
+ // console.warn("expected", this.centralDirRecords, "records in central dir, got", this.files.length);
+ }
+ }
+ },
+ /**
+ * Read the end of central directory.
+ */
+ readEndOfCentral: function() {
+ var offset = this.reader.lastIndexOfSignature(sig.CENTRAL_DIRECTORY_END);
+ if (offset < 0) {
+ // Check if the content is a truncated zip or complete garbage.
+ // A "LOCAL_FILE_HEADER" is not required at the beginning (auto
+ // extractible zip for example) but it can give a good hint.
+ // If an ajax request was used without responseType, we will also
+ // get unreadable data.
+ var isGarbage = !this.isSignature(0, sig.LOCAL_FILE_HEADER);
+
+ if (isGarbage) {
+ throw new Error("Can't find end of central directory : is this a zip file ? " +
+ "If it is, see https://stuk.github.io/jszip/documentation/howto/read_zip.html");
+ } else {
+ throw new Error("Corrupted zip: can't find end of central directory");
+ }
+
+ }
+ this.reader.setIndex(offset);
+ var endOfCentralDirOffset = offset;
+ this.checkSignature(sig.CENTRAL_DIRECTORY_END);
+ this.readBlockEndOfCentral();
+
+
+ /* extract from the zip spec :
+ 4) If one of the fields in the end of central directory
+ record is too small to hold required data, the field
+ should be set to -1 (0xFFFF or 0xFFFFFFFF) and the
+ ZIP64 format record should be created.
+ 5) The end of central directory record and the
+ Zip64 end of central directory locator record must
+ reside on the same disk when splitting or spanning
+ an archive.
+ */
+ if (this.diskNumber === utils.MAX_VALUE_16BITS || this.diskWithCentralDirStart === utils.MAX_VALUE_16BITS || this.centralDirRecordsOnThisDisk === utils.MAX_VALUE_16BITS || this.centralDirRecords === utils.MAX_VALUE_16BITS || this.centralDirSize === utils.MAX_VALUE_32BITS || this.centralDirOffset === utils.MAX_VALUE_32BITS) {
+ this.zip64 = true;
+
+ /*
+ Warning : the zip64 extension is supported, but ONLY if the 64bits integer read from
+ the zip file can fit into a 32bits integer. This cannot be solved : JavaScript represents
+ all numbers as 64-bit double precision IEEE 754 floating point numbers.
+ So, we have 53bits for integers and bitwise operations treat everything as 32bits.
+ see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Bitwise_Operators
+ and http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf section 8.5
+ */
+
+ // should look for a zip64 EOCD locator
+ offset = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR);
+ if (offset < 0) {
+ throw new Error("Corrupted zip: can't find the ZIP64 end of central directory locator");
+ }
+ this.reader.setIndex(offset);
+ this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_LOCATOR);
+ this.readBlockZip64EndOfCentralLocator();
+
+ // now the zip64 EOCD record
+ if (!this.isSignature(this.relativeOffsetEndOfZip64CentralDir, sig.ZIP64_CENTRAL_DIRECTORY_END)) {
+ // console.warn("ZIP64 end of central directory not where expected.");
+ this.relativeOffsetEndOfZip64CentralDir = this.reader.lastIndexOfSignature(sig.ZIP64_CENTRAL_DIRECTORY_END);
+ if (this.relativeOffsetEndOfZip64CentralDir < 0) {
+ throw new Error("Corrupted zip: can't find the ZIP64 end of central directory");
+ }
+ }
+ this.reader.setIndex(this.relativeOffsetEndOfZip64CentralDir);
+ this.checkSignature(sig.ZIP64_CENTRAL_DIRECTORY_END);
+ this.readBlockZip64EndOfCentral();
+ }
+
+ var expectedEndOfCentralDirOffset = this.centralDirOffset + this.centralDirSize;
+ if (this.zip64) {
+ expectedEndOfCentralDirOffset += 20; // end of central dir 64 locator
+ expectedEndOfCentralDirOffset += 12 /* should not include the leading 12 bytes */ + this.zip64EndOfCentralSize;
+ }
+
+ var extraBytes = endOfCentralDirOffset - expectedEndOfCentralDirOffset;
+
+ if (extraBytes > 0) {
+ // console.warn(extraBytes, "extra bytes at beginning or within zipfile");
+ if (this.isSignature(endOfCentralDirOffset, sig.CENTRAL_FILE_HEADER)) {
+ // The offsets seem wrong, but we have something at the specified offset.
+ // So… we keep it.
+ } else {
+ // the offset is wrong, update the "zero" of the reader
+ // this happens if data has been prepended (crx files for example)
+ this.reader.zero = extraBytes;
+ }
+ } else if (extraBytes < 0) {
+ throw new Error("Corrupted zip: missing " + Math.abs(extraBytes) + " bytes.");
+ }
+ },
+ prepareReader: function(data) {
+ this.reader = readerFor(data);
+ },
+ /**
+ * Read a zip file and create ZipEntries.
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data the binary string representing a zip file.
+ */
+ load: function(data) {
+ this.prepareReader(data);
+ this.readEndOfCentral();
+ this.readCentralDir();
+ this.readLocalFiles();
+ }
+};
+// }}} end of ZipEntries
+module.exports = ZipEntries;
+
+
+/***/ }),
+/* 79 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var readerFor = __webpack_require__(35);
+var utils = __webpack_require__(0);
+var CompressedObject = __webpack_require__(19);
+var crc32fn = __webpack_require__(20);
+var utf8 = __webpack_require__(7);
+var compressions = __webpack_require__(29);
+var support = __webpack_require__(2);
+
+var MADE_BY_DOS = 0x00;
+var MADE_BY_UNIX = 0x03;
+
+/**
+ * Find a compression registered in JSZip.
+ * @param {string} compressionMethod the method magic to find.
+ * @return {Object|null} the JSZip compression object, null if none found.
+ */
+var findCompression = function(compressionMethod) {
+ for (var method in compressions) {
+ if (!compressions.hasOwnProperty(method)) {
+ continue;
+ }
+ if (compressions[method].magic === compressionMethod) {
+ return compressions[method];
+ }
+ }
+ return null;
+};
+
+// class ZipEntry {{{
+/**
+ * An entry in the zip file.
+ * @constructor
+ * @param {Object} options Options of the current file.
+ * @param {Object} loadOptions Options for loading the stream.
+ */
+function ZipEntry(options, loadOptions) {
+ this.options = options;
+ this.loadOptions = loadOptions;
+}
+ZipEntry.prototype = {
+ /**
+ * say if the file is encrypted.
+ * @return {boolean} true if the file is encrypted, false otherwise.
+ */
+ isEncrypted: function() {
+ // bit 1 is set
+ return (this.bitFlag & 0x0001) === 0x0001;
+ },
+ /**
+ * say if the file has utf-8 filename/comment.
+ * @return {boolean} true if the filename/comment is in utf-8, false otherwise.
+ */
+ useUTF8: function() {
+ // bit 11 is set
+ return (this.bitFlag & 0x0800) === 0x0800;
+ },
+ /**
+ * Read the local part of a zip file and add the info in this object.
+ * @param {DataReader} reader the reader to use.
+ */
+ readLocalPart: function(reader) {
+ var compression, localExtraFieldsLength;
+
+ // we already know everything from the central dir !
+ // If the central dir data are false, we are doomed.
+ // On the bright side, the local part is scary : zip64, data descriptors, both, etc.
+ // The less data we get here, the more reliable this should be.
+ // Let's skip the whole header and dash to the data !
+ reader.skip(22);
+ // in some zip created on windows, the filename stored in the central dir contains \ instead of /.
+ // Strangely, the filename here is OK.
+ // I would love to treat these zip files as corrupted (see http://www.info-zip.org/FAQ.html#backslashes
+ // or APPNOTE#4.4.17.1, "All slashes MUST be forward slashes '/'") but there are a lot of bad zip generators...
+ // Search "unzip mismatching "local" filename continuing with "central" filename version" on
+ // the internet.
+ //
+ // I think I see the logic here : the central directory is used to display
+ // content and the local directory is used to extract the files. Mixing / and \
+ // may be used to display \ to windows users and use / when extracting the files.
+ // Unfortunately, this lead also to some issues : http://seclists.org/fulldisclosure/2009/Sep/394
+ this.fileNameLength = reader.readInt(2);
+ localExtraFieldsLength = reader.readInt(2); // can't be sure this will be the same as the central dir
+ // the fileName is stored as binary data, the handleUTF8 method will take care of the encoding.
+ this.fileName = reader.readData(this.fileNameLength);
+ reader.skip(localExtraFieldsLength);
+
+ if (this.compressedSize === -1 || this.uncompressedSize === -1) {
+ throw new Error("Bug or corrupted zip : didn't get enough informations from the central directory " + "(compressedSize === -1 || uncompressedSize === -1)");
+ }
+
+ compression = findCompression(this.compressionMethod);
+ if (compression === null) { // no compression found
+ throw new Error("Corrupted zip : compression " + utils.pretty(this.compressionMethod) + " unknown (inner file : " + utils.transformTo("string", this.fileName) + ")");
+ }
+ this.decompressed = new CompressedObject(this.compressedSize, this.uncompressedSize, this.crc32, compression, reader.readData(this.compressedSize));
+ },
+
+ /**
+ * Read the central part of a zip file and add the info in this object.
+ * @param {DataReader} reader the reader to use.
+ */
+ readCentralPart: function(reader) {
+ this.versionMadeBy = reader.readInt(2);
+ reader.skip(2);
+ // this.versionNeeded = reader.readInt(2);
+ this.bitFlag = reader.readInt(2);
+ this.compressionMethod = reader.readString(2);
+ this.date = reader.readDate();
+ this.crc32 = reader.readInt(4);
+ this.compressedSize = reader.readInt(4);
+ this.uncompressedSize = reader.readInt(4);
+ var fileNameLength = reader.readInt(2);
+ this.extraFieldsLength = reader.readInt(2);
+ this.fileCommentLength = reader.readInt(2);
+ this.diskNumberStart = reader.readInt(2);
+ this.internalFileAttributes = reader.readInt(2);
+ this.externalFileAttributes = reader.readInt(4);
+ this.localHeaderOffset = reader.readInt(4);
+
+ if (this.isEncrypted()) {
+ throw new Error("Encrypted zip are not supported");
+ }
+
+ // will be read in the local part, see the comments there
+ reader.skip(fileNameLength);
+ this.readExtraFields(reader);
+ this.parseZIP64ExtraField(reader);
+ this.fileComment = reader.readData(this.fileCommentLength);
+ },
+
+ /**
+ * Parse the external file attributes and get the unix/dos permissions.
+ */
+ processAttributes: function () {
+ this.unixPermissions = null;
+ this.dosPermissions = null;
+ var madeBy = this.versionMadeBy >> 8;
+
+ // Check if we have the DOS directory flag set.
+ // We look for it in the DOS and UNIX permissions
+ // but some unknown platform could set it as a compatibility flag.
+ this.dir = this.externalFileAttributes & 0x0010 ? true : false;
+
+ if(madeBy === MADE_BY_DOS) {
+ // first 6 bits (0 to 5)
+ this.dosPermissions = this.externalFileAttributes & 0x3F;
+ }
+
+ if(madeBy === MADE_BY_UNIX) {
+ this.unixPermissions = (this.externalFileAttributes >> 16) & 0xFFFF;
+ // the octal permissions are in (this.unixPermissions & 0x01FF).toString(8);
+ }
+
+ // fail safe : if the name ends with a / it probably means a folder
+ if (!this.dir && this.fileNameStr.slice(-1) === '/') {
+ this.dir = true;
+ }
+ },
+
+ /**
+ * Parse the ZIP64 extra field and merge the info in the current ZipEntry.
+ * @param {DataReader} reader the reader to use.
+ */
+ parseZIP64ExtraField: function(reader) {
+
+ if (!this.extraFields[0x0001]) {
+ return;
+ }
+
+ // should be something, preparing the extra reader
+ var extraReader = readerFor(this.extraFields[0x0001].value);
+
+ // I really hope that these 64bits integer can fit in 32 bits integer, because js
+ // won't let us have more.
+ if (this.uncompressedSize === utils.MAX_VALUE_32BITS) {
+ this.uncompressedSize = extraReader.readInt(8);
+ }
+ if (this.compressedSize === utils.MAX_VALUE_32BITS) {
+ this.compressedSize = extraReader.readInt(8);
+ }
+ if (this.localHeaderOffset === utils.MAX_VALUE_32BITS) {
+ this.localHeaderOffset = extraReader.readInt(8);
+ }
+ if (this.diskNumberStart === utils.MAX_VALUE_32BITS) {
+ this.diskNumberStart = extraReader.readInt(4);
+ }
+ },
+ /**
+ * Read the central part of a zip file and add the info in this object.
+ * @param {DataReader} reader the reader to use.
+ */
+ readExtraFields: function(reader) {
+ var end = reader.index + this.extraFieldsLength,
+ extraFieldId,
+ extraFieldLength,
+ extraFieldValue;
+
+ if (!this.extraFields) {
+ this.extraFields = {};
+ }
+
+ while (reader.index < end) {
+ extraFieldId = reader.readInt(2);
+ extraFieldLength = reader.readInt(2);
+ extraFieldValue = reader.readData(extraFieldLength);
+
+ this.extraFields[extraFieldId] = {
+ id: extraFieldId,
+ length: extraFieldLength,
+ value: extraFieldValue
+ };
+ }
+ },
+ /**
+ * Apply an UTF8 transformation if needed.
+ */
+ handleUTF8: function() {
+ var decodeParamType = support.uint8array ? "uint8array" : "array";
+ if (this.useUTF8()) {
+ this.fileNameStr = utf8.utf8decode(this.fileName);
+ this.fileCommentStr = utf8.utf8decode(this.fileComment);
+ } else {
+ var upath = this.findExtraFieldUnicodePath();
+ if (upath !== null) {
+ this.fileNameStr = upath;
+ } else {
+ // ASCII text or unsupported code page
+ var fileNameByteArray = utils.transformTo(decodeParamType, this.fileName);
+ this.fileNameStr = this.loadOptions.decodeFileName(fileNameByteArray);
+ }
+
+ var ucomment = this.findExtraFieldUnicodeComment();
+ if (ucomment !== null) {
+ this.fileCommentStr = ucomment;
+ } else {
+ // ASCII text or unsupported code page
+ var commentByteArray = utils.transformTo(decodeParamType, this.fileComment);
+ this.fileCommentStr = this.loadOptions.decodeFileName(commentByteArray);
+ }
+ }
+ },
+
+ /**
+ * Find the unicode path declared in the extra field, if any.
+ * @return {String} the unicode path, null otherwise.
+ */
+ findExtraFieldUnicodePath: function() {
+ var upathField = this.extraFields[0x7075];
+ if (upathField) {
+ var extraReader = readerFor(upathField.value);
+
+ // wrong version
+ if (extraReader.readInt(1) !== 1) {
+ return null;
+ }
+
+ // the crc of the filename changed, this field is out of date.
+ if (crc32fn(this.fileName) !== extraReader.readInt(4)) {
+ return null;
+ }
+
+ return utf8.utf8decode(extraReader.readData(upathField.length - 5));
+ }
+ return null;
+ },
+
+ /**
+ * Find the unicode comment declared in the extra field, if any.
+ * @return {String} the unicode comment, null otherwise.
+ */
+ findExtraFieldUnicodeComment: function() {
+ var ucommentField = this.extraFields[0x6375];
+ if (ucommentField) {
+ var extraReader = readerFor(ucommentField.value);
+
+ // wrong version
+ if (extraReader.readInt(1) !== 1) {
+ return null;
+ }
+
+ // the crc of the comment changed, this field is out of date.
+ if (crc32fn(this.fileComment) !== extraReader.readInt(4)) {
+ return null;
+ }
+
+ return utf8.utf8decode(extraReader.readData(ucommentField.length - 5));
+ }
+ return null;
+ }
+};
+module.exports = ZipEntry;
+
+
+/***/ }),
+/* 80 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+var StreamHelper = __webpack_require__(40);
+var DataWorker = __webpack_require__(39);
+var utf8 = __webpack_require__(7);
+var CompressedObject = __webpack_require__(19);
+var GenericWorker = __webpack_require__(1);
+
+/**
+ * A simple object representing a file in the zip file.
+ * @constructor
+ * @param {string} name the name of the file
+ * @param {String|ArrayBuffer|Uint8Array|Buffer} data the data
+ * @param {Object} options the options of the file
+ */
+var ZipObject = function(name, data, options) {
+ this.name = name;
+ this.dir = options.dir;
+ this.date = options.date;
+ this.comment = options.comment;
+ this.unixPermissions = options.unixPermissions;
+ this.dosPermissions = options.dosPermissions;
+
+ this._data = data;
+ this._dataBinary = options.binary;
+ // keep only the compression
+ this.options = {
+ compression : options.compression,
+ compressionOptions : options.compressionOptions
+ };
+};
+
+ZipObject.prototype = {
+ /**
+ * Create an internal stream for the content of this object.
+ * @param {String} type the type of each chunk.
+ * @return StreamHelper the stream.
+ */
+ internalStream: function (type) {
+ var result = null, outputType = "string";
+ try {
+ if (!type) {
+ throw new Error("No output type specified.");
+ }
+ outputType = type.toLowerCase();
+ var askUnicodeString = outputType === "string" || outputType === "text";
+ if (outputType === "binarystring" || outputType === "text") {
+ outputType = "string";
+ }
+ result = this._decompressWorker();
+
+ var isUnicodeString = !this._dataBinary;
+
+ if (isUnicodeString && !askUnicodeString) {
+ result = result.pipe(new utf8.Utf8EncodeWorker());
+ }
+ if (!isUnicodeString && askUnicodeString) {
+ result = result.pipe(new utf8.Utf8DecodeWorker());
+ }
+ } catch (e) {
+ result = new GenericWorker("error");
+ result.error(e);
+ }
+
+ return new StreamHelper(result, outputType, "");
+ },
+
+ /**
+ * Prepare the content in the asked type.
+ * @param {String} type the type of the result.
+ * @param {Function} onUpdate a function to call on each internal update.
+ * @return Promise the promise of the result.
+ */
+ async: function (type, onUpdate) {
+ return this.internalStream(type).accumulate(onUpdate);
+ },
+
+ /**
+ * Prepare the content as a nodejs stream.
+ * @param {String} type the type of each chunk.
+ * @param {Function} onUpdate a function to call on each internal update.
+ * @return Stream the stream.
+ */
+ nodeStream: function (type, onUpdate) {
+ return this.internalStream(type || "nodebuffer").toNodejsStream(onUpdate);
+ },
+
+ /**
+ * Return a worker for the compressed content.
+ * @private
+ * @param {Object} compression the compression object to use.
+ * @param {Object} compressionOptions the options to use when compressing.
+ * @return Worker the worker.
+ */
+ _compressWorker: function (compression, compressionOptions) {
+ if (
+ this._data instanceof CompressedObject &&
+ this._data.compression.magic === compression.magic
+ ) {
+ return this._data.getCompressedWorker();
+ } else {
+ var result = this._decompressWorker();
+ if(!this._dataBinary) {
+ result = result.pipe(new utf8.Utf8EncodeWorker());
+ }
+ return CompressedObject.createWorkerFrom(result, compression, compressionOptions);
+ }
+ },
+ /**
+ * Return a worker for the decompressed content.
+ * @private
+ * @return Worker the worker.
+ */
+ _decompressWorker : function () {
+ if (this._data instanceof CompressedObject) {
+ return this._data.getContentWorker();
+ } else if (this._data instanceof GenericWorker) {
+ return this._data;
+ } else {
+ return new DataWorker(this._data);
+ }
+ }
+};
+
+var removedMethods = ["asText", "asBinary", "asNodeBuffer", "asUint8Array", "asArrayBuffer"];
+var removedFn = function () {
+ throw new Error("This method has been removed in JSZip 3.0, please check the upgrade guide.");
+};
+
+for(var i = 0; i < removedMethods.length; i++) {
+ ZipObject.prototype[removedMethods[i]] = removedFn;
+}
+module.exports = ZipObject;
+
+
+/***/ }),
+/* 81 */
+/***/ (function(module, exports, __webpack_require__) {
+
+__webpack_require__(94);
+module.exports = __webpack_require__(41).setImmediate;
+
+/***/ }),
+/* 82 */
+/***/ (function(module, exports) {
+
+module.exports = function(it){
+ if(typeof it != 'function')throw TypeError(it + ' is not a function!');
+ return it;
+};
+
+/***/ }),
+/* 83 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var isObject = __webpack_require__(22);
+module.exports = function(it){
+ if(!isObject(it))throw TypeError(it + ' is not an object!');
+ return it;
+};
+
+/***/ }),
+/* 84 */
+/***/ (function(module, exports) {
+
+var toString = {}.toString;
+
+module.exports = function(it){
+ return toString.call(it).slice(8, -1);
+};
+
+/***/ }),
+/* 85 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var global = __webpack_require__(13)
+ , core = __webpack_require__(41)
+ , ctx = __webpack_require__(42)
+ , hide = __webpack_require__(86)
+ , PROTOTYPE = 'prototype';
+
+var $export = function(type, name, source){
+ var IS_FORCED = type & $export.F
+ , IS_GLOBAL = type & $export.G
+ , IS_STATIC = type & $export.S
+ , IS_PROTO = type & $export.P
+ , IS_BIND = type & $export.B
+ , IS_WRAP = type & $export.W
+ , exports = IS_GLOBAL ? core : core[name] || (core[name] = {})
+ , expProto = exports[PROTOTYPE]
+ , target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE]
+ , key, own, out;
+ if(IS_GLOBAL)source = name;
+ for(key in source){
+ // contains in native
+ own = !IS_FORCED && target && target[key] !== undefined;
+ if(own && key in exports)continue;
+ // export native or passed
+ out = own ? target[key] : source[key];
+ // prevent global pollution for namespaces
+ exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]
+ // bind timers to global for call from export context
+ : IS_BIND && own ? ctx(out, global)
+ // wrap global constructors for prevent change them in library
+ : IS_WRAP && target[key] == out ? (function(C){
+ var F = function(a, b, c){
+ if(this instanceof C){
+ switch(arguments.length){
+ case 0: return new C;
+ case 1: return new C(a);
+ case 2: return new C(a, b);
+ } return new C(a, b, c);
+ } return C.apply(this, arguments);
+ };
+ F[PROTOTYPE] = C[PROTOTYPE];
+ return F;
+ // make static versions for prototype methods
+ })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;
+ // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%
+ if(IS_PROTO){
+ (exports.virtual || (exports.virtual = {}))[key] = out;
+ // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%
+ if(type & $export.R && expProto && !expProto[key])hide(expProto, key, out);
+ }
+ }
+};
+// type bitmap
+$export.F = 1; // forced
+$export.G = 2; // global
+$export.S = 4; // static
+$export.P = 8; // proto
+$export.B = 16; // bind
+$export.W = 32; // wrap
+$export.U = 64; // safe
+$export.R = 128; // real proto method for `library`
+module.exports = $export;
+
+/***/ }),
+/* 86 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var dP = __webpack_require__(90)
+ , createDesc = __webpack_require__(91);
+module.exports = __webpack_require__(21) ? function(object, key, value){
+ return dP.f(object, key, createDesc(1, value));
+} : function(object, key, value){
+ object[key] = value;
+ return object;
+};
+
+/***/ }),
+/* 87 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(13).document && document.documentElement;
+
+/***/ }),
+/* 88 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = !__webpack_require__(21) && !__webpack_require__(44)(function(){
+ return Object.defineProperty(__webpack_require__(43)('div'), 'a', {get: function(){ return 7; }}).a != 7;
+});
+
+/***/ }),
+/* 89 */
+/***/ (function(module, exports) {
+
+// fast apply, http://jsperf.lnkit.com/fast-apply/5
+module.exports = function(fn, args, that){
+ var un = that === undefined;
+ switch(args.length){
+ case 0: return un ? fn()
+ : fn.call(that);
+ case 1: return un ? fn(args[0])
+ : fn.call(that, args[0]);
+ case 2: return un ? fn(args[0], args[1])
+ : fn.call(that, args[0], args[1]);
+ case 3: return un ? fn(args[0], args[1], args[2])
+ : fn.call(that, args[0], args[1], args[2]);
+ case 4: return un ? fn(args[0], args[1], args[2], args[3])
+ : fn.call(that, args[0], args[1], args[2], args[3]);
+ } return fn.apply(that, args);
+};
+
+/***/ }),
+/* 90 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var anObject = __webpack_require__(83)
+ , IE8_DOM_DEFINE = __webpack_require__(88)
+ , toPrimitive = __webpack_require__(93)
+ , dP = Object.defineProperty;
+
+exports.f = __webpack_require__(21) ? Object.defineProperty : function defineProperty(O, P, Attributes){
+ anObject(O);
+ P = toPrimitive(P, true);
+ anObject(Attributes);
+ if(IE8_DOM_DEFINE)try {
+ return dP(O, P, Attributes);
+ } catch(e){ /* empty */ }
+ if('get' in Attributes || 'set' in Attributes)throw TypeError('Accessors not supported!');
+ if('value' in Attributes)O[P] = Attributes.value;
+ return O;
+};
+
+/***/ }),
+/* 91 */
+/***/ (function(module, exports) {
+
+module.exports = function(bitmap, value){
+ return {
+ enumerable : !(bitmap & 1),
+ configurable: !(bitmap & 2),
+ writable : !(bitmap & 4),
+ value : value
+ };
+};
+
+/***/ }),
+/* 92 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var ctx = __webpack_require__(42)
+ , invoke = __webpack_require__(89)
+ , html = __webpack_require__(87)
+ , cel = __webpack_require__(43)
+ , global = __webpack_require__(13)
+ , process = global.process
+ , setTask = global.setImmediate
+ , clearTask = global.clearImmediate
+ , MessageChannel = global.MessageChannel
+ , counter = 0
+ , queue = {}
+ , ONREADYSTATECHANGE = 'onreadystatechange'
+ , defer, channel, port;
+var run = function(){
+ var id = +this;
+ if(queue.hasOwnProperty(id)){
+ var fn = queue[id];
+ delete queue[id];
+ fn();
+ }
+};
+var listener = function(event){
+ run.call(event.data);
+};
+// Node.js 0.9+ & IE10+ has setImmediate, otherwise:
+if(!setTask || !clearTask){
+ setTask = function setImmediate(fn){
+ var args = [], i = 1;
+ while(arguments.length > i)args.push(arguments[i++]);
+ queue[++counter] = function(){
+ invoke(typeof fn == 'function' ? fn : Function(fn), args);
+ };
+ defer(counter);
+ return counter;
+ };
+ clearTask = function clearImmediate(id){
+ delete queue[id];
+ };
+ // Node.js 0.8-
+ if(__webpack_require__(84)(process) == 'process'){
+ defer = function(id){
+ process.nextTick(ctx(run, id, 1));
+ };
+ // Browsers with MessageChannel, includes WebWorkers
+ } else if(MessageChannel){
+ channel = new MessageChannel;
+ port = channel.port2;
+ channel.port1.onmessage = listener;
+ defer = ctx(port.postMessage, port, 1);
+ // Browsers with postMessage, skip WebWorkers
+ // IE8 has postMessage, but it's sync & typeof its postMessage is 'object'
+ } else if(global.addEventListener && typeof postMessage == 'function' && !global.importScripts){
+ defer = function(id){
+ global.postMessage(id + '', '*');
+ };
+ global.addEventListener('message', listener, false);
+ // IE8-
+ } else if(ONREADYSTATECHANGE in cel('script')){
+ defer = function(id){
+ html.appendChild(cel('script'))[ONREADYSTATECHANGE] = function(){
+ html.removeChild(this);
+ run.call(id);
+ };
+ };
+ // Rest old browsers
+ } else {
+ defer = function(id){
+ setTimeout(ctx(run, id, 1), 0);
+ };
+ }
+}
module.exports = {
- framer: __webpack_require__(13),
- windows: __webpack_require__(14)
+ set: setTask,
+ clear: clearTask
+};
+
+/***/ }),
+/* 93 */
+/***/ (function(module, exports, __webpack_require__) {
+
+// 7.1.1 ToPrimitive(input [, PreferredType])
+var isObject = __webpack_require__(22);
+// instead of the ES6 spec version, we didn't implement @@toPrimitive case
+// and the second argument - flag - preferred type is a string
+module.exports = function(it, S){
+ if(!isObject(it))return it;
+ var fn, val;
+ if(S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;
+ if(typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it)))return val;
+ if(!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;
+ throw TypeError("Can't convert object to primitive value");
};
+/***/ }),
+/* 94 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var $export = __webpack_require__(85)
+ , $task = __webpack_require__(92);
+$export($export.G + $export.B, {
+ setImmediate: $task.set,
+ clearImmediate: $task.clear
+});
/***/ }),
-/* 13 */
+/* 95 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+var immediate = __webpack_require__(67);
+
+/* istanbul ignore next */
+function INTERNAL() {}
+
+var handlers = {};
+
+var REJECTED = ['REJECTED'];
+var FULFILLED = ['FULFILLED'];
+var PENDING = ['PENDING'];
+
+module.exports = Promise;
+
+function Promise(resolver) {
+ if (typeof resolver !== 'function') {
+ throw new TypeError('resolver must be a function');
+ }
+ this.state = PENDING;
+ this.queue = [];
+ this.outcome = void 0;
+ if (resolver !== INTERNAL) {
+ safelyResolveThenable(this, resolver);
+ }
+}
+
+Promise.prototype["catch"] = function (onRejected) {
+ return this.then(null, onRejected);
+};
+Promise.prototype.then = function (onFulfilled, onRejected) {
+ if (typeof onFulfilled !== 'function' && this.state === FULFILLED ||
+ typeof onRejected !== 'function' && this.state === REJECTED) {
+ return this;
+ }
+ var promise = new this.constructor(INTERNAL);
+ if (this.state !== PENDING) {
+ var resolver = this.state === FULFILLED ? onFulfilled : onRejected;
+ unwrap(promise, resolver, this.outcome);
+ } else {
+ this.queue.push(new QueueItem(promise, onFulfilled, onRejected));
+ }
+
+ return promise;
+};
+function QueueItem(promise, onFulfilled, onRejected) {
+ this.promise = promise;
+ if (typeof onFulfilled === 'function') {
+ this.onFulfilled = onFulfilled;
+ this.callFulfilled = this.otherCallFulfilled;
+ }
+ if (typeof onRejected === 'function') {
+ this.onRejected = onRejected;
+ this.callRejected = this.otherCallRejected;
+ }
+}
+QueueItem.prototype.callFulfilled = function (value) {
+ handlers.resolve(this.promise, value);
+};
+QueueItem.prototype.otherCallFulfilled = function (value) {
+ unwrap(this.promise, this.onFulfilled, value);
+};
+QueueItem.prototype.callRejected = function (value) {
+ handlers.reject(this.promise, value);
+};
+QueueItem.prototype.otherCallRejected = function (value) {
+ unwrap(this.promise, this.onRejected, value);
+};
+
+function unwrap(promise, func, value) {
+ immediate(function () {
+ var returnValue;
+ try {
+ returnValue = func(value);
+ } catch (e) {
+ return handlers.reject(promise, e);
+ }
+ if (returnValue === promise) {
+ handlers.reject(promise, new TypeError('Cannot resolve promise with itself'));
+ } else {
+ handlers.resolve(promise, returnValue);
+ }
+ });
+}
+
+handlers.resolve = function (self, value) {
+ var result = tryCatch(getThen, value);
+ if (result.status === 'error') {
+ return handlers.reject(self, result.value);
+ }
+ var thenable = result.value;
+
+ if (thenable) {
+ safelyResolveThenable(self, thenable);
+ } else {
+ self.state = FULFILLED;
+ self.outcome = value;
+ var i = -1;
+ var len = self.queue.length;
+ while (++i < len) {
+ self.queue[i].callFulfilled(value);
+ }
+ }
+ return self;
+};
+handlers.reject = function (self, error) {
+ self.state = REJECTED;
+ self.outcome = error;
+ var i = -1;
+ var len = self.queue.length;
+ while (++i < len) {
+ self.queue[i].callRejected(error);
+ }
+ return self;
+};
+
+function getThen(obj) {
+ // Make sure we only access the accessor once as required by the spec
+ var then = obj && obj.then;
+ if (obj && (typeof obj === 'object' || typeof obj === 'function') && typeof then === 'function') {
+ return function appyThen() {
+ then.apply(obj, arguments);
+ };
+ }
+}
+
+function safelyResolveThenable(self, thenable) {
+ // Either fulfill, reject or reject with error
+ var called = false;
+ function onError(value) {
+ if (called) {
+ return;
+ }
+ called = true;
+ handlers.reject(self, value);
+ }
+
+ function onSuccess(value) {
+ if (called) {
+ return;
+ }
+ called = true;
+ handlers.resolve(self, value);
+ }
+
+ function tryToUnwrap() {
+ thenable(onSuccess, onError);
+ }
+
+ var result = tryCatch(tryToUnwrap);
+ if (result.status === 'error') {
+ onError(result.value);
+ }
+}
+
+function tryCatch(func, value) {
+ var out = {};
+ try {
+ out.value = func(value);
+ out.status = 'success';
+ } catch (e) {
+ out.status = 'error';
+ out.value = e;
+ }
+ return out;
+}
+
+Promise.resolve = resolve;
+function resolve(value) {
+ if (value instanceof this) {
+ return value;
+ }
+ return handlers.resolve(new this(INTERNAL), value);
+}
+
+Promise.reject = reject;
+function reject(reason) {
+ var promise = new this(INTERNAL);
+ return handlers.reject(promise, reason);
+}
+
+Promise.all = all;
+function all(iterable) {
+ var self = this;
+ if (Object.prototype.toString.call(iterable) !== '[object Array]') {
+ return this.reject(new TypeError('must be an array'));
+ }
+
+ var len = iterable.length;
+ var called = false;
+ if (!len) {
+ return this.resolve([]);
+ }
+
+ var values = new Array(len);
+ var resolved = 0;
+ var i = -1;
+ var promise = new this(INTERNAL);
+
+ while (++i < len) {
+ allResolver(iterable[i], i);
+ }
+ return promise;
+ function allResolver(value, i) {
+ self.resolve(value).then(resolveFromAll, function (error) {
+ if (!called) {
+ called = true;
+ handlers.reject(promise, error);
+ }
+ });
+ function resolveFromAll(outValue) {
+ values[i] = outValue;
+ if (++resolved === len && !called) {
+ called = true;
+ handlers.resolve(promise, values);
+ }
+ }
+ }
+}
+
+Promise.race = race;
+function race(iterable) {
+ var self = this;
+ if (Object.prototype.toString.call(iterable) !== '[object Array]') {
+ return this.reject(new TypeError('must be an array'));
+ }
+
+ var len = iterable.length;
+ var called = false;
+ if (!len) {
+ return this.resolve([]);
+ }
+
+ var i = -1;
+ var promise = new this(INTERNAL);
+
+ while (++i < len) {
+ resolver(iterable[i]);
+ }
+ return promise;
+ function resolver(value) {
+ self.resolve(value).then(function (response) {
+ if (!called) {
+ called = true;
+ handlers.resolve(promise, response);
+ }
+ }, function (error) {
+ if (!called) {
+ called = true;
+ handlers.reject(promise, error);
+ }
+ });
+ }
+}
+
+
+/***/ }),
+/* 96 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+// Top level file is just a mixin of submodules & constants
+
+
+var assign = __webpack_require__(3).assign;
+
+var deflate = __webpack_require__(97);
+var inflate = __webpack_require__(98);
+var constants = __webpack_require__(47);
+
+var pako = {};
+
+assign(pako, deflate, inflate, constants);
+
+module.exports = pako;
+
+
+/***/ }),
+/* 97 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+
+var zlib_deflate = __webpack_require__(99);
+var utils = __webpack_require__(3);
+var strings = __webpack_require__(45);
+var msg = __webpack_require__(23);
+var ZStream = __webpack_require__(49);
+
+var toString = Object.prototype.toString;
+
+/* Public constants ==========================================================*/
+/* ===========================================================================*/
+
+var Z_NO_FLUSH = 0;
+var Z_FINISH = 4;
+
+var Z_OK = 0;
+var Z_STREAM_END = 1;
+var Z_SYNC_FLUSH = 2;
+
+var Z_DEFAULT_COMPRESSION = -1;
+
+var Z_DEFAULT_STRATEGY = 0;
+
+var Z_DEFLATED = 8;
+
+/* ===========================================================================*/
+
+
+/**
+ * class Deflate
+ *
+ * Generic JS-style wrapper for zlib calls. If you don't need
+ * streaming behaviour - use more simple functions: [[deflate]],
+ * [[deflateRaw]] and [[gzip]].
+ **/
+
+/* internal
+ * Deflate.chunks -> Array
+ *
+ * Chunks of output data, if [[Deflate#onData]] not overridden.
+ **/
+
+/**
+ * Deflate.result -> Uint8Array|Array
+ *
+ * Compressed result, generated by default [[Deflate#onData]]
+ * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
+ * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you
+ * push a chunk with explicit flush (call [[Deflate#push]] with
+ * `Z_SYNC_FLUSH` param).
+ **/
+
+/**
+ * Deflate.err -> Number
+ *
+ * Error code after deflate finished. 0 (Z_OK) on success.
+ * You will not need it in real life, because deflate errors
+ * are possible only on wrong options or bad `onData` / `onEnd`
+ * custom handlers.
+ **/
+
+/**
+ * Deflate.msg -> String
+ *
+ * Error message, if [[Deflate.err]] != 0
+ **/
+
+
+/**
+ * new Deflate(options)
+ * - options (Object): zlib deflate options.
+ *
+ * Creates new deflator instance with specified params. Throws exception
+ * on bad params. Supported options:
+ *
+ * - `level`
+ * - `windowBits`
+ * - `memLevel`
+ * - `strategy`
+ * - `dictionary`
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information on these.
+ *
+ * Additional options, for internal needs:
+ *
+ * - `chunkSize` - size of generated data chunks (16K by default)
+ * - `raw` (Boolean) - do raw deflate
+ * - `gzip` (Boolean) - create gzip wrapper
+ * - `to` (String) - if equal to 'string', then result will be "binary string"
+ * (each char code [0..255])
+ * - `header` (Object) - custom header for gzip
+ * - `text` (Boolean) - true if compressed data believed to be text
+ * - `time` (Number) - modification time, unix timestamp
+ * - `os` (Number) - operation system code
+ * - `extra` (Array) - array of bytes with extra data (max 65536)
+ * - `name` (String) - file name (binary string)
+ * - `comment` (String) - comment (binary string)
+ * - `hcrc` (Boolean) - true if header crc should be added
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
+ * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
+ *
+ * var deflate = new pako.Deflate({ level: 3});
+ *
+ * deflate.push(chunk1, false);
+ * deflate.push(chunk2, true); // true -> last chunk
+ *
+ * if (deflate.err) { throw new Error(deflate.err); }
+ *
+ * console.log(deflate.result);
+ * ```
+ **/
+function Deflate(options) {
+ if (!(this instanceof Deflate)) return new Deflate(options);
+
+ this.options = utils.assign({
+ level: Z_DEFAULT_COMPRESSION,
+ method: Z_DEFLATED,
+ chunkSize: 16384,
+ windowBits: 15,
+ memLevel: 8,
+ strategy: Z_DEFAULT_STRATEGY,
+ to: ''
+ }, options || {});
+
+ var opt = this.options;
+
+ if (opt.raw && (opt.windowBits > 0)) {
+ opt.windowBits = -opt.windowBits;
+ }
+
+ else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
+ opt.windowBits += 16;
+ }
+
+ this.err = 0; // error code, if happens (0 = Z_OK)
+ this.msg = ''; // error message
+ this.ended = false; // used to avoid multiple onEnd() calls
+ this.chunks = []; // chunks of compressed data
+
+ this.strm = new ZStream();
+ this.strm.avail_out = 0;
+
+ var status = zlib_deflate.deflateInit2(
+ this.strm,
+ opt.level,
+ opt.method,
+ opt.windowBits,
+ opt.memLevel,
+ opt.strategy
+ );
+
+ if (status !== Z_OK) {
+ throw new Error(msg[status]);
+ }
+
+ if (opt.header) {
+ zlib_deflate.deflateSetHeader(this.strm, opt.header);
+ }
+
+ if (opt.dictionary) {
+ var dict;
+ // Convert data if needed
+ if (typeof opt.dictionary === 'string') {
+ // If we need to compress text, change encoding to utf8.
+ dict = strings.string2buf(opt.dictionary);
+ } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
+ dict = new Uint8Array(opt.dictionary);
+ } else {
+ dict = opt.dictionary;
+ }
+
+ status = zlib_deflate.deflateSetDictionary(this.strm, dict);
+
+ if (status !== Z_OK) {
+ throw new Error(msg[status]);
+ }
+
+ this._dict_set = true;
+ }
+}
+
+/**
+ * Deflate#push(data[, mode]) -> Boolean
+ * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be
+ * converted to utf8 byte sequence.
+ * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
+ * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
+ *
+ * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
+ * new compressed chunks. Returns `true` on success. The last data block must have
+ * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
+ * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you
+ * can use mode Z_SYNC_FLUSH, keeping the compression context.
+ *
+ * On fail call [[Deflate#onEnd]] with error code and return false.
+ *
+ * We strongly recommend to use `Uint8Array` on input for best speed (output
+ * array format is detected automatically). Also, don't skip last param and always
+ * use the same type in your code (boolean or number). That will improve JS speed.
+ *
+ * For regular `Array`-s make sure all elements are [0..255].
+ *
+ * ##### Example
+ *
+ * ```javascript
+ * push(chunk, false); // push one of data chunks
+ * ...
+ * push(chunk, true); // push last chunk
+ * ```
+ **/
+Deflate.prototype.push = function (data, mode) {
+ var strm = this.strm;
+ var chunkSize = this.options.chunkSize;
+ var status, _mode;
+
+ if (this.ended) { return false; }
+
+ _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);
+
+ // Convert data if needed
+ if (typeof data === 'string') {
+ // If we need to compress text, change encoding to utf8.
+ strm.input = strings.string2buf(data);
+ } else if (toString.call(data) === '[object ArrayBuffer]') {
+ strm.input = new Uint8Array(data);
+ } else {
+ strm.input = data;
+ }
+
+ strm.next_in = 0;
+ strm.avail_in = strm.input.length;
+
+ do {
+ if (strm.avail_out === 0) {
+ strm.output = new utils.Buf8(chunkSize);
+ strm.next_out = 0;
+ strm.avail_out = chunkSize;
+ }
+ status = zlib_deflate.deflate(strm, _mode); /* no bad return value */
+
+ if (status !== Z_STREAM_END && status !== Z_OK) {
+ this.onEnd(status);
+ this.ended = true;
+ return false;
+ }
+ if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {
+ if (this.options.to === 'string') {
+ this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));
+ } else {
+ this.onData(utils.shrinkBuf(strm.output, strm.next_out));
+ }
+ }
+ } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);
+
+ // Finalize on the last chunk.
+ if (_mode === Z_FINISH) {
+ status = zlib_deflate.deflateEnd(this.strm);
+ this.onEnd(status);
+ this.ended = true;
+ return status === Z_OK;
+ }
+
+ // callback interim results if Z_SYNC_FLUSH.
+ if (_mode === Z_SYNC_FLUSH) {
+ this.onEnd(Z_OK);
+ strm.avail_out = 0;
+ return true;
+ }
+
+ return true;
+};
+
+
+/**
+ * Deflate#onData(chunk) -> Void
+ * - chunk (Uint8Array|Array|String): output data. Type of array depends
+ * on js engine support. When string output requested, each chunk
+ * will be string.
+ *
+ * By default, stores data blocks in `chunks[]` property and glue
+ * those in `onEnd`. Override this handler, if you need another behaviour.
+ **/
+Deflate.prototype.onData = function (chunk) {
+ this.chunks.push(chunk);
+};
+
+
+/**
+ * Deflate#onEnd(status) -> Void
+ * - status (Number): deflate status. 0 (Z_OK) on success,
+ * other if not.
+ *
+ * Called once after you tell deflate that the input stream is
+ * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
+ * or if an error happened. By default - join collected chunks,
+ * free memory and fill `results` / `err` properties.
+ **/
+Deflate.prototype.onEnd = function (status) {
+ // On success - join
+ if (status === Z_OK) {
+ if (this.options.to === 'string') {
+ this.result = this.chunks.join('');
+ } else {
+ this.result = utils.flattenChunks(this.chunks);
+ }
+ }
+ this.chunks = [];
+ this.err = status;
+ this.msg = this.strm.msg;
+};
+
+
+/**
+ * deflate(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * Compress `data` with deflate algorithm and `options`.
+ *
+ * Supported options are:
+ *
+ * - level
+ * - windowBits
+ * - memLevel
+ * - strategy
+ * - dictionary
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information on these.
+ *
+ * Sugar (options):
+ *
+ * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
+ * negative windowBits implicitly.
+ * - `to` (String) - if equal to 'string', then result will be "binary string"
+ * (each char code [0..255])
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , data = Uint8Array([1,2,3,4,5,6,7,8,9]);
+ *
+ * console.log(pako.deflate(data));
+ * ```
+ **/
+function deflate(input, options) {
+ var deflator = new Deflate(options);
+
+ deflator.push(input, true);
+
+ // That will never happens, if you don't cheat with options :)
+ if (deflator.err) { throw deflator.msg || msg[deflator.err]; }
+
+ return deflator.result;
+}
+
+
+/**
+ * deflateRaw(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * The same as [[deflate]], but creates raw data, without wrapper
+ * (header and adler32 crc).
+ **/
+function deflateRaw(input, options) {
+ options = options || {};
+ options.raw = true;
+ return deflate(input, options);
+}
+
+
+/**
+ * gzip(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * The same as [[deflate]], but create gzip wrapper instead of
+ * deflate one.
+ **/
+function gzip(input, options) {
+ options = options || {};
+ options.gzip = true;
+ return deflate(input, options);
+}
+
+
+exports.Deflate = Deflate;
+exports.deflate = deflate;
+exports.deflateRaw = deflateRaw;
+exports.gzip = gzip;
+
+
+/***/ }),
+/* 98 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+
+var zlib_inflate = __webpack_require__(102);
+var utils = __webpack_require__(3);
+var strings = __webpack_require__(45);
+var c = __webpack_require__(47);
+var msg = __webpack_require__(23);
+var ZStream = __webpack_require__(49);
+var GZheader = __webpack_require__(100);
+
+var toString = Object.prototype.toString;
+
+/**
+ * class Inflate
+ *
+ * Generic JS-style wrapper for zlib calls. If you don't need
+ * streaming behaviour - use more simple functions: [[inflate]]
+ * and [[inflateRaw]].
+ **/
+
+/* internal
+ * inflate.chunks -> Array
+ *
+ * Chunks of output data, if [[Inflate#onData]] not overridden.
+ **/
+
+/**
+ * Inflate.result -> Uint8Array|Array|String
+ *
+ * Uncompressed result, generated by default [[Inflate#onData]]
+ * and [[Inflate#onEnd]] handlers. Filled after you push last chunk
+ * (call [[Inflate#push]] with `Z_FINISH` / `true` param) or if you
+ * push a chunk with explicit flush (call [[Inflate#push]] with
+ * `Z_SYNC_FLUSH` param).
+ **/
+
+/**
+ * Inflate.err -> Number
+ *
+ * Error code after inflate finished. 0 (Z_OK) on success.
+ * Should be checked if broken data possible.
+ **/
+
+/**
+ * Inflate.msg -> String
+ *
+ * Error message, if [[Inflate.err]] != 0
+ **/
+
+
+/**
+ * new Inflate(options)
+ * - options (Object): zlib inflate options.
+ *
+ * Creates new inflator instance with specified params. Throws exception
+ * on bad params. Supported options:
+ *
+ * - `windowBits`
+ * - `dictionary`
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information on these.
+ *
+ * Additional options, for internal needs:
+ *
+ * - `chunkSize` - size of generated data chunks (16K by default)
+ * - `raw` (Boolean) - do raw inflate
+ * - `to` (String) - if equal to 'string', then result will be converted
+ * from utf8 to utf16 (javascript) string. When string output requested,
+ * chunk length can differ from `chunkSize`, depending on content.
+ *
+ * By default, when no options set, autodetect deflate/gzip data format via
+ * wrapper header.
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
+ * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
+ *
+ * var inflate = new pako.Inflate({ level: 3});
+ *
+ * inflate.push(chunk1, false);
+ * inflate.push(chunk2, true); // true -> last chunk
+ *
+ * if (inflate.err) { throw new Error(inflate.err); }
+ *
+ * console.log(inflate.result);
+ * ```
+ **/
+function Inflate(options) {
+ if (!(this instanceof Inflate)) return new Inflate(options);
+
+ this.options = utils.assign({
+ chunkSize: 16384,
+ windowBits: 0,
+ to: ''
+ }, options || {});
+
+ var opt = this.options;
+
+ // Force window size for `raw` data, if not set directly,
+ // because we have no header for autodetect.
+ if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {
+ opt.windowBits = -opt.windowBits;
+ if (opt.windowBits === 0) { opt.windowBits = -15; }
+ }
+
+ // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate
+ if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&
+ !(options && options.windowBits)) {
+ opt.windowBits += 32;
+ }
+
+ // Gzip header has no info about windows size, we can do autodetect only
+ // for deflate. So, if window size not set, force it to max when gzip possible
+ if ((opt.windowBits > 15) && (opt.windowBits < 48)) {
+ // bit 3 (16) -> gzipped data
+ // bit 4 (32) -> autodetect gzip/deflate
+ if ((opt.windowBits & 15) === 0) {
+ opt.windowBits |= 15;
+ }
+ }
+
+ this.err = 0; // error code, if happens (0 = Z_OK)
+ this.msg = ''; // error message
+ this.ended = false; // used to avoid multiple onEnd() calls
+ this.chunks = []; // chunks of compressed data
+
+ this.strm = new ZStream();
+ this.strm.avail_out = 0;
+
+ var status = zlib_inflate.inflateInit2(
+ this.strm,
+ opt.windowBits
+ );
+
+ if (status !== c.Z_OK) {
+ throw new Error(msg[status]);
+ }
+
+ this.header = new GZheader();
+
+ zlib_inflate.inflateGetHeader(this.strm, this.header);
+}
+
+/**
+ * Inflate#push(data[, mode]) -> Boolean
+ * - data (Uint8Array|Array|ArrayBuffer|String): input data
+ * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
+ * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
+ *
+ * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with
+ * new output chunks. Returns `true` on success. The last data block must have
+ * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
+ * [[Inflate#onEnd]]. For interim explicit flushes (without ending the stream) you
+ * can use mode Z_SYNC_FLUSH, keeping the decompression context.
+ *
+ * On fail call [[Inflate#onEnd]] with error code and return false.
+ *
+ * We strongly recommend to use `Uint8Array` on input for best speed (output
+ * format is detected automatically). Also, don't skip last param and always
+ * use the same type in your code (boolean or number). That will improve JS speed.
+ *
+ * For regular `Array`-s make sure all elements are [0..255].
+ *
+ * ##### Example
+ *
+ * ```javascript
+ * push(chunk, false); // push one of data chunks
+ * ...
+ * push(chunk, true); // push last chunk
+ * ```
+ **/
+Inflate.prototype.push = function (data, mode) {
+ var strm = this.strm;
+ var chunkSize = this.options.chunkSize;
+ var dictionary = this.options.dictionary;
+ var status, _mode;
+ var next_out_utf8, tail, utf8str;
+ var dict;
+
+ // Flag to properly process Z_BUF_ERROR on testing inflate call
+ // when we check that all output data was flushed.
+ var allowBufError = false;
+
+ if (this.ended) { return false; }
+ _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH);
+
+ // Convert data if needed
+ if (typeof data === 'string') {
+ // Only binary strings can be decompressed on practice
+ strm.input = strings.binstring2buf(data);
+ } else if (toString.call(data) === '[object ArrayBuffer]') {
+ strm.input = new Uint8Array(data);
+ } else {
+ strm.input = data;
+ }
+
+ strm.next_in = 0;
+ strm.avail_in = strm.input.length;
+
+ do {
+ if (strm.avail_out === 0) {
+ strm.output = new utils.Buf8(chunkSize);
+ strm.next_out = 0;
+ strm.avail_out = chunkSize;
+ }
+
+ status = zlib_inflate.inflate(strm, c.Z_NO_FLUSH); /* no bad return value */
+
+ if (status === c.Z_NEED_DICT && dictionary) {
+ // Convert data if needed
+ if (typeof dictionary === 'string') {
+ dict = strings.string2buf(dictionary);
+ } else if (toString.call(dictionary) === '[object ArrayBuffer]') {
+ dict = new Uint8Array(dictionary);
+ } else {
+ dict = dictionary;
+ }
+
+ status = zlib_inflate.inflateSetDictionary(this.strm, dict);
+
+ }
+
+ if (status === c.Z_BUF_ERROR && allowBufError === true) {
+ status = c.Z_OK;
+ allowBufError = false;
+ }
+
+ if (status !== c.Z_STREAM_END && status !== c.Z_OK) {
+ this.onEnd(status);
+ this.ended = true;
+ return false;
+ }
+
+ if (strm.next_out) {
+ if (strm.avail_out === 0 || status === c.Z_STREAM_END || (strm.avail_in === 0 && (_mode === c.Z_FINISH || _mode === c.Z_SYNC_FLUSH))) {
+
+ if (this.options.to === 'string') {
+
+ next_out_utf8 = strings.utf8border(strm.output, strm.next_out);
+
+ tail = strm.next_out - next_out_utf8;
+ utf8str = strings.buf2string(strm.output, next_out_utf8);
+
+ // move tail
+ strm.next_out = tail;
+ strm.avail_out = chunkSize - tail;
+ if (tail) { utils.arraySet(strm.output, strm.output, next_out_utf8, tail, 0); }
+
+ this.onData(utf8str);
+
+ } else {
+ this.onData(utils.shrinkBuf(strm.output, strm.next_out));
+ }
+ }
+ }
+
+ // When no more input data, we should check that internal inflate buffers
+ // are flushed. The only way to do it when avail_out = 0 - run one more
+ // inflate pass. But if output data not exists, inflate return Z_BUF_ERROR.
+ // Here we set flag to process this error properly.
+ //
+ // NOTE. Deflate does not return error in this case and does not needs such
+ // logic.
+ if (strm.avail_in === 0 && strm.avail_out === 0) {
+ allowBufError = true;
+ }
+
+ } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== c.Z_STREAM_END);
+
+ if (status === c.Z_STREAM_END) {
+ _mode = c.Z_FINISH;
+ }
+
+ // Finalize on the last chunk.
+ if (_mode === c.Z_FINISH) {
+ status = zlib_inflate.inflateEnd(this.strm);
+ this.onEnd(status);
+ this.ended = true;
+ return status === c.Z_OK;
+ }
+
+ // callback interim results if Z_SYNC_FLUSH.
+ if (_mode === c.Z_SYNC_FLUSH) {
+ this.onEnd(c.Z_OK);
+ strm.avail_out = 0;
+ return true;
+ }
+
+ return true;
+};
+
+
+/**
+ * Inflate#onData(chunk) -> Void
+ * - chunk (Uint8Array|Array|String): output data. Type of array depends
+ * on js engine support. When string output requested, each chunk
+ * will be string.
+ *
+ * By default, stores data blocks in `chunks[]` property and glue
+ * those in `onEnd`. Override this handler, if you need another behaviour.
+ **/
+Inflate.prototype.onData = function (chunk) {
+ this.chunks.push(chunk);
+};
+
+
+/**
+ * Inflate#onEnd(status) -> Void
+ * - status (Number): inflate status. 0 (Z_OK) on success,
+ * other if not.
+ *
+ * Called either after you tell inflate that the input stream is
+ * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
+ * or if an error happened. By default - join collected chunks,
+ * free memory and fill `results` / `err` properties.
+ **/
+Inflate.prototype.onEnd = function (status) {
+ // On success - join
+ if (status === c.Z_OK) {
+ if (this.options.to === 'string') {
+ // Glue & convert here, until we teach pako to send
+ // utf8 aligned strings to onData
+ this.result = this.chunks.join('');
+ } else {
+ this.result = utils.flattenChunks(this.chunks);
+ }
+ }
+ this.chunks = [];
+ this.err = status;
+ this.msg = this.strm.msg;
+};
+
+
+/**
+ * inflate(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to decompress.
+ * - options (Object): zlib inflate options.
+ *
+ * Decompress `data` with inflate/ungzip and `options`. Autodetect
+ * format via wrapper header by default. That's why we don't provide
+ * separate `ungzip` method.
+ *
+ * Supported options are:
+ *
+ * - windowBits
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information.
+ *
+ * Sugar (options):
+ *
+ * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
+ * negative windowBits implicitly.
+ * - `to` (String) - if equal to 'string', then result will be converted
+ * from utf8 to utf16 (javascript) string. When string output requested,
+ * chunk length can differ from `chunkSize`, depending on content.
+ *
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , input = pako.deflate([1,2,3,4,5,6,7,8,9])
+ * , output;
+ *
+ * try {
+ * output = pako.inflate(input);
+ * } catch (err)
+ * console.log(err);
+ * }
+ * ```
+ **/
+function inflate(input, options) {
+ var inflator = new Inflate(options);
+
+ inflator.push(input, true);
+
+ // That will never happens, if you don't cheat with options :)
+ if (inflator.err) { throw inflator.msg || msg[inflator.err]; }
+
+ return inflator.result;
+}
+
+
+/**
+ * inflateRaw(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to decompress.
+ * - options (Object): zlib inflate options.
+ *
+ * The same as [[inflate]], but creates raw data, without wrapper
+ * (header and adler32 crc).
+ **/
+function inflateRaw(input, options) {
+ options = options || {};
+ options.raw = true;
+ return inflate(input, options);
+}
+
+
+/**
+ * ungzip(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to decompress.
+ * - options (Object): zlib inflate options.
+ *
+ * Just shortcut to [[inflate]], because it autodetects format
+ * by header.content. Done for convenience.
+ **/
+
+
+exports.Inflate = Inflate;
+exports.inflate = inflate;
+exports.inflateRaw = inflateRaw;
+exports.ungzip = inflate;
+
+
+/***/ }),
+/* 99 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+var utils = __webpack_require__(3);
+var trees = __webpack_require__(104);
+var adler32 = __webpack_require__(46);
+var crc32 = __webpack_require__(48);
+var msg = __webpack_require__(23);
+
+/* Public constants ==========================================================*/
+/* ===========================================================================*/
+
+
+/* Allowed flush values; see deflate() and inflate() below for details */
+var Z_NO_FLUSH = 0;
+var Z_PARTIAL_FLUSH = 1;
+//var Z_SYNC_FLUSH = 2;
+var Z_FULL_FLUSH = 3;
+var Z_FINISH = 4;
+var Z_BLOCK = 5;
+//var Z_TREES = 6;
+
+
+/* Return codes for the compression/decompression functions. Negative values
+ * are errors, positive values are used for special but normal events.
+ */
+var Z_OK = 0;
+var Z_STREAM_END = 1;
+//var Z_NEED_DICT = 2;
+//var Z_ERRNO = -1;
+var Z_STREAM_ERROR = -2;
+var Z_DATA_ERROR = -3;
+//var Z_MEM_ERROR = -4;
+var Z_BUF_ERROR = -5;
+//var Z_VERSION_ERROR = -6;
+
+
+/* compression levels */
+//var Z_NO_COMPRESSION = 0;
+//var Z_BEST_SPEED = 1;
+//var Z_BEST_COMPRESSION = 9;
+var Z_DEFAULT_COMPRESSION = -1;
+
+
+var Z_FILTERED = 1;
+var Z_HUFFMAN_ONLY = 2;
+var Z_RLE = 3;
+var Z_FIXED = 4;
+var Z_DEFAULT_STRATEGY = 0;
+
+/* Possible values of the data_type field (though see inflate()) */
+//var Z_BINARY = 0;
+//var Z_TEXT = 1;
+//var Z_ASCII = 1; // = Z_TEXT
+var Z_UNKNOWN = 2;
+
+
+/* The deflate compression method */
+var Z_DEFLATED = 8;
+
+/*============================================================================*/
+
+
+var MAX_MEM_LEVEL = 9;
+/* Maximum value for memLevel in deflateInit2 */
+var MAX_WBITS = 15;
+/* 32K LZ77 window */
+var DEF_MEM_LEVEL = 8;
+
+
+var LENGTH_CODES = 29;
+/* number of length codes, not counting the special END_BLOCK code */
+var LITERALS = 256;
+/* number of literal bytes 0..255 */
+var L_CODES = LITERALS + 1 + LENGTH_CODES;
+/* number of Literal or Length codes, including the END_BLOCK code */
+var D_CODES = 30;
+/* number of distance codes */
+var BL_CODES = 19;
+/* number of codes used to transfer the bit lengths */
+var HEAP_SIZE = 2 * L_CODES + 1;
+/* maximum heap size */
+var MAX_BITS = 15;
+/* All codes must not exceed MAX_BITS bits */
+
+var MIN_MATCH = 3;
+var MAX_MATCH = 258;
+var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);
+
+var PRESET_DICT = 0x20;
+
+var INIT_STATE = 42;
+var EXTRA_STATE = 69;
+var NAME_STATE = 73;
+var COMMENT_STATE = 91;
+var HCRC_STATE = 103;
+var BUSY_STATE = 113;
+var FINISH_STATE = 666;
+
+var BS_NEED_MORE = 1; /* block not completed, need more input or more output */
+var BS_BLOCK_DONE = 2; /* block flush performed */
+var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */
+var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */
+
+var OS_CODE = 0x03; // Unix :) . Don't detect, use this default.
+
+function err(strm, errorCode) {
+ strm.msg = msg[errorCode];
+ return errorCode;
+}
+
+function rank(f) {
+ return ((f) << 1) - ((f) > 4 ? 9 : 0);
+}
+
+function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }
+
+
+/* =========================================================================
+ * Flush as much pending output as possible. All deflate() output goes
+ * through this function so some applications may wish to modify it
+ * to avoid allocating a large strm->output buffer and copying into it.
+ * (See also read_buf()).
+ */
+function flush_pending(strm) {
+ var s = strm.state;
+
+ //_tr_flush_bits(s);
+ var len = s.pending;
+ if (len > strm.avail_out) {
+ len = strm.avail_out;
+ }
+ if (len === 0) { return; }
+
+ utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);
+ strm.next_out += len;
+ s.pending_out += len;
+ strm.total_out += len;
+ strm.avail_out -= len;
+ s.pending -= len;
+ if (s.pending === 0) {
+ s.pending_out = 0;
+ }
+}
+
+
+function flush_block_only(s, last) {
+ trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);
+ s.block_start = s.strstart;
+ flush_pending(s.strm);
+}
+
+
+function put_byte(s, b) {
+ s.pending_buf[s.pending++] = b;
+}
+
+
+/* =========================================================================
+ * Put a short in the pending buffer. The 16-bit value is put in MSB order.
+ * IN assertion: the stream state is correct and there is enough room in
+ * pending_buf.
+ */
+function putShortMSB(s, b) {
+// put_byte(s, (Byte)(b >> 8));
+// put_byte(s, (Byte)(b & 0xff));
+ s.pending_buf[s.pending++] = (b >>> 8) & 0xff;
+ s.pending_buf[s.pending++] = b & 0xff;
+}
+
+
+/* ===========================================================================
+ * Read a new buffer from the current input stream, update the adler32
+ * and total number of bytes read. All deflate() input goes through
+ * this function so some applications may wish to modify it to avoid
+ * allocating a large strm->input buffer and copying from it.
+ * (See also flush_pending()).
+ */
+function read_buf(strm, buf, start, size) {
+ var len = strm.avail_in;
+
+ if (len > size) { len = size; }
+ if (len === 0) { return 0; }
+
+ strm.avail_in -= len;
+
+ // zmemcpy(buf, strm->next_in, len);
+ utils.arraySet(buf, strm.input, strm.next_in, len, start);
+ if (strm.state.wrap === 1) {
+ strm.adler = adler32(strm.adler, buf, len, start);
+ }
+
+ else if (strm.state.wrap === 2) {
+ strm.adler = crc32(strm.adler, buf, len, start);
+ }
+
+ strm.next_in += len;
+ strm.total_in += len;
+
+ return len;
+}
+
+
+/* ===========================================================================
+ * Set match_start to the longest match starting at the given string and
+ * return its length. Matches shorter or equal to prev_length are discarded,
+ * in which case the result is equal to prev_length and match_start is
+ * garbage.
+ * IN assertions: cur_match is the head of the hash chain for the current
+ * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
+ * OUT assertion: the match length is not greater than s->lookahead.
+ */
+function longest_match(s, cur_match) {
+ var chain_length = s.max_chain_length; /* max hash chain length */
+ var scan = s.strstart; /* current string */
+ var match; /* matched string */
+ var len; /* length of current match */
+ var best_len = s.prev_length; /* best match length so far */
+ var nice_match = s.nice_match; /* stop if match long enough */
+ var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?
+ s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;
+
+ var _win = s.window; // shortcut
+
+ var wmask = s.w_mask;
+ var prev = s.prev;
+
+ /* Stop when cur_match becomes <= limit. To simplify the code,
+ * we prevent matches with the string of window index 0.
+ */
+
+ var strend = s.strstart + MAX_MATCH;
+ var scan_end1 = _win[scan + best_len - 1];
+ var scan_end = _win[scan + best_len];
+
+ /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+ * It is easy to get rid of this optimization if necessary.
+ */
+ // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
+
+ /* Do not waste too much time if we already have a good match: */
+ if (s.prev_length >= s.good_match) {
+ chain_length >>= 2;
+ }
+ /* Do not look for matches beyond the end of the input. This is necessary
+ * to make deflate deterministic.
+ */
+ if (nice_match > s.lookahead) { nice_match = s.lookahead; }
+
+ // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
+
+ do {
+ // Assert(cur_match < s->strstart, "no future");
+ match = cur_match;
+
+ /* Skip to next match if the match length cannot increase
+ * or if the match length is less than 2. Note that the checks below
+ * for insufficient lookahead only occur occasionally for performance
+ * reasons. Therefore uninitialized memory will be accessed, and
+ * conditional jumps will be made that depend on those values.
+ * However the length of the match is limited to the lookahead, so
+ * the output of deflate is not affected by the uninitialized values.
+ */
+
+ if (_win[match + best_len] !== scan_end ||
+ _win[match + best_len - 1] !== scan_end1 ||
+ _win[match] !== _win[scan] ||
+ _win[++match] !== _win[scan + 1]) {
+ continue;
+ }
+
+ /* The check at best_len-1 can be removed because it will be made
+ * again later. (This heuristic is not always a win.)
+ * It is not necessary to compare scan[2] and match[2] since they
+ * are always equal when the other bytes match, given that
+ * the hash keys are equal and that HASH_BITS >= 8.
+ */
+ scan += 2;
+ match++;
+ // Assert(*scan == *match, "match[2]?");
+
+ /* We check for insufficient lookahead only every 8th comparison;
+ * the 256th check will be made at strstart+258.
+ */
+ do {
+ /*jshint noempty:false*/
+ } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
+ _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
+ _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
+ _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&
+ scan < strend);
+
+ // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+
+ len = MAX_MATCH - (strend - scan);
+ scan = strend - MAX_MATCH;
+
+ if (len > best_len) {
+ s.match_start = cur_match;
+ best_len = len;
+ if (len >= nice_match) {
+ break;
+ }
+ scan_end1 = _win[scan + best_len - 1];
+ scan_end = _win[scan + best_len];
+ }
+ } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);
+
+ if (best_len <= s.lookahead) {
+ return best_len;
+ }
+ return s.lookahead;
+}
+
+
+/* ===========================================================================
+ * Fill the window when the lookahead becomes insufficient.
+ * Updates strstart and lookahead.
+ *
+ * IN assertion: lookahead < MIN_LOOKAHEAD
+ * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
+ * At least one byte has been read, or avail_in == 0; reads are
+ * performed for at least two bytes (required for the zip translate_eol
+ * option -- not supported here).
+ */
+function fill_window(s) {
+ var _w_size = s.w_size;
+ var p, n, m, more, str;
+
+ //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead");
+
+ do {
+ more = s.window_size - s.lookahead - s.strstart;
+
+ // JS ints have 32 bit, block below not needed
+ /* Deal with !@#$% 64K limit: */
+ //if (sizeof(int) <= 2) {
+ // if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
+ // more = wsize;
+ //
+ // } else if (more == (unsigned)(-1)) {
+ // /* Very unlikely, but possible on 16 bit machine if
+ // * strstart == 0 && lookahead == 1 (input done a byte at time)
+ // */
+ // more--;
+ // }
+ //}
+
+
+ /* If the window is almost full and there is insufficient lookahead,
+ * move the upper half to the lower one to make room in the upper half.
+ */
+ if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {
+
+ utils.arraySet(s.window, s.window, _w_size, _w_size, 0);
+ s.match_start -= _w_size;
+ s.strstart -= _w_size;
+ /* we now have strstart >= MAX_DIST */
+ s.block_start -= _w_size;
+
+ /* Slide the hash table (could be avoided with 32 bit values
+ at the expense of memory usage). We slide even when level == 0
+ to keep the hash table consistent if we switch back to level > 0
+ later. (Using level 0 permanently is not an optimal usage of
+ zlib, so we don't care about this pathological case.)
+ */
+
+ n = s.hash_size;
+ p = n;
+ do {
+ m = s.head[--p];
+ s.head[p] = (m >= _w_size ? m - _w_size : 0);
+ } while (--n);
+
+ n = _w_size;
+ p = n;
+ do {
+ m = s.prev[--p];
+ s.prev[p] = (m >= _w_size ? m - _w_size : 0);
+ /* If n is not on any hash chain, prev[n] is garbage but
+ * its value will never be used.
+ */
+ } while (--n);
+
+ more += _w_size;
+ }
+ if (s.strm.avail_in === 0) {
+ break;
+ }
+
+ /* If there was no sliding:
+ * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
+ * more == window_size - lookahead - strstart
+ * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
+ * => more >= window_size - 2*WSIZE + 2
+ * In the BIG_MEM or MMAP case (not yet supported),
+ * window_size == input_size + MIN_LOOKAHEAD &&
+ * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
+ * Otherwise, window_size == 2*WSIZE so more >= 2.
+ * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
+ */
+ //Assert(more >= 2, "more < 2");
+ n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);
+ s.lookahead += n;
+
+ /* Initialize the hash value now that we have some input: */
+ if (s.lookahead + s.insert >= MIN_MATCH) {
+ str = s.strstart - s.insert;
+ s.ins_h = s.window[str];
+
+ /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;
+//#if MIN_MATCH != 3
+// Call update_hash() MIN_MATCH-3 more times
+//#endif
+ while (s.insert) {
+ /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask;
+
+ s.prev[str & s.w_mask] = s.head[s.ins_h];
+ s.head[s.ins_h] = str;
+ str++;
+ s.insert--;
+ if (s.lookahead + s.insert < MIN_MATCH) {
+ break;
+ }
+ }
+ }
+ /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
+ * but this is not important since only literal bytes will be emitted.
+ */
+
+ } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);
+
+ /* If the WIN_INIT bytes after the end of the current data have never been
+ * written, then zero those bytes in order to avoid memory check reports of
+ * the use of uninitialized (or uninitialised as Julian writes) bytes by
+ * the longest match routines. Update the high water mark for the next
+ * time through here. WIN_INIT is set to MAX_MATCH since the longest match
+ * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.
+ */
+// if (s.high_water < s.window_size) {
+// var curr = s.strstart + s.lookahead;
+// var init = 0;
+//
+// if (s.high_water < curr) {
+// /* Previous high water mark below current data -- zero WIN_INIT
+// * bytes or up to end of window, whichever is less.
+// */
+// init = s.window_size - curr;
+// if (init > WIN_INIT)
+// init = WIN_INIT;
+// zmemzero(s->window + curr, (unsigned)init);
+// s->high_water = curr + init;
+// }
+// else if (s->high_water < (ulg)curr + WIN_INIT) {
+// /* High water mark at or above current data, but below current data
+// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up
+// * to end of window, whichever is less.
+// */
+// init = (ulg)curr + WIN_INIT - s->high_water;
+// if (init > s->window_size - s->high_water)
+// init = s->window_size - s->high_water;
+// zmemzero(s->window + s->high_water, (unsigned)init);
+// s->high_water += init;
+// }
+// }
+//
+// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,
+// "not enough room for search");
+}
+
+/* ===========================================================================
+ * Copy without compression as much as possible from the input stream, return
+ * the current block state.
+ * This function does not insert new strings in the dictionary since
+ * uncompressible data is probably not useful. This function is used
+ * only for the level=0 compression option.
+ * NOTE: this function should be optimized to avoid extra copying from
+ * window to pending_buf.
+ */
+function deflate_stored(s, flush) {
+ /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
+ * to pending_buf_size, and each stored block has a 5 byte header:
+ */
+ var max_block_size = 0xffff;
+
+ if (max_block_size > s.pending_buf_size - 5) {
+ max_block_size = s.pending_buf_size - 5;
+ }
+
+ /* Copy as much as possible from input to output: */
+ for (;;) {
+ /* Fill the window as much as possible: */
+ if (s.lookahead <= 1) {
+
+ //Assert(s->strstart < s->w_size+MAX_DIST(s) ||
+ // s->block_start >= (long)s->w_size, "slide too late");
+// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||
+// s.block_start >= s.w_size)) {
+// throw new Error("slide too late");
+// }
+
+ fill_window(s);
+ if (s.lookahead === 0 && flush === Z_NO_FLUSH) {
+ return BS_NEED_MORE;
+ }
+
+ if (s.lookahead === 0) {
+ break;
+ }
+ /* flush the current block */
+ }
+ //Assert(s->block_start >= 0L, "block gone");
+// if (s.block_start < 0) throw new Error("block gone");
+
+ s.strstart += s.lookahead;
+ s.lookahead = 0;
+
+ /* Emit a stored block if pending_buf will be full: */
+ var max_start = s.block_start + max_block_size;
+
+ if (s.strstart === 0 || s.strstart >= max_start) {
+ /* strstart == 0 is possible when wraparound on 16-bit machine */
+ s.lookahead = s.strstart - max_start;
+ s.strstart = max_start;
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+
+
+ }
+ /* Flush if we may have to slide, otherwise block_start may become
+ * negative and the data will be gone:
+ */
+ if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ }
+
+ s.insert = 0;
+
+ if (flush === Z_FINISH) {
+ /*** FLUSH_BLOCK(s, 1); ***/
+ flush_block_only(s, true);
+ if (s.strm.avail_out === 0) {
+ return BS_FINISH_STARTED;
+ }
+ /***/
+ return BS_FINISH_DONE;
+ }
+
+ if (s.strstart > s.block_start) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+
+ return BS_NEED_MORE;
+}
+
+/* ===========================================================================
+ * Compress as much as possible from the input stream, return the current
+ * block state.
+ * This function does not perform lazy evaluation of matches and inserts
+ * new strings in the dictionary only for unmatched strings or for short
+ * matches. It is used only for the fast compression options.
+ */
+function deflate_fast(s, flush) {
+ var hash_head; /* head of the hash chain */
+ var bflush; /* set if current block must be flushed */
+
+ for (;;) {
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (s.lookahead < MIN_LOOKAHEAD) {
+ fill_window(s);
+ if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
+ return BS_NEED_MORE;
+ }
+ if (s.lookahead === 0) {
+ break; /* flush the current block */
+ }
+ }
+
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ hash_head = 0/*NIL*/;
+ if (s.lookahead >= MIN_MATCH) {
+ /*** INSERT_STRING(s, s.strstart, hash_head); ***/
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
+ hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
+ s.head[s.ins_h] = s.strstart;
+ /***/
+ }
+
+ /* Find the longest match, discarding those <= prev_length.
+ * At this point we have always match_length < MIN_MATCH
+ */
+ if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ s.match_length = longest_match(s, hash_head);
+ /* longest_match() sets match_start */
+ }
+ if (s.match_length >= MIN_MATCH) {
+ // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only
+
+ /*** _tr_tally_dist(s, s.strstart - s.match_start,
+ s.match_length - MIN_MATCH, bflush); ***/
+ bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);
+
+ s.lookahead -= s.match_length;
+
+ /* Insert new strings in the hash table only if the match length
+ * is not too large. This saves time but degrades compression.
+ */
+ if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {
+ s.match_length--; /* string at strstart already in table */
+ do {
+ s.strstart++;
+ /*** INSERT_STRING(s, s.strstart, hash_head); ***/
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
+ hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
+ s.head[s.ins_h] = s.strstart;
+ /***/
+ /* strstart never exceeds WSIZE-MAX_MATCH, so there are
+ * always MIN_MATCH bytes ahead.
+ */
+ } while (--s.match_length !== 0);
+ s.strstart++;
+ } else
+ {
+ s.strstart += s.match_length;
+ s.match_length = 0;
+ s.ins_h = s.window[s.strstart];
+ /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;
+
+//#if MIN_MATCH != 3
+// Call UPDATE_HASH() MIN_MATCH-3 more times
+//#endif
+ /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
+ * matter since it will be recomputed at next deflate call.
+ */
+ }
+ } else {
+ /* No match, output a literal byte */
+ //Tracevv((stderr,"%c", s.window[s.strstart]));
+ /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
+ bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
+
+ s.lookahead--;
+ s.strstart++;
+ }
+ if (bflush) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ }
+ s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1);
+ if (flush === Z_FINISH) {
+ /*** FLUSH_BLOCK(s, 1); ***/
+ flush_block_only(s, true);
+ if (s.strm.avail_out === 0) {
+ return BS_FINISH_STARTED;
+ }
+ /***/
+ return BS_FINISH_DONE;
+ }
+ if (s.last_lit) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ return BS_BLOCK_DONE;
+}
+
+/* ===========================================================================
+ * Same as above, but achieves better compression. We use a lazy
+ * evaluation for matches: a match is finally adopted only if there is
+ * no better match at the next window position.
+ */
+function deflate_slow(s, flush) {
+ var hash_head; /* head of hash chain */
+ var bflush; /* set if current block must be flushed */
+
+ var max_insert;
+
+ /* Process the input block. */
+ for (;;) {
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (s.lookahead < MIN_LOOKAHEAD) {
+ fill_window(s);
+ if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {
+ return BS_NEED_MORE;
+ }
+ if (s.lookahead === 0) { break; } /* flush the current block */
+ }
+
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ hash_head = 0/*NIL*/;
+ if (s.lookahead >= MIN_MATCH) {
+ /*** INSERT_STRING(s, s.strstart, hash_head); ***/
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
+ hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
+ s.head[s.ins_h] = s.strstart;
+ /***/
+ }
+
+ /* Find the longest match, discarding those <= prev_length.
+ */
+ s.prev_length = s.match_length;
+ s.prev_match = s.match_start;
+ s.match_length = MIN_MATCH - 1;
+
+ if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&
+ s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ s.match_length = longest_match(s, hash_head);
+ /* longest_match() sets match_start */
+
+ if (s.match_length <= 5 &&
+ (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {
+
+ /* If prev_match is also MIN_MATCH, match_start is garbage
+ * but we will ignore the current match anyway.
+ */
+ s.match_length = MIN_MATCH - 1;
+ }
+ }
+ /* If there was a match at the previous step and the current
+ * match is not better, output the previous match:
+ */
+ if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {
+ max_insert = s.strstart + s.lookahead - MIN_MATCH;
+ /* Do not insert strings in hash table beyond this. */
+
+ //check_match(s, s.strstart-1, s.prev_match, s.prev_length);
+
+ /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,
+ s.prev_length - MIN_MATCH, bflush);***/
+ bflush = trees._tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH);
+ /* Insert in hash table all strings up to the end of the match.
+ * strstart-1 and strstart are already inserted. If there is not
+ * enough lookahead, the last two strings are not inserted in
+ * the hash table.
+ */
+ s.lookahead -= s.prev_length - 1;
+ s.prev_length -= 2;
+ do {
+ if (++s.strstart <= max_insert) {
+ /*** INSERT_STRING(s, s.strstart, hash_head); ***/
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;
+ hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
+ s.head[s.ins_h] = s.strstart;
+ /***/
+ }
+ } while (--s.prev_length !== 0);
+ s.match_available = 0;
+ s.match_length = MIN_MATCH - 1;
+ s.strstart++;
+
+ if (bflush) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+
+ } else if (s.match_available) {
+ /* If there was no match at the previous position, output a
+ * single literal. If there was a match but the current match
+ * is longer, truncate the previous match to a single literal.
+ */
+ //Tracevv((stderr,"%c", s->window[s->strstart-1]));
+ /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
+ bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]);
+
+ if (bflush) {
+ /*** FLUSH_BLOCK_ONLY(s, 0) ***/
+ flush_block_only(s, false);
+ /***/
+ }
+ s.strstart++;
+ s.lookahead--;
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ } else {
+ /* There is no previous match to compare with, wait for
+ * the next step to decide.
+ */
+ s.match_available = 1;
+ s.strstart++;
+ s.lookahead--;
+ }
+ }
+ //Assert (flush != Z_NO_FLUSH, "no flush?");
+ if (s.match_available) {
+ //Tracevv((stderr,"%c", s->window[s->strstart-1]));
+ /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
+ bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]);
+
+ s.match_available = 0;
+ }
+ s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;
+ if (flush === Z_FINISH) {
+ /*** FLUSH_BLOCK(s, 1); ***/
+ flush_block_only(s, true);
+ if (s.strm.avail_out === 0) {
+ return BS_FINISH_STARTED;
+ }
+ /***/
+ return BS_FINISH_DONE;
+ }
+ if (s.last_lit) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+
+ return BS_BLOCK_DONE;
+}
+
+
+/* ===========================================================================
+ * For Z_RLE, simply look for runs of bytes, generate matches only of distance
+ * one. Do not maintain a hash table. (It will be regenerated if this run of
+ * deflate switches away from Z_RLE.)
+ */
+function deflate_rle(s, flush) {
+ var bflush; /* set if current block must be flushed */
+ var prev; /* byte at distance one to match */
+ var scan, strend; /* scan goes up to strend for length of run */
+
+ var _win = s.window;
+
+ for (;;) {
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the longest run, plus one for the unrolled loop.
+ */
+ if (s.lookahead <= MAX_MATCH) {
+ fill_window(s);
+ if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) {
+ return BS_NEED_MORE;
+ }
+ if (s.lookahead === 0) { break; } /* flush the current block */
+ }
+
+ /* See how many times the previous byte repeats */
+ s.match_length = 0;
+ if (s.lookahead >= MIN_MATCH && s.strstart > 0) {
+ scan = s.strstart - 1;
+ prev = _win[scan];
+ if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {
+ strend = s.strstart + MAX_MATCH;
+ do {
+ /*jshint noempty:false*/
+ } while (prev === _win[++scan] && prev === _win[++scan] &&
+ prev === _win[++scan] && prev === _win[++scan] &&
+ prev === _win[++scan] && prev === _win[++scan] &&
+ prev === _win[++scan] && prev === _win[++scan] &&
+ scan < strend);
+ s.match_length = MAX_MATCH - (strend - scan);
+ if (s.match_length > s.lookahead) {
+ s.match_length = s.lookahead;
+ }
+ }
+ //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan");
+ }
+
+ /* Emit match if have run of MIN_MATCH or longer, else emit literal */
+ if (s.match_length >= MIN_MATCH) {
+ //check_match(s, s.strstart, s.strstart - 1, s.match_length);
+
+ /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/
+ bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH);
+
+ s.lookahead -= s.match_length;
+ s.strstart += s.match_length;
+ s.match_length = 0;
+ } else {
+ /* No match, output a literal byte */
+ //Tracevv((stderr,"%c", s->window[s->strstart]));
+ /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
+ bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
+
+ s.lookahead--;
+ s.strstart++;
+ }
+ if (bflush) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ }
+ s.insert = 0;
+ if (flush === Z_FINISH) {
+ /*** FLUSH_BLOCK(s, 1); ***/
+ flush_block_only(s, true);
+ if (s.strm.avail_out === 0) {
+ return BS_FINISH_STARTED;
+ }
+ /***/
+ return BS_FINISH_DONE;
+ }
+ if (s.last_lit) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ return BS_BLOCK_DONE;
+}
+
+/* ===========================================================================
+ * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.
+ * (It will be regenerated if this run of deflate switches away from Huffman.)
+ */
+function deflate_huff(s, flush) {
+ var bflush; /* set if current block must be flushed */
+
+ for (;;) {
+ /* Make sure that we have a literal to write. */
+ if (s.lookahead === 0) {
+ fill_window(s);
+ if (s.lookahead === 0) {
+ if (flush === Z_NO_FLUSH) {
+ return BS_NEED_MORE;
+ }
+ break; /* flush the current block */
+ }
+ }
+
+ /* Output a literal byte */
+ s.match_length = 0;
+ //Tracevv((stderr,"%c", s->window[s->strstart]));
+ /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
+ bflush = trees._tr_tally(s, 0, s.window[s.strstart]);
+ s.lookahead--;
+ s.strstart++;
+ if (bflush) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ }
+ s.insert = 0;
+ if (flush === Z_FINISH) {
+ /*** FLUSH_BLOCK(s, 1); ***/
+ flush_block_only(s, true);
+ if (s.strm.avail_out === 0) {
+ return BS_FINISH_STARTED;
+ }
+ /***/
+ return BS_FINISH_DONE;
+ }
+ if (s.last_lit) {
+ /*** FLUSH_BLOCK(s, 0); ***/
+ flush_block_only(s, false);
+ if (s.strm.avail_out === 0) {
+ return BS_NEED_MORE;
+ }
+ /***/
+ }
+ return BS_BLOCK_DONE;
+}
+
+/* Values for max_lazy_match, good_match and max_chain_length, depending on
+ * the desired pack level (0..9). The values given below have been tuned to
+ * exclude worst case performance for pathological files. Better values may be
+ * found for specific files.
+ */
+function Config(good_length, max_lazy, nice_length, max_chain, func) {
+ this.good_length = good_length;
+ this.max_lazy = max_lazy;
+ this.nice_length = nice_length;
+ this.max_chain = max_chain;
+ this.func = func;
+}
+
+var configuration_table;
+
+configuration_table = [
+ /* good lazy nice chain */
+ new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */
+ new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */
+ new Config(4, 5, 16, 8, deflate_fast), /* 2 */
+ new Config(4, 6, 32, 32, deflate_fast), /* 3 */
+
+ new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */
+ new Config(8, 16, 32, 32, deflate_slow), /* 5 */
+ new Config(8, 16, 128, 128, deflate_slow), /* 6 */
+ new Config(8, 32, 128, 256, deflate_slow), /* 7 */
+ new Config(32, 128, 258, 1024, deflate_slow), /* 8 */
+ new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */
+];
+
+
+/* ===========================================================================
+ * Initialize the "longest match" routines for a new zlib stream
+ */
+function lm_init(s) {
+ s.window_size = 2 * s.w_size;
+
+ /*** CLEAR_HASH(s); ***/
+ zero(s.head); // Fill with NIL (= 0);
+
+ /* Set the default configuration parameters:
+ */
+ s.max_lazy_match = configuration_table[s.level].max_lazy;
+ s.good_match = configuration_table[s.level].good_length;
+ s.nice_match = configuration_table[s.level].nice_length;
+ s.max_chain_length = configuration_table[s.level].max_chain;
+
+ s.strstart = 0;
+ s.block_start = 0;
+ s.lookahead = 0;
+ s.insert = 0;
+ s.match_length = s.prev_length = MIN_MATCH - 1;
+ s.match_available = 0;
+ s.ins_h = 0;
+}
+
+
+function DeflateState() {
+ this.strm = null; /* pointer back to this zlib stream */
+ this.status = 0; /* as the name implies */
+ this.pending_buf = null; /* output still pending */
+ this.pending_buf_size = 0; /* size of pending_buf */
+ this.pending_out = 0; /* next pending byte to output to the stream */
+ this.pending = 0; /* nb of bytes in the pending buffer */
+ this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
+ this.gzhead = null; /* gzip header information to write */
+ this.gzindex = 0; /* where in extra, name, or comment */
+ this.method = Z_DEFLATED; /* can only be DEFLATED */
+ this.last_flush = -1; /* value of flush param for previous deflate call */
+
+ this.w_size = 0; /* LZ77 window size (32K by default) */
+ this.w_bits = 0; /* log2(w_size) (8..16) */
+ this.w_mask = 0; /* w_size - 1 */
+
+ this.window = null;
+ /* Sliding window. Input bytes are read into the second half of the window,
+ * and move to the first half later to keep a dictionary of at least wSize
+ * bytes. With this organization, matches are limited to a distance of
+ * wSize-MAX_MATCH bytes, but this ensures that IO is always
+ * performed with a length multiple of the block size.
+ */
+
+ this.window_size = 0;
+ /* Actual size of window: 2*wSize, except when the user input buffer
+ * is directly used as sliding window.
+ */
+
+ this.prev = null;
+ /* Link to older string with same hash index. To limit the size of this
+ * array to 64K, this link is maintained only for the last 32K strings.
+ * An index in this array is thus a window index modulo 32K.
+ */
+
+ this.head = null; /* Heads of the hash chains or NIL. */
+
+ this.ins_h = 0; /* hash index of string to be inserted */
+ this.hash_size = 0; /* number of elements in hash table */
+ this.hash_bits = 0; /* log2(hash_size) */
+ this.hash_mask = 0; /* hash_size-1 */
+
+ this.hash_shift = 0;
+ /* Number of bits by which ins_h must be shifted at each input
+ * step. It must be such that after MIN_MATCH steps, the oldest
+ * byte no longer takes part in the hash key, that is:
+ * hash_shift * MIN_MATCH >= hash_bits
+ */
+
+ this.block_start = 0;
+ /* Window position at the beginning of the current output block. Gets
+ * negative when the window is moved backwards.
+ */
+
+ this.match_length = 0; /* length of best match */
+ this.prev_match = 0; /* previous match */
+ this.match_available = 0; /* set if previous match exists */
+ this.strstart = 0; /* start of string to insert */
+ this.match_start = 0; /* start of matching string */
+ this.lookahead = 0; /* number of valid bytes ahead in window */
+
+ this.prev_length = 0;
+ /* Length of the best match at previous step. Matches not greater than this
+ * are discarded. This is used in the lazy match evaluation.
+ */
+
+ this.max_chain_length = 0;
+ /* To speed up deflation, hash chains are never searched beyond this
+ * length. A higher limit improves compression ratio but degrades the
+ * speed.
+ */
+
+ this.max_lazy_match = 0;
+ /* Attempt to find a better match only when the current match is strictly
+ * smaller than this value. This mechanism is used only for compression
+ * levels >= 4.
+ */
+ // That's alias to max_lazy_match, don't use directly
+ //this.max_insert_length = 0;
+ /* Insert new strings in the hash table only if the match length is not
+ * greater than this length. This saves time but degrades compression.
+ * max_insert_length is used only for compression levels <= 3.
+ */
+
+ this.level = 0; /* compression level (1..9) */
+ this.strategy = 0; /* favor or force Huffman coding*/
+
+ this.good_match = 0;
+ /* Use a faster search when the previous match is longer than this */
+
+ this.nice_match = 0; /* Stop searching when current match exceeds this */
+
+ /* used by trees.c: */
+
+ /* Didn't use ct_data typedef below to suppress compiler warning */
+
+ // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
+ // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
+ // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
+
+ // Use flat array of DOUBLE size, with interleaved fata,
+ // because JS does not support effective
+ this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2);
+ this.dyn_dtree = new utils.Buf16((2 * D_CODES + 1) * 2);
+ this.bl_tree = new utils.Buf16((2 * BL_CODES + 1) * 2);
+ zero(this.dyn_ltree);
+ zero(this.dyn_dtree);
+ zero(this.bl_tree);
+
+ this.l_desc = null; /* desc. for literal tree */
+ this.d_desc = null; /* desc. for distance tree */
+ this.bl_desc = null; /* desc. for bit length tree */
+
+ //ush bl_count[MAX_BITS+1];
+ this.bl_count = new utils.Buf16(MAX_BITS + 1);
+ /* number of codes at each bit length for an optimal tree */
+
+ //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
+ this.heap = new utils.Buf16(2 * L_CODES + 1); /* heap used to build the Huffman trees */
+ zero(this.heap);
+
+ this.heap_len = 0; /* number of elements in the heap */
+ this.heap_max = 0; /* element of largest frequency */
+ /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
+ * The same heap array is used to build all trees.
+ */
+
+ this.depth = new utils.Buf16(2 * L_CODES + 1); //uch depth[2*L_CODES+1];
+ zero(this.depth);
+ /* Depth of each subtree used as tie breaker for trees of equal frequency
+ */
+
+ this.l_buf = 0; /* buffer index for literals or lengths */
+
+ this.lit_bufsize = 0;
+ /* Size of match buffer for literals/lengths. There are 4 reasons for
+ * limiting lit_bufsize to 64K:
+ * - frequencies can be kept in 16 bit counters
+ * - if compression is not successful for the first block, all input
+ * data is still in the window so we can still emit a stored block even
+ * when input comes from standard input. (This can also be done for
+ * all blocks if lit_bufsize is not greater than 32K.)
+ * - if compression is not successful for a file smaller than 64K, we can
+ * even emit a stored file instead of a stored block (saving 5 bytes).
+ * This is applicable only for zip (not gzip or zlib).
+ * - creating new Huffman trees less frequently may not provide fast
+ * adaptation to changes in the input data statistics. (Take for
+ * example a binary file with poorly compressible code followed by
+ * a highly compressible string table.) Smaller buffer sizes give
+ * fast adaptation but have of course the overhead of transmitting
+ * trees more frequently.
+ * - I can't count above 4
+ */
+
+ this.last_lit = 0; /* running index in l_buf */
+
+ this.d_buf = 0;
+ /* Buffer index for distances. To simplify the code, d_buf and l_buf have
+ * the same number of elements. To use different lengths, an extra flag
+ * array would be necessary.
+ */
+
+ this.opt_len = 0; /* bit length of current block with optimal trees */
+ this.static_len = 0; /* bit length of current block with static trees */
+ this.matches = 0; /* number of string matches in current block */
+ this.insert = 0; /* bytes at end of window left to insert */
+
+
+ this.bi_buf = 0;
+ /* Output buffer. bits are inserted starting at the bottom (least
+ * significant bits).
+ */
+ this.bi_valid = 0;
+ /* Number of valid bits in bi_buf. All bits above the last valid bit
+ * are always zero.
+ */
+
+ // Used for window memory init. We safely ignore it for JS. That makes
+ // sense only for pointers and memory check tools.
+ //this.high_water = 0;
+ /* High water mark offset in window for initialized bytes -- bytes above
+ * this are set to zero in order to avoid memory check warnings when
+ * longest match routines access bytes past the input. This is then
+ * updated to the new high water mark.
+ */
+}
+
+
+function deflateResetKeep(strm) {
+ var s;
+
+ if (!strm || !strm.state) {
+ return err(strm, Z_STREAM_ERROR);
+ }
+
+ strm.total_in = strm.total_out = 0;
+ strm.data_type = Z_UNKNOWN;
+
+ s = strm.state;
+ s.pending = 0;
+ s.pending_out = 0;
+
+ if (s.wrap < 0) {
+ s.wrap = -s.wrap;
+ /* was made negative by deflate(..., Z_FINISH); */
+ }
+ s.status = (s.wrap ? INIT_STATE : BUSY_STATE);
+ strm.adler = (s.wrap === 2) ?
+ 0 // crc32(0, Z_NULL, 0)
+ :
+ 1; // adler32(0, Z_NULL, 0)
+ s.last_flush = Z_NO_FLUSH;
+ trees._tr_init(s);
+ return Z_OK;
+}
+
+
+function deflateReset(strm) {
+ var ret = deflateResetKeep(strm);
+ if (ret === Z_OK) {
+ lm_init(strm.state);
+ }
+ return ret;
+}
+
+
+function deflateSetHeader(strm, head) {
+ if (!strm || !strm.state) { return Z_STREAM_ERROR; }
+ if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; }
+ strm.state.gzhead = head;
+ return Z_OK;
+}
+
+
+function deflateInit2(strm, level, method, windowBits, memLevel, strategy) {
+ if (!strm) { // === Z_NULL
+ return Z_STREAM_ERROR;
+ }
+ var wrap = 1;
+
+ if (level === Z_DEFAULT_COMPRESSION) {
+ level = 6;
+ }
+
+ if (windowBits < 0) { /* suppress zlib wrapper */
+ wrap = 0;
+ windowBits = -windowBits;
+ }
+
+ else if (windowBits > 15) {
+ wrap = 2; /* write gzip wrapper instead */
+ windowBits -= 16;
+ }
+
+
+ if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||
+ windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
+ strategy < 0 || strategy > Z_FIXED) {
+ return err(strm, Z_STREAM_ERROR);
+ }
+
+
+ if (windowBits === 8) {
+ windowBits = 9;
+ }
+ /* until 256-byte window bug fixed */
+
+ var s = new DeflateState();
+
+ strm.state = s;
+ s.strm = strm;
+
+ s.wrap = wrap;
+ s.gzhead = null;
+ s.w_bits = windowBits;
+ s.w_size = 1 << s.w_bits;
+ s.w_mask = s.w_size - 1;
+
+ s.hash_bits = memLevel + 7;
+ s.hash_size = 1 << s.hash_bits;
+ s.hash_mask = s.hash_size - 1;
+ s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);
+
+ s.window = new utils.Buf8(s.w_size * 2);
+ s.head = new utils.Buf16(s.hash_size);
+ s.prev = new utils.Buf16(s.w_size);
+
+ // Don't need mem init magic for JS.
+ //s.high_water = 0; /* nothing written to s->window yet */
+
+ s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
+
+ s.pending_buf_size = s.lit_bufsize * 4;
+
+ //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
+ //s->pending_buf = (uchf *) overlay;
+ s.pending_buf = new utils.Buf8(s.pending_buf_size);
+
+ // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)
+ //s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
+ s.d_buf = 1 * s.lit_bufsize;
+
+ //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
+ s.l_buf = (1 + 2) * s.lit_bufsize;
+
+ s.level = level;
+ s.strategy = strategy;
+ s.method = method;
+
+ return deflateReset(strm);
+}
+
+function deflateInit(strm, level) {
+ return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY);
+}
+
+
+function deflate(strm, flush) {
+ var old_flush, s;
+ var beg, val; // for gzip header write only
+
+ if (!strm || !strm.state ||
+ flush > Z_BLOCK || flush < 0) {
+ return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;
+ }
+
+ s = strm.state;
+
+ if (!strm.output ||
+ (!strm.input && strm.avail_in !== 0) ||
+ (s.status === FINISH_STATE && flush !== Z_FINISH)) {
+ return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);
+ }
+
+ s.strm = strm; /* just in case */
+ old_flush = s.last_flush;
+ s.last_flush = flush;
+
+ /* Write the header */
+ if (s.status === INIT_STATE) {
+
+ if (s.wrap === 2) { // GZIP header
+ strm.adler = 0; //crc32(0L, Z_NULL, 0);
+ put_byte(s, 31);
+ put_byte(s, 139);
+ put_byte(s, 8);
+ if (!s.gzhead) { // s->gzhead == Z_NULL
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, s.level === 9 ? 2 :
+ (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
+ 4 : 0));
+ put_byte(s, OS_CODE);
+ s.status = BUSY_STATE;
+ }
+ else {
+ put_byte(s, (s.gzhead.text ? 1 : 0) +
+ (s.gzhead.hcrc ? 2 : 0) +
+ (!s.gzhead.extra ? 0 : 4) +
+ (!s.gzhead.name ? 0 : 8) +
+ (!s.gzhead.comment ? 0 : 16)
+ );
+ put_byte(s, s.gzhead.time & 0xff);
+ put_byte(s, (s.gzhead.time >> 8) & 0xff);
+ put_byte(s, (s.gzhead.time >> 16) & 0xff);
+ put_byte(s, (s.gzhead.time >> 24) & 0xff);
+ put_byte(s, s.level === 9 ? 2 :
+ (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?
+ 4 : 0));
+ put_byte(s, s.gzhead.os & 0xff);
+ if (s.gzhead.extra && s.gzhead.extra.length) {
+ put_byte(s, s.gzhead.extra.length & 0xff);
+ put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);
+ }
+ if (s.gzhead.hcrc) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);
+ }
+ s.gzindex = 0;
+ s.status = EXTRA_STATE;
+ }
+ }
+ else // DEFLATE header
+ {
+ var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;
+ var level_flags = -1;
+
+ if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {
+ level_flags = 0;
+ } else if (s.level < 6) {
+ level_flags = 1;
+ } else if (s.level === 6) {
+ level_flags = 2;
+ } else {
+ level_flags = 3;
+ }
+ header |= (level_flags << 6);
+ if (s.strstart !== 0) { header |= PRESET_DICT; }
+ header += 31 - (header % 31);
+
+ s.status = BUSY_STATE;
+ putShortMSB(s, header);
+
+ /* Save the adler32 of the preset dictionary: */
+ if (s.strstart !== 0) {
+ putShortMSB(s, strm.adler >>> 16);
+ putShortMSB(s, strm.adler & 0xffff);
+ }
+ strm.adler = 1; // adler32(0L, Z_NULL, 0);
+ }
+ }
+
+//#ifdef GZIP
+ if (s.status === EXTRA_STATE) {
+ if (s.gzhead.extra/* != Z_NULL*/) {
+ beg = s.pending; /* start of bytes to update crc */
+
+ while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {
+ if (s.pending === s.pending_buf_size) {
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ flush_pending(strm);
+ beg = s.pending;
+ if (s.pending === s.pending_buf_size) {
+ break;
+ }
+ }
+ put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);
+ s.gzindex++;
+ }
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ if (s.gzindex === s.gzhead.extra.length) {
+ s.gzindex = 0;
+ s.status = NAME_STATE;
+ }
+ }
+ else {
+ s.status = NAME_STATE;
+ }
+ }
+ if (s.status === NAME_STATE) {
+ if (s.gzhead.name/* != Z_NULL*/) {
+ beg = s.pending; /* start of bytes to update crc */
+ //int val;
+
+ do {
+ if (s.pending === s.pending_buf_size) {
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ flush_pending(strm);
+ beg = s.pending;
+ if (s.pending === s.pending_buf_size) {
+ val = 1;
+ break;
+ }
+ }
+ // JS specific: little magic to add zero terminator to end of string
+ if (s.gzindex < s.gzhead.name.length) {
+ val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;
+ } else {
+ val = 0;
+ }
+ put_byte(s, val);
+ } while (val !== 0);
+
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ if (val === 0) {
+ s.gzindex = 0;
+ s.status = COMMENT_STATE;
+ }
+ }
+ else {
+ s.status = COMMENT_STATE;
+ }
+ }
+ if (s.status === COMMENT_STATE) {
+ if (s.gzhead.comment/* != Z_NULL*/) {
+ beg = s.pending; /* start of bytes to update crc */
+ //int val;
+
+ do {
+ if (s.pending === s.pending_buf_size) {
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ flush_pending(strm);
+ beg = s.pending;
+ if (s.pending === s.pending_buf_size) {
+ val = 1;
+ break;
+ }
+ }
+ // JS specific: little magic to add zero terminator to end of string
+ if (s.gzindex < s.gzhead.comment.length) {
+ val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;
+ } else {
+ val = 0;
+ }
+ put_byte(s, val);
+ } while (val !== 0);
+
+ if (s.gzhead.hcrc && s.pending > beg) {
+ strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);
+ }
+ if (val === 0) {
+ s.status = HCRC_STATE;
+ }
+ }
+ else {
+ s.status = HCRC_STATE;
+ }
+ }
+ if (s.status === HCRC_STATE) {
+ if (s.gzhead.hcrc) {
+ if (s.pending + 2 > s.pending_buf_size) {
+ flush_pending(strm);
+ }
+ if (s.pending + 2 <= s.pending_buf_size) {
+ put_byte(s, strm.adler & 0xff);
+ put_byte(s, (strm.adler >> 8) & 0xff);
+ strm.adler = 0; //crc32(0L, Z_NULL, 0);
+ s.status = BUSY_STATE;
+ }
+ }
+ else {
+ s.status = BUSY_STATE;
+ }
+ }
+//#endif
+
+ /* Flush as much pending output as possible */
+ if (s.pending !== 0) {
+ flush_pending(strm);
+ if (strm.avail_out === 0) {
+ /* Since avail_out is 0, deflate will be called again with
+ * more output space, but possibly with both pending and
+ * avail_in equal to zero. There won't be anything to do,
+ * but this is not an error situation so make sure we
+ * return OK instead of BUF_ERROR at next call of deflate:
+ */
+ s.last_flush = -1;
+ return Z_OK;
+ }
+
+ /* Make sure there is something to do and avoid duplicate consecutive
+ * flushes. For repeated and useless calls with Z_FINISH, we keep
+ * returning Z_STREAM_END instead of Z_BUF_ERROR.
+ */
+ } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&
+ flush !== Z_FINISH) {
+ return err(strm, Z_BUF_ERROR);
+ }
+
+ /* User must not provide more input after the first FINISH: */
+ if (s.status === FINISH_STATE && strm.avail_in !== 0) {
+ return err(strm, Z_BUF_ERROR);
+ }
+
+ /* Start a new block or continue the current one.
+ */
+ if (strm.avail_in !== 0 || s.lookahead !== 0 ||
+ (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {
+ var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :
+ (s.strategy === Z_RLE ? deflate_rle(s, flush) :
+ configuration_table[s.level].func(s, flush));
+
+ if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {
+ s.status = FINISH_STATE;
+ }
+ if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {
+ if (strm.avail_out === 0) {
+ s.last_flush = -1;
+ /* avoid BUF_ERROR next call, see above */
+ }
+ return Z_OK;
+ /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
+ * of deflate should use the same flush parameter to make sure
+ * that the flush is complete. So we don't have to output an
+ * empty block here, this will be done at next call. This also
+ * ensures that for a very small output buffer, we emit at most
+ * one empty block.
+ */
+ }
+ if (bstate === BS_BLOCK_DONE) {
+ if (flush === Z_PARTIAL_FLUSH) {
+ trees._tr_align(s);
+ }
+ else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */
+
+ trees._tr_stored_block(s, 0, 0, false);
+ /* For a full flush, this empty block will be recognized
+ * as a special marker by inflate_sync().
+ */
+ if (flush === Z_FULL_FLUSH) {
+ /*** CLEAR_HASH(s); ***/ /* forget history */
+ zero(s.head); // Fill with NIL (= 0);
+
+ if (s.lookahead === 0) {
+ s.strstart = 0;
+ s.block_start = 0;
+ s.insert = 0;
+ }
+ }
+ }
+ flush_pending(strm);
+ if (strm.avail_out === 0) {
+ s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */
+ return Z_OK;
+ }
+ }
+ }
+ //Assert(strm->avail_out > 0, "bug2");
+ //if (strm.avail_out <= 0) { throw new Error("bug2");}
+
+ if (flush !== Z_FINISH) { return Z_OK; }
+ if (s.wrap <= 0) { return Z_STREAM_END; }
+
+ /* Write the trailer */
+ if (s.wrap === 2) {
+ put_byte(s, strm.adler & 0xff);
+ put_byte(s, (strm.adler >> 8) & 0xff);
+ put_byte(s, (strm.adler >> 16) & 0xff);
+ put_byte(s, (strm.adler >> 24) & 0xff);
+ put_byte(s, strm.total_in & 0xff);
+ put_byte(s, (strm.total_in >> 8) & 0xff);
+ put_byte(s, (strm.total_in >> 16) & 0xff);
+ put_byte(s, (strm.total_in >> 24) & 0xff);
+ }
+ else
+ {
+ putShortMSB(s, strm.adler >>> 16);
+ putShortMSB(s, strm.adler & 0xffff);
+ }
+
+ flush_pending(strm);
+ /* If avail_out is zero, the application will call deflate again
+ * to flush the rest.
+ */
+ if (s.wrap > 0) { s.wrap = -s.wrap; }
+ /* write the trailer only once! */
+ return s.pending !== 0 ? Z_OK : Z_STREAM_END;
+}
+
+function deflateEnd(strm) {
+ var status;
+
+ if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {
+ return Z_STREAM_ERROR;
+ }
+
+ status = strm.state.status;
+ if (status !== INIT_STATE &&
+ status !== EXTRA_STATE &&
+ status !== NAME_STATE &&
+ status !== COMMENT_STATE &&
+ status !== HCRC_STATE &&
+ status !== BUSY_STATE &&
+ status !== FINISH_STATE
+ ) {
+ return err(strm, Z_STREAM_ERROR);
+ }
+
+ strm.state = null;
+
+ return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;
+}
+
+
+/* =========================================================================
+ * Initializes the compression dictionary from the given byte
+ * sequence without producing any compressed output.
+ */
+function deflateSetDictionary(strm, dictionary) {
+ var dictLength = dictionary.length;
+
+ var s;
+ var str, n;
+ var wrap;
+ var avail;
+ var next;
+ var input;
+ var tmpDict;
+
+ if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {
+ return Z_STREAM_ERROR;
+ }
+
+ s = strm.state;
+ wrap = s.wrap;
+
+ if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) {
+ return Z_STREAM_ERROR;
+ }
+
+ /* when using zlib wrappers, compute Adler-32 for provided dictionary */
+ if (wrap === 1) {
+ /* adler32(strm->adler, dictionary, dictLength); */
+ strm.adler = adler32(strm.adler, dictionary, dictLength, 0);
+ }
+
+ s.wrap = 0; /* avoid computing Adler-32 in read_buf */
+
+ /* if dictionary would fill window, just replace the history */
+ if (dictLength >= s.w_size) {
+ if (wrap === 0) { /* already empty otherwise */
+ /*** CLEAR_HASH(s); ***/
+ zero(s.head); // Fill with NIL (= 0);
+ s.strstart = 0;
+ s.block_start = 0;
+ s.insert = 0;
+ }
+ /* use the tail */
+ // dictionary = dictionary.slice(dictLength - s.w_size);
+ tmpDict = new utils.Buf8(s.w_size);
+ utils.arraySet(tmpDict, dictionary, dictLength - s.w_size, s.w_size, 0);
+ dictionary = tmpDict;
+ dictLength = s.w_size;
+ }
+ /* insert dictionary into window and hash */
+ avail = strm.avail_in;
+ next = strm.next_in;
+ input = strm.input;
+ strm.avail_in = dictLength;
+ strm.next_in = 0;
+ strm.input = dictionary;
+ fill_window(s);
+ while (s.lookahead >= MIN_MATCH) {
+ str = s.strstart;
+ n = s.lookahead - (MIN_MATCH - 1);
+ do {
+ /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
+ s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask;
+
+ s.prev[str & s.w_mask] = s.head[s.ins_h];
+
+ s.head[s.ins_h] = str;
+ str++;
+ } while (--n);
+ s.strstart = str;
+ s.lookahead = MIN_MATCH - 1;
+ fill_window(s);
+ }
+ s.strstart += s.lookahead;
+ s.block_start = s.strstart;
+ s.insert = s.lookahead;
+ s.lookahead = 0;
+ s.match_length = s.prev_length = MIN_MATCH - 1;
+ s.match_available = 0;
+ strm.next_in = next;
+ strm.input = input;
+ strm.avail_in = avail;
+ s.wrap = wrap;
+ return Z_OK;
+}
+
+
+exports.deflateInit = deflateInit;
+exports.deflateInit2 = deflateInit2;
+exports.deflateReset = deflateReset;
+exports.deflateResetKeep = deflateResetKeep;
+exports.deflateSetHeader = deflateSetHeader;
+exports.deflate = deflate;
+exports.deflateEnd = deflateEnd;
+exports.deflateSetDictionary = deflateSetDictionary;
+exports.deflateInfo = 'pako deflate (from Nodeca project)';
+
+/* Not implemented
+exports.deflateBound = deflateBound;
+exports.deflateCopy = deflateCopy;
+exports.deflateParams = deflateParams;
+exports.deflatePending = deflatePending;
+exports.deflatePrime = deflatePrime;
+exports.deflateTune = deflateTune;
+*/
+
+
+/***/ }),
+/* 100 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+function GZheader() {
+ /* true if compressed data believed to be text */
+ this.text = 0;
+ /* modification time */
+ this.time = 0;
+ /* extra flags (not used when writing a gzip file) */
+ this.xflags = 0;
+ /* operating system */
+ this.os = 0;
+ /* pointer to extra field or Z_NULL if none */
+ this.extra = null;
+ /* extra field length (valid if extra != Z_NULL) */
+ this.extra_len = 0; // Actually, we don't need it in JS,
+ // but leave for few code modifications
+
+ //
+ // Setup limits is not necessary because in js we should not preallocate memory
+ // for inflate use constant limit in 65536 bytes
+ //
+
+ /* space at extra (only when reading header) */
+ // this.extra_max = 0;
+ /* pointer to zero-terminated file name or Z_NULL */
+ this.name = '';
+ /* space at name (only when reading header) */
+ // this.name_max = 0;
+ /* pointer to zero-terminated comment or Z_NULL */
+ this.comment = '';
+ /* space at comment (only when reading header) */
+ // this.comm_max = 0;
+ /* true if there was or will be a header crc */
+ this.hcrc = 0;
+ /* true when done reading gzip header (not used when writing a gzip file) */
+ this.done = false;
+}
+
+module.exports = GZheader;
+
+
+/***/ }),
+/* 101 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+// See state defs from inflate.js
+var BAD = 30; /* got a data error -- remain here until reset */
+var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
+
+/*
+ Decode literal, length, and distance codes and write out the resulting
+ literal and match bytes until either not enough input or output is
+ available, an end-of-block is encountered, or a data error is encountered.
+ When large enough input and output buffers are supplied to inflate(), for
+ example, a 16K input buffer and a 64K output buffer, more than 95% of the
+ inflate execution time is spent in this routine.
+
+ Entry assumptions:
+
+ state.mode === LEN
+ strm.avail_in >= 6
+ strm.avail_out >= 258
+ start >= strm.avail_out
+ state.bits < 8
+
+ On return, state.mode is one of:
+
+ LEN -- ran out of enough output space or enough available input
+ TYPE -- reached end of block code, inflate() to interpret next block
+ BAD -- error in block data
+
+ Notes:
+
+ - The maximum input bits used by a length/distance pair is 15 bits for the
+ length code, 5 bits for the length extra, 15 bits for the distance code,
+ and 13 bits for the distance extra. This totals 48 bits, or six bytes.
+ Therefore if strm.avail_in >= 6, then there is enough input to avoid
+ checking for available input while decoding.
+
+ - The maximum bytes that a single length/distance pair can output is 258
+ bytes, which is the maximum length that can be coded. inflate_fast()
+ requires strm.avail_out >= 258 for each loop to avoid checking for
+ output space.
+ */
+module.exports = function inflate_fast(strm, start) {
+ var state;
+ var _in; /* local strm.input */
+ var last; /* have enough input while in < last */
+ var _out; /* local strm.output */
+ var beg; /* inflate()'s initial strm.output */
+ var end; /* while out < end, enough space available */
+//#ifdef INFLATE_STRICT
+ var dmax; /* maximum distance from zlib header */
+//#endif
+ var wsize; /* window size or zero if not using window */
+ var whave; /* valid bytes in the window */
+ var wnext; /* window write index */
+ // Use `s_window` instead `window`, avoid conflict with instrumentation tools
+ var s_window; /* allocated sliding window, if wsize != 0 */
+ var hold; /* local strm.hold */
+ var bits; /* local strm.bits */
+ var lcode; /* local strm.lencode */
+ var dcode; /* local strm.distcode */
+ var lmask; /* mask for first level of length codes */
+ var dmask; /* mask for first level of distance codes */
+ var here; /* retrieved table entry */
+ var op; /* code bits, operation, extra bits, or */
+ /* window position, window bytes to copy */
+ var len; /* match length, unused bytes */
+ var dist; /* match distance */
+ var from; /* where to copy match from */
+ var from_source;
+
+
+ var input, output; // JS specific, because we have no pointers
+
+ /* copy state to local variables */
+ state = strm.state;
+ //here = state.here;
+ _in = strm.next_in;
+ input = strm.input;
+ last = _in + (strm.avail_in - 5);
+ _out = strm.next_out;
+ output = strm.output;
+ beg = _out - (start - strm.avail_out);
+ end = _out + (strm.avail_out - 257);
+//#ifdef INFLATE_STRICT
+ dmax = state.dmax;
+//#endif
+ wsize = state.wsize;
+ whave = state.whave;
+ wnext = state.wnext;
+ s_window = state.window;
+ hold = state.hold;
+ bits = state.bits;
+ lcode = state.lencode;
+ dcode = state.distcode;
+ lmask = (1 << state.lenbits) - 1;
+ dmask = (1 << state.distbits) - 1;
+
+
+ /* decode literals and length/distances until end-of-block or not enough
+ input data or output space */
+
+ top:
+ do {
+ if (bits < 15) {
+ hold += input[_in++] << bits;
+ bits += 8;
+ hold += input[_in++] << bits;
+ bits += 8;
+ }
+
+ here = lcode[hold & lmask];
+
+ dolen:
+ for (;;) { // Goto emulation
+ op = here >>> 24/*here.bits*/;
+ hold >>>= op;
+ bits -= op;
+ op = (here >>> 16) & 0xff/*here.op*/;
+ if (op === 0) { /* literal */
+ //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
+ // "inflate: literal '%c'\n" :
+ // "inflate: literal 0x%02x\n", here.val));
+ output[_out++] = here & 0xffff/*here.val*/;
+ }
+ else if (op & 16) { /* length base */
+ len = here & 0xffff/*here.val*/;
+ op &= 15; /* number of extra bits */
+ if (op) {
+ if (bits < op) {
+ hold += input[_in++] << bits;
+ bits += 8;
+ }
+ len += hold & ((1 << op) - 1);
+ hold >>>= op;
+ bits -= op;
+ }
+ //Tracevv((stderr, "inflate: length %u\n", len));
+ if (bits < 15) {
+ hold += input[_in++] << bits;
+ bits += 8;
+ hold += input[_in++] << bits;
+ bits += 8;
+ }
+ here = dcode[hold & dmask];
+
+ dodist:
+ for (;;) { // goto emulation
+ op = here >>> 24/*here.bits*/;
+ hold >>>= op;
+ bits -= op;
+ op = (here >>> 16) & 0xff/*here.op*/;
+
+ if (op & 16) { /* distance base */
+ dist = here & 0xffff/*here.val*/;
+ op &= 15; /* number of extra bits */
+ if (bits < op) {
+ hold += input[_in++] << bits;
+ bits += 8;
+ if (bits < op) {
+ hold += input[_in++] << bits;
+ bits += 8;
+ }
+ }
+ dist += hold & ((1 << op) - 1);
+//#ifdef INFLATE_STRICT
+ if (dist > dmax) {
+ strm.msg = 'invalid distance too far back';
+ state.mode = BAD;
+ break top;
+ }
+//#endif
+ hold >>>= op;
+ bits -= op;
+ //Tracevv((stderr, "inflate: distance %u\n", dist));
+ op = _out - beg; /* max distance in output */
+ if (dist > op) { /* see if copy from window */
+ op = dist - op; /* distance back in window */
+ if (op > whave) {
+ if (state.sane) {
+ strm.msg = 'invalid distance too far back';
+ state.mode = BAD;
+ break top;
+ }
+
+// (!) This block is disabled in zlib defaults,
+// don't enable it for binary compatibility
+//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
+// if (len <= op - whave) {
+// do {
+// output[_out++] = 0;
+// } while (--len);
+// continue top;
+// }
+// len -= op - whave;
+// do {
+// output[_out++] = 0;
+// } while (--op > whave);
+// if (op === 0) {
+// from = _out - dist;
+// do {
+// output[_out++] = output[from++];
+// } while (--len);
+// continue top;
+// }
+//#endif
+ }
+ from = 0; // window index
+ from_source = s_window;
+ if (wnext === 0) { /* very common case */
+ from += wsize - op;
+ if (op < len) { /* some from window */
+ len -= op;
+ do {
+ output[_out++] = s_window[from++];
+ } while (--op);
+ from = _out - dist; /* rest from output */
+ from_source = output;
+ }
+ }
+ else if (wnext < op) { /* wrap around window */
+ from += wsize + wnext - op;
+ op -= wnext;
+ if (op < len) { /* some from end of window */
+ len -= op;
+ do {
+ output[_out++] = s_window[from++];
+ } while (--op);
+ from = 0;
+ if (wnext < len) { /* some from start of window */
+ op = wnext;
+ len -= op;
+ do {
+ output[_out++] = s_window[from++];
+ } while (--op);
+ from = _out - dist; /* rest from output */
+ from_source = output;
+ }
+ }
+ }
+ else { /* contiguous in window */
+ from += wnext - op;
+ if (op < len) { /* some from window */
+ len -= op;
+ do {
+ output[_out++] = s_window[from++];
+ } while (--op);
+ from = _out - dist; /* rest from output */
+ from_source = output;
+ }
+ }
+ while (len > 2) {
+ output[_out++] = from_source[from++];
+ output[_out++] = from_source[from++];
+ output[_out++] = from_source[from++];
+ len -= 3;
+ }
+ if (len) {
+ output[_out++] = from_source[from++];
+ if (len > 1) {
+ output[_out++] = from_source[from++];
+ }
+ }
+ }
+ else {
+ from = _out - dist; /* copy direct from output */
+ do { /* minimum length is three */
+ output[_out++] = output[from++];
+ output[_out++] = output[from++];
+ output[_out++] = output[from++];
+ len -= 3;
+ } while (len > 2);
+ if (len) {
+ output[_out++] = output[from++];
+ if (len > 1) {
+ output[_out++] = output[from++];
+ }
+ }
+ }
+ }
+ else if ((op & 64) === 0) { /* 2nd level distance code */
+ here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
+ continue dodist;
+ }
+ else {
+ strm.msg = 'invalid distance code';
+ state.mode = BAD;
+ break top;
+ }
+
+ break; // need to emulate goto via "continue"
+ }
+ }
+ else if ((op & 64) === 0) { /* 2nd level length code */
+ here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
+ continue dolen;
+ }
+ else if (op & 32) { /* end-of-block */
+ //Tracevv((stderr, "inflate: end of block\n"));
+ state.mode = TYPE;
+ break top;
+ }
+ else {
+ strm.msg = 'invalid literal/length code';
+ state.mode = BAD;
+ break top;
+ }
+
+ break; // need to emulate goto via "continue"
+ }
+ } while (_in < last && _out < end);
+
+ /* return unused bytes (on entry, bits < 8, so in won't go too far back) */
+ len = bits >> 3;
+ _in -= len;
+ bits -= len << 3;
+ hold &= (1 << bits) - 1;
+
+ /* update state and return */
+ strm.next_in = _in;
+ strm.next_out = _out;
+ strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));
+ strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));
+ state.hold = hold;
+ state.bits = bits;
+ return;
+};
+
+
+/***/ }),
+/* 102 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+var utils = __webpack_require__(3);
+var adler32 = __webpack_require__(46);
+var crc32 = __webpack_require__(48);
+var inflate_fast = __webpack_require__(101);
+var inflate_table = __webpack_require__(103);
+
+var CODES = 0;
+var LENS = 1;
+var DISTS = 2;
+
+/* Public constants ==========================================================*/
+/* ===========================================================================*/
+
+
+/* Allowed flush values; see deflate() and inflate() below for details */
+//var Z_NO_FLUSH = 0;
+//var Z_PARTIAL_FLUSH = 1;
+//var Z_SYNC_FLUSH = 2;
+//var Z_FULL_FLUSH = 3;
+var Z_FINISH = 4;
+var Z_BLOCK = 5;
+var Z_TREES = 6;
+
+
+/* Return codes for the compression/decompression functions. Negative values
+ * are errors, positive values are used for special but normal events.
+ */
+var Z_OK = 0;
+var Z_STREAM_END = 1;
+var Z_NEED_DICT = 2;
+//var Z_ERRNO = -1;
+var Z_STREAM_ERROR = -2;
+var Z_DATA_ERROR = -3;
+var Z_MEM_ERROR = -4;
+var Z_BUF_ERROR = -5;
+//var Z_VERSION_ERROR = -6;
+
+/* The deflate compression method */
+var Z_DEFLATED = 8;
+
+
+/* STATES ====================================================================*/
+/* ===========================================================================*/
+
+
+var HEAD = 1; /* i: waiting for magic header */
+var FLAGS = 2; /* i: waiting for method and flags (gzip) */
+var TIME = 3; /* i: waiting for modification time (gzip) */
+var OS = 4; /* i: waiting for extra flags and operating system (gzip) */
+var EXLEN = 5; /* i: waiting for extra length (gzip) */
+var EXTRA = 6; /* i: waiting for extra bytes (gzip) */
+var NAME = 7; /* i: waiting for end of file name (gzip) */
+var COMMENT = 8; /* i: waiting for end of comment (gzip) */
+var HCRC = 9; /* i: waiting for header crc (gzip) */
+var DICTID = 10; /* i: waiting for dictionary check value */
+var DICT = 11; /* waiting for inflateSetDictionary() call */
+var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
+var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */
+var STORED = 14; /* i: waiting for stored size (length and complement) */
+var COPY_ = 15; /* i/o: same as COPY below, but only first time in */
+var COPY = 16; /* i/o: waiting for input or output to copy stored block */
+var TABLE = 17; /* i: waiting for dynamic block table lengths */
+var LENLENS = 18; /* i: waiting for code length code lengths */
+var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */
+var LEN_ = 20; /* i: same as LEN below, but only first time in */
+var LEN = 21; /* i: waiting for length/lit/eob code */
+var LENEXT = 22; /* i: waiting for length extra bits */
+var DIST = 23; /* i: waiting for distance code */
+var DISTEXT = 24; /* i: waiting for distance extra bits */
+var MATCH = 25; /* o: waiting for output space to copy string */
+var LIT = 26; /* o: waiting for output space to write literal */
+var CHECK = 27; /* i: waiting for 32-bit check value */
+var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */
+var DONE = 29; /* finished check, done -- remain here until reset */
+var BAD = 30; /* got a data error -- remain here until reset */
+var MEM = 31; /* got an inflate() memory error -- remain here until reset */
+var SYNC = 32; /* looking for synchronization bytes to restart inflate() */
+
+/* ===========================================================================*/
+
+
+
+var ENOUGH_LENS = 852;
+var ENOUGH_DISTS = 592;
+//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
+
+var MAX_WBITS = 15;
+/* 32K LZ77 window */
+var DEF_WBITS = MAX_WBITS;
+
+
+function zswap32(q) {
+ return (((q >>> 24) & 0xff) +
+ ((q >>> 8) & 0xff00) +
+ ((q & 0xff00) << 8) +
+ ((q & 0xff) << 24));
+}
+
+
+function InflateState() {
+ this.mode = 0; /* current inflate mode */
+ this.last = false; /* true if processing last block */
+ this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
+ this.havedict = false; /* true if dictionary provided */
+ this.flags = 0; /* gzip header method and flags (0 if zlib) */
+ this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */
+ this.check = 0; /* protected copy of check value */
+ this.total = 0; /* protected copy of output count */
+ // TODO: may be {}
+ this.head = null; /* where to save gzip header information */
+
+ /* sliding window */
+ this.wbits = 0; /* log base 2 of requested window size */
+ this.wsize = 0; /* window size or zero if not using window */
+ this.whave = 0; /* valid bytes in the window */
+ this.wnext = 0; /* window write index */
+ this.window = null; /* allocated sliding window, if needed */
+
+ /* bit accumulator */
+ this.hold = 0; /* input bit accumulator */
+ this.bits = 0; /* number of bits in "in" */
+
+ /* for string and stored block copying */
+ this.length = 0; /* literal or length of data to copy */
+ this.offset = 0; /* distance back to copy string from */
+
+ /* for table and code decoding */
+ this.extra = 0; /* extra bits needed */
+
+ /* fixed and dynamic code tables */
+ this.lencode = null; /* starting table for length/literal codes */
+ this.distcode = null; /* starting table for distance codes */
+ this.lenbits = 0; /* index bits for lencode */
+ this.distbits = 0; /* index bits for distcode */
+
+ /* dynamic table building */
+ this.ncode = 0; /* number of code length code lengths */
+ this.nlen = 0; /* number of length code lengths */
+ this.ndist = 0; /* number of distance code lengths */
+ this.have = 0; /* number of code lengths in lens[] */
+ this.next = null; /* next available space in codes[] */
+
+ this.lens = new utils.Buf16(320); /* temporary storage for code lengths */
+ this.work = new utils.Buf16(288); /* work area for code table building */
+
+ /*
+ because we don't have pointers in js, we use lencode and distcode directly
+ as buffers so we don't need codes
+ */
+ //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */
+ this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */
+ this.distdyn = null; /* dynamic table for distance codes (JS specific) */
+ this.sane = 0; /* if false, allow invalid distance too far */
+ this.back = 0; /* bits back of last unprocessed length/lit */
+ this.was = 0; /* initial length of match */
+}
+
+function inflateResetKeep(strm) {
+ var state;
+
+ if (!strm || !strm.state) { return Z_STREAM_ERROR; }
+ state = strm.state;
+ strm.total_in = strm.total_out = state.total = 0;
+ strm.msg = ''; /*Z_NULL*/
+ if (state.wrap) { /* to support ill-conceived Java test suite */
+ strm.adler = state.wrap & 1;
+ }
+ state.mode = HEAD;
+ state.last = 0;
+ state.havedict = 0;
+ state.dmax = 32768;
+ state.head = null/*Z_NULL*/;
+ state.hold = 0;
+ state.bits = 0;
+ //state.lencode = state.distcode = state.next = state.codes;
+ state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);
+ state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);
+
+ state.sane = 1;
+ state.back = -1;
+ //Tracev((stderr, "inflate: reset\n"));
+ return Z_OK;
+}
+
+function inflateReset(strm) {
+ var state;
+
+ if (!strm || !strm.state) { return Z_STREAM_ERROR; }
+ state = strm.state;
+ state.wsize = 0;
+ state.whave = 0;
+ state.wnext = 0;
+ return inflateResetKeep(strm);
+
+}
+
+function inflateReset2(strm, windowBits) {
+ var wrap;
+ var state;
+
+ /* get the state */
+ if (!strm || !strm.state) { return Z_STREAM_ERROR; }
+ state = strm.state;
+
+ /* extract wrap request from windowBits parameter */
+ if (windowBits < 0) {
+ wrap = 0;
+ windowBits = -windowBits;
+ }
+ else {
+ wrap = (windowBits >> 4) + 1;
+ if (windowBits < 48) {
+ windowBits &= 15;
+ }
+ }
+
+ /* set number of window bits, free window if different */
+ if (windowBits && (windowBits < 8 || windowBits > 15)) {
+ return Z_STREAM_ERROR;
+ }
+ if (state.window !== null && state.wbits !== windowBits) {
+ state.window = null;
+ }
+
+ /* update state and reset the rest of it */
+ state.wrap = wrap;
+ state.wbits = windowBits;
+ return inflateReset(strm);
+}
+
+function inflateInit2(strm, windowBits) {
+ var ret;
+ var state;
+
+ if (!strm) { return Z_STREAM_ERROR; }
+ //strm.msg = Z_NULL; /* in case we return an error */
+
+ state = new InflateState();
+
+ //if (state === Z_NULL) return Z_MEM_ERROR;
+ //Tracev((stderr, "inflate: allocated\n"));
+ strm.state = state;
+ state.window = null/*Z_NULL*/;
+ ret = inflateReset2(strm, windowBits);
+ if (ret !== Z_OK) {
+ strm.state = null/*Z_NULL*/;
+ }
+ return ret;
+}
+
+function inflateInit(strm) {
+ return inflateInit2(strm, DEF_WBITS);
+}
+
+
+/*
+ Return state with length and distance decoding tables and index sizes set to
+ fixed code decoding. Normally this returns fixed tables from inffixed.h.
+ If BUILDFIXED is defined, then instead this routine builds the tables the
+ first time it's called, and returns those tables the first time and
+ thereafter. This reduces the size of the code by about 2K bytes, in
+ exchange for a little execution time. However, BUILDFIXED should not be
+ used for threaded applications, since the rewriting of the tables and virgin
+ may not be thread-safe.
+ */
+var virgin = true;
+
+var lenfix, distfix; // We have no pointers in JS, so keep tables separate
+
+function fixedtables(state) {
+ /* build fixed huffman tables if first call (may not be thread safe) */
+ if (virgin) {
+ var sym;
+
+ lenfix = new utils.Buf32(512);
+ distfix = new utils.Buf32(32);
+
+ /* literal/length table */
+ sym = 0;
+ while (sym < 144) { state.lens[sym++] = 8; }
+ while (sym < 256) { state.lens[sym++] = 9; }
+ while (sym < 280) { state.lens[sym++] = 7; }
+ while (sym < 288) { state.lens[sym++] = 8; }
+
+ inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 });
+
+ /* distance table */
+ sym = 0;
+ while (sym < 32) { state.lens[sym++] = 5; }
+
+ inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 });
+
+ /* do this just once */
+ virgin = false;
+ }
+
+ state.lencode = lenfix;
+ state.lenbits = 9;
+ state.distcode = distfix;
+ state.distbits = 5;
+}
+
+
+/*
+ Update the window with the last wsize (normally 32K) bytes written before
+ returning. If window does not exist yet, create it. This is only called
+ when a window is already in use, or when output has been written during this
+ inflate call, but the end of the deflate stream has not been reached yet.
+ It is also called to create a window for dictionary data when a dictionary
+ is loaded.
+
+ Providing output buffers larger than 32K to inflate() should provide a speed
+ advantage, since only the last 32K of output is copied to the sliding window
+ upon return from inflate(), and since all distances after the first 32K of
+ output will fall in the output data, making match copies simpler and faster.
+ The advantage may be dependent on the size of the processor's data caches.
+ */
+function updatewindow(strm, src, end, copy) {
+ var dist;
+ var state = strm.state;
+
+ /* if it hasn't been done already, allocate space for the window */
+ if (state.window === null) {
+ state.wsize = 1 << state.wbits;
+ state.wnext = 0;
+ state.whave = 0;
+
+ state.window = new utils.Buf8(state.wsize);
+ }
+
+ /* copy state->wsize or less output bytes into the circular window */
+ if (copy >= state.wsize) {
+ utils.arraySet(state.window, src, end - state.wsize, state.wsize, 0);
+ state.wnext = 0;
+ state.whave = state.wsize;
+ }
+ else {
+ dist = state.wsize - state.wnext;
+ if (dist > copy) {
+ dist = copy;
+ }
+ //zmemcpy(state->window + state->wnext, end - copy, dist);
+ utils.arraySet(state.window, src, end - copy, dist, state.wnext);
+ copy -= dist;
+ if (copy) {
+ //zmemcpy(state->window, end - copy, copy);
+ utils.arraySet(state.window, src, end - copy, copy, 0);
+ state.wnext = copy;
+ state.whave = state.wsize;
+ }
+ else {
+ state.wnext += dist;
+ if (state.wnext === state.wsize) { state.wnext = 0; }
+ if (state.whave < state.wsize) { state.whave += dist; }
+ }
+ }
+ return 0;
+}
+
+function inflate(strm, flush) {
+ var state;
+ var input, output; // input/output buffers
+ var next; /* next input INDEX */
+ var put; /* next output INDEX */
+ var have, left; /* available input and output */
+ var hold; /* bit buffer */
+ var bits; /* bits in bit buffer */
+ var _in, _out; /* save starting available input and output */
+ var copy; /* number of stored or match bytes to copy */
+ var from; /* where to copy match bytes from */
+ var from_source;
+ var here = 0; /* current decoding table entry */
+ var here_bits, here_op, here_val; // paked "here" denormalized (JS specific)
+ //var last; /* parent table entry */
+ var last_bits, last_op, last_val; // paked "last" denormalized (JS specific)
+ var len; /* length to copy for repeats, bits to drop */
+ var ret; /* return code */
+ var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */
+ var opts;
+
+ var n; // temporary var for NEED_BITS
+
+ var order = /* permutation of code lengths */
+ [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ];
+
+
+ if (!strm || !strm.state || !strm.output ||
+ (!strm.input && strm.avail_in !== 0)) {
+ return Z_STREAM_ERROR;
+ }
+
+ state = strm.state;
+ if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */
+
+
+ //--- LOAD() ---
+ put = strm.next_out;
+ output = strm.output;
+ left = strm.avail_out;
+ next = strm.next_in;
+ input = strm.input;
+ have = strm.avail_in;
+ hold = state.hold;
+ bits = state.bits;
+ //---
+
+ _in = have;
+ _out = left;
+ ret = Z_OK;
+
+ inf_leave: // goto emulation
+ for (;;) {
+ switch (state.mode) {
+ case HEAD:
+ if (state.wrap === 0) {
+ state.mode = TYPEDO;
+ break;
+ }
+ //=== NEEDBITS(16);
+ while (bits < 16) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */
+ state.check = 0/*crc32(0L, Z_NULL, 0)*/;
+ //=== CRC2(state.check, hold);
+ hbuf[0] = hold & 0xff;
+ hbuf[1] = (hold >>> 8) & 0xff;
+ state.check = crc32(state.check, hbuf, 2, 0);
+ //===//
+
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = FLAGS;
+ break;
+ }
+ state.flags = 0; /* expect zlib header */
+ if (state.head) {
+ state.head.done = false;
+ }
+ if (!(state.wrap & 1) || /* check if zlib header allowed */
+ (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {
+ strm.msg = 'incorrect header check';
+ state.mode = BAD;
+ break;
+ }
+ if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {
+ strm.msg = 'unknown compression method';
+ state.mode = BAD;
+ break;
+ }
+ //--- DROPBITS(4) ---//
+ hold >>>= 4;
+ bits -= 4;
+ //---//
+ len = (hold & 0x0f)/*BITS(4)*/ + 8;
+ if (state.wbits === 0) {
+ state.wbits = len;
+ }
+ else if (len > state.wbits) {
+ strm.msg = 'invalid window size';
+ state.mode = BAD;
+ break;
+ }
+ state.dmax = 1 << len;
+ //Tracev((stderr, "inflate: zlib header ok\n"));
+ strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
+ state.mode = hold & 0x200 ? DICTID : TYPE;
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ break;
+ case FLAGS:
+ //=== NEEDBITS(16); */
+ while (bits < 16) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.flags = hold;
+ if ((state.flags & 0xff) !== Z_DEFLATED) {
+ strm.msg = 'unknown compression method';
+ state.mode = BAD;
+ break;
+ }
+ if (state.flags & 0xe000) {
+ strm.msg = 'unknown header flags set';
+ state.mode = BAD;
+ break;
+ }
+ if (state.head) {
+ state.head.text = ((hold >> 8) & 1);
+ }
+ if (state.flags & 0x0200) {
+ //=== CRC2(state.check, hold);
+ hbuf[0] = hold & 0xff;
+ hbuf[1] = (hold >>> 8) & 0xff;
+ state.check = crc32(state.check, hbuf, 2, 0);
+ //===//
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = TIME;
+ /* falls through */
+ case TIME:
+ //=== NEEDBITS(32); */
+ while (bits < 32) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if (state.head) {
+ state.head.time = hold;
+ }
+ if (state.flags & 0x0200) {
+ //=== CRC4(state.check, hold)
+ hbuf[0] = hold & 0xff;
+ hbuf[1] = (hold >>> 8) & 0xff;
+ hbuf[2] = (hold >>> 16) & 0xff;
+ hbuf[3] = (hold >>> 24) & 0xff;
+ state.check = crc32(state.check, hbuf, 4, 0);
+ //===
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = OS;
+ /* falls through */
+ case OS:
+ //=== NEEDBITS(16); */
+ while (bits < 16) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if (state.head) {
+ state.head.xflags = (hold & 0xff);
+ state.head.os = (hold >> 8);
+ }
+ if (state.flags & 0x0200) {
+ //=== CRC2(state.check, hold);
+ hbuf[0] = hold & 0xff;
+ hbuf[1] = (hold >>> 8) & 0xff;
+ state.check = crc32(state.check, hbuf, 2, 0);
+ //===//
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = EXLEN;
+ /* falls through */
+ case EXLEN:
+ if (state.flags & 0x0400) {
+ //=== NEEDBITS(16); */
+ while (bits < 16) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.length = hold;
+ if (state.head) {
+ state.head.extra_len = hold;
+ }
+ if (state.flags & 0x0200) {
+ //=== CRC2(state.check, hold);
+ hbuf[0] = hold & 0xff;
+ hbuf[1] = (hold >>> 8) & 0xff;
+ state.check = crc32(state.check, hbuf, 2, 0);
+ //===//
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ }
+ else if (state.head) {
+ state.head.extra = null/*Z_NULL*/;
+ }
+ state.mode = EXTRA;
+ /* falls through */
+ case EXTRA:
+ if (state.flags & 0x0400) {
+ copy = state.length;
+ if (copy > have) { copy = have; }
+ if (copy) {
+ if (state.head) {
+ len = state.head.extra_len - state.length;
+ if (!state.head.extra) {
+ // Use untyped array for more convenient processing later
+ state.head.extra = new Array(state.head.extra_len);
+ }
+ utils.arraySet(
+ state.head.extra,
+ input,
+ next,
+ // extra field is limited to 65536 bytes
+ // - no need for additional size check
+ copy,
+ /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/
+ len
+ );
+ //zmemcpy(state.head.extra + len, next,
+ // len + copy > state.head.extra_max ?
+ // state.head.extra_max - len : copy);
+ }
+ if (state.flags & 0x0200) {
+ state.check = crc32(state.check, input, copy, next);
+ }
+ have -= copy;
+ next += copy;
+ state.length -= copy;
+ }
+ if (state.length) { break inf_leave; }
+ }
+ state.length = 0;
+ state.mode = NAME;
+ /* falls through */
+ case NAME:
+ if (state.flags & 0x0800) {
+ if (have === 0) { break inf_leave; }
+ copy = 0;
+ do {
+ // TODO: 2 or 1 bytes?
+ len = input[next + copy++];
+ /* use constant limit because in js we should not preallocate memory */
+ if (state.head && len &&
+ (state.length < 65536 /*state.head.name_max*/)) {
+ state.head.name += String.fromCharCode(len);
+ }
+ } while (len && copy < have);
+
+ if (state.flags & 0x0200) {
+ state.check = crc32(state.check, input, copy, next);
+ }
+ have -= copy;
+ next += copy;
+ if (len) { break inf_leave; }
+ }
+ else if (state.head) {
+ state.head.name = null;
+ }
+ state.length = 0;
+ state.mode = COMMENT;
+ /* falls through */
+ case COMMENT:
+ if (state.flags & 0x1000) {
+ if (have === 0) { break inf_leave; }
+ copy = 0;
+ do {
+ len = input[next + copy++];
+ /* use constant limit because in js we should not preallocate memory */
+ if (state.head && len &&
+ (state.length < 65536 /*state.head.comm_max*/)) {
+ state.head.comment += String.fromCharCode(len);
+ }
+ } while (len && copy < have);
+ if (state.flags & 0x0200) {
+ state.check = crc32(state.check, input, copy, next);
+ }
+ have -= copy;
+ next += copy;
+ if (len) { break inf_leave; }
+ }
+ else if (state.head) {
+ state.head.comment = null;
+ }
+ state.mode = HCRC;
+ /* falls through */
+ case HCRC:
+ if (state.flags & 0x0200) {
+ //=== NEEDBITS(16); */
+ while (bits < 16) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if (hold !== (state.check & 0xffff)) {
+ strm.msg = 'header crc mismatch';
+ state.mode = BAD;
+ break;
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ }
+ if (state.head) {
+ state.head.hcrc = ((state.flags >> 9) & 1);
+ state.head.done = true;
+ }
+ strm.adler = state.check = 0;
+ state.mode = TYPE;
+ break;
+ case DICTID:
+ //=== NEEDBITS(32); */
+ while (bits < 32) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ strm.adler = state.check = zswap32(hold);
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = DICT;
+ /* falls through */
+ case DICT:
+ if (state.havedict === 0) {
+ //--- RESTORE() ---
+ strm.next_out = put;
+ strm.avail_out = left;
+ strm.next_in = next;
+ strm.avail_in = have;
+ state.hold = hold;
+ state.bits = bits;
+ //---
+ return Z_NEED_DICT;
+ }
+ strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
+ state.mode = TYPE;
+ /* falls through */
+ case TYPE:
+ if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }
+ /* falls through */
+ case TYPEDO:
+ if (state.last) {
+ //--- BYTEBITS() ---//
+ hold >>>= bits & 7;
+ bits -= bits & 7;
+ //---//
+ state.mode = CHECK;
+ break;
+ }
+ //=== NEEDBITS(3); */
+ while (bits < 3) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.last = (hold & 0x01)/*BITS(1)*/;
+ //--- DROPBITS(1) ---//
+ hold >>>= 1;
+ bits -= 1;
+ //---//
+
+ switch ((hold & 0x03)/*BITS(2)*/) {
+ case 0: /* stored block */
+ //Tracev((stderr, "inflate: stored block%s\n",
+ // state.last ? " (last)" : ""));
+ state.mode = STORED;
+ break;
+ case 1: /* fixed block */
+ fixedtables(state);
+ //Tracev((stderr, "inflate: fixed codes block%s\n",
+ // state.last ? " (last)" : ""));
+ state.mode = LEN_; /* decode codes */
+ if (flush === Z_TREES) {
+ //--- DROPBITS(2) ---//
+ hold >>>= 2;
+ bits -= 2;
+ //---//
+ break inf_leave;
+ }
+ break;
+ case 2: /* dynamic block */
+ //Tracev((stderr, "inflate: dynamic codes block%s\n",
+ // state.last ? " (last)" : ""));
+ state.mode = TABLE;
+ break;
+ case 3:
+ strm.msg = 'invalid block type';
+ state.mode = BAD;
+ }
+ //--- DROPBITS(2) ---//
+ hold >>>= 2;
+ bits -= 2;
+ //---//
+ break;
+ case STORED:
+ //--- BYTEBITS() ---// /* go to byte boundary */
+ hold >>>= bits & 7;
+ bits -= bits & 7;
+ //---//
+ //=== NEEDBITS(32); */
+ while (bits < 32) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {
+ strm.msg = 'invalid stored block lengths';
+ state.mode = BAD;
+ break;
+ }
+ state.length = hold & 0xffff;
+ //Tracev((stderr, "inflate: stored length %u\n",
+ // state.length));
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ state.mode = COPY_;
+ if (flush === Z_TREES) { break inf_leave; }
+ /* falls through */
+ case COPY_:
+ state.mode = COPY;
+ /* falls through */
+ case COPY:
+ copy = state.length;
+ if (copy) {
+ if (copy > have) { copy = have; }
+ if (copy > left) { copy = left; }
+ if (copy === 0) { break inf_leave; }
+ //--- zmemcpy(put, next, copy); ---
+ utils.arraySet(output, input, next, copy, put);
+ //---//
+ have -= copy;
+ next += copy;
+ left -= copy;
+ put += copy;
+ state.length -= copy;
+ break;
+ }
+ //Tracev((stderr, "inflate: stored end\n"));
+ state.mode = TYPE;
+ break;
+ case TABLE:
+ //=== NEEDBITS(14); */
+ while (bits < 14) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;
+ //--- DROPBITS(5) ---//
+ hold >>>= 5;
+ bits -= 5;
+ //---//
+ state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;
+ //--- DROPBITS(5) ---//
+ hold >>>= 5;
+ bits -= 5;
+ //---//
+ state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;
+ //--- DROPBITS(4) ---//
+ hold >>>= 4;
+ bits -= 4;
+ //---//
+//#ifndef PKZIP_BUG_WORKAROUND
+ if (state.nlen > 286 || state.ndist > 30) {
+ strm.msg = 'too many length or distance symbols';
+ state.mode = BAD;
+ break;
+ }
+//#endif
+ //Tracev((stderr, "inflate: table sizes ok\n"));
+ state.have = 0;
+ state.mode = LENLENS;
+ /* falls through */
+ case LENLENS:
+ while (state.have < state.ncode) {
+ //=== NEEDBITS(3);
+ while (bits < 3) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);
+ //--- DROPBITS(3) ---//
+ hold >>>= 3;
+ bits -= 3;
+ //---//
+ }
+ while (state.have < 19) {
+ state.lens[order[state.have++]] = 0;
+ }
+ // We have separate tables & no pointers. 2 commented lines below not needed.
+ //state.next = state.codes;
+ //state.lencode = state.next;
+ // Switch to use dynamic table
+ state.lencode = state.lendyn;
+ state.lenbits = 7;
+
+ opts = { bits: state.lenbits };
+ ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);
+ state.lenbits = opts.bits;
+
+ if (ret) {
+ strm.msg = 'invalid code lengths set';
+ state.mode = BAD;
+ break;
+ }
+ //Tracev((stderr, "inflate: code lengths ok\n"));
+ state.have = 0;
+ state.mode = CODELENS;
+ /* falls through */
+ case CODELENS:
+ while (state.have < state.nlen + state.ndist) {
+ for (;;) {
+ here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/
+ here_bits = here >>> 24;
+ here_op = (here >>> 16) & 0xff;
+ here_val = here & 0xffff;
+
+ if ((here_bits) <= bits) { break; }
+ //--- PULLBYTE() ---//
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ //---//
+ }
+ if (here_val < 16) {
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ state.lens[state.have++] = here_val;
+ }
+ else {
+ if (here_val === 16) {
+ //=== NEEDBITS(here.bits + 2);
+ n = here_bits + 2;
+ while (bits < n) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ if (state.have === 0) {
+ strm.msg = 'invalid bit length repeat';
+ state.mode = BAD;
+ break;
+ }
+ len = state.lens[state.have - 1];
+ copy = 3 + (hold & 0x03);//BITS(2);
+ //--- DROPBITS(2) ---//
+ hold >>>= 2;
+ bits -= 2;
+ //---//
+ }
+ else if (here_val === 17) {
+ //=== NEEDBITS(here.bits + 3);
+ n = here_bits + 3;
+ while (bits < n) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ len = 0;
+ copy = 3 + (hold & 0x07);//BITS(3);
+ //--- DROPBITS(3) ---//
+ hold >>>= 3;
+ bits -= 3;
+ //---//
+ }
+ else {
+ //=== NEEDBITS(here.bits + 7);
+ n = here_bits + 7;
+ while (bits < n) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ len = 0;
+ copy = 11 + (hold & 0x7f);//BITS(7);
+ //--- DROPBITS(7) ---//
+ hold >>>= 7;
+ bits -= 7;
+ //---//
+ }
+ if (state.have + copy > state.nlen + state.ndist) {
+ strm.msg = 'invalid bit length repeat';
+ state.mode = BAD;
+ break;
+ }
+ while (copy--) {
+ state.lens[state.have++] = len;
+ }
+ }
+ }
+
+ /* handle error breaks in while */
+ if (state.mode === BAD) { break; }
+
+ /* check for end-of-block code (better have one) */
+ if (state.lens[256] === 0) {
+ strm.msg = 'invalid code -- missing end-of-block';
+ state.mode = BAD;
+ break;
+ }
+
+ /* build code tables -- note: do not change the lenbits or distbits
+ values here (9 and 6) without reading the comments in inftrees.h
+ concerning the ENOUGH constants, which depend on those values */
+ state.lenbits = 9;
+
+ opts = { bits: state.lenbits };
+ ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);
+ // We have separate tables & no pointers. 2 commented lines below not needed.
+ // state.next_index = opts.table_index;
+ state.lenbits = opts.bits;
+ // state.lencode = state.next;
+
+ if (ret) {
+ strm.msg = 'invalid literal/lengths set';
+ state.mode = BAD;
+ break;
+ }
+
+ state.distbits = 6;
+ //state.distcode.copy(state.codes);
+ // Switch to use dynamic table
+ state.distcode = state.distdyn;
+ opts = { bits: state.distbits };
+ ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);
+ // We have separate tables & no pointers. 2 commented lines below not needed.
+ // state.next_index = opts.table_index;
+ state.distbits = opts.bits;
+ // state.distcode = state.next;
+
+ if (ret) {
+ strm.msg = 'invalid distances set';
+ state.mode = BAD;
+ break;
+ }
+ //Tracev((stderr, 'inflate: codes ok\n'));
+ state.mode = LEN_;
+ if (flush === Z_TREES) { break inf_leave; }
+ /* falls through */
+ case LEN_:
+ state.mode = LEN;
+ /* falls through */
+ case LEN:
+ if (have >= 6 && left >= 258) {
+ //--- RESTORE() ---
+ strm.next_out = put;
+ strm.avail_out = left;
+ strm.next_in = next;
+ strm.avail_in = have;
+ state.hold = hold;
+ state.bits = bits;
+ //---
+ inflate_fast(strm, _out);
+ //--- LOAD() ---
+ put = strm.next_out;
+ output = strm.output;
+ left = strm.avail_out;
+ next = strm.next_in;
+ input = strm.input;
+ have = strm.avail_in;
+ hold = state.hold;
+ bits = state.bits;
+ //---
+
+ if (state.mode === TYPE) {
+ state.back = -1;
+ }
+ break;
+ }
+ state.back = 0;
+ for (;;) {
+ here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/
+ here_bits = here >>> 24;
+ here_op = (here >>> 16) & 0xff;
+ here_val = here & 0xffff;
+
+ if (here_bits <= bits) { break; }
+ //--- PULLBYTE() ---//
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ //---//
+ }
+ if (here_op && (here_op & 0xf0) === 0) {
+ last_bits = here_bits;
+ last_op = here_op;
+ last_val = here_val;
+ for (;;) {
+ here = state.lencode[last_val +
+ ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];
+ here_bits = here >>> 24;
+ here_op = (here >>> 16) & 0xff;
+ here_val = here & 0xffff;
+
+ if ((last_bits + here_bits) <= bits) { break; }
+ //--- PULLBYTE() ---//
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ //---//
+ }
+ //--- DROPBITS(last.bits) ---//
+ hold >>>= last_bits;
+ bits -= last_bits;
+ //---//
+ state.back += last_bits;
+ }
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ state.back += here_bits;
+ state.length = here_val;
+ if (here_op === 0) {
+ //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
+ // "inflate: literal '%c'\n" :
+ // "inflate: literal 0x%02x\n", here.val));
+ state.mode = LIT;
+ break;
+ }
+ if (here_op & 32) {
+ //Tracevv((stderr, "inflate: end of block\n"));
+ state.back = -1;
+ state.mode = TYPE;
+ break;
+ }
+ if (here_op & 64) {
+ strm.msg = 'invalid literal/length code';
+ state.mode = BAD;
+ break;
+ }
+ state.extra = here_op & 15;
+ state.mode = LENEXT;
+ /* falls through */
+ case LENEXT:
+ if (state.extra) {
+ //=== NEEDBITS(state.extra);
+ n = state.extra;
+ while (bits < n) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;
+ //--- DROPBITS(state.extra) ---//
+ hold >>>= state.extra;
+ bits -= state.extra;
+ //---//
+ state.back += state.extra;
+ }
+ //Tracevv((stderr, "inflate: length %u\n", state.length));
+ state.was = state.length;
+ state.mode = DIST;
+ /* falls through */
+ case DIST:
+ for (;;) {
+ here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/
+ here_bits = here >>> 24;
+ here_op = (here >>> 16) & 0xff;
+ here_val = here & 0xffff;
+
+ if ((here_bits) <= bits) { break; }
+ //--- PULLBYTE() ---//
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ //---//
+ }
+ if ((here_op & 0xf0) === 0) {
+ last_bits = here_bits;
+ last_op = here_op;
+ last_val = here_val;
+ for (;;) {
+ here = state.distcode[last_val +
+ ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];
+ here_bits = here >>> 24;
+ here_op = (here >>> 16) & 0xff;
+ here_val = here & 0xffff;
+
+ if ((last_bits + here_bits) <= bits) { break; }
+ //--- PULLBYTE() ---//
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ //---//
+ }
+ //--- DROPBITS(last.bits) ---//
+ hold >>>= last_bits;
+ bits -= last_bits;
+ //---//
+ state.back += last_bits;
+ }
+ //--- DROPBITS(here.bits) ---//
+ hold >>>= here_bits;
+ bits -= here_bits;
+ //---//
+ state.back += here_bits;
+ if (here_op & 64) {
+ strm.msg = 'invalid distance code';
+ state.mode = BAD;
+ break;
+ }
+ state.offset = here_val;
+ state.extra = (here_op) & 15;
+ state.mode = DISTEXT;
+ /* falls through */
+ case DISTEXT:
+ if (state.extra) {
+ //=== NEEDBITS(state.extra);
+ n = state.extra;
+ while (bits < n) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;
+ //--- DROPBITS(state.extra) ---//
+ hold >>>= state.extra;
+ bits -= state.extra;
+ //---//
+ state.back += state.extra;
+ }
+//#ifdef INFLATE_STRICT
+ if (state.offset > state.dmax) {
+ strm.msg = 'invalid distance too far back';
+ state.mode = BAD;
+ break;
+ }
+//#endif
+ //Tracevv((stderr, "inflate: distance %u\n", state.offset));
+ state.mode = MATCH;
+ /* falls through */
+ case MATCH:
+ if (left === 0) { break inf_leave; }
+ copy = _out - left;
+ if (state.offset > copy) { /* copy from window */
+ copy = state.offset - copy;
+ if (copy > state.whave) {
+ if (state.sane) {
+ strm.msg = 'invalid distance too far back';
+ state.mode = BAD;
+ break;
+ }
+// (!) This block is disabled in zlib defaults,
+// don't enable it for binary compatibility
+//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
+// Trace((stderr, "inflate.c too far\n"));
+// copy -= state.whave;
+// if (copy > state.length) { copy = state.length; }
+// if (copy > left) { copy = left; }
+// left -= copy;
+// state.length -= copy;
+// do {
+// output[put++] = 0;
+// } while (--copy);
+// if (state.length === 0) { state.mode = LEN; }
+// break;
+//#endif
+ }
+ if (copy > state.wnext) {
+ copy -= state.wnext;
+ from = state.wsize - copy;
+ }
+ else {
+ from = state.wnext - copy;
+ }
+ if (copy > state.length) { copy = state.length; }
+ from_source = state.window;
+ }
+ else { /* copy from output */
+ from_source = output;
+ from = put - state.offset;
+ copy = state.length;
+ }
+ if (copy > left) { copy = left; }
+ left -= copy;
+ state.length -= copy;
+ do {
+ output[put++] = from_source[from++];
+ } while (--copy);
+ if (state.length === 0) { state.mode = LEN; }
+ break;
+ case LIT:
+ if (left === 0) { break inf_leave; }
+ output[put++] = state.length;
+ left--;
+ state.mode = LEN;
+ break;
+ case CHECK:
+ if (state.wrap) {
+ //=== NEEDBITS(32);
+ while (bits < 32) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ // Use '|' instead of '+' to make sure that result is signed
+ hold |= input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ _out -= left;
+ strm.total_out += _out;
+ state.total += _out;
+ if (_out) {
+ strm.adler = state.check =
+ /*UPDATE(state.check, put - _out, _out);*/
+ (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));
+
+ }
+ _out = left;
+ // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too
+ if ((state.flags ? hold : zswap32(hold)) !== state.check) {
+ strm.msg = 'incorrect data check';
+ state.mode = BAD;
+ break;
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ //Tracev((stderr, "inflate: check matches trailer\n"));
+ }
+ state.mode = LENGTH;
+ /* falls through */
+ case LENGTH:
+ if (state.wrap && state.flags) {
+ //=== NEEDBITS(32);
+ while (bits < 32) {
+ if (have === 0) { break inf_leave; }
+ have--;
+ hold += input[next++] << bits;
+ bits += 8;
+ }
+ //===//
+ if (hold !== (state.total & 0xffffffff)) {
+ strm.msg = 'incorrect length check';
+ state.mode = BAD;
+ break;
+ }
+ //=== INITBITS();
+ hold = 0;
+ bits = 0;
+ //===//
+ //Tracev((stderr, "inflate: length matches trailer\n"));
+ }
+ state.mode = DONE;
+ /* falls through */
+ case DONE:
+ ret = Z_STREAM_END;
+ break inf_leave;
+ case BAD:
+ ret = Z_DATA_ERROR;
+ break inf_leave;
+ case MEM:
+ return Z_MEM_ERROR;
+ case SYNC:
+ /* falls through */
+ default:
+ return Z_STREAM_ERROR;
+ }
+ }
+
+ // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave"
+
+ /*
+ Return from inflate(), updating the total counts and the check value.
+ If there was no progress during the inflate() call, return a buffer
+ error. Call updatewindow() to create and/or update the window state.
+ Note: a memory error from inflate() is non-recoverable.
+ */
+
+ //--- RESTORE() ---
+ strm.next_out = put;
+ strm.avail_out = left;
+ strm.next_in = next;
+ strm.avail_in = have;
+ state.hold = hold;
+ state.bits = bits;
+ //---
+
+ if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&
+ (state.mode < CHECK || flush !== Z_FINISH))) {
+ if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {
+ state.mode = MEM;
+ return Z_MEM_ERROR;
+ }
+ }
+ _in -= strm.avail_in;
+ _out -= strm.avail_out;
+ strm.total_in += _in;
+ strm.total_out += _out;
+ state.total += _out;
+ if (state.wrap && _out) {
+ strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/
+ (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));
+ }
+ strm.data_type = state.bits + (state.last ? 64 : 0) +
+ (state.mode === TYPE ? 128 : 0) +
+ (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);
+ if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {
+ ret = Z_BUF_ERROR;
+ }
+ return ret;
+}
+
+function inflateEnd(strm) {
+
+ if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {
+ return Z_STREAM_ERROR;
+ }
+
+ var state = strm.state;
+ if (state.window) {
+ state.window = null;
+ }
+ strm.state = null;
+ return Z_OK;
+}
+
+function inflateGetHeader(strm, head) {
+ var state;
+
+ /* check state */
+ if (!strm || !strm.state) { return Z_STREAM_ERROR; }
+ state = strm.state;
+ if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }
+
+ /* save header structure */
+ state.head = head;
+ head.done = false;
+ return Z_OK;
+}
+
+function inflateSetDictionary(strm, dictionary) {
+ var dictLength = dictionary.length;
+
+ var state;
+ var dictid;
+ var ret;
+
+ /* check state */
+ if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR; }
+ state = strm.state;
+
+ if (state.wrap !== 0 && state.mode !== DICT) {
+ return Z_STREAM_ERROR;
+ }
+
+ /* check for correct dictionary identifier */
+ if (state.mode === DICT) {
+ dictid = 1; /* adler32(0, null, 0)*/
+ /* dictid = adler32(dictid, dictionary, dictLength); */
+ dictid = adler32(dictid, dictionary, dictLength, 0);
+ if (dictid !== state.check) {
+ return Z_DATA_ERROR;
+ }
+ }
+ /* copy dictionary to window using updatewindow(), which will amend the
+ existing dictionary if appropriate */
+ ret = updatewindow(strm, dictionary, dictLength, dictLength);
+ if (ret) {
+ state.mode = MEM;
+ return Z_MEM_ERROR;
+ }
+ state.havedict = 1;
+ // Tracev((stderr, "inflate: dictionary set\n"));
+ return Z_OK;
+}
+
+exports.inflateReset = inflateReset;
+exports.inflateReset2 = inflateReset2;
+exports.inflateResetKeep = inflateResetKeep;
+exports.inflateInit = inflateInit;
+exports.inflateInit2 = inflateInit2;
+exports.inflate = inflate;
+exports.inflateEnd = inflateEnd;
+exports.inflateGetHeader = inflateGetHeader;
+exports.inflateSetDictionary = inflateSetDictionary;
+exports.inflateInfo = 'pako inflate (from Nodeca project)';
+
+/* Not implemented
+exports.inflateCopy = inflateCopy;
+exports.inflateGetDictionary = inflateGetDictionary;
+exports.inflateMark = inflateMark;
+exports.inflatePrime = inflatePrime;
+exports.inflateSync = inflateSync;
+exports.inflateSyncPoint = inflateSyncPoint;
+exports.inflateUndermine = inflateUndermine;
+*/
+
+
+/***/ }),
+/* 103 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+var utils = __webpack_require__(3);
+
+var MAXBITS = 15;
+var ENOUGH_LENS = 852;
+var ENOUGH_DISTS = 592;
+//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
+
+var CODES = 0;
+var LENS = 1;
+var DISTS = 2;
+
+var lbase = [ /* Length codes 257..285 base */
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+ 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
+];
+
+var lext = [ /* Length codes 257..285 extra */
+ 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
+ 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78
+];
+
+var dbase = [ /* Distance codes 0..29 base */
+ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+ 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+ 8193, 12289, 16385, 24577, 0, 0
+];
+
+var dext = [ /* Distance codes 0..29 extra */
+ 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
+ 23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
+ 28, 28, 29, 29, 64, 64
+];
+
+module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)
+{
+ var bits = opts.bits;
+ //here = opts.here; /* table entry for duplication */
+
+ var len = 0; /* a code's length in bits */
+ var sym = 0; /* index of code symbols */
+ var min = 0, max = 0; /* minimum and maximum code lengths */
+ var root = 0; /* number of index bits for root table */
+ var curr = 0; /* number of index bits for current table */
+ var drop = 0; /* code bits to drop for sub-table */
+ var left = 0; /* number of prefix codes available */
+ var used = 0; /* code entries in table used */
+ var huff = 0; /* Huffman code */
+ var incr; /* for incrementing code, index */
+ var fill; /* index for replicating entries */
+ var low; /* low bits for current root entry */
+ var mask; /* mask for low root bits */
+ var next; /* next available space in table */
+ var base = null; /* base value table to use */
+ var base_index = 0;
+// var shoextra; /* extra bits table to use */
+ var end; /* use base and extra for symbol > end */
+ var count = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */
+ var offs = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */
+ var extra = null;
+ var extra_index = 0;
+
+ var here_bits, here_op, here_val;
+
+ /*
+ Process a set of code lengths to create a canonical Huffman code. The
+ code lengths are lens[0..codes-1]. Each length corresponds to the
+ symbols 0..codes-1. The Huffman code is generated by first sorting the
+ symbols by length from short to long, and retaining the symbol order
+ for codes with equal lengths. Then the code starts with all zero bits
+ for the first code of the shortest length, and the codes are integer
+ increments for the same length, and zeros are appended as the length
+ increases. For the deflate format, these bits are stored backwards
+ from their more natural integer increment ordering, and so when the
+ decoding tables are built in the large loop below, the integer codes
+ are incremented backwards.
+
+ This routine assumes, but does not check, that all of the entries in
+ lens[] are in the range 0..MAXBITS. The caller must assure this.
+ 1..MAXBITS is interpreted as that code length. zero means that that
+ symbol does not occur in this code.
+
+ The codes are sorted by computing a count of codes for each length,
+ creating from that a table of starting indices for each length in the
+ sorted table, and then entering the symbols in order in the sorted
+ table. The sorted table is work[], with that space being provided by
+ the caller.
+
+ The length counts are used for other purposes as well, i.e. finding
+ the minimum and maximum length codes, determining if there are any
+ codes at all, checking for a valid set of lengths, and looking ahead
+ at length counts to determine sub-table sizes when building the
+ decoding tables.
+ */
+
+ /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
+ for (len = 0; len <= MAXBITS; len++) {
+ count[len] = 0;
+ }
+ for (sym = 0; sym < codes; sym++) {
+ count[lens[lens_index + sym]]++;
+ }
+
+ /* bound code lengths, force root to be within code lengths */
+ root = bits;
+ for (max = MAXBITS; max >= 1; max--) {
+ if (count[max] !== 0) { break; }
+ }
+ if (root > max) {
+ root = max;
+ }
+ if (max === 0) { /* no symbols to code at all */
+ //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */
+ //table.bits[opts.table_index] = 1; //here.bits = (var char)1;
+ //table.val[opts.table_index++] = 0; //here.val = (var short)0;
+ table[table_index++] = (1 << 24) | (64 << 16) | 0;
+
+
+ //table.op[opts.table_index] = 64;
+ //table.bits[opts.table_index] = 1;
+ //table.val[opts.table_index++] = 0;
+ table[table_index++] = (1 << 24) | (64 << 16) | 0;
+
+ opts.bits = 1;
+ return 0; /* no symbols, but wait for decoding to report error */
+ }
+ for (min = 1; min < max; min++) {
+ if (count[min] !== 0) { break; }
+ }
+ if (root < min) {
+ root = min;
+ }
+
+ /* check for an over-subscribed or incomplete set of lengths */
+ left = 1;
+ for (len = 1; len <= MAXBITS; len++) {
+ left <<= 1;
+ left -= count[len];
+ if (left < 0) {
+ return -1;
+ } /* over-subscribed */
+ }
+ if (left > 0 && (type === CODES || max !== 1)) {
+ return -1; /* incomplete set */
+ }
+
+ /* generate offsets into symbol table for each length for sorting */
+ offs[1] = 0;
+ for (len = 1; len < MAXBITS; len++) {
+ offs[len + 1] = offs[len] + count[len];
+ }
+
+ /* sort symbols by length, by symbol order within each length */
+ for (sym = 0; sym < codes; sym++) {
+ if (lens[lens_index + sym] !== 0) {
+ work[offs[lens[lens_index + sym]]++] = sym;
+ }
+ }
+
+ /*
+ Create and fill in decoding tables. In this loop, the table being
+ filled is at next and has curr index bits. The code being used is huff
+ with length len. That code is converted to an index by dropping drop
+ bits off of the bottom. For codes where len is less than drop + curr,
+ those top drop + curr - len bits are incremented through all values to
+ fill the table with replicated entries.
+
+ root is the number of index bits for the root table. When len exceeds
+ root, sub-tables are created pointed to by the root entry with an index
+ of the low root bits of huff. This is saved in low to check for when a
+ new sub-table should be started. drop is zero when the root table is
+ being filled, and drop is root when sub-tables are being filled.
+
+ When a new sub-table is needed, it is necessary to look ahead in the
+ code lengths to determine what size sub-table is needed. The length
+ counts are used for this, and so count[] is decremented as codes are
+ entered in the tables.
+
+ used keeps track of how many table entries have been allocated from the
+ provided *table space. It is checked for LENS and DIST tables against
+ the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in
+ the initial root table size constants. See the comments in inftrees.h
+ for more information.
+
+ sym increments through all symbols, and the loop terminates when
+ all codes of length max, i.e. all codes, have been processed. This
+ routine permits incomplete codes, so another loop after this one fills
+ in the rest of the decoding tables with invalid code markers.
+ */
+
+ /* set up for code type */
+ // poor man optimization - use if-else instead of switch,
+ // to avoid deopts in old v8
+ if (type === CODES) {
+ base = extra = work; /* dummy value--not used */
+ end = 19;
+
+ } else if (type === LENS) {
+ base = lbase;
+ base_index -= 257;
+ extra = lext;
+ extra_index -= 257;
+ end = 256;
+
+ } else { /* DISTS */
+ base = dbase;
+ extra = dext;
+ end = -1;
+ }
+
+ /* initialize opts for loop */
+ huff = 0; /* starting code */
+ sym = 0; /* starting code symbol */
+ len = min; /* starting code length */
+ next = table_index; /* current table to fill in */
+ curr = root; /* current table index bits */
+ drop = 0; /* current bits to drop from code for index */
+ low = -1; /* trigger new sub-table when len > root */
+ used = 1 << root; /* use root table entries */
+ mask = used - 1; /* mask for comparing low */
+
+ /* check available table space */
+ if ((type === LENS && used > ENOUGH_LENS) ||
+ (type === DISTS && used > ENOUGH_DISTS)) {
+ return 1;
+ }
+
+ /* process all codes and make table entries */
+ for (;;) {
+ /* create table entry */
+ here_bits = len - drop;
+ if (work[sym] < end) {
+ here_op = 0;
+ here_val = work[sym];
+ }
+ else if (work[sym] > end) {
+ here_op = extra[extra_index + work[sym]];
+ here_val = base[base_index + work[sym]];
+ }
+ else {
+ here_op = 32 + 64; /* end of block */
+ here_val = 0;
+ }
+
+ /* replicate for those indices with low len bits equal to huff */
+ incr = 1 << (len - drop);
+ fill = 1 << curr;
+ min = fill; /* save offset to next table */
+ do {
+ fill -= incr;
+ table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;
+ } while (fill !== 0);
+
+ /* backwards increment the len-bit code huff */
+ incr = 1 << (len - 1);
+ while (huff & incr) {
+ incr >>= 1;
+ }
+ if (incr !== 0) {
+ huff &= incr - 1;
+ huff += incr;
+ } else {
+ huff = 0;
+ }
+
+ /* go to next symbol, update count, len */
+ sym++;
+ if (--count[len] === 0) {
+ if (len === max) { break; }
+ len = lens[lens_index + work[sym]];
+ }
+
+ /* create new sub-table if needed */
+ if (len > root && (huff & mask) !== low) {
+ /* if first time, transition to sub-tables */
+ if (drop === 0) {
+ drop = root;
+ }
+
+ /* increment past last table */
+ next += min; /* here min is 1 << curr */
+
+ /* determine length of next table */
+ curr = len - drop;
+ left = 1 << curr;
+ while (curr + drop < max) {
+ left -= count[curr + drop];
+ if (left <= 0) { break; }
+ curr++;
+ left <<= 1;
+ }
+
+ /* check for enough space */
+ used += 1 << curr;
+ if ((type === LENS && used > ENOUGH_LENS) ||
+ (type === DISTS && used > ENOUGH_DISTS)) {
+ return 1;
+ }
+
+ /* point entry in root table to sub-table */
+ low = huff & mask;
+ /*table.op[low] = curr;
+ table.bits[low] = root;
+ table.val[low] = next - opts.table_index;*/
+ table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;
+ }
+ }
+
+ /* fill in remaining table entry if code is incomplete (guaranteed to have
+ at most one remaining entry, since if the code is incomplete, the
+ maximum code length that was allowed to get this far is one bit) */
+ if (huff !== 0) {
+ //table.op[next + huff] = 64; /* invalid code marker */
+ //table.bits[next + huff] = len - drop;
+ //table.val[next + huff] = 0;
+ table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;
+ }
+
+ /* set return parameters */
+ //opts.table_index += used;
+ opts.bits = root;
+ return 0;
+};
+
+
+/***/ }),
+/* 104 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+// (C) 1995-2013 Jean-loup Gailly and Mark Adler
+// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+
+var utils = __webpack_require__(3);
+
+/* Public constants ==========================================================*/
+/* ===========================================================================*/
+
+
+//var Z_FILTERED = 1;
+//var Z_HUFFMAN_ONLY = 2;
+//var Z_RLE = 3;
+var Z_FIXED = 4;
+//var Z_DEFAULT_STRATEGY = 0;
+
+/* Possible values of the data_type field (though see inflate()) */
+var Z_BINARY = 0;
+var Z_TEXT = 1;
+//var Z_ASCII = 1; // = Z_TEXT
+var Z_UNKNOWN = 2;
+
+/*============================================================================*/
+
+
+function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }
+
+// From zutil.h
+
+var STORED_BLOCK = 0;
+var STATIC_TREES = 1;
+var DYN_TREES = 2;
+/* The three kinds of block type */
+
+var MIN_MATCH = 3;
+var MAX_MATCH = 258;
+/* The minimum and maximum match lengths */
+
+// From deflate.h
+/* ===========================================================================
+ * Internal compression state.
+ */
+
+var LENGTH_CODES = 29;
+/* number of length codes, not counting the special END_BLOCK code */
+
+var LITERALS = 256;
+/* number of literal bytes 0..255 */
+
+var L_CODES = LITERALS + 1 + LENGTH_CODES;
+/* number of Literal or Length codes, including the END_BLOCK code */
+
+var D_CODES = 30;
+/* number of distance codes */
+
+var BL_CODES = 19;
+/* number of codes used to transfer the bit lengths */
+
+var HEAP_SIZE = 2 * L_CODES + 1;
+/* maximum heap size */
+
+var MAX_BITS = 15;
+/* All codes must not exceed MAX_BITS bits */
+
+var Buf_size = 16;
+/* size of bit buffer in bi_buf */
+
+
+/* ===========================================================================
+ * Constants
+ */
+
+var MAX_BL_BITS = 7;
+/* Bit length codes must not exceed MAX_BL_BITS bits */
+
+var END_BLOCK = 256;
+/* end of block literal code */
+
+var REP_3_6 = 16;
+/* repeat previous bit length 3-6 times (2 bits of repeat count) */
+
+var REPZ_3_10 = 17;
+/* repeat a zero length 3-10 times (3 bits of repeat count) */
+
+var REPZ_11_138 = 18;
+/* repeat a zero length 11-138 times (7 bits of repeat count) */
+
+/* eslint-disable comma-spacing,array-bracket-spacing */
+var extra_lbits = /* extra bits for each length code */
+ [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];
+
+var extra_dbits = /* extra bits for each distance code */
+ [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];
+
+var extra_blbits = /* extra bits for each bit length code */
+ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];
+
+var bl_order =
+ [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];
+/* eslint-enable comma-spacing,array-bracket-spacing */
+
+/* The lengths of the bit length codes are sent in order of decreasing
+ * probability, to avoid transmitting the lengths for unused bit length codes.
+ */
+
+/* ===========================================================================
+ * Local data. These are initialized only once.
+ */
+
+// We pre-fill arrays with 0 to avoid uninitialized gaps
+
+var DIST_CODE_LEN = 512; /* see definition of array dist_code below */
+
+// !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1
+var static_ltree = new Array((L_CODES + 2) * 2);
+zero(static_ltree);
+/* The static literal tree. Since the bit lengths are imposed, there is no
+ * need for the L_CODES extra codes used during heap construction. However
+ * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
+ * below).
+ */
+
+var static_dtree = new Array(D_CODES * 2);
+zero(static_dtree);
+/* The static distance tree. (Actually a trivial tree since all codes use
+ * 5 bits.)
+ */
+
+var _dist_code = new Array(DIST_CODE_LEN);
+zero(_dist_code);
+/* Distance codes. The first 256 values correspond to the distances
+ * 3 .. 258, the last 256 values correspond to the top 8 bits of
+ * the 15 bit distances.
+ */
+
+var _length_code = new Array(MAX_MATCH - MIN_MATCH + 1);
+zero(_length_code);
+/* length code for each normalized match length (0 == MIN_MATCH) */
+
+var base_length = new Array(LENGTH_CODES);
+zero(base_length);
+/* First normalized length for each code (0 = MIN_MATCH) */
+
+var base_dist = new Array(D_CODES);
+zero(base_dist);
+/* First normalized distance for each code (0 = distance of 1) */
+
+
+function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {
+
+ this.static_tree = static_tree; /* static tree or NULL */
+ this.extra_bits = extra_bits; /* extra bits for each code or NULL */
+ this.extra_base = extra_base; /* base index for extra_bits */
+ this.elems = elems; /* max number of elements in the tree */
+ this.max_length = max_length; /* max bit length for the codes */
+
+ // show if `static_tree` has data or dummy - needed for monomorphic objects
+ this.has_stree = static_tree && static_tree.length;
+}
+
+
+var static_l_desc;
+var static_d_desc;
+var static_bl_desc;
+
+
+function TreeDesc(dyn_tree, stat_desc) {
+ this.dyn_tree = dyn_tree; /* the dynamic tree */
+ this.max_code = 0; /* largest code with non zero frequency */
+ this.stat_desc = stat_desc; /* the corresponding static tree */
+}
+
+
+
+function d_code(dist) {
+ return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];
+}
+
+
+/* ===========================================================================
+ * Output a short LSB first on the stream.
+ * IN assertion: there is enough room in pendingBuf.
+ */
+function put_short(s, w) {
+// put_byte(s, (uch)((w) & 0xff));
+// put_byte(s, (uch)((ush)(w) >> 8));
+ s.pending_buf[s.pending++] = (w) & 0xff;
+ s.pending_buf[s.pending++] = (w >>> 8) & 0xff;
+}
+
+
+/* ===========================================================================
+ * Send a value on a given number of bits.
+ * IN assertion: length <= 16 and value fits in length bits.
+ */
+function send_bits(s, value, length) {
+ if (s.bi_valid > (Buf_size - length)) {
+ s.bi_buf |= (value << s.bi_valid) & 0xffff;
+ put_short(s, s.bi_buf);
+ s.bi_buf = value >> (Buf_size - s.bi_valid);
+ s.bi_valid += length - Buf_size;
+ } else {
+ s.bi_buf |= (value << s.bi_valid) & 0xffff;
+ s.bi_valid += length;
+ }
+}
+
+
+function send_code(s, c, tree) {
+ send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/);
+}
+
+
+/* ===========================================================================
+ * Reverse the first len bits of a code, using straightforward code (a faster
+ * method would use a table)
+ * IN assertion: 1 <= len <= 15
+ */
+function bi_reverse(code, len) {
+ var res = 0;
+ do {
+ res |= code & 1;
+ code >>>= 1;
+ res <<= 1;
+ } while (--len > 0);
+ return res >>> 1;
+}
+
+
+/* ===========================================================================
+ * Flush the bit buffer, keeping at most 7 bits in it.
+ */
+function bi_flush(s) {
+ if (s.bi_valid === 16) {
+ put_short(s, s.bi_buf);
+ s.bi_buf = 0;
+ s.bi_valid = 0;
+
+ } else if (s.bi_valid >= 8) {
+ s.pending_buf[s.pending++] = s.bi_buf & 0xff;
+ s.bi_buf >>= 8;
+ s.bi_valid -= 8;
+ }
+}
+
+
+/* ===========================================================================
+ * Compute the optimal bit lengths for a tree and update the total bit length
+ * for the current block.
+ * IN assertion: the fields freq and dad are set, heap[heap_max] and
+ * above are the tree nodes sorted by increasing frequency.
+ * OUT assertions: the field len is set to the optimal bit length, the
+ * array bl_count contains the frequencies for each bit length.
+ * The length opt_len is updated; static_len is also updated if stree is
+ * not null.
+ */
+function gen_bitlen(s, desc)
+// deflate_state *s;
+// tree_desc *desc; /* the tree descriptor */
+{
+ var tree = desc.dyn_tree;
+ var max_code = desc.max_code;
+ var stree = desc.stat_desc.static_tree;
+ var has_stree = desc.stat_desc.has_stree;
+ var extra = desc.stat_desc.extra_bits;
+ var base = desc.stat_desc.extra_base;
+ var max_length = desc.stat_desc.max_length;
+ var h; /* heap index */
+ var n, m; /* iterate over the tree elements */
+ var bits; /* bit length */
+ var xbits; /* extra bits */
+ var f; /* frequency */
+ var overflow = 0; /* number of elements with bit length too large */
+
+ for (bits = 0; bits <= MAX_BITS; bits++) {
+ s.bl_count[bits] = 0;
+ }
+
+ /* In a first pass, compute the optimal bit lengths (which may
+ * overflow in the case of the bit length tree).
+ */
+ tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */
+
+ for (h = s.heap_max + 1; h < HEAP_SIZE; h++) {
+ n = s.heap[h];
+ bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;
+ if (bits > max_length) {
+ bits = max_length;
+ overflow++;
+ }
+ tree[n * 2 + 1]/*.Len*/ = bits;
+ /* We overwrite tree[n].Dad which is no longer needed */
+
+ if (n > max_code) { continue; } /* not a leaf node */
+
+ s.bl_count[bits]++;
+ xbits = 0;
+ if (n >= base) {
+ xbits = extra[n - base];
+ }
+ f = tree[n * 2]/*.Freq*/;
+ s.opt_len += f * (bits + xbits);
+ if (has_stree) {
+ s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits);
+ }
+ }
+ if (overflow === 0) { return; }
+
+ // Trace((stderr,"\nbit length overflow\n"));
+ /* This happens for example on obj2 and pic of the Calgary corpus */
+
+ /* Find the first bit length which could increase: */
+ do {
+ bits = max_length - 1;
+ while (s.bl_count[bits] === 0) { bits--; }
+ s.bl_count[bits]--; /* move one leaf down the tree */
+ s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */
+ s.bl_count[max_length]--;
+ /* The brother of the overflow item also moves one step up,
+ * but this does not affect bl_count[max_length]
+ */
+ overflow -= 2;
+ } while (overflow > 0);
+
+ /* Now recompute all bit lengths, scanning in increasing frequency.
+ * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
+ * lengths instead of fixing only the wrong ones. This idea is taken
+ * from 'ar' written by Haruhiko Okumura.)
+ */
+ for (bits = max_length; bits !== 0; bits--) {
+ n = s.bl_count[bits];
+ while (n !== 0) {
+ m = s.heap[--h];
+ if (m > max_code) { continue; }
+ if (tree[m * 2 + 1]/*.Len*/ !== bits) {
+ // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
+ s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/;
+ tree[m * 2 + 1]/*.Len*/ = bits;
+ }
+ n--;
+ }
+ }
+}
+
+
+/* ===========================================================================
+ * Generate the codes for a given tree and bit counts (which need not be
+ * optimal).
+ * IN assertion: the array bl_count contains the bit length statistics for
+ * the given tree and the field len is set for all tree elements.
+ * OUT assertion: the field code is set for all tree elements of non
+ * zero code length.
+ */
+function gen_codes(tree, max_code, bl_count)
+// ct_data *tree; /* the tree to decorate */
+// int max_code; /* largest code with non zero frequency */
+// ushf *bl_count; /* number of codes at each bit length */
+{
+ var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */
+ var code = 0; /* running code value */
+ var bits; /* bit index */
+ var n; /* code index */
+
+ /* The distribution counts are first used to generate the code values
+ * without bit reversal.
+ */
+ for (bits = 1; bits <= MAX_BITS; bits++) {
+ next_code[bits] = code = (code + bl_count[bits - 1]) << 1;
+ }
+ /* Check that the bit counts in bl_count are consistent. The last code
+ * must be all ones.
+ */
+ //Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
+ // "inconsistent bit counts");
+ //Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
+
+ for (n = 0; n <= max_code; n++) {
+ var len = tree[n * 2 + 1]/*.Len*/;
+ if (len === 0) { continue; }
+ /* Now reverse the bits */
+ tree[n * 2]/*.Code*/ = bi_reverse(next_code[len]++, len);
+
+ //Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
+ // n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
+ }
+}
+
+
+/* ===========================================================================
+ * Initialize the various 'constant' tables.
+ */
+function tr_static_init() {
+ var n; /* iterates over tree elements */
+ var bits; /* bit counter */
+ var length; /* length value */
+ var code; /* code value */
+ var dist; /* distance index */
+ var bl_count = new Array(MAX_BITS + 1);
+ /* number of codes at each bit length for an optimal tree */
+
+ // do check in _tr_init()
+ //if (static_init_done) return;
+
+ /* For some embedded targets, global variables are not initialized: */
+/*#ifdef NO_INIT_GLOBAL_POINTERS
+ static_l_desc.static_tree = static_ltree;
+ static_l_desc.extra_bits = extra_lbits;
+ static_d_desc.static_tree = static_dtree;
+ static_d_desc.extra_bits = extra_dbits;
+ static_bl_desc.extra_bits = extra_blbits;
+#endif*/
+
+ /* Initialize the mapping length (0..255) -> length code (0..28) */
+ length = 0;
+ for (code = 0; code < LENGTH_CODES - 1; code++) {
+ base_length[code] = length;
+ for (n = 0; n < (1 << extra_lbits[code]); n++) {
+ _length_code[length++] = code;
+ }
+ }
+ //Assert (length == 256, "tr_static_init: length != 256");
+ /* Note that the length 255 (match length 258) can be represented
+ * in two different ways: code 284 + 5 bits or code 285, so we
+ * overwrite length_code[255] to use the best encoding:
+ */
+ _length_code[length - 1] = code;
+
+ /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
+ dist = 0;
+ for (code = 0; code < 16; code++) {
+ base_dist[code] = dist;
+ for (n = 0; n < (1 << extra_dbits[code]); n++) {
+ _dist_code[dist++] = code;
+ }
+ }
+ //Assert (dist == 256, "tr_static_init: dist != 256");
+ dist >>= 7; /* from now on, all distances are divided by 128 */
+ for (; code < D_CODES; code++) {
+ base_dist[code] = dist << 7;
+ for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {
+ _dist_code[256 + dist++] = code;
+ }
+ }
+ //Assert (dist == 256, "tr_static_init: 256+dist != 512");
+
+ /* Construct the codes of the static literal tree */
+ for (bits = 0; bits <= MAX_BITS; bits++) {
+ bl_count[bits] = 0;
+ }
+
+ n = 0;
+ while (n <= 143) {
+ static_ltree[n * 2 + 1]/*.Len*/ = 8;
+ n++;
+ bl_count[8]++;
+ }
+ while (n <= 255) {
+ static_ltree[n * 2 + 1]/*.Len*/ = 9;
+ n++;
+ bl_count[9]++;
+ }
+ while (n <= 279) {
+ static_ltree[n * 2 + 1]/*.Len*/ = 7;
+ n++;
+ bl_count[7]++;
+ }
+ while (n <= 287) {
+ static_ltree[n * 2 + 1]/*.Len*/ = 8;
+ n++;
+ bl_count[8]++;
+ }
+ /* Codes 286 and 287 do not exist, but we must include them in the
+ * tree construction to get a canonical Huffman tree (longest code
+ * all ones)
+ */
+ gen_codes(static_ltree, L_CODES + 1, bl_count);
+
+ /* The static distance tree is trivial: */
+ for (n = 0; n < D_CODES; n++) {
+ static_dtree[n * 2 + 1]/*.Len*/ = 5;
+ static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5);
+ }
+
+ // Now data ready and we can init static trees
+ static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS);
+ static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS);
+ static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS);
+
+ //static_init_done = true;
+}
+
+
+/* ===========================================================================
+ * Initialize a new block.
+ */
+function init_block(s) {
+ var n; /* iterates over tree elements */
+
+ /* Initialize the trees. */
+ for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; }
+ for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; }
+ for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; }
+
+ s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1;
+ s.opt_len = s.static_len = 0;
+ s.last_lit = s.matches = 0;
+}
+
+
+/* ===========================================================================
+ * Flush the bit buffer and align the output on a byte boundary
+ */
+function bi_windup(s)
+{
+ if (s.bi_valid > 8) {
+ put_short(s, s.bi_buf);
+ } else if (s.bi_valid > 0) {
+ //put_byte(s, (Byte)s->bi_buf);
+ s.pending_buf[s.pending++] = s.bi_buf;
+ }
+ s.bi_buf = 0;
+ s.bi_valid = 0;
+}
+
+/* ===========================================================================
+ * Copy a stored block, storing first the length and its
+ * one's complement if requested.
+ */
+function copy_block(s, buf, len, header)
+//DeflateState *s;
+//charf *buf; /* the input data */
+//unsigned len; /* its length */
+//int header; /* true if block header must be written */
+{
+ bi_windup(s); /* align on byte boundary */
+
+ if (header) {
+ put_short(s, len);
+ put_short(s, ~len);
+ }
+// while (len--) {
+// put_byte(s, *buf++);
+// }
+ utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);
+ s.pending += len;
+}
+
+/* ===========================================================================
+ * Compares to subtrees, using the tree depth as tie breaker when
+ * the subtrees have equal frequency. This minimizes the worst case length.
+ */
+function smaller(tree, n, m, depth) {
+ var _n2 = n * 2;
+ var _m2 = m * 2;
+ return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||
+ (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));
+}
+
+/* ===========================================================================
+ * Restore the heap property by moving down the tree starting at node k,
+ * exchanging a node with the smallest of its two sons if necessary, stopping
+ * when the heap property is re-established (each father smaller than its
+ * two sons).
+ */
+function pqdownheap(s, tree, k)
+// deflate_state *s;
+// ct_data *tree; /* the tree to restore */
+// int k; /* node to move down */
+{
+ var v = s.heap[k];
+ var j = k << 1; /* left son of k */
+ while (j <= s.heap_len) {
+ /* Set j to the smallest of the two sons: */
+ if (j < s.heap_len &&
+ smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {
+ j++;
+ }
+ /* Exit if v is smaller than both sons */
+ if (smaller(tree, v, s.heap[j], s.depth)) { break; }
+
+ /* Exchange v with the smallest son */
+ s.heap[k] = s.heap[j];
+ k = j;
+
+ /* And continue down the tree, setting j to the left son of k */
+ j <<= 1;
+ }
+ s.heap[k] = v;
+}
+
+
+// inlined manually
+// var SMALLEST = 1;
+
+/* ===========================================================================
+ * Send the block data compressed using the given Huffman trees
+ */
+function compress_block(s, ltree, dtree)
+// deflate_state *s;
+// const ct_data *ltree; /* literal tree */
+// const ct_data *dtree; /* distance tree */
+{
+ var dist; /* distance of matched string */
+ var lc; /* match length or unmatched char (if dist == 0) */
+ var lx = 0; /* running index in l_buf */
+ var code; /* the code to send */
+ var extra; /* number of extra bits to send */
+
+ if (s.last_lit !== 0) {
+ do {
+ dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);
+ lc = s.pending_buf[s.l_buf + lx];
+ lx++;
+
+ if (dist === 0) {
+ send_code(s, lc, ltree); /* send a literal byte */
+ //Tracecv(isgraph(lc), (stderr," '%c' ", lc));
+ } else {
+ /* Here, lc is the match length - MIN_MATCH */
+ code = _length_code[lc];
+ send_code(s, code + LITERALS + 1, ltree); /* send the length code */
+ extra = extra_lbits[code];
+ if (extra !== 0) {
+ lc -= base_length[code];
+ send_bits(s, lc, extra); /* send the extra length bits */
+ }
+ dist--; /* dist is now the match distance - 1 */
+ code = d_code(dist);
+ //Assert (code < D_CODES, "bad d_code");
+
+ send_code(s, code, dtree); /* send the distance code */
+ extra = extra_dbits[code];
+ if (extra !== 0) {
+ dist -= base_dist[code];
+ send_bits(s, dist, extra); /* send the extra distance bits */
+ }
+ } /* literal or match pair ? */
+
+ /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
+ //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,
+ // "pendingBuf overflow");
+
+ } while (lx < s.last_lit);
+ }
+
+ send_code(s, END_BLOCK, ltree);
+}
+
+
+/* ===========================================================================
+ * Construct one Huffman tree and assigns the code bit strings and lengths.
+ * Update the total bit length for the current block.
+ * IN assertion: the field freq is set for all tree elements.
+ * OUT assertions: the fields len and code are set to the optimal bit length
+ * and corresponding code. The length opt_len is updated; static_len is
+ * also updated if stree is not null. The field max_code is set.
+ */
+function build_tree(s, desc)
+// deflate_state *s;
+// tree_desc *desc; /* the tree descriptor */
+{
+ var tree = desc.dyn_tree;
+ var stree = desc.stat_desc.static_tree;
+ var has_stree = desc.stat_desc.has_stree;
+ var elems = desc.stat_desc.elems;
+ var n, m; /* iterate over heap elements */
+ var max_code = -1; /* largest code with non zero frequency */
+ var node; /* new node being created */
+
+ /* Construct the initial heap, with least frequent element in
+ * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
+ * heap[0] is not used.
+ */
+ s.heap_len = 0;
+ s.heap_max = HEAP_SIZE;
+
+ for (n = 0; n < elems; n++) {
+ if (tree[n * 2]/*.Freq*/ !== 0) {
+ s.heap[++s.heap_len] = max_code = n;
+ s.depth[n] = 0;
+
+ } else {
+ tree[n * 2 + 1]/*.Len*/ = 0;
+ }
+ }
+
+ /* The pkzip format requires that at least one distance code exists,
+ * and that at least one bit should be sent even if there is only one
+ * possible code. So to avoid special checks later on we force at least
+ * two codes of non zero frequency.
+ */
+ while (s.heap_len < 2) {
+ node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);
+ tree[node * 2]/*.Freq*/ = 1;
+ s.depth[node] = 0;
+ s.opt_len--;
+
+ if (has_stree) {
+ s.static_len -= stree[node * 2 + 1]/*.Len*/;
+ }
+ /* node is 0 or 1 so it does not have extra bits */
+ }
+ desc.max_code = max_code;
+
+ /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
+ * establish sub-heaps of increasing lengths:
+ */
+ for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }
+
+ /* Construct the Huffman tree by repeatedly combining the least two
+ * frequent nodes.
+ */
+ node = elems; /* next internal node of the tree */
+ do {
+ //pqremove(s, tree, n); /* n = node of least frequency */
+ /*** pqremove ***/
+ n = s.heap[1/*SMALLEST*/];
+ s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];
+ pqdownheap(s, tree, 1/*SMALLEST*/);
+ /***/
+
+ m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */
+
+ s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */
+ s.heap[--s.heap_max] = m;
+
+ /* Create a new node father of n and m */
+ tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;
+ s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;
+ tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node;
+
+ /* and insert the new node in the heap */
+ s.heap[1/*SMALLEST*/] = node++;
+ pqdownheap(s, tree, 1/*SMALLEST*/);
+
+ } while (s.heap_len >= 2);
+
+ s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];
+
+ /* At this point, the fields freq and dad are set. We can now
+ * generate the bit lengths.
+ */
+ gen_bitlen(s, desc);
+
+ /* The field len is now set, we can generate the bit codes */
+ gen_codes(tree, max_code, s.bl_count);
+}
+
+
+/* ===========================================================================
+ * Scan a literal or distance tree to determine the frequencies of the codes
+ * in the bit length tree.
+ */
+function scan_tree(s, tree, max_code)
+// deflate_state *s;
+// ct_data *tree; /* the tree to be scanned */
+// int max_code; /* and its largest code of non zero frequency */
+{
+ var n; /* iterates over all tree elements */
+ var prevlen = -1; /* last emitted length */
+ var curlen; /* length of current code */
+
+ var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */
+
+ var count = 0; /* repeat count of the current code */
+ var max_count = 7; /* max repeat count */
+ var min_count = 4; /* min repeat count */
+
+ if (nextlen === 0) {
+ max_count = 138;
+ min_count = 3;
+ }
+ tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen;
+ nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;
+
+ if (++count < max_count && curlen === nextlen) {
+ continue;
+
+ } else if (count < min_count) {
+ s.bl_tree[curlen * 2]/*.Freq*/ += count;
+
+ } else if (curlen !== 0) {
+
+ if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }
+ s.bl_tree[REP_3_6 * 2]/*.Freq*/++;
+
+ } else if (count <= 10) {
+ s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++;
+
+ } else {
+ s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++;
+ }
+
+ count = 0;
+ prevlen = curlen;
+
+ if (nextlen === 0) {
+ max_count = 138;
+ min_count = 3;
+
+ } else if (curlen === nextlen) {
+ max_count = 6;
+ min_count = 3;
+
+ } else {
+ max_count = 7;
+ min_count = 4;
+ }
+ }
+}
+
+
+/* ===========================================================================
+ * Send a literal or distance tree in compressed form, using the codes in
+ * bl_tree.
+ */
+function send_tree(s, tree, max_code)
+// deflate_state *s;
+// ct_data *tree; /* the tree to be scanned */
+// int max_code; /* and its largest code of non zero frequency */
+{
+ var n; /* iterates over all tree elements */
+ var prevlen = -1; /* last emitted length */
+ var curlen; /* length of current code */
+
+ var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */
+
+ var count = 0; /* repeat count of the current code */
+ var max_count = 7; /* max repeat count */
+ var min_count = 4; /* min repeat count */
+
+ /* tree[max_code+1].Len = -1; */ /* guard already set */
+ if (nextlen === 0) {
+ max_count = 138;
+ min_count = 3;
+ }
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen;
+ nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;
+
+ if (++count < max_count && curlen === nextlen) {
+ continue;
+
+ } else if (count < min_count) {
+ do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);
+
+ } else if (curlen !== 0) {
+ if (curlen !== prevlen) {
+ send_code(s, curlen, s.bl_tree);
+ count--;
+ }
+ //Assert(count >= 3 && count <= 6, " 3_6?");
+ send_code(s, REP_3_6, s.bl_tree);
+ send_bits(s, count - 3, 2);
+
+ } else if (count <= 10) {
+ send_code(s, REPZ_3_10, s.bl_tree);
+ send_bits(s, count - 3, 3);
+
+ } else {
+ send_code(s, REPZ_11_138, s.bl_tree);
+ send_bits(s, count - 11, 7);
+ }
+
+ count = 0;
+ prevlen = curlen;
+ if (nextlen === 0) {
+ max_count = 138;
+ min_count = 3;
+
+ } else if (curlen === nextlen) {
+ max_count = 6;
+ min_count = 3;
+
+ } else {
+ max_count = 7;
+ min_count = 4;
+ }
+ }
+}
+
+
+/* ===========================================================================
+ * Construct the Huffman tree for the bit lengths and return the index in
+ * bl_order of the last bit length code to send.
+ */
+function build_bl_tree(s) {
+ var max_blindex; /* index of last bit length code of non zero freq */
+
+ /* Determine the bit length frequencies for literal and distance trees */
+ scan_tree(s, s.dyn_ltree, s.l_desc.max_code);
+ scan_tree(s, s.dyn_dtree, s.d_desc.max_code);
+
+ /* Build the bit length tree: */
+ build_tree(s, s.bl_desc);
+ /* opt_len now includes the length of the tree representations, except
+ * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
+ */
+
+ /* Determine the number of bit length codes to send. The pkzip format
+ * requires that at least 4 bit length codes be sent. (appnote.txt says
+ * 3 but the actual value used is 4.)
+ */
+ for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {
+ if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) {
+ break;
+ }
+ }
+ /* Update opt_len to include the bit length tree and counts */
+ s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
+ //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
+ // s->opt_len, s->static_len));
+
+ return max_blindex;
+}
+
+
+/* ===========================================================================
+ * Send the header for a block using dynamic Huffman trees: the counts, the
+ * lengths of the bit length codes, the literal tree and the distance tree.
+ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
+ */
+function send_all_trees(s, lcodes, dcodes, blcodes)
+// deflate_state *s;
+// int lcodes, dcodes, blcodes; /* number of codes for each tree */
+{
+ var rank; /* index in bl_order */
+
+ //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
+ //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
+ // "too many codes");
+ //Tracev((stderr, "\nbl counts: "));
+ send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */
+ send_bits(s, dcodes - 1, 5);
+ send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */
+ for (rank = 0; rank < blcodes; rank++) {
+ //Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
+ send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3);
+ }
+ //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
+
+ send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */
+ //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
+
+ send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */
+ //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
+}
+
+
+/* ===========================================================================
+ * Check if the data type is TEXT or BINARY, using the following algorithm:
+ * - TEXT if the two conditions below are satisfied:
+ * a) There are no non-portable control characters belonging to the
+ * "black list" (0..6, 14..25, 28..31).
+ * b) There is at least one printable character belonging to the
+ * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
+ * - BINARY otherwise.
+ * - The following partially-portable control characters form a
+ * "gray list" that is ignored in this detection algorithm:
+ * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
+ * IN assertion: the fields Freq of dyn_ltree are set.
+ */
+function detect_data_type(s) {
+ /* black_mask is the bit mask of black-listed bytes
+ * set bits 0..6, 14..25, and 28..31
+ * 0xf3ffc07f = binary 11110011111111111100000001111111
+ */
+ var black_mask = 0xf3ffc07f;
+ var n;
+
+ /* Check for non-textual ("black-listed") bytes. */
+ for (n = 0; n <= 31; n++, black_mask >>>= 1) {
+ if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) {
+ return Z_BINARY;
+ }
+ }
+
+ /* Check for textual ("white-listed") bytes. */
+ if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||
+ s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {
+ return Z_TEXT;
+ }
+ for (n = 32; n < LITERALS; n++) {
+ if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {
+ return Z_TEXT;
+ }
+ }
+
+ /* There are no "black-listed" or "white-listed" bytes:
+ * this stream either is empty or has tolerated ("gray-listed") bytes only.
+ */
+ return Z_BINARY;
+}
+
+
+var static_init_done = false;
+
+/* ===========================================================================
+ * Initialize the tree data structures for a new zlib stream.
+ */
+function _tr_init(s)
+{
+
+ if (!static_init_done) {
+ tr_static_init();
+ static_init_done = true;
+ }
+
+ s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);
+ s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);
+ s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);
+
+ s.bi_buf = 0;
+ s.bi_valid = 0;
+
+ /* Initialize the first block of the first file: */
+ init_block(s);
+}
+
+
+/* ===========================================================================
+ * Send a stored block
+ */
+function _tr_stored_block(s, buf, stored_len, last)
+//DeflateState *s;
+//charf *buf; /* input block */
+//ulg stored_len; /* length of input block */
+//int last; /* one if this is the last block for a file */
+{
+ send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */
+ copy_block(s, buf, stored_len, true); /* with header */
+}
+
+
+/* ===========================================================================
+ * Send one empty static block to give enough lookahead for inflate.
+ * This takes 10 bits, of which 7 may remain in the bit buffer.
+ */
+function _tr_align(s) {
+ send_bits(s, STATIC_TREES << 1, 3);
+ send_code(s, END_BLOCK, static_ltree);
+ bi_flush(s);
+}
+
+
+/* ===========================================================================
+ * Determine the best encoding for the current block: dynamic trees, static
+ * trees or store, and output the encoded block to the zip file.
+ */
+function _tr_flush_block(s, buf, stored_len, last)
+//DeflateState *s;
+//charf *buf; /* input block, or NULL if too old */
+//ulg stored_len; /* length of input block */
+//int last; /* one if this is the last block for a file */
+{
+ var opt_lenb, static_lenb; /* opt_len and static_len in bytes */
+ var max_blindex = 0; /* index of last bit length code of non zero freq */
+
+ /* Build the Huffman trees unless a stored block is forced */
+ if (s.level > 0) {
+
+ /* Check if the file is binary or text */
+ if (s.strm.data_type === Z_UNKNOWN) {
+ s.strm.data_type = detect_data_type(s);
+ }
+
+ /* Construct the literal and distance trees */
+ build_tree(s, s.l_desc);
+ // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
+ // s->static_len));
+
+ build_tree(s, s.d_desc);
+ // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
+ // s->static_len));
+ /* At this point, opt_len and static_len are the total bit lengths of
+ * the compressed block data, excluding the tree representations.
+ */
+
+ /* Build the bit length tree for the above two trees, and get the index
+ * in bl_order of the last bit length code to send.
+ */
+ max_blindex = build_bl_tree(s);
+
+ /* Determine the best encoding. Compute the block lengths in bytes. */
+ opt_lenb = (s.opt_len + 3 + 7) >>> 3;
+ static_lenb = (s.static_len + 3 + 7) >>> 3;
+
+ // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
+ // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
+ // s->last_lit));
+
+ if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }
+
+ } else {
+ // Assert(buf != (char*)0, "lost buf");
+ opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
+ }
+
+ if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {
+ /* 4: two words for the lengths */
+
+ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
+ * Otherwise we can't have processed more than WSIZE input bytes since
+ * the last block flush, because compression would have been
+ * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
+ * transform a block into a stored block.
+ */
+ _tr_stored_block(s, buf, stored_len, last);
+
+ } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {
+
+ send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);
+ compress_block(s, static_ltree, static_dtree);
+
+ } else {
+ send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);
+ send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);
+ compress_block(s, s.dyn_ltree, s.dyn_dtree);
+ }
+ // Assert (s->compressed_len == s->bits_sent, "bad compressed size");
+ /* The above check is made mod 2^32, for files larger than 512 MB
+ * and uLong implemented on 32 bits.
+ */
+ init_block(s);
+
+ if (last) {
+ bi_windup(s);
+ }
+ // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
+ // s->compressed_len-7*last));
+}
+
+/* ===========================================================================
+ * Save the match info and tally the frequency counts. Return true if
+ * the current block must be flushed.
+ */
+function _tr_tally(s, dist, lc)
+// deflate_state *s;
+// unsigned dist; /* distance of matched string */
+// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
+{
+ //var out_length, in_length, dcode;
+
+ s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;
+ s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;
+
+ s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;
+ s.last_lit++;
+
+ if (dist === 0) {
+ /* lc is the unmatched char */
+ s.dyn_ltree[lc * 2]/*.Freq*/++;
+ } else {
+ s.matches++;
+ /* Here, lc is the match length - MIN_MATCH */
+ dist--; /* dist = match distance - 1 */
+ //Assert((ush)dist < (ush)MAX_DIST(s) &&
+ // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
+ // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
+
+ s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++;
+ s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;
+ }
+
+// (!) This block is disabled in zlib defaults,
+// don't enable it for binary compatibility
+
+//#ifdef TRUNCATE_BLOCK
+// /* Try to guess if it is profitable to stop the current block here */
+// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {
+// /* Compute an upper bound for the compressed length */
+// out_length = s.last_lit*8;
+// in_length = s.strstart - s.block_start;
+//
+// for (dcode = 0; dcode < D_CODES; dcode++) {
+// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);
+// }
+// out_length >>>= 3;
+// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
+// // s->last_lit, in_length, out_length,
+// // 100L - out_length*100L/in_length));
+// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {
+// return true;
+// }
+// }
+//#endif
+
+ return (s.last_lit === s.lit_bufsize - 1);
+ /* We avoid equality with lit_bufsize because of wraparound at 64K
+ * on 16 bit machines and because stored blocks are restricted to
+ * 64K-1 bytes.
+ */
+}
+
+exports._tr_init = _tr_init;
+exports._tr_stored_block = _tr_stored_block;
+exports._tr_flush_block = _tr_flush_block;
+exports._tr_tally = _tr_tally;
+exports._tr_align = _tr_align;
+
+
+/***/ }),
+/* 105 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(4);
+
+
+/***/ }),
+/* 106 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// a passthrough stream.
+// basically just the most minimal sort of Transform stream.
+// Every written chunk gets output as-is.
+
+
+
+module.exports = PassThrough;
+
+var Transform = __webpack_require__(51);
+
+/*<replacement>*/
+var util = __webpack_require__(9);
+util.inherits = __webpack_require__(6);
+/*</replacement>*/
+
+util.inherits(PassThrough, Transform);
+
+function PassThrough(options) {
+ if (!(this instanceof PassThrough)) return new PassThrough(options);
+
+ Transform.call(this, options);
+}
+
+PassThrough.prototype._transform = function (chunk, encoding, cb) {
+ cb(null, chunk);
+};
+
+/***/ }),
+/* 107 */
+/***/ (function(module, exports, __webpack_require__) {
+
+"use strict";
+
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var Buffer = __webpack_require__(16).Buffer;
+var util = __webpack_require__(119);
+
+function copyBuffer(src, target, offset) {
+ src.copy(target, offset);
+}
+
+module.exports = function () {
+ function BufferList() {
+ _classCallCheck(this, BufferList);
+
+ this.head = null;
+ this.tail = null;
+ this.length = 0;
+ }
+
+ BufferList.prototype.push = function push(v) {
+ var entry = { data: v, next: null };
+ if (this.length > 0) this.tail.next = entry;else this.head = entry;
+ this.tail = entry;
+ ++this.length;
+ };
+
+ BufferList.prototype.unshift = function unshift(v) {
+ var entry = { data: v, next: this.head };
+ if (this.length === 0) this.tail = entry;
+ this.head = entry;
+ ++this.length;
+ };
+
+ BufferList.prototype.shift = function shift() {
+ if (this.length === 0) return;
+ var ret = this.head.data;
+ if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;
+ --this.length;
+ return ret;
+ };
+
+ BufferList.prototype.clear = function clear() {
+ this.head = this.tail = null;
+ this.length = 0;
+ };
+
+ BufferList.prototype.join = function join(s) {
+ if (this.length === 0) return '';
+ var p = this.head;
+ var ret = '' + p.data;
+ while (p = p.next) {
+ ret += s + p.data;
+ }return ret;
+ };
+
+ BufferList.prototype.concat = function concat(n) {
+ if (this.length === 0) return Buffer.alloc(0);
+ if (this.length === 1) return this.head.data;
+ var ret = Buffer.allocUnsafe(n >>> 0);
+ var p = this.head;
+ var i = 0;
+ while (p) {
+ copyBuffer(p.data, ret, i);
+ i += p.data.length;
+ p = p.next;
+ }
+ return ret;
+ };
+
+ return BufferList;
+}();
+
+if (util && util.inspect && util.inspect.custom) {
+ module.exports.prototype[util.inspect.custom] = function () {
+ var obj = util.inspect({ length: this.length });
+ return this.constructor.name + ' ' + obj;
+ };
+}
+
+/***/ }),
+/* 108 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(25).PassThrough
+
+
+/***/ }),
+/* 109 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(25).Transform
+
+
+/***/ }),
+/* 110 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = __webpack_require__(24);
+
+
+/***/ }),
+/* 111 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/* WEBPACK VAR INJECTION */(function(global, process) {(function (global, undefined) {
+ "use strict";
+
+ if (global.setImmediate) {
+ return;
+ }
+
+ var nextHandle = 1; // Spec says greater than zero
+ var tasksByHandle = {};
+ var currentlyRunningATask = false;
+ var doc = global.document;
+ var registerImmediate;
+
+ function setImmediate(callback) {
+ // Callback can either be a function or a string
+ if (typeof callback !== "function") {
+ callback = new Function("" + callback);
+ }
+ // Copy function arguments
+ var args = new Array(arguments.length - 1);
+ for (var i = 0; i < args.length; i++) {
+ args[i] = arguments[i + 1];
+ }
+ // Store and register the task
+ var task = { callback: callback, args: args };
+ tasksByHandle[nextHandle] = task;
+ registerImmediate(nextHandle);
+ return nextHandle++;
+ }
+
+ function clearImmediate(handle) {
+ delete tasksByHandle[handle];
+ }
+
+ function run(task) {
+ var callback = task.callback;
+ var args = task.args;
+ switch (args.length) {
+ case 0:
+ callback();
+ break;
+ case 1:
+ callback(args[0]);
+ break;
+ case 2:
+ callback(args[0], args[1]);
+ break;
+ case 3:
+ callback(args[0], args[1], args[2]);
+ break;
+ default:
+ callback.apply(undefined, args);
+ break;
+ }
+ }
+
+ function runIfPresent(handle) {
+ // From the spec: "Wait until any invocations of this algorithm started before this one have completed."
+ // So if we're currently running a task, we'll need to delay this invocation.
+ if (currentlyRunningATask) {
+ // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
+ // "too much recursion" error.
+ setTimeout(runIfPresent, 0, handle);
+ } else {
+ var task = tasksByHandle[handle];
+ if (task) {
+ currentlyRunningATask = true;
+ try {
+ run(task);
+ } finally {
+ clearImmediate(handle);
+ currentlyRunningATask = false;
+ }
+ }
+ }
+ }
+
+ function installNextTickImplementation() {
+ registerImmediate = function(handle) {
+ process.nextTick(function () { runIfPresent(handle); });
+ };
+ }
+
+ function canUsePostMessage() {
+ // The test against `importScripts` prevents this implementation from being installed inside a web worker,
+ // where `global.postMessage` means something completely different and can't be used for this purpose.
+ if (global.postMessage && !global.importScripts) {
+ var postMessageIsAsynchronous = true;
+ var oldOnMessage = global.onmessage;
+ global.onmessage = function() {
+ postMessageIsAsynchronous = false;
+ };
+ global.postMessage("", "*");
+ global.onmessage = oldOnMessage;
+ return postMessageIsAsynchronous;
+ }
+ }
+
+ function installPostMessageImplementation() {
+ // Installs an event handler on `global` for the `message` event: see
+ // * https://developer.mozilla.org/en/DOM/window.postMessage
+ // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages
+
+ var messagePrefix = "setImmediate$" + Math.random() + "$";
+ var onGlobalMessage = function(event) {
+ if (event.source === global &&
+ typeof event.data === "string" &&
+ event.data.indexOf(messagePrefix) === 0) {
+ runIfPresent(+event.data.slice(messagePrefix.length));
+ }
+ };
+
+ if (global.addEventListener) {
+ global.addEventListener("message", onGlobalMessage, false);
+ } else {
+ global.attachEvent("onmessage", onGlobalMessage);
+ }
+
+ registerImmediate = function(handle) {
+ global.postMessage(messagePrefix + handle, "*");
+ };
+ }
+
+ function installMessageChannelImplementation() {
+ var channel = new MessageChannel();
+ channel.port1.onmessage = function(event) {
+ var handle = event.data;
+ runIfPresent(handle);
+ };
+
+ registerImmediate = function(handle) {
+ channel.port2.postMessage(handle);
+ };
+ }
+
+ function installReadyStateChangeImplementation() {
+ var html = doc.documentElement;
+ registerImmediate = function(handle) {
+ // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
+ // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
+ var script = doc.createElement("script");
+ script.onreadystatechange = function () {
+ runIfPresent(handle);
+ script.onreadystatechange = null;
+ html.removeChild(script);
+ script = null;
+ };
+ html.appendChild(script);
+ };
+ }
+
+ function installSetTimeoutImplementation() {
+ registerImmediate = function(handle) {
+ setTimeout(runIfPresent, 0, handle);
+ };
+ }
+
+ // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.
+ var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
+ attachTo = attachTo && attachTo.setTimeout ? attachTo : global;
+
+ // Don't get fooled by e.g. browserify environments.
+ if ({}.toString.call(global.process) === "[object process]") {
+ // For Node.js before 0.9
+ installNextTickImplementation();
+
+ } else if (canUsePostMessage()) {
+ // For non-IE10 modern browsers
+ installPostMessageImplementation();
+
+ } else if (global.MessageChannel) {
+ // For web workers, where supported
+ installMessageChannelImplementation();
+
+ } else if (doc && "onreadystatechange" in doc.createElement("script")) {
+ // For IE 6–8
+ installReadyStateChangeImplementation();
+
+ } else {
+ // For older browsers
+ installSetTimeoutImplementation();
+ }
+
+ attachTo.setImmediate = setImmediate;
+ attachTo.clearImmediate = clearImmediate;
+}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self));
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5), __webpack_require__(15)))
+
+/***/ }),
+/* 112 */
+/***/ (function(module, exports, __webpack_require__) {
+
+module.exports = {
+ framer: __webpack_require__(113),
+ windows: __webpack_require__(114)
+};
+
+
+/***/ }),
+/* 113 */
/***/ (function(module, exports) {
/*===========================================================================*\
@@ -26317,7 +43902,7 @@ module.exports = Framer;
/***/ }),
-/* 14 */
+/* 114 */
/***/ (function(module, exports) {
/*===========================================================================*\
@@ -26360,6 +43945,730 @@ module.exports = {
};
+/***/ }),
+/* 115 */
+/***/ (function(module, exports, __webpack_require__) {
+
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+module.exports = Stream;
+
+var EE = __webpack_require__(18).EventEmitter;
+var inherits = __webpack_require__(6);
+
+inherits(Stream, EE);
+Stream.Readable = __webpack_require__(25);
+Stream.Writable = __webpack_require__(110);
+Stream.Duplex = __webpack_require__(105);
+Stream.Transform = __webpack_require__(109);
+Stream.PassThrough = __webpack_require__(108);
+
+// Backwards-compat with node 0.4.x
+Stream.Stream = Stream;
+
+
+
+// old-style streams. Note that the pipe method (the only relevant
+// part of this class) is overridden in the Readable class.
+
+function Stream() {
+ EE.call(this);
+}
+
+Stream.prototype.pipe = function(dest, options) {
+ var source = this;
+
+ function ondata(chunk) {
+ if (dest.writable) {
+ if (false === dest.write(chunk) && source.pause) {
+ source.pause();
+ }
+ }
+ }
+
+ source.on('data', ondata);
+
+ function ondrain() {
+ if (source.readable && source.resume) {
+ source.resume();
+ }
+ }
+
+ dest.on('drain', ondrain);
+
+ // If the 'end' option is not supplied, dest.end() will be called when
+ // source gets the 'end' or 'close' events. Only dest.end() once.
+ if (!dest._isStdio && (!options || options.end !== false)) {
+ source.on('end', onend);
+ source.on('close', onclose);
+ }
+
+ var didOnEnd = false;
+ function onend() {
+ if (didOnEnd) return;
+ didOnEnd = true;
+
+ dest.end();
+ }
+
+
+ function onclose() {
+ if (didOnEnd) return;
+ didOnEnd = true;
+
+ if (typeof dest.destroy === 'function') dest.destroy();
+ }
+
+ // don't leave dangling pipes when there are errors.
+ function onerror(er) {
+ cleanup();
+ if (EE.listenerCount(this, 'error') === 0) {
+ throw er; // Unhandled stream error in pipe.
+ }
+ }
+
+ source.on('error', onerror);
+ dest.on('error', onerror);
+
+ // remove all the event listeners that were added.
+ function cleanup() {
+ source.removeListener('data', ondata);
+ dest.removeListener('drain', ondrain);
+
+ source.removeListener('end', onend);
+ source.removeListener('close', onclose);
+
+ source.removeListener('error', onerror);
+ dest.removeListener('error', onerror);
+
+ source.removeListener('end', cleanup);
+ source.removeListener('close', cleanup);
+
+ dest.removeListener('close', cleanup);
+ }
+
+ source.on('end', cleanup);
+ source.on('close', cleanup);
+
+ dest.on('close', cleanup);
+
+ dest.emit('pipe', source);
+
+ // Allow for unix-like usage: A.pipe(B).pipe(C)
+ return dest;
+};
+
+
+/***/ }),
+/* 116 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/* WEBPACK VAR INJECTION */(function(global) {var apply = Function.prototype.apply;
+
+// DOM APIs, for completeness
+
+exports.setTimeout = function() {
+ return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout);
+};
+exports.setInterval = function() {
+ return new Timeout(apply.call(setInterval, window, arguments), clearInterval);
+};
+exports.clearTimeout =
+exports.clearInterval = function(timeout) {
+ if (timeout) {
+ timeout.close();
+ }
+};
+
+function Timeout(id, clearFn) {
+ this._id = id;
+ this._clearFn = clearFn;
+}
+Timeout.prototype.unref = Timeout.prototype.ref = function() {};
+Timeout.prototype.close = function() {
+ this._clearFn.call(window, this._id);
+};
+
+// Does not start the time, just sets up the members needed.
+exports.enroll = function(item, msecs) {
+ clearTimeout(item._idleTimeoutId);
+ item._idleTimeout = msecs;
+};
+
+exports.unenroll = function(item) {
+ clearTimeout(item._idleTimeoutId);
+ item._idleTimeout = -1;
+};
+
+exports._unrefActive = exports.active = function(item) {
+ clearTimeout(item._idleTimeoutId);
+
+ var msecs = item._idleTimeout;
+ if (msecs >= 0) {
+ item._idleTimeoutId = setTimeout(function onTimeout() {
+ if (item._onTimeout)
+ item._onTimeout();
+ }, msecs);
+ }
+};
+
+// setimmediate attaches itself to the global object
+__webpack_require__(111);
+// On some exotic environments, it's not clear which object `setimmeidate` was
+// able to install onto. Search each possibility in the same order as the
+// `setimmediate` library.
+exports.setImmediate = (typeof self !== "undefined" && self.setImmediate) ||
+ (typeof global !== "undefined" && global.setImmediate) ||
+ (this && this.setImmediate);
+exports.clearImmediate = (typeof self !== "undefined" && self.clearImmediate) ||
+ (typeof global !== "undefined" && global.clearImmediate) ||
+ (this && this.clearImmediate);
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5)))
+
+/***/ }),
+/* 117 */
+/***/ (function(module, exports, __webpack_require__) {
+
+/* WEBPACK VAR INJECTION */(function(global) {
+/**
+ * Module exports.
+ */
+
+module.exports = deprecate;
+
+/**
+ * Mark that a method should not be used.
+ * Returns a modified function which warns once by default.
+ *
+ * If `localStorage.noDeprecation = true` is set, then it is a no-op.
+ *
+ * If `localStorage.throwDeprecation = true` is set, then deprecated functions
+ * will throw an Error when invoked.
+ *
+ * If `localStorage.traceDeprecation = true` is set, then deprecated functions
+ * will invoke `console.trace()` instead of `console.error()`.
+ *
+ * @param {Function} fn - the function to deprecate
+ * @param {String} msg - the string to print to the console when `fn` is invoked
+ * @returns {Function} a new "deprecated" version of `fn`
+ * @api public
+ */
+
+function deprecate (fn, msg) {
+ if (config('noDeprecation')) {
+ return fn;
+ }
+
+ var warned = false;
+ function deprecated() {
+ if (!warned) {
+ if (config('throwDeprecation')) {
+ throw new Error(msg);
+ } else if (config('traceDeprecation')) {
+ console.trace(msg);
+ } else {
+ console.warn(msg);
+ }
+ warned = true;
+ }
+ return fn.apply(this, arguments);
+ }
+
+ return deprecated;
+}
+
+/**
+ * Checks `localStorage` for boolean values for the given `name`.
+ *
+ * @param {String} name
+ * @returns {Boolean}
+ * @api private
+ */
+
+function config (name) {
+ // accessing global.localStorage can trigger a DOMException in sandboxed iframes
+ try {
+ if (!global.localStorage) return false;
+ } catch (_) {
+ return false;
+ }
+ var val = global.localStorage[name];
+ if (null == val) return false;
+ return String(val).toLowerCase() === 'true';
+}
+
+/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5)))
+
+/***/ }),
+/* 118 */
+/***/ (function(module, exports) {
+
+/* (ignored) */
+
+/***/ }),
+/* 119 */
+/***/ (function(module, exports) {
+
+/* (ignored) */
+
+/***/ }),
+/* 120 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var __WEBPACK_AMD_DEFINE_RESULT__;/* global window, exports, define */
+
+!function() {
+ 'use strict'
+
+ var re = {
+ not_string: /[^s]/,
+ not_bool: /[^t]/,
+ not_type: /[^T]/,
+ not_primitive: /[^v]/,
+ number: /[diefg]/,
+ numeric_arg: /[bcdiefguxX]/,
+ json: /[j]/,
+ not_json: /[^j]/,
+ text: /^[^\x25]+/,
+ modulo: /^\x25{2}/,
+ placeholder: /^\x25(?:([1-9]\d*)\$|\(([^\)]+)\))?(\+)?(0|'[^$])?(-)?(\d+)?(?:\.(\d+))?([b-gijostTuvxX])/,
+ key: /^([a-z_][a-z_\d]*)/i,
+ key_access: /^\.([a-z_][a-z_\d]*)/i,
+ index_access: /^\[(\d+)\]/,
+ sign: /^[\+\-]/
+ }
+
+ function sprintf(key) {
+ // `arguments` is not an array, but should be fine for this call
+ return sprintf_format(sprintf_parse(key), arguments)
+ }
+
+ function vsprintf(fmt, argv) {
+ return sprintf.apply(null, [fmt].concat(argv || []))
+ }
+
+ function sprintf_format(parse_tree, argv) {
+ var cursor = 1, tree_length = parse_tree.length, arg, output = '', i, k, match, pad, pad_character, pad_length, is_positive, sign
+ for (i = 0; i < tree_length; i++) {
+ if (typeof parse_tree[i] === 'string') {
+ output += parse_tree[i]
+ }
+ else if (Array.isArray(parse_tree[i])) {
+ match = parse_tree[i] // convenience purposes only
+ if (match[2]) { // keyword argument
+ arg = argv[cursor]
+ for (k = 0; k < match[2].length; k++) {
+ if (!arg.hasOwnProperty(match[2][k])) {
+ throw new Error(sprintf('[sprintf] property "%s" does not exist', match[2][k]))
+ }
+ arg = arg[match[2][k]]
+ }
+ }
+ else if (match[1]) { // positional argument (explicit)
+ arg = argv[match[1]]
+ }
+ else { // positional argument (implicit)
+ arg = argv[cursor++]
+ }
+
+ if (re.not_type.test(match[8]) && re.not_primitive.test(match[8]) && arg instanceof Function) {
+ arg = arg()
+ }
+
+ if (re.numeric_arg.test(match[8]) && (typeof arg !== 'number' && isNaN(arg))) {
+ throw new TypeError(sprintf('[sprintf] expecting number but found %T', arg))
+ }
+
+ if (re.number.test(match[8])) {
+ is_positive = arg >= 0
+ }
+
+ switch (match[8]) {
+ case 'b':
+ arg = parseInt(arg, 10).toString(2)
+ break
+ case 'c':
+ arg = String.fromCharCode(parseInt(arg, 10))
+ break
+ case 'd':
+ case 'i':
+ arg = parseInt(arg, 10)
+ break
+ case 'j':
+ arg = JSON.stringify(arg, null, match[6] ? parseInt(match[6]) : 0)
+ break
+ case 'e':
+ arg = match[7] ? parseFloat(arg).toExponential(match[7]) : parseFloat(arg).toExponential()
+ break
+ case 'f':
+ arg = match[7] ? parseFloat(arg).toFixed(match[7]) : parseFloat(arg)
+ break
+ case 'g':
+ arg = match[7] ? String(Number(arg.toPrecision(match[7]))) : parseFloat(arg)
+ break
+ case 'o':
+ arg = (parseInt(arg, 10) >>> 0).toString(8)
+ break
+ case 's':
+ arg = String(arg)
+ arg = (match[7] ? arg.substring(0, match[7]) : arg)
+ break
+ case 't':
+ arg = String(!!arg)
+ arg = (match[7] ? arg.substring(0, match[7]) : arg)
+ break
+ case 'T':
+ arg = Object.prototype.toString.call(arg).slice(8, -1).toLowerCase()
+ arg = (match[7] ? arg.substring(0, match[7]) : arg)
+ break
+ case 'u':
+ arg = parseInt(arg, 10) >>> 0
+ break
+ case 'v':
+ arg = arg.valueOf()
+ arg = (match[7] ? arg.substring(0, match[7]) : arg)
+ break
+ case 'x':
+ arg = (parseInt(arg, 10) >>> 0).toString(16)
+ break
+ case 'X':
+ arg = (parseInt(arg, 10) >>> 0).toString(16).toUpperCase()
+ break
+ }
+ if (re.json.test(match[8])) {
+ output += arg
+ }
+ else {
+ if (re.number.test(match[8]) && (!is_positive || match[3])) {
+ sign = is_positive ? '+' : '-'
+ arg = arg.toString().replace(re.sign, '')
+ }
+ else {
+ sign = ''
+ }
+ pad_character = match[4] ? match[4] === '0' ? '0' : match[4].charAt(1) : ' '
+ pad_length = match[6] - (sign + arg).length
+ pad = match[6] ? (pad_length > 0 ? pad_character.repeat(pad_length) : '') : ''
+ output += match[5] ? sign + arg + pad : (pad_character === '0' ? sign + pad + arg : pad + sign + arg)
+ }
+ }
+ }
+ return output
+ }
+
+ var sprintf_cache = Object.create(null)
+
+ function sprintf_parse(fmt) {
+ if (sprintf_cache[fmt]) {
+ return sprintf_cache[fmt]
+ }
+
+ var _fmt = fmt, match, parse_tree = [], arg_names = 0
+ while (_fmt) {
+ if ((match = re.text.exec(_fmt)) !== null) {
+ parse_tree.push(match[0])
+ }
+ else if ((match = re.modulo.exec(_fmt)) !== null) {
+ parse_tree.push('%')
+ }
+ else if ((match = re.placeholder.exec(_fmt)) !== null) {
+ if (match[2]) {
+ arg_names |= 1
+ var field_list = [], replacement_field = match[2], field_match = []
+ if ((field_match = re.key.exec(replacement_field)) !== null) {
+ field_list.push(field_match[1])
+ while ((replacement_field = replacement_field.substring(field_match[0].length)) !== '') {
+ if ((field_match = re.key_access.exec(replacement_field)) !== null) {
+ field_list.push(field_match[1])
+ }
+ else if ((field_match = re.index_access.exec(replacement_field)) !== null) {
+ field_list.push(field_match[1])
+ }
+ else {
+ throw new SyntaxError('[sprintf] failed to parse named argument key')
+ }
+ }
+ }
+ else {
+ throw new SyntaxError('[sprintf] failed to parse named argument key')
+ }
+ match[2] = field_list
+ }
+ else {
+ arg_names |= 2
+ }
+ if (arg_names === 3) {
+ throw new Error('[sprintf] mixing positional and named placeholders is not (yet) supported')
+ }
+ parse_tree.push(match)
+ }
+ else {
+ throw new SyntaxError('[sprintf] unexpected placeholder')
+ }
+ _fmt = _fmt.substring(match[0].length)
+ }
+ return sprintf_cache[fmt] = parse_tree
+ }
+
+ /**
+ * export to either browser or node.js
+ */
+ /* eslint-disable quote-props */
+ if (true) {
+ exports['sprintf'] = sprintf
+ exports['vsprintf'] = vsprintf
+ }
+ if (typeof window !== 'undefined') {
+ window['sprintf'] = sprintf
+ window['vsprintf'] = vsprintf
+
+ if (true) {
+ !(__WEBPACK_AMD_DEFINE_RESULT__ = function() {
+ return {
+ 'sprintf': sprintf,
+ 'vsprintf': vsprintf
+ }
+ }.call(exports, __webpack_require__, exports, module),
+ __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__))
+ }
+ }
+ /* eslint-enable quote-props */
+}()
+
+
+/***/ }),
+/* 121 */
+/***/ (function(module, exports, __webpack_require__) {
+
+var __WEBPACK_AMD_DEFINE_RESULT__;/* FileSaver.js
+ * A saveAs() FileSaver implementation.
+ * 1.3.2
+ * 2016-06-16 18:25:19
+ *
+ * By Eli Grey, http://eligrey.com
+ * License: MIT
+ * See https://github.com/eligrey/FileSaver.js/blob/master/LICENSE.md
+ */
+
+/*global self */
+/*jslint bitwise: true, indent: 4, laxbreak: true, laxcomma: true, smarttabs: true, plusplus: true */
+
+/*! @source http://purl.eligrey.com/github/FileSaver.js/blob/master/FileSaver.js */
+
+var saveAs = saveAs || (function(view) {
+ "use strict";
+ // IE <10 is explicitly unsupported
+ if (typeof view === "undefined" || typeof navigator !== "undefined" && /MSIE [1-9]\./.test(navigator.userAgent)) {
+ return;
+ }
+ var
+ doc = view.document
+ // only get URL when necessary in case Blob.js hasn't overridden it yet
+ , get_URL = function() {
+ return view.URL || view.webkitURL || view;
+ }
+ , save_link = doc.createElementNS("http://www.w3.org/1999/xhtml", "a")
+ , can_use_save_link = "download" in save_link
+ , click = function(node) {
+ var event = new MouseEvent("click");
+ node.dispatchEvent(event);
+ }
+ , is_safari = /constructor/i.test(view.HTMLElement) || view.safari
+ , is_chrome_ios =/CriOS\/[\d]+/.test(navigator.userAgent)
+ , throw_outside = function(ex) {
+ (view.setImmediate || view.setTimeout)(function() {
+ throw ex;
+ }, 0);
+ }
+ , force_saveable_type = "application/octet-stream"
+ // the Blob API is fundamentally broken as there is no "downloadfinished" event to subscribe to
+ , arbitrary_revoke_timeout = 1000 * 40 // in ms
+ , revoke = function(file) {
+ var revoker = function() {
+ if (typeof file === "string") { // file is an object URL
+ get_URL().revokeObjectURL(file);
+ } else { // file is a File
+ file.remove();
+ }
+ };
+ setTimeout(revoker, arbitrary_revoke_timeout);
+ }
+ , dispatch = function(filesaver, event_types, event) {
+ event_types = [].concat(event_types);
+ var i = event_types.length;
+ while (i--) {
+ var listener = filesaver["on" + event_types[i]];
+ if (typeof listener === "function") {
+ try {
+ listener.call(filesaver, event || filesaver);
+ } catch (ex) {
+ throw_outside(ex);
+ }
+ }
+ }
+ }
+ , auto_bom = function(blob) {
+ // prepend BOM for UTF-8 XML and text/* types (including HTML)
+ // note: your browser will automatically convert UTF-16 U+FEFF to EF BB BF
+ if (/^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test(blob.type)) {
+ return new Blob([String.fromCharCode(0xFEFF), blob], {type: blob.type});
+ }
+ return blob;
+ }
+ , FileSaver = function(blob, name, no_auto_bom) {
+ if (!no_auto_bom) {
+ blob = auto_bom(blob);
+ }
+ // First try a.download, then web filesystem, then object URLs
+ var
+ filesaver = this
+ , type = blob.type
+ , force = type === force_saveable_type
+ , object_url
+ , dispatch_all = function() {
+ dispatch(filesaver, "writestart progress write writeend".split(" "));
+ }
+ // on any filesys errors revert to saving with object URLs
+ , fs_error = function() {
+ if ((is_chrome_ios || (force && is_safari)) && view.FileReader) {
+ // Safari doesn't allow downloading of blob urls
+ var reader = new FileReader();
+ reader.onloadend = function() {
+ var url = is_chrome_ios ? reader.result : reader.result.replace(/^data:[^;]*;/, 'data:attachment/file;');
+ var popup = view.open(url, '_blank');
+ if(!popup) view.location.href = url;
+ url=undefined; // release reference before dispatching
+ filesaver.readyState = filesaver.DONE;
+ dispatch_all();
+ };
+ reader.readAsDataURL(blob);
+ filesaver.readyState = filesaver.INIT;
+ return;
+ }
+ // don't create more object URLs than needed
+ if (!object_url) {
+ object_url = get_URL().createObjectURL(blob);
+ }
+ if (force) {
+ view.location.href = object_url;
+ } else {
+ var opened = view.open(object_url, "_blank");
+ if (!opened) {
+ // Apple does not allow window.open, see https://developer.apple.com/library/safari/documentation/Tools/Conceptual/SafariExtensionGuide/WorkingwithWindowsandTabs/WorkingwithWindowsandTabs.html
+ view.location.href = object_url;
+ }
+ }
+ filesaver.readyState = filesaver.DONE;
+ dispatch_all();
+ revoke(object_url);
+ }
+ ;
+ filesaver.readyState = filesaver.INIT;
+
+ if (can_use_save_link) {
+ object_url = get_URL().createObjectURL(blob);
+ setTimeout(function() {
+ save_link.href = object_url;
+ save_link.download = name;
+ click(save_link);
+ dispatch_all();
+ revoke(object_url);
+ filesaver.readyState = filesaver.DONE;
+ });
+ return;
+ }
+
+ fs_error();
+ }
+ , FS_proto = FileSaver.prototype
+ , saveAs = function(blob, name, no_auto_bom) {
+ return new FileSaver(blob, name || blob.name || "download", no_auto_bom);
+ }
+ ;
+ // IE 10+ (native saveAs)
+ if (typeof navigator !== "undefined" && navigator.msSaveOrOpenBlob) {
+ return function(blob, name, no_auto_bom) {
+ name = name || blob.name || "download";
+
+ if (!no_auto_bom) {
+ blob = auto_bom(blob);
+ }
+ return navigator.msSaveOrOpenBlob(blob, name);
+ };
+ }
+
+ FS_proto.abort = function(){};
+ FS_proto.readyState = FS_proto.INIT = 0;
+ FS_proto.WRITING = 1;
+ FS_proto.DONE = 2;
+
+ FS_proto.error =
+ FS_proto.onwritestart =
+ FS_proto.onprogress =
+ FS_proto.onwrite =
+ FS_proto.onabort =
+ FS_proto.onerror =
+ FS_proto.onwriteend =
+ null;
+
+ return saveAs;
+}(
+ typeof self !== "undefined" && self
+ || typeof window !== "undefined" && window
+ || this.content
+));
+// `self` is undefined in Firefox for Android content script context
+// while `this` is nsIContentFrameMessageManager
+// with an attribute `content` that corresponds to the window
+
+if (typeof module !== "undefined" && module.exports) {
+ module.exports.saveAs = saveAs;
+} else if (("function" !== "undefined" && __webpack_require__(122) !== null) && (__webpack_require__(123) !== null)) {
+ !(__WEBPACK_AMD_DEFINE_RESULT__ = function() {
+ return saveAs;
+ }.call(exports, __webpack_require__, exports, module),
+ __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
+}
+
+
+/***/ }),
+/* 122 */
+/***/ (function(module, exports) {
+
+module.exports = function() {
+ throw new Error("define cannot be used indirect");
+};
+
+
+/***/ }),
+/* 123 */
+/***/ (function(module, exports) {
+
+/* WEBPACK VAR INJECTION */(function(__webpack_amd_options__) {/* globals __webpack_amd_options__ */
+module.exports = __webpack_amd_options__;
+
+/* WEBPACK VAR INJECTION */}.call(exports, {}))
+
/***/ })
/******/ ]);
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