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var assert = require("assert")
var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js")
var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
var Surface = require("../public/assets/javascripts/rectangles/models/surface.js")
// [[1 3] [0 4]] front back left right
// [[3 4] [2 4]] front back left right
// [[4 5] [0 4]] front back left right
describe('basic surface', function(){
var surface = new Surface ()
surface.add( new Rect( new vec2(1, 5), new vec2(0, 4) ) )
var small = new vec2(2, 2)
var oblong = new vec2(4, 1)
// describe placement
// describe dragging up (clamp at top edge)
// describe dragging down (clamp at bottom edge)
// describe dragging left (clamp at left edge)
// describe dragging right (clamp at right edge)
})
describe('triple surface', function(){
var surface = new Surface ()
surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) )
surface.add( new Rect( new vec2(3, 5), new vec2(0, 4) ) )
var small = new vec2(2, 2)
var oblong = new vec2(4, 1)
// describe placement
// describe dragging up (clamp at top edge)
// describe dragging down (clamp at bottom edge)
// describe dragging left (clamp at left edge)
// describe dragging right (clamp at right edge)
})
describe('two-level surface', function(){
var surface = new Surface ()
surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) )
surface.add( new Rect( new vec2(3, 5), new vec2(0, 6) ) )
var small = new vec2(2, 2)
var oblong = new vec2(4, 1)
// describe placement/centering
// describe dragging up (clamp at top edge)
// describe dragging down (clamp at bottom edge)
// describe dragging left (clamp at left edge)
// describe dragging right (clamp at right edge)
// describe dragging up and right (clamp at top edge, then pop into peninsula space)
})
describe('door surface', function(){
var surface = new Surface ()
surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) )
surface.add( new Rect( new vec2(3, 4), new vec2(2, 4) ) )
surface.add( new Rect( new vec2(4, 6), new vec2(0, 4) ) )
var small = new vec2(2, 2)
var large = new vec2(10, 10)
var oblong = new vec2(4, 1)
describe('#fits()', function(){
it("fits something small", function(){
assert.equal(true, !! surface.fits(small))
})
it("doesn't fit something large", function(){
assert.equal(false, !! surface.fits(large))
})
it("fits something oblong", function(){
assert.equal(true, !! surface.fits(oblong))
})
})
describe('#fits_scale()', function(){
it("fits something large, scaled down", function(){
assert.equal(true, !! surface.fits_scale(large, 0.1))
})
it("doesn't fit something small, scaled up", function(){
assert.equal(false, !! surface.fits_scale(small, 10))
})
it("doesn't fit something oblong, scaled up", function(){
assert.equal(false, !! surface.fits_scale(oblong, 10))
})
})
describe('#place()', function(){
it("fits a small element on the top left", function(){
var bounds = surface.place(small, new vec2(1,3))
// console.log(bounds)
})
it("places a small element on the right", function(){
var bounds = surface.place(small, new vec2(4,6))
// console.log(bounds)
})
})
describe('#clamp()', function(){
it("", function(){
})
})
})
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