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var assert = require("assert")
var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
var Room = require("../public/assets/javascripts/rectangles/models/room.js")
var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
var Grouper = require("../public/assets/javascripts/rectangles/engine/rooms/grouper.js")
var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
var ALL = FRONT | BACK | LEFT | RIGHT
function sidesToString(sides){
var s = ""
if (sides & FRONT) s += "front "
if (sides & BACK) s += "back "
if (sides & LEFT) s += "left "
if (sides & RIGHT) s += "right "
if (sides & TOP) s += "top "
if (sides & BOTTOM) s += "bottom "
return s
}
function bitcount(v) {
v = v - ((v >>> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
}
var rect = new Rect( new vec(1,5), new vec(1,5) )
var east = new Rect( new vec(2,6), new vec(1,5) )
var corner = new Rect( new vec(3,7), new vec(3,7) )
var peninsula = new Rect( new vec(4,6), new vec(6,8) )
var rect_room = new Room({ id: "rect", rect: rect, height: 2 })
var east_room = new Room({ id: "east", rect: east, height: 2 })
var corner_room = new Room({ id: "corner", rect: corner, height: 2 })
var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 })
var taller_room = new Room({ id: "taller", rect: rect, height: 3 })
function report(a) {
console.log( a.join("\n") )
}
function reportSides(walls) {
console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n"))
}
function reset(){
Rooms.forEach(function(room){
room.reset()
})
Rooms.list = {}
Rooms.regions = []
}
function rebuild(){
Rooms.clipper.solve_rects()
Rooms.builder.build()
}
describe('grouper(rect)', function(){
reset()
Rooms.add( rect_room )
rebuild()
var collections = Rooms.grouper.collect()
describe('#collect(rect)', function(){
it("should return 4 sets of 1 wall each", function(){
assert.equal(1, collections[FRONT].length)
assert.equal(1, collections[BACK].length)
assert.equal(1, collections[LEFT].length)
assert.equal(1, collections[RIGHT].length)
})
})
})
describe('grouper(rect,east)', function(){
reset()
Rooms.add( rect_room )
Rooms.add( east_room )
rebuild()
var collections = Rooms.grouper.collect()
describe('#collect(rect, east)', function(){
it("should find 3 walls on front/back, 1 wall on left/right", function(){
assert.equal(3, collections[FRONT].length)
assert.equal(3, collections[BACK].length)
assert.equal(1, collections[LEFT].length)
assert.equal(1, collections[RIGHT].length)
})
})
describe('#group(rect, east)', function(){
var front_walls = Rooms.grouper.group([], collections, FRONT)
var back_walls = Rooms.grouper.group([], collections, BACK)
var left_walls = Rooms.grouper.group([], collections, LEFT)
var right_walls = Rooms.grouper.group([], collections, RIGHT)
it("each side now has one wall", function(){
assert.equal(1, left_walls.length)
assert.equal(1, right_walls.length)
assert.equal(1, front_walls.length)
assert.equal(1, back_walls.length)
})
it("front wall is now 5 units long, contains 3 mx elements", function(){
var wall = front_walls[0]
assert.equal(5, wall.vec.length())
assert.equal(3, wall.mx.length)
})
it("back wall is also 5 units long, contains 3 mx elements", function(){
var wall = back_walls[0]
assert.equal(5, wall.vec.length())
assert.equal(3, wall.mx.length)
})
it("left wall is still 4 units long, contains 1 mx element", function(){
var wall = left_walls[0]
assert.equal(4, wall.vec.length())
assert.equal(1, wall.mx.length)
})
})
})
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