1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
var LabColorPicker = function (parent, w, h) {
var base = this
var canvas = this.canvas = document.createElement('canvas')
var ctx = this.ctx = canvas.getContext('2d')
var imageData = ctx.createImageData(w,h)
var data = imageData.data
var cursor = this.cursor = document.createElement("div")
cursor.className = "colorPickerCursor"
var brightnessControl = this.brightness = document.createElement("input")
var $brightnessControl = $(brightnessControl)
brightnessControl.setAttribute("type", "range")
brightnessControl.setAttribute("min", "0")
brightnessControl.setAttribute("max", "110")
brightnessControl.setAttribute("value", "0")
canvas.width = w
canvas.height = h
canvas.className = "colorPicker"
var ww = w-1
var hh = h-1
var L_range = [0, 110]
var a_range = [-86.185, 98.254]
var b_range = [-107.863, 94.482]
var rgb = [0,0,0]
var val = 80
this.mouse = new mouse({
el: canvas,
down: function(e, cursor){
parent.begin()
cursor.x.a = -cursor.x.a
base.pick(cursor.x.a, cursor.y.a)
},
drag: function(e, cursor){
cursor.x.b = -cursor.x.b
base.pick(cursor.x.b, cursor.y.b)
},
up: function(){
parent.finalize()
}
})
$brightnessControl.on({
"mousedown": function(){ base.beginBrightness() },
"input": function(){ base.updateBrightness() },
})
this.setLab = function(Lab) {
val = Lab[0]
this.paint()
var rgb = xyz2rgb(hunterlab2xyz(Lab[0], Lab[1], Lab[2])).map(Math.round)
return rgb
}
this.pick = function(i, j){
i = clamp(i, 0, w)
j = clamp(j, 0, h)
var x = mix( i/ww, a_range[0], a_range[1] )
var y = mix( j/hh, b_range[0], b_range[1] )
var rgb = xyz2rgb(hunterlab2xyz(val, x, y)).map(Math.round)
this.moveCursor(i, j)
parent.pickColor( rgb, [val,x,y] )
}
this.load = function(rgba){
var Lab = xyz2hunterlab(rgb2xyz(rgba))
var val = clamp( Lab[0], L_range[0], L_range[1] )
var x = mix( norm(Lab[1], a_range[0], a_range[1]), 0, ww )
var y = mix( norm(Lab[2], b_range[0], b_range[1]), 0, hh )
this.moveCursor(x,y)
this.setLab(Lab)
this.setBrightness(Lab)
return Lab
}
this.moveCursor = function(x,y){
cursor.style.left = x + "px"
cursor.style.top = y + "px"
}
this.paint = function() {
val = clamp(val, L_range[0], L_range[1])
var x, y, t
for (var i = 0; i < w; i++) {
for (var j = 0; j < h; j++) {
x = mix( i/ww, a_range[0], a_range[1] )
y = mix( j/hh, b_range[0], b_range[1] )
t = (j*w + i) * 4
rgb = xyz2rgb(hunterlab2xyz(val, x, y))
data[t] = Math.round( rgb[0] )
data[t+1] = Math.round( rgb[1] )
data[t+2] = Math.round( rgb[2] )
data[t+3] = 255
}
}
ctx.putImageData(imageData,0,0)
}
this.beginBrightness = function(){
parent.begin()
$(window).one("mouseup", parent.finalize.bind(parent))
}
this.updateBrightness = function(){
parent.labColor[0] = parseFloat( $brightnessControl.val() )
var rgb = base.setLab( parent.labColor )
parent.pickColor(rgb, parent.labColor)
}
this.setBrightness = function(Lab){
$brightnessControl.val(Lab[0])
}
function hunterlab2xyz (L,a,b) {
var_Y = L / 10
var_X = a / 17.5 * L / 10
var_Z = b / 7 * L / 10
Y = Math.pow(var_Y, 2)
X = ( var_X + Y ) / 1.02
Z = -( var_Z - Y ) / 0.847
xyz = [X,Y,Z]
}
function xyz2rgb(){
var var_X = xyz[0] / 100 //X from 0 to 95.047 (Observer = 2°, Illuminant = D65)
var var_Y = xyz[1] / 100 //Y from 0 to 100.000
var var_Z = xyz[2] / 100 //Z from 0 to 108.883
var_R = var_X * 3.2406 + var_Y * -1.5372 + var_Z * -0.4986
var_G = var_X * -0.9689 + var_Y * 1.8758 + var_Z * 0.0415
var_B = var_X * 0.0557 + var_Y * -0.2040 + var_Z * 1.0570
if ( var_R > 0.0031308 ) var_R = 1.055 * Math.pow( var_R, 1 / 2.4 ) - 0.055
else var_R = 12.92 * var_R
if ( var_G > 0.0031308 ) var_G = 1.055 * Math.pow( var_G, 1 / 2.4 ) - 0.055
else var_G = 12.92 * var_G
if ( var_B > 0.0031308 ) var_B = 1.055 * Math.pow( var_B, 1 / 2.4 ) - 0.055
else var_B = 12.92 * var_B
rgb[0] = clamp(var_R * 255, 0, 255)
rgb[1] = clamp(var_G * 255, 0, 255)
rgb[2] = clamp(var_B * 255, 0, 255)
return rgb
}
function rgb2xyz(RGB){
var var_R = ( RGB[0] / 255 ) // R from 0 to 255
var var_G = ( RGB[1] / 255 ) // G from 0 to 255
var var_B = ( RGB[2] / 255 ) // B from 0 to 255
if ( var_R > 0.04045 ) var_R = Math.pow( ( var_R + 0.055 ) / 1.055, 2.4)
else var_R = var_R / 12.92
if ( var_G > 0.04045 ) var_G = Math.pow( ( var_G + 0.055 ) / 1.055, 2.4)
else var_G = var_G / 12.92
if ( var_B > 0.04045 ) var_B = Math.pow( ( var_B + 0.055 ) / 1.055, 2.4)
else var_B = var_B / 12.92
var_R = var_R * 100
var_G = var_G * 100
var_B = var_B * 100
//Observer. = 2°, Illuminant = D65
var x = var_R * 0.4124 + var_G * 0.3576 + var_B * 0.1805
var y = var_R * 0.2126 + var_G * 0.7152 + var_B * 0.0722
var z = var_R * 0.0193 + var_G * 0.1192 + var_B * 0.9505
return [x,y,z]
}
function xyz2hunterlab (XYZ) {
var X = XYZ[0]
var Y = XYZ[1] || 1e-6 // otherwise divide-by-zero error when converting rgb(0,0,0)
var Z = XYZ[2]
var L = 10 * sqrt( Y )
var a = 17.5 * ( ( ( 1.02 * X ) - Y ) / sqrt( Y ) )
var b = 7 * ( ( Y - ( 0.847 * Z ) ) / sqrt( Y ) )
return [L,a,b]
}
}
|