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MX.ScaleBox = MX.Object3D.extend({
// this will be called within the contructor
init: function (opt) {
var base = this
this.type = "ScaleBox"
var id = this.id = opt.id || guid()
this.x = opt.x || 0
this.y = opt.y || 0
this.z = opt.z || 0
this.rotationX = opt.rotationX || 0
this.rotationY = opt.rotationY || 0
this.rotationZ = opt.rotationZ || 0
var scale = this.scale = opt.scale || 1
var width = this.width = scale * (opt.width || 100)
var height = this.height = scale * (opt.height || 100)
var depth = this.depth = scale * (opt.depth || 100)
var color = this.color = opt.color || 'rgba(0, 255, 122, .1)'
var sides = this.sides = opt.sides || "top bottom left right front back"
// an Object3D's associated DOM node is the "el" property
this.el.classList.add('box')
var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
var top = this.top = new MX.Object3D('.face.top')
top.rotationX = angle
top.width = 1
top.height = 1
top.scaleX = width
top.scaleY = 1
top.scaleZ = depth
top.y = height
var bottom = this.bottom = new MX.Object3D('.face.bottom')
bottom.rotationX = -angle
bottom.width = 1
bottom.height = 1
bottom.scaleX = width
bottom.scaleY = 1
bottom.scaleZ = depth
bottom.y = 0
var left = this.left = new MX.Object3D('.face.left')
left.rotationY = -angle
left.width = 1
left.height = 1
left.scaleX = 1
left.scaleY = height
left.scaleZ = depth
left.x = -width/2
left.y = height/2
var right = this.right = new MX.Object3D('.face.right')
right.rotationY = angle
right.width = 1
right.height = 1
right.scaleX = 1
right.scaleY = height
right.scaleZ = depth
right.x = width/2
right.y = height/2
var front = this.front = new MX.Object3D('.face.front')
front.width = 1
front.height = 1
front.scaleX = width
front.scaleY = height
front.scaleZ = 1
front.z = -depth/2
front.y = height/2
var back = this.back = new MX.Object3D('.face.back')
back.width = 1
back.height = 1
back.scaleX = width
back.scaleY = height
back.scaleZ = 1
back.rotationY = angle * 2
back.z = depth/2
back.y = height/2
// adding children, must also be instances of Object3D
if (-1 != sides.indexOf("top")) this.add(top)
if (-1 != sides.indexOf("bottom")) this.add(bottom)
if (-1 != sides.indexOf("left")) this.add(left)
if (-1 != sides.indexOf("right")) this.add(right)
if (-1 != sides.indexOf("front")) this.add(front)
if (-1 != sides.indexOf("back")) this.add(back)
this.children.forEach(function (face) {
face.el.style.backgroundColor = color
})
// this applies the updated CSS style
// required for any change to take effect
// when a parent object's update() is called
// all its children will be updated as well
this.update()
// if this object's children won't move by themselves
this.updateChildren = true
this.setWidth = function(w){
base.width = top.width = bottom.width = front.width = back.width = w
left.x = -w/2
right.x = w/2
base.dirty = true
}
this.setHeight = function(h){
base.height = left.height = right.height = front.height = back.height = h
bottom.y = 0
left.y = right.y = front.y = back.y = h/2
top.y = h
base.dirty = true
}
this.setDepth = function(d){
base.depth = top.height = bottom.height = left.width = right.width = d
front.z = -d/2
back.z = d/2
base.dirty = true
}
},
toString: function(){
var params = "id width height depth x y z rotationX rotationY color sides".split(" ")
return this.__toString(params)
},
clone: function(){
return new MX[this.type] (this)
}
// other properties will be mixed into the prototype of the new constructor
})
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