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MX.Cutout = MX.Object3D.extend({
init: function (ops) {
this.type = "Cutout"
var layer = this
layer.width = 0
layer.height = 0
if (ops.src) this.loadTexture(ops)
if (ops.texture) {
}
else if (ops.classname) {
layer.el.classList.add(ops.classname)
}
else {
}
layer.el.style.backgroundRepeat = 'no-repeat'
this.dirty = true
this.updateChildren = true
this.update()
},
loadTexture: function(ops){
var layer = this
var image = new Image()
var pattern = ops.pattern
var texture = ops.texture
image.onload = function(){
var canvas = document.createElement("canvas")
var ctx = canvas.getContext('2d')
layer.width = canvas.width = image.naturalWidth
layer.height = canvas.height = image.naturalHeight
ctx.drawImage(image, 0, 0, canvas.width, canvas.height)
ctx.globalCompositeOperation = "source-in"
if (texture) {
ctx.fillStyle = ctx.createPattern(texture, 'repeat')
ctx.fillRect(0, 0, canvas.width, canvas.height)
}
if (pattern) {
ctx.fillStyle = ctx.createPattern(pattern, 'repeat')
ctx.fillRect(0, 0, canvas.width, canvas.height)
}
layer.scale = ops.scale || 1
layer.x = ops.x || 0
layer.y = (ops.y || 0) + layer.height/2 + 1
layer.z = ops.z || 0
layer.rotationX = ops.rotationX || 0
layer.rotationY = ops.rotationY || 0
layer.el.appendChild(canvas)
layer.el.classList.add('image')
ops.className && layer.el.classList.add(ops.className)
layer.dirty = true
layer.update()
}
image.src = ops.src;
}
})
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