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var wall_rotation = {}
wall_rotation[FRONT] = PI
wall_rotation[BACK] = 0
wall_rotation[LEFT] = HALF_PI
wall_rotation[RIGHT] = -HALF_PI
var scenery = new function(){
var base = this;
base.init = function(){
var url = "https://s3.amazonaws.com/luckyplop/f5b2c20e602cdfc86383910f294dcf23d91fa956.png"
var img = new Image ()
img.onload = function(){ base.load(img) }
img.src = url
if (img.complete) base.load(img)
}
base.load = function(img){
img.width = 300
img.height = ~~(300 * img.naturalHeight/img.naturalWidth)
clipper.rooms.forEach(function(room){
room.walls.forEach(function(wall){
new_image(wall, img)
})
})
}
function new_image (wall, img) {
var x, z
if (wall.side & FRONT_BACK && wall.rect.x.length() < img.width) {
return
}
if (wall.side & LEFT_RIGHT && wall.rect.y.length() < img.width) {
return
}
switch (wall.side) {
case FRONT:
x = wall.rect.x.a + wall.rect.x.length()/2
z = wall.rect.y.a + 10
break
case BACK:
x = wall.rect.x.a + wall.rect.x.length()/2
z = wall.rect.y.b - 10
break
case LEFT:
x = wall.rect.x.a + 10
z = wall.rect.y.a + wall.rect.y.length()/2
break
case RIGHT:
x = wall.rect.x.b - 10
z = wall.rect.y.a + wall.rect.y.length()/2
break
}
var mx_img = new MX.Image({
src: img.src,
x: x,
y: img.height/3,
z: z,
scale: 300/img.naturalWidth,
rotationY: wall_rotation[ wall.side ],
backface: false,
})
scene.add(mx_img)
// https://s3.amazonaws.com/luckyplop/f5b2c20e602cdfc86383910f294dcf23d91fa956.png
var x = 0, y = 0, z = 0, bounds
// should be proportional to distance from wall
var cursor_amp = 1.5
my_mouse = new mouse ({ el: mx_img.el })
my_mouse.tube.on("down", function(e, cursor){
x = mx_img.x
y = mx_img.y
z = mx_img.z
bounds = bounds_for(wall, img)
})
my_mouse.tube.on("drag", function(e, cursor){
mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
switch (wall.side) {
case FRONT:
mx_img.x = bounds.x.clamp( x + cursor.x.magnitude()*cursor_amp )
break
case BACK:
mx_img.x = bounds.x.clamp( x - cursor.x.magnitude()*cursor_amp )
break
case LEFT:
mx_img.z = bounds.x.clamp( z - cursor.x.magnitude()*cursor_amp )
break
case RIGHT:
mx_img.z = bounds.x.clamp( z + cursor.x.magnitude()*cursor_amp )
break
}
})
my_mouse.tube.on("up", function(e, cursor){
})
}
return base
}
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