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var environment = new function(){}
environment.init = function(){
window.scene && scene.camera.move({
"x": 500,
"y": 1500,
"z": 200,
"rotationX": PI/2,
"rotationY": PI
})
// map.center.a = scene.camera.x
// map.center.b = scene.camera.z
map.center.a = 100
map.center.b = 100
clipper.rooms.push( new room ({
rect: new rect(-100,-100, 100,100),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(100,100, 200,300),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(200,300, 300,500),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(300,100, 600,300),
height: 400,
}))
clipper.rooms.push( new room ({
rect: new rect(400,200, 700,400),
height: 400,
}))
builder.init()
clipper.init()
window.scene && scene.update()
environment.update()
}
environment.update = function(t){
if (window.scene && scene.camera) {
// map.center.a = scene.camera.x
// map.center.b = -scene.camera.z
}
else {
requestAnimationFrame(environment.update)
}
map.update()
z = false
}
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