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path: root/assets/javascripts/rectangles/_env.js
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var environment = new function(){}
environment.init = function(){
	window.scene && scene.camera.move({
		"x": 500,
		"y": 1500,
		"z": 200,
		"rotationX": PI/2,
		"rotationY": PI
	})
	
	map.center.a = scene.camera.x
	map.center.b = scene.camera.z

	clipper.rooms.push( new room ({
		rect: new rect(-100,-100, 100,100),
		height: 400,
	}))
	clipper.rooms.push( new room ({
		rect: new rect(100,100, 200,300),
		height: 400,
	}))
	clipper.rooms.push( new room ({
		rect: new rect(200,300, 300,500),
		height: 400,
	}))
	clipper.rooms.push( new room ({
		rect: new rect(300,100, 600,300),
		height: 400,
	}))
	clipper.rooms.push( new room ({
		rect: new rect(400,200, 700,400),
		height: 400,
	}))

	builder.init()
	clipper.init()
	window.scene && scene.update()
	environment.update()
}
environment.update = function(t){
	if (window.scene && scene.camera) {
// 		map.center.a = scene.camera.x
// 		map.center.b = -scene.camera.z
	}
	else {
		requestAnimationFrame(environment.update)
	}
	map.update()
	z = false
}