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var environment = new function(){}
environment.init = function(){
if (window.scene) {
scene.camera.move({
"x": 1000,
"y": 0,
"z": 250,
"rotationX": 0, // PI/2,
"rotationY": PI/2, // PI
})
scene.camera.radius = 20
}
map.center.a = scene.camera.x
map.center.b = scene.camera.z
// map.center.a = 0
// map.center.b = 0
clipper.rooms.push( new room ({
rect: new rect(0,0, 500,500),
height: 500,
}))
clipper.rooms.push( new room ({
rect: new rect(600,0, 1100,500),
height: 500,
}))
clipper.rooms.push( new room ({
rect: new rect(450,150, 650,350),
height: 300,
}))
app.movements.gravity(true)
$("#map").hide()
builder.init()
clipper.init()
mover.init()
window.scene && scene.update()
environment.update()
}
environment.update = function(t){
if (window.scene && scene.camera) {
// map.center.a = scene.camera.x
// map.center.b = -scene.camera.z
}
else {
requestAnimationFrame(environment.update)
}
map.update()
z = false
}
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