var assert = require("assert") var vec = require("../public/assets/javascripts/rectangles/models/vec2.js") var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") var Room = require("../public/assets/javascripts/rectangles/models/room.js") var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js") var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js") var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js") var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 var ALL = FRONT | BACK | LEFT | RIGHT var NONE = 0x0 function sidesToString(sides){ var s = "" if (sides & FRONT) s += "front " if (sides & BACK) s += "back " if (sides & LEFT) s += "left " if (sides & RIGHT) s += "right " if (sides & TOP) s += "top " if (sides & BOTTOM) s += "bottom " return s } var radius = 1 var rect = new Rect( new vec(1,5), new vec(1,5) ) var east = new Rect( new vec(2,6), new vec(1,5) ) var corner = new Rect( new vec(3,7), new vec(3,7) ) var peninsula = new Rect( new vec(4,6), new vec(6,8) ) var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) var east_room = new Room({ id: "east", rect: east, height: 2 }) var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) function reset(){ Rooms.forEach(function(room){ room.reset() }) Rooms.list = {} Rooms.regions = [] } function rebuild(){ Rooms.clipper.reset_rects() var regions = Rooms.clipper.clip_rects() var culled = Rooms.clipper.cull_rects_iterative() return culled } describe('mover', function(){ reset() Rooms.add( rect_room ) rebuild() describe('room#collidesDisc()', function(){ var room = rect_room it("should not collide in the center", function(){ assert.equal(NONE, room.collidesDisc(3, 3, radius)) assert.equal(NONE, room.collidesDisc(2, 2, radius)) assert.equal(NONE, room.collidesDisc(4, 4, radius)) }) it("should collide on the sides", function(){ assert.equal(FRONT, room.collidesDisc(3, 1, radius)) assert.equal(BACK, room.collidesDisc(3, 5, radius)) assert.equal(LEFT, room.collidesDisc(1, 3, radius)) assert.equal(RIGHT, room.collidesDisc(5, 3, radius)) }) it("should collide in the corners", function(){ assert.equal(LEFT | FRONT, room.collidesDisc(1, 1, radius)) assert.equal(RIGHT | FRONT, room.collidesDisc(5, 1, radius)) assert.equal(LEFT | BACK, room.collidesDisc(1, 5, radius)) assert.equal(RIGHT | BACK, room.collidesDisc(5, 5, radius)) }) }) })