var assert = require("assert") var vec = require("../public/assets/javascripts/rectangles/models/vec2.js") var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") var Room = require("../public/assets/javascripts/rectangles/models/room.js") var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js") var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js") var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js") var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 var ALL = FRONT | BACK | LEFT | RIGHT function sidesToString(sides){ var s = "" if (sides & FRONT) s += "front " if (sides & BACK) s += "back " if (sides & LEFT) s += "left " if (sides & RIGHT) s += "right " if (sides & TOP) s += "top " if (sides & BOTTOM) s += "bottom " return s } function bitcount(v) { v = v - ((v >>> 1) & 0x55555555); v = (v & 0x33333333) + ((v >>> 2) & 0x33333333); return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24; } var rect = new Rect( new vec(1,5), new vec(1,5) ) var east = new Rect( new vec(2,6), new vec(1,5) ) var corner = new Rect( new vec(3,7), new vec(3,7) ) var peninsula = new Rect( new vec(4,6), new vec(6,8) ) function report(a) { console.log( a.join("\n") ) } function reportSides(walls) { console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n")) } function reset(){ Rooms.list = {} Rooms.regions = [] } function rebuild(){ Rooms.clipper.reset_rects() var regions = Rooms.clipper.clip_rects() var culled = Rooms.clipper.cull_rects_iterative() return culled } describe('builder', function(){ reset() var rect_room = Rooms.add_with_rect( rect ) rebuild() describe('#build_walls(rect)', function(){ var walls = Rooms.builder.build_walls(rect_room.regions[0]) it("should return 4 walls", function(){ assert.equal(4, walls.length) }) it("should have one side per wall", function(){ assert.equal(1, bitcount(walls[0].side)) assert.equal(1, bitcount(walls[1].side)) assert.equal(1, bitcount(walls[2].side)) assert.equal(1, bitcount(walls[3].side)) }) }) describe('#build_floors(rect)', function(){ var floors = Rooms.builder.build_floors(rect_room) it("should make 2 floors", function(){ assert.equal(2, floors.length) }) }) // reset() var rect_room = Rooms.add_with_rect( rect ) var rect_east = Rooms.add_with_rect( east ) var regions = rebuild() console.log("\n\n") console.log(regions.join("\n")) console.log("\n\n") describe('#build_walls(rect, east)', function(){ var walls = regions.map(Rooms.builder.build_walls.bind(Rooms.builder)) walls.map(function(w){ reportSides(w); console.log("--") }) it("should return 3 walls", function(){ assert.equal(4, walls.length) }) it("should have one side per wall", function(){ assert.equal(1, bitcount(walls[0].side)) assert.equal(1, bitcount(walls[1].side)) assert.equal(1, bitcount(walls[2].side)) assert.equal(1, bitcount(walls[3].side)) }) }) describe('#build_floors(rect, east)', function(){ var floors = Rooms.builder.build_floors(rect_room) it("should make 2 floors", function(){ assert.equal(2, floors.length) }) // reportSides(floors) }) // Rooms.add_with_rect( corner ) // Rooms.add_with_rect( peninsula ) })