var environment = new function(){} environment.init = function(){ map = new Map () if (window.scene) { scene.camera.move({ "x": 0, "y": 0, "z": 0, "rotationX": 0, // PI/2, "rotationY": PI/2, // PI // "rotationX": 0, // "rotationY": PI }) scene.camera.radius = 20 } map.center.a = 0 map.center.b = 0 app.movements.gravity(true) Rooms.init() Scenery.init() scene.update() environment.update() } environment.update = function(t){ map.update() window.minimap && window.minimap.update && minimap.update() z = false }