var environment = new function(){} environment.init = function(){ if (window.scene) { scene.camera.move({ "x": 0, "y": 0, "z": 0, "rotationX": 0, // PI/2, "rotationY": PI/2, // PI // "rotationX": 0, // "rotationY": PI }) scene.camera.radius = 20 } // map.center.a = scene.camera.x // map.center.b = scene.camera.z map.center.a = 0 map.center.b = 0 Rooms.list.push( new Room ({ rect: new Rect(-500,-500, 500,500), height: 500, })) Rooms.list.push( new Room ({ rect: new Rect(600,0, 1100,500), height: 500, })) Rooms.list.push( new Room ({ rect: new Rect(450,150, 650,350), height: 300, })) app.movements.gravity(true) $("#map").hide() Rooms.init() Scenery.init() scene.update() environment.update() } environment.update = function(t){ map.update() z = false }