MX.ScaleBox = MX.Object3D.extend({ // this will be called within the contructor init: function (opt) { var base = this this.type = "ScaleBox" var id = this.id = opt.id || guid() this.x = opt.x || 0 this.y = opt.y || 0 this.z = opt.z || 0 this.rotationX = opt.rotationX || 0 this.rotationY = opt.rotationY || 0 this.rotationZ = opt.rotationZ || 0 var scale = this.scale = opt.scale || 1 var width = this.width = scale * (opt.width || 100) var height = this.height = scale * (opt.height || 100) var depth = this.depth = scale * (opt.depth || 100) var color = this.color = opt.color || 'rgba(0, 255, 122, .1)' var sides = this.sides = opt.sides || "top bottom left right front back" // an Object3D's associated DOM node is the "el" property this.el.classList.add('box') var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) var top = this.top = new MX.Object3D('.face.top') top.rotationX = angle top.width = 1 top.height = 1 top.scaleX = width top.scaleY = 1 top.scaleZ = depth top.y = height var bottom = this.bottom = new MX.Object3D('.face.bottom') bottom.rotationX = -angle bottom.width = 1 bottom.height = 1 bottom.scaleX = width bottom.scaleY = 1 bottom.scaleZ = depth bottom.y = 0 var left = this.left = new MX.Object3D('.face.left') left.rotationY = -angle left.width = 1 left.height = 1 left.scaleX = 1 left.scaleY = height left.scaleZ = depth left.x = -width/2 left.y = height/2 var right = this.right = new MX.Object3D('.face.right') right.rotationY = angle right.width = 1 right.height = 1 right.scaleX = 1 right.scaleY = height right.scaleZ = depth right.x = width/2 right.y = height/2 var front = this.front = new MX.Object3D('.face.front') front.width = 1 front.height = 1 front.scaleX = width front.scaleY = height front.scaleZ = 1 front.z = -depth/2 front.y = height/2 var back = this.back = new MX.Object3D('.face.back') back.width = 1 back.height = 1 back.scaleX = width back.scaleY = height back.scaleZ = 1 back.rotationY = angle * 2 back.z = depth/2 back.y = height/2 // adding children, must also be instances of Object3D if (-1 != sides.indexOf("top")) this.add(top) if (-1 != sides.indexOf("bottom")) this.add(bottom) if (-1 != sides.indexOf("left")) this.add(left) if (-1 != sides.indexOf("right")) this.add(right) if (-1 != sides.indexOf("front")) this.add(front) if (-1 != sides.indexOf("back")) this.add(back) this.children.forEach(function (face) { face.el.style.backgroundColor = color }) // this applies the updated CSS style // required for any change to take effect // when a parent object's update() is called // all its children will be updated as well this.update() // if this object's children won't move by themselves this.updateChildren = true this.setWidth = function(w){ base.width = top.width = bottom.width = front.width = back.width = w left.x = -w/2 right.x = w/2 base.dirty = true } this.setHeight = function(h){ base.height = left.height = right.height = front.height = back.height = h bottom.y = 0 left.y = right.y = front.y = back.y = h/2 top.y = h base.dirty = true } this.setDepth = function(d){ base.depth = top.height = bottom.height = left.width = right.width = d front.z = -d/2 back.z = d/2 base.dirty = true } }, toString: function(){ var params = "id width height depth x y z rotationX rotationY color sides".split(" ") return this.__toString(params) }, clone: function(){ return new MX[this.type] (this) } // other properties will be mixed into the prototype of the new constructor })