window.Rect = (function(){ var Rect = function (x0,y0,x1,y1){ if (x0 instanceof vec2) { this.x = x0 this.y = y0 } else if (x1 === undefined) { this.x = new vec2(x0,x0) this.y = new vec2(y0,y0) } else { this.x = new vec2(x0,x1) this.y = new vec2(y0,y1) } this.translation = new vec2(0,0) this.sides = FRONT | BACK | LEFT | RIGHT } Rect.prototype.clone = function(){ return new Rect( this.x.clone(), this.y.clone() ) } Rect.prototype.center = function(){ return new vec2(this.x.midpoint(), this.y.midpoint()) } Rect.prototype.area = function(){ return this.x.length() * this.y.length() } Rect.prototype.mul = function(n){ this.x.mul(n) this.y.mul(n) return this } Rect.prototype.div = function(n){ this.x.div(n) this.y.div(n) return this } Rect.prototype.translate = function(translation){ var translation = translation || this.translation this.x.abs().add(translation.a) this.y.abs().add(translation.b) this.translation.a = this.translation.b = 0 return this } Rect.prototype.resize = function(translation, sides){ var translation = translation || this.translation sides = sides || translation.sides if (sides & LEFT) { this.x.a += translation.a } if (sides & RIGHT) { this.x.b += translation.a } if (sides & FRONT) { this.y.a += translation.b } if (sides & BACK) { this.y.b += translation.b } this.translation.a = this.translation.b = 0 } Rect.prototype.contains = function(x,y){ return this.x.contains(x) && this.y.contains(y) } Rect.prototype.containsDisc = function(x,y,r){ return this.x.containsDisc(x,r) && this.y.containsDisc(y,r) } Rect.prototype.intersects = function(r){ return this.x.intersects(r.x) && this.y.intersects(r.y) } Rect.prototype.nearEdge = function (x, y, r) { var edges = 0 if (x < this.x.a+r) { edges |= LEFT } else if (x > this.x.b-r) { edges |= RIGHT } if (y < this.y.a+r) { edges |= FRONT } else if (y > this.y.b-r) { edges |= BACK } return edges } Rect.prototype.width = function(){ return this.x.length() } Rect.prototype.height = function(){ return this.y.length() } Rect.prototype.toString = function(){ var sides = sidesToString(this.sides) var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides return s } Rect.prototype.quantize = function(n){ this.x.quantize(n) this.y.quantize(n) return this } Rect.prototype.split = function(r){ var rz = this var splits = [] var split_contains = 0 var x_intervals = [], y_intervals = [] var sides = this.sides // Split vertically if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) { x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ]) split_contains |= RIGHT } else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) { x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ]) x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) split_contains |= LEFT } else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) { x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ]) x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) split_contains |= LEFT | RIGHT } else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) { x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ]) split_contains |= LEFT | RIGHT } // Split horizontally if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) { y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ]) split_contains |= BACK } else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ]) y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) split_contains |= FRONT } else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) { y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ]) y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) split_contains |= FRONT | BACK } else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ]) split_contains |= FRONT | BACK } x_intervals.forEach(function(x){ y_intervals.forEach(function(y){ var rn = new Rect(x[0], y[0]) rn.id = rz.id rn.sides = ((x[1] | y[1]) & sides) if (r.intersects(rn)) { rn.sides = 0 } rn.focused = rz.focused splits.push(rn) }) }) return splits } return Rect })()