map.ui = new function(){ var base = this base.el = document.querySelector("#map") base.creating = base.dragging = false base.mouse = new mouse({ el: base.el, down: down, move: move, drag: drag, up: up, }) base.wheel = new wheel({ el: base.el, update: function(e, val, delta){ // do something with val }, }) // function down (e, cursor){ cursor.x.add( map.center.a + map.bounds.a/2 ) cursor.y.add( -map.center.b - map.bounds.b/2 ) var intersects = clipper.rooms.filter(function(r){ return r.focused = r.rect.contains(cursor.x.a, cursor.y.a) }) if (intersects.length){ base.dragging = intersects[0] } else { base.creating = true } if (e.shiftKey && base.dragging) { base.dragging.rect.quantize(10) } } function move (e, cursor) { cursor.x.add( map.center.a + map.bounds.a/2 ) cursor.y.add( -map.center.b - map.bounds.b/2 ) z=true } function drag (e, cursor) { cursor.x.b += map.center.a + map.bounds.a/2 cursor.y.b += -map.center.b - map.bounds.b/2 if (base.dragging) { base.dragging.rect.translation.a = cursor.x.magnitude() base.dragging.rect.translation.b = cursor.y.magnitude() } } function up (e, cursor) { if (base.creating) { if (cursor.height() != 0 && cursor.width() != 0) { cursor.x.abs() cursor.y.abs() clipper.add_room( cursor ) } } if (base.dragging) { base.dragging.rect.translate() } base.creating = base.dragging = false } }