/* */ window.ctx = window.w = window.h = null; var map = new function(){ var base = this base.bounds = new vec2(500,500) base.center = new vec2(0,0) base.zoom = 1/2 var canvas = document.createElement("canvas") var ctx = window.ctx = canvas.getContext("2d") var w = window.w = canvas.width = 500 var h = window.h = canvas.height = 500 document.querySelector("#map").appendChild(canvas) base.animate = function(){ ctx.save() map.draw.clear_canvas() map.draw.ruler() ctx.scale( base.zoom, base.zoom ) ctx.translate( map.center.a + map.bounds.a/2, map.center.b + map.bounds.b/2 ) ctx.scale( -1, 1 ) map.draw.regions(clipper.regions) map.draw.mouse(map.ui.mouse.cursor) ctx.restore() } }