/* */ window.ctx = window.w = window.h = null; var map = new function(){ var base = this base.dimensions = new vec2(500,500) base.bounds = new vec2(500,500) base.center = new vec2(0,0) base.sides = function(){ var sides = base.bounds.clone().div(2).div(base.zoom) return new rect( base.center.a - sides.a, base.center.b - sides.b, base.center.a + sides.a, base.center.b + sides.b ) } base.zoom = 1/8 var canvas = document.createElement("canvas") var ctx = window.ctx = canvas.getContext("2d") var w = window.w = canvas.width = 500 var h = window.h = canvas.height = 500 document.querySelector("#map").appendChild(canvas) base.update = function(){ base.draw.animate() } }