From be7412073a5e0b6641f125f29d254315f50bc95c Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Fri, 1 Aug 2014 18:03:20 -0400 Subject: tests for grouper --- .../assets/javascripts/rectangles/models/wall.js | 37 +++++++++++++++------- 1 file changed, 25 insertions(+), 12 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 027d5f5..f2b8bca 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -1,21 +1,31 @@ -window.Wall = (function(){ +(function(){ + var vec2, Rect, sort + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + sort = window.sort + } + else { + vec2 = require('./vec2') + Rect = require('./rect') + UidGenerator = require('../util/uid') + } + var wall_uid = new UidGenerator({}) + var Wall = function(opt){ this.id = opt.id - this.uid = Uid() - this.room = opt.room - this.rect = opt.rect || new Rect (0,0,0,0) - this.rect.sides = opt.side + this.uid = wall_uid + this.vec = opt.vec this.side = opt.side this.mx = [] - this.els = [] if (opt.el) { this.mx.push(opt.el) } } Wall.prototype.toString = function(){ - return this.rect.toString() + return this.vec.toString() } Wall.prototype.reset = function(){ @@ -25,7 +35,7 @@ window.Wall = (function(){ this.mx.forEach(function(mx){ mx.destroy && mx.destroy() }) - this.room = this.rect = this.mx = this.els = null + this.room = this.vec = this.mx = null } Wall.prototype.bind = function(){ @@ -146,8 +156,6 @@ window.Wall = (function(){ if (shouldFlip) { sortedWalls = sortedWalls.reverse() } - -console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) var len = sortedWalls.length @@ -184,7 +192,6 @@ console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) mx.el.style.backgroundImage = "url(" + dataUrl + ")" }) - window.zz += 1 } Wall.prototype.siblings = function(){ @@ -222,6 +229,12 @@ console.log(sortedWalls.map(function(z){return useX ? z.x : z.z}).join(" ")) }) } - return Wall + if ('window' in this) { + window.Wall = Wall + } + else { + module.exports = Wall + } + })() -- cgit v1.2.3-70-g09d2 From e2e1565f5cd3154c0f515dbe3d88c9943dd0580e Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Mon, 4 Aug 2014 17:41:04 -0400 Subject: group walls and render using 'wireframe' look --- .../javascripts/rectangles/engine/rooms/builder.js | 2 +- .../javascripts/rectangles/engine/rooms/grouper.js | 147 +++++++++++++++++++++ .../assets/javascripts/rectangles/models/wall.js | 39 +++--- .../assets/javascripts/rectangles/util/colors.js | 3 +- public/assets/javascripts/rectangles/util/sort.js | 33 ++++- server/index.js | 2 +- test/06-test-grouper.js | 129 +++++++++++++++++- views/partials/scripts.ejs | 1 + 8 files changed, 325 insertions(+), 31 deletions(-) create mode 100644 public/assets/javascripts/rectangles/engine/rooms/grouper.js (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index 1f21636..6b2e65a 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -43,7 +43,7 @@ if (window.scene) { base.clear() base.build() - Rooms.grouper.group() + Rooms.grouper.build() } } diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js new file mode 100644 index 0000000..532146d --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -0,0 +1,147 @@ +(function(){ + + var Rooms, UidGenerator, Wall, sort + if ('window' in this) { + Rooms = window.Rooms + UidGenerator = window.UidGenerator + Wall = window.Wall + sort = window.sort + } + else { + Rooms = require('./_rooms') + UidGenerator = require('../../util/uid') + Wall = require('../../models/wall') + sort = require('../../util/sort') + FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 + PI = Math.PI + HALF_PI = PI/2 + TOP = CEILING, BOTTOM = FLOOR + function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s + } + } + + Rooms.grouper = new function(){ + + var base = this + + base.list = {} + + base.uid = new UidGenerator(base.list) + + base.build = function (){ + var walls = [] + var collections = base.collect() + base.cull(collections) + base.group(walls, collections, FRONT) + base.group(walls, collections, BACK) + base.group(walls, collections, LEFT) + base.group(walls, collections, RIGHT) + Rooms.walls = walls + base.bind() + } + base.collect = function(){ + var collections = {} + collections[FRONT] = [] + collections[BACK] = [] + collections[LEFT] = [] + collections[RIGHT] = [] + + Rooms.forEach(function(room){ + room.mx_walls.forEach(function(mx){ + var side = mx.side || mx.half_side + collections[side].push(mx) + }) + }) + + base.cull(collections) + + return collections + } + base.cull = function(collections){ + [FRONT, BACK, LEFT, RIGHT].forEach(function(side){ + var collection = collections[side] + var useX = side & FRONT_BACK + var useA = side & (FRONT | RIGHT) + var last_mx + + collection.sort( useX ? sort.compare_zx : sort.compare_xz ) + collection.forEach(function(mx){ + if (last_mx && last_mx.rect.eq(mx.rect)) { +// console.log( mx.y - mx.height/2 ) +// console.log( last_mx.y - last_mx.height/2 ) +// console.log(last_mx.y, mx.y) +// console.log(last_mx.height, mx.height) +// console.log(Rooms.list[ last_mx.rect.id ].height, Rooms.list[ mx.rect.id ].height) +// console.log("___") +// last_mx.height += mx.height/2 +// last_mx.y += mx.height/4 + if (last_mx.rect.id == mx.rect.id) { + last_mx.height += mx.height/2 + last_mx.y += mx.height/4 + } + last_mx.side = side + + mx.culled = true + scene.remove(mx) + return + } + last_mx = mx + }) + }) + return collections + } + base.group = function(walls, collections, side){ + var collection = collections[side] + var wall + var useX = side & FRONT_BACK + var useA = side & (FRONT | RIGHT) + + // collection.sort( useX ? sort.compare_zx : sort.compare_xz ) + + collection.forEach(function(mx){ + if (mx.culled) return + var coplanar = wall && wall.edge == mx.rect[useX ? 'y': 'x'][useA ? 'a': 'b'] + + if (wall && coplanar) { + if (useX && wall.vec.b == mx.rect.x.a) { + wall.vec.b = mx.rect.x.b + wall.mx.push(mx) + return + } + else if (! useX && wall.vec.b == mx.rect.y.a) { + wall.vec.b = mx.rect.y.b + wall.mx.push(mx) + return + } + } + wall = new Wall ({ + id: base.uid(), + side: side, + vec: mx.rect[ useX ? 'x' : 'y' ].clone(), + edge: mx.rect[useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], + el: mx, + }) + walls.push(wall) + }) + + return walls + } + + base.bind = function(){ + Rooms.walls.forEach(function(wall){ + wall.bind() + wall.randomize_colors() + }) + } + + } + +})() diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index f2b8bca..41d7235 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -17,6 +17,7 @@ this.id = opt.id this.uid = wall_uid this.vec = opt.vec + this.edge = opt.edge this.side = opt.side this.mx = [] if (opt.el) { @@ -148,20 +149,18 @@ var ctx = canvas.getContext('2d') var useX = this.side & FRONT_BACK var shouldFlip = this.side & (LEFT | BACK) + var mx = this.mx - var sortedWalls = this.siblings().reduce(function(a,w){ - return a.concat(w.mx) - }, []).sort( useX ? sort.compare_x : sort.compare_z ) - - if (shouldFlip) { - sortedWalls = sortedWalls.reverse() + // console.log( sidesToString(this.side), mx.length ) + if (! shouldFlip) { + mx = mx.reverse() } - var len = sortedWalls.length + var len = this.mx.length zz = window.zz || 0 - sortedWalls.forEach(function(mx, i){ + mx.forEach(function(mx, i){ if (mx.outlined) return mx.outlined = true canvas.width = mx.width @@ -170,10 +169,10 @@ ctx.fillRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = "rgba(0,0,0,1.0)" - // all walls except top-half walls get bottom lines + // all walls get bottom lines ctx.fillRect(0, 0, canvas.width, 1) - // all walls except bottom-half walls get top lines + // all walls get top lines ctx.fillRect(0, canvas.height-1, canvas.width, 1) // walls on initial sides get left lines @@ -185,7 +184,6 @@ // walls on terminal sides get right lines.... // if their right edge lines up with the rect edge if (i == len-1) { - // ctx.fillStyle = "rgba(255,0,0,1.0)" ctx.fillRect(canvas.width-1, 0, 1, canvas.height) } var dataUrl = canvas.toDataURL() @@ -195,21 +193,18 @@ } Wall.prototype.siblings = function(){ - var base = this - var match = base.side | base.half_side - var walls = Rooms.list[this.room].walls.filter(function(w){ - return (w.side | w.half_side) & match && w.$walls - }) - return walls + return this +// var base = this +// var match = base.side | base.half_side +// var walls = Rooms.list[this.room].walls.filter(function(w){ +// return (w.side | w.half_side) & match && w.$walls +// }) +// return walls } Wall.prototype.randomize_colors = function(){ var color = window.grayColors[ this.side | this.half_side ] - var siblings = this.siblings() - siblings.forEach(function(w, i){ - if (! w.$walls) return - w.color(color) - }) + this.color(color) } Wall.prototype.stroke_colors = function(){ diff --git a/public/assets/javascripts/rectangles/util/colors.js b/public/assets/javascripts/rectangles/util/colors.js index 95827cc..16d34dd 100644 --- a/public/assets/javascripts/rectangles/util/colors.js +++ b/public/assets/javascripts/rectangles/util/colors.js @@ -58,7 +58,8 @@ select.blur() }) - window.colors = color_palettes[select ? select.value : 'alphaQuad'] + window.colors = color_palettes[select ? select.value : 'colors'] +// window.colors = color_palettes[select ? select.value : 'alphaQuad'] window.grayColors = {} _.zip([FRONT, LEFT, BACK, RIGHT], color_palettes.alphaQuad).map(function(pair){ window.grayColors[pair[0]] = pair[1] diff --git a/public/assets/javascripts/rectangles/util/sort.js b/public/assets/javascripts/rectangles/util/sort.js index 7aa40a2..cf8d6b1 100644 --- a/public/assets/javascripts/rectangles/util/sort.js +++ b/public/assets/javascripts/rectangles/util/sort.js @@ -95,9 +95,38 @@ return a.x < b.x ? -1 : a.x == b.x ? 0 : 1 } sort.compare_z = function (a,b){ - return a.z > b.z ? -1 : a.z == b.z ? 0 : 1 + return a.z < b.z ? -1 : a.z == b.z ? 0 : 1 } - + sort.compare_xz = function(a,b){ + if (a.x < b.x) { + return -1 + } + if (a.x > b.x) { + return 1 + } + if (a.z < b.z) { + return -1 + } + if (a.z > b.z) { + return 1 + } + return 0 + } + sort.compare_zx = function(a,b){ + if (a.z < b.z) { + return -1 + } + if (a.z > b.z) { + return 1 + } + if (a.x < b.x) { + return -1 + } + if (a.x > b.x) { + return 1 + } + return 0 + } if ("window" in this) { window.sort = sort } diff --git a/server/index.js b/server/index.js index 71cd862..ad437ff 100644 --- a/server/index.js +++ b/server/index.js @@ -50,7 +50,7 @@ site.setup = function(){ app.use(express.session({ key: 'vvalls.sid', secret: 'flibbertigibbet', - cookie: { domain: '.' + config.hostName, maxAge: 432000000 }, + cookie: { domain: '.' + config.hostName, maxAge: 43200000000 }, store: SessionStore })); app.use(bodyParser()); diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js index 1707e4c..41ed0b0 100644 --- a/test/06-test-grouper.js +++ b/test/06-test-grouper.js @@ -29,10 +29,12 @@ var east = new Rect( new vec(2,6), new vec(1,5) ) var corner = new Rect( new vec(3,7), new vec(3,7) ) var peninsula = new Rect( new vec(4,6), new vec(6,8) ) -var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) -var east_room = new Room({ id: "east", rect: east, height: 2 }) -var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) -var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) +var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) +var east_room = new Room({ id: "east", rect: east, height: 2 }) +var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) +var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) +var peninsula_taller = new Room({ id: "peninsula", rect: peninsula, height: 3 }) +var peninsula_shorter = new Room({ id: "peninsula", rect: peninsula, height: 1 }) var taller_room = new Room({ id: "taller", rect: rect, height: 3 }) @@ -118,4 +120,123 @@ describe('grouper(rect,east)', function(){ }) }) +describe('grouper(rect,corner)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#group(rect,corner)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 2 walls", function(){ + assert.equal(2, left_walls.length) + }) + it("right has 2 walls", function(){ + assert.equal(2, right_walls.length) + }) + it("front has 2 walls", function(){ + assert.equal(2, front_walls.length) + }) + it("back has 2 walls", function(){ + assert.equal(2, back_walls.length) + }) + it("front/right walls are one narrow, one wide", function(){ + assert.equal(4, front_walls[0].vec.length()) + assert.equal(2, front_walls[1].vec.length()) + assert.equal(2, right_walls[0].vec.length()) + assert.equal(4, right_walls[1].vec.length()) + }) + it("back/left walls are one wide, one narrow", function(){ + assert.equal(2, back_walls[0].vec.length()) + assert.equal(4, back_walls[1].vec.length()) + assert.equal(4, left_walls[0].vec.length()) + assert.equal(2, left_walls[1].vec.length()) + }) + }) +}) + +describe('grouper(rect,corner,peninsula)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + Rooms.add( peninsula_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect,corner,peninsula)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(3, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(5, collections[LEFT].length) + assert.equal(5, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 3 walls", function(){ + assert.equal(3, left_walls.length) + }) + it("right has 4 walls", function(){ + assert.equal(4, right_walls.length) + }) + it("front has 2 walls", function(){ + assert.equal(2, front_walls.length) + }) + it("back has 4 walls", function(){ + assert.equal(4, back_walls.length) + }) + }) +}) + + +describe('grouper(rect,corner,peninsula_taller)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + Rooms.add( peninsula_taller ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect,corner,peninsula_taller)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(5, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(6, collections[LEFT].length) + assert.equal(6, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula_taller)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 4 walls", function(){ + assert.equal(4, left_walls.length) + }) + it("right has 5 walls", function(){ + assert.equal(5, right_walls.length) + }) + it("front has 3 walls", function(){ + assert.equal(3, front_walls.length) + }) + it("back has 4 walls", function(){ + assert.equal(4, back_walls.length) + }) + }) +}) diff --git a/views/partials/scripts.ejs b/views/partials/scripts.ejs index 0133ad0..915027d 100644 --- a/views/partials/scripts.ejs +++ b/views/partials/scripts.ejs @@ -38,6 +38,7 @@ + -- cgit v1.2.3-70-g09d2 From a8307b74bd429227fe1f2a06d8fac5d61530608f Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Tue, 5 Aug 2014 14:31:56 -0400 Subject: test bounds --- .../javascripts/rectangles/engine/rooms/builder.js | 2 +- .../javascripts/rectangles/engine/rooms/grouper.js | 34 +++++++------ .../rectangles/engine/scenery/_scenery.js | 20 +++++--- .../javascripts/rectangles/engine/scenery/move.js | 2 +- .../rectangles/engine/scenery/types/_object.js | 4 +- .../assets/javascripts/rectangles/models/wall.js | 59 ++++++++++++---------- test/06-test-grouper.js | 46 +++++++++++++++++ 7 files changed, 115 insertions(+), 52 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index 6b2e65a..f321f71 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -293,7 +293,7 @@ el.side = 0 el.rect = null el.destroy = function(){ - this.el = this.rect = null + this.el = this.rect = this.face = null } // possible if walls are opaque diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js index 532146d..ba081e3 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -1,7 +1,9 @@ (function(){ - var Rooms, UidGenerator, Wall, sort + var vec2, Rect, Rooms, UidGenerator, Wall, sort if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect Rooms = window.Rooms UidGenerator = window.UidGenerator Wall = window.Wall @@ -10,6 +12,8 @@ else { Rooms = require('./_rooms') UidGenerator = require('../../util/uid') + vec2 = require('../../models/vec2') + Rect = require('../../models/rect') Wall = require('../../models/wall') sort = require('../../util/sort') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 @@ -71,28 +75,25 @@ var useX = side & FRONT_BACK var useA = side & (FRONT | RIGHT) var last_mx + var widthVec, heightVec collection.sort( useX ? sort.compare_zx : sort.compare_xz ) collection.forEach(function(mx){ if (last_mx && last_mx.rect.eq(mx.rect)) { -// console.log( mx.y - mx.height/2 ) -// console.log( last_mx.y - last_mx.height/2 ) -// console.log(last_mx.y, mx.y) -// console.log(last_mx.height, mx.height) -// console.log(Rooms.list[ last_mx.rect.id ].height, Rooms.list[ mx.rect.id ].height) -// console.log("___") -// last_mx.height += mx.height/2 -// last_mx.y += mx.height/4 if (last_mx.rect.id == mx.rect.id) { last_mx.height += mx.height/2 last_mx.y += mx.height/4 + last_mx.face.y.b += mx.height/2 } last_mx.side = side - mx.culled = true + mx.destroy() scene.remove(mx) return } + widthVec = mx.rect[useX ? 'x' : 'y'].clone() + heightVec = new vec2( mx.y - mx.height/2, mx.y + mx.height/2 ) + mx.face = new Rect( widthVec, heightVec ) last_mx = mx }) }) @@ -114,20 +115,23 @@ if (useX && wall.vec.b == mx.rect.x.a) { wall.vec.b = mx.rect.x.b wall.mx.push(mx) + wall.faces.push(mx.face) return } else if (! useX && wall.vec.b == mx.rect.y.a) { wall.vec.b = mx.rect.y.b wall.mx.push(mx) + wall.faces.push(mx.face) return } } wall = new Wall ({ - id: base.uid(), - side: side, - vec: mx.rect[ useX ? 'x' : 'y' ].clone(), - edge: mx.rect[useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], - el: mx, + id: base.uid(), + side: side, + mx: [ mx ], + faces: [ mx.face ], + vec: mx.rect[ useX ? 'x' : 'y' ].clone(), + edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], }) walls.push(wall) }) diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index fe5f037..137c74a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -12,25 +12,29 @@ var Scenery = new function(){ base.resize.init() } - base.add = function(wall, media, id){ + base.add = function(opt){ var scene_media switch (media.type) { case 'image': - scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.image (opt) break case 'video': case 'youtube': case 'vimeo': - scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.video (opt) break } base.list[scene_media.id] = scene_media return scene_media } - base.addNextToWall = function(wall){ - base.add(wall, base.nextMedia) + base.addNextToWall = function(wall, mx){ + base.add({ + wall: wall, + media: base.nextMedia, + mx: mx + }) base.nextMedia = null } @@ -64,7 +68,11 @@ var Scenery = new function(){ base.deserialize = function(scenery_data){ scenery_data.forEach(function(data){ var wall = Rooms.walls[data.wall_id] - var scene_media = base.add(wall, data.media, data.id) + var scene_media = base.add({ + wall: wall, + media: data.media, + id: data.id + }) scene_media.deserialize(data) }) } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index 94a4e52..cc5b014 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -69,7 +69,7 @@ Scenery.move = function(base){ function switch_wall (e, new_wall, cursor){ if (! dragging) return - if (new_wall.uid == base.wall.uid) return + if (new_wall.id == base.wall.id) return if (! new_wall.fits(base.media, base.scale)) return var old_wall_side = base.wall.side diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 7202ce0..aa1fefb 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -12,7 +12,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.scale = this.media.scale if (opt.wall) { - this.set_wall(opt.wall) + this.set_wall(opt.wall, opt.mx) } }, @@ -60,7 +60,7 @@ Scenery.types.base = Fiber.extend(function(base){ } }, - set_wall: function(wall){ + set_wall: function(wall, mx){ this.wall = wall || this.wall this.bounds = this.wall.bounds_for(this.media, this.scale) this.center = this.wall.center() diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 41d7235..bbe6b97 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -11,18 +11,14 @@ Rect = require('./rect') UidGenerator = require('../util/uid') } - var wall_uid = new UidGenerator({}) var Wall = function(opt){ this.id = opt.id - this.uid = wall_uid this.vec = opt.vec this.edge = opt.edge this.side = opt.side - this.mx = [] - if (opt.el) { - this.mx.push(opt.el) - } + this.faces = opt.faces + this.mx = opt.mx } Wall.prototype.toString = function(){ @@ -42,27 +38,30 @@ Wall.prototype.bind = function(){ var base = this base.$walls = $( this.mx.map(function(mx){ return mx.el }) ) - base.$walls.bind({ - mouseover: function(){ - }, - mouseenter: function(e){ - Scenery.mouse.mouseenter(e, base) - }, - mousemove: function(e){ - }, - mousedown: function(){ - // base.randomize_colors() - // console.log(sidesToString(base.side)) - if (Scenery.nextMedia) { - Scenery.addNextToWall(base) - } - else if (Scenery.nextWallpaper) { - base.wallpaper() - } - else { - app.controller.hideExtras() + + this.mx.forEach(function(mx){ + $(mx.el).bind({ + mouseover: function(){ + }, + mouseenter: function(e){ + Scenery.mouse.mouseenter(e, base, mx) + }, + mousemove: function(e){ + }, + mousedown: function(){ + // base.randomize_colors() + // console.log(sidesToString(base.side)) + if (Scenery.nextMedia) { + Scenery.addNextToWall(base, mx) + } + else if (Scenery.nextWallpaper) { + base.wallpaper() + } + else { + app.controller.hideExtras() + } } - } + }) }) this.outline() } @@ -77,6 +76,12 @@ new vec2( halfHeight, Rooms.list[this.room].height - halfHeight ) ) } + Wall.prototype.bounds_for_mx = function(img, scale, mx) { + // + } + Wall.prototype.fits_mx = function(img, scale, mx) { + } + Wall.prototype.fits = function(img, scale){ if (this.side & FRONT_BACK && this.rect.x.length() < img.width * scale) { return false @@ -165,7 +170,7 @@ mx.outlined = true canvas.width = mx.width canvas.height = mx.height - ctx.fillStyle = "rgba(255,255,255,0.9)" + ctx.fillStyle = "rgba(255,255,255,0.95)" ctx.fillRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = "rgba(0,0,0,1.0)" diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js index 41ed0b0..5388875 100644 --- a/test/06-test-grouper.js +++ b/test/06-test-grouper.js @@ -29,6 +29,9 @@ var east = new Rect( new vec(2,6), new vec(1,5) ) var corner = new Rect( new vec(3,7), new vec(3,7) ) var peninsula = new Rect( new vec(4,6), new vec(6,8) ) +var big_rect = new Rect( new vec(1,5), new vec(1,5) ) +var hall_rect = new Rect( new vec(3,4), new vec(4,8) ) + var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) var east_room = new Room({ id: "east", rect: east, height: 2 }) var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) @@ -38,6 +41,9 @@ var peninsula_shorter = new Room({ id: "peninsula", rect: peninsula, height: 1 } var taller_room = new Room({ id: "taller", rect: rect, height: 3 }) +var big_room = new Room({ id: "big_room", rect: big_rect, height: 4 }) +var hallway = new Room({ id: "hallway", rect: hall_rect, height: 2 }) + function report(a) { console.log( a.join("\n") ) } @@ -230,6 +236,7 @@ describe('grouper(rect,corner,peninsula_taller)', function(){ }) it("right has 5 walls", function(){ assert.equal(5, right_walls.length) + // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.faces+"" })) }) it("front has 3 walls", function(){ assert.equal(3, front_walls.length) @@ -240,3 +247,42 @@ describe('grouper(rect,corner,peninsula_taller)', function(){ }) }) +describe('grouper(room,hallway)', function(){ + reset() + Rooms.add( big_room ) + Rooms.add( hallway ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(room,hallway)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(3, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(3, collections[LEFT].length) + assert.equal(3, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula_taller)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 2 walls", function(){ + assert.equal(2, left_walls.length) + }) + it("right has 2 walls", function(){ + assert.equal(2, right_walls.length) + }) + it("front has 1 wall", function(){ + assert.equal(1, front_walls.length) + }) + it("back has 2 walls", function(){ + assert.equal(2, back_walls.length) + // console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.faces+"" })) + }) + }) +}) + -- cgit v1.2.3-70-g09d2 From 50ad04ca01da10f87bf907fdf3c185a1d68be506 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Wed, 6 Aug 2014 17:41:12 -0400 Subject: surface stuff --- .../javascripts/rectangles/engine/rooms/grouper.js | 20 ++-- .../assets/javascripts/rectangles/models/rect.js | 3 + .../javascripts/rectangles/models/surface.js | 111 +++++++++++++++++++++ .../assets/javascripts/rectangles/models/wall.js | 2 +- test/06-test-grouper.js | 4 +- test/07-test-bounds.js | 67 ------------- test/07-test-surface.js | 60 +++++++++++ views/partials/scripts.ejs | 3 +- 8 files changed, 190 insertions(+), 80 deletions(-) create mode 100644 public/assets/javascripts/rectangles/models/surface.js delete mode 100644 test/07-test-bounds.js create mode 100644 test/07-test-surface.js (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js index ba081e3..4ad3bd8 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -1,9 +1,10 @@ (function(){ - var vec2, Rect, Rooms, UidGenerator, Wall, sort + var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort if ('window' in this) { vec2 = window.vec2 Rect = window.Rect + Surface = window.Surface Rooms = window.Rooms UidGenerator = window.UidGenerator Wall = window.Wall @@ -15,6 +16,7 @@ vec2 = require('../../models/vec2') Rect = require('../../models/rect') Wall = require('../../models/wall') + Surface = require('../../models/surface') sort = require('../../util/sort') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 PI = Math.PI @@ -115,23 +117,23 @@ if (useX && wall.vec.b == mx.rect.x.a) { wall.vec.b = mx.rect.x.b wall.mx.push(mx) - wall.faces.push(mx.face) + wall.surface.add(mx.face) return } else if (! useX && wall.vec.b == mx.rect.y.a) { wall.vec.b = mx.rect.y.b wall.mx.push(mx) - wall.faces.push(mx.face) + wall.surface.add(mx.face) return } } wall = new Wall ({ - id: base.uid(), - side: side, - mx: [ mx ], - faces: [ mx.face ], - vec: mx.rect[ useX ? 'x' : 'y' ].clone(), - edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], + id: base.uid(), + side: side, + mx: [ mx ], + surface: new Surface( mx.face ), + vec: mx.rect[ useX ? 'x' : 'y' ].clone(), + edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], }) walls.push(wall) }) diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js index 590440a..500ee6d 100644 --- a/public/assets/javascripts/rectangles/models/rect.js +++ b/public/assets/javascripts/rectangles/models/rect.js @@ -107,6 +107,9 @@ Rect.prototype.eq = function(r){ return this.x.eq(r.x) && this.y.eq(r.y) } + Rect.prototype.fits = function(v){ + return this.x.length() >= v.a && this.y.length() >= v.b + } Rect.prototype.nearEdge = function (x, y, r) { var edges = 0 if (x < this.x.a+r) { diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js new file mode 100644 index 0000000..448722b --- /dev/null +++ b/public/assets/javascripts/rectangles/models/surface.js @@ -0,0 +1,111 @@ +(function(){ + + var vec2, Rect + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + } + else { + vec2 = require('./vec2') + Rect = require('./rect') + } + + var Surface = function (face){ + this.width = 0 + this.height = 0 + this.faces = [] + if (face) { + this.add(face) + } + } + Surface.prototype.add = function(rect){ + this.faces.push(rect) + this.width += rect.width() + this.height = Math.max(this.height, rect.height()) + } + Surface.prototype.fits_scale = function(v, scale){ + v = v.clone().mul(scale) + return this.fits(v) + } + Surface.prototype.fits = function(v){ + var faces = this.faces + var scratch + if (this.width < v.a || this.height < v.b) { + return null + } + for (var i = 0; i < faces.length; i++) { + if (faces[i].fits(v)) { + return faces[i] + } + } + scratch = new Rect (0,0,0,0) + for (var i = 0; i < faces.length; i++) { + if (faces[i].y.length() < v.b) { + continue + } + scratch.x.a = faces[i].x.a + scratch.x.b = faces[i].x.b + scratch.y.a = faces[i].y.a + scratch.y.b = faces[i].y.b + SEARCH: for (var j = i+1; j < faces.length; j++) { + if (faces[j].y.a > scratch.y.a) { + scratch.y.a = faces[j].y.a + } + if (faces[j].y.b < scratch.y.b) { + scratch.y.b = faces[j].y.b + } + if (scratch.y.b <= scratch.y.a || scratch.y.length() < v.b) { + break SEARCH + } + scratch.x.b = faces[j].x.b + if (scratch.fits(v)) { + return scratch + } + } + } + return null + } + Surface.prototype.place = function(v, index){ + var face, faces = this.faces + } + Surface.prototype.bounds = function(index){ + var bounds = faces[index].clone() + var height = faces[index].height() + + for (var i = index-1; i > 0; i--) { + var face = faces[i] + if (face.y.length() < height) { + continue + } + if (face.y.a > bounds.y.a) { + continue + } + if (face.y.b < bounds.y.b) { + continue + } + bounds.x.a = bounds.x.a + } + + for (var i = index+1; i < faces.length; i++) { + var face = faces[i] + if (face.y.length() < height) { + continue + } + if (face.y.a > bounds.y.a) { + continue + } + if (face.y.b < bounds.y.b) { + continue + } + bounds.x.b = bounds.x.b + } + return bounds + } + + if ('window' in this) { + window.Surface = Surface + } + else { + module.exports = Surface + } +})() diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index bbe6b97..fdc91fd 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -17,7 +17,7 @@ this.vec = opt.vec this.edge = opt.edge this.side = opt.side - this.faces = opt.faces + this.surface = opt.surface this.mx = opt.mx } diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js index 5388875..0f14217 100644 --- a/test/06-test-grouper.js +++ b/test/06-test-grouper.js @@ -236,7 +236,7 @@ describe('grouper(rect,corner,peninsula_taller)', function(){ }) it("right has 5 walls", function(){ assert.equal(5, right_walls.length) - // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.faces+"" })) + // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" })) }) it("front has 3 walls", function(){ assert.equal(3, front_walls.length) @@ -281,7 +281,7 @@ describe('grouper(room,hallway)', function(){ }) it("back has 2 walls", function(){ assert.equal(2, back_walls.length) - // console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.faces+"" })) + // console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" })) }) }) }) diff --git a/test/07-test-bounds.js b/test/07-test-bounds.js deleted file mode 100644 index 20afbfa..0000000 --- a/test/07-test-bounds.js +++ /dev/null @@ -1,67 +0,0 @@ -var assert = require("assert") -var vec = require("../public/assets/javascripts/rectangles/models/vec2.js") -var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") -var Room = require("../public/assets/javascripts/rectangles/models/room.js") -var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js") -var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js") -var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js") -var Grouper = require("../public/assets/javascripts/rectangles/engine/rooms/grouper.js") -var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 -var ALL = FRONT | BACK | LEFT | RIGHT - -var rect = new Rect( new vec(1,5), new vec(1,5) ) -var east = new Rect( new vec(2,6), new vec(1,5) ) -var corner = new Rect( new vec(3,7), new vec(3,7) ) -var peninsula = new Rect( new vec(4,6), new vec(6,8) ) -var big_rect = new Rect( new vec(1,5), new vec(1,5) ) -var hall_rect = new Rect( new vec(3,4), new vec(4,8) ) - -var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) -var east_room = new Room({ id: "east", rect: east, height: 2 }) -var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) -var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) -var peninsula_taller = new Room({ id: "peninsula", rect: peninsula, height: 3 }) -var peninsula_shorter = new Room({ id: "peninsula", rect: peninsula, height: 1 }) - -var taller_room = new Room({ id: "taller", rect: rect, height: 3 }) - -var big_room = new Room({ id: "big_room", rect: big_rect, height: 4 }) -var hallway = new Room({ id: "hallway", rect: hall_rect, height: 2 }) - -function reset(){ - Rooms.forEach(function(room){ - room.reset() - }) - Rooms.list = {} - Rooms.regions = [] -} -function rebuild(){ - Rooms.clipper.solve_rects() - Rooms.builder.build() -} - -describe('wall', function(){ - reset() - Rooms.add( big_room ) - Rooms.add( hallway ) - rebuild() - - var collections = Rooms.grouper.collect() - var front_walls = Rooms.grouper.group([], collections, FRONT) - var back_walls = Rooms.grouper.group([], collections, BACK) - var left_walls = Rooms.grouper.group([], collections, LEFT) - var right_walls = Rooms.grouper.group([], collections, RIGHT) - - console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.faces+"" })) - var u_wall = back_walls[0] - - describe('#fits()', function(){ - it("", function(){ - }) - }) - describe('#bounds_for()', function(){ - it("", function(){ - }) - }) -}) - diff --git a/test/07-test-surface.js b/test/07-test-surface.js new file mode 100644 index 0000000..8f69e77 --- /dev/null +++ b/test/07-test-surface.js @@ -0,0 +1,60 @@ +var assert = require("assert") +var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js") +var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") +var Surface = require("../public/assets/javascripts/rectangles/models/surface.js") + +// [[1 3] [0 4]] front back left right +// [[3 4] [2 4]] front back left right +// [[4 5] [0 4]] front back left right + +describe('basic surface', function(){ + var surface = new Surface () + surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) ) + surface.add( new Rect( new vec2(3, 4), new vec2(2, 4) ) ) + surface.add( new Rect( new vec2(4, 6), new vec2(0, 4) ) ) + + var small = new vec2(2, 2) + var large = new vec2(10, 10) + var oblong = new vec2(4, 1) + + describe('#fits()', function(){ + it("fits something small", function(){ + assert.equal(true, !! surface.fits(small)) + }) + it("doesn't fit something large", function(){ + assert.equal(false, !! surface.fits(large)) + }) + it("fits something oblong", function(){ + assert.equal(true, !! surface.fits(oblong)) + }) + }) + describe('#fits_scale()', function(){ + it("fits something large, scaled down", function(){ + assert.equal(true, !! surface.fits_scale(large, 0.1)) + }) + it("doesn't fit something small, scaled up", function(){ + assert.equal(false, !! surface.fits_scale(small, 10)) + }) + it("doesn't fit something oblong, scaled up", function(){ + assert.equal(false, !! surface.fits_scale(oblong, 10)) + }) + }) + + describe('#place()', function(){ + it("fits a small element on the top left", function(){ + var bounds = surface.place(small, new vec2(1,3)) + console.log(bounds) + }) + it("places a small element on the right", function(){ + var bounds = surface.place(small, new vec2(4,6)) + console.log(bounds) + }) + }) + + describe('#clamp()', function(){ + it("", function(){ + }) + }) + +}) + diff --git a/views/partials/scripts.ejs b/views/partials/scripts.ejs index 915027d..acb3bff 100644 --- a/views/partials/scripts.ejs +++ b/views/partials/scripts.ejs @@ -31,6 +31,7 @@ + @@ -99,4 +100,4 @@ - \ No newline at end of file + -- cgit v1.2.3-70-g09d2 From 410607684c7273a61f937635b41397208e245473 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Thu, 14 Aug 2014 13:57:42 -0400 Subject: autosave --- .../javascripts/rectangles/engine/scenery/move.js | 8 ++- .../rectangles/engine/scenery/resize.js | 3 + .../javascripts/rectangles/engine/scenery/undo.js | 18 ++++++ .../assets/javascripts/rectangles/models/wall.js | 3 + .../assets/javascripts/rectangles/util/minotaur.js | 67 ++++++++++++---------- .../javascripts/ui/builder/BuilderSettings.js | 3 + .../assets/javascripts/ui/editor/EditorSettings.js | 10 +++- public/assets/javascripts/ui/editor/MediaEditor.js | 1 + public/assets/javascripts/ui/lib/FormView.js | 28 +++++++-- public/assets/javascripts/ui/lib/View.js | 17 +++--- views/partials/scripts.ejs | 1 + 11 files changed, 111 insertions(+), 48 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index c3f78d7..edeb24b 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -30,6 +30,9 @@ Scenery.move = function(base){ redo: { id: base.id }, }) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + Scenery.remove(base.id) return } @@ -81,7 +84,10 @@ Scenery.move = function(base){ undo: oldState, redo: base.serialize(), }) - + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + oldState = null } diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index c5c754a..6b2e52c 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -200,6 +200,9 @@ Scenery.resize = new function(){ redo: obj.serialize(), }) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + document.body.classList.remove("dragging") } diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index 7798550..54ab755 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -4,9 +4,15 @@ type: "create-scenery", undo: function(state){ Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, { @@ -19,6 +25,9 @@ if (editor.permissions.resize) { Scenery.resize.show(scenery) } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ var scenery = Scenery.find(state.id) @@ -30,15 +39,24 @@ Scenery.resize.rotate_dots() Scenery.resize.move_dots() } + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, { type: "destroy-scenery", undo: function(state){ Scenery.deserialize([ state ]) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ Scenery.remove(state.id) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) }, }, diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 6e2c728..fa09444 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -50,6 +50,9 @@ window.Wall = (function(){ undo: { id: scenery.id }, redo: scenery.serialize(), }) + + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) } else if (Scenery.nextWallpaper) { base.wallpaper() diff --git a/public/assets/javascripts/rectangles/util/minotaur.js b/public/assets/javascripts/rectangles/util/minotaur.js index 6eb36ec..039a053 100644 --- a/public/assets/javascripts/rectangles/util/minotaur.js +++ b/public/assets/javascripts/rectangles/util/minotaur.js @@ -1,54 +1,59 @@ (function(){ var Monitor = function () { - var base = this; - base.$el = $("#minotaur"); - base.timeout = null; - base.delay = 500; - base.objects = {}; + var base = this + base.$el = $("#minotaur") + base.timeout = null + base.delay = 500 + base.objects = {} base.init = function () { - base.$el.addClass('saved'); - base.$el.click(base.save); + base.$el.removeClass() + base.$el.click(base.save) } base.watch = function (object) { - base.objects[object.type] = base.objects[object.type] || {}; - base.objects[object.type][object.id] = object; - base.clear(); - base.timeout = setTimeout(base.save, base.delay); + base.objects[object.type] = base.objects[object.type] || {} + base.objects[object.type][object._id] = object + base.clear() + base.timeout = setTimeout(base.save, base.delay) + } + + base.unwatch = function (object) { + if (base.objects[object.type] && base.objects[object.type][object._id]) { + delete base.objects[object.type][object._id] + } } base.clear = function () { - if (base.timeout) clearTimeout(base.timeout); - base.timeout = false; + if (base.timeout) clearTimeout(base.timeout) + base.timeout = false } base.save = function () { - var saving = false; - base.clear(); + var saving = false + base.clear() for (var type in base.objects) { for (var id in base.objects[type]) { - if (base.timeout) - return; - var obj = base.objects[type][id]; - if (obj) obj.save(function(){ - base.$el.removeClass('unsaved saving').addClass('saved'); - saving = true; - }); - base.objects[type][id] = false; + var obj = base.objects[type][id] + if (obj) { + obj.save(null, function(){ base.hide() }, function(){}) + } + delete base.objects[type][id] + saving = true } } - if (saving) { - base.$el.removeClass('unsaved saved').addClass('saving'); - } - else { - base.$el.removeClass('unsaved saving').addClass('saved'); - } - - base.objects = {}; + saving ? base.show() : base.hide() + } + + base.show = function () { + base.$el.removeClass().addClass('saving') + } + + base.hide = function () { + base.$el.removeClass() } base.init(); diff --git a/public/assets/javascripts/ui/builder/BuilderSettings.js b/public/assets/javascripts/ui/builder/BuilderSettings.js index c551f95..0091454 100644 --- a/public/assets/javascripts/ui/builder/BuilderSettings.js +++ b/public/assets/javascripts/ui/builder/BuilderSettings.js @@ -122,6 +122,9 @@ var BuilderSettings = FormView.extend({ this.$name.val(data.name) this.action = this.updateAction + Minotaur.unwatch(this) + Minotaur.hide() + window.history.pushState(null, document.title, "/layout/" + data.slug) }, diff --git a/public/assets/javascripts/ui/editor/EditorSettings.js b/public/assets/javascripts/ui/editor/EditorSettings.js index d6a79fb..9d75f66 100644 --- a/public/assets/javascripts/ui/editor/EditorSettings.js +++ b/public/assets/javascripts/ui/editor/EditorSettings.js @@ -5,7 +5,7 @@ var EditorSettings = FormView.extend({ createAction: "/api/project/new", updateAction: "/api/project/edit", destroyAction: "/api/project/destroy", - + events: { "keydown": 'stopPropagation', "keydown [name=name]": 'enterSubmit', @@ -32,7 +32,10 @@ var EditorSettings = FormView.extend({ data.rooms && Rooms.deserialize(data.rooms) data.startPosition && scene.camera.move(data.startPosition) - if (! data.isNew) { + if (data.isNew) { + this.$name.val( "Room " + moment().format("DD/MM/YYYY ha") ) + } + else { // console.log(data) this.$id.val( data._id ) @@ -130,6 +133,9 @@ var EditorSettings = FormView.extend({ this.$name.val(data.name) this.action = this.updateAction + Minotaur.unwatch(this) + Minotaur.hide() + window.history.pushState(null, document.title, "/project/" + data.slug + "/edit") }, diff --git a/public/assets/javascripts/ui/editor/MediaEditor.js b/public/assets/javascripts/ui/editor/MediaEditor.js index e3a8f2e..cc924da 100644 --- a/public/assets/javascripts/ui/editor/MediaEditor.js +++ b/public/assets/javascripts/ui/editor/MediaEditor.js @@ -4,6 +4,7 @@ var MediaEditor = FormView.extend({ events: { "keydown": 'stopPropagation', + "focus [name]": "clearMinotaur", "click [data-role=play-media]": "togglePaused", "mousedown [name=keyframe]": "stopPropagation", "mousedown": "stopPropagation", diff --git a/public/assets/javascripts/ui/lib/FormView.js b/public/assets/javascripts/ui/lib/FormView.js index 219952d..ab33bc0 100644 --- a/public/assets/javascripts/ui/lib/FormView.js +++ b/public/assets/javascripts/ui/lib/FormView.js @@ -54,15 +54,20 @@ var FormView = View.extend({ return fd }, - save: function(e){ - e.preventDefault() + save: function(e, successCallback, errorCallback){ + e && e.preventDefault() this.$errors.hide().css("opacity", 0.0); if (this.validate) { var errors = this.validate() if (errors && errors.length) { - this.showErrors(errors) + if (errorCallback) { + errorCallback(errors) + } + else { + this.showErrors(errors) + } return } } @@ -74,18 +79,29 @@ var FormView = View.extend({ dataType: "json", processData: false, contentType: false, - }); + }) + request.done($.proxy(function (response) { if (response.error) { var errors = [] for (var key in response.error.errors) { errors.push(response.error.errors[key].message); } - this.showErrors(errors) + if (errorCallback) { + errorCallback(errors) + } + else { + this.showErrors(errors) + } return } else { - this.success && this.success(response) + if (successCallback) { + successCallback(response) + } + if (this.success) { + this.success(response) + } } }, this)); } diff --git a/public/assets/javascripts/ui/lib/View.js b/public/assets/javascripts/ui/lib/View.js index 999a0e5..d94e6db 100644 --- a/public/assets/javascripts/ui/lib/View.js +++ b/public/assets/javascripts/ui/lib/View.js @@ -1,13 +1,14 @@ var View = (function($, _){ var View = function(options) { - this.cid = _.uniqueId('view'); + this._id = _.uniqueId('view') + this.type = "view" options || (options = {}); - _.extend(this, _.pick(options, viewOptions)); - this._ensureElement(); - this.initialize.apply(this, arguments); - this.delegateEvents(); - }; + _.extend(this, _.pick(options, viewOptions)) + this._ensureElement() + this.initialize.apply(this, arguments) + this.delegateEvents() + } var delegateEventSplitter = /^(\S+)\s*(.*)$/; @@ -58,7 +59,7 @@ var View = (function($, _){ var match = key.match(delegateEventSplitter); var eventName = match[1], selector = match[2]; method = _.bind(method, this); - eventName += '.delegateEvents' + this.cid; + eventName += '.delegateEvents' + this._id; if (selector === '') { this.$el.on(eventName, method); } else { @@ -70,7 +71,7 @@ var View = (function($, _){ // Clears all callbacks previously bound to the view with `delegateEvents`. undelegateEvents: function() { - this.$el.off('.delegateEvents' + this.cid); + this.$el.off('.delegateEvents' + this._id); return this; }, diff --git a/views/partials/scripts.ejs b/views/partials/scripts.ejs index dfb3a83..4839de8 100644 --- a/views/partials/scripts.ejs +++ b/views/partials/scripts.ejs @@ -30,6 +30,7 @@ + -- cgit v1.2.3-70-g09d2 From 8ed5bf2ceba8e85be9c911f8b33483242e979ab7 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Thu, 14 Aug 2014 17:45:08 -0400 Subject: fix last wrinkle in grouper --- .../javascripts/rectangles/engine/rooms/grouper.js | 73 +++++++++++++--------- .../rectangles/engine/scenery/_scenery.js | 4 +- .../rectangles/engine/scenery/types/_object.js | 4 +- .../rectangles/engine/scenery/types/image.js | 8 ++- .../rectangles/engine/scenery/types/video.js | 8 ++- .../assets/javascripts/rectangles/models/wall.js | 19 +++--- test/06-test-grouper.js | 15 ++--- test/09-test-undo.js | 2 +- 8 files changed, 79 insertions(+), 54 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js index 4ad3bd8..cde9fbb 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -1,6 +1,6 @@ (function(){ - var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort + var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort, _ if ('window' in this) { vec2 = window.vec2 Rect = window.Rect @@ -9,6 +9,7 @@ UidGenerator = window.UidGenerator Wall = window.Wall sort = window.sort + _ = window._ } else { Rooms = require('./_rooms') @@ -18,6 +19,7 @@ Wall = require('../../models/wall') Surface = require('../../models/surface') sort = require('../../util/sort') + _ = require('lodash') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 PI = Math.PI HALF_PI = PI/2 @@ -82,6 +84,7 @@ collection.sort( useX ? sort.compare_zx : sort.compare_xz ) collection.forEach(function(mx){ if (last_mx && last_mx.rect.eq(mx.rect)) { + // culls half-walls if (last_mx.rect.id == mx.rect.id) { last_mx.height += mx.height/2 last_mx.y += mx.height/4 @@ -103,41 +106,53 @@ } base.group = function(walls, collections, side){ var collection = collections[side] - var wall var useX = side & FRONT_BACK - var useA = side & (FRONT | RIGHT) + var useA = side & (FRONT | LEFT) // collection.sort( useX ? sort.compare_zx : sort.compare_xz ) + var planes = {} + collection.forEach(function(mx){ if (mx.culled) return - var coplanar = wall && wall.edge == mx.rect[useX ? 'y': 'x'][useA ? 'a': 'b'] - - if (wall && coplanar) { - if (useX && wall.vec.b == mx.rect.x.a) { - wall.vec.b = mx.rect.x.b - wall.mx.push(mx) - wall.surface.add(mx.face) - return - } - else if (! useX && wall.vec.b == mx.rect.y.a) { - wall.vec.b = mx.rect.y.b - wall.mx.push(mx) - wall.surface.add(mx.face) - return - } - } - wall = new Wall ({ - id: base.uid(), - side: side, - mx: [ mx ], - surface: new Surface( mx.face ), - vec: mx.rect[ useX ? 'x' : 'y' ].clone(), - edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], - }) - walls.push(wall) + var edge = mx.rect[useX ? 'y': 'x'][ useA ? 'a': 'b'] + planes[edge] = planes[edge] || [] + planes[edge].push(mx) }) - + + var edges = _.keys(planes) + edges.forEach(function(edge){ + + var wall + + planes[edge].forEach(function(mx){ + + if (wall) { + if (useX && wall.vec.b == mx.rect.x.a) { + wall.vec.b = mx.rect.x.b + wall.mx.push(mx) + wall.surface.add(mx.face) + return + } + else if (! useX && wall.vec.b == mx.rect.y.a) { + wall.vec.b = mx.rect.y.b + wall.mx.push(mx) + wall.surface.add(mx.face) + return + } + } + wall = new Wall ({ + id: base.uid(), + side: side, + mx: [ mx ], + surface: new Surface( mx.face ), + vec: mx.rect[ useX ? 'x' : 'y' ].clone(), + edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], + }) + walls.push(wall) + }) + }) + return walls } diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index c43ef14..b4a38f8 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -14,7 +14,7 @@ var Scenery = new function(){ base.add = function(opt){ var scene_media - switch (media.type) { + switch (opt.media.type) { case 'image': scene_media = new Scenery.types.image (opt) break @@ -74,11 +74,11 @@ var Scenery = new function(){ scenery_data.forEach(function(data){ var wall = Rooms.walls[data.wall_id] var scene_media = base.add({ + data: data, wall: wall, media: data.media, id: data.id }) - scene_media.deserialize(data) }) } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 46bc0e7..3a2dcc2 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -62,8 +62,8 @@ Scenery.types.base = Fiber.extend(function(base){ set_wall: function(wall, mx){ this.wall = wall || this.wall - this.bounds = this.wall.bounds_for(this.media, this.scale) - this.center = this.wall.center() + // this.bounds = this.wall.bounds_for(this.media, this.scale) + // this.center = this.wall.center() }, set_scale: function(scale){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 99c1810..576242e 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -10,7 +10,13 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ this.build() this.bind() this.set_wall() - this.recenter() + + if (opt.data) { + this.deserialize(opt.data) + } + else { + this.recenter() + } }, build: function(){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js index a8df875..0bd5c06 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js @@ -10,7 +10,13 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ this.build() this.bind() this.set_wall() - this.recenter() + + if (opt.data) { + this.deserialize(opt.data) + } + else { + this.recenter() + } }, build: function(){ diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index b66d5f5..460963b 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -144,18 +144,15 @@ Wall.prototype.wallpaper = function(){ var useX = this.side & FRONT_BACK var shouldFlip = this.side & (LEFT | BACK) - this.siblings().forEach(function(w){ - w.mx.forEach(function(mx){ - - var partitionOffset = useX ? mx.x : mx.z - if (shouldFlip) partitionOffset *= -1 - partitionOffset += mx.width/2 - var floorOffset = mx.y + mx.height/2 + this.mx.forEach(function(mx){ + var partitionOffset = useX ? mx.x : mx.z + if (shouldFlip) partitionOffset *= -1 + partitionOffset += mx.width/2 + var floorOffset = mx.y + mx.height/2 - mx.el.style.backgroundImage = Scenery.nextWallpaper - mx.el.style.backgroundPosition = (~~partitionOffset) + "px " + (~~floorOffset) + "px" - }) - }) + mx.el.style.backgroundImage = Scenery.nextWallpaper + mx.el.style.backgroundPosition = (~~partitionOffset) + "px " + (~~floorOffset) + "px" + }) } Wall.prototype.outline = function(){ diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js index 0f14217..184a3d7 100644 --- a/test/06-test-grouper.js +++ b/test/06-test-grouper.js @@ -194,8 +194,8 @@ describe('grouper(rect,corner,peninsula)', function(){ it("left has 3 walls", function(){ assert.equal(3, left_walls.length) }) - it("right has 4 walls", function(){ - assert.equal(4, right_walls.length) + it("right has 3 walls", function(){ + assert.equal(3, right_walls.length) }) it("front has 2 walls", function(){ assert.equal(2, front_walls.length) @@ -229,14 +229,15 @@ describe('grouper(rect,corner,peninsula_taller)', function(){ var front_walls = Rooms.grouper.group([], collections, FRONT) var back_walls = Rooms.grouper.group([], collections, BACK) var left_walls = Rooms.grouper.group([], collections, LEFT) + Rooms.grouper.debug = true var right_walls = Rooms.grouper.group([], collections, RIGHT) + Rooms.grouper.debug = false - it("left has 4 walls", function(){ - assert.equal(4, left_walls.length) + it("left has 3 walls", function(){ + assert.equal(3, left_walls.length) }) - it("right has 5 walls", function(){ - assert.equal(5, right_walls.length) - // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" })) + it("right has 3 walls", function(){ + assert.equal(3, right_walls.length) }) it("front has 3 walls", function(){ assert.equal(3, front_walls.length) diff --git a/test/09-test-undo.js b/test/09-test-undo.js index dbca90e..60fbbb6 100644 --- a/test/09-test-undo.js +++ b/test/09-test-undo.js @@ -1,5 +1,5 @@ var assert = require("assert") -var UndoStack = require("../public/assets/javascripts/rectangles/util/undo.js") +var UndoStack = require("../public/assets/javascripts/rectangles/util/undostack.js") UndoStack.debug = false describe('undo', function(){ -- cgit v1.2.3-70-g09d2 From a48beac4e7e93f78ef7229b0b1e4776dc04cac92 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Wed, 20 Aug 2014 18:55:11 -0400 Subject: converting between position and mx coordinates --- .../rectangles/engine/scenery/_scenery.js | 4 +- .../rectangles/engine/scenery/types/_object.js | 16 ++- .../assets/javascripts/rectangles/models/wall.js | 122 +++++++++++++-------- 3 files changed, 92 insertions(+), 50 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index b4a38f8..5d36b4f 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -29,11 +29,11 @@ var Scenery = new function(){ return scene_media } - base.addNextToWall = function(wall, mx){ + base.addNextToWall = function(wall, index){ base.add({ wall: wall, media: base.nextMedia, - mx: mx + index: index || 0, }) base.nextMedia = null return media diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 6bd5863..70d1d26 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -10,9 +10,17 @@ Scenery.types.base = Fiber.extend(function(base){ this.media = opt.media this.dimensions = new vec2(this.media.width, this.media.height) this.scale = this.media.scale + + this.scaleDimensions = this.dimensions.clone().mul(this.media.scale) + this.position = new vec2(0,0) + if (opt.data && opt.data.position) { + // position is the coordinate of one of the corners with respect to a + // wall surface + // subtract x/z offset of wall + } if (opt.wall) { - this.set_wall(opt.wall, opt.mx) + this.set_wall(opt.wall, index) } }, @@ -60,7 +68,7 @@ Scenery.types.base = Fiber.extend(function(base){ } }, - set_wall: function(wall, mx){ + set_wall: function(wall, index){ this.wall = wall || this.wall // this.bounds = this.wall.bounds_for(this.media, this.scale) // this.center = this.wall.center() @@ -83,8 +91,8 @@ Scenery.types.base = Fiber.extend(function(base){ serialize: function(){ var data = { id: this.id, - wall_id: this.wall.id, - side: this.wall.side, + wall_id: this.wall && this.wall.id, + side: this.wall && this.wall.side, dimensions: this.dimensions.serialize(), position: app.position(this.mx), media: this.media, diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 460963b..3afe49a 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -39,7 +39,7 @@ var base = this base.$walls = $( this.mx.map(function(mx){ return mx.el }) ) - this.mx.forEach(function(mx){ + this.mx.forEach(function(mx, index){ $(mx.el).bind({ mouseover: function(){ }, @@ -52,7 +52,7 @@ // base.randomize_colors() // console.log(sidesToString(base.side)) if (Scenery.nextMedia) { - var scenery = Scenery.addNextToWall(base) + var scenery = Scenery.addNextToWall(base, index) UndoStack.push({ type: 'create-scenery', @@ -74,6 +74,64 @@ }) this.outline() } + + + // wall + // side: corresponds to the orientation of this wall + // vec: equivalent to the bounds of the Surface + // edge: the coordinate of the normal of this surface + // var useX = side & FRONT_BACK + // var useA = side & (FRONT | LEFT) + // mx.rect[useX ? 'y': 'x'][ useA ? 'a': 'b'] + // surface: an ordered set of contiguous wall regions + + Wall.prototype.positionToMx = function(position, dimension) { + switch (this.side) { + case FRONT: + x = this.vec.a + position.a + dimension.a / 2 + z = this.edge + painting_distance_from_wall + break + case BACK: + x = this.vec.a + position.a + dimension.a / 2 + z = this.edge - painting_distance_from_wall + break + case LEFT: + x = this.edge + painting_distance_from_wall + z = this.vec.a + position.a + dimension.a / 2 + break + case RIGHT: + x = this.edge - painting_distance_from_wall + z = this.vec.a + position.a + dimension.a / 2 + break + } + return { + x: x, + y: position.b + dimension.b / 2 + z: z, + } + } + Wall.prototype.mxToPosition = function(mx) { + var position = new vec2(0,0) + switch (this.side) { + case FRONT: + position.a = mx.x - mx.width / 2 - this.vec.a + position.b = mx.y - mx.height / 2 + break + case BACK: + position.a = mx.x - mx.width / 2 - this.vec.a + position.b = mx.y - mx.height / 2 + break + case LEFT: + position.a = mx.z - mx.width / 2 - this.vec.a + position.b = mx.y - mx.height / 2 + break + case RIGHT: + position.a = mx.z - mx.width / 2 - this.vec.a + position.b = mx.y - mx.height / 2 + break + } + return position + } Wall.prototype.bounds_for = function(img, scale) { scale = scale || 1 @@ -85,12 +143,6 @@ new vec2( halfHeight, Rooms.list[this.room].height - halfHeight ) ) } - Wall.prototype.bounds_for_mx = function(img, scale, mx) { - // - } - Wall.prototype.fits_mx = function(img, scale, mx) { - } - Wall.prototype.fits = function(img, scale){ if (this.side & FRONT_BACK && this.rect.x.length() < img.width * scale) { return false @@ -103,37 +155,25 @@ Wall.prototype.center = function(offset){ - offset = offset || 0 - - var major_axis, minor_axis - if (this.side & FRONT_BACK) { - major_axis = this.rect.x - minor_axis = this.rect.y - } - else { - major_axis = this.rect.y - minor_axis = this.rect.x - } - switch (this.side) { case FRONT: - x = major_axis.midpoint() - z = minor_axis.a + painting_distance_from_wall + offset + x = this.vec.midpoint() + z = this.edge + painting_distance_from_wall break case BACK: - x = major_axis.midpoint() - z = minor_axis.b - painting_distance_from_wall + offset + x = this.vec.midpoint() + z = this.edge - painting_distance_from_wall break case LEFT: - x = minor_axis.a + painting_distance_from_wall + offset - z = major_axis.midpoint() + x = this.edge + painting_distance_from_wall + z = this.vec.midpoint() break case RIGHT: - x = minor_axis.b - painting_distance_from_wall + offset - z = major_axis.midpoint() + x = this.edge - painting_distance_from_wall + z = this.vec.midpoint() break } - + return new vec2 (x, z) } @@ -156,8 +196,6 @@ } Wall.prototype.outline = function(){ - var canvas = document.createElement("canvas") - var ctx = canvas.getContext('2d') var useX = this.side & FRONT_BACK var shouldFlip = this.side & (LEFT | BACK) var mx = this.mx @@ -169,37 +207,33 @@ var len = this.mx.length + var backgroundColor = "rgba(255,255,255,0.95)" + var borderColor = "rgba(0,0,0,1.0)" + zz = window.zz || 0 mx.forEach(function(mx, i){ if (mx.outlined) return mx.outlined = true - canvas.width = mx.width - canvas.height = mx.height - ctx.fillStyle = "rgba(255,255,255,0.95)" - ctx.fillRect(0, 0, canvas.width, canvas.height) - ctx.fillStyle = "rgba(0,0,0,1.0)" + mx.el.style.backgroundColor = backgroundColor // all walls get bottom lines - ctx.fillRect(0, 0, canvas.width, 1) + mx.el.style.borderBottom = "1px solid " + borderColor // all walls get top lines - ctx.fillRect(0, canvas.height-1, canvas.width, 1) + mx.el.style.borderTop = "1px solid " + borderColor // walls on initial sides get left lines // if their left edge lines up with the rect edge if (i == 0) { - ctx.fillRect(0, 0, 1, canvas.height) + mx.el.style.borderLeft = "1px solid " + borderColor } // walls on terminal sides get right lines.... // if their right edge lines up with the rect edge if (i == len-1) { - ctx.fillRect(canvas.width-1, 0, 1, canvas.height) + mx.el.style.borderRight = "1px solid " + borderColor } - var dataUrl = canvas.toDataURL() - - mx.el.style.backgroundImage = "url(" + dataUrl + ")" }) } @@ -215,7 +249,7 @@ Wall.prototype.randomize_colors = function(){ var color = window.grayColors[ this.side | this.half_side ] - this.color(color) + // this.color(color) } Wall.prototype.stroke_colors = function(){ -- cgit v1.2.3-70-g09d2 From 978634c1c323240f36548468703a9512710c60e7 Mon Sep 17 00:00:00 2001 From: Julie Lala Date: Fri, 22 Aug 2014 12:11:40 -0400 Subject: wall placement --- .../rectangles/engine/scenery/_scenery.js | 14 +++--- .../javascripts/rectangles/engine/scenery/move.js | 14 +++--- .../rectangles/engine/scenery/types/_object.js | 58 +++++++++++----------- .../rectangles/engine/scenery/types/image.js | 5 +- .../rectangles/engine/scenery/types/video.js | 4 +- .../assets/javascripts/rectangles/models/wall.js | 40 +++++++++------ public/assets/javascripts/rectangles/util/mouse.js | 8 +-- 7 files changed, 76 insertions(+), 67 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 5d36b4f..58592d4 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -29,14 +29,14 @@ var Scenery = new function(){ return scene_media } - base.addNextToWall = function(wall, index){ - base.add({ - wall: wall, - media: base.nextMedia, - index: index || 0, - }) + base.addNextToWall = function(opt){ + opt.media = base.nextMedia + opt.index = opt.index || 0 + var scene_media = base.add(opt) + + // test if scenery was placed here base.nextMedia = null - return media + return scene_media } base.find = function(id){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index f2d37d8..47e155b 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -91,21 +91,21 @@ Scenery.move = function(base){ oldState = null } - function switch_wall (e, new_wall, cursor){ + function switch_wall (e, target, cursor){ if (! dragging) return - if (new_wall.id == base.wall.id) return - if (! new_wall.fits(base.media, base.scale)) return + if (target.wall.id == base.wall.id) return + if (! target.wall.fits(base.media, base.scale)) return var old_wall_side = base.wall.side - var wall_group = old_wall_side | new_wall.side + var wall_group = old_wall_side | target.wall.side - base.set_wall(new_wall) + base.set_wall(target) bounds = base.bounds x = base.center.a z = base.center.b - if (old_wall_side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { + if (old_wall_side !== target.wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { switch (old_wall_side) { case FRONT: z = bounds.x.a @@ -127,7 +127,7 @@ Scenery.move = function(base){ base.mx.move({ x: x, z: z, - rotationY: wall_rotation[ new_wall.side ] + rotationY: wall_rotation[ target.wall.side ] }) if (editor.permissions.resize) { diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 70d1d26..7b716f6 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -8,20 +8,36 @@ Scenery.types.base = Fiber.extend(function(base){ this.id = opt.id || Scenery.uid("scenery") this.move = new Scenery.move (this) this.media = opt.media - this.dimensions = new vec2(this.media.width, this.media.height) - this.scale = this.media.scale + this.naturalDimensions = new vec2(this.media.width, this.media.height) - this.scaleDimensions = this.dimensions.clone().mul(this.media.scale) + this.set_scale( opt.scale || this.media.scale || 1.0 ) this.position = new vec2(0,0) - if (opt.data && opt.data.position) { - // position is the coordinate of one of the corners with respect to a - // wall surface - // subtract x/z offset of wall - } + }, - if (opt.wall) { - this.set_wall(opt.wall, index) + set_wall: function(opt){ + this.wall = opt.wall || this.wall + this.bounds = this.wall.surface.bounds_at_index_with_dimensions(opt.index || 0, this.dimensions) + }, + + set_scale: function(scale){ + this.scale = scale || 1.0 + if (this.mx) { + this.mx.scale = this.mx.ops.scale = this.scale } + this.dimensions = this.naturalDimensions.clone().mul(this.scale) + }, + + recenter: function () { + var center = this.bounds.center() + center.a -= this.dimensions.a / 2 + center.b -= this.dimensions.b / 2 + console.log(center+"") + var mx_position = this.wall.positionToMx( center, this.dimensions ) + console.log(mx_position) + console.log(this.wall.surface.faces.join("\n")) + // also supply scale? + this.mx.move(mx_position) + this.position.assign(center) }, bind: function(){ @@ -49,6 +65,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.move = null this.media = null this.dimensions = null + this.naturalDimensions = null this.wall = null this.bounds = null this.center = null @@ -68,26 +85,6 @@ Scenery.types.base = Fiber.extend(function(base){ } }, - set_wall: function(wall, index){ - this.wall = wall || this.wall - // this.bounds = this.wall.bounds_for(this.media, this.scale) - // this.center = this.wall.center() - }, - - set_scale: function(scale){ - this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0 - }, - - recenter: function(){ - this.mx.move({ - x: this.center.a, - y: Rooms.list[this.wall.room].height/2 - 20, - z: this.center.b, - scale: this.scale, - rotationY: wall_rotation[ this.wall.side ], - }) - }, - serialize: function(){ var data = { id: this.id, @@ -95,6 +92,7 @@ Scenery.types.base = Fiber.extend(function(base){ side: this.wall && this.wall.side, dimensions: this.dimensions.serialize(), position: app.position(this.mx), + scale: this.scale, media: this.media, } return data diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 576242e..1582e0f 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -4,17 +4,18 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ var exports = { init: function(opt){ + opt.scale = opt.scale || 300 / max(300, opt.media.width) + base.init.call(this, opt) - this.scale = 300 / max(300, this.media.width) this.build() this.bind() - this.set_wall() if (opt.data) { this.deserialize(opt.data) } else { + this.set_wall(opt) this.recenter() } }, diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js index 0bd5c06..e8bc7f7 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js @@ -4,12 +4,12 @@ Scenery.types.video = Scenery.types.base.extend(function(base){ var exports = { init: function(opt){ + opt.scale = opt.scale || 300 / max(300, opt.media.width) + base.init.call(this, opt) - this.scale = this.media.scale = 300 / max(300, this.media.width) this.build() this.bind() - this.set_wall() if (opt.data) { this.deserialize(opt.data) diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 3afe49a..a8bcbd8 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -44,7 +44,10 @@ mouseover: function(){ }, mouseenter: function(e){ - Scenery.mouse.mouseenter(e, base, mx) + Scenery.mouse.mouseenter(e, { + wall: base, + index: index, + }) }, mousemove: function(e){ }, @@ -52,7 +55,13 @@ // base.randomize_colors() // console.log(sidesToString(base.side)) if (Scenery.nextMedia) { - var scenery = Scenery.addNextToWall(base, index) + var scenery = Scenery.addNextToWall({ + wall: base, + index: index + }) + + // scenery was not placed + if (! scenery) return UndoStack.push({ type: 'create-scenery', @@ -80,53 +89,55 @@ // side: corresponds to the orientation of this wall // vec: equivalent to the bounds of the Surface // edge: the coordinate of the normal of this surface - // var useX = side & FRONT_BACK + // var useX = side & LEFT_RIGHT // var useA = side & (FRONT | LEFT) - // mx.rect[useX ? 'y': 'x'][ useA ? 'a': 'b'] - // surface: an ordered set of contiguous wall regions + // edge = mx.rect[useX ? 'x': 'y'][ useA ? 'a': 'b'] + // surface: an ordered set of contiguous wall regions, corresponding to mx objects Wall.prototype.positionToMx = function(position, dimension) { + var x, z switch (this.side) { case FRONT: - x = this.vec.a + position.a + dimension.a / 2 + x = position.a + dimension.a / 2 z = this.edge + painting_distance_from_wall break case BACK: - x = this.vec.a + position.a + dimension.a / 2 + x = position.a + dimension.a / 2 z = this.edge - painting_distance_from_wall break case LEFT: x = this.edge + painting_distance_from_wall - z = this.vec.a + position.a + dimension.a / 2 + z = position.a + dimension.a / 2 break case RIGHT: x = this.edge - painting_distance_from_wall - z = this.vec.a + position.a + dimension.a / 2 + z = position.a + dimension.a / 2 break } return { x: x, - y: position.b + dimension.b / 2 + y: position.b + dimension.b / 2, z: z, + rotationY: wall_rotation[ this.side ], } } Wall.prototype.mxToPosition = function(mx) { var position = new vec2(0,0) switch (this.side) { case FRONT: - position.a = mx.x - mx.width / 2 - this.vec.a + position.a = mx.x - mx.width / 2 position.b = mx.y - mx.height / 2 break case BACK: - position.a = mx.x - mx.width / 2 - this.vec.a + position.a = mx.x - mx.width / 2 position.b = mx.y - mx.height / 2 break case LEFT: - position.a = mx.z - mx.width / 2 - this.vec.a + position.a = mx.z - mx.width / 2 position.b = mx.y - mx.height / 2 break case RIGHT: - position.a = mx.z - mx.width / 2 - this.vec.a + position.a = mx.z - mx.width / 2 position.b = mx.y - mx.height / 2 break } @@ -200,7 +211,6 @@ var shouldFlip = this.side & (LEFT | BACK) var mx = this.mx - // console.log( sidesToString(this.side), mx.length ) if (! shouldFlip) { mx = mx.reverse() } diff --git a/public/assets/javascripts/rectangles/util/mouse.js b/public/assets/javascripts/rectangles/util/mouse.js index fea3376..34d3f5e 100644 --- a/public/assets/javascripts/rectangles/util/mouse.js +++ b/public/assets/javascripts/rectangles/util/mouse.js @@ -138,15 +138,15 @@ function mouse (opt) { base.tube("move", e, base.cursor) } } - base.mouseenter = function(e, el){ + base.mouseenter = function(e, target, index){ if (! base.down) return if (opt.use_offset && ! offset) return - base.tube("enter", e, el, base.cursor) + base.tube("enter", e, target, base.cursor) } - base.mouseleave = function(e, el){ + base.mouseleave = function(e, target){ if (! base.down) return if (opt.use_offset && ! offset) return - base.tube("leave", e, el, base.cursor) + base.tube("leave", e, target, base.cursor) } base.mouseup = function(e){ var pos, new_cursor -- cgit v1.2.3-70-g09d2 From 4ec4b0e42c06b63962658ae8b886ee9466d09a21 Mon Sep 17 00:00:00 2001 From: Julie Lala Date: Fri, 22 Aug 2014 12:54:27 -0400 Subject: reject image if it doesnt fit --- .../assets/javascripts/mx/primitives/mx.image.js | 3 ++- .../rectangles/engine/scenery/_scenery.js | 14 +++++++---- .../rectangles/engine/scenery/types/_object.js | 5 +--- .../rectangles/engine/scenery/types/image.js | 11 ++++++++- .../javascripts/rectangles/models/surface.js | 3 --- .../assets/javascripts/rectangles/models/wall.js | 25 +++++++++----------- public/assets/javascripts/ui/editor/MediaViewer.js | 27 ++++++++++++++-------- 7 files changed, 51 insertions(+), 37 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/mx/primitives/mx.image.js b/public/assets/javascripts/mx/primitives/mx.image.js index a640620..575e9c0 100644 --- a/public/assets/javascripts/mx/primitives/mx.image.js +++ b/public/assets/javascripts/mx/primitives/mx.image.js @@ -10,7 +10,7 @@ MX.Image = MX.Object3D.extend({ this.z = ops.z || 0 this.scale = ops.scale || 1 this.backface = ops.backface || false - + ops.className && this.el.classList.add(ops.className) this.backface && this.el.classList.add("backface-visible") this.el.classList.add("image") @@ -27,6 +27,7 @@ MX.Image = MX.Object3D.extend({ var image = new Image() image.onload = function(){ + if (! layer.ops) return layer.scale = layer.ops.scale || 1 layer.width = layer.ops.width || image.naturalWidth layer.height = layer.ops.height || image.naturalHeight diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 58592d4..119391d 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -35,8 +35,14 @@ var Scenery = new function(){ var scene_media = base.add(opt) // test if scenery was placed here - base.nextMedia = null - return scene_media + if (! scene_media.bounds) { + base.remove( scene_media.id ) + return null + } + else { + base.nextMedia = null + return scene_media + } } base.find = function(id){ @@ -44,9 +50,9 @@ var Scenery = new function(){ } base.remove = function(id){ - var media = base.list[id] + var scene_media = base.list[id] delete base.list[id] - media && media.destroy() + scene_media && scene_media.destroy() } base.uid = new UidGenerator(base.list) diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 7b716f6..effee2a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -28,14 +28,11 @@ Scenery.types.base = Fiber.extend(function(base){ }, recenter: function () { + if (! this.bounds) return var center = this.bounds.center() center.a -= this.dimensions.a / 2 center.b -= this.dimensions.b / 2 - console.log(center+"") var mx_position = this.wall.positionToMx( center, this.dimensions ) - console.log(mx_position) - console.log(this.wall.surface.faces.join("\n")) - // also supply scale? this.mx.move(mx_position) this.position.assign(center) }, diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 1582e0f..3bee827 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -12,11 +12,20 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ this.bind() if (opt.data) { + console.log(opt.wall) + // console.log(opt.data.position) + if (opt.wall) { + var position = opt.wall.mxToPosition(opt.data.position) + console.log(position.a) + opt.index = opt.wall.surface.index_for_x( position.a, 0 ) + console.log(opt.index) + } + this.set_wall(opt) this.deserialize(opt.data) } else { this.set_wall(opt) - this.recenter() + this.bounds && this.recenter() } }, diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js index a700fd4..9c45eaf 100644 --- a/public/assets/javascripts/rectangles/models/surface.js +++ b/public/assets/javascripts/rectangles/models/surface.js @@ -150,9 +150,6 @@ Surface.prototype.index_for_x = function(x, min_i){ min_i = min_i || 0 - if (x < 0 || x > this.width) { - return -1 - } for (var i = min_i; i < this.faces.length; i++) { if (this.faces[i].x.contains(x)) { return i diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index a8bcbd8..f6742ad 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -51,9 +51,7 @@ }, mousemove: function(e){ }, - mousedown: function(){ - // base.randomize_colors() - // console.log(sidesToString(base.side)) + mousedown: function(e){ if (Scenery.nextMedia) { var scenery = Scenery.addNextToWall({ wall: base, @@ -61,7 +59,10 @@ }) // scenery was not placed - if (! scenery) return + if (! scenery) { + e.stopPropagation() + return + } UndoStack.push({ type: 'create-scenery', @@ -125,22 +126,18 @@ var position = new vec2(0,0) switch (this.side) { case FRONT: - position.a = mx.x - mx.width / 2 - position.b = mx.y - mx.height / 2 - break case BACK: - position.a = mx.x - mx.width / 2 - position.b = mx.y - mx.height / 2 + position.a = mx.x + position.b = mx.y break case LEFT: - position.a = mx.z - mx.width / 2 - position.b = mx.y - mx.height / 2 - break case RIGHT: - position.a = mx.z - mx.width / 2 - position.b = mx.y - mx.height / 2 + position.a = mx.z + position.b = mx.y break } +// if (mx.width) { position.a -= mx.width / 2 } +// if (mx.height) { position.b -= mx.height / 2 } return position } diff --git a/public/assets/javascripts/ui/editor/MediaViewer.js b/public/assets/javascripts/ui/editor/MediaViewer.js index 5540023..40bfe80 100644 --- a/public/assets/javascripts/ui/editor/MediaViewer.js +++ b/public/assets/javascripts/ui/editor/MediaViewer.js @@ -133,7 +133,9 @@ var MediaViewer = ModalView.extend({ var $floatingImg = $('.floatingImg'); Scenery.nextMedia = media - console.log(media.type) + +// console.log(media.type) + switch (media.type) { case "video": $floatingImg.attr('src', '/assets/img/playbutton.png') @@ -150,18 +152,23 @@ var MediaViewer = ModalView.extend({ function _followCursor(e) { $floatingImg.parent().css({ top: (e.pageY - (height / 2)) + 'px', - left: (e.pageX - (width / 2)) + 'px' + left: (e.pageX - (width / 2)) + 'px', }); } - $(window).on('mousemove', _followCursor); - $(window).one('click', function () { + function _hideCursor (e) { + if (Scenery.nextMedia) { + return + } var $floatingImg = $('.floatingImg') - $floatingImg.attr('src', ''); - $(window).off('mousemove', _followCursor); - $floatingImg.parent().removeClass('edit'); - }); - $ants.addClass('edit'); - _followCursor(e); + $floatingImg.attr('src', '') + $(window).off('mousemove', _followCursor) + $(window).off('mousedown', _hideCursor) + $floatingImg.parent().removeClass('edit') + } + $(window).on('mousemove', _followCursor) + $(window).on('mousedown', _hideCursor) + $ants.addClass('edit') + _followCursor(e) }, }) -- cgit v1.2.3-70-g09d2 From 41349226e763751311d3b0135086505a77f5472a Mon Sep 17 00:00:00 2001 From: Julie Lala Date: Fri, 22 Aug 2014 13:27:06 -0400 Subject: drag and clamp --- .../rectangles/engine/scenery/_scenery.js | 6 ++++++ .../javascripts/rectangles/engine/scenery/move.js | 24 +++++++++++++++++----- .../rectangles/engine/scenery/types/image.js | 6 +++--- .../javascripts/rectangles/models/surface.js | 2 -- .../assets/javascripts/rectangles/models/wall.js | 6 +++++- 5 files changed, 33 insertions(+), 11 deletions(-) (limited to 'public/assets/javascripts/rectangles/models/wall.js') diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 119391d..1e2e83a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -54,6 +54,12 @@ var Scenery = new function(){ delete base.list[id] scene_media && scene_media.destroy() } + + base.removeAll = function(){ + base.forEach(function(scene_media){ + base.remove(scene_media.id) + }) + } base.uid = new UidGenerator(base.list) diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index 47e155b..991d1d4 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -1,7 +1,7 @@ Scenery.move = function(base){ - var x, y, z, bounds + var x, y, z, position, dimension, bounds var dragging = false var oldState @@ -48,7 +48,11 @@ Scenery.move = function(base){ x = base.mx.x y = base.mx.y z = base.mx.z + bounds = base.bounds + dimension = base.dimensions + position = base.wall.mxToPosition( base.mx, dimension ) + oldState = base.serialize() document.body.classList.add("dragging") } @@ -56,18 +60,28 @@ Scenery.move = function(base){ function drag (e, cursor){ if (! dragging) return - base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) + var flipX = base.wall.side & (FRONT | RIGHT) + + var delta = cursor.delta() + delta.mul( cursor_amp ) // this should be proportional to your distance from the wall + if (flipX) { delta.a *= -1 } + delta.b *= -1 + + var new_bounds = base.wall.surface.translate( bounds, dimension, position, delta ) + if (new_bounds) bounds = new_bounds + if (flipX) { delta.a *= -1 } + + base.mx.y = position.b + delta.b + dimension.b / 2 switch (base.wall.side) { case FRONT: case BACK: - base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) + base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2 break case LEFT: case RIGHT: - base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) + base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2 break } - if (editor.permissions.resize) { Scenery.resize.move_dots() } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index 3bee827..cab6a94 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -12,13 +12,13 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ this.bind() if (opt.data) { - console.log(opt.wall) + // console.log(opt.wall) // console.log(opt.data.position) if (opt.wall) { var position = opt.wall.mxToPosition(opt.data.position) - console.log(position.a) + // console.log(position.a) opt.index = opt.wall.surface.index_for_x( position.a, 0 ) - console.log(opt.index) + // console.log(opt.index) } this.set_wall(opt) this.deserialize(opt.data) diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js index 9c45eaf..5b411c0 100644 --- a/public/assets/javascripts/rectangles/models/surface.js +++ b/public/assets/javascripts/rectangles/models/surface.js @@ -97,8 +97,6 @@ } var top_edge = position.b + dimension.b + delta.b - bounds.y.b -// console.log(position.b, 0, delta.b, bounds.y.a, bottom_edge) -// console.log(position.b, dimension.b, delta.b, bounds.y.b, top_edge) if (top_edge > 0) { delta.b -= top_edge } diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index f6742ad..8723c3c 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -122,7 +122,7 @@ rotationY: wall_rotation[ this.side ], } } - Wall.prototype.mxToPosition = function(mx) { + Wall.prototype.mxToPosition = function(mx, dimension) { var position = new vec2(0,0) switch (this.side) { case FRONT: @@ -136,6 +136,10 @@ position.b = mx.y break } + if (dimension) { + position.a -= dimension.a / 2 + position.b -= dimension.b / 2 + } // if (mx.width) { position.a -= mx.width / 2 } // if (mx.height) { position.b -= mx.height / 2 } return position -- cgit v1.2.3-70-g09d2