From 06fc629e2be66d79e94a02b169e12bc0918d0881 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Mon, 20 Apr 2015 15:45:55 -0400 Subject: shift-drag scupltures up and down; dont drag through floor --- .../javascripts/rectangles/engine/sculpture/move.js | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'public/assets/javascripts/rectangles/engine/sculpture/move.js') diff --git a/public/assets/javascripts/rectangles/engine/sculpture/move.js b/public/assets/javascripts/rectangles/engine/sculpture/move.js index f968bcf..4f6d176 100644 --- a/public/assets/javascripts/rectangles/engine/sculpture/move.js +++ b/public/assets/javascripts/rectangles/engine/sculpture/move.js @@ -2,8 +2,9 @@ Sculpture.move = function(base){ var x, y, z, position, dimension, bounds - var dragging = false, moved = false + var dragging = false, shiftPressed = false, moved = false var oldState + var height, width this.bind = function(){ Sculpture.mouse.bind_el(base.mx.el) @@ -39,11 +40,13 @@ Sculpture.move = function(base){ e.clickAccepted = false return } + shiftPressed = e.shiftKey dragging = true moved = false x = base.mx.x y = base.mx.y z = base.mx.z + height = base.mx.height * base.mx.scale bounds = base.bounds dimension = base.dimensions @@ -63,9 +66,14 @@ Sculpture.move = function(base){ // here we need to move the element based on the XY coords, as // base.mx.y = position.b + delta.b + dimension.b / 2 - base.mx.x = x + delta.a * cos(cam.rotationY) - delta.b * sin(cam.rotationY) - base.mx.z = z + delta.a * sin(cam.rotationY) + delta.b * cos(cam.rotationY) - + if (e.shiftKey) { + base.mx.y = clamp( y + delta.b, height/2 + sculpture_distance_from_floor, Infinity ) + } + else { + base.mx.x = x + delta.a * cos(cam.rotationY) - delta.b * sin(cam.rotationY) + base.mx.z = z + delta.a * sin(cam.rotationY) + delta.b * cos(cam.rotationY) + } + if (editor.permissions.resize) { Sculpture.resize.move_dots() } -- cgit v1.2.3-70-g09d2