From a49023a991c62595fc5c449729be4cc313ff66a7 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Mon, 3 Nov 2014 16:59:45 -0500 Subject: fix undo scenery create/destroy --- public/assets/javascripts/rectangles/engine/scenery/undo.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'public/assets/javascripts/rectangles/engine/scenery/undo.js') diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index 3deb764..998f7c6 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -4,12 +4,13 @@ type: "create-scenery", undo: function(state){ Scenery.remove(state.id) + Scenery.resize.hide() // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ - Scenery.deserialize([ state ]) + var scenery = Scenery.deserialize([ state ]) Scenery.resize.show( scenery ) // TODO: watch individual scenery object here @@ -49,13 +50,14 @@ { type: "destroy-scenery", undo: function(state){ - Scenery.deserialize([ state ]) + var scenery = Scenery.deserialize([ state ]) Scenery.resize.show( scenery ) // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) }, redo: function(state){ + Scenery.resize.hide() Scenery.remove(state.id) // TODO: watch individual scenery object here -- cgit v1.2.3-70-g09d2