From 607f69c67a5b4dc72d2754192e3cdf67d0ad11d0 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Tue, 3 Jun 2014 16:24:10 -0400 Subject: partitioning client and serveR --- .../javascripts/rectangles/engine/rooms/clipper.js | 104 +++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 client/assets/javascripts/rectangles/engine/rooms/clipper.js (limited to 'client/assets/javascripts/rectangles/engine/rooms/clipper.js') diff --git a/client/assets/javascripts/rectangles/engine/rooms/clipper.js b/client/assets/javascripts/rectangles/engine/rooms/clipper.js new file mode 100644 index 0000000..8989ba8 --- /dev/null +++ b/client/assets/javascripts/rectangles/engine/rooms/clipper.js @@ -0,0 +1,104 @@ + +Rooms.clipper = new function(){ + var base = this + + base.init = function(){ + base.bind() + base.update() + } + + base.bind = function(){ + map.ui.mouse.tube.on("up", function(){ base.update() }) + } + + base.update = function(){ + base.solve_rects() + app.tube("clip") + } + + var rooms, regions + + // Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons + base.solve_rects = function(){ + if (Rooms.list.length == 0) return + + base.reset_rects() + base.clip_rects() + base.cull_rects() + + Rooms.regions = sort_rects_by_position(regions) + } + + // Reset the clipping/culling states of each of the rooms + base.reset_rects = function(){ + for (var i = 0; i < Rooms.list.length; i++) { + Rooms.list[i].reset() + } + } + + // Compare each room to the rooms it overlaps, and subdivide + base.clip_rects = function(){ + var rooms = Rooms.sorted_by_position() + regions = [] + + var left, right + for (var i = 0; i < rooms.length; i++) { + left = rooms[i] + for (var j = i+1; j < rooms.length; j++) { + right = rooms[j] + if (left.rect.intersects(right.rect)) { + left.clipTo(right.rect) + right.clipTo(left.rect) + left.intersects.push(right) + right.intersects.push(left) + } + if (left.rect.x.b < right.rect.x.a) { + break + } + } + } + for (var i = 0; i < rooms.length; i++) { + rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r }) + regions = regions.concat(rooms[i].regions) + } + } + + // Find overlapping regions (of the same size) and dedupe + base.cull_rects = function(){ + regions = sort_rects_by_area( regions ) + + var ty = new Tree (regions[0].y.a, [regions[0]]) + var tx = new Tree (regions[0].x.a, ty) + var ttx, tty + + for (var i = 1; i < regions.length; i++) { + ttx = tx.add (regions[i].x.a, null) + if (ttx.data) { + tty = ttx.data.add (regions[i].y.a, null) + // duplicate polygon? + if (tty.data) { + tty.data.forEach(function(yy, ii){ + if (yy.intersects(regions[i])) { + if (yy.area() > regions[i].area()) { + regions[i].dupe = true + } + else { + yy.dupe = true + tty.data[ii] = regions[i] + } + } + }) + } + else { + tty.data = [regions[i]] + } + } + else { + ttx.data = new Tree (regions[i].y.a, [regions[i]]) + } + } + } + + return base +} + -- cgit v1.2.3-70-g09d2